/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AUDIO_SID_H #define AUDIO_SID_H #include "audio/chip.h" namespace SID { class SID; class Config { public: enum SidType { kSidPAL, kSidNTSC }; /** * Creates a SID driver. */ static SID *create(SidType type); }; class SID : virtual public Audio::Chip { private: static bool _hasInstance; public: SID(); virtual ~SID(); /** * Initializes the SID emulator. * * @return true on success, false on failure */ virtual bool init() = 0; /** * Reinitializes the SID emulator */ virtual void reset() = 0; /** * Function to directly write to a specific SID register. * * @param r hardware register number to write to * @param v value, which will be written */ virtual void writeReg(int r, int v) = 0; }; } // End of namespace SID #endif