/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/scummsys.h" #if defined(PSP2) #include #include #include "backends/platform/sdl/psp2/psp2.h" #include "backends/events/psp2sdl/psp2sdl-events.h" #include "backends/platform/sdl/sdl.h" #include "engines/engine.h" #include "common/util.h" #include "common/events.h" #include "common/config-manager.h" #include "math.h" void PSP2EventSource::preprocessEvents(SDL_Event *event) { // prevent suspend (scummvm games contain a lot of cutscenes..) sceKernelPowerTick(SCE_KERNEL_POWER_TICK_DISABLE_AUTO_SUSPEND); sceKernelPowerTick(SCE_KERNEL_POWER_TICK_DISABLE_OLED_OFF); SdlEventSource::preprocessEvents(event); } bool PSP2EventSource::isTouchPortTouchpadMode(SDL_TouchID port) { return port != 1 || ConfMan.getBool("frontpanel_touchpad_mode"); } bool PSP2EventSource::isTouchPortActive(SDL_TouchID port) { return port == 1 || ConfMan.getBool("touchpad_mouse_mode"); } #endif