/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PLATFORM_SDL_KOLIBRIOS_H #define PLATFORM_SDL_KOLIBRIOS_H #include "backends/platform/sdl/sdl.h" class OSystem_KolibriOS : public OSystem_SDL { public: OSystem_KolibriOS(const char *exeName); void init() override; void initBackend() override; // Default paths Common::Path getDefaultIconsPath() override; Common::Path getScreenshotsPath() override; void addSysArchivesToSearchSet(Common::SearchSet &s, int priority) override; const Common::Path& getExePath() const { return _exePath; } protected: Common::Path getDefaultConfigFileName() override; Common::Path getDefaultLogFileName() override; AudioCDManager *createAudioCDManager() override; private: Common::Path _exePath; Common::Path _writablePath; Common::String _exeName; }; #endif