/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "backends/platform/ios7/ios7_scummvm_view_controller.h" #include "backends/platform/ios7/ios7_app_delegate.h" #include "backends/platform/ios7/ios7_video.h" @implementation iOS7ScummVMViewController - (id)init { self = [super init]; #if TARGET_OS_IOS self->currentOrientation = UIInterfaceOrientationUnknown; #endif return self; } - (BOOL)prefersStatusBarHidden { return YES; } - (BOOL)prefersHomeIndicatorAutoHidden { return YES; } - (BOOL)prefersPointerLocked { /* This hides the OS cursor so ScummVM has to draw one */ return YES; } #if TARGET_OS_IOS - (UIRectEdge)preferredScreenEdgesDeferringSystemGestures { return UIRectEdgeAll; } - (UIInterfaceOrientation)interfaceOrientation { if (@available(iOS 13.0, *)) { return [[[[self view] window] windowScene] interfaceOrientation]; } else { return [[UIApplication sharedApplication] statusBarOrientation]; } } - (UIInterfaceOrientation)currentOrientation { return currentOrientation; } - (UIInterfaceOrientationMask)supportedInterfaceOrientations { return [[iOS7AppDelegate iPhoneView] supportedScreenOrientations]; } -(void) updateCurrentOrientation { UIInterfaceOrientation interfaceOrientation = [self interfaceOrientation]; if (interfaceOrientation != UIInterfaceOrientationUnknown) [self setCurrentOrientation: interfaceOrientation]; } -(void) setCurrentOrientation:(UIInterfaceOrientation)orientation { if (orientation != currentOrientation) { currentOrientation = orientation; [[iOS7AppDelegate iPhoneView] interfaceOrientationChanged:currentOrientation]; } } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; UIInterfaceOrientation orientation = [self interfaceOrientation]; if (orientation != UIInterfaceOrientationUnknown && orientation != currentOrientation) { currentOrientation = orientation; [[iOS7AppDelegate iPhoneView] interfaceOrientationChanged:orientation]; } } - (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id)coordinator { [super viewWillTransitionToSize:size withTransitionCoordinator:coordinator]; // In iOS 16, make sure that the current orientation is updated when the // function viewWillTransitionToSize is called to make sure it's updated // when the adjustViewFrameForSafeArea is called. This makes sure that the // screen size is updated correctly when forcing the orientation based on // the backend user setting. UIInterfaceOrientation orientationAfter = [self interfaceOrientation]; if (orientationAfter != UIInterfaceOrientationUnknown) { [self setCurrentOrientation:orientationAfter]; } // In iOS 15 (and below), set the current orientation when the transition // animation finishes to make sure that the interface orientation has been // updated to make sure the virtual controller is connected/disconnected // properly based on the orientation. [coordinator animateAlongsideTransition:nil completion:^(id context) { UIInterfaceOrientation orientation = [self interfaceOrientation]; if (orientation != UIInterfaceOrientationUnknown) { [self setCurrentOrientation:orientation]; if (@available(iOS 11.0, *)) { [self setNeedsUpdateOfScreenEdgesDeferringSystemGestures]; } } }]; } #endif @end