/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "audio/sid.h" #include "audio/softsynth/sid.h" #include "common/textconsole.h" namespace SID { SID *Config::create(SidType type) { #ifdef USE_SID_AUDIO // For now this is fixed to the ReSID emulator. Resid::SID *sid = new Resid::SID(type); return sid; #else return nullptr; #endif } bool SID::_hasInstance = false; SID::SID() { if (_hasInstance) error("There are multiple SID output instances running."); _hasInstance = true; } SID::~SID() { _hasInstance = false; } } // End of namespace SID