/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKENDS_NETWORKING_SDL_NET_CONNECTCLOUDHANDLER_H #define BACKENDS_NETWORKING_SDL_NET_CONNECTCLOUDHANDLER_H #include "backends/networking/sdl_net/handlers/basehandler.h" #include "backends/networking/sdl_net/client.h" #include "backends/networking/http/request.h" #include "common/memstream.h" namespace Networking { class ConnectCloudHandler: public BaseHandler { void handleError(Client &client, const Common::String &message) const; void setJsonResponseHandler(Client &client, const Common::String &type, const Common::String &message) const; Networking::ErrorCallback _storageConnectionCallback; public: ConnectCloudHandler(); ~ConnectCloudHandler() override; void handle(Client &client) override; bool minimalModeSupported() override { return true; } void setStorageConnectionCallback(Networking::ErrorCallback cb) { _storageConnectionCallback = cb; } void storageConnected(const Networking::ErrorResponse& response) const; }; class ConnectCloudClientHandler : public ClientHandler { const ConnectCloudHandler *_cloudHandler; Common::MemoryWriteStreamDynamic _clientContent; Client *_client; static const int32 SUSPICIOUS_CONTENT_SIZE = 640 * 1024; // 640K ought to be enough for anybody void respond(Client &client, const Common::String &response, long responseCode = 200) const; void respondWithJson(Client &client, bool error, const Common::String &message, long responseCode = 200) const; void handleError(Client &client, const Common::String &message, long responseCode) const; void handleSuccess(Client &client, const Common::String &message) const; void storageConnectionCallback(const Networking::ErrorResponse &response); public: ConnectCloudClientHandler(const ConnectCloudHandler* cloudHandler); ~ConnectCloudClientHandler() override; void handle(Client *client) override; }; } // End of namespace Networking #endif