/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKENDS_MIXER_SDL_H #define BACKENDS_MIXER_SDL_H #include "backends/platform/sdl/sdl-sys.h" #include "backends/mixer/mixer.h" /** * SDL mixer manager. It wraps the actual implementation * of the Audio:Mixer used by the engine, and setups * the SDL audio subsystem and the callback for the * audio mixer implementation. */ class SdlMixerManager : public MixerManager { public: SdlMixerManager(); virtual ~SdlMixerManager(); /** * Initialize and setups the mixer */ virtual void init(); // Used by Event recorder /** * Pauses the audio system */ virtual void suspendAudio(); /** * Resumes the audio system */ virtual int resumeAudio(); protected: /** * The obtained audio specification after opening the * audio system. */ SDL_AudioSpec _obtained; /** * Returns the desired audio specification */ virtual SDL_AudioSpec getAudioSpec(uint32 rate); /** * Starts SDL audio */ virtual void startAudio(); /** * Handles the audio callback */ virtual void callbackHandler(byte *samples, int len); /** * The mixer callback entry point. Static functions can't be overridden * by subclasses, so it invokes the non-static function callbackHandler() */ #if SDL_VERSION_ATLEAST(3, 0, 0) static void sdlCallback(void *userdata, SDL_AudioStream *stream, int additional_amount, int total_amount); #else static void sdlCallback(void *this_, byte *samples, int len); #endif bool _isSubsystemInitialized; bool _isAudioOpen; #if SDL_VERSION_ATLEAST(3, 0, 0) SDL_AudioStream *_stream = nullptr; #endif }; #endif