/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "atari-screen.h"
#include
#include "atari-graphics.h" // MAX_HZ_SHAKE, MAX_V_SHAKE
#include "atari-supervidel.h" // g_hasSuperVidel
//#include "backends/platform/atari/atari-debug.h"
Screen::Screen(bool tt, int width, int height, const Graphics::PixelFormat &format, const Palette *palette_)
: palette(palette_)
, _tt(tt) {
#ifdef USE_SUPERVIDEL
if (g_hasSuperVidel) {
surf.reset(new SuperVidelSurface(
width + 2 * MAX_HZ_SHAKE,
height + 2 * MAX_V_SHAKE,
format));
_offsettedSurf.reset(new SuperVidelSurface());
} else
#endif
{
surf.reset(new AtariSurface(
width + (_tt ? 0 : 2 * MAX_HZ_SHAKE),
height + 2 * MAX_V_SHAKE,
format));
_offsettedSurf.reset(new AtariSurface());
}
_offsettedSurf->create(
*surf,
Common::Rect(
Common::Point(
(surf->w - width) / 2, // left
(surf->h - height) / 2), // top
width, height));
}
void Screen::reset(int width, int height, const Graphics::Surface &boundingSurf) {
clearDirtyRects();
rez = -1;
mode = -1;
const int bitsPerPixel = surf->getBitsPerPixel();
// erase old screen
_offsettedSurf->fillRect(_offsettedSurf->getBounds(), 0);
if (_tt) {
if (width <= 320 && height <= 240) {
surf->w = 320;
surf->h = 240 + 2 * MAX_V_SHAKE;
surf->pitch = 2 * surf->w * bitsPerPixel / 8;
rez = kRezValueTTLow;
} else {
surf->w = 640;
surf->h = 480 + 2 * MAX_V_SHAKE;
surf->pitch = surf->w * bitsPerPixel / 8;
rez = kRezValueTTMid;
}
} else {
mode = VsetMode(VM_INQUIRE) & PAL;
if (VgetMonitor() == MON_VGA) {
mode |= VGA | (bitsPerPixel == 4 ? BPS4 : (g_hasSuperVidel ? BPS8C : BPS8));
if (width <= 320 && height <= 240) {
surf->w = 320;
surf->h = 240;
mode |= VERTFLAG | COL40;
} else {
surf->w = 640;
surf->h = 480;
mode |= COL80;
}
} else {
mode |= TV | (bitsPerPixel == 4 ? BPS4 : BPS8);
if (width <= 320 && height <= 200) {
surf->w = 320;
surf->h = 200;
mode |= COL40;
} else if (width <= 320*1.2 && height <= 200*1.2) {
surf->w = 320*1.2;
surf->h = 200*1.2;
mode |= OVERSCAN | COL40;
} else if (width <= 640 && height <= 400) {
surf->w = 640;
surf->h = 400;
mode |= VERTFLAG | COL80;
} else {
surf->w = 640*1.2;
surf->h = 400*1.2;
mode |= VERTFLAG | OVERSCAN | COL80;
}
}
surf->w += 2 * MAX_HZ_SHAKE;
surf->h += 2 * MAX_V_SHAKE;
surf->pitch = surf->w * bitsPerPixel / 8;
}
_offsettedSurf->create(
*surf,
Common::Rect(
Common::Point(
(surf->w - width) / 2, // left
(surf->h - height) / 2), // top
width, height));
cursor.reset(_offsettedSurf.get(), &boundingSurf);
cursor.setPosition(boundingSurf.w / 2, boundingSurf.h / 2);
}
void Screen::addDirtyRect(const Graphics::Surface &srcSurface, int x, int y, int w, int h, bool directRendering) {
if (fullRedraw)
return;
if ((w == srcSurface.w && h == srcSurface.h)
|| dirtyRects.size() == 128) { // 320x200 can hold at most 250 16x16 rectangles
//atari_debug("addDirtyRect[%d]: purge %d x %d", (int)dirtyRects.size(), srcSurface.w, srcSurface.h);
dirtyRects.clear();
// even if srcSurface.w != _offsettedSurf.w, alignRect would lead to the same result
dirtyRects.insert(_offsettedSurf->getBounds());
cursor.reset(_offsettedSurf.get(), &srcSurface);
fullRedraw = true;
} else {
// x,y are relative to srcSurface but screen's width is always aligned to 16 bytes
// so both dirty rects and cursor must be drawn in screen coordinates
const int xOffset = (_offsettedSurf->w - srcSurface.w) / 2;
const Common::Rect alignedRect = AtariSurface::alignRect(x + xOffset, y, x + xOffset + w, y + h);
dirtyRects.insert(alignedRect);
// Check whether the cursor background intersects the dirty rect. Has to be done here,
// before the actual drawing (especially in case of direct rendering). There's one more
// check in AtariGraphicsManager::updateScreenInternal for the case when there are no
// dirty rectangles but the cursor itself has changed.
const Common::Rect cursorBackgroundRect = cursor.flushBackground(alignedRect, directRendering);
if (!cursorBackgroundRect.isEmpty()) {
dirtyRects.insert(cursorBackgroundRect);
}
}
}