# Norwegian (Nynorsk) translation for ScummVM. # Copyright (C) 2010-2017 The ScummVM Team # This file is distributed under the same license as the ScummVM package. # Einar Johan T. Sømåen , 2010. # msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" "POT-Creation-Date: 2026-02-01 19:29+0000\n" "PO-Revision-Date: 2023-12-14 14:28+0000\n" "Last-Translator: Eugene Sandulenko \n" "Language-Team: Norwegian Nynorsk \n" "Language: nn_NO\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.4\n" "X-Poedit-SourceCharset: iso-8859-1\n" "X-Language-name: Norsk (nynorsk)\n" #: audio/mac_plugin.cpp:30 msgid "Apple Macintosh Audio" msgstr "" #. I18N: built on with #: gui/about.cpp:103 #, fuzzy, c-format msgid "(built on %s with %s)" msgstr "(bygd den %s)" #: gui/about.cpp:110 msgid "Features compiled in:" msgstr "Funksjonar innkompilert:" #: gui/about.cpp:118 #, fuzzy #| msgid "Game id not supported" msgid "not supported" msgstr "Spel ID ikkje støtta" #: gui/about.cpp:118 #, fuzzy msgid "disabled" msgstr "Deaktivert GFX" #: gui/about.cpp:118 #, fuzzy msgid "enabled" msgstr "Deaktivert GFX" #. I18N: CPU extensions are sets of extra processor instructions used to speed up operations. See Intel AVX2, ARM NEON, etc. #: gui/about.cpp:142 msgid "CPU extensions support:" msgstr "" #: gui/about.cpp:155 msgid "Available engines:" msgstr "Tilgjengelege motorar:" #. I18N: Close dialog button #: gui/about.cpp:527 gui/downloadpacksdialog.cpp:298 #: gui/downloadpacksdialog.cpp:389 gui/integrity-dialog.cpp:354 #: gui/gui-manager.cpp:168 gui/imagealbum-dialog.cpp:133 gui/textviewer.cpp:56 #: gui/unknown-game-dialog.cpp:53 backends/platform/android/options.cpp:571 #: engines/drascula/metaengine.cpp:245 engines/queen/metaengine.cpp:264 #: engines/saga/metaengine.cpp:374 engines/scumm/help.cpp:126 #: engines/scumm/help.cpp:141 engines/scumm/help.cpp:166 #: engines/scumm/help.cpp:194 engines/scumm/help.cpp:212 #: engines/sherlock/metaengine.cpp:430 engines/supernova/metaengine.cpp:341 #: engines/tot/metaengine.cpp:149 engines/twp/metaengine.cpp:179 msgid "Close" msgstr "Steng" #: gui/browser.cpp:74 backends/dialogs/macosx/macosx-dialogs.mm:108 msgid "Show hidden files" msgstr "Vis skjulte filer" #: gui/browser.cpp:74 msgid "Show files marked with the hidden attribute" msgstr "Syn filer markert med skjult-attributten" #: gui/browser.cpp:78 gui/remotebrowser.cpp:56 msgid "Go up" msgstr "Opp eit nivå" #: gui/browser.cpp:78 gui/browser.cpp:80 gui/remotebrowser.cpp:56 #: gui/remotebrowser.cpp:58 msgid "Go to previous directory level" msgstr "Gå til forrige mappenivå" #: gui/browser.cpp:80 gui/remotebrowser.cpp:58 msgctxt "lowres" msgid "Go up" msgstr "Oppover" #: gui/browser.cpp:81 gui/chooser.cpp:45 gui/cloudconnectionwizard.cpp:67 #: gui/downloaddlcsdialog.cpp:61 gui/downloadpacksdialog.cpp:272 #: gui/downloadpacksdialog.cpp:465 gui/editgamedialog.cpp:340 #: gui/editrecorddialog.cpp:66 gui/integrity-dialog.cpp:122 #: gui/integrity-dialog.cpp:253 gui/filebrowser-dialog.cpp:68 #: gui/fluidsynth-dialog.cpp:153 gui/massadd.cpp:93 gui/options.cpp:2416 #: gui/predictivedialog.cpp:68 gui/recorderdialog.cpp:73 #: gui/recorderdialog.cpp:212 gui/remotebrowser.cpp:59 #: gui/saveload-dialog.cpp:64 gui/saveload-dialog.cpp:456 #: gui/saveload-dialog.cpp:540 gui/saveload-dialog.cpp:839 #: gui/saveload-dialog.cpp:1243 gui/shaderbrowser-dialog.cpp:80 #: gui/themebrowser.cpp:54 gui/unknown-game-dialog.cpp:53 base/main.cpp:594 #: dists/android.strings.xml.cpp:46 engines/engine.cpp:808 #: engines/engine.cpp:833 backends/dialogs/gtk/gtk-dialogs.cpp:65 #: backends/events/default/default-events.cpp:193 #: backends/events/default/default-events.cpp:217 #: backends/platform/android/options.cpp:293 #: backends/platform/wii/options.cpp:47 engines/asylum/asylum.cpp:204 #: engines/buried/saveload.cpp:83 engines/cine/saveload.cpp:857 #: engines/director/lingo/xlibs/j/jitdraw3.cpp:123 #: engines/drascula/saveload.cpp:51 engines/grim/inputdialog.cpp:84 #: engines/hypno/metaengine.cpp:225 engines/mohawk/myst_stacks/menu.cpp:283 #: engines/mohawk/myst_stacks/menu.cpp:300 #: engines/mohawk/myst_stacks/menu.cpp:318 #: engines/mohawk/riven_stacks/aspit.cpp:349 #: engines/mohawk/riven_stacks/aspit.cpp:371 #: engines/mohawk/riven_stacks/aspit.cpp:455 #: engines/parallaction/saveload.cpp:270 #: engines/scumm/dialog-createsession.cpp:47 #: engines/scumm/dialog-sessionselector.cpp:67 #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:138 #: engines/sword1/control.cpp:2816 engines/wintermute/wintermute.cpp:174 msgid "Cancel" msgstr "Avbryt" #: gui/browser.cpp:82 gui/chooser.cpp:46 gui/filebrowser-dialog.cpp:69 #: gui/remotebrowser.cpp:60 gui/shaderbrowser-dialog.cpp:81 #: gui/themebrowser.cpp:55 backends/dialogs/gtk/gtk-dialogs.cpp:64 #: backends/dialogs/macosx/macosx-dialogs.mm:162 #: backends/dialogs/win32/win32-dialogs.cpp:136 msgid "Choose" msgstr "Vel" #: gui/cloudconnectionwizard.cpp:198 msgid "Cloud Connection Wizard" msgstr "Rettleing for kopling til skyteneste" #: gui/cloudconnectionwizard.cpp:201 msgid "Quick mode" msgstr "Hurtigmodus" #: gui/cloudconnectionwizard.cpp:202 msgid "Manual mode" msgstr "Manuell modus" #: gui/cloudconnectionwizard.cpp:205 msgid "Will ask you to run the Local Webserver" msgstr "Vil spørja deg om å køyre lokal tenar" #: gui/cloudconnectionwizard.cpp:207 msgid "Requires the Local Webserver feature" msgstr "Krev att lokal tenarfunksjon køyres" #: gui/cloudconnectionwizard.cpp:223 msgid "Quick Mode: Step 1" msgstr "Hurtigmodus: Steg 1" #: gui/cloudconnectionwizard.cpp:228 msgid "" "In this mode, the Local Webserver must be running,\n" "so your browser can forward data to ScummVM" msgstr "" "Denne modus krev at lokal tenar køyrer slik at nettlesaren vidaresender data " "til ScummVM" #: gui/cloudconnectionwizard.cpp:257 gui/options.cpp:3776 msgid "Stop server" msgstr "Steng tenar:" #: gui/cloudconnectionwizard.cpp:257 gui/options.cpp:2840 msgid "Run server" msgstr "Køyr tenar:" #: gui/cloudconnectionwizard.cpp:258 gui/options.cpp:3777 msgid "Stop local webserver" msgstr "Steng lokal tenar:" #: gui/cloudconnectionwizard.cpp:258 gui/options.cpp:2840 msgid "Run local webserver" msgstr "Køyr lokal tenar" #: gui/cloudconnectionwizard.cpp:266 gui/options.cpp:2841 gui/options.cpp:3784 msgid "Not running" msgstr "Køyr ikkje" #: gui/cloudconnectionwizard.cpp:281 msgid "Quick Mode: Step 2" msgstr "Hurtigmodus: Steg 2" #: gui/cloudconnectionwizard.cpp:285 msgid "Now, open this link in your browser:" msgstr "Opne lenken i nettlesaren:" #: gui/cloudconnectionwizard.cpp:286 gui/cloudconnectionwizard.cpp:347 #: gui/message.cpp:278 gui/message.cpp:282 msgid "Open URL" msgstr "Opne URL" #: gui/cloudconnectionwizard.cpp:288 msgid "" "It will automatically pass the data to ScummVM,\n" "and warn you should there be any errors." msgstr "" "Vil automatisk sende data til ScumVM,\n" "og gje varsel ved feil." #: gui/cloudconnectionwizard.cpp:301 msgid "Local Webserver address: " msgstr "Lokal tenaradresse: " #: gui/cloudconnectionwizard.cpp:317 msgid "Quick Mode: Success" msgstr "Hurtigmodus: Vellukka" #: gui/cloudconnectionwizard.cpp:321 gui/cloudconnectionwizard.cpp:435 msgid "Your cloud storage has been connected!" msgstr "Kopling av skytenesta var vellukka!" #: gui/cloudconnectionwizard.cpp:322 gui/cloudconnectionwizard.cpp:436 msgid "Finish" msgstr "Klar" #: gui/cloudconnectionwizard.cpp:339 msgid "Manual Mode: Step 1" msgstr "Manuell modus: Steg 1" #: gui/cloudconnectionwizard.cpp:346 msgid "Open this link in your browser:" msgstr "Opne lenken i nettlesaren:" #: gui/cloudconnectionwizard.cpp:349 msgid "" "When it fails to pass the JSON code to ScummVM,\n" "find it on the Troubleshooting section of the page,\n" "and go to the next step here." msgstr "" "Når JSON-kode ikje sendast vidare til ScummVM,\n" "leit opp dette på problemløysingsdelen av sida,\n" " og gå til neste steg her." #: gui/cloudconnectionwizard.cpp:378 msgid "Manual Mode: Step 2" msgstr "Manuell modus: Steg 2" #: gui/cloudconnectionwizard.cpp:383 msgid "Copy the JSON code from the browser here and press Next:" msgstr "Kopier JSON-koden fra nettlesaren hit og trykk Neste:" #: gui/cloudconnectionwizard.cpp:386 gui/gui-manager.cpp:256 #: gui/gui-manager.cpp:271 msgid "Paste" msgstr "Lim inn" #: gui/cloudconnectionwizard.cpp:386 msgid "Paste code from clipboard" msgstr "Lim in kode fra utklippstavle" #: gui/cloudconnectionwizard.cpp:387 gui/launcher.cpp:317 #: engines/dialogs.cpp:94 engines/engine.cpp:1019 engines/mm/xeen/saves.cpp:259 #: engines/nancy/state/loadsave.cpp:108 engines/nancy/state/loadsave.cpp:153 #: engines/parallaction/metaengine.cpp:151 #: engines/parallaction/saveload.cpp:193 engines/pegasus/pegasus.cpp:388 #: engines/tinsel/metaengine.cpp:329 engines/trecision/saveload.cpp:253 #: engines/tsage/scenes.cpp:642 engines/wage/saveload.cpp:753 msgid "Load" msgstr "Åpne" #: gui/cloudconnectionwizard.cpp:387 msgid "Load code from file" msgstr "Last kode fra fil" #: gui/cloudconnectionwizard.cpp:410 msgid "Manual Mode: Something went wrong" msgstr "Manuell modus: Noko gjekk gale" #: gui/cloudconnectionwizard.cpp:414 msgid "Cloud storage was not connected." msgstr "Nettskylagring vart ikkje kopla." #: gui/cloudconnectionwizard.cpp:415 msgid "Make sure the JSON code was copied correctly and retry." msgstr "Prøyv att etter å ha sjekka att JSON-koden blei kopiert rett." #: gui/cloudconnectionwizard.cpp:416 msgid "If that doesn't work, try again from the beginning." msgstr "Viss dette ikkje virker, gjør om frå start." #: gui/cloudconnectionwizard.cpp:417 msgid "Error message: " msgstr "Feilmelding: " #: gui/cloudconnectionwizard.cpp:431 msgid "Manual Mode: Success" msgstr "Manuell modus: Vellukka" #: gui/cloudconnectionwizard.cpp:459 gui/dlcsdialog.cpp:59 #: gui/downloaddlcsdialog.cpp:60 engines/crab/input/input.cpp:175 msgid "Back" msgstr "Attende" #: gui/cloudconnectionwizard.cpp:467 gui/imagealbum-dialog.cpp:104 #: gui/saveload-dialog.cpp:840 engines/crab/input/input.cpp:181 msgid "Next" msgstr "Neste" #: gui/cloudconnectionwizard.cpp:530 msgid "Another Storage is working right now. Do you want to interrupt it?" msgstr "Ein anna lagringsteneste arbeider nett no. Vill du abryta han?" #: gui/cloudconnectionwizard.cpp:530 gui/downloaddialog.cpp:118 #: gui/downloaddialog.cpp:152 gui/filebrowser-dialog.cpp:135 #: gui/fluidsynth-dialog.cpp:210 gui/launcher.cpp:421 gui/launcher.cpp:450 #: gui/launcher.cpp:523 gui/launcher.cpp:1841 gui/options.cpp:3485 #: gui/options.cpp:3859 base/main.cpp:594 #: backends/events/default/default-events.cpp:193 engines/buried/buried.cpp:598 #: engines/chamber/metaengine.cpp:91 engines/director/events.cpp:102 #: engines/director/lingo/xlibs/j/jitdraw3.cpp:139 #: engines/efh/metaengine.cpp:362 engines/grim/grim.cpp:366 #: engines/hypno/metaengine.cpp:192 engines/kyra/gui/saveload_eob.cpp:611 #: engines/kyra/gui/saveload_eob.cpp:644 engines/lab/metaengine.cpp:197 #: engines/parallaction/metaengine.cpp:169 #: engines/sci/graphics/controls32.cpp:937 engines/scumm/scumm.cpp:4341 #: engines/sherlock/metaengine.cpp:638 engines/sherlock/metaengine.cpp:1244 #: engines/sludge/event.cpp:144 engines/toon/toon.cpp:1550 #: engines/zvision/zvision.cpp:321 msgid "Yes" msgstr "Ja" #: gui/cloudconnectionwizard.cpp:530 gui/downloaddialog.cpp:118 #: gui/downloaddialog.cpp:153 gui/filebrowser-dialog.cpp:135 #: gui/fluidsynth-dialog.cpp:210 gui/launcher.cpp:421 gui/launcher.cpp:450 #: gui/launcher.cpp:523 gui/launcher.cpp:1841 gui/options.cpp:3485 #: gui/options.cpp:3859 engines/buried/buried.cpp:598 #: engines/chamber/metaengine.cpp:97 engines/director/events.cpp:102 #: engines/director/lingo/xlibs/j/jitdraw3.cpp:139 #: engines/efh/metaengine.cpp:368 engines/grim/grim.cpp:366 #: engines/hypno/metaengine.cpp:198 engines/kyra/gui/saveload_eob.cpp:611 #: engines/kyra/gui/saveload_eob.cpp:644 engines/lab/metaengine.cpp:204 #: engines/parallaction/metaengine.cpp:175 #: engines/sci/graphics/controls32.cpp:937 engines/scumm/scumm.cpp:4341 #: engines/sherlock/metaengine.cpp:643 engines/sherlock/metaengine.cpp:1250 #: engines/sludge/event.cpp:144 engines/toon/toon.cpp:1550 #: engines/zvision/zvision.cpp:322 msgid "No" msgstr "Nei" #: gui/cloudconnectionwizard.cpp:539 msgid "Wait until current Storage finishes and try again." msgstr "Vent till pågående lagringsteneste er klar og prøv igjen." #. I18N: JSON is name of the format, this message is displayed if user entered something incorrect to the text field #: gui/cloudconnectionwizard.cpp:564 msgid "JSON code contents are malformed." msgstr "JSON-koden er feil utforma." #: gui/cloudconnectionwizard.cpp:585 gui/editgamedialog.cpp:341 #: gui/editrecorddialog.cpp:67 gui/integrity-dialog.cpp:260 #: gui/fluidsynth-dialog.cpp:154 gui/massadd.cpp:90 gui/message.cpp:156 #: gui/message.cpp:160 gui/message.cpp:231 gui/message.cpp:270 #: gui/message.cpp:274 gui/options.cpp:2418 gui/predictivedialog.cpp:69 #: gui/saveload-dialog.cpp:1244 base/main.cpp:661 base/main.cpp:686 #: dists/android.strings.xml.cpp:33 backends/platform/wii/options.cpp:46 #: engines/buried/buried.cpp:622 engines/buried/saveload.cpp:83 #: engines/director/lingo/xlibs/j/jitdraw3.cpp:123 #: engines/drascula/saveload.cpp:51 engines/grim/inputdialog.cpp:83 #: engines/parallaction/saveload.cpp:270 engines/sci/engine/kgraphics.cpp:76 #: engines/sci/graphics/controls32.cpp:934 engines/scumm/scumm.cpp:4353 #: engines/sword1/control.cpp:2816 msgid "OK" msgstr "OK" #: gui/cloudconnectionwizard.cpp:586 msgid "Incorrect JSON." msgstr "Feil i JSON." #. I18N: error message displayed on 'Manual Mode: Failure' step of 'Cloud Connection Wizard', describing that storage connection process was interrupted #: gui/cloudconnectionwizard.cpp:593 msgid "Interrupted." msgstr "Avbroten" #: gui/cloudconnectionwizard.cpp:666 msgid "" "Failed to open URL!\n" "Please navigate to this page manually." msgstr "" "Lukkast ikkje opne URL!\n" "Naviger fram till sida manuellt." #. I18N: JSON is a file format name #: gui/cloudconnectionwizard.cpp:683 msgid "Select JSON file copied from scummvm.org site" msgstr "Vel JSON-fil kopiert fra scummvm.org" #. I18N: JSON is a file format name #: gui/cloudconnectionwizard.cpp:689 msgid "Failed to load JSON file" msgstr "Klarte ikkje opne JSON-fil." #: gui/dlcsdialog.cpp:41 msgid "Download Freeware Games and Demos" msgstr "" #: gui/dlcsdialog.cpp:52 msgid "Fetching DLCs..." msgstr "" #: gui/dlcsdialog.cpp:60 #, fuzzy #| msgid "Download" msgid "All Downloads" msgstr "Last ned" #: gui/dlcsdialog.cpp:61 gui/downloadpacksdialog.cpp:268 gui/textviewer.cpp:59 msgid "Download" msgstr "Last ned" #: gui/downloaddialog.cpp:48 msgid "Select directory where to download game data" msgstr "Vel mappe for lagring av speldata" #: gui/downloaddialog.cpp:49 gui/dump-all-dialogs.cpp:117 #: gui/dump-all-dialogs.cpp:142 gui/editgamedialog.cpp:586 gui/launcher.cpp:314 msgid "Select directory with game data" msgstr "Vel mappe med speldata" #: gui/downloaddialog.cpp:51 gui/downloaddialog.cpp:209 msgid "From: " msgstr "Frå: " #: gui/downloaddialog.cpp:52 gui/downloaddialog.cpp:210 msgid "To: " msgstr "Til: " #: gui/downloaddialog.cpp:63 gui/downloadpacksdialog.cpp:202 #: gui/downloadpacksdialog.cpp:247 gui/downloadpacksdialog.cpp:257 #: gui/downloadpacksdialog.cpp:279 gui/downloadpacksdialog.cpp:294 msgid "Cancel download" msgstr "Avbryt nedlasting" #: gui/downloaddialog.cpp:65 msgctxt "lowres" msgid "Cancel download" msgstr "Avbryt nedlasting" #: gui/downloaddialog.cpp:67 gui/downloadpacksdialog.cpp:203 #: gui/downloadpacksdialog.cpp:283 engines/efh/metaengine.cpp:524 msgid "Hide" msgstr "Skjul" #: gui/downloaddialog.cpp:117 msgid "" "It looks like your connection is limited. Do you really want to download " "files with it?" msgstr "" "Begrensa oppkopling, ynskjer du å bruka koplinga til nedlasting av filer?" #: gui/downloaddialog.cpp:136 gui/launcher.cpp:686 msgid "ScummVM couldn't open the specified directory!" msgstr "ScummVM kunne ikkje åpne den velde mappa!" #: gui/downloaddialog.cpp:146 msgid "" "Cannot create a directory to download - the specified directory has a file " "with the same name." msgstr "" "Kan ikkje skapa nedlastingsmappe - den valde mappa inneheld samme namn." #: gui/downloaddialog.cpp:151 #, c-format msgid "" "The \"%s\" already exists in the specified directory.\n" "Do you really want to download files into that directory?" msgstr "" "\"%s\" finnst allereide i den valde mappa.\n" "Ynskjer du å nedlaste filer till den mappa?" #: gui/downloaddialog.cpp:198 gui/downloaddlcsdialog.cpp:70 #: gui/downloadpacksdialog.cpp:369 #, c-format msgid "Downloaded %s %S / %s %S" msgstr "Lasta ned %s %S / %s %S" #: gui/downloaddialog.cpp:204 gui/downloadpacksdialog.cpp:375 #, c-format msgid "Download speed: %s %S/s" msgstr "Nedlastingshastighet: %s %S/s" #: gui/downloaddlcsdialog.cpp:41 #, fuzzy msgid "Currently Downloading Games" msgstr "Last fil:" #: gui/downloaddlcsdialog.cpp:55 #, fuzzy #| msgid "Download" msgid "Pending Downloads" msgstr "Last ned" #: gui/downloadpacksdialog.cpp:161 #, c-format msgid "ERROR %d: %s" msgstr "FEIL %d: %s" #. I18N: String like "Downloading icon packs list..." #: gui/downloadpacksdialog.cpp:190 gui/downloadpacksdialog.cpp:246 #, c-format msgid "Downloading %S list..." msgstr "Lastar %S lista..." #: gui/downloadpacksdialog.cpp:204 #, fuzzy msgid "Clear Cache" msgstr "Tøm verdi" #: gui/downloadpacksdialog.cpp:256 #, c-format msgid "Downloading %S list... %d entries" msgstr "Lastar %S lista... %d verdier" #: gui/downloadpacksdialog.cpp:266 #, c-format msgid "Detected %d new packs, %s %S" msgstr "Har funne %d nye pakker, %s %S" #: gui/downloadpacksdialog.cpp:292 #, c-format msgid "Download complete, downloaded %d packs, %s %S" msgstr "Nedlasting ferdig, lasta ned %d pakker, %s %S" #: gui/downloadpacksdialog.cpp:396 gui/downloadpacksdialog.cpp:441 msgid "ERROR: No icons path set" msgstr "Feilmelding: Ingen filsti for ikoner valgt" #. I18N: String like "No new icon packs available" #: gui/downloadpacksdialog.cpp:429 #, c-format msgid "No new %S available" msgstr "Ingen nye %S tilgjengelege" #: gui/downloadpacksdialog.cpp:465 #, c-format msgid "" "You are about to remove %s %S of data, deleting all previously downloaded " "%S. Do you want to proceed?" msgstr "" "Du kommer til å slette %s %S med data, du slettar tidlegare nedlasta %S. " "Ynskjer du å helde fram?" #: gui/downloadpacksdialog.cpp:465 gui/updates-dialog.cpp:117 #: backends/platform/android/options.cpp:293 msgid "Proceed" msgstr "Fortsett" #: gui/dump-all-dialogs.cpp:123 gui/options.cpp:3347 msgid "icon packs" msgstr "" #: gui/dump-all-dialogs.cpp:127 gui/options.cpp:3358 msgid "shader packs" msgstr "" #: gui/dump-all-dialogs.cpp:146 gui/launcher.cpp:737 msgid "Pick the game:" msgstr "Vel spelet:" #: gui/editgamedialog.cpp:140 engines/dialogs.cpp:301 msgid "Game" msgstr "Spel" #: gui/editgamedialog.cpp:164 gui/options.cpp:2075 gui/options.cpp:2254 msgid "GFX" msgstr "GFX" #: gui/editgamedialog.cpp:164 gui/options.cpp:2075 gui/options.cpp:2254 #: backends/graphics/atari/atari-graphics.cpp:1054 #: backends/graphics/sdl/sdl-graphics.cpp:488 msgid "Graphics" msgstr "Grafikk" #: gui/editgamedialog.cpp:170 msgid "Override global graphic settings" msgstr "Overstyr globale grafikkinstillingar" #: gui/editgamedialog.cpp:172 msgctxt "lowres" msgid "Override global graphic settings" msgstr "Overstyr globale grafikkinstillingar" #: gui/editgamedialog.cpp:185 gui/options.cpp:2288 engines/dialogs.cpp:346 #, fuzzy msgid "Keymaps" msgstr "Tastkopling:" #: gui/editgamedialog.cpp:197 gui/options.cpp:2300 engines/dialogs.cpp:358 #, fuzzy msgid "Backend" msgstr "Backend" #: gui/editgamedialog.cpp:204 #, fuzzy msgid "Override global backend settings" msgstr "Overstyr globale lydinstillingar" #: gui/editgamedialog.cpp:206 #, fuzzy msgctxt "lowres" msgid "Override global backend settings" msgstr "Overstyr globale lydinstillingar" #: gui/editgamedialog.cpp:220 gui/options.cpp:2318 engines/dialogs.cpp:321 msgid "Audio" msgstr "Lyd" #: gui/editgamedialog.cpp:223 msgid "Override global audio settings" msgstr "Overstyr globale lydinstillingar" #: gui/editgamedialog.cpp:225 msgctxt "lowres" msgid "Override global audio settings" msgstr "Overstyr globale lydinstillingar" #: gui/editgamedialog.cpp:234 gui/options.cpp:2323 msgid "Volume" msgstr "Volum" #: gui/editgamedialog.cpp:236 gui/options.cpp:2325 msgctxt "lowres" msgid "Volume" msgstr "Volum" #: gui/editgamedialog.cpp:239 msgid "Override global volume settings" msgstr "Overstyr globale voluminstillingar" #: gui/editgamedialog.cpp:241 msgctxt "lowres" msgid "Override global volume settings" msgstr "Overstyr globale voluminstillingar" #: gui/editgamedialog.cpp:252 gui/options.cpp:2333 msgid "MIDI" msgstr "MIDI" #: gui/editgamedialog.cpp:255 msgid "Override global MIDI settings" msgstr "Overstyr globale MIDI-instillingar" #: gui/editgamedialog.cpp:257 msgctxt "lowres" msgid "Override global MIDI settings" msgstr "Overstyr globale MIDI-instillingar" #: gui/editgamedialog.cpp:267 gui/options.cpp:2339 msgid "MT-32" msgstr "MT-32" #: gui/editgamedialog.cpp:270 msgid "Override global MT-32 settings" msgstr "Overstyr globale MT-32-instillingar" #: gui/editgamedialog.cpp:272 msgctxt "lowres" msgid "Override global MT-32 settings" msgstr "Overstyr globale MT-32-instillingar" #: gui/editgamedialog.cpp:281 gui/options.cpp:2346 msgid "Paths" msgstr "Stiar" #: gui/editgamedialog.cpp:283 gui/options.cpp:2348 msgctxt "lowres" msgid "Paths" msgstr "Stiar" #: gui/editgamedialog.cpp:291 msgid "Check Integrity" msgstr "" #: gui/editgamedialog.cpp:291 msgid "Perform integrity check for all game files" msgstr "" #: gui/editgamedialog.cpp:296 msgid "Game Path:" msgstr "Spelsti:" #: gui/editgamedialog.cpp:298 msgctxt "lowres" msgid "Game Path:" msgstr "Spelsti:" #: gui/editgamedialog.cpp:303 gui/options.cpp:2555 msgid "Extra Path:" msgstr "Ekstrasti:" #: gui/editgamedialog.cpp:303 gui/editgamedialog.cpp:305 #: gui/editgamedialog.cpp:306 msgid "Specifies path to additional data used by the game" msgstr "Veljer sti til tilleggsdata nytta av spelet" #: gui/editgamedialog.cpp:305 gui/options.cpp:2557 msgctxt "lowres" msgid "Extra Path:" msgstr "Ekstrasti:" #: gui/editgamedialog.cpp:306 gui/options.cpp:2530 gui/options.cpp:2558 #: gui/options.cpp:2567 gui/options.cpp:2848 #: backends/platform/libretro/src/libretro-options-widget.cpp:271 msgctxt "path" msgid "None" msgstr "Ingen" #: gui/editgamedialog.cpp:312 gui/options.cpp:2519 msgid "Save Path:" msgstr "Lagringssti:" #: gui/editgamedialog.cpp:312 gui/editgamedialog.cpp:314 #: gui/editgamedialog.cpp:315 gui/options.cpp:2519 gui/options.cpp:2521 msgid "Specifies where your saved games are put" msgstr "Veljer kor lagra spel vert lagra" #: gui/editgamedialog.cpp:314 gui/options.cpp:2521 msgctxt "lowres" msgid "Save Path:" msgstr "Lagringssti:" #: gui/editgamedialog.cpp:315 gui/options.cpp:1844 gui/options.cpp:2522 #: backends/platform/wii/options.cpp:55 msgid "Default" msgstr "Standard" #: gui/editgamedialog.cpp:326 engines/dialogs.cpp:377 msgid "Achievements" msgstr "Prestasjonar" #: gui/editgamedialog.cpp:330 engines/dialogs.cpp:381 msgid "Statistics" msgstr "Statistikk" #: gui/editgamedialog.cpp:347 msgid "ID:" msgstr "ID:" #: gui/editgamedialog.cpp:347 gui/editgamedialog.cpp:349 #: gui/editgamedialog.cpp:350 msgid "" "Short game identifier used for referring to saved games and running the game " "from the command line" msgstr "" "Kort spelidentifikator nytta for å referere til lagra spel, og å køyre " "spelet frå kommandolinja" #: gui/editgamedialog.cpp:349 msgctxt "lowres" msgid "ID:" msgstr "ID:" #: gui/editgamedialog.cpp:354 gui/editrecorddialog.cpp:58 msgid "Name:" msgstr "Namn:" #: gui/editgamedialog.cpp:354 gui/editgamedialog.cpp:356 #: gui/editgamedialog.cpp:357 msgid "Full title of the game" msgstr "Full speltittel" #: gui/editgamedialog.cpp:356 msgctxt "lowres" msgid "Name:" msgstr "Namn:" #: gui/editgamedialog.cpp:363 engines/mohawk/dialogs.cpp:158 #: engines/mohawk/dialogs.cpp:377 msgid "Language:" msgstr "Språk:" #: gui/editgamedialog.cpp:363 gui/editgamedialog.cpp:364 msgid "" "Language of the game. This will not turn your Spanish game version into " "English" msgstr "" "Spelets språk. Dette vil ikkje gjere den spanske versjonen av spelet til ein " "engelsk versjon" #: gui/editgamedialog.cpp:365 gui/editgamedialog.cpp:380 gui/options.cpp:1613 #: gui/options.cpp:1627 gui/options.cpp:1644 gui/options.cpp:1658 #: gui/options.cpp:1675 gui/options.cpp:1713 gui/options.cpp:1729 #: gui/options.cpp:2144 gui/options.cpp:2600 gui/options.cpp:2674 #: gui/options.cpp:2888 gui/options.cpp:3389 audio/null.cpp:45 #: backends/platform/android/options.cpp:157 #: backends/platform/android/options.cpp:158 #: backends/platform/android/options.cpp:186 #: backends/platform/ios7/ios7_options.mm:132 #: backends/platform/ios7/ios7_options.mm:133 #: backends/platform/ios7/ios7_options.mm:158 engines/ags/dialogs.cpp:65 #: engines/sword1/metaengine.cpp:98 msgid "" msgstr "" #: gui/editgamedialog.cpp:376 msgid "Platform:" msgstr "Plattform:" #: gui/editgamedialog.cpp:376 gui/editgamedialog.cpp:378 #: gui/editgamedialog.cpp:379 msgid "Platform the game was originally designed for" msgstr "Plattform spelet opprineleg vart designa for" #: gui/editgamedialog.cpp:378 msgctxt "lowres" msgid "Platform:" msgstr "Plattform:" #: gui/editgamedialog.cpp:566 gui/options.cpp:3413 msgid "Select SoundFont" msgstr "Vel SoundFont" #: gui/editgamedialog.cpp:605 msgid "Select additional game directory" msgstr "Vel mappe med tileggsdata for spelet" #: gui/editgamedialog.cpp:618 gui/options.cpp:3261 msgid "Select directory for saved games" msgstr "Vel mappe for lagra spel" #: gui/editgamedialog.cpp:625 gui/options.cpp:3268 msgid "The chosen directory cannot be written to. Please select another one." msgstr "Den velde mappa kan ikkje skrivast til. Vennlegst vel ein annan." #: gui/editgamedialog.cpp:630 msgid "" "Saved games sync feature doesn't work with non-default directories. If you " "want your saved games to sync, use default directory." msgstr "" "Synkronisering av lagra spel fungerar ikkje om du ikkje vel standardmappe. " "Vill du synkronisera lagra spel vel du standardmappa." #: gui/editgamedialog.cpp:664 msgid "This game ID is already taken. Please choose another one." msgstr "Denne spel-IDen er allerede teken. Vær vennleg og vel ein anna." #: gui/editrecorddialog.cpp:57 msgid "Author:" msgstr "Forfattar:" #: gui/editrecorddialog.cpp:59 msgid "Notes:" msgstr "Notatar:" #: gui/integrity-dialog.cpp:104 msgid "" "Verifying file integrity may take a long time to complete. Please wait...\n" msgstr "" #: gui/integrity-dialog.cpp:111 gui/integrity-dialog.cpp:252 msgid "Calculating file checksums..." msgstr "" #: gui/integrity-dialog.cpp:124 msgid "Launch Email Client" msgstr "" #: gui/integrity-dialog.cpp:152 msgid "This game includes add-ons, pick the part you want to be checked:" msgstr "" #: gui/integrity-dialog.cpp:258 #, fuzzy #| msgid "Scan complete!" msgid "Calculation complete" msgstr "Søk fullført!" #: gui/integrity-dialog.cpp:341 #, fuzzy, c-format #| msgid "Downloaded %s %S / %s %S" msgid "Calculated %s %S / %s %S" msgstr "Lasta ned %s %S / %s %S" #: gui/integrity-dialog.cpp:668 msgid "" "### Results\n" "Your set of game files seems to be unknown to us.\n" "\n" "If you are sure that this is a valid unknown variant, please send the " "following e-mail to integrity@scummvm.org" msgstr "" #: gui/integrity-dialog.cpp:692 msgid "" "The game doesn't seem to have any files. Are you sure the path is correct?" msgstr "" #: gui/integrity-dialog.cpp:697 msgid "" "The game doesn't seem to have any metadata associated with it, so it is " "unable to be matched. Please fill in the correct metadata for the game." msgstr "" #: gui/integrity-dialog.cpp:724 msgid "Files all OK" msgstr "" #: gui/filebrowser-dialog.cpp:53 msgid "Choose file for loading" msgstr "Vel fil for lasting" #: gui/filebrowser-dialog.cpp:53 msgid "Enter filename for saving" msgstr "Skriv inn filnamn for lagring" #: gui/filebrowser-dialog.cpp:135 msgid "Do you really want to overwrite the file?" msgstr "Vil du verkeleg overskrive fila?" #: gui/fluidsynth-dialog.cpp:68 msgid "Reverb" msgstr "Romklang" #: gui/fluidsynth-dialog.cpp:70 gui/fluidsynth-dialog.cpp:102 msgid "Active" msgstr "Aktiv" #: gui/fluidsynth-dialog.cpp:72 msgid "Room:" msgstr "Rom:" #: gui/fluidsynth-dialog.cpp:79 msgid "Damp:" msgstr "Demp:" #: gui/fluidsynth-dialog.cpp:86 msgid "Width:" msgstr "Bredde:" #: gui/fluidsynth-dialog.cpp:93 gui/fluidsynth-dialog.cpp:112 msgid "Level:" msgstr "Nivå:" #: gui/fluidsynth-dialog.cpp:100 msgid "Chorus" msgstr "Chorus" #. I18N: N stands for number here #: gui/fluidsynth-dialog.cpp:105 msgid "N:" msgstr "N:" #: gui/fluidsynth-dialog.cpp:119 msgid "Speed:" msgstr "Hastighet:" #: gui/fluidsynth-dialog.cpp:126 msgid "Depth:" msgstr "Dybde:" #: gui/fluidsynth-dialog.cpp:133 msgid "Type:" msgstr "Type:" #: gui/fluidsynth-dialog.cpp:136 msgid "Sine" msgstr "Sinus" #: gui/fluidsynth-dialog.cpp:137 backends/platform/sdl/ps3/ps3.cpp:43 #: backends/platform/sdl/psp2/psp2.cpp:45 engines/dragons/metaengine.cpp:188 msgid "Triangle" msgstr "Triangel" #: gui/fluidsynth-dialog.cpp:139 gui/options.cpp:2366 msgid "Misc" msgstr "Diverse" #: gui/fluidsynth-dialog.cpp:141 msgid "Interpolation:" msgstr "Interpolering:" #: gui/fluidsynth-dialog.cpp:144 msgid "None (fastest)" msgstr "Ingen (raskast)" #: gui/fluidsynth-dialog.cpp:145 msgid "Linear" msgstr "Linjær" #: gui/fluidsynth-dialog.cpp:146 msgid "Fourth-order" msgstr "Fjerdeordens" #: gui/fluidsynth-dialog.cpp:147 msgid "Seventh-order" msgstr "Sjuandeordens" #. I18N: Button to reset keymap mappings to defaults #: gui/fluidsynth-dialog.cpp:151 backends/keymapper/remap-widget.cpp:327 msgid "Reset" msgstr "Nullstill" #: gui/fluidsynth-dialog.cpp:151 msgid "Reset all FluidSynth settings to their default values." msgstr "Nullstill alle FluidSynth-instillingar til standardverdiar." #: gui/fluidsynth-dialog.cpp:210 msgid "" "Do you really want to reset all FluidSynth settings to their default values?" msgstr "" "Vil du verkeleg sette alle FluidSynth-innstillingar til standardverdiar?" #: gui/gui-manager.cpp:159 gui/options.cpp:2357 msgid "GUI" msgstr "GUI" #. I18N: Action in In Cold Blood #: gui/gui-manager.cpp:163 engines/hpl1/metaengine.cpp:91 #: engines/icb/icb.cpp:95 engines/icb/icb.cpp:173 #: engines/lab/metaengine.cpp:160 engines/mohawk/myst.cpp:572 #: engines/mohawk/riven.cpp:853 engines/sludge/keymapper_tables.h:40 #: engines/supernova/metaengine.cpp:226 engines/teenagent/metaengine.cpp:207 #: engines/ultima/ultima4/metaengine.cpp:42 #: engines/ultima/ultima4/metaengine.cpp:147 engines/voyeur/metaengine.cpp:192 msgid "Interact" msgstr "Interager" #: gui/gui-manager.cpp:174 engines/metaengine.cpp:137 #: engines/awe/metaengine.cpp:57 engines/bagel/metaengine.cpp:66 #: engines/crab/input/input.cpp:95 engines/crab/input/input.cpp:145 #: engines/dragons/metaengine.cpp:158 engines/freescape/movement.cpp:35 #: engines/got/metaengine.cpp:70 engines/griffon/metaengine.cpp:121 #: engines/grim/grim.cpp:481 engines/grim/grim.cpp:563 engines/icb/icb.cpp:68 #: engines/icb/icb.cpp:152 engines/scumm/metaengine.cpp:1020 #: engines/supernova/metaengine.cpp:273 engines/twine/metaengine.cpp:430 #: engines/twine/metaengine.cpp:497 engines/twp/metaengine.cpp:154 #: engines/ultima/ultima0/metaengine.cpp:45 #: engines/ultima/ultima4/metaengine.cpp:44 #: engines/ultima/ultima4/metaengine.cpp:139 #: engines/ultima/ultima4/metaengine.cpp:149 #: engines/wintermute/keymapper_tables.h:1290 #: engines/wintermute/keymapper_tables.h:1373 #: engines/wintermute/keymapper_tables.h:1449 #: engines/wintermute/keymapper_tables.h:1920 #: engines/wintermute/keymapper_tables.h:2154 msgid "Up" msgstr "Opp" #: gui/gui-manager.cpp:180 engines/metaengine.cpp:143 #: engines/awe/metaengine.cpp:58 engines/bagel/metaengine.cpp:67 #: engines/crab/input/input.cpp:101 engines/crab/input/input.cpp:151 #: engines/dragons/metaengine.cpp:164 engines/freescape/movement.cpp:42 #: engines/got/metaengine.cpp:71 engines/griffon/metaengine.cpp:127 #: engines/grim/grim.cpp:486 engines/grim/grim.cpp:568 engines/icb/icb.cpp:73 #: engines/icb/icb.cpp:157 engines/scumm/metaengine.cpp:987 #: engines/supernova/metaengine.cpp:279 engines/twine/metaengine.cpp:437 #: engines/twine/metaengine.cpp:505 engines/twp/metaengine.cpp:155 #: engines/ultima/ultima0/metaengine.cpp:46 #: engines/ultima/ultima4/metaengine.cpp:45 #: engines/ultima/ultima4/metaengine.cpp:140 #: engines/ultima/ultima4/metaengine.cpp:150 #: engines/wintermute/keymapper_tables.h:1296 #: engines/wintermute/keymapper_tables.h:1379 #: engines/wintermute/keymapper_tables.h:1456 #: engines/wintermute/keymapper_tables.h:1926 #: engines/wintermute/keymapper_tables.h:2160 msgid "Down" msgstr "Ned" #: gui/gui-manager.cpp:186 engines/metaengine.cpp:149 #: engines/awe/metaengine.cpp:59 engines/bagel/metaengine.cpp:68 #: engines/crab/input/input.cpp:107 engines/crab/input/input.cpp:157 #: engines/dragons/metaengine.cpp:170 engines/got/metaengine.cpp:72 #: engines/griffon/metaengine.cpp:133 engines/grim/grim.cpp:491 #: engines/grim/grim.cpp:573 engines/icb/icb.cpp:78 engines/icb/icb.cpp:162 #: engines/scumm/metaengine.cpp:1000 engines/twine/metaengine.cpp:452 #: engines/twine/metaengine.cpp:520 engines/twp/metaengine.cpp:152 #: engines/ultima/ultima4/metaengine.cpp:46 #: engines/ultima/ultima4/metaengine.cpp:141 #: engines/ultima/ultima4/metaengine.cpp:151 #: engines/wintermute/keymapper_tables.h:320 #: engines/wintermute/keymapper_tables.h:1302 #: engines/wintermute/keymapper_tables.h:1385 #: engines/wintermute/keymapper_tables.h:1908 #: engines/wintermute/keymapper_tables.h:2018 #: engines/wintermute/keymapper_tables.h:2142 msgid "Left" msgstr "Venstre" #: gui/gui-manager.cpp:192 engines/metaengine.cpp:155 #: engines/awe/metaengine.cpp:60 engines/bagel/metaengine.cpp:69 #: engines/crab/input/input.cpp:113 engines/crab/input/input.cpp:163 #: engines/dragons/metaengine.cpp:176 engines/got/metaengine.cpp:73 #: engines/griffon/metaengine.cpp:139 engines/grim/grim.cpp:496 #: engines/grim/grim.cpp:578 engines/icb/icb.cpp:83 engines/icb/icb.cpp:167 #: engines/scumm/metaengine.cpp:1007 engines/twine/metaengine.cpp:444 #: engines/twine/metaengine.cpp:513 engines/twp/metaengine.cpp:153 #: engines/ultima/ultima4/metaengine.cpp:47 #: engines/ultima/ultima4/metaengine.cpp:142 #: engines/ultima/ultima4/metaengine.cpp:152 #: engines/wintermute/keymapper_tables.h:326 #: engines/wintermute/keymapper_tables.h:1308 #: engines/wintermute/keymapper_tables.h:1391 #: engines/wintermute/keymapper_tables.h:1914 #: engines/wintermute/keymapper_tables.h:2026 #: engines/wintermute/keymapper_tables.h:2148 msgid "Right" msgstr "Høgre" #: gui/gui-manager.cpp:198 msgid "Backspace" msgstr "Tilbaketast" #: gui/gui-manager.cpp:204 #, fuzzy msgid "Delete Character" msgstr "Slett" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) This action is used to go to the end of the save file name input field #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) This action is used to go to the end of the password input field #: gui/gui-manager.cpp:210 engines/sherlock/metaengine.cpp:1117 #: engines/sherlock/metaengine.cpp:1222 msgid "Go to end of line" msgstr "Gå til linjeslutt" #: gui/gui-manager.cpp:220 msgid "Select to end of line" msgstr "Vel till linjeslutt" #: gui/gui-manager.cpp:230 msgid "Select to start of line" msgstr "Vel till linjestart" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) This action is used to go to the start of the save file name input field #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) This action is used to go to the start of the password input field #: gui/gui-manager.cpp:240 engines/sherlock/metaengine.cpp:1110 #: engines/sherlock/metaengine.cpp:1215 msgid "Go to start of line" msgstr "Gå til linjestart" #: gui/gui-manager.cpp:251 gui/gui-manager.cpp:266 msgid "Cut" msgstr "Klipp" #: gui/gui-manager.cpp:261 gui/gui-manager.cpp:276 msgid "Copy" msgstr "Kopier" #: gui/gui-manager.cpp:282 engines/drascula/metaengine.cpp:310 #: engines/pegasus/pegasus.cpp:2819 engines/wintermute/keymapper_tables.h:305 #: engines/wintermute/keymapper_tables.h:346 #: engines/wintermute/keymapper_tables.h:381 #: engines/wintermute/keymapper_tables.h:491 #: engines/wintermute/keymapper_tables.h:520 #: engines/wintermute/keymapper_tables.h:624 #: engines/wintermute/keymapper_tables.h:779 #: engines/wintermute/keymapper_tables.h:806 #: engines/wintermute/keymapper_tables.h:846 #: engines/wintermute/keymapper_tables.h:986 #: engines/wintermute/keymapper_tables.h:1194 #: engines/wintermute/keymapper_tables.h:1241 #: engines/wintermute/keymapper_tables.h:1270 #: engines/wintermute/keymapper_tables.h:1397 #: engines/wintermute/keymapper_tables.h:1403 #: engines/wintermute/keymapper_tables.h:1574 #: engines/wintermute/keymapper_tables.h:1784 #: engines/wintermute/keymapper_tables.h:1838 #: engines/wintermute/keymapper_tables.h:1889 #: engines/wintermute/keymapper_tables.h:1944 #: engines/wintermute/keymapper_tables.h:2002 msgid "???" msgstr "???" #: gui/helpdialog.cpp:38 msgid "General" msgstr "" #: gui/helpdialog.cpp:41 msgid "" "## ScummVM at a Glance\n" "\n" "ScummVM is a modern reimplementation of various game engines. Once you " "transfer the original game data to your device, it endeavors to use it to " "faithfully recreate the original gaming experience. \n" "\n" "ScummVM isn't your typical emulator of DOS, Windows, or some console. Rather " "than a one-size-fits-all approach, it takes a meticulous route, implementing " "the precise game logic for each specific title or engine it supports. " "ScummVM will not work with game engines it does not support.\n" "\n" "ScummVM is developed by a team of volunteers and is free software. We lack " "an extensive testing team, possess only a limited range of devices, and " "cannot always address every request. We also do not run advertisements or " "sell you anything. Please be mindful of this when you submit a complaint or " "a bug report.\n" "\n" "## Where to get the games\n" "\n" "Visit [our Wiki](https://wiki.scummvm.org/index.php?" "title=Where_to_get_the_games) for a detailed list of supported games and " "where to purchase them.\n" "\n" "Alternatively, you can download a variety of [freeware games](https://" "scummvm.org/games) and [demos](https://www.scummvm.org/demos/) directly from " "our website.\n" "\n" "The ScummVM team does not endorse any specific game supplier. However, the " "project receives a commission from every purchase made on [ZOOM-Platform]" "(https://www.zoom-platform.com/?" "affiliate=c049516c-9c4c-42d6-8649-92ed870e8b53) through affiliate referral " "links.\n" "\n" "Additionally, games not available on ZOOM-Platform can be found on other " "suppliers such as GOG.com and Steam.\n" "\n" "For other (out-of-print) games, consider checking platforms like Amazon, " "eBay, Game Trading Zone, or other auction sites. Be cautious of faulty games " "and illegal game copies.\n" msgstr "" #: gui/helpdialog.cpp:68 gui/options.cpp:2377 msgid "Cloud" msgstr "" #: gui/helpdialog.cpp:71 msgid "" "## Connecting a cloud service - Quick mode\n" "\n" "1. From the Launcher, select **Global Options** and then select the " "**Cloud** tab.\n" "\n" "2. Select your preferred cloud storage service from the **Active storage** " "dropdown, then select **Connect**.\n" "\n" "\t ![Select cloud service](choose_storage.png \"Select cloud service\")" "{w=70%,maxw=50em}\n" "\n" "3. Select **Quick mode**.\n" "\n" "\t ![Quick mode](quick_mode.png \"Quick mode\"){w=70%,maxw=50em}\n" "\n" "4. Select **Run server** and then select **Next** \n" "\n" "\t ![Run server](run_server.png \"Run server\"){w=70%,maxw=50em}\n" "\n" " ![Next step](server_next.png \"Next step\"){w=70%,maxw=50em}\n" "\n" "5. Open the link.\n" "\n" "\t ![Open the link](open_link.png \"Open the link\"){w=70%,maxw=50em}\n" "\n" "6. In the browser window that opens, select the cloud service to connect. \n" "\n" "\t ![Choose the cloud service](cloud_browser.png \"Choose the cloud " "service\"){w=70%,maxw=50em}\n" "\n" "7. Sign in to the chosen cloud service. Once completed, return to ScummVM.\n" "\n" "8. On the success screen, select **Finish** to exit. \n" "\n" "\t ![Success](cloud_success.png \"Success\"){w=70%,maxw=50em}\n" "9. Back on the main Cloud tab, select **Enable storage**.\n" "\n" "\t ![Enable storage](enable_storage.png \"Enable storage\")" "{w=70%,maxw=50em}\n" "\n" "10. You're ready to go! Use the cloud functionality to sync saved games or " "game files between your devices.\n" "\n" "\t ![Cloud functionality](cloud_functions.png \"Cloud functionality\")" "{w=70%,maxw=50em}\n" "\n" " For more information, including how to use the manual connection wizard, " "see our [Cloud documentation](https://docs.scummvm.org/en/latest/use_scummvm/" "connect_cloud.html) " msgstr "" #: gui/imagealbum-dialog.cpp:103 gui/saveload-dialog.cpp:843 msgid "Prev" msgstr "Forrige" #: gui/imagealbum-dialog.cpp:129 #, fuzzy #| msgid "Saving game..." msgid "Save Image..." msgstr "Lagrar spel..." #: gui/imagealbum-dialog.cpp:260 #, c-format msgid "%u of %u" msgstr "%u av %u" #: gui/imagealbum-dialog.cpp:373 msgid "Save Image" msgstr "Lagre spel" #. I18N: Group name for the game list #: gui/launcher.cpp:106 msgctxt "group" msgid "None" msgstr "Ingen" #. I18N: Group name for the game list, grouped by the first letter of the game title #: gui/launcher.cpp:108 msgctxt "group" msgid "First letter" msgstr "Første bokstav" #: gui/launcher.cpp:108 msgctxt "group" msgid "Initial" msgstr "Bokstav" #. I18N: Group name for the game list, grouped by game engine #: gui/launcher.cpp:110 msgctxt "group" msgid "Engine" msgstr "Motor" #. I18N: Group name for the game list, grouped by game series #: gui/launcher.cpp:112 msgctxt "group" msgid "Series" msgstr "Serie" #. I18N: Group name for the game list, grouped by game publisher #: gui/launcher.cpp:114 msgctxt "group" msgid "Publisher" msgstr "Utgivar" #. I18N: Group name for the game list, grouped by language #: gui/launcher.cpp:116 msgctxt "group" msgid "Language" msgstr "Språk" #. I18N: Group name for the game list, grouped by game platform #: gui/launcher.cpp:118 msgctxt "group" msgid "Platform" msgstr "Plattform" #. I18N: Group name for the game list, grouped by year #: gui/launcher.cpp:120 msgctxt "year" msgid "Year" msgstr "" #: gui/launcher.cpp:230 msgid "Select Group by" msgstr "Gruppér etter" #: gui/launcher.cpp:234 gui/launcher.cpp:932 msgid "Group:" msgstr "Gruppe:" #: gui/launcher.cpp:236 msgid "Select a criteria to group the entries" msgstr "Vel grupperingskriterie" #: gui/launcher.cpp:263 msgid "Click here to see Help" msgstr "" #. I18N: Button Quit ScummVM program. Q is the shortcut, Ctrl+Q, put it in parens for non-latin (~Q~) #: gui/launcher.cpp:267 engines/dialogs.cpp:91 msgid "~Q~uit" msgstr "~A~vslutt" #: gui/launcher.cpp:267 backends/platform/sdl/macosx/appmenu_osx.mm:307 msgid "Quit ScummVM" msgstr "Avslutt ScummVM" #. I18N: Button About ScummVM program. b is the shortcut, Ctrl+b, put it in parens for non-latin (~b~) #: gui/launcher.cpp:271 msgid "A~b~out" msgstr "~O~m" #: gui/launcher.cpp:271 backends/platform/sdl/macosx/appmenu_osx.mm:301 msgid "About ScummVM" msgstr "Om ScummVM" #. I18N: Button caption. O is the shortcut, Ctrl+O, put it in parens for non-latin (~O~) #: gui/launcher.cpp:273 msgid "Global ~O~ptions..." msgstr "Globale ~i~nnstillingar..." #: gui/launcher.cpp:273 msgid "Change global ScummVM options" msgstr "Endre globale ScummVM-instillingar" #: gui/launcher.cpp:273 msgctxt "lowres" msgid "Global ~O~pts..." msgstr "Globale ~i~nnst..." #: gui/launcher.cpp:277 msgid "Download Games" msgstr "Last ned spel:" #: gui/launcher.cpp:277 msgid "Download freeware games for ScummVM" msgstr "Last ned gratisspill til ScummVM" #. I18N: Button caption. A is the shortcut, Ctrl+A, put it in parens for non-latin (~A~) #: gui/launcher.cpp:284 msgid "~A~dd Game..." msgstr "~L~egg til spel..." #: gui/launcher.cpp:284 msgid "Add games to the list" msgstr "Legg til spill i listen" #: gui/launcher.cpp:284 msgctxt "lowres" msgid "~A~dd Game..." msgstr "~L~egg til spel..." #. I18N: Button caption. R is the shortcut, Ctrl+R, put it in parens for non-latin (~R~) #: gui/launcher.cpp:288 msgid "~R~emove Game" msgstr "~F~jern spel" #: gui/launcher.cpp:288 msgid "Remove game from the list. The game data files stay intact" msgstr "Fjern spel frå lista. Speldataene forblir intakte" #: gui/launcher.cpp:288 msgctxt "lowres" msgid "~R~emove Game" msgstr "~F~jern spel" #. I18N: Button caption. Mass add games #: gui/launcher.cpp:291 msgid "Mass Add..." msgstr "Legg til fleire..." #. I18N: Button caption for lower resolution GUI. Mass add games #: gui/launcher.cpp:294 msgctxt "lowres" msgid "Mass Add..." msgstr "Legg til fleire..." #: gui/launcher.cpp:302 gui/launcher.cpp:902 gui/shaderbrowser-dialog.cpp:61 #: gui/shaderbrowser-dialog.cpp:97 msgid "Search in game list" msgstr "Søk i spelliste" #: gui/launcher.cpp:306 gui/launcher.cpp:923 gui/shaderbrowser-dialog.cpp:65 #: gui/shaderbrowser-dialog.cpp:107 msgid "Search:" msgstr "Søk:" #: gui/launcher.cpp:317 engines/dialogs.cpp:94 engines/engine.cpp:1019 #: engines/mm/xeen/saves.cpp:259 engines/nancy/state/loadsave.cpp:153 #: engines/pegasus/pegasus.cpp:388 engines/trecision/saveload.cpp:253 #: engines/tsage/scenes.cpp:642 engines/wage/saveload.cpp:753 msgid "Load game:" msgstr "Åpne spel:" #: gui/launcher.cpp:409 msgid "This directory cannot be used yet, it is being downloaded into!" msgstr "" #: gui/launcher.cpp:420 msgid "" "Do you really want to run the mass game detector? This could potentially add " "a huge number of games." msgstr "" #: gui/launcher.cpp:450 msgid "Do you really want to remove this game configuration?" msgstr "Vil du verkeleg fjerne denne spelkonfigurasjonen?" #: gui/launcher.cpp:522 msgid "Do you want to load saved game?" msgstr "Vil du laste det lagra spelet?" #: gui/launcher.cpp:579 msgid "This game does not support loading games from the launcher." msgstr "Dette spelet støttar ikkje åpning av lagra spel frå oppstartaren." #: gui/launcher.cpp:583 msgid "ScummVM could not find any engine capable of running the selected game!" msgstr "" "ScummVM kunne ikkje finne nokon motor som var i stand til å køyre det velde " "spelet!" #: gui/launcher.cpp:689 gui/launcher.cpp:713 msgid "" "Have you given ScummVM access rights to this directory? Press the help " "button [?] on the top for detailed instructions" msgstr "" #: gui/launcher.cpp:710 msgid "ScummVM could not find any game in the specified directory!" msgstr "ScummVM kunne ikkje finne noko spel i den velde mappa!" #. I18N: Unknown game variant #: gui/launcher.cpp:731 engines/engine.cpp:1235 msgid "Unknown variant" msgstr "Ukjend variant" #: gui/launcher.cpp:971 gui/saveload-dialog.cpp:381 msgid "List view" msgstr "Listevisning" #: gui/launcher.cpp:972 gui/saveload-dialog.cpp:382 msgid "Grid view" msgstr "Rutenettvisning" #: gui/launcher.cpp:1120 msgid "~S~tart" msgstr "~S~tart" #: gui/launcher.cpp:1120 msgid "Start selected game" msgstr "Start det velde spelet" #: gui/launcher.cpp:1123 msgid "~L~oad..." msgstr "~Å~pne..." #: gui/launcher.cpp:1123 msgid "Load saved game for selected game" msgstr "Åpne eit lagra spel for the velde spelet" #: gui/launcher.cpp:1125 msgid "Record..." msgstr "Opptak..." #: gui/launcher.cpp:1131 msgid "~G~ame Options..." msgstr "Spel~v~al..." #: gui/launcher.cpp:1131 msgid "Change game options" msgstr "Endre spelinstillingar" #: gui/launcher.cpp:1131 msgctxt "lowres" msgid "~G~ame Opts..." msgstr "Spel~i~nnst..." #: gui/launcher.cpp:1217 msgid "Add-on" msgstr "" #. I18N: List grouping when no engine is specified #: gui/launcher.cpp:1268 gui/launcher.cpp:1513 msgid "Unknown Engine" msgstr "Ukjend motor" #. I18N: List grouping when no publisher is specified #. I18N: List group when no publisher is specified #: gui/launcher.cpp:1285 gui/launcher.cpp:1530 msgid "Unknown Publisher" msgstr "Ukjend utgivar" #. I18N: List group when no game series is specified #. I18N: List grouping when no game series is specified #: gui/launcher.cpp:1302 gui/launcher.cpp:1547 msgid "No Series" msgstr "Ingen serie" #. I18N: List group when no language is specified #: gui/launcher.cpp:1316 gui/launcher.cpp:1561 msgid "Language not detected" msgstr "Språk ikkje oppdaga" #. I18N: List group when no platform is specified #: gui/launcher.cpp:1330 gui/launcher.cpp:1575 msgid "Platform not detected" msgstr "Plattform ikkje oppdaga" #. I18N: List group when no year is specified #: gui/launcher.cpp:1347 gui/launcher.cpp:1592 #, fuzzy #| msgid "Unknown error" msgid "Unknown Year" msgstr "Ukjend feil" #. I18N: Group for All items #: gui/launcher.cpp:1599 gui/widgets/groupedlist.cpp:81 msgid "All" msgstr "Alle" #: gui/launcher.cpp:1767 msgid "Icons per row:" msgstr "" #: gui/launcher.cpp:1817 #, fuzzy, c-format #| msgid "Do you really want to remove this game configuration?" msgid "" "Do you really want to remove the following %d game configuration(s)?\n" "\n" msgstr "Vil du verkeleg fjerne denne spelkonfigurasjonen?" #: gui/massadd.cpp:77 gui/massadd.cpp:80 msgid "... progress ..." msgstr "... fremdrift ..." #: gui/massadd.cpp:283 msgid "Scan complete!" msgstr "Søk fullført!" #: gui/massadd.cpp:286 #, c-format msgid "Discovered %d new games, ignored %d previously added games." msgstr "" "Oppdaga %d nye spel, ignorerte %d spel som har vorte lagt til tidlegare." #: gui/massadd.cpp:290 #, c-format msgid "Scanned %d directories ..." msgstr "Søkt i %d mappar ..." #: gui/massadd.cpp:293 #, c-format msgid "Discovered %d new games, ignored %d previously added games ..." msgstr "" "Oppdaga %d nye spel, ignorerte %d spel som har vorte lagt til tidlegare..." #: gui/onscreendialog.cpp:95 gui/onscreendialog.cpp:97 msgid "Stop" msgstr "Stopp" #: gui/onscreendialog.cpp:100 msgid "Edit record description" msgstr "" #: gui/onscreendialog.cpp:102 msgid "Switch to Game" msgstr "Bytt til spel" #: gui/onscreendialog.cpp:104 #, fuzzy msgid "Fast replay" msgstr "Rask modus" #: gui/options.cpp:148 common/updates.cpp:55 msgid "Never" msgstr "Aldri" #: gui/options.cpp:148 #, fuzzy msgid "Every 5 mins" msgstr "kvart 5. min" #: gui/options.cpp:148 #, fuzzy msgid "Every 10 mins" msgstr "kvart 10. min" #: gui/options.cpp:148 #, fuzzy msgid "Every 15 mins" msgstr "kvart 15. min" #: gui/options.cpp:148 #, fuzzy msgid "Every 30 mins" msgstr "kvart 30. min" #. I18N: Extremely large GUI scale #: gui/options.cpp:153 #, c-format msgid "200% - Extremely large" msgstr "" #. I18N: Very very large GUI scale #: gui/options.cpp:155 msgid "175% - Very large" msgstr "" #. I18N: Very large GUI scale #: gui/options.cpp:157 #, c-format msgid "150% - Larger" msgstr "" #. I18N: Large GUI scale #: gui/options.cpp:159 #, c-format msgid "125% - Large" msgstr "" #. I18N: Medium GUI scale #: gui/options.cpp:161 msgid "100% - Medium" msgstr "" #. I18N: Small GUI scale #: gui/options.cpp:163 #, c-format msgid "75% - Small" msgstr "" #. I18N: Smaller GUI scale #: gui/options.cpp:165 #, c-format msgid "50% - Smaller" msgstr "" #. I18N: Smallest GUI scale #: gui/options.cpp:167 #, c-format msgid "25% - Smallest" msgstr "" #: gui/options.cpp:851 msgid "Failed to apply some of the graphic options changes:" msgstr "Klarte ikkje å aktivere nokre av grafikkvalendringane:" #: gui/options.cpp:863 #, fuzzy msgid "the video mode could not be changed" msgstr "Kunne ikkje endre videomodus." #: gui/options.cpp:876 #, fuzzy msgid "the stretch mode could not be changed" msgstr "Kunne ikkje endre videomodus." #: gui/options.cpp:882 msgid "the aspect ratio setting could not be changed" msgstr "aspektrate-innstillinga kunne ikkje endrast" #: gui/options.cpp:888 msgid "the fullscreen setting could not be changed" msgstr "Fullskjerminstillinga kunne ikkje endrast" #: gui/options.cpp:894 #, fuzzy msgid "the filtering setting could not be changed" msgstr "Fullskjerminstillinga kunne ikkje endrast" #: gui/options.cpp:900 #, fuzzy msgid "the vsync setting could not be changed" msgstr "Fullskjerminstillinga kunne ikkje endrast" #: gui/options.cpp:914 #, fuzzy msgid "the shader could not be changed" msgstr "Kunne ikkje endre videomodus." #: gui/options.cpp:1441 #, fuzzy msgid "Touchpad mouse mode" msgstr "Touchpadmodus avslått." #: gui/options.cpp:1446 #, fuzzy msgid "Pointer Speed:" msgstr "Hastighet:" #: gui/options.cpp:1446 gui/options.cpp:1448 gui/options.cpp:1449 msgid "Speed for keyboard/joystick mouse pointer control" msgstr "" #: gui/options.cpp:1448 #, fuzzy msgctxt "lowres" msgid "Pointer Speed:" msgstr "Hastighet:" #: gui/options.cpp:1459 msgid "Joy Deadzone:" msgstr "" #: gui/options.cpp:1459 gui/options.cpp:1461 gui/options.cpp:1462 msgid "Analog joystick Deadzone" msgstr "" #: gui/options.cpp:1461 msgctxt "lowres" msgid "Joy Deadzone:" msgstr "" #: gui/options.cpp:1557 #, c-format msgid "%d hidden achievements remaining" msgstr "" #: gui/options.cpp:1562 #, c-format msgid "Achievements unlocked: %d/%d" msgstr "" #: gui/options.cpp:1608 msgid "Graphics mode:" msgstr "Grafikkmodus:" #: gui/options.cpp:1623 msgid "Render mode:" msgstr "Teiknemodus:" #: gui/options.cpp:1623 gui/options.cpp:1626 msgid "Special dithering modes supported by some games" msgstr "Spesielle dithering-modus som støttast av nokre spel" #: gui/options.cpp:1639 #, fuzzy msgid "Stretch mode:" msgstr "Heliummodus" #: gui/options.cpp:1655 msgid "Scaler:" msgstr "" #: gui/options.cpp:1670 #, fuzzy #| msgid "Render mode:" msgid "Rotation mode:" msgstr "Teiknemodus:" #: gui/options.cpp:1684 #, fuzzy msgid "Shader:" msgstr "Shader" #: gui/options.cpp:1684 gui/options.cpp:1686 gui/options.cpp:1687 #, fuzzy msgid "Specifies path to the shader used for scaling the game screen" msgstr "Veljer sti til tilleggsdata nytta av spelet" #: gui/options.cpp:1686 #, fuzzy msgctxt "lowres" msgid "Shader Path:" msgstr "Lagringssti:" #: gui/options.cpp:1687 #, fuzzy msgctxt "shader" msgid "None" msgstr "Ingen" #: gui/options.cpp:1693 #, fuzzy msgid "Download Shaders" msgstr "Last fil:" #: gui/options.cpp:1693 #, fuzzy msgid "Check on the scummvm.org website for updates of shader packs" msgstr "SJå etter oppdateringar..." #: gui/options.cpp:1700 backends/graphics/sdl/sdl-graphics.cpp:479 msgid "Fullscreen mode" msgstr "Fullskjermsmodus" #: gui/options.cpp:1703 msgid "V-Sync" msgstr "" #: gui/options.cpp:1703 msgid "" "Wait for the vertical sync to refresh the screen in order to prevent tearing " "artifacts" msgstr "" #: gui/options.cpp:1708 #, fuzzy msgid "Game 3D Renderer:" msgstr "GUI-teiknar:" #: gui/options.cpp:1710 #, fuzzy msgctxt "lowres" msgid "Game 3D Renderer:" msgstr "GUI-teiknar:" #: gui/options.cpp:1727 #, fuzzy msgid "3D Anti-aliasing:" msgstr "Kantutjevna" #: gui/options.cpp:1731 engines/mohawk/dialogs.cpp:364 #, fuzzy msgid "Disabled" msgstr "Deaktivert GFX" #: gui/options.cpp:1739 #, fuzzy msgid "Filter graphics" msgstr "Grafikk" #: gui/options.cpp:1739 msgid "Use linear filtering when scaling graphics" msgstr "" #: gui/options.cpp:1743 msgid "Aspect ratio correction" msgstr "Aspekt-korrigering" #: gui/options.cpp:1743 #, fuzzy msgid "Correct aspect ratio for games" msgstr "Rett opp aspekt for 320x200 spel" #: gui/options.cpp:1760 #, fuzzy msgid "Preferred device:" msgstr "Føretrukken eining:" #: gui/options.cpp:1760 #, fuzzy msgid "Music device:" msgstr "Musikkeining:" #: gui/options.cpp:1760 gui/options.cpp:1762 #, fuzzy msgid "Specifies preferred sound device or sound card emulator" msgstr "Veljer standard lydeining for General MIDI avspeling" #: gui/options.cpp:1760 gui/options.cpp:1762 gui/options.cpp:1763 #, fuzzy msgid "Specifies output sound device or sound card emulator" msgstr "Veljer standard lydeining for General MIDI avspeling" #: gui/options.cpp:1762 #, fuzzy msgctxt "lowres" msgid "Preferred dev.:" msgstr "Føretrukken eining:" #: gui/options.cpp:1762 #, fuzzy msgctxt "lowres" msgid "Music device:" msgstr "Musikkeining:" #: gui/options.cpp:1788 msgid "AdLib emulator:" msgstr "AdLib emulator:" #: gui/options.cpp:1788 gui/options.cpp:1791 msgid "AdLib is used for music in many games" msgstr "AdLib nyttast til musikk i mange spel" #: gui/options.cpp:1804 #, fuzzy msgid "GM device:" msgstr "GM Eining:" #: gui/options.cpp:1804 msgid "Specifies default sound device for General MIDI output" msgstr "Veljer standard lydeining for General MIDI avspeling" #: gui/options.cpp:1815 msgid "Don't use General MIDI music" msgstr "Ikkje nytt General MIDI musikk" #: gui/options.cpp:1826 gui/options.cpp:1895 msgid "Use first available device" msgstr "Nytt første tilgjengelege eining" #: gui/options.cpp:1838 msgid "SoundFont:" msgstr "SoundFont:" #: gui/options.cpp:1838 gui/options.cpp:1840 gui/options.cpp:1848 msgid "SoundFont is supported by some audio cards, FluidSynth and Timidity" msgstr "SoundFont støttast av enkelte lydkort, FluidSynth og Timidity" #: gui/options.cpp:1840 msgctxt "lowres" msgid "SoundFont:" msgstr "SoundFont:" #: gui/options.cpp:1846 msgctxt "soundfont" msgid "None" msgstr "Ingen" #: gui/options.cpp:1853 msgid "Mixed AdLib/MIDI mode" msgstr "Blanda AdLib/MIDI-modus" #: gui/options.cpp:1853 msgid "Use both MIDI and AdLib sound generation" msgstr "Nytt båe MIDI og AdLib lydskaping" #: gui/options.cpp:1856 msgid "MIDI gain:" msgstr "MIDI gain:" #: gui/options.cpp:1866 msgid "MT-32 Device:" msgstr "MT-32 Eining:" #: gui/options.cpp:1866 msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output" msgstr "Veljer standard lydeining for Roland MT-32/LAPC1/CM32l/CM64 avspeling" #: gui/options.cpp:1871 msgid "True Roland MT-32 (disable GM emulation)" msgstr "Ekte Roland MT-32 (deaktiver GM-emulering)" #: gui/options.cpp:1871 gui/options.cpp:1873 msgid "" "Check if you want to use your real hardware Roland-compatible sound device " "connected to your computer" msgstr "" "Vel om du vil nytte din Roland-kompatible lydeining som du har tilkopla " "datamaskina di" #: gui/options.cpp:1873 msgctxt "lowres" msgid "True Roland MT-32 (no GM emulation)" msgstr "Ekte Roland MT-32 (ingen GS-emulering)" #: gui/options.cpp:1876 msgid "Roland GS device (enable MT-32 mappings)" msgstr "" #: gui/options.cpp:1876 msgid "" "Check if you want to enable patch mappings to emulate an MT-32 on a Roland " "GS device" msgstr "" #: gui/options.cpp:1885 msgid "Don't use Roland MT-32 music" msgstr "Ikkje nytt Roland MT-32 musikk" #: gui/options.cpp:1912 #, fuzzy msgid "Text and speech:" msgstr "Tekst og Tale:" #: gui/options.cpp:1916 gui/options.cpp:1926 msgid "Speech" msgstr "Tale" #: gui/options.cpp:1917 gui/options.cpp:1927 msgid "Subtitles" msgstr "Teksting" #: gui/options.cpp:1918 msgid "Both" msgstr "Begge" #: gui/options.cpp:1920 msgid "Subtitle speed:" msgstr "Undertekstfart:" #: gui/options.cpp:1922 #, fuzzy msgctxt "lowres" msgid "Text and speech:" msgstr "Tekst og Tale:" #: gui/options.cpp:1926 msgid "Spch" msgstr "Tale" #: gui/options.cpp:1927 msgid "Subs" msgstr "Tekst" #: gui/options.cpp:1928 msgctxt "lowres" msgid "Both" msgstr "Båe" #: gui/options.cpp:1928 msgid "Show subtitles and play speech" msgstr "Vis teksting og spel av tale" #: gui/options.cpp:1930 msgctxt "lowres" msgid "Subtitle speed:" msgstr "Undertekstfart:" #: gui/options.cpp:1952 msgid "Music volume:" msgstr "Musikkvolum:" #: gui/options.cpp:1954 msgctxt "lowres" msgid "Music volume:" msgstr "Musikkvolum:" #: gui/options.cpp:1963 #, fuzzy msgid "Mute all" msgstr "Demp alle" #: gui/options.cpp:1966 msgid "SFX volume:" msgstr "Lydeffektvolum:" #: gui/options.cpp:1966 gui/options.cpp:1968 gui/options.cpp:1971 msgid "Special sound effects volume" msgstr "Spesiallydeffekt volum" #: gui/options.cpp:1968 msgctxt "lowres" msgid "SFX volume:" msgstr "Lydeffektvolum:" #: gui/options.cpp:1978 msgid "Speech volume:" msgstr "Talevolum:" #: gui/options.cpp:1980 msgctxt "lowres" msgid "Speech volume:" msgstr "Talevolum:" #: gui/options.cpp:2266 msgid "Control" msgstr "" #: gui/options.cpp:2379 msgctxt "lowres" msgid "Cloud" msgstr "" #: gui/options.cpp:2394 msgid "LAN" msgstr "" #: gui/options.cpp:2396 msgctxt "lowres" msgid "LAN" msgstr "" #: gui/options.cpp:2405 msgid "Accessibility" msgstr "" #: gui/options.cpp:2407 msgctxt "lowres" msgid "Accessibility" msgstr "" #: gui/options.cpp:2416 msgid "Discard changes and close the dialog" msgstr "" #: gui/options.cpp:2417 msgid "Apply" msgstr "" #: gui/options.cpp:2417 msgid "Apply changes without closing the dialog" msgstr "" #: gui/options.cpp:2418 msgid "Apply changes and close the dialog" msgstr "" #: gui/options.cpp:2508 msgid "FluidSynth Settings" msgstr "FluidSynth instillingar" #: gui/options.cpp:2522 msgid "" "Specifies where your saved games are put. A red coloring indicates the value " "is temporary and will not get saved" msgstr "" #: gui/options.cpp:2527 msgid "Theme Path:" msgstr "Temasti:" #: gui/options.cpp:2529 msgctxt "lowres" msgid "Theme Path:" msgstr "Temasti:" #: gui/options.cpp:2535 #, fuzzy msgid "Icon Path:" msgstr "Ekstrasti:" #: gui/options.cpp:2537 #, fuzzy msgctxt "lowres" msgid "Icon Path:" msgstr "Ekstrasti:" #: gui/options.cpp:2538 gui/options.cpp:2548 #, fuzzy msgctxt "path" msgid "Default" msgstr "Standard" #: gui/options.cpp:2545 #, fuzzy #| msgid "Game Path:" msgid "DLC Path:" msgstr "Spelsti:" #: gui/options.cpp:2547 #, fuzzy #| msgid "Game Path:" msgctxt "lowres" msgid "DLC Path:" msgstr "Spelsti:" #: gui/options.cpp:2555 gui/options.cpp:2557 gui/options.cpp:2558 #, fuzzy msgid "Specifies path to additional data used by all games or ScummVM" msgstr "Veljer sti til tilleggsdata nytta av spelet" #: gui/options.cpp:2564 msgid "Plugins Path:" msgstr "Pluginsti:" #: gui/options.cpp:2566 msgctxt "lowres" msgid "Plugins Path:" msgstr "Pluginsti:" #: gui/options.cpp:2576 msgid "ScummVM config path: " msgstr "" #: gui/options.cpp:2590 msgid "ScummVM log path: " msgstr "" #: gui/options.cpp:2595 msgid "View" msgstr "" #. I18N: Referring to the last path memorized when adding a game #: gui/options.cpp:2605 gui/options.cpp:3389 msgid "Last browser path: " msgstr "" #: gui/options.cpp:2610 msgid "Theme:" msgstr "Tema:" #: gui/options.cpp:2615 #, fuzzy msgid "GUI scale:" msgstr "GUI-språk:" #: gui/options.cpp:2632 #, c-format msgid "%d%% - Custom" msgstr "" #: gui/options.cpp:2636 #, fuzzy msgid "GUI renderer:" msgstr "GUI-teiknar:" #: gui/options.cpp:2649 msgid "Return to the launcher when leaving a game" msgstr "" #: gui/options.cpp:2650 msgid "" "Return to the launcher when leaving a game instead of closing ScummVM\n" "(this feature is not supported by all games)." msgstr "" #: gui/options.cpp:2657 msgid "Ask for confirmation on exit" msgstr "" #: gui/options.cpp:2658 msgid "Ask for permission when closing ScummVM or leaving a game." msgstr "" #: gui/options.cpp:2664 #, fuzzy msgid "Disable fixed font scaling" msgstr "Klarte ikkje lagre spel" #: gui/options.cpp:2665 msgid "" "Do not upscale fixed size fonts in the GUI. This reduces artefacts on low " "resolution screens" msgstr "" #: gui/options.cpp:2671 #, fuzzy msgid "GUI language:" msgstr "GUI-språk:" #: gui/options.cpp:2671 msgid "Language of ScummVM GUI" msgstr "Språk i ScummVM-GUIet" #: gui/options.cpp:2697 msgid "Switch the ScummVM GUI language to the game language" msgstr "" #: gui/options.cpp:2698 msgid "" "When starting a game, change the ScummVM GUI language to the game language. " "That way, if a game uses the ScummVM save and load dialogs, they are in the " "same language as the game." msgstr "" #: gui/options.cpp:2710 msgid "Use native system file browser" msgstr "" #: gui/options.cpp:2711 msgid "" "Use the native system file browser instead of the ScummVM one to select a " "file or directory." msgstr "" #: gui/options.cpp:2718 #, fuzzy #| msgid "Download" msgid "Download Icons" msgstr "Last ned" #: gui/options.cpp:2718 #, fuzzy msgid "Check on the scummvm.org website for updates of icon packs" msgstr "SJå etter oppdateringar..." #: gui/options.cpp:2724 msgid "Autosave:" msgstr "Autolagre:" #: gui/options.cpp:2726 msgctxt "lowres" msgid "Autosave:" msgstr "Autolagre:" #: gui/options.cpp:2737 msgid "Random seed:" msgstr "" #: gui/options.cpp:2737 msgid "Seed for initializing all random number generators" msgstr "" #: gui/options.cpp:2745 #, fuzzy msgid "Debug level:" msgstr "Debugger" #. I18N: Debug level -1, no messages #: gui/options.cpp:2749 gui/options.cpp:2886 #, fuzzy msgid "None" msgstr "Ingen" #. I18N: Debug level 11, all messages #: gui/options.cpp:2755 msgid "11 (all)" msgstr "" #: gui/options.cpp:2759 #, fuzzy msgid "Enable Discord integration" msgstr "Slå på flytande peikarar" #: gui/options.cpp:2760 msgid "" "Show information about the games you are playing on Discord if the Discord " "client is running." msgstr "" #: gui/options.cpp:2770 gui/updates-dialog.cpp:87 msgid "Update check:" msgstr "" #: gui/options.cpp:2770 msgid "How often to check ScummVM updates" msgstr "" #: gui/options.cpp:2781 msgid "Check now" msgstr "" #: gui/options.cpp:2788 #, fuzzy msgid "Active storage:" msgstr "Aktiver studiopublikum" #: gui/options.cpp:2788 #, fuzzy msgid "Active cloud storage" msgstr "Klarte ikkje lagre spel" #: gui/options.cpp:2797 msgctxt "lowres" msgid "" "Storage is not yet enabled. Verify that username is correct and enable it:" msgstr "" #: gui/options.cpp:2799 msgid "" "Storage is not yet enabled. Verify that username is correct and enable it:" msgstr "" #: gui/options.cpp:2800 #, fuzzy msgid "Enable storage" msgstr "Aktiver studiopublikum" #: gui/options.cpp:2800 msgid "Confirm you want to use this account for this storage" msgstr "" #: gui/options.cpp:2802 backends/platform/wii/options.cpp:113 msgid "Username:" msgstr "Brukarnamn:" #: gui/options.cpp:2802 msgid "Username used by this storage" msgstr "" #: gui/options.cpp:2803 msgid "" msgstr "" #: gui/options.cpp:2805 msgid "Used space:" msgstr "" #: gui/options.cpp:2805 msgid "Space used by ScummVM's saved games on this storage" msgstr "" #: gui/options.cpp:2808 msgid "Last sync:" msgstr "" #: gui/options.cpp:2808 msgid "When was the last time saved games were synced with this storage" msgstr "" #: gui/options.cpp:2809 gui/options.cpp:3693 #, fuzzy msgid "" msgstr "Aldri" #: gui/options.cpp:2811 msgctxt "lowres" msgid "Saved games sync automatically on launch, after saving and on loading." msgstr "" #: gui/options.cpp:2813 msgid "Saved games sync automatically on launch, after saving and on loading." msgstr "" #: gui/options.cpp:2814 msgid "Sync now" msgstr "" #: gui/options.cpp:2814 #, fuzzy msgid "Start saved games sync" msgstr "Start det velde spelet" #: gui/options.cpp:2817 msgctxt "lowres" msgid "You can download game files from your cloud ScummVM folder:" msgstr "" #: gui/options.cpp:2819 msgid "You can download game files from your cloud ScummVM folder:" msgstr "" #: gui/options.cpp:2820 #, fuzzy msgid "Download game files" msgstr "Last fil:" #: gui/options.cpp:2820 msgid "Open downloads manager dialog" msgstr "" #: gui/options.cpp:2823 msgctxt "lowres" msgid "To change account for this storage, disconnect and connect again:" msgstr "" #: gui/options.cpp:2825 msgid "To change account for this storage, disconnect and connect again:" msgstr "" #: gui/options.cpp:2826 msgid "Disconnect" msgstr "" #: gui/options.cpp:2826 msgid "Stop using this storage on this device" msgstr "" #: gui/options.cpp:2829 #, fuzzy msgctxt "lowres" msgid "This storage is not connected yet!" msgstr "Spel ID ikkje støtta" #: gui/options.cpp:2831 #, fuzzy msgid "This storage is not connected yet!" msgstr "Spel ID ikkje støtta" #: gui/options.cpp:2832 #, fuzzy msgid "Connect" msgstr "Lastar spel..." #: gui/options.cpp:2832 msgid "Connect your cloud storage account" msgstr "" #: gui/options.cpp:2845 #, fuzzy msgctxt "lowres" msgid "/root/ Path:" msgstr "Ekstrasti:" #: gui/options.cpp:2845 gui/options.cpp:2847 gui/options.cpp:2848 #, fuzzy msgid "Select which directory will be shown as /root/ in the Files Manager" msgstr "Veljer kor lagra spel vert lagra" #: gui/options.cpp:2847 #, fuzzy msgid "/root/ Path:" msgstr "Ekstrasti:" #: gui/options.cpp:2853 #, fuzzy msgid "Server's port:" msgstr "Teinar:" #: gui/options.cpp:2853 msgid "Port for server to use" msgstr "" #: gui/options.cpp:2858 msgctxt "lowres" msgid "Run server to manage files with browser (in the same network)." msgstr "" #: gui/options.cpp:2859 msgctxt "lowres" msgid "Closing options dialog will stop the server." msgstr "" #: gui/options.cpp:2861 msgid "Run server to manage files with browser (in the same network)." msgstr "" #: gui/options.cpp:2862 msgid "Closing options dialog will stop the server." msgstr "" #: gui/options.cpp:2873 #, fuzzy msgid "Use Text to speech" msgstr "Tekst og Tale:" #: gui/options.cpp:2873 msgid "Will read text in gui on mouse over." msgstr "" #: gui/options.cpp:2954 msgid "Ignore" msgstr "" #: gui/options.cpp:2955 #, fuzzy msgid "Disable autosave" msgstr "Klarte ikkje lagre spel" #: gui/options.cpp:2956 msgid "" "WARNING: Autosave was enabled. Some of your games have existing saved games " "on the autosave slot. You can either move the existing saves to new slots, " "disable autosave, or ignore (you will be prompted when autosave is about to " "overwrite a save).\n" "List of games:\n" msgstr "" #: gui/options.cpp:2965 #, fuzzy msgid "" "\n" "And more..." msgstr "Legg til spill..." #: gui/options.cpp:2966 engines/engine.cpp:655 #: engines/access/metaengine.cpp:281 engines/drascula/metaengine.cpp:255 #: engines/queen/metaengine.cpp:269 engines/sherlock/metaengine.cpp:410 #: engines/ultima/nuvie/metaengine.cpp:71 #, fuzzy msgid "Move" msgstr "Beveg Bakover" #: gui/options.cpp:2985 msgid "ERROR: Failed to move the following saved games:\n" msgstr "" #: gui/options.cpp:3081 #, fuzzy msgid "Failed to change cloud storage!" msgstr "Klarte ikkje lagre spel" #: gui/options.cpp:3084 msgid "Another cloud storage is already active." msgstr "" #: gui/options.cpp:3199 #, fuzzy msgid "Theme does not support selected language!" msgstr "Spelmotor-plugin støttar ikkje lagra tilstandar." #: gui/options.cpp:3202 #, fuzzy msgid "Theme cannot be loaded!" msgstr "Spelet vart IKKJE lasta" #: gui/options.cpp:3205 msgid "" "\n" "Misc settings will be restored." msgstr "" #: gui/options.cpp:3277 msgid "Select directory for GUI themes" msgstr "Vel ei mappe for GUI-tema" #: gui/options.cpp:3287 #, fuzzy msgid "Select directory for GUI launcher thumbnails" msgstr "Vel ei mappe for GUI-tema" #: gui/options.cpp:3298 #, fuzzy #| msgid "Select directory for plugins" msgid "Select directory for DLC downloads" msgstr "Vel ei mappe for plugins" #: gui/options.cpp:3309 msgid "Select directory for extra files" msgstr "Vel ei mappe for ekstra filer" #: gui/options.cpp:3320 msgid "Select directory for plugins" msgstr "Vel ei mappe for plugins" #: gui/options.cpp:3333 #, fuzzy msgid "Select directory for Files Manager /root/" msgstr "Vel ei mappe for ekstra filer" #: gui/options.cpp:3485 msgid "This Storage is working now. Do you want to interrupt it?" msgstr "" #: gui/options.cpp:3494 msgid "Wait until current Storage finishes up and try again." msgstr "" #: gui/options.cpp:3691 backends/cloud/cloudmanager.cpp:157 msgid "" msgstr "" #: gui/options.cpp:3834 msgid "" "Request failed.\n" "Check your Internet connection." msgstr "" #: gui/options.cpp:3857 msgid "" "A test pattern should be displayed.\n" "Do you want to keep these shader scaler settings?" msgstr "" #: gui/options.cpp:3860 #, c-format msgid "Reverting automatically in %d seconds" msgstr "" #: gui/predictivedialog.cpp:66 #, fuzzy msgid "Enter Text" msgstr "Enter" #. I18N: You must leave "#" as is, only word 'next' is translatable #: gui/predictivedialog.cpp:101 msgid "# next" msgstr "# neste" #: gui/predictivedialog.cpp:102 msgid "add" msgstr "" #: gui/predictivedialog.cpp:107 gui/predictivedialog.cpp:183 #, fuzzy msgid "Delete char" msgstr "Slett" #: gui/predictivedialog.cpp:111 gui/predictivedialog.cpp:186 msgid "<" msgstr "<" #. I18N: Pre means 'Predictive', leave '*' as is #: gui/predictivedialog.cpp:113 gui/predictivedialog.cpp:597 msgid "* Pre" msgstr "" #. I18N: 'Num' means Numbers #: gui/predictivedialog.cpp:600 msgid "* Num" msgstr "* Tal" #. I18N: 'Abc' means Latin alphabet input #: gui/predictivedialog.cpp:603 msgid "* Abc" msgstr "* Abc" #: gui/recorderdialog.cpp:67 msgid "Recorder or Playback Gameplay" msgstr "" #: gui/recorderdialog.cpp:72 gui/recorderdialog.cpp:212 #: gui/saveload-dialog.cpp:460 gui/saveload-dialog.cpp:540 #: dists/android.strings.xml.cpp:47 engines/engine.cpp:649 msgid "Delete" msgstr "Slett" #: gui/recorderdialog.cpp:74 msgid "Record" msgstr "" #: gui/recorderdialog.cpp:75 #, fuzzy msgid "Playback" msgstr "Spel" #: gui/recorderdialog.cpp:77 gui/widgets/grid.cpp:336 msgid "Edit" msgstr "Rediger" #: gui/recorderdialog.cpp:142 gui/recorderdialog.cpp:301 #: gui/recorderdialog.cpp:308 msgid "Author: " msgstr "Forfattar: " #: gui/recorderdialog.cpp:144 gui/recorderdialog.cpp:302 #: gui/recorderdialog.cpp:309 msgid "Notes: " msgstr "Notatar: " #: gui/recorderdialog.cpp:211 #, fuzzy msgid "Do you really want to delete this record?" msgstr "Vil du verkeleg slette det lagra spelet?" #: gui/recorderdialog.cpp:228 msgid "Unknown Author" msgstr "Ukjend Forfattar" #: gui/remotebrowser.cpp:128 #, fuzzy msgid "ScummVM could not access the directory!" msgstr "ScummVM kunne ikkje åpne den velde mappa!" #: gui/saveload-dialog.cpp:56 #, fuzzy msgid "Downloading saves..." msgstr "Lastar spel..." #: gui/saveload-dialog.cpp:65 #, fuzzy msgid "Run in background" msgstr "Beveg Framover" #: gui/saveload-dialog.cpp:126 #, c-format msgid "%s (%s %S / %s %S, %s / %s files)" msgstr "" #: gui/saveload-dialog.cpp:451 gui/saveload-dialog.cpp:652 msgid "No date saved" msgstr "Ingen dato lagra" #: gui/saveload-dialog.cpp:452 gui/saveload-dialog.cpp:653 msgid "No time saved" msgstr "Inga tid lagra" #: gui/saveload-dialog.cpp:453 gui/saveload-dialog.cpp:654 msgid "No playtime saved" msgstr "Inga speletid lagra" #: gui/saveload-dialog.cpp:507 gui/saveload-dialog.cpp:775 #, fuzzy msgid "Untitled saved game" msgstr "Ikkje navngjeven speltilstand" #: gui/saveload-dialog.cpp:539 msgid "Do you really want to delete this saved game?" msgstr "Vil du verkeleg slette det lagra spelet?" #: gui/saveload-dialog.cpp:557 #, fuzzy msgid "Error deleting saved game" msgstr "Feil under køyring av spel:" #: gui/saveload-dialog.cpp:675 gui/saveload-dialog.cpp:1192 msgid "Date: " msgstr "Dato: " #: gui/saveload-dialog.cpp:679 gui/saveload-dialog.cpp:1198 msgid "Time: " msgstr "Tid: " #: gui/saveload-dialog.cpp:685 gui/saveload-dialog.cpp:1206 msgid "Playtime: " msgstr "Speletid: " #: gui/saveload-dialog.cpp:1052 msgid "New Save" msgstr "Ny Lagring" #: gui/saveload-dialog.cpp:1052 msgid "Create a new saved game" msgstr "Lag eit nytt lagra spel" #: gui/saveload-dialog.cpp:1185 msgid "Name: " msgstr "Namn: " #: gui/saveload-dialog.cpp:1263 #, c-format msgid "Enter a description for slot %d:" msgstr "" #: gui/shaderbrowser-dialog.cpp:52 msgid "Choose shader from the list below (or pick a file instead)" msgstr "" #: gui/shaderbrowser-dialog.cpp:70 msgid "Pick file instead..." msgstr "" #: gui/shaderbrowser-dialog.cpp:70 msgid "Pick shader from file system" msgstr "" #: gui/shaderbrowser-dialog.cpp:136 #, fuzzy msgid "Select shader" msgstr "Vel eit tema" #: gui/themebrowser.cpp:44 msgid "Select a Theme" msgstr "Vel eit tema" #: gui/ThemeEngine.cpp:270 msgid "Disabled GFX" msgstr "Deaktivert GFX" #: gui/ThemeEngine.cpp:270 msgctxt "lowres" msgid "Disabled GFX" msgstr "Deaktivert GFX" #: gui/ThemeEngine.cpp:271 #, fuzzy msgid "Standard renderer" msgstr "Standardteiknar" #: gui/ThemeEngine.cpp:271 engines/scumm/dialogs.cpp:1054 msgid "Standard" msgstr "Standard" #: gui/ThemeEngine.cpp:273 #, fuzzy msgid "Antialiased renderer" msgstr "Kantutjevna teiknar" #: gui/ThemeEngine.cpp:273 msgid "Antialiased" msgstr "Kantutjevna" #: gui/unknown-game-dialog.cpp:48 #, fuzzy msgid "Add anyway" msgstr "Start allikevel" #: gui/unknown-game-dialog.cpp:57 msgid "Copy to clipboard" msgstr "" #: gui/unknown-game-dialog.cpp:63 #, fuzzy msgid "Report game" msgstr "Gjenopprett spel:" #: gui/unknown-game-dialog.cpp:100 msgid "" "Use the button below to copy the required game information into your " "clipboard." msgstr "" #: gui/unknown-game-dialog.cpp:105 msgid "You can also directly report your game to the Bug Tracker." msgstr "" #: gui/unknown-game-dialog.cpp:155 msgid "" "All necessary information about your game has been copied into the clipboard" msgstr "" #: gui/unknown-game-dialog.cpp:157 msgid "Copying the game information to the clipboard has failed!" msgstr "" #: gui/updates-dialog.cpp:47 msgid "" "ScummVM now supports automatic check for updates\n" "which requires access to the Internet. Would you\n" "like to enable this feature?" msgstr "" #: gui/updates-dialog.cpp:50 msgid "" "You can change this setting later in the Misc tab\n" "in the Options dialog." msgstr "" #: gui/widget.cpp:466 gui/widget.cpp:468 gui/widget.cpp:473 gui/widget.cpp:475 msgid "Clear value" msgstr "Tøm verdi" #: gui/widgets/grid.cpp:330 msgid "Play" msgstr "Spel" #: gui/widgets/grid.cpp:333 #, fuzzy msgid "Saves" msgstr "Lagre" #: base/main.cpp:594 msgid "Bad config file format. overwrite?" msgstr "" #. I18N: must match the translation done in backends/fs/android/android-saf-fs.h #: base/main.cpp:643 msgid "" "In this new version of ScummVM for Android, significant changes were made to " "the file access system to allow support for modern versions of the Android " "Operating System.\n" "If you find that your existing added games or custom paths no longer work, " "please edit those paths:\n" " 1. From the Launcher, go to **Game Options > Paths**. Select **Game Path** " "or **Extra Path**, as appropriate. \n" " 2. Inside the ScummVM file browser, select **Go Up** until you reach the " "root folder which has the **** option.\n" " 3. Double-tap ****. In your device's file browser, " "navigate to the folder containing all your game folders. For example, **SD " "Card > ScummVMgames** \n" " 4. Select **Use this folder**. \n" " 5. Select **Allow** to give ScummVM permission to access the folder. \n" " 6. In the ScummVM file browser, double-tap to browse through your added " "folder. Select the folder containing the game's files, then tap " "**Choose**. \n" "\n" "Repeat steps 1 and 6 for each game." msgstr "" #. I18N: A button caption to dismiss a message and read it later #: base/main.cpp:663 base/main.cpp:688 msgid "Read Later" msgstr "" #. I18N: must match the translation done in backends/fs/android/android-saf-fs.h #: base/main.cpp:670 msgid "" "In this new version of ScummVM for Android, significant changes were made to " "the file access system to allow support for modern versions of the Android " "Operating System.\n" "To add a game:\n" "\n" " 1. Select **Add Game...** from the launcher. \n" " 2. Inside the ScummVM file browser, select **Go Up** until you reach the " "root folder which has the **** option.\n" " 3. Double-tap ****. In your device's file browser, " "navigate to the folder containing all your game folders. For example, **SD " "Card > ScummVMgames** \n" " 4. Select **Use this folder**. \n" " 5. Select **Allow** to give ScummVM permission to access the folder. \n" " 6. In the ScummVM file browser, double-tap to browse through your added " "folder. Select the sub-folder containing the game's files, then tap " "**Choose**.\n" "Repeat steps 1 and 6 for each game." msgstr "" #: base/main.cpp:834 base/main.cpp:883 msgid "Error running game:" msgstr "Feil under køyring av spel:" #: common/engine_data.cpp:277 engines/ultima/shared/engine/data_archive.cpp:88 #, fuzzy, c-format msgid "Could not locate engine data %s" msgstr "Vil du laste det lagra spelet?" #: common/engine_data.cpp:295 engines/ultima/shared/engine/data_archive.cpp:106 #, c-format msgid "Out of date engine data. Expected %d.%d, but got version %d.%d" msgstr "" #: common/error.cpp:37 msgid "No error" msgstr "Ingen feil" #: common/error.cpp:39 msgid "Game data not found" msgstr "Fant ikkje speldata" #: common/error.cpp:41 msgid "Game id not supported" msgstr "Spel ID ikkje støtta" #: common/error.cpp:43 msgid "Unsupported color mode" msgstr "Ustøtta fargemodus" #: common/error.cpp:45 msgid "Audio device initialization failed" msgstr "" #: common/error.cpp:48 msgid "Read permission denied" msgstr "Lesetilgang nekta" #: common/error.cpp:50 msgid "Write permission denied" msgstr "Skrivetilgang nekta" #: common/error.cpp:53 msgid "Path does not exist" msgstr "Stien eksisterar ikkje" #: common/error.cpp:55 msgid "Path not a directory" msgstr "Stien er ikkje ei mappe" #: common/error.cpp:57 msgid "Path not a file" msgstr "Stien er ikkje ei fil" #: common/error.cpp:60 msgid "Cannot create file" msgstr "Kan ikkje lage fil" #: common/error.cpp:62 msgid "Reading data failed" msgstr "Lesing av data feila" #: common/error.cpp:64 msgid "Writing data failed" msgstr "Dataskriving feila" #: common/error.cpp:68 msgid "Could not find suitable engine plugin" msgstr "Kunne ikkje finne ein passande spelmotor-plugin" #: common/error.cpp:70 #, fuzzy msgid "Engine plugin does not support saved games" msgstr "Spelmotor-plugin støttar ikkje lagra tilstandar." #: common/error.cpp:73 msgid "User canceled" msgstr "Brukar avbraut" #: common/error.cpp:77 msgid "Unknown error" msgstr "Ukjend feil" #. I18N: Hercules is a graphics card name, Green is color #: common/rendermode.cpp:34 msgid "Hercules Green" msgstr "Hercules Grønn" #. I18N: Hercules is a graphics card name, Amber is color #: common/rendermode.cpp:36 msgid "Hercules Amber" msgstr "Hercules Raudgul" #: common/rendermode.cpp:46 msgid "PC-9821 (256 Colors)" msgstr "PC-9821 (256 Fargar)" #: common/rendermode.cpp:47 msgid "PC-9801 (16 Colors)" msgstr "PC-9801 (16 Fargar)" #: common/rendermode.cpp:48 #, fuzzy #| msgid "PC-9801 (16 Colors)" msgid "PC-9801 (8 Colors)" msgstr "PC-9801 (16 Fargar)" #. I18N: Macintosh black-and-white #: common/rendermode.cpp:53 msgid "Macintosh b/w" msgstr "" #: common/rendermode.cpp:57 msgid "VGA Grey Scale" msgstr "" #: common/rendermode.cpp:58 #, fuzzy #| msgid "PC-9821 (256 Colors)" msgid "Windows (256 Colors)" msgstr "PC-9821 (256 Fargar)" #: common/rendermode.cpp:59 #, fuzzy #| msgid "PC-9801 (16 Colors)" msgid "Windows (16 Colors)" msgstr "PC-9801 (16 Fargar)" #: common/rendermode.cpp:96 msgctxt "lowres" msgid "Hercules Green" msgstr "Hercules Grønn" #: common/rendermode.cpp:97 msgctxt "lowres" msgid "Hercules Amber" msgstr "Hercules Raudgul" #: common/rotationmode.cpp:33 #, fuzzy msgid "No rotation" msgstr "~F~orrige" #: common/rotationmode.cpp:34 msgid "Clockwise" msgstr "" #. I18N: Rotation mode #: common/rotationmode.cpp:35 msgid "180 degrees" msgstr "" #. I18N: Rotation mode #: common/rotationmode.cpp:36 msgid "Counter-clockwise" msgstr "" #: common/updates.cpp:57 msgid "Daily" msgstr "" #: common/updates.cpp:59 msgid "Weekly" msgstr "" #: common/updates.cpp:61 msgid "Monthly" msgstr "" #: common/updates.cpp:63 #, fuzzy msgid "" msgstr "Tøm verdi" #. I18N: Abbreviation for 'bytes' as data size #. I18N: Hardware key #: common/util.cpp:183 backends/platform/3ds/osystem-events.cpp:46 #: backends/platform/ds/osystem_ds.cpp:175 #: backends/platform/sdl/miyoo/miyoo.cpp:61 #: backends/platform/sdl/miyoo/miyoo.cpp:88 #: backends/platform/sdl/opendingux/opendingux.cpp:51 #: backends/platform/sdl/switch/switch.cpp:37 msgid "B" msgstr "" #. I18N: Abbreviation for 'kilobytes' as data size #: common/util.cpp:189 msgid "KB" msgstr "" #. I18N: Abbreviation for 'megabytes' as data size #: common/util.cpp:194 #, fuzzy msgid "MB" msgstr "SMB" #. I18N: Abbreviation for 'gigabytes' as data size #: common/util.cpp:200 msgid "GB" msgstr "" #. I18N: Abbreviation for 'terabytes' as data size #: common/util.cpp:206 msgid "TB" msgstr "" #: common/formats/formatinfo.cpp:102 msgid "Bitmap Image File" msgstr "" #: common/formats/formatinfo.cpp:104 msgid "PNG Image File" msgstr "" #: common/formats/formatinfo.cpp:106 msgid "JPEG Image File" msgstr "" #: common/formats/formatinfo.cpp:108 msgid "QuickDraw PICT Image File" msgstr "" #: common/formats/formatinfo.cpp:111 msgid "Data File" msgstr "" #: dists/android.strings.xml.cpp:30 #, fuzzy #| msgid "Quit ScummVM" msgid "ScummVM" msgstr "Avslutt ScummVM" #: dists/android.strings.xml.cpp:31 #, fuzzy #| msgid "Quit ScummVM" msgid "ScummVM (debug)" msgstr "Avslutt ScummVM" #: dists/android.strings.xml.cpp:32 msgid "Graphic adventure game engine" msgstr "" #: dists/android.strings.xml.cpp:34 #: backends/events/default/default-events.cpp:217 #: backends/events/default/default-events.cpp:358 #: engines/adl/metaengine.cpp:352 engines/buried/metaengine.cpp:154 #: engines/chamber/metaengine.cpp:84 engines/drascula/metaengine.cpp:304 #: engines/hdb/metaengine.cpp:275 engines/hypno/metaengine.cpp:251 #: engines/lab/metaengine.cpp:172 engines/mohawk/myst_stacks/menu.cpp:317 #: engines/mohawk/riven_stacks/aspit.cpp:454 #: engines/neverhood/metaengine.cpp:200 engines/saga/metaengine.cpp:449 #: engines/scumm/help.cpp:84 engines/scumm/help.cpp:86 #: engines/scumm/scumm.cpp:4353 engines/sludge/keymapper_tables.h:95 #: engines/sludge/keymapper_tables.h:144 engines/sludge/keymapper_tables.h:223 #: engines/sludge/keymapper_tables.h:343 engines/sludge/keymapper_tables.h:355 #: engines/sludge/keymapper_tables.h:416 engines/sludge/keymapper_tables.h:429 #: engines/sludge/keymapper_tables.h:541 engines/supernova/metaengine.cpp:267 #: engines/tinsel/metaengine.cpp:335 engines/titanic/metaengine.cpp:302 #: engines/ultima/ultima0/metaengine.cpp:48 #: engines/ultima/ultima0/metaengine.cpp:71 #: engines/ultima/ultima0/metaengine.cpp:85 #: engines/ultima/nuvie/metaengine.cpp:93 engines/zvision/metaengine.cpp:292 #: engines/zvision/metaengine.cpp:310 msgid "Quit" msgstr "Avslutt" #: dists/android.strings.xml.cpp:35 #, fuzzy #| msgid "No error" msgid "Log File Error" msgstr "Ingen feil" #: dists/android.strings.xml.cpp:36 msgid "Unable to read ScummVM log file or create a new one!" msgstr "" #: dists/android.strings.xml.cpp:37 msgid "Config File Error" msgstr "" #: dists/android.strings.xml.cpp:38 msgid "Unable to read ScummVM config file or create a new one!" msgstr "" #: dists/android.strings.xml.cpp:39 #, fuzzy #| msgid "Save Path:" msgid "Save Path Error" msgstr "Lagringssti:" #: dists/android.strings.xml.cpp:40 msgid "Unable to create or access default save path!" msgstr "" #: dists/android.strings.xml.cpp:41 #, fuzzy msgid "Icons Path Error" msgstr "Ekstrasti:" #: dists/android.strings.xml.cpp:42 msgid "Unable to create or access default icons and shaders path!" msgstr "" #: dists/android.strings.xml.cpp:43 msgid "" "Unable to access the globally set save path! Please revert to default from " "ScummVM Options" msgstr "" #: dists/android.strings.xml.cpp:44 #, fuzzy #| msgid "Virtual keyboard" msgid "Toggle virtual keyboard" msgstr "Virtuelt tastatur" #: dists/android.strings.xml.cpp:45 engines/scumm/help.cpp:82 #: engines/scumm/help.cpp:86 engines/scumm/help.cpp:88 #: engines/scumm/help.cpp:97 engines/scumm/help.cpp:101 #: engines/scumm/help.cpp:102 engines/scumm/help.cpp:103 msgid "Alt" msgstr "Alt" #: dists/android.strings.xml.cpp:48 #: backends/platform/libretro/src/libretro-options-widget.cpp:249 msgid "Done" msgstr "" #: dists/android.strings.xml.cpp:49 msgid "Mode change" msgstr "" #: dists/android.strings.xml.cpp:50 engines/titanic/metaengine.cpp:211 msgid "Shift" msgstr "" #: dists/android.strings.xml.cpp:51 engines/dragons/metaengine.cpp:152 #: engines/scumm/help.cpp:88 engines/scumm/help.cpp:91 #: engines/ultima/ultima4/metaengine.cpp:53 msgid "Enter" msgstr "Enter" #: dists/android.strings.xml.cpp:52 #, fuzzy #| msgid "Close" msgid "Close popup" msgstr "Steng" #: dists/android.strings.xml.cpp:53 msgid "" "Please select the *root* of your external (physical) SD card. This is " "required for ScummVM to access this path: " msgstr "" #: dists/android.strings.xml.cpp:54 msgid "Storage Access Framework Permissions for ScummVM were revoked!" msgstr "" #: dists/android.strings.xml.cpp:55 #, fuzzy msgid "Configuration file could not be parsed" msgstr "Kunne ikkje endre videomodus." #: dists/android.strings.xml.cpp:56 #, fuzzy msgid "Run a game" msgstr "Lagra spel:" #: dists/android.strings.xml.cpp:57 #, fuzzy #| msgid "Search in game list" msgid "Search a game" msgstr "Søk i spelliste" #: dists/android.strings.xml.cpp:58 msgid "" "No games (yet)\n" "Open ScummVM and add your games here." msgstr "" #: dists/android.strings.xml.cpp:59 #, fuzzy #| msgid "Game Options" msgid "Game icon" msgstr "Spelval" #: dists/android.strings.xml.cpp:60 #, fuzzy #| msgid "Show object labels" msgid "Shortcut label" msgstr "Syn objektmerkelappar" #: dists/android.strings.xml.cpp:61 msgid "Shortcut icon" msgstr "" #. I18N: One line summary as shown in *nix distributions #: dists/org.scummvm.scummvm.metainfo.xml.cpp:32 msgid "Interpreter for numerous adventure games and role-playing games" msgstr "" #. I18N: 1 of 3 paragraph of ScummVM description in *nix distributions #: dists/org.scummvm.scummvm.metainfo.xml.cpp:37 msgid "" "ScummVM is a program which allows you to run a wide variety of classic " "graphical point-and-click adventure games and role-playing games, provided " "you already have their data files. The clever part about this: ScummVM just " "replaces the executables shipped with the game, allowing you to play them on " "systems for which they were never designed!" msgstr "" #. I18N: 2 of 3 paragraph of ScummVM description in *nix distributions #: dists/org.scummvm.scummvm.metainfo.xml.cpp:45 msgid "" "Currently, ScummVM supports a huge library of adventures with over 4000 " "games in total. It supports many classics published by legendary studios " "like LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. and Westwood " "Studios." msgstr "" #. I18N: 3 of 3 paragraph of ScummVM description in *nix distributions #: dists/org.scummvm.scummvm.metainfo.xml.cpp:51 msgid "" "Next to ground-breaking titles like the Monkey Island series, Broken Sword, " "Myst, Blade Runner and countless other games you will find some really " "obscure adventures and truly hidden gems to explore." msgstr "" #: engines/achievements.cpp:242 msgid "Achievement unlocked!" msgstr "" #: engines/advancedDetector.cpp:245 msgid "Illegitimate game copy detected. We provide no support in such cases" msgstr "" #: engines/dialogs.cpp:68 msgid "~R~esume" msgstr "~F~ortsett" #: engines/dialogs.cpp:70 msgid "~L~oad" msgstr "~Å~pne" #: engines/dialogs.cpp:71 msgid "~S~ave" msgstr "~L~agre" #: engines/dialogs.cpp:73 msgid "~O~ptions" msgstr "~V~al" #: engines/dialogs.cpp:78 msgid "~H~elp" msgstr "~H~jelp" #: engines/dialogs.cpp:82 msgid "~A~bout" msgstr "~O~m" #: engines/dialogs.cpp:85 engines/dialogs.cpp:156 msgid "~R~eturn to Launcher" msgstr "Tilbake til Oppsta~r~tar" #: engines/dialogs.cpp:87 engines/dialogs.cpp:158 msgctxt "lowres" msgid "~R~eturn to Launcher" msgstr "Tilbake til Oppsta~r~tar" #: engines/dialogs.cpp:95 engines/engine.cpp:1048 engines/agi/saveload.cpp:766 #: engines/avalanche/parser.cpp:1918 engines/cine/various.cpp:349 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:390 #: engines/dreamweb/saveload.cpp:261 engines/glk/streams.cpp:1432 #: engines/gnap/menu.cpp:465 engines/groovie/script.cpp:858 #: engines/groovie/script.cpp:2256 engines/groovie/script.cpp:2283 #: engines/groovie/script.cpp:2324 engines/hugo/file.cpp:297 #: engines/illusions/menusystem.cpp:702 engines/kingdom/kingdom.cpp:731 #: engines/lab/savegame.cpp:242 engines/mads/nebular/dialogs_nebular.cpp:358 #: engines/mm/xeen/saves.cpp:280 engines/mtropolis/saveload.cpp:76 #: engines/nancy/state/loadsave.cpp:136 engines/neverhood/menumodule.cpp:925 #: engines/pegasus/pegasus.cpp:407 engines/prince/saveload.cpp:54 #: engines/sci/engine/guest_additions.cpp:746 engines/sci/engine/kfile.cpp:1104 #: engines/sherlock/scalpel/scalpel.cpp:1250 #: engines/sherlock/tattoo/widget_files.cpp:81 engines/startrek/saveload.cpp:42 #: engines/toltecs/menu.cpp:308 engines/toon/toon.cpp:3820 #: engines/trecision/saveload.cpp:67 engines/tsage/scenes.cpp:640 #: engines/wage/saveload.cpp:763 engines/zvision/file/save_manager.cpp:47 msgid "Save game:" msgstr "Lagra spel:" #: engines/dialogs.cpp:95 engines/engine.cpp:1048 engines/agi/saveload.cpp:766 #: engines/avalanche/parser.cpp:1918 engines/cine/various.cpp:349 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:390 #: engines/dreamweb/saveload.cpp:261 engines/glk/streams.cpp:1432 #: engines/gnap/menu.cpp:465 engines/groovie/script.cpp:853 #: engines/groovie/script.cpp:858 engines/groovie/script.cpp:2256 #: engines/groovie/script.cpp:2283 engines/groovie/script.cpp:2324 #: engines/hugo/file.cpp:297 engines/illusions/menusystem.cpp:702 #: engines/kingdom/kingdom.cpp:731 engines/lab/savegame.cpp:237 #: engines/lab/savegame.cpp:242 engines/mads/nebular/dialogs_nebular.cpp:358 #: engines/mm/xeen/saves.cpp:280 engines/mtropolis/saveload.cpp:76 #: engines/nancy/state/loadsave.cpp:108 engines/nancy/state/loadsave.cpp:136 #: engines/neverhood/menumodule.cpp:925 engines/parallaction/metaengine.cpp:157 #: engines/parallaction/saveload.cpp:208 engines/pegasus/pegasus.cpp:407 #: engines/prince/saveload.cpp:54 engines/saga/metaengine.cpp:469 #: engines/sci/engine/guest_additions.cpp:747 engines/sci/engine/kfile.cpp:1104 #: engines/sherlock/scalpel/scalpel.cpp:1250 #: engines/sherlock/tattoo/widget_files.cpp:81 engines/startrek/saveload.cpp:42 #: engines/tinsel/metaengine.cpp:323 engines/toltecs/menu.cpp:308 #: engines/toon/toon.cpp:3820 engines/trecision/saveload.cpp:67 #: engines/tsage/scenes.cpp:640 engines/wage/saveload.cpp:763 #: engines/zvision/file/save_manager.cpp:47 engines/zvision/metaengine.cpp:282 msgid "Save" msgstr "Lagre" #: engines/dialogs.cpp:125 msgid "" "Sorry, this engine does not currently provide in-game help. Please consult " "the README for basic information, and for instructions on how to obtain " "further assistance." msgstr "" "Orsak, men denne spelmotoren støtter for augeblikket ikkje hjelp i spelet. " "Vennlegst se i README-fila for grunnlegjande informasjon, og for " "instruksjonar om korleis du kan få ytterlegare hjelp." #: engines/dialogs.cpp:193 engines/ags/ags.cpp:359 #: engines/glk/magnetic/magnetic.cpp:197 engines/scumm/saveload.cpp:167 #, fuzzy #| msgid "This game does not support loading games from the launcher." msgid "This game does not support saving from the menu. Use in-game interface" msgstr "Dette spelet støttar ikkje åpning av lagra spel frå oppstartaren." #: engines/dialogs.cpp:202 msgid "This game cannot be saved at this time. Please try again later" msgstr "" #: engines/dialogs.cpp:221 engines/pegasus/pegasus.cpp:418 #, fuzzy, c-format msgid "" "Failed to save game (%s)! Please consult the README for basic information, " "and for instructions on how to obtain further assistance." msgstr "" "Speltilstandslagring feila (%s)!. Vennligst sjå i README-fila for " "grunnlegjande informasjon, og for instruskjonar om korleis du kan få " "ytterlegare hjelp." #: engines/dialogs.cpp:234 engines/ags/ags.cpp:344 #: engines/glk/magnetic/magnetic.cpp:187 engines/scumm/saveload.cpp:99 #, fuzzy #| msgid "This game does not support loading games from the launcher." msgid "This game does not support loading from the menu. Use in-game interface" msgstr "Dette spelet støttar ikkje åpning av lagra spel frå oppstartaren." #: engines/dialogs.cpp:243 msgid "This game cannot be loaded at this time. Please try again later" msgstr "" #: engines/dialogs.cpp:392 msgid "~O~K" msgstr "~O~K" #: engines/dialogs.cpp:393 msgid "~C~ancel" msgstr "~A~vbryt" #: engines/engine.cpp:372 #, fuzzy, c-format msgid "Could not switch to resolution '%dx%d'." msgstr "Kunne ikkje veksle til videomodus: '" #: engines/engine.cpp:381 msgid "Could not initialize color format." msgstr "Høgkvalitetslyd (treigare) (omstart)." #: engines/engine.cpp:390 #, fuzzy, c-format msgid "Could not switch to video mode '%s'." msgstr "Kunne ikkje veksle til videomodus: '" #: engines/engine.cpp:398 #, fuzzy, c-format msgid "Could not switch to stretch mode '%s'." msgstr "Kunne ikkje veksle til videomodus: '" #: engines/engine.cpp:405 msgid "Could not apply aspect ratio setting." msgstr "Kunne ikkje slå på aspekt-korrigering." #: engines/engine.cpp:410 msgid "Could not apply fullscreen setting." msgstr "Kunne ikkje aktiver fullskjermsinnstilling." #: engines/engine.cpp:415 #, fuzzy msgid "Could not apply filtering setting." msgstr "Kunne ikkje aktiver fullskjermsinnstilling." #: engines/engine.cpp:420 #, fuzzy msgid "Could not apply shader setting." msgstr "Kunne ikkje aktiver fullskjermsinnstilling." #: engines/engine.cpp:536 #, fuzzy msgid "Error" msgstr "Ingen feil" #: engines/engine.cpp:599 #, fuzzy msgid "" "You appear to be playing this game directly\n" "from the CD. This is known to cause problems,\n" "and it is therefore recommended that you copy\n" "the data files to your hard disk instead.\n" "See the documentation (CD audio) for details." msgstr "" "Det ser ut til at du speler dette spelet rett frå\n" "CD. Dette er kjend for å skape problemar,\n" "og det er derfor tilråda at du kopierar\n" "datafilane til harddisken din istaden. \n" "Sjå README-fila for detaljar." #: engines/engine.cpp:622 msgid "" "This game has audio tracks on its CD. These\n" "tracks need to be ripped from the CD using\n" "an appropriate CD audio extracting tool in\n" "order to listen to the game's music.\n" "See the documentation (CD audio) for details." msgstr "" #: engines/engine.cpp:650 #, fuzzy msgid "Skip autosave" msgstr "Autolagre:" #: engines/engine.cpp:652 #, c-format msgid "" "WARNING: The autosave slot contains a saved game named %S, and an autosave " "is pending.\n" "Please move this saved game to a new slot, or delete it if it's no longer " "needed.\n" "Alternatively, you can skip the autosave (will prompt again in 5 minutes)." msgstr "" #: engines/engine.cpp:662 msgid "ERROR: Could not copy the savegame to a new slot" msgstr "" #: engines/engine.cpp:689 engines/savestate.cpp:98 #: backends/platform/ios7/ios7_osys_main.cpp:260 engines/mm/xeen/saves.cpp:293 #: engines/sky/metaengine.cpp:218 #, fuzzy msgid "Autosave" msgstr "Autolagre:" #: engines/engine.cpp:697 #, fuzzy msgid "Error occurred making autosave" msgstr "Feil under køyring av spel:" #: engines/engine.cpp:780 #, fuzzy, c-format msgid "" "Failed to load saved game (%s)! Please consult the README for basic " "information, and for instructions on how to obtain further assistance." msgstr "" "Speltilstandslasting feila (%s)!. Vennligst sjå i README-fila for " "grunnlegjande informasjon, og for instruskjonar om korleis du kan få " "ytterlegare hjelp." #: engines/engine.cpp:804 msgid "WARNING: " msgstr "" #: engines/engine.cpp:804 #, fuzzy msgid " Shall we still run the game?" msgstr "Full speltittel" #: engines/engine.cpp:805 msgid "" "WARNING: The game you are about to start is not yet fully supported by " "ScummVM. As such, it is likely to be unstable, and any saved game you make " "might not work in future versions of ScummVM." msgstr "" "ÅTVARING: Spelet du forsøker å starte er ikkje fullt ut støtta av ScummVM " "ennå. Derfor er det sannsynleg at det er ustabilt, og det er mogleg at lagra " "spel ikkje vil fungere med fremtidige versjonar av ScummVM." #: engines/engine.cpp:808 engines/engine.cpp:833 #: engines/wintermute/wintermute.cpp:174 msgid "Start anyway" msgstr "Start allikevel" #: engines/engine.cpp:827 #, fuzzy, c-format #| msgid "" #| "WARNING: The game you are about to start is not yet fully supported by " #| "ScummVM. As such, it is likely to be unstable, and any saved game you " #| "make might not work in future versions of ScummVM." msgid "" "WARNING: the game you are about to start contains the add-on \"%s\" which is " "not yet fully supported by ScummVM. As such, it is likely to be unstable, " "and any saved game you make might not work in future versions of ScummVM." msgstr "" "ÅTVARING: Spelet du forsøker å starte er ikkje fullt ut støtta av ScummVM " "ennå. Derfor er det sannsynleg at det er ustabilt, og det er mogleg at lagra " "spel ikkje vil fungere med fremtidige versjonar av ScummVM." #: engines/engine.cpp:852 #, c-format msgid "" "The game \"%s\" you are trying to add is an add-on for \"%s\" that cannot be " "run independently. Please copy the add-on contents into a subdirectory of " "the base game, and start the base game itself." msgstr "" #: engines/engine.cpp:869 #, fuzzy msgid "This game is not supported." msgstr "Spel ID ikkje støtta" #: engines/engine.cpp:869 #, fuzzy msgid "" "This game is not supported for the following reason:\n" "\n" msgstr "Dette spelet støttar ikkje åpning av lagra spel frå oppstartaren." #: engines/engine.cpp:1015 msgid "Loading game is currently unavailable" msgstr "" #: engines/engine.cpp:1044 msgid "Saving game is currently unavailable" msgstr "" #: engines/engine.cpp:1213 #, c-format msgid "" "The directory '%s' looks like an add-on for the game '%s', but ScummVM could " "not find any matching add-on in it." msgstr "" #: engines/engine.cpp:1241 #, c-format msgid "Directory '%s' matches several add-ons, please pick one." msgstr "" #: engines/game.cpp:199 #, c-format msgid "" "The game in '%s' seems to be an unknown game variant.\n" "\n" "Please report the following data to the ScummVM team at %s along with the " "name of the game you tried to add and its version, language, etc.:" msgstr "" #: engines/game.cpp:203 #, c-format msgid "Matched game IDs for the %s engine:" msgstr "" #: engines/metaengine.cpp:39 #, fuzzy #| msgid "Game id not supported" msgid "Game not implemented" msgstr "Spel ID ikkje støtta" #: engines/metaengine.cpp:75 engines/saga/metaengine.cpp:267 msgid "Default game keymap" msgstr "" #: engines/metaengine.cpp:82 engines/agos/metaengine.cpp:158 #: engines/asylum/metaengine.cpp:159 engines/bbvs/metaengine.cpp:99 #: engines/cge/metaengine.cpp:203 engines/cge2/metaengine.cpp:216 #: engines/cine/metaengine.cpp:277 engines/composer/metaengine.cpp:114 #: engines/cruise/metaengine.cpp:173 engines/draci/metaengine.cpp:200 #: engines/groovie/metaengine.cpp:205 engines/hdb/metaengine.cpp:207 #: engines/hopkins/metaengine.cpp:211 engines/hugo/metaengine.cpp:134 #: engines/illusions/metaengine.cpp:94 engines/kyra/engine/eobcommon.cpp:369 #: engines/kyra/engine/lol.cpp:502 engines/lure/metaengine.cpp:177 #: engines/made/metaengine.cpp:137 engines/mads/metaengine.cpp:280 #: engines/mtropolis/metaengine.cpp:161 engines/nancy/input.cpp:181 #: engines/parallaction/metaengine.cpp:138 engines/saga/metaengine.cpp:278 #: engines/sludge/keymapper_tables.h:561 engines/sludge/keymapper_tables.h:580 #: engines/stark/metaengine.cpp:189 engines/sword1/metaengine.cpp:271 #: engines/tinsel/metaengine.cpp:246 engines/toon/metaengine.cpp:86 #: engines/touche/metaengine.cpp:122 engines/trecision/metaengine.cpp:125 #: engines/tsage/metaengine.cpp:178 engines/tucker/metaengine.cpp:172 #: engines/ultima/ultima0/metaengine.cpp:180 #: engines/ultima/ultima4/metaengine.cpp:227 #: engines/ultima/nuvie/metaengine.cpp:238 #: engines/ultima/ultima8/metaengine.cpp:139 engines/vcruise/metaengine.cpp:158 #: engines/wintermute/keymapper_tables.h:42 engines/zvision/metaengine.cpp:203 #, fuzzy #| msgid "Left Click" msgid "Left click" msgstr "Venstreklikk" #: engines/metaengine.cpp:88 engines/mtropolis/metaengine.cpp:173 #: engines/saga/metaengine.cpp:284 engines/wintermute/keymapper_tables.h:256 #: engines/wintermute/keymapper_tables.h:300 #: engines/wintermute/keymapper_tables.h:2166 #, fuzzy #| msgid "Middle Click" msgid "Middle click" msgstr "Midtklikk" #: engines/metaengine.cpp:93 engines/agos/metaengine.cpp:164 #: engines/asylum/metaengine.cpp:165 engines/bbvs/metaengine.cpp:105 #: engines/cge/metaengine.cpp:209 engines/cge2/metaengine.cpp:222 #: engines/cine/metaengine.cpp:283 engines/composer/metaengine.cpp:120 #: engines/cruise/metaengine.cpp:179 engines/draci/metaengine.cpp:206 #: engines/groovie/metaengine.cpp:211 engines/hopkins/metaengine.cpp:217 #: engines/hugo/metaengine.cpp:141 engines/illusions/metaengine.cpp:101 #: engines/kyra/engine/eobcommon.cpp:370 engines/kyra/engine/lol.cpp:503 #: engines/lure/metaengine.cpp:183 engines/made/metaengine.cpp:144 #: engines/mads/metaengine.cpp:286 engines/mtropolis/metaengine.cpp:167 #: engines/nancy/input.cpp:188 engines/parallaction/metaengine.cpp:144 #: engines/saga/metaengine.cpp:289 engines/sludge/keymapper_tables.h:567 #: engines/sludge/keymapper_tables.h:586 engines/stark/metaengine.cpp:195 #: engines/sword1/metaengine.cpp:277 engines/tinsel/metaengine.cpp:252 #: engines/toon/metaengine.cpp:92 engines/touche/metaengine.cpp:128 #: engines/trecision/metaengine.cpp:131 engines/tsage/metaengine.cpp:184 #: engines/tucker/metaengine.cpp:178 engines/ultima/ultima0/metaengine.cpp:186 #: engines/ultima/ultima4/metaengine.cpp:233 #: engines/ultima/nuvie/metaengine.cpp:244 #: engines/ultima/ultima8/metaengine.cpp:145 #: engines/wintermute/keymapper_tables.h:48 engines/zvision/metaengine.cpp:209 msgid "Right click" msgstr "Høgreklikk" #. I18N: Action in In Cold Blood #: engines/metaengine.cpp:99 engines/agos/metaengine.cpp:178 #: engines/buried/metaengine.cpp:167 engines/crab/input/input.cpp:261 #: engines/cruise/metaengine.cpp:217 engines/dm/metaengine.cpp:180 #: engines/grim/grim.cpp:550 engines/hdb/metaengine.cpp:258 #: engines/hypno/metaengine.cpp:186 engines/hypno/metaengine.cpp:369 #: engines/icb/icb.cpp:137 engines/icb/icb.cpp:203 engines/mohawk/myst.cpp:595 #: engines/mohawk/riven.cpp:876 engines/ngi/metaengine.cpp:136 #: engines/sky/metaengine.cpp:126 engines/sludge/keymapper_tables.h:52 #: engines/sludge/keymapper_tables.h:125 engines/sludge/keymapper_tables.h:187 #: engines/sludge/keymapper_tables.h:243 engines/sludge/keymapper_tables.h:262 #: engines/sludge/keymapper_tables.h:459 engines/sludge/keymapper_tables.h:490 #: engines/supernova/metaengine.cpp:262 engines/sword25/metaengine.cpp:124 #: engines/tucker/metaengine.cpp:184 engines/twine/metaengine.cpp:223 #: engines/wintermute/keymapper_tables.h:1608 msgid "Pause" msgstr "Pause" #: engines/metaengine.cpp:105 engines/parallaction/metaengine.cpp:163 #: engines/ultima/ultima8/metaengine.cpp:48 #, fuzzy msgid "Game menu" msgstr "Spelmeny" #. I18N: Skipping cutscene plaback #. I18N: Skipping cutscene playback #: engines/metaengine.cpp:112 engines/access/metaengine.cpp:208 #: engines/composer/metaengine.cpp:126 engines/drascula/metaengine.cpp:224 #: engines/efh/metaengine.cpp:379 engines/freescape/movement.cpp:87 #: engines/grim/grim.cpp:533 engines/grim/grim.cpp:633 #: engines/illusions/metaengine.cpp:142 engines/made/metaengine.cpp:151 #: engines/mohawk/myst.cpp:566 engines/mohawk/riven.cpp:847 #: engines/prince/metaengine.cpp:269 engines/sherlock/metaengine.cpp:384 #: engines/wintermute/keymapper_tables.h:220 #: engines/wintermute/keymapper_tables.h:1092 #: engines/wintermute/keymapper_tables.h:1276 #: engines/wintermute/keymapper_tables.h:1601 #: engines/wintermute/keymapper_tables.h:1716 #: engines/wintermute/keymapper_tables.h:2110 msgid "Skip" msgstr "Hopp over" #: engines/metaengine.cpp:119 engines/sky/metaengine.cpp:121 #: engines/supernova/metaengine.cpp:315 msgid "Skip line" msgstr "Hopp over linje" #: engines/metaengine.cpp:126 msgid "Predictive input dialog" msgstr "" #. I18N: This keymap works within the KIA Save Game screen #. and allows confirming popup dialog prompts (eg. for save game deletion or overwriting) #. and also submitting a new save game name, or choosing an existing save game for overwriting. #: engines/metaengine.cpp:131 engines/bladerunner/metaengine.cpp:273 #: engines/griffon/metaengine.cpp:115 engines/grim/grim.cpp:539 #: engines/grim/grim.cpp:639 engines/sky/metaengine.cpp:101 #: engines/wintermute/keymapper_tables.h:54 msgid "Confirm" msgstr "" #: engines/metaengine.cpp:434 #, fuzzy msgid "Autosave on" msgstr "Autolagre:" #: engines/metaengine.cpp:434 #, fuzzy msgid "Autosave off" msgstr "Autolagre:" #: graphics/renderer.cpp:33 backends/graphics/opengl/opengl-graphics.cpp:198 msgid "OpenGL" msgstr "OpenGL" #: graphics/renderer.cpp:36 msgid "OpenGL with shaders" msgstr "" #: graphics/renderer.cpp:44 msgctxt "lowres" msgid "OpenGL with shaders" msgstr "" #: audio/adlib.cpp:2301 #, fuzzy msgid "AdLib emulator" msgstr "AdLib emulator:" #: audio/fmopl.cpp:82 msgid "MAME OPL emulator" msgstr "MAME OPL emulator" #: audio/fmopl.cpp:84 msgid "DOSBox OPL emulator" msgstr "DOSBox OPL emulator" #: audio/fmopl.cpp:87 msgid "Nuked OPL emulator" msgstr "Nuked OPL emulator" #: audio/fmopl.cpp:90 msgid "ALSA Direct FM" msgstr "ALSA Direct FM" #: audio/fmopl.cpp:93 msgid "OPL2LPT" msgstr "OPL2LPT" #: audio/fmopl.cpp:94 msgid "OPL3LPT" msgstr "" #: audio/fmopl.cpp:97 msgid "RetroWave OPL3" msgstr "" #: audio/mididrv.cpp:232 #, c-format msgid "" "The selected audio device '%s' was not found (e.g. might be turned off or " "disconnected)." msgstr "" "Den valde lydeininga '%s' vart ikkje funne (t.d. kan den vere avslått eller " "fråkopla)." #: audio/mididrv.cpp:233 audio/mididrv.cpp:247 audio/mididrv.cpp:285 #: audio/mididrv.cpp:302 msgid "Attempting to fall back to the next available device..." msgstr "Prøver å nytte den neste tilgjengelege eininga..." #: audio/mididrv.cpp:246 #, c-format msgid "" "The selected audio device '%s' cannot be used. See log file for more " "information." msgstr "" "Den foretrukne lydeininga '%s' kan ikkje nyttast. Sjå loggfila for meir " "informasjon." #: audio/mididrv.cpp:284 #, c-format msgid "" "The preferred audio device '%s' was not found (e.g. might be turned off or " "disconnected)." msgstr "" "Den foretrukne lydeininga '%s' vart ikkje funne (t.d. kan den vere avslått " "eller fråkopla)." #: audio/mididrv.cpp:301 #, c-format msgid "" "The preferred audio device '%s' cannot be used. See log file for more " "information." msgstr "" "Den foretrukne lydeininga '%s' kan ikkje nyttast. Sjå loggfila for meir " "informasjon." #: audio/mididrv.cpp:469 msgid "Starting MIDI dump" msgstr "" #: audio/mods/paula.cpp:314 #, fuzzy msgid "Amiga Audio emulator" msgstr "Amiga Lydemulator" #: audio/null.cpp:27 msgid "No music" msgstr "Ingen musikk" #: audio/softsynth/appleiigs.cpp:34 #, fuzzy msgid "Apple II GS emulator (NOT IMPLEMENTED)" msgstr "Apple II GS Emulator (IKKJE IMPLEMENTERT)" #: audio/softsynth/cms.cpp:372 #, fuzzy msgid "Creative Music System emulator" msgstr "Creative Music System Emulator" #: audio/softsynth/fluidsynth.cpp:351 msgid "" "FluidSynth requires a 'soundfont' setting. Please specify it in ScummVM GUI " "on MIDI tab. Music is off." msgstr "" #: audio/softsynth/fluidsynth.cpp:501 #, c-format msgid "FluidSynth: Failed loading custom SoundFont '%s'. Music is off." msgstr "" #: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:31 msgid "FM-Towns Audio" msgstr "FM-Towns Lyd" #: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:56 msgid "PC-98 Audio" msgstr "PC-98 Lyd" #: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:81 #, fuzzy msgid "SegaCD Audio" msgstr "Nytt CD-lyd" #: audio/softsynth/mt32.cpp:168 msgid "Initializing MT-32 Emulator" msgstr "Initialiserar MT-32 Emulator" #: audio/softsynth/mt32.cpp:441 #, fuzzy msgid "MT-32 emulator" msgstr "MT-32 Emulator" #: audio/softsynth/pcspk.cpp:250 #, fuzzy msgid "PC Speaker emulator" msgstr "PC Speaker Emulator" #: audio/softsynth/pcspk.cpp:269 #, fuzzy msgid "IBM PCjr emulator" msgstr "IBM PCjr Emulator" #: audio/softsynth/sid.cpp:1466 #, fuzzy msgid "C64 Audio emulator" msgstr "C64 Lydemulator" #: backends/cloud/cloudmanager.cpp:156 msgid "" msgstr "" #: backends/cloud/storage.cpp:246 #, fuzzy msgid "Saved games sync was cancelled." msgstr "Søk fullført!" #: backends/cloud/storage.cpp:248 msgid "" "Saved games sync failed.\n" "Check your Internet connection." msgstr "" #: backends/cloud/storage.cpp:352 #, c-format msgid "" "Download complete.\n" "Failed to download %u files." msgstr "" #: backends/cloud/storage.cpp:354 #, fuzzy msgid "Download complete." msgstr "Søk fullført!" #: backends/cloud/storage.cpp:364 #, fuzzy msgid "Download failed." msgstr "Last fil:" #: backends/events/default/default-events.cpp:193 #, fuzzy msgid "" "Do you really want to return to the Launcher?\n" "Any unsaved progress will be lost." msgstr " Er du sikker på at du vil avslutte? " #: backends/events/default/default-events.cpp:217 #, fuzzy msgid "" "Do you really want to quit?\n" "Any unsaved progress will be lost." msgstr " Er du sikker på at du vil avslutte? " #: backends/events/default/default-events.cpp:332 #, fuzzy msgid "Global" msgstr " (Global)" #: backends/events/default/default-events.cpp:335 #: engines/twine/metaengine.cpp:302 #, fuzzy msgid "Global Main Menu" msgstr "Globalmeny" #: backends/events/default/default-events.cpp:345 msgid "Display keyboard" msgstr "Syn Tastatur" #: backends/events/default/default-events.cpp:352 #: engines/ngi/metaengine.cpp:149 #, fuzzy msgid "Toggle mute" msgstr "Veksle muslåsing" #: backends/events/default/default-events.cpp:380 #, fuzzy msgid "Open Debugger" msgstr "Debugger" #: backends/events/maemosdl/maemosdl-events.cpp:100 msgid "Clicking Enabled" msgstr "Klikking aktivert" #: backends/events/maemosdl/maemosdl-events.cpp:100 msgid "Clicking Disabled" msgstr "Klikking Deaktivert" #: backends/events/openpandora/op-events.cpp:156 msgid "Touchscreen 'Tap Mode' - Left Click" msgstr "Touchscreen 'Tap Mode' - Venstreklikk" #: backends/events/openpandora/op-events.cpp:158 msgid "Touchscreen 'Tap Mode' - Right Click" msgstr "Touchscreen 'Tap Mode' - Høgreklikk" #: backends/events/openpandora/op-events.cpp:160 #, fuzzy msgid "Touchscreen 'Tap Mode' - Hover (No Click)" msgstr "Touchscreen 'Tap Mode' - Venstreklikk" #: backends/events/openpandora/op-events.cpp:162 #, fuzzy msgid "Touchscreen 'Tap Mode' - Hover (DPad Clicks)" msgstr "Touchscreen 'Tap Mode' - Venstreklikk" #. I18N: This is displayed in the file browser to let the user choose a new folder for Android Storage Attached Framework #: backends/fs/android/android-saf-fs.cpp:804 #: backends/fs/android/android-saf-fs.cpp:808 msgid "Add a new folder" msgstr "" #. I18N: This may be displayed in the Android UI used to add a Storage Attach Framework authorization #: backends/fs/android/android-saf-fs.cpp:924 #, fuzzy msgid "Choose a new folder" msgstr "Vel fil for lasting" #: backends/graphics/atari/atari-graphics.cpp:1058 #: backends/graphics/sdl/sdl-graphics.cpp:515 engines/scumm/help.cpp:103 #, fuzzy msgid "Toggle aspect ratio correction" msgstr "Veksle aspekt-korrigering" #: backends/graphics/opengl/opengl-graphics.cpp:315 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:127 #: engines/twine/metaengine.cpp:312 #, fuzzy msgid "Center" msgstr "Enter" #: backends/graphics/opengl/opengl-graphics.cpp:316 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:128 msgid "Pixel-perfect scaling" msgstr "" #: backends/graphics/opengl/opengl-graphics.cpp:317 msgid "Even pixels scaling" msgstr "" #: backends/graphics/opengl/opengl-graphics.cpp:318 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:129 msgid "Fit to window" msgstr "" #: backends/graphics/opengl/opengl-graphics.cpp:319 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:130 msgid "Stretch to window" msgstr "" #: backends/graphics/opengl/opengl-graphics.cpp:320 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:131 msgid "Fit to window (4:3)" msgstr "" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:961 #, c-format msgid "Resolution: %dx%d" msgstr "" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:1005 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2882 msgid "Active graphics filter:" msgstr "Aktivt grafikkfilter:" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:1026 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2916 msgid "Enabled aspect ratio correction" msgstr "Aspekt-korrigering aktivert" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:1028 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2922 msgid "Disabled aspect ratio correction" msgstr "Aspekt-korrigering ikkje aktivert" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:1041 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2938 #, fuzzy msgid "Filtering enabled" msgstr "Klikking aktivert" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:1043 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2940 #, fuzzy msgid "Filtering disabled" msgstr "Klikking Deaktivert" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:1069 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2967 #, fuzzy msgid "Stretch mode" msgstr "Heliummodus" #: backends/graphics/riscossdl/riscossdl-graphics.cpp:30 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:121 msgid "SDL Surface" msgstr "" #: backends/graphics/riscossdl/riscossdl-graphics.cpp:31 msgid "SDL Surface (forced 8bpp mode)" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:421 #, fuzzy, c-format msgid "Saved screenshot '%s'" msgstr "Bytt karakter" #: backends/graphics/sdl/sdl-graphics.cpp:436 #, fuzzy msgid "Could not save screenshot" msgstr "Bytt karakter" #: backends/graphics/sdl/sdl-graphics.cpp:481 msgid "Windowed mode" msgstr "Vindusmodus" #: backends/graphics/sdl/sdl-graphics.cpp:492 engines/scumm/help.cpp:88 msgid "Toggle fullscreen" msgstr "Veksle fullskjerm" #: backends/graphics/sdl/sdl-graphics.cpp:499 engines/scumm/help.cpp:100 #: engines/wintermute/keymapper_tables.h:960 msgid "Toggle mouse capture" msgstr "Veksle muslåsing" #: backends/graphics/sdl/sdl-graphics.cpp:504 msgid "Toggle resizable window" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:509 engines/stark/metaengine.cpp:240 #: engines/wintermute/keymapper_tables.h:646 #: engines/wintermute/keymapper_tables.h:695 #: engines/wintermute/keymapper_tables.h:1098 #: engines/wintermute/keymapper_tables.h:1340 #: engines/wintermute/keymapper_tables.h:1479 #: engines/wintermute/keymapper_tables.h:1639 #: engines/wintermute/keymapper_tables.h:1844 #: engines/wintermute/keymapper_tables.h:1862 #: engines/wintermute/keymapper_tables.h:1895 #, fuzzy msgid "Save screenshot" msgstr "Bytt karakter" #: backends/graphics/sdl/sdl-graphics.cpp:522 msgid "Toggle linear filtered scaling" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:529 #, fuzzy msgid "Cycle through stretch modes" msgstr "Kunne ikkje veksle til videomodus: '" #: backends/graphics/sdl/sdl-graphics.cpp:535 #, fuzzy msgid "Increase the scale factor" msgstr "Øk/Minsk skaleringsfaktor" #: backends/graphics/sdl/sdl-graphics.cpp:541 #, fuzzy msgid "Decrease the scale factor" msgstr "Øk/Minsk skaleringsfaktor" #: backends/graphics/sdl/sdl-graphics.cpp:548 #, fuzzy msgid "Switch to the next scaler" msgstr "Bytt til spel" #: backends/graphics/sdl/sdl-graphics.cpp:553 msgid "Switch to the previous scaler" msgstr "" #: backends/keymapper/hardware-input.cpp:244 #, fuzzy msgid "Left mouse button" msgstr "Simuler venstre musknapp" #: backends/keymapper/hardware-input.cpp:245 #, fuzzy msgid "Right mouse button" msgstr "Simuler høgre musknapp" #: backends/keymapper/hardware-input.cpp:246 #, fuzzy msgid "Middle mouse button" msgstr "Simuler venstre musknapp" #: backends/keymapper/hardware-input.cpp:247 msgid "Mouse wheel up" msgstr "" #: backends/keymapper/hardware-input.cpp:248 #, fuzzy msgid "Mouse wheel down" msgstr "Skli til Høyre" #: backends/keymapper/hardware-input.cpp:249 #, fuzzy msgid "X1 mouse button" msgstr "Simuler venstre musknapp" #: backends/keymapper/hardware-input.cpp:250 #, fuzzy msgid "X2 mouse button" msgstr "Simuler venstre musknapp" #: backends/keymapper/hardware-input.cpp:255 #, fuzzy msgid "Joy A" msgstr "Beveg Bakover" #: backends/keymapper/hardware-input.cpp:256 #, fuzzy msgid "Joy B" msgstr "Beveg Bakover" #: backends/keymapper/hardware-input.cpp:257 #, fuzzy msgid "Joy X" msgstr "Beveg Bakover" #: backends/keymapper/hardware-input.cpp:258 #, fuzzy msgid "Joy Y" msgstr "Beveg Bakover" #: backends/keymapper/hardware-input.cpp:259 #, fuzzy msgid "Joy back" msgstr "Beveg Bakover" #: backends/keymapper/hardware-input.cpp:260 msgid "Joy guide" msgstr "" #: backends/keymapper/hardware-input.cpp:261 #, fuzzy msgid "Joy start" msgstr "~S~tart" #: backends/keymapper/hardware-input.cpp:262 #, fuzzy msgid "Left stick" msgstr "Venstreklikk" #: backends/keymapper/hardware-input.cpp:263 #, fuzzy msgid "Right stick" msgstr "Høgreklikk" #: backends/keymapper/hardware-input.cpp:264 engines/dragons/metaengine.cpp:206 #, fuzzy msgid "Left shoulder" msgstr "Vel eit tema" #: backends/keymapper/hardware-input.cpp:265 engines/dragons/metaengine.cpp:212 msgid "Right shoulder" msgstr "" #: backends/keymapper/hardware-input.cpp:266 #, fuzzy msgid "D-pad up" msgstr "Skli til Venstre" #: backends/keymapper/hardware-input.cpp:267 #, fuzzy msgid "D-pad down" msgstr "Ned" #: backends/keymapper/hardware-input.cpp:268 #, fuzzy msgid "D-pad left" msgstr "Skli til Venstre" #: backends/keymapper/hardware-input.cpp:269 #, fuzzy msgid "D-pad right" msgstr "Skli til Høyre" #: backends/keymapper/hardware-input.cpp:270 #, fuzzy msgid "D-pad center" msgstr "Skli til Venstre" #: backends/keymapper/hardware-input.cpp:275 #, fuzzy msgid "Left trigger" msgstr "Venstreklikk" #: backends/keymapper/hardware-input.cpp:276 #, fuzzy msgid "Right trigger" msgstr "Høgreklikk" #: backends/keymapper/hardware-input.cpp:277 #, fuzzy msgid "Left stick X" msgstr "Venstreklikk" #: backends/keymapper/hardware-input.cpp:278 #, fuzzy msgid "Left stick Y" msgstr "Venstreklikk" #: backends/keymapper/hardware-input.cpp:279 #, fuzzy msgid "Right stick X" msgstr "Høgreklikk" #: backends/keymapper/hardware-input.cpp:280 #, fuzzy msgid "Right stick Y" msgstr "Høgreklikk" #: backends/keymapper/hardware-input.cpp:281 msgid "Hat X" msgstr "" #: backends/keymapper/hardware-input.cpp:282 msgid "Hat Y" msgstr "" #: backends/keymapper/remap-widget.cpp:298 #: backends/keymapper/remap-widget.cpp:328 msgid "Reset to defaults" msgstr "" #: backends/keymapper/remap-widget.cpp:299 msgid "Clear mapping" msgstr "" #: backends/keymapper/virtual-mouse.cpp:156 #, fuzzy msgid "Virtual mouse up" msgstr "Skli til Høyre" #: backends/keymapper/virtual-mouse.cpp:161 #, fuzzy msgid "Virtual mouse down" msgstr "Skli til Høyre" #: backends/keymapper/virtual-mouse.cpp:166 #, fuzzy msgid "Virtual mouse left" msgstr "Skli til Høyre" #: backends/keymapper/virtual-mouse.cpp:171 #, fuzzy msgid "Virtual mouse right" msgstr "Skli til Høyre" #: backends/keymapper/virtual-mouse.cpp:176 msgid "Slow down virtual mouse" msgstr "" #: backends/midi/windows.cpp:168 msgid "Windows MIDI" msgstr "Windows MIDI" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:58 #, fuzzy msgid "Can't create directory here!" msgstr "Stien er ikkje ei mappe" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:64 #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:72 #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:79 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:41 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:47 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:55 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:62 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:41 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:47 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:55 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:62 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:133 #, fuzzy msgid "Invalid path!" msgstr "Ugyldig sti" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:83 #, fuzzy msgid "Parent directory doesn't exists!" msgstr "Stien eksisterar ikkje" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:87 #, fuzzy msgid "Can't create a directory within a file!" msgstr "Stien er ikkje ei mappe" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:95 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:137 msgid "There is a file with that name in the parent directory!" msgstr "" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:101 #, fuzzy msgid "Failed to create the directory!" msgstr "Klarte ikkje slette fil." #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:108 #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:117 #, fuzzy msgid "Directory created successfully!" msgstr "DVD-montering fullført" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:119 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:200 #, fuzzy msgid "Back to parent directory" msgstr "Stien er ikkje ei mappe" #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:66 #, fuzzy msgid "The file doesn't exist!" msgstr "Stien eksisterar ikkje" #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:70 #, fuzzy msgid "Can't download a directory!" msgstr "Stien er ikkje ei mappe" #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:75 #, fuzzy msgid "Failed to read the file!" msgstr "Klarte ikkje slette fil." #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:58 msgid "" "The page is not available without the resources. Make sure file wwwroot.zip " "from ScummVM distribution is available in 'themepath'." msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:66 #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:67 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:219 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:220 #, fuzzy msgid "Create directory" msgstr "Stien er ikkje ei mappe" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:68 #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:69 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:223 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:224 #, fuzzy msgid "Upload files" msgstr "Last fil" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:70 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:225 #, fuzzy msgid "Type new directory name:" msgstr "Stien er ikkje ei mappe" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:71 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:226 #, fuzzy msgid "Select a file to upload:" msgstr "Vel eit spel for LASTING" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:72 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:227 #, fuzzy msgid "Or select a directory (works in Chrome only):" msgstr "Vel ei mappe for GUI-tema" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:73 msgid "Index of " msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:75 #, fuzzy msgid "Error occurred" msgstr "Feil under køyring av spel:" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:80 #: backends/networking/sdl_net/handlers/listajaxhandler.cpp:44 msgid "File system root" msgstr "" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:81 #: backends/networking/sdl_net/handlers/listajaxhandler.cpp:45 #, fuzzy msgid "Saved games" msgstr "Lagra spel:" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:116 #: backends/networking/sdl_net/handlers/listajaxhandler.cpp:82 #, fuzzy msgid "Parent directory" msgstr "Stien er ikkje ei mappe" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:214 #, fuzzy msgid "ScummVM couldn't list the directory you specified." msgstr "ScummVM kunne ikkje åpne den velde mappa!" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:228 msgid "Index of" msgstr "" #: backends/networking/sdl_net/handlers/indexpagehandler.cpp:41 msgid "This is a local webserver index page." msgstr "" #: backends/networking/sdl_net/handlers/indexpagehandler.cpp:42 msgid "Open Files manager" msgstr "" #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:66 #, fuzzy msgid "The parent directory doesn't exist!" msgstr "Stien eksisterar ikkje" #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:70 #, fuzzy msgid "Can't upload into a file!" msgstr "Stien er ikkje ei fil" #: backends/networking/sdl_net/handlerutils.cpp:204 msgid "Back to the files manager" msgstr "" #: backends/networking/sdl_net/localwebserver.cpp:129 msgid "" "Failed to start local webserver.\n" "Check whether selected port is not used by another application and try again." msgstr "" #: backends/networking/sdl_net/uploadfileclienthandler.cpp:67 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:109 msgid "Invalid request: headers are too long!" msgstr "" #: backends/networking/sdl_net/uploadfileclienthandler.cpp:151 #, fuzzy msgid "Failed to upload the file!" msgstr "Klarte ikkje slette fil." #: backends/networking/sdl_net/uploadfileclienthandler.cpp:180 msgid "No file was passed!" msgstr "" #: backends/networking/sdl_net/uploadfileclienthandler.cpp:198 #, fuzzy msgid "Uploaded successfully!" msgstr "DVD-montering fullført" #: backends/platform/3ds/options.cpp:64 msgid "Show mouse cursor" msgstr "Vis muspeikar" #: backends/platform/3ds/options.cpp:65 msgid "Snap to edges" msgstr "Hopp til kantar" #: backends/platform/3ds/options.cpp:66 msgid "Stretch to fit" msgstr "" #: backends/platform/3ds/options.cpp:68 #, fuzzy msgid "Use Screen:" msgstr "Hastighet:" #: backends/platform/3ds/options.cpp:70 msgctxt "3ds-screen" msgid "Top" msgstr "" #: backends/platform/3ds/options.cpp:71 msgctxt "3ds-screen" msgid "Bottom" msgstr "" #: backends/platform/3ds/options.cpp:72 #, fuzzy msgctxt "3ds-screen" msgid "Both" msgstr "Begge" #. I18N: Hardware key #: backends/platform/3ds/osystem-events.cpp:45 #: backends/platform/ds/osystem_ds.cpp:174 #: backends/platform/sdl/miyoo/miyoo.cpp:59 #: backends/platform/sdl/miyoo/miyoo.cpp:86 #: backends/platform/sdl/opendingux/opendingux.cpp:49 #: backends/platform/sdl/switch/switch.cpp:38 msgid "A" msgstr "" #. I18N: Hardware key #: backends/platform/3ds/osystem-events.cpp:47 #: backends/platform/ds/osystem_ds.cpp:176 #: backends/platform/sdl/miyoo/miyoo.cpp:63 #: backends/platform/sdl/miyoo/miyoo.cpp:90 #: backends/platform/sdl/opendingux/opendingux.cpp:53 #: backends/platform/sdl/switch/switch.cpp:40 msgid "X" msgstr "" #. I18N: Hardware key #: backends/platform/3ds/osystem-events.cpp:48 #: backends/platform/ds/osystem_ds.cpp:177 #: backends/platform/sdl/miyoo/miyoo.cpp:65 #: backends/platform/sdl/miyoo/miyoo.cpp:92 #: backends/platform/sdl/opendingux/opendingux.cpp:55 #: backends/platform/sdl/switch/switch.cpp:39 msgid "Y" msgstr "" #. I18N: Hardware key #. I18N: Return key #. I18N: Select party member command in Might & Magic 1 #: backends/platform/3ds/osystem-events.cpp:49 #: backends/platform/ds/osystem_ds.cpp:178 #: backends/platform/sdl/miyoo/miyoo.cpp:67 #: backends/platform/sdl/miyoo/miyoo.cpp:94 #: backends/platform/sdl/opendingux/opendingux.cpp:57 #: backends/platform/sdl/ps3/ps3.cpp:44 backends/platform/sdl/psp2/psp2.cpp:46 #: engines/bagel/metaengine.cpp:64 engines/efh/metaengine.cpp:397 #: engines/got/metaengine.cpp:76 engines/hypno/metaengine.cpp:363 #: engines/mm/mm1/metaengine.cpp:49 engines/mm/mm1/metaengine.cpp:92 #: engines/sherlock/metaengine.cpp:660 engines/sherlock/metaengine.cpp:672 #: engines/sherlock/metaengine.cpp:1014 engines/supernova/metaengine.cpp:303 #: engines/titanic/metaengine.cpp:233 engines/ultima/ultima0/metaengine.cpp:47 #, fuzzy msgid "Select" msgstr "Handling/Vel" #. I18N: Hardware key #: backends/platform/3ds/osystem-events.cpp:50 #: backends/platform/ds/osystem_ds.cpp:179 #: backends/platform/sdl/miyoo/miyoo.cpp:69 #: backends/platform/sdl/miyoo/miyoo.cpp:96 #: backends/platform/sdl/opendingux/opendingux.cpp:59 #: backends/platform/sdl/ps3/ps3.cpp:46 backends/platform/sdl/psp2/psp2.cpp:47 #: engines/sludge/keymapper_tables.h:349 #, fuzzy msgid "Start" msgstr "~S~tart" #: backends/platform/3ds/osystem-events.cpp:51 #: backends/platform/sdl/switch/switch.cpp:56 msgid "ZL" msgstr "" #: backends/platform/3ds/osystem-events.cpp:52 #: backends/platform/sdl/switch/switch.cpp:57 msgid "ZR" msgstr "" #. I18N: Hardware key #: backends/platform/3ds/osystem-events.cpp:53 #: backends/platform/ds/osystem_ds.cpp:180 #: backends/platform/sdl/miyoo/miyoo.cpp:71 #: backends/platform/sdl/miyoo/miyoo.cpp:98 #: backends/platform/sdl/opendingux/opendingux.cpp:61 #: backends/platform/sdl/psp2/psp2.cpp:48 #: backends/platform/sdl/switch/switch.cpp:46 msgid "L" msgstr "" #. I18N: Hardware key #: backends/platform/3ds/osystem-events.cpp:54 #: backends/platform/ds/osystem_ds.cpp:181 #: backends/platform/sdl/miyoo/miyoo.cpp:73 #: backends/platform/sdl/miyoo/miyoo.cpp:100 #: backends/platform/sdl/opendingux/opendingux.cpp:63 #: backends/platform/sdl/psp2/psp2.cpp:49 #: backends/platform/sdl/switch/switch.cpp:47 msgid "R" msgstr "" #: backends/platform/3ds/osystem-events.cpp:55 #: backends/platform/ds/osystem_ds.cpp:182 #: backends/platform/sdl/miyoo/miyoo.cpp:74 #: backends/platform/sdl/miyoo/miyoo.cpp:101 #: backends/platform/sdl/opendingux/opendingux.cpp:64 #: backends/platform/sdl/ps3/ps3.cpp:51 backends/platform/sdl/psp2/psp2.cpp:50 #: backends/platform/sdl/switch/switch.cpp:48 #, fuzzy msgid "D-pad Up" msgstr "Skli til Venstre" #: backends/platform/3ds/osystem-events.cpp:56 #: backends/platform/ds/osystem_ds.cpp:183 #: backends/platform/sdl/miyoo/miyoo.cpp:75 #: backends/platform/sdl/miyoo/miyoo.cpp:102 #: backends/platform/sdl/opendingux/opendingux.cpp:65 #: backends/platform/sdl/ps3/ps3.cpp:52 backends/platform/sdl/psp2/psp2.cpp:51 #: backends/platform/sdl/switch/switch.cpp:49 #, fuzzy msgid "D-pad Down" msgstr "Ned" #: backends/platform/3ds/osystem-events.cpp:57 #: backends/platform/ds/osystem_ds.cpp:184 #: backends/platform/sdl/miyoo/miyoo.cpp:76 #: backends/platform/sdl/miyoo/miyoo.cpp:103 #: backends/platform/sdl/opendingux/opendingux.cpp:66 #: backends/platform/sdl/ps3/ps3.cpp:53 backends/platform/sdl/psp2/psp2.cpp:52 #: backends/platform/sdl/switch/switch.cpp:50 #, fuzzy msgid "D-pad Left" msgstr "Skli til Venstre" #: backends/platform/3ds/osystem-events.cpp:58 #: backends/platform/ds/osystem_ds.cpp:185 #: backends/platform/sdl/miyoo/miyoo.cpp:77 #: backends/platform/sdl/miyoo/miyoo.cpp:104 #: backends/platform/sdl/opendingux/opendingux.cpp:67 #: backends/platform/sdl/ps3/ps3.cpp:54 backends/platform/sdl/psp2/psp2.cpp:53 #: backends/platform/sdl/switch/switch.cpp:51 #, fuzzy msgid "D-pad Right" msgstr "Skli til Høyre" #: backends/platform/3ds/osystem-events.cpp:63 msgid "C-Pad X" msgstr "" #: backends/platform/3ds/osystem-events.cpp:64 msgid "C-Pad Y" msgstr "" #: backends/platform/3ds/osystem-events.cpp:69 #: backends/platform/ds/osystem_ds.cpp:194 msgid "Touch" msgstr "" #: backends/platform/3ds/osystem-events.cpp:309 #, fuzzy msgid "Toggle Drag Mode" msgstr "Gørrmodus" #: backends/platform/3ds/osystem-events.cpp:314 #, fuzzy msgid "Toggle Magnify Mode" msgstr "Gørrmodus" #: backends/platform/3ds/osystem-events.cpp:349 msgid "" "Magnify Mode Off. Reactivating Drag Mode.\n" "Returning to Launcher..." msgstr "" #: backends/platform/3ds/osystem-events.cpp:351 msgid "Magnify Mode Off. Returning to Launcher..." msgstr "" #: backends/platform/3ds/osystem-events.cpp:385 #, fuzzy msgid "Hover Mode" msgstr "Gørrmodus" #: backends/platform/3ds/osystem-events.cpp:389 #, fuzzy msgid "Drag Mode" msgstr "Gørrmodus" #: backends/platform/3ds/osystem-events.cpp:391 msgid "Cannot Switch to Drag Mode while Magnify Mode is On" msgstr "" #: backends/platform/3ds/osystem-events.cpp:398 msgid "Magnify Mode cannot be activated in menus." msgstr "" #: backends/platform/3ds/osystem-events.cpp:401 msgid "" "Magnify Mode can only be activated\n" " when both screens are enabled." msgstr "" #: backends/platform/3ds/osystem-events.cpp:403 msgid "In-game resolution too small to magnify." msgstr "" #: backends/platform/3ds/osystem-events.cpp:409 msgid "Magnify Mode On. Switching to Hover Mode..." msgstr "" #: backends/platform/3ds/osystem-events.cpp:411 msgid "Magnify Mode On" msgstr "" #: backends/platform/3ds/osystem-events.cpp:418 msgid "Magnify Mode Off. Reactivating Drag Mode..." msgstr "" #: backends/platform/3ds/osystem-events.cpp:420 msgid "Magnify Mode Off" msgstr "" #: backends/platform/android/android.cpp:1076 #: backends/platform/ios7/ios7_osys_misc.mm:249 msgid "Getting help" msgstr "" #: backends/platform/android/android.cpp:1079 msgid "" "## Help, I'm lost!\n" "\n" "First, make sure you have the games and necessary game files ready. Check " "the **Where to Get the Games** section under the **General** tab. Once " "obtained, follow the steps outlined in the **Adding Games** tab to finish " "adding them on this device. Take a moment to review this process carefully, " "as some users encountered challenges here owing to recent Android changes.\n" "\n" "Need more help? Refer to our [online documentation for Android](https://" "docs.scummvm.org/en/latest/other_platforms/android.html). Got questions? " "Swing by our [support forums](https://forums.scummvm.org/viewforum.php?f=17) " "or hop on our [Discord server](https://discord.gg/4cDsMNtcpG), which " "includes an [Android support channel](https://discord.com/channels/" "581224060529148060/1135579923185139862).\n" "\n" "Oh, and heads up, many of our supported games are intentionally tricky, " "sometimes mind-bogglingly so. If you're stuck in a game, think about " "checking out a game walkthrough. Good luck!\n" msgstr "" #: backends/platform/android/android.cpp:1088 #: backends/platform/ios7/ios7_osys_misc.mm:261 #: backends/platform/ios7/ios7_osys_misc.mm:357 msgid "Touch Controls" msgstr "" #: backends/platform/android/android.cpp:1091 msgid "" "## Touch control modes\n" "The touch control mode can be changed by tapping or clicking on the " "controller icon in the upper right corner\n" "### Direct mouse \n" "\n" "The touch controls are direct. The pointer jumps to where the finger touches " "the screen (default for menus).\n" "\n" " ![Direct mouse mode](mouse.png \"Direct mouse mode\"){w=10em}\n" "\n" "### Touchpad emulation \n" "\n" "The touch controls are indirect, like on a laptop touchpad.\n" "\n" " ![Touchpad mode](touchpad.png \"Touchpad mode\"){w=10em}\n" "\n" "### Gamepad emulation \n" "\n" "Fingers must be placed on lower left and right of the screen to emulate a " "directional pad and action buttons.\n" "\n" " ![Gamepad mode](gamepad.png \"Gamepad mode\"){w=10em}\n" "\n" "To select the preferred touch mode for menus, 2D games, and 3D games, go to " "**Global Options > Backend > Choose the preferred touch mode**.\n" "\n" "## Touch actions \n" "\n" "### Two finger scroll \n" "\n" "To scroll, slide two fingers up or down the screen\n" "### Two finger tap\n" "\n" "To do a two finger tap, hold one finger down and then tap with a second " "finger.\n" "\n" "### Three finger tap\n" "\n" "To do a three finger tap, start with holding down one finger and " "progressively touch down the other two fingers, one at a time, while still " "holding down the previous fingers. Imagine you are impatiently tapping your " "fingers on a surface, but then slow down that movement so it is rhythmic, " "but not too slow.\n" "\n" "### Immersive Sticky fullscreen mode\n" "\n" "Swipe from the edge to reveal the system bars. They remain semi-transparent " "and disappear after a few seconds unless you interact with them.\n" "\n" "### Global Main Menu\n" "\n" "To open the Global Main Menu, tap on the menu icon at the top right of the " "screen.\n" "\n" " ![Menu icon](menu.png \"Menu icon\"){w=10em}\n" "\n" "## Virtual keyboard\n" "\n" "To open the virtual keyboard, long press on the controller icon at the top " "right of the screen, or tap on any editable text field. To hide the virtual " "keyboard, tap the controller icon again, or tap outside the text field.\n" "\n" "\n" " ![Keyboard icon](keyboard.png \"Keyboard icon\"){w=10em}\n" "\n" msgstr "" #: backends/platform/android/android.cpp:1147 #: backends/platform/ios7/ios7_osys_misc.mm:336 #: backends/platform/ios7/ios7_osys_misc.mm:380 #, fuzzy #| msgctxt "lowres" #| msgid "Add Game..." msgid "Adding Games" msgstr "Legg til spill..." #: backends/platform/android/android.cpp:1150 msgid "" "## Adding Games \n" "\n" "1. Select **Add Game...** from the launcher. \n" "\n" "2. Inside the ScummVM file browser, select **Go Up** until you reach the " "root folder which has the **** option. \n" "\n" " ![ScummVM file browser root](browser-root.png \"ScummVM file browser " "root\"){w=70%,maxw=50em}\n" "\n" "3. Double-tap ****. In your device's file browser, " "navigate to the folder containing all your game folders. For example, **SD " "Card > ScummVMgames**. \n" "\n" "4. Select **Use this folder**. \n" "\n" " ![OS selectable folder](fs-folder.png \"OS selectable folder\")" "{w=70%,maxw=50em}\n" "\n" "5. Select **ALLOW** to give ScummVM permission to access the folder. \n" "\n" " ![OS access permission dialog](fs-permission.png \"OS access permission\")" "{w=70%,maxw=50em}\n" "\n" "6. In the ScummVM file browser, double-tap to browse through your added " "folder. Add a game by selecting the sub-folder containing the game files, " "then tap **Choose**. \n" "\n" " ![SAF folder added](browser-folder-in-list.png \"SAF folder added\")" "{w=70%,maxw=50em}\n" "\n" "Step 2 and 3 are done only once. To add more games, repeat Steps 1 and 6. \n" "\n" "See our [Android documentation](https://docs.scummvm.org/en/latest/" "other_platforms/android.html) for more information.\n" msgstr "" #: backends/platform/android/options.cpp:137 #: backends/platform/ios7/ios7_options.mm:165 #, fuzzy msgid "Show On-screen control" msgstr "Inventar" #: backends/platform/android/options.cpp:138 msgid "Ignore safe areas in-game" msgstr "" #: backends/platform/android/options.cpp:139 #: backends/platform/ios7/ios7_options.mm:112 msgid "Choose the preferred touch mode:" msgstr "" #: backends/platform/android/options.cpp:141 #: backends/platform/android/options.cpp:172 #: backends/platform/ios7/ios7_options.mm:117 #: backends/platform/ios7/ios7_options.mm:144 #, fuzzy msgid "In menus" msgstr "Slå på Venus" #: backends/platform/android/options.cpp:143 #: backends/platform/android/options.cpp:161 #: backends/platform/android/options.cpp:162 #: backends/platform/ios7/ios7_options.mm:119 #: backends/platform/ios7/ios7_options.mm:136 #: backends/platform/ios7/ios7_options.mm:137 #: backends/platform/ios7/ios7_osys_events.cpp:344 #, fuzzy msgid "Touchpad emulation" msgstr "MT-32 Emulator" #: backends/platform/android/options.cpp:144 #: backends/platform/android/options.cpp:164 #: backends/platform/android/options.cpp:165 #: backends/platform/ios7/ios7_options.mm:120 #: backends/platform/ios7/ios7_options.mm:139 #: backends/platform/ios7/ios7_options.mm:140 #: backends/platform/ios7/ios7_osys_events.cpp:346 #, fuzzy msgid "Direct mouse" msgstr "Skli til Høyre" #: backends/platform/android/options.cpp:145 #: backends/platform/android/options.cpp:167 #: backends/platform/android/options.cpp:168 #, fuzzy msgid "Gamepad emulation" msgstr "MT-32 Emulator" #: backends/platform/android/options.cpp:151 #: backends/platform/ios7/ios7_options.mm:126 msgid "In 2D games" msgstr "" #: backends/platform/android/options.cpp:153 #: backends/platform/ios7/ios7_options.mm:128 msgid "In 3D games" msgstr "" #: backends/platform/android/options.cpp:170 #: backends/platform/ios7/ios7_options.mm:142 msgid "Select the orientation:" msgstr "" #: backends/platform/android/options.cpp:174 #: backends/platform/android/options.cpp:189 #: backends/platform/ios7/ios7_options.mm:146 #: backends/platform/ios7/ios7_options.mm:161 #, fuzzy msgid "Automatic" msgstr "Autolagre:" #: backends/platform/android/options.cpp:175 #: backends/platform/android/options.cpp:190 #: backends/platform/ios7/ios7_options.mm:147 #: backends/platform/ios7/ios7_options.mm:162 msgid "Portrait" msgstr "" #: backends/platform/android/options.cpp:176 #: backends/platform/android/options.cpp:191 #: backends/platform/ios7/ios7_options.mm:148 #: backends/platform/ios7/ios7_options.mm:163 #, fuzzy msgid "Landscape" msgstr "Escape Tast" #: backends/platform/android/options.cpp:182 #: backends/platform/ios7/ios7_options.mm:154 #, fuzzy msgid "In games" msgstr "Lagra spel:" #: backends/platform/android/options.cpp:195 msgid "Export backup" msgstr "" #: backends/platform/android/options.cpp:195 msgid "Export a backup of the configuration and save files" msgstr "" #: backends/platform/android/options.cpp:196 msgid "Import backup" msgstr "" #: backends/platform/android/options.cpp:196 msgid "Import a previously exported backup file" msgstr "" #. I18N: This button opens a list of all folders added for Android Storage Attached Framework #: backends/platform/android/options.cpp:199 msgid "Remove folder authorizations..." msgstr "" #: backends/platform/android/options.cpp:272 msgid "Select backup destination" msgstr "" #: backends/platform/android/options.cpp:280 msgid "The backup has been saved successfully." msgstr "" #: backends/platform/android/options.cpp:282 msgid "The backup has been saved successfully to the Downloads folder." msgstr "" #: backends/platform/android/options.cpp:284 #: backends/platform/android/options.cpp:317 #, fuzzy msgid "The game saves couldn't be backed up" msgstr "Kunne ikkje endre videomodus." #: backends/platform/android/options.cpp:286 #, fuzzy msgid "An error occured while saving the backup." msgstr ", feil under montering av delt ressurs" #: backends/platform/android/options.cpp:293 msgid "" "Restoring a backup will erase the current configuration and overwrite " "existing saves. Do you want to proceed?" msgstr "" #: backends/platform/android/options.cpp:298 #, fuzzy #| msgid "Select a Theme" msgid "Select backup file" msgstr "Vel eit tema" #: backends/platform/android/options.cpp:315 msgid "The backup has been restored successfully." msgstr "" #: backends/platform/android/options.cpp:319 #, fuzzy msgid "An error occured while restoring the backup." msgstr ", feil under montering av delt ressurs" #: backends/platform/android/options.cpp:572 #, fuzzy msgid "Remove" msgstr "~F~jern spel" #: backends/platform/ds/ds-graphics.cpp:283 msgid "Unscaled" msgstr "" #: backends/platform/ds/ds-graphics.cpp:284 msgid "Hardware scale (fast, but low quality)" msgstr "Maskinvareskalering (rask, men lav kvalitet)" #: backends/platform/ds/ds-graphics.cpp:285 msgid "Software scale (good quality, but slower)" msgstr "Programvareskalering (god kvalitet, men treigare)" #: backends/platform/ios7/ios7_options.mm:97 #, fuzzy msgid "Show Gamepad Controller (iOS 15 and later)" msgstr "Inventar" #: backends/platform/ios7/ios7_options.mm:98 #: backends/platform/ios7/ios7_options.mm:99 #, fuzzy msgid "Gamepad opacity" msgstr "MT-32 Emulator" #: backends/platform/ios7/ios7_options.mm:103 msgid "Directional button:" msgstr "" #: backends/platform/ios7/ios7_options.mm:105 msgid "Thumbstick" msgstr "" #: backends/platform/ios7/ios7_options.mm:106 msgid "Dpad" msgstr "" #: backends/platform/ios7/ios7_options.mm:107 msgid "Use minimal gamepad layout" msgstr "" #: backends/platform/ios7/ios7_options.mm:109 msgid "Show keyboard function bar" msgstr "" #: backends/platform/ios7/ios7_osys_misc.mm:252 msgid "" "## Help, I'm lost!\n" "\n" "First, make sure you have the games and necessary game files ready. Check " "the **Where to Get the Games** section under the **General** tab. Once " "obtained, follow the steps outlined in the **Adding Games** tab to finish " "adding them on this device.\n" "\n" "Need more help? Refer to our [online documentation for iOS](https://" "docs.scummvm.org/en/latest/other_platforms/ios.html). Got questions? Swing " "by our [support forums](https://forums.scummvm.org/viewforum.php?f=15) or " "hop on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes " "an [iOS support channel](https://discord.com/channels/" "581224060529148060/1149456560922316911).\n" "\n" "Oh, and heads up, many of our supported games are intentionally tricky, " "sometimes mind-bogglingly so. If you're stuck in a game, think about " "checking out a game walkthrough. Good luck!\n" msgstr "" #: backends/platform/ios7/ios7_osys_misc.mm:264 msgid "" "## Touch control modes\n" "The touch control mode can be changed by tapping or clicking on the " "controller icon in the upper right corner, by swiping two fingers from left " "to right, or in the global settings from the Launcher go to **Global Options " "> Backend > Choose the preferred touch mode**. It's possible to configure " "the touch mode for three situations (ScummVM menus, 2D games and 3D games).\n" "\n" "### Direct mouse \n" "\n" "The touch controls are direct. The pointer jumps to where the finger touches " "the screen (default for menus).\n" "\n" " ![Direct mouse mode](mouse.png \"Direct mouse mode\"){w=10em}\n" "\n" "### Touchpad emulation \n" "\n" "The touch controls are indirect, like on a laptop touchpad.\n" "\n" " ![Touchpad mode](touchpad.png \"Touchpad mode\"){w=10em}\n" "\n" "To select the preferred touch mode for menus, 2D games, and 3D games, go to " "**Global Options > Backend > Choose the preferred touch mode**.\n" "\n" "## Touch actions \n" "\n" "| Gesture | Action \n" "| ------------------|-------------------\n" "| `One finger tap` | Left mouse click \n" "| `Two fingers tap` | Right mouse click \n" "| `Two fingers double tap` | ESC \n" "| `One finger press & hold for >0.5s` | Left mouse button hold and drag, " "such as for selection from action wheel in Curse of Monkey Island \n" "| `Two fingers press & hold for >0.5s` | Right mouse button hold and drag, " "such as for selection from action wheel in Tony Tough \n" "| `Two fingers swipe (left to right)` | Toggles between the touch modes \n" "| `Two fingers swipe (right to left)` | Toggles virtual controller (>iOS " "15) \n" "| `Two fingers swipe (top to bottom)` | Access Global Main Menu in games \n" "| `Pinch (zoom in/out)` | Enables/disables keyboard \n" "\n" "### Virtual Gamepad \n" "\n" "Devices running iOS 15 or later can connect virtual gamepad controller by " "swiping two fingers from right to left or through **Global Options > " "Backend**. The directional button can be configured to either a thumbstick " "or a dpad.\n" "**Note** While the virtual controller is connected it is not possible to " "perform mouse clicks using tap gestures since they are disabled as long as " "the virtual controller is visible. Left mouse clicks are performed by " "pressing the A button. Tap gestures are enabled again when virtual " "controller is disconnected.\n" "\n" "### Global Main Menu\n" "\n" "To open the Global Main Menu, tap on the menu icon at the top right of the " "screen or swipe two fingers downwards.\n" "\n" " ![Menu icon](menu.png \"Menu icon\"){w=10em}\n" "\n" "## Virtual keyboard\n" "\n" "To open the virtual keyboard, long press on the controller icon at the top " "right of the screen, perform a pinch gesture (zoom out) or tap on any " "editable text field. To hide the virtual keyboard, tap the controller icon " "again, do an opposite pinch gesture (zoom in) or tap outside the text " "field.\n" "\n" "\n" " ![Keyboard icon](keyboard.png \"Keyboard icon\"){w=10em}\n" "\n" msgstr "" #: backends/platform/ios7/ios7_osys_misc.mm:314 #, fuzzy #| msgid "Virtual keyboard" msgid "External keyboard" msgstr "Virtuelt tastatur" #: backends/platform/ios7/ios7_osys_misc.mm:317 msgid "" "## Use of keyboard\n" "External keyboards are supported and from iOS 13.4 most of the special keys, " "e.g. function keys, Home and End, are mapped. \n" "For external keyboards missing the special keys, e.g. the Apple Magic " "Keyboard for iPads, the special keys can be triggered using the following " "key combinations: \n" "\n" "\n" "| Key combination | Action \n" "| ------------------|-------------------\n" "| `CMD + 1` | F1 \n" "| `CMD + 2` | F2 \n" "| `...` | ... \n" "| `CMD + 0` | F10 \n" "| `CMD + SHIFT + 1` | F11 \n" "| `CMD + SHIFT + 2` | F12 \n" "| `CMD + UP` | PAGE UP \n" "| `CMD + DOWN` | PAGE DOWN \n" "| `CMD + LEFT` | HOME \n" "| `CMD + RIGHT` | END \n" "\n" msgstr "" #: backends/platform/ios7/ios7_osys_misc.mm:339 msgid "" "## Adding Games \n" "\n" "1. Copy the required game files to the ScummVM application. There are " "several ways to do that, see our [Transferring game files documentation]" "(https://docs.scummvm.org/en/latest/other_platforms/ios.html#transferring-" "game-files) for more information.\n" "\n" "2. Select **Add Game...** from the launcher. \n" "\n" "3. In the ScummVM file browser, double-tap to browse to your added folder. " "Add a game by selecting the sub-folder containing the game files, then tap " "**Choose**. \n" "\n" "To add more games, repeat the steps above. \n" "\n" "See our [iOS documentation](https://docs.scummvm.org/en/latest/" "other_platforms/ios.html) for more information.\n" msgstr "" #: backends/platform/ios7/ios7_osys_misc.mm:360 msgid "" "## Touch actions \n" "\n" "### Press Touch area \n" "\n" "Press Touch area to perform a left mouse click\n" "### Play/Pause\n" "\n" "Press Play/Pause to perform a right mouse click\n" "\n" "### Global Main Menu\n" "\n" "To open the Global Main Menu, press Back/Menu button.\n" "\n" "## Virtual keyboard\n" "\n" "To open the virtual keyboard, press and hold the Play/Pause button. To hide " "the virtual keyboard, press the Back/Menu button.\n" "\n" msgstr "" #: backends/platform/ios7/ios7_osys_misc.mm:383 msgid "" "## Adding Games \n" "\n" "1. Copy the required game files to the ScummVM application. There are " "several ways to do that, see our [Transferring game files documentation]" "(https://docs.scummvm.org/en/latest/other_platforms/tvos.html#transferring-" "game-files) for more information.\n" "\n" "2. Select **Add Game...** from the launcher. \n" "\n" "3. In the ScummVM file browser, double-tap to browse to your added folder. " "Add a game by selecting the sub-folder containing the game files, then tap " "**Choose**. \n" "\n" "To add more games, repeat the steps above. \n" "\n" "See our [tvOS documentation](https://docs.scummvm.org/en/latest/" "other_platforms/tvos.html) for more information.\n" msgstr "" #: backends/platform/libretro/src/libretro-options-widget.cpp:46 msgid "LIBRETRO PLAYLIST GENERATOR" msgstr "" #: backends/platform/libretro/src/libretro-options-widget.cpp:47 msgid "(check '? > Libretro playlist' for detailed info)" msgstr "" #: backends/platform/libretro/src/libretro-options-widget.cpp:48 #, fuzzy #| msgid "Plugins Path:" msgid "Playlists Path" msgstr "Pluginsti:" #: backends/platform/libretro/src/libretro-options-widget.cpp:49 #, fuzzy #| msgid "Specifies where your saved games are put" msgid "Specifies where your playlist will be saved." msgstr "Veljer kor lagra spel vert lagra" #: backends/platform/libretro/src/libretro-options-widget.cpp:52 #, fuzzy #| msgid "Platform:" msgid "Playlist format:" msgstr "Plattform:" #: backends/platform/libretro/src/libretro-options-widget.cpp:57 #, fuzzy msgid "Hooks location:" msgstr "~F~orrige" #: backends/platform/libretro/src/libretro-options-widget.cpp:59 msgid "All in save folder" msgstr "" #: backends/platform/libretro/src/libretro-options-widget.cpp:60 msgid "One in each game folder" msgstr "" #: backends/platform/libretro/src/libretro-options-widget.cpp:62 msgid "Clear existing hooks" msgstr "" #: backends/platform/libretro/src/libretro-options-widget.cpp:64 msgid "Generate playlist" msgstr "" #: backends/platform/libretro/src/libretro-options-widget.cpp:66 #, fuzzy #| msgid "Status:" msgid "Status: " msgstr "Status:" #: backends/platform/libretro/src/libretro-options-widget.cpp:151 #, fuzzy msgid "Failed, can't access playlist file" msgstr "Klarte ikkje lagre speltilstand til fil." #: backends/platform/libretro/src/libretro-options-widget.cpp:251 #, fuzzy #| msgid "Reading data failed" msgid "cleaning failed" msgstr "Lesing av data feila" #: backends/platform/libretro/src/libretro-options-widget.cpp:253 #, fuzzy msgid "Failed, can't create hook files" msgstr "Klarte ikkje slette fil." #: backends/platform/libretro/src/libretro-options-widget.cpp:263 #, fuzzy #| msgid "Select additional game directory" msgid "Select Playlist directory" msgstr "Vel mappe med tileggsdata for spelet" #: backends/platform/libretro/src/libretro-os-utils.cpp:233 msgid "Libretro playlist" msgstr "" #: backends/platform/libretro/src/libretro-os-utils.cpp:236 msgid "" "## Libretro playlists for ScummVM core\n" "Playlists used in Libretro frontends (e.g. Retroarch) are plain text lists " "used to directly launch a game with a specific core from the user interface. " "Those lists are structured to pass to the core the path of a specific " "content file to be loaded (e.g. ROM).\n" "\n" "ScummVM core can accept as content the playlist-provided path to any of the " "files inside a valid game folder, the detection system will try to " "autodetect the game from the content file parent folder and run the game " "with default ScummVM options.\n" "\n" "The core also supports dedicated per game **hook** plain text files with **." msgstr "" #: backends/platform/maemo/maemo.cpp:157 msgid "Click Mode" msgstr "Klikkmodus" #: backends/platform/maemo/maemo.cpp:161 msgid "Left Click" msgstr "Venstreklikk" #: backends/platform/maemo/maemo.cpp:165 msgid "Middle Click" msgstr "Midtklikk" #: backends/platform/maemo/maemo.cpp:169 msgid "Right Click" msgstr "Høgreklikk" #: backends/platform/sdl/sdl.cpp:1163 msgid "Keyboard" msgstr "Tastatur" #: backends/platform/sdl/sdl.cpp:1166 msgid "" "## Keyboard shortcuts\n" "\n" "ScummVM supports various in-game keyboard and mouse shortcuts, and since " "version 2.2.0 these can be manually configured in the **Keymaps tab**, or in " "the **configuration file**.\n" "\n" "For game-specific controls, see the [wiki entry](https://wiki.scummvm.org/" "index.php?title=Category:Supported_Games) for the game you are playing.\n" "\n" "Default shortcuts are shown in the table.\n" "\n" "| Shortcut | Description \n" "| --------------|------------------\n" "| `Ctrl+F5` | Displays the Global Main Menu\n" msgstr "" #: backends/platform/sdl/sdl.cpp:1178 msgid "| `Cmd+q` | Quit (macOS)\n" msgstr "" #: backends/platform/sdl/sdl.cpp:1180 msgid "| `Alt+F4` | Quit (Windows)\n" msgstr "" #: backends/platform/sdl/sdl.cpp:1182 msgid "| `Ctrl+q` | Quit (Linux/Unix)\n" msgstr "" #: backends/platform/sdl/sdl.cpp:1183 msgid "| `Ctrl+z` | Quit (other platforms)\n" msgstr "" #: backends/platform/sdl/sdl.cpp:1186 msgid "" "| `Ctrl+u` | Mutes all sounds\n" "| `Ctrl+m` | Toggles mouse capture\n" "| `Ctrl+Alt` and `9` or `0` | Cycles forwards/backwards between graphics " "filters\n" "| `Ctrl+Alt` and `+` or `-` | Increases/decreases the scale factor\n" "| `Ctrl+Alt+a` | Toggles aspect ratio correction on/off\n" "| `Ctrl+Alt+f` | Toggles between nearest neighbor and bilinear interpolation " "(graphics filtering on/off)\n" "| `Ctrl+Alt+s` | Cycles through stretch modes\n" "| `Alt+Enter` | Toggles full screen/windowed mode\n" "| `Alt+s` | Takes a screenshot\n" "| `Ctrl+F7` | Opens virtual keyboard (if enabled). This can also be " "opened with a long press of the middle mouse button or wheel.\n" "| `Ctrl+Alt+d` | Opens the ScummVM debugger\n" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:303 msgid "Hide ScummVM" msgstr "Skjul ScummVM" #: backends/platform/sdl/macosx/appmenu_osx.mm:304 msgid "Hide Others" msgstr "Skjul Andre" #: backends/platform/sdl/macosx/appmenu_osx.mm:305 msgid "Show All" msgstr "Syn alle" #: backends/platform/sdl/macosx/appmenu_osx.mm:310 msgid "Window" msgstr "Vindu" #: backends/platform/sdl/macosx/appmenu_osx.mm:312 msgid "Minimize" msgstr "Minimer" #. I18N: This keymap opens KIA's HELP tab. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. ONLINE HELP #. I18N: Opens the help screen. #: backends/platform/sdl/macosx/appmenu_osx.mm:319 #: engines/access/metaengine.cpp:343 engines/bladerunner/metaengine.cpp:321 #: engines/ngi/metaengine.cpp:162 engines/supernova/metaengine.cpp:238 #: engines/tucker/metaengine.cpp:215 engines/zvision/metaengine.cpp:246 msgid "Help" msgstr "Hjelp" #: backends/platform/sdl/macosx/appmenu_osx.mm:324 #, fuzzy msgid "User Manual" msgstr "Brukar avbraut" #: backends/platform/sdl/macosx/appmenu_osx.mm:326 msgid "General Information" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:327 msgid "What's New in ScummVM" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:329 msgid "Credits" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:330 msgid "GPL License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:331 msgid "LGPL License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:332 msgid "OFL License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:333 msgid "BSD License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:335 msgid "Apache License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:336 msgid "BSL License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:337 msgid "GLAD License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:338 msgid "ISC License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:339 msgid "Lua License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:340 msgid "MIT License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:341 msgid "MKV License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:342 msgid "MPL License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:343 msgid "TinyGL License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:344 msgid "Catharon License" msgstr "" #. I18N: Hardware key #: backends/platform/sdl/miyoo/miyoo.cpp:79 #: backends/platform/sdl/miyoo/miyoo.cpp:106 #: backends/platform/sdl/ps3/ps3.cpp:59 msgid "L2" msgstr "" #. I18N: Hardware key #: backends/platform/sdl/miyoo/miyoo.cpp:81 #: backends/platform/sdl/miyoo/miyoo.cpp:108 #: backends/platform/sdl/ps3/ps3.cpp:60 msgid "R2" msgstr "" #. I18N: Hardware key #: backends/platform/sdl/miyoo/miyoo.cpp:83 #: backends/platform/sdl/miyoo/miyoo.cpp:114 #: engines/alcachofa/metaengine.cpp:99 engines/grim/grim.cpp:545 #: engines/grim/grim.cpp:645 engines/hdb/metaengine.cpp:264 #: engines/made/metaengine.cpp:186 engines/toltecs/metaengine.cpp:252 msgid "Menu" msgstr "Meny" #. I18N: Hardware key #: backends/platform/sdl/miyoo/miyoo.cpp:110 #: backends/platform/sdl/opendingux/opendingux.cpp:73 #: backends/platform/sdl/ps3/ps3.cpp:47 #: backends/platform/sdl/switch/switch.cpp:44 msgid "L3" msgstr "" #. I18N: Hardware key #: backends/platform/sdl/miyoo/miyoo.cpp:112 #: backends/platform/sdl/ps3/ps3.cpp:48 #: backends/platform/sdl/switch/switch.cpp:45 msgid "R3" msgstr "" #: backends/platform/sdl/opendingux/opendingux.cpp:78 #: backends/platform/sdl/ps3/ps3.cpp:61 backends/platform/sdl/psp2/psp2.cpp:58 #: backends/platform/sdl/switch/switch.cpp:58 #, fuzzy msgid "Left Stick X" msgstr "Venstreklikk" #: backends/platform/sdl/opendingux/opendingux.cpp:79 #: backends/platform/sdl/ps3/ps3.cpp:62 backends/platform/sdl/psp2/psp2.cpp:59 #: backends/platform/sdl/switch/switch.cpp:59 #, fuzzy msgid "Left Stick Y" msgstr "Venstreklikk" #: backends/platform/sdl/ps3/ps3.cpp:40 backends/platform/sdl/psp2/psp2.cpp:42 #: engines/dragons/metaengine.cpp:200 msgid "Cross" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:41 backends/platform/sdl/psp2/psp2.cpp:43 #: engines/dragons/metaengine.cpp:194 msgid "Circle" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:42 backends/platform/sdl/psp2/psp2.cpp:44 #: engines/dragons/metaengine.cpp:182 msgid "Square" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:45 msgid "PS" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:49 msgid "L1" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:50 msgid "R1" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:63 backends/platform/sdl/psp2/psp2.cpp:60 #: backends/platform/sdl/switch/switch.cpp:60 #, fuzzy msgid "Right Stick X" msgstr "Høgreklikk" #: backends/platform/sdl/ps3/ps3.cpp:64 backends/platform/sdl/psp2/psp2.cpp:61 #: backends/platform/sdl/switch/switch.cpp:61 #, fuzzy msgid "Right Stick Y" msgstr "Høgreklikk" #: backends/platform/sdl/switch/switch.cpp:41 msgid "Minus" msgstr "" #: backends/platform/sdl/switch/switch.cpp:42 #: backends/platform/sdl/switch/switch.cpp:43 msgid "Plus" msgstr "" #: backends/platform/wii/options.cpp:50 msgid "Video" msgstr "Video" #: backends/platform/wii/options.cpp:53 msgid "Current video mode:" msgstr "Gjeldende videomodus:" #: backends/platform/wii/options.cpp:55 msgid "Double-strike" msgstr "" #: backends/platform/wii/options.cpp:59 msgid "Horizontal underscan:" msgstr "Horisontal underscan:" #: backends/platform/wii/options.cpp:65 msgid "Vertical underscan:" msgstr "Vertikal underscan:" #: backends/platform/wii/options.cpp:70 msgid "Input" msgstr "Input" #: backends/platform/wii/options.cpp:73 msgid "GC Pad sensitivity:" msgstr "GC Pad Sensitivitet:" #: backends/platform/wii/options.cpp:79 msgid "GC Pad acceleration:" msgstr "" #: backends/platform/wii/options.cpp:85 msgid "DVD" msgstr "DVD" #: backends/platform/wii/options.cpp:88 backends/platform/wii/options.cpp:100 msgid "Status:" msgstr "Status:" #: backends/platform/wii/options.cpp:89 backends/platform/wii/options.cpp:101 msgid "Unknown" msgstr "Ukjend" #: backends/platform/wii/options.cpp:92 msgid "Mount DVD" msgstr "Monter DVD" #: backends/platform/wii/options.cpp:93 msgid "Unmount DVD" msgstr "Løs ut DVD" #: backends/platform/wii/options.cpp:97 msgid "SMB" msgstr "SMB" #: backends/platform/wii/options.cpp:105 msgid "Server:" msgstr "Teinar:" #: backends/platform/wii/options.cpp:109 msgid "Share:" msgstr "Delt:" #: backends/platform/wii/options.cpp:117 msgid "Password:" msgstr "Passord:" #: backends/platform/wii/options.cpp:120 msgid "Init network" msgstr "Init nettverk" #: backends/platform/wii/options.cpp:122 msgid "Mount SMB" msgstr "Monter SMB" #: backends/platform/wii/options.cpp:123 msgid "Unmount SMB" msgstr "Avmonter SMB" #: backends/platform/wii/options.cpp:142 msgid "DVD Mounted successfully" msgstr "DVD-montering fullført" #: backends/platform/wii/options.cpp:145 msgid "Error while mounting the DVD" msgstr "Feil under montering av DVD" #: backends/platform/wii/options.cpp:147 msgid "DVD not mounted" msgstr "DVD ikkje montert" #: backends/platform/wii/options.cpp:160 msgid "Network up, share mounted" msgstr "Nettverket er oppe, delt ressurs montert" #: backends/platform/wii/options.cpp:162 msgid "Network up" msgstr "Nettverket er oppe" #: backends/platform/wii/options.cpp:165 msgid ", error while mounting the share" msgstr ", feil under montering av delt ressurs" #: backends/platform/wii/options.cpp:167 msgid ", share not mounted" msgstr ", delt ressurs ikkje montert" #: backends/platform/wii/options.cpp:173 msgid "Network down" msgstr "Nettverket er nede" #: backends/platform/wii/options.cpp:177 msgid "Initializing network" msgstr "Initialiserar nettverk" #: backends/platform/wii/options.cpp:181 #, fuzzy msgid "Timeout while initializing network" msgstr "Initialiserar nettverk" #: backends/platform/wii/options.cpp:185 #, c-format msgid "Network not initialized (%d)" msgstr "Nettverk ikkje initialisert (%d)" #: backends/presence/discord/discord.cpp:46 msgid "Launcher" msgstr "Oppstartar" #: backends/updates/macosx/macosx-updates.mm:68 msgid "Check for Updates..." msgstr "SJå etter oppdateringar..." #: engines/access/metaengine.cpp:198 engines/alcachofa/metaengine.cpp:83 #: engines/bbvs/metaengine.cpp:92 engines/buried/metaengine.cpp:133 #: engines/chamber/metaengine.cpp:59 engines/cine/metaengine.cpp:270 #: engines/cruise/metaengine.cpp:168 engines/dm/metaengine.cpp:124 #: engines/draci/metaengine.cpp:195 engines/drascula/metaengine.cpp:205 #: engines/efh/metaengine.cpp:256 engines/hopkins/metaengine.cpp:206 #: engines/hugo/metaengine.cpp:129 engines/hypno/metaengine.cpp:128 #: engines/illusions/metaengine.cpp:89 engines/lab/metaengine.cpp:149 #: engines/lure/metaengine.cpp:168 engines/made/metaengine.cpp:132 #: engines/mads/metaengine.cpp:274 engines/neverhood/metaengine.cpp:185 #: engines/ngi/metaengine.cpp:115 engines/petka/metaengine.cpp:113 #: engines/playground3d/metaengine.cpp:51 engines/prince/metaengine.cpp:227 #: engines/private/metaengine.cpp:127 engines/queen/metaengine.cpp:146 #: engines/sherlock/metaengine.cpp:313 engines/stark/metaengine.cpp:184 #: engines/supernova/metaengine.cpp:217 engines/sword1/metaengine.cpp:266 #: engines/sword25/metaengine.cpp:108 engines/teenagent/metaengine.cpp:197 #: engines/tetraedge/metaengine.cpp:86 engines/tinsel/metaengine.cpp:240 #: engines/titanic/metaengine.cpp:172 engines/toltecs/metaengine.cpp:212 #: engines/toon/metaengine.cpp:81 engines/tot/metaengine.cpp:102 #: engines/trecision/metaengine.cpp:120 engines/tsage/metaengine.cpp:169 #: engines/tucker/metaengine.cpp:167 engines/voyeur/metaengine.cpp:184 #, fuzzy #| msgid "Game Options" msgid "Default keymappings" msgstr "Spelval" #: engines/access/metaengine.cpp:202 #, fuzzy #| msgid "Highlight next dialogue" msgid "Move / Interact / Skip" msgstr "Merk neste dialog" #: engines/access/metaengine.cpp:214 engines/sherlock/metaengine.cpp:483 #, fuzzy #| msgid "Skip line" msgid "Skip movie" msgstr "Hopp over linje" #. I18N: Move Actor to upwards direction #: engines/access/metaengine.cpp:220 engines/asylum/metaengine.cpp:171 #: engines/asylum/metaengine.cpp:198 engines/cine/metaengine.cpp:377 #: engines/efh/metaengine.cpp:286 engines/hdb/metaengine.cpp:213 #: engines/hypno/metaengine.cpp:302 engines/hypno/metaengine.cpp:356 #: engines/nancy/input.cpp:195 engines/tinsel/metaengine.cpp:263 #: engines/titanic/metaengine.cpp:324 engines/ultima/ultima8/metaengine.cpp:53 #, fuzzy msgid "Move up" msgstr "Beveg Bakover" #. I18N: Move Actor to downwards direction #: engines/access/metaengine.cpp:227 engines/asylum/metaengine.cpp:177 #: engines/asylum/metaengine.cpp:205 engines/cine/metaengine.cpp:384 #: engines/efh/metaengine.cpp:293 engines/hdb/metaengine.cpp:219 #: engines/hypno/metaengine.cpp:290 engines/hypno/metaengine.cpp:342 #: engines/nancy/input.cpp:201 engines/tinsel/metaengine.cpp:269 #: engines/titanic/metaengine.cpp:330 engines/ultima/ultima8/metaengine.cpp:54 #, fuzzy msgid "Move down" msgstr "Skli til Høyre" #. I18N: Move Actor to left direction #. I18N: Move actor left during fight #: engines/access/metaengine.cpp:234 engines/asylum/metaengine.cpp:183 #: engines/asylum/metaengine.cpp:212 engines/cine/metaengine.cpp:391 #: engines/efh/metaengine.cpp:300 engines/hdb/metaengine.cpp:225 #: engines/hypno/metaengine.cpp:284 engines/hypno/metaengine.cpp:335 #: engines/kyra/engine/eobcommon.cpp:373 engines/lure/metaengine.cpp:218 #: engines/nancy/input.cpp:207 engines/tinsel/metaengine.cpp:275 #: engines/titanic/metaengine.cpp:312 engines/titanic/metaengine.cpp:390 #: engines/ultima/ultima8/metaengine.cpp:55 #, fuzzy msgid "Move left" msgstr "Skli til Venstre" #. I18N: Move Actor to right direction #. I18N: Move actor right during fight #: engines/access/metaengine.cpp:241 engines/asylum/metaengine.cpp:189 #: engines/asylum/metaengine.cpp:219 engines/cine/metaengine.cpp:398 #: engines/efh/metaengine.cpp:307 engines/hdb/metaengine.cpp:231 #: engines/hypno/metaengine.cpp:296 engines/hypno/metaengine.cpp:349 #: engines/kyra/engine/eobcommon.cpp:374 engines/lure/metaengine.cpp:226 #: engines/nancy/input.cpp:213 engines/tinsel/metaengine.cpp:281 #: engines/titanic/metaengine.cpp:318 engines/titanic/metaengine.cpp:396 #: engines/ultima/ultima8/metaengine.cpp:56 #, fuzzy msgid "Move right" msgstr "Skli til Høyre" #. I18N: Move Actor to top-left direction #: engines/access/metaengine.cpp:248 engines/cine/metaengine.cpp:405 #: engines/efh/metaengine.cpp:314 #, fuzzy msgid "Move up-left" msgstr "Skli til Venstre" #. I18N: Move Actor to top-right direction #: engines/access/metaengine.cpp:253 engines/cine/metaengine.cpp:411 #: engines/efh/metaengine.cpp:320 #, fuzzy msgid "Move up-right" msgstr "Skli til Høyre" #. I18N: Move Actor to bottom-left direction #: engines/access/metaengine.cpp:258 engines/cine/metaengine.cpp:417 #: engines/efh/metaengine.cpp:326 #, fuzzy msgid "Move down-left" msgstr "Skli til Høyre" #. I18N: Move Actor to bottom-right direction #: engines/access/metaengine.cpp:263 engines/cine/metaengine.cpp:423 #: engines/efh/metaengine.cpp:332 #, fuzzy msgid "Move down-right" msgstr "Skli til Høyre" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) This action is used to look at an object or npc in the game #: engines/access/metaengine.cpp:268 engines/bbvs/metaengine.cpp:124 #: engines/dgds/metaengine.cpp:83 engines/drascula/metaengine.cpp:230 #: engines/petka/metaengine.cpp:130 engines/scumm/help.cpp:167 #: engines/scumm/help.cpp:231 engines/sherlock/metaengine.cpp:405 #: engines/sherlock/metaengine.cpp:556 engines/sherlock/metaengine.cpp:817 #: engines/supernova/metaengine.cpp:326 engines/tinsel/metaengine.cpp:300 #: engines/tot/metaengine.cpp:134 engines/tsage/metaengine.cpp:206 #: engines/ultima/nuvie/metaengine.cpp:67 msgid "Look" msgstr "Kikk" #: engines/access/metaengine.cpp:276 engines/drascula/metaengine.cpp:240 #: engines/queen/metaengine.cpp:259 engines/saga/metaengine.cpp:369 #: engines/scumm/help.cpp:125 engines/scumm/help.cpp:140 #: engines/scumm/help.cpp:165 engines/scumm/help.cpp:193 #: engines/scumm/help.cpp:211 engines/sherlock/metaengine.cpp:425 #: engines/supernova/metaengine.cpp:336 engines/tot/metaengine.cpp:144 #: engines/twp/metaengine.cpp:178 msgid "Open" msgstr "Åpne" #: engines/access/metaengine.cpp:286 engines/scumm/help.cpp:128 #: engines/ultima/nuvie/metaengine.cpp:70 msgid "Get" msgstr "Få" #. I18N: Combat command in Might & Magic 1 #: engines/access/metaengine.cpp:291 engines/access/metaengine.cpp:312 #: engines/bbvs/metaengine.cpp:136 engines/cine/metaengine.cpp:342 #: engines/efh/metaengine.cpp:462 engines/hdb/metaengine.cpp:237 #: engines/lab/metaengine.cpp:323 engines/mm/mm1/metaengine.cpp:81 #: engines/petka/metaengine.cpp:151 engines/queen/metaengine.cpp:294 #: engines/saga/metaengine.cpp:379 engines/scumm/help.cpp:129 #: engines/scumm/help.cpp:153 engines/scumm/help.cpp:171 #: engines/scumm/help.cpp:201 engines/scumm/help.cpp:216 #: engines/scumm/help.cpp:227 engines/scumm/help.cpp:253 #: engines/sherlock/metaengine.cpp:440 engines/sherlock/metaengine.cpp:561 #: engines/sky/metaengine.cpp:95 engines/sludge/keymapper_tables.h:333 #: engines/supernova/metaengine.cpp:356 engines/tot/metaengine.cpp:139 #: engines/tsage/metaengine.cpp:211 engines/twp/metaengine.cpp:186 #: engines/ultima/ultima4/metaengine.cpp:74 #: engines/ultima/nuvie/metaengine.cpp:69 #: engines/wintermute/keymapper_tables.h:140 #: engines/wintermute/keymapper_tables.h:1552 msgid "Use" msgstr "Nytt" #: engines/access/metaengine.cpp:296 msgid "Goto" msgstr "" #: engines/access/metaengine.cpp:301 engines/access/metaengine.cpp:332 #: engines/bbvs/metaengine.cpp:130 engines/drascula/metaengine.cpp:250 #: engines/efh/metaengine.cpp:506 engines/petka/metaengine.cpp:158 #: engines/scumm/help.cpp:174 engines/scumm/help.cpp:226 #: engines/sherlock/metaengine.cpp:415 engines/supernova/metaengine.cpp:361 #: engines/tot/metaengine.cpp:124 engines/tsage/metaengine.cpp:216 #: engines/ultima/ultima4/metaengine.cpp:73 #: engines/ultima/nuvie/metaengine.cpp:68 msgid "Talk" msgstr "Snakk" #: engines/access/metaengine.cpp:306 engines/scumm/help.cpp:175 msgid "Travel" msgstr "Reis" #: engines/access/metaengine.cpp:317 engines/cine/metaengine.cpp:332 #: engines/petka/metaengine.cpp:144 engines/saga/metaengine.cpp:394 #: engines/supernova/metaengine.cpp:331 #, fuzzy #| msgid "Take off" msgid "Take" msgstr "Ta av (klede)" #. I18N: Action in In Cold Blood #: engines/access/metaengine.cpp:322 engines/alcachofa/metaengine.cpp:105 #: engines/cine/metaengine.cpp:337 engines/crab/input/input.cpp:251 #: engines/cruise/metaengine.cpp:192 engines/draci/metaengine.cpp:237 #: engines/dragons/metaengine.cpp:147 engines/drascula/metaengine.cpp:218 #: engines/griffon/metaengine.cpp:152 engines/grim/grim.cpp:521 #: engines/grim/grim.cpp:621 engines/hdb/metaengine.cpp:251 #: engines/hpl1/metaengine.cpp:94 engines/icb/icb.cpp:101 #: engines/icb/icb.cpp:179 engines/petka/metaengine.cpp:173 #: engines/scumm/help.cpp:228 engines/scumm/help.cpp:237 #: engines/scumm/help.cpp:244 engines/scumm/help.cpp:252 #: engines/sherlock/metaengine.cpp:435 engines/sludge/keymapper_tables.h:58 #: engines/sludge/keymapper_tables.h:119 engines/sludge/keymapper_tables.h:168 #: engines/sludge/keymapper_tables.h:181 engines/sludge/keymapper_tables.h:217 #: engines/sludge/keymapper_tables.h:256 engines/stark/metaengine.cpp:267 #: engines/tinsel/metaengine.cpp:313 engines/titanic/metaengine.cpp:244 #: engines/titanic/metaengine.cpp:297 engines/twine/metaengine.cpp:370 #: engines/zvision/metaengine.cpp:252 msgid "Inventory" msgstr "Inventar" #: engines/access/metaengine.cpp:327 engines/ultima/ultima4/metaengine.cpp:51 msgid "Climb" msgstr "" #: engines/access/metaengine.cpp:337 engines/bbvs/metaengine.cpp:142 #: engines/freescape/games/castle/castle.cpp:298 #: engines/petka/metaengine.cpp:137 engines/scumm/help.cpp:225 #: engines/tsage/metaengine.cpp:201 msgid "Walk" msgstr "Gå" #: engines/access/metaengine.cpp:348 #, fuzzy msgid "Open save/load menu" msgstr "Sett in lagre/laste speldisk" #: engines/access/resources.cpp:43 engines/drascula/drascula.cpp:993 #: engines/hugo/hugo.cpp:461 engines/lure/lure.cpp:57 #: engines/mortevielle/mortevielle.cpp:300 engines/sky/compact.cpp:129 #: engines/supernova/supernova.cpp:467 engines/teenagent/resources.cpp:312 #: engines/tony/tony.cpp:187 engines/toon/toon.cpp:5425 #: engines/ultima/ultima8/ultima8.cpp:193 #, c-format msgid "Unable to locate the '%s' engine data file." msgstr "" #: engines/access/resources.cpp:51 engines/drascula/drascula.cpp:1009 #: engines/hugo/hugo.cpp:473 engines/lure/lure.cpp:66 #: engines/mortevielle/mortevielle.cpp:308 engines/supernova/supernova.cpp:472 #: engines/teenagent/resources.cpp:329 engines/tony/tony.cpp:200 #: engines/toon/toon.cpp:5438 #, c-format msgid "The '%s' engine data file is corrupt." msgstr "" #: engines/access/resources.cpp:60 engines/drascula/drascula.cpp:1020 #: engines/hugo/hugo.cpp:483 engines/lure/lure.cpp:69 #: engines/mortevielle/mortevielle.cpp:318 engines/tony/tony.cpp:211 #: engines/toon/toon.cpp:5449 #, c-format msgid "" "Incorrect version of the '%s' engine data file found. Expected %d.%d but got " "%d.%d." msgstr "" #: engines/adl/metaengine.cpp:44 #, fuzzy msgid "TV emulation" msgstr "MT-32 Emulator" #: engines/adl/metaengine.cpp:45 msgid "Emulate composite output to an NTSC TV" msgstr "" #: engines/adl/metaengine.cpp:56 engines/adl/metaengine.cpp:68 #, fuzzy msgid "Color graphics" msgstr "Grafikk" #: engines/adl/metaengine.cpp:57 engines/adl/metaengine.cpp:69 msgid "Use color graphics instead of monochrome" msgstr "" #: engines/adl/metaengine.cpp:80 #, fuzzy msgid "Show scanlines" msgstr "Syn objektmerkelappar" #: engines/adl/metaengine.cpp:81 msgid "Darken every other scanline to mimic the look of a CRT" msgstr "" #: engines/adl/metaengine.cpp:92 msgid "Always use sharp monochrome text" msgstr "" #: engines/adl/metaengine.cpp:93 msgid "Do not emulate NTSC artifacts for text" msgstr "" #: engines/adl/metaengine.cpp:104 #, fuzzy #| msgid "Use silver cursors" msgid "Use checkered cursor" msgstr "Nytt sølvpeikarar" #: engines/adl/metaengine.cpp:105 msgid "Use the checkered cursor from later Apple II models" msgstr "" #: engines/adl/metaengine.cpp:117 engines/agi/metaengine.cpp:220 #: engines/cge/metaengine.cpp:56 engines/cine/metaengine.cpp:69 #: engines/cruise/metaengine.cpp:45 engines/drascula/metaengine.cpp:55 #: engines/efh/metaengine.cpp:44 engines/glk/metaengine.cpp:193 #: engines/gob/metaengine.cpp:57 engines/got/metaengine.cpp:48 #: engines/griffon/metaengine.cpp:40 engines/hugo/metaengine.cpp:56 #: engines/made/metaengine.cpp:51 engines/mm/metaengine.cpp:91 #: engines/mortevielle/metaengine.cpp:37 engines/parallaction/metaengine.cpp:52 #: engines/sci/detection_options.h:223 engines/scumm/dialogs.cpp:1245 #: engines/scumm/metaengine.cpp:863 engines/supernova/metaengine.cpp:53 #: engines/wage/metaengine.cpp:51 engines/wintermute/metaengine.cpp:81 #, fuzzy msgid "Enable Text to Speech" msgstr "Tekst og Tale:" #: engines/adl/metaengine.cpp:118 engines/agi/metaengine.cpp:221 #: engines/cge/metaengine.cpp:57 engines/cine/metaengine.cpp:70 #: engines/cruise/metaengine.cpp:46 engines/drascula/metaengine.cpp:56 #: engines/efh/metaengine.cpp:45 engines/gob/metaengine.cpp:58 #: engines/got/metaengine.cpp:49 engines/hugo/metaengine.cpp:57 #: engines/made/metaengine.cpp:52 engines/mm/metaengine.cpp:92 #: engines/mortevielle/metaengine.cpp:38 engines/scumm/dialogs.cpp:1246 #: engines/scumm/metaengine.cpp:864 engines/wintermute/metaengine.cpp:82 #, fuzzy msgid "Use TTS to read text in the game (if TTS is available)" msgstr "Nytt CD-lyd istaden for spellyd, om den er tilgjengeleg" #: engines/agi/detection_tables.h:270 msgid "Early AGI games for Tandy Color Computer are not yet supported." msgstr "" #: engines/agi/font.cpp:680 msgid "" "Could not open/use file 'hgc_font' for Hercules hires font.\n" "If you have such file in other AGI (Sierra) game, you can copy it to the " "game directory" msgstr "" #: engines/agi/metaengine.cpp:111 engines/bagel/metaengine.cpp:105 #: engines/chewy/metaengine.cpp:36 engines/cine/metaengine.cpp:46 #: engines/crab/metaengine.cpp:34 engines/darkseed/dialogs.cpp:95 #: engines/drascula/metaengine.cpp:42 engines/dreamweb/metaengine.cpp:48 #: engines/got/metaengine.cpp:35 engines/groovie/metaengine.cpp:53 #: engines/m4/metaengine.cpp:37 engines/nancy/metaengine.cpp:104 #: engines/neverhood/dialogs.cpp:47 engines/sci/detection_options.h:107 #: engines/sherlock/metaengine.cpp:47 engines/toltecs/metaengine.cpp:44 #: engines/trecision/metaengine.cpp:41 engines/ultima/metaengine.cpp:56 #: engines/zvision/metaengine.cpp:42 msgid "Use original save/load screens" msgstr "Nytt opprinnelege skjermar for lagring/lasting" #: engines/agi/metaengine.cpp:112 engines/bagel/metaengine.cpp:106 #: engines/chewy/metaengine.cpp:37 engines/cine/metaengine.cpp:47 #: engines/crab/metaengine.cpp:35 engines/darkseed/dialogs.cpp:96 #: engines/drascula/metaengine.cpp:43 engines/dreamweb/metaengine.cpp:49 #: engines/got/metaengine.cpp:36 engines/groovie/metaengine.cpp:54 #: engines/m4/metaengine.cpp:38 engines/nancy/metaengine.cpp:105 #: engines/neverhood/dialogs.cpp:48 engines/sci/detection_options.h:108 #: engines/sherlock/metaengine.cpp:48 engines/toltecs/metaengine.cpp:45 #: engines/trecision/metaengine.cpp:42 engines/ultima/metaengine.cpp:57 #: engines/zvision/metaengine.cpp:43 #, fuzzy msgid "Use the original save/load screens instead of the ScummVM ones" msgstr "" "Nytt opprinnelege skjermar for lagring/lasting istadenfor ScummVM " "grensesnittet" #: engines/agi/metaengine.cpp:123 msgid "Use an alternative palette" msgstr "Nytt ein alternativ palett" #: engines/agi/metaengine.cpp:124 msgid "" "Use an alternative palette, common for all Amiga games. This was the old " "behavior" msgstr "" #: engines/agi/metaengine.cpp:135 msgid "Mouse support" msgstr "Musstøtte" #: engines/agi/metaengine.cpp:136 msgid "" "Enables mouse support. Allows to use mouse for movement and in game menus." msgstr "" #: engines/agi/metaengine.cpp:147 msgid "Predictive Input Dialog on mouse click" msgstr "" #: engines/agi/metaengine.cpp:148 msgid "" "Enables the assistive Predictive Input Dialog specifically for when clicking " "the left mouse button within text input fields.\n" "The Predictive Input Dialog can still be activated on demand if there's a " "specified key mapping for it" msgstr "" #: engines/agi/metaengine.cpp:159 #, fuzzy msgid "Use Hercules hires font" msgstr "Hercules Grønn" #: engines/agi/metaengine.cpp:160 msgid "Uses Hercules hires font, when font file is available." msgstr "" #: engines/agi/metaengine.cpp:171 msgid "Pause when entering commands" msgstr "" #: engines/agi/metaengine.cpp:172 msgid "" "Shows a command prompt window and pauses the game (like in SCI) instead of a " "real-time prompt." msgstr "" #: engines/agi/metaengine.cpp:183 msgid "Add speed menu" msgstr "" #: engines/agi/metaengine.cpp:184 msgid "Add game speed menu (similar to PC version)" msgstr "" #: engines/agi/metaengine.cpp:195 engines/agos/dialogs.cpp:38 #: engines/dreamweb/metaengine.cpp:36 engines/gob/metaengine.cpp:45 #: engines/lure/metaengine.cpp:41 engines/mads/metaengine.cpp:51 #: engines/mm/metaengine.cpp:46 engines/saga/metaengine.cpp:52 #: engines/scumm/dialogs.cpp:1226 engines/scumm/metaengine.cpp:821 #: engines/tot/metaengine.cpp:37 #, fuzzy msgid "Enable copy protection" msgstr "Slå på flytande peikarar" #: engines/agi/metaengine.cpp:196 engines/agos/dialogs.cpp:39 #: engines/dreamweb/metaengine.cpp:37 engines/gob/metaengine.cpp:46 #: engines/lure/metaengine.cpp:42 engines/mads/metaengine.cpp:52 #: engines/mm/metaengine.cpp:47 engines/saga/metaengine.cpp:53 #: engines/scumm/dialogs.cpp:1227 engines/scumm/metaengine.cpp:822 msgid "Enable any copy protection that would otherwise be bypassed by default." msgstr "" #: engines/agi/metaengine.cpp:207 msgid "Use PCjr's sound chip in 16-bit shift mode" msgstr "" #: engines/agi/metaengine.cpp:208 msgid "" "In PCjr sound mode, emulate a non-standard SN76496 sound chip, similar to " "chips found in SEGA Master System consoles. Allows certain music effects, " "especially in fanmade games, but original Sierra music designed strictly for " "PCjr may sound wrong." msgstr "" #: engines/agi/metaengine.cpp:447 engines/asylum/asylum.cpp:655 #: engines/buried/saveload.cpp:53 engines/mohawk/riven.cpp:759 #: engines/petka/saveload.cpp:121 #, fuzzy msgid "This game does not support loading" msgstr "Spel ID ikkje støtta" #: engines/agi/metaengine.cpp:470 engines/asylum/asylum.cpp:666 #: engines/buried/saveload.cpp:64 engines/mohawk/riven.cpp:774 #: engines/petka/saveload.cpp:101 #, fuzzy msgid "This game does not support saving" msgstr "Spel ID ikkje støtta" #: engines/agi/saveload.cpp:779 engines/avalanche/parser.cpp:1906 #: engines/cine/various.cpp:360 engines/dm/dm.cpp:271 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:403 #: engines/dreamweb/saveload.cpp:169 engines/glk/streams.cpp:1441 #: engines/gnap/menu.cpp:474 engines/groovie/script.cpp:835 #: engines/groovie/script.cpp:870 engines/groovie/script.cpp:2243 #: engines/groovie/script.cpp:2270 engines/groovie/script.cpp:2340 #: engines/hugo/file.cpp:399 engines/illusions/menusystem.cpp:679 #: engines/kingdom/kingdom.cpp:741 engines/lab/savegame.cpp:257 #: engines/mads/nebular/dialogs_nebular.cpp:385 #: engines/mtropolis/saveload.cpp:120 engines/neverhood/menumodule.cpp:938 #: engines/prince/saveload.cpp:63 engines/sci/engine/guest_additions.cpp:749 #: engines/sci/engine/kfile.cpp:1246 engines/sherlock/scalpel/scalpel.cpp:1263 #: engines/sherlock/tattoo/widget_files.cpp:100 #: engines/startrek/saveload.cpp:67 engines/toltecs/menu.cpp:278 #: engines/toon/toon.cpp:3914 engines/zvision/file/save_manager.cpp:60 msgid "Restore game:" msgstr "Gjenopprett spel:" #: engines/agi/saveload.cpp:779 engines/avalanche/parser.cpp:1906 #: engines/cine/various.cpp:360 engines/dm/dm.cpp:271 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:403 #: engines/dreamweb/saveload.cpp:169 engines/glk/streams.cpp:1441 #: engines/gnap/menu.cpp:474 engines/groovie/script.cpp:835 #: engines/groovie/script.cpp:853 engines/groovie/script.cpp:870 #: engines/groovie/script.cpp:2243 engines/groovie/script.cpp:2270 #: engines/groovie/script.cpp:2340 engines/hugo/file.cpp:399 #: engines/illusions/menusystem.cpp:679 engines/kingdom/kingdom.cpp:741 #: engines/lab/savegame.cpp:237 engines/lab/savegame.cpp:257 #: engines/mads/nebular/dialogs_nebular.cpp:385 #: engines/mtropolis/saveload.cpp:120 engines/neverhood/menumodule.cpp:938 #: engines/prince/saveload.cpp:63 engines/sci/engine/guest_additions.cpp:750 #: engines/sci/engine/kfile.cpp:1246 engines/sherlock/scalpel/scalpel.cpp:1263 #: engines/sherlock/tattoo/widget_files.cpp:100 #: engines/startrek/saveload.cpp:67 engines/toltecs/menu.cpp:278 #: engines/toon/toon.cpp:3914 engines/zvision/file/save_manager.cpp:60 #: engines/zvision/metaengine.cpp:287 msgid "Restore" msgstr "Gjenopprett" #: engines/agos/animation.cpp:576 #, fuzzy, c-format msgid "Cutscene file '%s' not found!" msgstr "Cutscene '%s' ikkje funne" #: engines/agos/dialogs.cpp:49 engines/tot/metaengine.cpp:69 msgid "AdLib OPL3 mode" msgstr "" #: engines/agos/dialogs.cpp:50 engines/tot/metaengine.cpp:70 msgid "" "When AdLib is selected, OPL3 features will be used. Depending on the game, " "this will prevent cut-off notes, add extra notes or instruments and/or add " "stereo." msgstr "" #: engines/agos/dialogs.cpp:60 msgid "Use DOS version music tempos" msgstr "" #: engines/agos/dialogs.cpp:61 msgid "" "Selecting this option will play the music using the tempos used by the DOS " "version of the game. Otherwise, the faster tempos of the Windows version " "will be used." msgstr "" #: engines/agos/dialogs.cpp:71 engines/sci/detection_options.h:95 msgid "Prefer digital sound effects" msgstr "Foretrekk digitale lydeffekter" #: engines/agos/dialogs.cpp:72 engines/sci/detection_options.h:96 #, fuzzy msgid "Prefer digital sound effects instead of synthesized ones" msgstr "Foretrekk digitale lydeffekter" #: engines/agos/dialogs.cpp:82 #, fuzzy msgid "Disable fade-out effects" msgstr "Klarte ikkje lagre spel" #: engines/agos/dialogs.cpp:83 msgid "Don't fade every screen to black when leaving a room." msgstr "" #: engines/agos/dialogs.cpp:96 engines/sci/detection_options.h:263 #, fuzzy msgid "MIDI mode:" msgstr "MIDI gain:" #: engines/agos/dialogs.cpp:97 engines/sci/detection_options.h:264 msgid "" "When using external MIDI devices (e.g. through USB-MIDI), select your device " "here" msgstr "" #: engines/agos/dialogs.cpp:102 engines/sci/detection_options.h:269 msgid "Standard (GM / MT-32)" msgstr "" #: engines/agos/dialogs.cpp:106 engines/sci/detection_options.h:281 msgid "Casio MT-540" msgstr "" #: engines/agos/dialogs.cpp:110 engines/sci/detection_options.h:285 msgid "Casio CT-460 / CSM-1" msgstr "" #: engines/agos/metaengine.cpp:105 #, fuzzy msgid "AGOS 2 support is not compiled in" msgstr "Funksjonar innkompilert:" #. I18N: "AGOS main" refers to the main keymappings for the agos engine. #. It is never disabled and it is not game specific #: engines/agos/metaengine.cpp:153 msgid "AGOS main" msgstr "" #: engines/agos/metaengine.cpp:154 engines/bbvs/metaengine.cpp:93 #: engines/buried/metaengine.cpp:136 engines/chamber/metaengine.cpp:60 #: engines/cine/metaengine.cpp:271 engines/cruise/metaengine.cpp:169 #: engines/dm/metaengine.cpp:126 engines/draci/metaengine.cpp:196 #: engines/drascula/metaengine.cpp:206 engines/hopkins/metaengine.cpp:207 #: engines/hugo/metaengine.cpp:130 engines/hypno/metaengine.cpp:166 #: engines/hypno/metaengine.cpp:267 engines/hypno/metaengine.cpp:311 #: engines/illusions/metaengine.cpp:90 engines/lab/metaengine.cpp:152 #: engines/lure/metaengine.cpp:169 engines/made/metaengine.cpp:133 #: engines/mads/metaengine.cpp:275 engines/neverhood/metaengine.cpp:186 #: engines/queen/metaengine.cpp:147 engines/sludge/keymapper_tables.h:33 #: engines/stark/metaengine.cpp:185 engines/sword1/metaengine.cpp:267 #: engines/tinsel/metaengine.cpp:241 engines/toon/metaengine.cpp:82 #: engines/tot/metaengine.cpp:103 engines/touche/metaengine.cpp:119 #: engines/trecision/metaengine.cpp:121 engines/tsage/metaengine.cpp:170 #: engines/tucker/metaengine.cpp:168 #, fuzzy #| msgid "Game Options" msgid "Game keymappings" msgstr "Spelval" #: engines/agos/metaengine.cpp:155 #, fuzzy #| msgid "Game Options" msgid "Yes/No keymapping" msgstr "Spelval" #: engines/agos/metaengine.cpp:170 #, fuzzy #| msgid "Skip cutscene" msgid "Exit cutscene" msgstr "Hopp over cutscene" #: engines/agos/metaengine.cpp:183 engines/vcruise/metaengine.cpp:211 #, fuzzy #| msgid "Music volume up / down" msgid "Music volume down" msgstr "Musikkvolum opp / ned" #: engines/agos/metaengine.cpp:188 engines/vcruise/metaengine.cpp:216 #, fuzzy #| msgid "Music volume: " msgid "Music volume up" msgstr "Musikkvolum: " #: engines/agos/metaengine.cpp:194 engines/sherlock/metaengine.cpp:687 #: engines/ultima/nuvie/metaengine.cpp:101 engines/vcruise/metaengine.cpp:201 #, fuzzy msgid "Toggle music" msgstr "Veksle muslåsing" #: engines/agos/metaengine.cpp:199 engines/sherlock/metaengine.cpp:702 #: engines/vcruise/metaengine.cpp:206 #, fuzzy #| msgid "Special sound effects volume" msgid "Toggle sound effects" msgstr "Spesiallydeffekt volum" #. I18N: Speeds up the game to twice its normal speed #: engines/agos/metaengine.cpp:204 engines/queen/metaengine.cpp:192 #: engines/sky/metaengine.cpp:131 engines/teenagent/metaengine.cpp:239 #: engines/touche/metaengine.cpp:167 #, fuzzy msgid "Toggle fast mode" msgstr "Rask modus" #: engines/agos/metaengine.cpp:216 engines/lab/metaengine.cpp:264 #, fuzzy msgid "Walk forward" msgstr "Gå til" #: engines/agos/metaengine.cpp:222 #, fuzzy msgid "Turn backward" msgstr "Beveg Framover" #: engines/agos/metaengine.cpp:228 engines/dm/metaengine.cpp:186 #: engines/kyra/engine/eobcommon.cpp:375 engines/kyra/engine/lol.cpp:514 #: engines/lab/metaengine.cpp:257 engines/mm/mm1/metaengine.cpp:97 #: engines/mohawk/riven.cpp:901 engines/pegasus/pegasus.cpp:2740 #: engines/twine/metaengine.cpp:353 engines/ultima/ultima8/metaengine.cpp:49 #: engines/wintermute/keymapper_tables.h:161 #: engines/wintermute/keymapper_tables.h:741 #: engines/wintermute/keymapper_tables.h:2122 #: engines/wintermute/keymapper_tables.h:2223 #: engines/zvision/metaengine.cpp:229 #, fuzzy msgid "Turn left" msgstr "Snu til Venstre" #: engines/agos/metaengine.cpp:234 engines/dm/metaengine.cpp:206 #: engines/kyra/engine/eobcommon.cpp:376 engines/kyra/engine/lol.cpp:515 #: engines/lab/metaengine.cpp:271 engines/mm/mm1/metaengine.cpp:98 #: engines/mohawk/riven.cpp:907 engines/pegasus/pegasus.cpp:2747 #: engines/twine/metaengine.cpp:346 engines/ultima/ultima8/metaengine.cpp:50 #: engines/wintermute/keymapper_tables.h:167 #: engines/wintermute/keymapper_tables.h:746 #: engines/wintermute/keymapper_tables.h:2128 #: engines/wintermute/keymapper_tables.h:2230 #: engines/zvision/metaengine.cpp:235 #, fuzzy msgid "Turn right" msgstr "Snu til Høyre" #: engines/agos/metaengine.cpp:241 #, fuzzy msgid "Toggle fight mode" msgstr "Rask modus" #: engines/agos/metaengine.cpp:250 #, fuzzy #| msgid "Text speed slower / faster" msgid "Text speed - Fast" msgstr "Tekstfart saktare / fortare" #: engines/agos/metaengine.cpp:255 msgid "Text speed - Medium" msgstr "" #: engines/agos/metaengine.cpp:260 #, fuzzy #| msgid "Text speed slower / faster" msgid "Text speed - Slow" msgstr "Tekstfart saktare / fortare" #: engines/agos/metaengine.cpp:265 #, fuzzy msgid "Show objects to interact" msgstr "Syn objektmerkelappar" #: engines/agos/metaengine.cpp:272 #, fuzzy #| msgid "Special sound effects volume" msgid "Toggle background sounds" msgstr "Spesiallydeffekt volum" #. I18N: Characters are game actors #: engines/agos/metaengine.cpp:281 #, fuzzy #| msgid "Switching characters:" msgid "Switch characters" msgstr "Veksle karakterar:" #: engines/agos/metaengine.cpp:287 #, fuzzy #| msgid "Toggle fullscreen" msgid "Toggle hitbox names" msgstr "Veksle fullskjerm" #: engines/agos/metaengine.cpp:294 msgid "Switches between speech only and combined speech and subtitles" msgstr "" #: engines/agos/metaengine.cpp:300 msgid "Switches between subtitles only and combined speech and subtitles" msgstr "" #: engines/agos/metaengine.cpp:310 msgid "High speed mode on/off in Swampy Adventures" msgstr "" #: engines/agos/metaengine.cpp:316 engines/lure/metaengine.cpp:295 #: engines/trecision/metaengine.cpp:181 msgid "Press \"Yes\" key" msgstr "" #: engines/agos/metaengine.cpp:321 engines/lure/metaengine.cpp:310 msgid "Press \"No\" key" msgstr "" #: engines/agos/midi.cpp:187 engines/kyra/sound/sound_pc_midi.cpp:76 msgid "" "You appear to be using a General MIDI device,\n" "but your game only supports Roland MT32 MIDI.\n" "We try to map the Roland MT32 instruments to\n" "General MIDI ones. It is still possible that\n" "some tracks sound incorrect." msgstr "" #: engines/agos/midi.cpp:313 #, c-format msgid "" "Could not find AdLib instrument definition file\n" "%s. Without this file,\n" "the music will not sound the same as the original game." msgstr "" #: engines/agos/midi.cpp:367 #, c-format msgid "" "Could not find AdLib instrument definition file\n" "%s. Without this file,\n" "the sound effects will not sound the same as the original game." msgstr "" #: engines/agos/midi.cpp:445 #, c-format msgid "" "Could not find AdLib instrument definition file\n" "%s or %s. Without one of these files,\n" "the music will not sound the same as the original game." msgstr "" #: engines/agos/saveload.cpp:138 msgid "Quick load or save game isn't supported in this location" msgstr "" #: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:3295 #, fuzzy, c-format msgid "" "Failed to load saved game from file:\n" "\n" "%s" msgstr "Kunne ikkje laste lagra spel frå fil." #: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:3282 #, fuzzy, c-format msgid "" "Failed to save game to file:\n" "\n" "%s" msgstr "Klarte ikkje lagre speltilstand til fil." #: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:3315 #, fuzzy, c-format msgid "" "Successfully saved game in file:\n" "\n" "%s" msgstr "Klarte ikkje lagre speltilstand til fil." #: engines/ags/ags.cpp:152 msgid "" "The selected game uses a pre-2.5 version of the AGS engine, which is not " "supported." msgstr "" #: engines/ags/ags.cpp:157 msgid "" "The selected game uses version 4 of the AGS engine, which is not supported." msgstr "" #: engines/ags/ags.cpp:165 msgid "" "The selected game has a data file greater than 2Gb, which isn't supported by " "your version of ScummVM yet." msgstr "" #: engines/ags/ags.cpp:348 msgid "" "To preserve the original experience, this game should be loaded using the in-" "game interface.\n" "You can, however, override this setting in Game Options." msgstr "" #: engines/ags/ags.cpp:363 msgid "" "To preserve the original experience, this game should be saved using the in-" "game interface.\n" "You can, however, override this setting in Game Options." msgstr "" #: engines/ags/dialogs.cpp:61 #, fuzzy msgid "Game language:" msgstr "GUI-språk:" #: engines/ags/dialogs.cpp:61 #, fuzzy msgid "Language to use for multilingual games" msgstr "AdLib nyttast til musikk i mange spel" #: engines/ags/dialogs.cpp:77 msgid "Enable ScummVM save management" msgstr "" #: engines/ags/dialogs.cpp:77 msgid "" "Never disable ScummVM save management and autosaves.\n" "NOTE: This could cause save duplication and other oddities" msgstr "" #: engines/ags/dialogs.cpp:82 #, fuzzy msgid "Force antialiased text" msgstr "Kantutjevna" #: engines/ags/dialogs.cpp:82 msgid "Use antialiasing to draw text even if the game does not ask for it" msgstr "" #: engines/ags/dialogs.cpp:85 engines/grim/metaengine.cpp:48 #: engines/zvision/metaengine.cpp:241 #, fuzzy msgid "Show FPS" msgstr "Syn FPS-teller" #: engines/ags/dialogs.cpp:85 engines/grim/metaengine.cpp:49 msgid "Show the current FPS-rate, while you play." msgstr "" #: engines/ags/engine/ac/listbox.cpp:78 msgid "" "The game will now list characters exported from the Sierra games that can be " "imported:\n" "1. Save files named qfg1*.sav or qfg1vga*.sav inside ScummVM save directory, " "or\n" "2. Any .sav file inside the QfG2 Remake game directory" msgstr "" #: engines/alcachofa/graphics-opengl.cpp:106 msgid "Old OpenGL detected, some graphical errors will occur." msgstr "" #: engines/alcachofa/metaengine.cpp:40 msgid "High Quality" msgstr "" #: engines/alcachofa/metaengine.cpp:41 #, fuzzy #| msgid "Special sound effects volume" msgid "Toggles some optional graphical effects" msgstr "Spesiallydeffekt volum" #: engines/alcachofa/metaengine.cpp:51 msgid "32 Bits" msgstr "" #: engines/alcachofa/metaengine.cpp:52 msgid "Whether to render the game in 16-bit color" msgstr "" #: engines/alcachofa/metaengine.cpp:87 engines/cine/metaengine.cpp:347 #: engines/freescape/games/castle/castle.cpp:315 #, fuzzy #| msgid "Active" msgid "Activate" msgstr "Aktiv" #: engines/alcachofa/metaengine.cpp:93 engines/queen/metaengine.cpp:279 #: engines/saga/metaengine.cpp:354 engines/scumm/help.cpp:202 #: engines/scumm/help.cpp:214 engines/twp/metaengine.cpp:182 #: engines/wintermute/keymapper_tables.h:122 #: engines/wintermute/keymapper_tables.h:1534 msgid "Look at" msgstr "Se på" #: engines/alg/metaengine.cpp:34 msgid "Use lower quality single speed CD-ROM video" msgstr "" #: engines/alg/metaengine.cpp:35 msgid "" "These videos are of lower quality, the default version uses double speed CD-" "ROM videos which are of better quality" msgstr "" #: engines/asylum/metaengine.cpp:115 #, fuzzy msgid "Show version" msgstr "Syn objektmerkelappar" #: engines/asylum/metaengine.cpp:120 engines/crab/input/input.cpp:271 #: engines/queen/metaengine.cpp:253 engines/sludge/keymapper_tables.h:308 #: engines/sludge/keymapper_tables.h:404 engines/sludge/keymapper_tables.h:471 #: engines/sludge/keymapper_tables.h:502 engines/ultima/nuvie/metaengine.cpp:92 #: engines/wintermute/keymapper_tables.h:950 #, fuzzy msgid "Quick load" msgstr "Klikkmodus" #: engines/asylum/metaengine.cpp:125 engines/crab/input/input.cpp:266 #: engines/queen/metaengine.cpp:247 engines/sludge/keymapper_tables.h:64 #: engines/sludge/keymapper_tables.h:303 engines/sludge/keymapper_tables.h:410 #: engines/sludge/keymapper_tables.h:465 engines/sludge/keymapper_tables.h:496 #: engines/ultima/nuvie/metaengine.cpp:91 #: engines/ultima/ultima8/metaengine.cpp:44 #: engines/wintermute/keymapper_tables.h:930 #, fuzzy msgid "Quick save" msgstr "Klikkmodus" #: engines/asylum/metaengine.cpp:130 #, fuzzy msgid "Switch to Sarah" msgstr "Bytt til spel" #: engines/asylum/metaengine.cpp:135 #, fuzzy msgid "Switch to Grimwall" msgstr "Bytt til spel" #: engines/asylum/metaengine.cpp:140 #, fuzzy msgid "Switch to Olmec" msgstr "Bytt til spel" #: engines/asylum/metaengine.cpp:145 msgid "Bring up the In-Game Menu" msgstr "" #: engines/asylum/metaengine.cpp:152 #, fuzzy msgid "Open character inventory" msgstr "Inventar" #: engines/asylum/metaengine.cpp:226 #, fuzzy #| msgid "Toggle fullscreen" msgid "Toggle animation" msgstr "Veksle fullskjerm" #: engines/asylum/metaengine.cpp:232 #, fuzzy msgid "Return to gameplay" msgstr "Lagra spel:" #. I18N: Switch to previous image in internal game resource viewer #: engines/asylum/metaengine.cpp:239 #, fuzzy msgid "Previous resource" msgstr "~F~orrige" #. I18N: Switch to next image in internal game resource viewer #: engines/asylum/metaengine.cpp:247 #, fuzzy #| msgid "[ Resources ]" msgid "Next resource" msgstr "[ Ressursar ]" #. I18N: Switch to previous palette in internal game resource viewer #: engines/asylum/metaengine.cpp:255 #, fuzzy msgid "Previous palette" msgstr "~F~orrige" #. I18N: Switch to next palette in internal game resource viewer #: engines/asylum/metaengine.cpp:263 #, fuzzy msgid "Next palette" msgstr "Neste" #. I18N: Warn user about loading potentially incompatible saved game #: engines/asylum/asylum.cpp:203 #, c-format msgid "" "WARNING: Attempt to load saved game from a previous version: Version %s / " "Build %d" msgstr "" #: engines/asylum/asylum.cpp:204 engines/cine/saveload.cpp:857 #, fuzzy msgid "Load anyway" msgstr "Start allikevel" #: engines/awe/metaengine.cpp:35 msgid "Enable title and copy protection screens (if present)" msgstr "" #: engines/awe/metaengine.cpp:36 msgid "" "Displays title and copy protection screens that would otherwise be bypassed " "by default." msgstr "" #: engines/awe/metaengine.cpp:61 msgid "Select/Kick/Run" msgstr "" #: engines/awe/metaengine.cpp:62 engines/hpl1/metaengine.cpp:83 msgid "Jump" msgstr "" #: engines/awe/metaengine.cpp:63 msgid "Enter Level Code" msgstr "" #: engines/awe/metaengine.cpp:88 engines/dgds/metaengine.cpp:87 #: engines/got/metaengine.cpp:105 #, fuzzy #| msgid "Game Options" msgid "Game Keys" msgstr "Spelval" #: engines/bagel/metaengine.cpp:45 msgid "Wait" msgstr "" #: engines/bagel/metaengine.cpp:46 msgid "Soldier 714 Eye Cheat" msgstr "" #. I18N: ESC key #: engines/bagel/metaengine.cpp:59 engines/bagel/metaengine.cpp:65 #: engines/bbvs/metaengine.cpp:111 engines/cruise/metaengine.cpp:223 #: engines/freescape/movement.cpp:101 engines/got/metaengine.cpp:78 #: engines/hugo/metaengine.cpp:197 engines/lure/metaengine.cpp:209 #: engines/mads/metaengine.cpp:292 engines/mm/mm1/metaengine.cpp:41 #: engines/mm/mm1/metaengine.cpp:47 engines/saga/metaengine.cpp:328 #: engines/tinsel/metaengine.cpp:258 engines/tsage/metaengine.cpp:190 #: engines/tucker/metaengine.cpp:221 engines/twine/metaengine.cpp:388 #: engines/ultima/ultima0/metaengine.cpp:40 engines/vcruise/metaengine.cpp:164 #: engines/wintermute/keymapper_tables.h:60 #, fuzzy msgid "Escape" msgstr "Escape Tast" #: engines/bagel/metaengine.cpp:70 #, fuzzy #| msgid "Rotate" msgid "Page Up" msgstr "Roter" #: engines/bagel/metaengine.cpp:71 #, fuzzy #| msgid "Rotate" msgid "Page Down" msgstr "Roter" #: engines/bagel/metaengine.cpp:72 msgid "Home" msgstr "" #: engines/bagel/metaengine.cpp:73 msgid "End" msgstr "" #: engines/bagel/metaengine.cpp:180 msgid "General Keys" msgstr "" #: engines/bagel/metaengine.cpp:180 #, fuzzy #| msgid "Minimal Volume" msgid "Minimal Keys" msgstr "Minste Volum" #. I18N: Escape is a key #: engines/bbvs/metaengine.cpp:95 #, fuzzy #| msgid "Game Options" msgid "Escape keymappings" msgstr "Spelval" #: engines/bbvs/metaengine.cpp:117 engines/hopkins/metaengine.cpp:229 #: engines/illusions/metaengine.cpp:147 engines/sherlock/metaengine.cpp:839 #, fuzzy msgid "Open inventory" msgstr "Inventar" #: engines/bladerunner/bladerunner.cpp:395 #, fuzzy msgid "Failed to initialize resources" msgstr "Klarte ikkje lagre spel" #: engines/bladerunner/bladerunner.cpp:1166 msgid "A required game resource was not found" msgstr "" #: engines/bladerunner/bladerunner.cpp:2753 msgid "" "WARNING: This game was saved in Restored Cut Content mode, but you are " "playing in Original Content mode. The mode will be adjusted to Restored Cut " "Content for this session until you completely Quit the game." msgstr "" #: engines/bladerunner/bladerunner.cpp:2755 msgid "" "WARNING: This game was saved in Original Content mode, but you are playing " "in Restored Cut Content mode. The mode will be adjusted to Original Content " "mode for this session until you completely Quit the game." msgstr "" #: engines/bladerunner/bladerunner.cpp:2757 msgid "Continue" msgstr "" #: engines/bladerunner/detection_tables.h:90 #: engines/bladerunner/detection_tables.h:101 #: engines/bladerunner/detection_tables.h:205 #: engines/bladerunner/detection_tables.h:216 #: engines/kyra/detection_tables.h:77 msgid "" "The fan translator does not wish his translation to be incorporated into " "ScummVM." msgstr "" #. I18N: Blade Runner Enhanced Edition is a trademark, so please keep the capitalization #. for Enhanced Edition as is. #: engines/bladerunner/detection_tables.h:137 msgid "" "Enhanced Edition not supported. Please, use the original files which are " "part of the release." msgstr "" #: engines/bladerunner/metaengine.cpp:45 #, fuzzy msgid "Sitcom mode" msgstr "Heliummodus" #: engines/bladerunner/metaengine.cpp:46 msgid "Game will add laughter after actor's line or narration" msgstr "" #: engines/bladerunner/metaengine.cpp:56 #, fuzzy msgid "Shorty mode" msgstr "Fargeblindmodus" #: engines/bladerunner/metaengine.cpp:57 msgid "Game will shrink the actors and make their voices high pitched" msgstr "" #: engines/bladerunner/metaengine.cpp:67 msgid "Frame limiter high performance mode" msgstr "" #: engines/bladerunner/metaengine.cpp:68 msgid "" "This mode may result in high CPU usage! It avoids use of delayMillis() " "function." msgstr "" #: engines/bladerunner/metaengine.cpp:78 msgid "Max frames per second limit" msgstr "" #: engines/bladerunner/metaengine.cpp:79 msgid "" "This mode targets a maximum of 120 fps. When disabled, the game targets 60 " "fps" msgstr "" #: engines/bladerunner/metaengine.cpp:89 msgid "Disable McCoy's quick stamina drain" msgstr "" #: engines/bladerunner/metaengine.cpp:90 msgid "" "When running, McCoy won't start slowing down as soon as the player stops " "clicking the mouse" msgstr "" #: engines/bladerunner/metaengine.cpp:100 #, fuzzy msgid "Show subtitles during text crawl" msgstr "Vis teksting og spel av tale" #: engines/bladerunner/metaengine.cpp:101 msgid "During the intro cutscene, show subtitles during the text crawl" msgstr "" #: engines/bladerunner/metaengine.cpp:111 msgid "Fix credits for voice actors" msgstr "" #: engines/bladerunner/metaengine.cpp:112 msgid "" "Updates the end credits with corrected credits for the Spanish voice actors" msgstr "" #. I18N: These are keymaps that work in the main gameplay and also when KIA (Knowledge Integration Assistant) is open. #: engines/bladerunner/metaengine.cpp:199 msgid "common shortcuts" msgstr "" #. I18N: These are keymaps which work only in the main gameplay and not within KIA's (Knowledge Integration Assistant) screens. #: engines/bladerunner/metaengine.cpp:201 #, fuzzy msgid "main game shortcuts" msgstr "Hovedkontrollar for spel:" #. I18N: These are keymaps that work only within KIA's (Knowledge Integration Assistant) screens. #: engines/bladerunner/metaengine.cpp:203 msgid "KIA only shortcuts" msgstr "" #. I18N: This keymap is the main way for the user interact with the game. #. It is used with the game's cursor to select, walk-to, run-to, look-at, talk-to, pick up, use, shoot (combat mode), open KIA (when clicking on McCoy). #: engines/bladerunner/metaengine.cpp:210 msgid "Walk / Look / Talk / Select / Shoot" msgstr "" #. I18N: This keymap toggles McCoy's status between combat mode (drawing his gun) and normal mode (holstering his gun) #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. TOGGLE MCCOY'S COMBAT MODE #: engines/bladerunner/metaengine.cpp:220 #: engines/ultima/nuvie/metaengine.cpp:73 #, fuzzy msgid "Toggle combat" msgstr "Veksle muslåsing" #. I18N: This keymap allows skipping video cutscenes #: engines/bladerunner/metaengine.cpp:229 engines/buried/metaengine.cpp:160 #: engines/darkseed/metaengine.cpp:65 engines/hypno/metaengine.cpp:152 #: engines/scumm/help.cpp:79 engines/scumm/metaengine.cpp:1046 #: engines/supernova/metaengine.cpp:309 engines/toltecs/metaengine.cpp:246 #: engines/twp/metaengine.cpp:162 engines/zvision/metaengine.cpp:304 msgid "Skip cutscene" msgstr "Hopp over cutscene" #. I18N: This keymap allows skipping the current line of dialog. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. SKIP PAST CURRENT LINE OF DIALOG #: engines/bladerunner/metaengine.cpp:242 engines/sludge/keymapper_tables.h:89 #: engines/sludge/keymapper_tables.h:138 engines/sludge/keymapper_tables.h:194 #: engines/sludge/keymapper_tables.h:268 engines/sludge/keymapper_tables.h:392 #: engines/sludge/keymapper_tables.h:452 engines/sludge/keymapper_tables.h:484 #: engines/sludge/keymapper_tables.h:535 engines/teenagent/metaengine.cpp:213 #: engines/tetraedge/metaengine.cpp:98 engines/toltecs/metaengine.cpp:228 #: engines/touche/metaengine.cpp:141 #, fuzzy msgid "Skip dialog" msgstr "Hopp over linje" #. I18N: This keymap toggles between opening the KIA in the Game Options tab, and closing the KIA. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. GAME OPTIONS #: engines/bladerunner/metaengine.cpp:253 #, fuzzy #| msgid "Game Options" msgid "Game options" msgstr "Spelval" #. I18N: This keymap opens the KIA database on one of the investigation tabs, #. CRIME SCENE DATABASE, SUSPECT DATABASE and CLUES DATABASE. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. ACTIVATE KIA CLUE DATABASE SYSTEM #: engines/bladerunner/metaengine.cpp:264 msgid "Open KIA database" msgstr "" #. I18N: This keymap works within the KIA Save Game screen #. and allows submitting a selected existing save game for deletion. #: engines/bladerunner/metaengine.cpp:282 #, fuzzy #| msgid "Start selected game" msgid "Delete selected saved game" msgstr "Start det velde spelet" #. I18N: This keymap allows scrolling texts and lists upwards #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has a map, this action is used to scroll up in the map #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has multiple widgets for various purposes (eg. inventory, save files, etc.), this action is used to scroll up in the widget #: engines/bladerunner/metaengine.cpp:296 engines/efh/metaengine.cpp:415 #: engines/sherlock/metaengine.cpp:368 engines/sherlock/metaengine.cpp:999 #: engines/sherlock/metaengine.cpp:1025 engines/titanic/metaengine.cpp:218 #: engines/wintermute/keymapper_tables.h:670 #: engines/wintermute/keymapper_tables.h:871 #: engines/wintermute/keymapper_tables.h:892 #: engines/wintermute/keymapper_tables.h:1326 #: engines/wintermute/keymapper_tables.h:1352 #: engines/wintermute/keymapper_tables.h:1428 #: engines/wintermute/keymapper_tables.h:1484 #: engines/wintermute/keymapper_tables.h:1505 #: engines/wintermute/keymapper_tables.h:1695 #: engines/wintermute/keymapper_tables.h:1969 #: engines/wintermute/keymapper_tables.h:2171 #, fuzzy msgid "Scroll up" msgstr "Bla liste opp" #. I18N: This keymap allows scrolling texts and lists downwards #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has a map, this action is used to scroll down in the map #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has multiple widgets for various purposes (eg. inventory, save files, etc.), this action is used to scroll down in the widget #: engines/bladerunner/metaengine.cpp:303 engines/efh/metaengine.cpp:403 #: engines/sherlock/metaengine.cpp:374 engines/sherlock/metaengine.cpp:1007 #: engines/sherlock/metaengine.cpp:1033 engines/titanic/metaengine.cpp:225 #: engines/wintermute/keymapper_tables.h:677 #: engines/wintermute/keymapper_tables.h:878 #: engines/wintermute/keymapper_tables.h:899 #: engines/wintermute/keymapper_tables.h:1333 #: engines/wintermute/keymapper_tables.h:1359 #: engines/wintermute/keymapper_tables.h:1435 #: engines/wintermute/keymapper_tables.h:1491 #: engines/wintermute/keymapper_tables.h:1512 #: engines/wintermute/keymapper_tables.h:1702 #: engines/wintermute/keymapper_tables.h:1976 #: engines/wintermute/keymapper_tables.h:2176 #, fuzzy msgid "Scroll down" msgstr "Bla liste ned" #. I18N: This keymap allows (in KIA only) for a clue to be set as private or public #. (only when the KIA is upgraded). #: engines/bladerunner/metaengine.cpp:311 #, fuzzy msgid "Toggle clue privacy" msgstr "Veksle muslåsing" #. I18N: This keymap opens KIA's SAVE GAME tab. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. SAVE GAME #: engines/bladerunner/metaengine.cpp:330 engines/buried/metaengine.cpp:179 #: engines/cge/metaengine.cpp:221 engines/cge2/metaengine.cpp:235 #: engines/dgds/metaengine.cpp:75 engines/dm/metaengine.cpp:174 #: engines/drascula/metaengine.cpp:285 engines/efh/metaengine.cpp:272 #: engines/freescape/games/castle/castle.cpp:260 #: engines/freescape/games/dark/dark.cpp:187 #: engines/freescape/games/driller/driller.cpp:120 #: engines/freescape/games/eclipse/eclipse.cpp:227 #: engines/hopkins/metaengine.cpp:236 engines/hugo/metaengine.cpp:165 #: engines/lure/metaengine.cpp:191 engines/made/metaengine.cpp:192 #: engines/mads/metaengine.cpp:305 engines/mohawk/myst.cpp:583 #: engines/mohawk/riven.cpp:864 engines/pegasus/pegasus.cpp:2825 #: engines/petka/metaengine.cpp:198 engines/prince/metaengine.cpp:243 #: engines/saga/metaengine.cpp:442 engines/sherlock/metaengine.cpp:462 #: engines/sherlock/metaengine.cpp:613 engines/sherlock/metaengine.cpp:823 #: engines/sludge/keymapper_tables.h:107 engines/sludge/keymapper_tables.h:156 #: engines/stark/metaengine.cpp:208 engines/tetraedge/metaengine.cpp:110 #: engines/titanic/metaengine.cpp:199 engines/toltecs/metaengine.cpp:234 #: engines/toon/metaengine.cpp:112 engines/trecision/metaengine.cpp:169 #: engines/tsage/metaengine.cpp:242 engines/ultima/ultima8/metaengine.cpp:45 #: engines/vcruise/metaengine.cpp:175 engines/wintermute/keymapper_tables.h:920 #, fuzzy msgid "Save game" msgstr "Lagra spel:" #. I18N: This keymap opens KIA's LOAD GAME tab. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. LOAD GAME #: engines/bladerunner/metaengine.cpp:339 engines/buried/metaengine.cpp:184 #: engines/cge/metaengine.cpp:227 engines/cge2/metaengine.cpp:241 #: engines/dgds/metaengine.cpp:74 engines/drascula/metaengine.cpp:260 #: engines/efh/metaengine.cpp:279 engines/efh/metaengine.cpp:613 #: engines/freescape/games/castle/castle.cpp:265 #: engines/freescape/games/dark/dark.cpp:192 #: engines/freescape/games/driller/driller.cpp:125 #: engines/freescape/games/eclipse/eclipse.cpp:232 #: engines/hopkins/metaengine.cpp:242 engines/made/metaengine.cpp:198 #: engines/mohawk/myst_stacks/menu.cpp:283 #: engines/mohawk/riven_stacks/aspit.cpp:349 engines/pegasus/pegasus.cpp:2831 #: engines/petka/metaengine.cpp:203 engines/prince/metaengine.cpp:249 #: engines/saga/metaengine.cpp:432 engines/sherlock/metaengine.cpp:457 #: engines/sherlock/metaengine.cpp:608 engines/sherlock/metaengine.cpp:828 #: engines/stark/metaengine.cpp:213 engines/tetraedge/metaengine.cpp:104 #: engines/titanic/metaengine.cpp:205 engines/toltecs/metaengine.cpp:240 #: engines/toon/metaengine.cpp:118 engines/trecision/metaengine.cpp:175 #: engines/ultima/ultima8/metaengine.cpp:46 engines/vcruise/metaengine.cpp:180 #: engines/wintermute/keymapper_tables.h:925 #: engines/wintermute/keymapper_tables.h:1265 #, fuzzy msgid "Load game" msgstr "Åpne spel:" #. I18N: This keymap opens KIA's CRIME SCENE DATABASE tab. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. CRIME SCENE DATABASE #: engines/bladerunner/metaengine.cpp:348 msgid "Crime scene database" msgstr "" #. I18N: This keymap opens KIA's SUSPECT DATABASE tab. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. SUSPECT DATABASE #: engines/bladerunner/metaengine.cpp:357 msgid "Suspect database" msgstr "" #. I18N: This keymap opens KIA's CLUE DATABASE tab. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. CLUE DATABASE #: engines/bladerunner/metaengine.cpp:366 msgid "Clue database" msgstr "" #. I18N: This keymap opens KIA's QUIT GAME tab. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. QUIT GAME #: engines/bladerunner/metaengine.cpp:375 engines/cruise/metaengine.cpp:229 #: engines/darkseed/metaengine.cpp:60 engines/dragons/metaengine.cpp:223 #: engines/efh/metaengine.cpp:373 engines/efh/metaengine.cpp:619 #: engines/freescape/games/castle/castle.cpp:273 #: engines/freescape/games/dark/dark.cpp:197 #: engines/freescape/games/driller/driller.cpp:130 #: engines/freescape/games/eclipse/eclipse.cpp:237 #: engines/mads/metaengine.cpp:361 engines/saga/metaengine.cpp:437 #: engines/sherlock/metaengine.cpp:359 engines/sherlock/metaengine.cpp:618 #: engines/sherlock/metaengine.cpp:852 engines/stark/metaengine.cpp:280 #: engines/sword1/metaengine.cpp:295 engines/trecision/metaengine.cpp:156 #: engines/tsage/metaengine.cpp:231 engines/vcruise/metaengine.cpp:190 #, fuzzy msgid "Quit game" msgstr " (Spel)" #: engines/buried/buried.cpp:598 #, fuzzy msgid "Are you sure you want to quit?" msgstr " Er du sikker på at du vil avslutte? " #: engines/buried/buried.cpp:608 #, fuzzy msgid "Your game is now Paused. Click OK to continue." msgstr "Spelet er pausa. Trykk MELLOMROM for å fortsette." #. I18N: This option allows the user to skip cutscenes. #. I18N: This option allows the user to skip text and cutscenes. #: engines/buried/metaengine.cpp:44 engines/kyra/metaengine.cpp:61 msgid "Skip support" msgstr "Hopp over-støtte" #: engines/buried/metaengine.cpp:45 #, fuzzy msgid "Allow cutscenes to be skipped" msgstr "Tillat å hoppe over tekst og cutscenes" #: engines/buried/metaengine.cpp:134 engines/hypno/metaengine.cpp:130 #: engines/supernova/metaengine.cpp:219 engines/voyeur/metaengine.cpp:185 #, fuzzy #| msgid "Game Options" msgid "Cutscene keymappings" msgstr "Spelval" #: engines/buried/metaengine.cpp:135 #, fuzzy #| msgid "Game Options" msgid "Main menu keymappings" msgstr "Spelval" #: engines/buried/metaengine.cpp:137 engines/lab/metaengine.cpp:153 #: engines/sherlock/metaengine.cpp:336 engines/sherlock/metaengine.cpp:787 #, fuzzy #| msgid "Game Options" msgid "Inventory keymappings" msgstr "Spelval" #: engines/buried/metaengine.cpp:141 engines/chamber/metaengine.cpp:65 #: engines/chamber/metaengine.cpp:71 engines/chamber/metaengine.cpp:77 #: engines/dm/metaengine.cpp:130 engines/private/metaengine.cpp:130 #: engines/sherlock/metaengine.cpp:1187 #, fuzzy msgid "Select / Interact" msgstr "Interpolering:" #. I18N: This action refers to the control key on the keyboard. #: engines/buried/metaengine.cpp:148 msgid "Control key" msgstr "" #: engines/buried/metaengine.cpp:173 engines/buried/metaengine.cpp:224 #, fuzzy msgid "Quit to main menu" msgstr " (Spel)" #: engines/buried/metaengine.cpp:190 engines/mohawk/riven.cpp:913 #: engines/zvision/metaengine.cpp:217 #, fuzzy msgid "Look up" msgstr "Kikk" #: engines/buried/metaengine.cpp:197 engines/mohawk/riven.cpp:918 #: engines/zvision/metaengine.cpp:223 #, fuzzy msgid "Look down" msgstr "Zoom ned" #: engines/buried/metaengine.cpp:204 #, fuzzy #| msgid "Look at" msgid "Look left" msgstr "Se på" #: engines/buried/metaengine.cpp:211 #, fuzzy #| msgid "Look at" msgid "Look right" msgstr "Se på" #: engines/buried/metaengine.cpp:218 engines/dm/metaengine.cpp:196 #: engines/kyra/engine/eobcommon.cpp:371 engines/kyra/engine/lol.cpp:510 #: engines/mohawk/riven.cpp:881 engines/titanic/metaengine.cpp:336 #: engines/titanic/metaengine.cpp:378 engines/twine/metaengine.cpp:332 #: engines/ultima/ultima8/metaengine.cpp:51 #: engines/wintermute/keymapper_tables.h:149 #: engines/wintermute/keymapper_tables.h:731 #: engines/wintermute/keymapper_tables.h:2116 #: engines/wintermute/keymapper_tables.h:2216 #, fuzzy msgid "Move forward" msgstr "Beveg Framover" #. I18N: AI is Artificial Intelligence #: engines/buried/metaengine.cpp:230 msgid "Replay last AI comment" msgstr "" #. I18N: The game has an inventory with a list of biochips. This action is used to switch the equipped biochip to the Artificial Intelligence biochip. #: engines/buried/metaengine.cpp:237 msgid "Biochip AI" msgstr "" #. I18N: The game has an inventory with a list of biochips. This action is used to switch the equipped biochip to the blank biochip. #: engines/buried/metaengine.cpp:243 msgid "Biochip blank" msgstr "" #. I18N: The game has an inventory with a list of biochips. This action is used to switch the equipped biochip to the cloak biochip. #: engines/buried/metaengine.cpp:249 msgid "Biochip cloak" msgstr "" #. I18N: The game has an inventory with a list of biochips. This action is used to switch the equipped biochip to the evidence biochip. #: engines/buried/metaengine.cpp:255 msgid "Biochip evidence" msgstr "" #. I18N: The game has an inventory with a list of biochips. This action is used to switch the equipped biochip to the files biochip. #: engines/buried/metaengine.cpp:261 #, fuzzy #| msgid "Show hidden files" msgid "Biochip files" msgstr "Vis skjulte filer" #. I18N: The game has an inventory with a list of biochips. This action is used to switch the equipped biochip to the interface biochip. #: engines/buried/metaengine.cpp:267 msgid "Biochip interface" msgstr "" #. I18N: The game has an inventory with a list of biochips. This action is used to switch the equipped biochip to the jump biochip. #: engines/buried/metaengine.cpp:273 msgid "Biochip jump" msgstr "" #. I18N: The game has an inventory with a list of biochips. This action is used to switch the equipped biochip to the translate biochip. #: engines/buried/metaengine.cpp:279 msgid "Biochip translate" msgstr "" #. I18N: Shows a summary of collected points in the game. #: engines/buried/metaengine.cpp:285 #, fuzzy msgid "Show points" msgstr "Vis skjulte filer" #: engines/buried/saveload.cpp:80 #, fuzzy msgid "" "ScummVM found that you have saved games that should be converted from the " "original saved game format.\n" "The original saved game format is no longer supported directly, so you will " "not be able to load your games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked again the next " "time you start the game.\n" msgstr "" "ScummVM oppdaga at du har gamle spellagringar for Drascula som vi kan " "konvertere.\n" "Det gamle spellagringsformatet er ikkje lenger støtta, så du vil ikkje vere " "i stand til å laste dei om du ikkje konverterar dei\n" "\n" "Trykk OK for å konvertere dei no, ellers kjem du til å verte spurt neste " "gong du startar spelet.\n" #: engines/buried/saveload.cpp:179 engines/mtropolis/saveload.cpp:158 #: engines/tot/saveload.cpp:269 engines/vcruise/vcruise.cpp:356 msgid "Saved game was created with a newer version of ScummVM. Unable to load." msgstr "" #: engines/cge/metaengine.cpp:43 engines/cge2/metaengine.cpp:46 msgid "Color Blind Mode" msgstr "Fargeblindmodus" #: engines/cge/metaengine.cpp:44 engines/cge2/metaengine.cpp:47 msgid "Enable Color Blind Mode by default" msgstr "Slå på fargeblindmodus som standard" #: engines/cge/metaengine.cpp:199 engines/cge2/metaengine.cpp:212 #, fuzzy #| msgid "Game Options" msgid "Game Keymappings" msgstr "Spelval" #: engines/cge/metaengine.cpp:215 engines/hopkins/metaengine.cpp:223 #: engines/sword1/metaengine.cpp:283 #, fuzzy #| msgid "Skip" msgid "Exit / Skip" msgstr "Hopp over" #. I18N: 3-4 dialogs of game version info, (translation) credits, etc. #: engines/cge/metaengine.cpp:234 engines/cge2/metaengine.cpp:248 #, fuzzy msgid "Game info" msgstr "Spelmeny" #. I18N: This opens a Quit Prompt where you have to choose #. [Confirm] or [Continue Playing] lines with Left Click. #: engines/cge/metaengine.cpp:242 engines/cge2/metaengine.cpp:256 #, fuzzy msgid "Quit prompt" msgstr " (Spel)" #. I18N: Here ALTered Item refers to the dice that has been altered/changed. #. In order to escape the dice game loop press Right/Left Alt #: engines/cge/metaengine.cpp:250 msgid "ALTered Item" msgstr "" #: engines/cge/metaengine.cpp:257 msgid "Inventory Item 1 (Select / Deselect)" msgstr "" #: engines/cge/metaengine.cpp:262 msgid "Inventory Item 2 (Select / Deselect)" msgstr "" #: engines/cge/metaengine.cpp:267 msgid "Inventory Item 3 (Select / Deselect)" msgstr "" #: engines/cge/metaengine.cpp:272 msgid "Inventory Item 4 (Select / Deselect)" msgstr "" #: engines/cge/metaengine.cpp:277 msgid "Inventory Item 5 (Select / Deselect)" msgstr "" #: engines/cge/metaengine.cpp:282 msgid "Inventory Item 6 (Select / Deselect)" msgstr "" #: engines/cge/metaengine.cpp:287 msgid "Inventory Item 7 (Select / Deselect)" msgstr "" #: engines/cge/metaengine.cpp:292 msgid "Inventory Item 8 (Select / Deselect)" msgstr "" #. I18N: There are 24 single-room/screen locations in the game. #. You switch between them from numbered buttons on interface. #. Sets the current access to only the first Location #: engines/cge/metaengine.cpp:300 #, fuzzy msgid "DEBUG: Access to location 1" msgstr "~F~orrige" #. I18N: Sets the current access to Locations 1 to 8. #: engines/cge/metaengine.cpp:306 msgid "DEBUG: Access to locations 1-8" msgstr "" #. I18N: Sets the current access to Locations 1 to 16. #: engines/cge/metaengine.cpp:312 msgid "DEBUG: Access to locations 1-16" msgstr "" #. I18N: Sets the current access to Locations 1 to 23. #: engines/cge/metaengine.cpp:318 msgid "DEBUG: Access to locations 1-23" msgstr "" #. I18N: Sets the current access to Locations 1 to 24. #: engines/cge/metaengine.cpp:324 msgid "DEBUG: Access to locations 1-24" msgstr "" #: engines/cge2/metaengine.cpp:59 engines/draci/metaengine.cpp:44 #: engines/prince/metaengine.cpp:40 engines/teenagent/metaengine.cpp:49 #, fuzzy msgid "Enable Text to Speech for Objects and Options" msgstr "Tekst og Tale:" #: engines/cge2/metaengine.cpp:60 engines/draci/metaengine.cpp:45 #: engines/dreamweb/metaengine.cpp:74 engines/griffon/metaengine.cpp:41 #: engines/lure/metaengine.cpp:54 engines/mads/metaengine.cpp:125 #: engines/parallaction/metaengine.cpp:53 engines/prince/metaengine.cpp:41 #: engines/sci/detection_options.h:224 engines/sherlock/metaengine.cpp:121 #: engines/supernova/metaengine.cpp:54 engines/teenagent/metaengine.cpp:50 #: engines/twine/metaengine.cpp:145 engines/wage/metaengine.cpp:52 msgid "Use TTS to read the descriptions (if TTS is available)" msgstr "" #: engines/cge2/metaengine.cpp:71 engines/draci/metaengine.cpp:56 #: engines/dreamweb/metaengine.cpp:85 engines/prince/metaengine.cpp:52 #: engines/teenagent/metaengine.cpp:61 #, fuzzy msgid "Enable Text to Speech for Subtitles" msgstr "Tekst og Tale:" #: engines/cge2/metaengine.cpp:72 engines/draci/metaengine.cpp:57 #: engines/dreamweb/metaengine.cpp:86 engines/prince/metaengine.cpp:53 #: engines/teenagent/metaengine.cpp:62 #, fuzzy msgid "Use TTS to read the subtitles (if TTS is available)" msgstr "Nytt CD-lyd istaden for spellyd, om den er tilgjengeleg" #. I18N: This closes the Dialog/text box. #: engines/cge2/metaengine.cpp:229 #, fuzzy #| msgid "Close" msgid "Close the dialog box" msgstr "Steng" #: engines/chamber/metaengine.cpp:61 engines/drascula/metaengine.cpp:208 #: engines/lab/metaengine.cpp:151 engines/sherlock/metaengine.cpp:338 #: engines/sherlock/metaengine.cpp:790 engines/tot/metaengine.cpp:104 #, fuzzy #| msgid "Game Options" msgid "Quit dialog keymappings" msgstr "Spelval" #: engines/cine/metaengine.cpp:57 msgid "Use transparent dialog boxes in 16 color scenes" msgstr "" #: engines/cine/metaengine.cpp:58 msgid "" "Use transparent dialog boxes in 16 color scenes even if the original game " "version did not support them" msgstr "" #: engines/cine/metaengine.cpp:176 #, fuzzy msgid "Unnamed autosave" msgstr "Ikkje navngjeven speltilstand" #: engines/cine/metaengine.cpp:178 engines/cine/metaengine.cpp:250 #, fuzzy msgid "Unnamed savegame" msgstr "Ikkje navngjeven speltilstand" #: engines/cine/metaengine.cpp:195 engines/cine/metaengine.cpp:258 #, fuzzy msgid "Empty autosave" msgstr "Autolagre:" #: engines/cine/metaengine.cpp:272 #, fuzzy #| msgid "Game Options" msgid "Key to mouse keymappings" msgstr "Spelval" #: engines/cine/metaengine.cpp:273 #, fuzzy #| msgid "Game Options" msgid "Exit screen keymappings" msgstr "Spelval" #: engines/cine/metaengine.cpp:289 msgid "Exit Sony intro screen" msgstr "" #: engines/cine/metaengine.cpp:295 #, fuzzy #| msgid "Select to end of line" msgid "Select option / Click in game" msgstr "Vel till linjeslutt" #: engines/cine/metaengine.cpp:302 engines/sherlock/metaengine.cpp:799 #, fuzzy msgid "Open action menu / Close menu" msgstr "Tilbake til Oppsta~r~tar" #: engines/cine/metaengine.cpp:307 #, fuzzy #| msgid "Fast movie speed" msgid "Default game speed" msgstr "Rask filmfart" #: engines/cine/metaengine.cpp:312 #, fuzzy msgid "Slower game speed" msgstr "Vis muspeikar" #: engines/cine/metaengine.cpp:319 #, fuzzy #| msgid "Fast movie speed" msgid "Faster game speed" msgstr "Rask filmfart" #: engines/cine/metaengine.cpp:327 engines/grim/grim.cpp:506 #: engines/hpl1/metaengine.cpp:90 engines/scumm/help.cpp:242 #: engines/scumm/help.cpp:250 engines/sludge/keymapper_tables.h:313 msgid "Examine" msgstr "Undersøk" #: engines/cine/metaengine.cpp:352 msgid "Speak" msgstr "" #: engines/cine/metaengine.cpp:357 #, fuzzy msgid "Action menu" msgstr "Aktiv" #: engines/cine/metaengine.cpp:363 #, fuzzy msgid "System menu" msgstr "Spelmeny" #. I18N: Opens collision map of where the actor can freely move #: engines/cine/metaengine.cpp:370 #, fuzzy msgid "Show collisions" msgstr "Berre Tale" #: engines/cine/metaengine.cpp:428 msgid "Menu option up" msgstr "" #: engines/cine/metaengine.cpp:433 msgid "Menu option down" msgstr "" #: engines/cine/saveload.cpp:854 msgid "" "WARNING: The savegame you are loading is using a temporary broken format. " "Things will be broken. Please consider starting Operation Stealth from " "beginning using new savegames." msgstr "" #: engines/crab/input/input.cpp:119 #, fuzzy msgid "Talk / Interact" msgstr "Interpolering:" #. I18N: Combat command in Might & Magic 1 #: engines/crab/input/input.cpp:125 engines/efh/metaengine.cpp:487 #: engines/efh/metaengine.cpp:512 engines/griffon/metaengine.cpp:145 #: engines/mm/mm1/metaengine.cpp:65 engines/scumm/metaengine.cpp:1033 #: engines/ultima/ultima0/metaengine.cpp:82 #: engines/ultima/ultima4/metaengine.cpp:48 #: engines/ultima/nuvie/metaengine.cpp:74 #, fuzzy msgid "Attack" msgstr "Åtak 1" #. I18N: Combat command in Might & Magic 1 #: engines/crab/input/input.cpp:130 engines/mm/mm1/metaengine.cpp:67 #, fuzzy #| msgid "Unlock" msgid "Block" msgstr "Lås opp" #: engines/crab/input/input.cpp:169 engines/twine/metaengine.cpp:414 msgid "Accept" msgstr "" #: engines/crab/input/input.cpp:186 #, fuzzy #| msgid "~P~revious" msgid "Previous" msgstr "~F~orrige" #: engines/crab/input/input.cpp:191 msgid "Reply 1" msgstr "" #: engines/crab/input/input.cpp:196 msgid "Reply 2" msgstr "" #: engines/crab/input/input.cpp:201 msgid "Reply 3" msgstr "" #: engines/crab/input/input.cpp:206 msgid "Reply 4" msgstr "" #: engines/crab/input/input.cpp:211 msgid "Reply 5" msgstr "" #: engines/crab/input/input.cpp:216 msgid "Reply 6" msgstr "" #. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has an inventory, this action is go ahead a page (one page displays 6 items) in the inventory #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has a journal, this action is used to go forward 1 page in the journal #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has multiple widgets for various purposes (eg. inventory, save files, etc.), this action is used to scroll down by a page in the widget #: engines/crab/input/input.cpp:221 engines/sherlock/metaengine.cpp:591 #: engines/sherlock/metaengine.cpp:902 engines/sherlock/metaengine.cpp:1048 #: engines/supernova/metaengine.cpp:291 engines/titanic/metaengine.cpp:271 #: engines/twine/metaengine.cpp:460 engines/wintermute/keymapper_tables.h:190 #: engines/wintermute/keymapper_tables.h:207 #: engines/wintermute/keymapper_tables.h:638 #: engines/wintermute/keymapper_tables.h:913 #: engines/wintermute/keymapper_tables.h:1110 #: engines/wintermute/keymapper_tables.h:1236 #: engines/wintermute/keymapper_tables.h:1260 #, fuzzy msgid "Next page" msgstr "Neste" #. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has an inventory, this action is go back a page (one page displays 6 items) in the inventory #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has a journal, this action is used to go back 1 page in the journal #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has multiple widgets for various purposes (eg. inventory, save files, etc.), this action is used to scroll up by a page in the widget #: engines/crab/input/input.cpp:226 engines/sherlock/metaengine.cpp:572 #: engines/sherlock/metaengine.cpp:917 engines/sherlock/metaengine.cpp:1041 #: engines/supernova/metaengine.cpp:285 engines/titanic/metaengine.cpp:264 #: engines/wintermute/keymapper_tables.h:183 #: engines/wintermute/keymapper_tables.h:199 #: engines/wintermute/keymapper_tables.h:630 #: engines/wintermute/keymapper_tables.h:906 #: engines/wintermute/keymapper_tables.h:1103 #: engines/wintermute/keymapper_tables.h:1231 #: engines/wintermute/keymapper_tables.h:1255 #, fuzzy msgid "Previous page" msgstr "~F~orrige" #: engines/crab/input/input.cpp:241 engines/petka/metaengine.cpp:179 msgid "Map" msgstr "Kople" #: engines/crab/input/input.cpp:246 engines/sherlock/metaengine.cpp:467 #, fuzzy msgid "Journal" msgstr "Syn alle" #: engines/crab/input/input.cpp:256 msgid "Traits" msgstr "" #. I18N: Game runs at faster speed #: engines/cruise/metaengine.cpp:186 engines/tucker/metaengine.cpp:196 #, fuzzy msgid "Fast mode" msgstr "Rask modus" #. I18N: Opens menu with player commands #: engines/cruise/metaengine.cpp:199 #, fuzzy msgid "Player menu" msgstr "Speletid: " #: engines/cruise/metaengine.cpp:205 #, fuzzy #| msgid "Fast movie speed" msgid "Increase game speed" msgstr "Rask filmfart" #: engines/cruise/metaengine.cpp:211 #, fuzzy #| msgid "Fast movie speed" msgid "Decrease game speed" msgstr "Rask filmfart" #: engines/cryomni3d/metaengine.cpp:143 #, fuzzy msgid "Versailles 1685 support is not compiled in" msgstr "Funksjonar innkompilert:" #: engines/darkseed/darkseed.cpp:68 #, fuzzy msgid "Unable to locate the darkseed.dat engine data file." msgstr "Klarte ikkje slette fil." #: engines/darkseed/dialogs.cpp:106 msgid "Use floppy version music" msgstr "" #: engines/darkseed/dialogs.cpp:107 msgid "" "Use the music from the floppy version. The floppy version's music files must " "be copied to the SOUND directory." msgstr "" #: engines/darkseed/dialogs.cpp:121 #, fuzzy #| msgid "SFX volume:" msgid "SFX mode:" msgstr "Lydeffektvolum:" #: engines/darkseed/dialogs.cpp:122 msgid "" "Determines if the game should use CD version SFX only, CD SFX with " "additional floppy SFX, or floppy SFX only. Floppy SFX are only available if " "floppy music is used." msgstr "" #: engines/darkseed/dialogs.cpp:127 msgid "CD version SFX only" msgstr "" #: engines/darkseed/dialogs.cpp:131 msgid "CD + extra floppy SFX" msgstr "" #: engines/darkseed/dialogs.cpp:135 msgid "Floppy version SFX only" msgstr "" #. I18N: Perform action on object where cursor points #: engines/darkseed/metaengine.cpp:42 engines/dragons/metaengine.cpp:135 #: engines/tinsel/metaengine.cpp:294 engines/twp/metaengine.cpp:150 #, fuzzy msgid "Action" msgstr "Aktiv" #: engines/darkseed/metaengine.cpp:48 engines/dragons/metaengine.cpp:141 #, fuzzy #| msgid "Fast mode" msgid "Change command" msgstr "Rask modus" #: engines/darkseed/metaengine.cpp:54 #, fuzzy msgid "Time advance" msgstr "Tid: " #: engines/dgds/metaengine.cpp:76 #, fuzzy msgid "Toggle Menu" msgstr "Veksle muslåsing" #: engines/dgds/metaengine.cpp:77 #, fuzzy msgid "Toggle Clock" msgstr "Veksle muslåsing" #: engines/dgds/metaengine.cpp:78 msgid "Next dialog / menu item" msgstr "" #: engines/dgds/metaengine.cpp:79 #, fuzzy msgid "Previous dialog / menu item" msgstr "~F~orrige" #: engines/dgds/metaengine.cpp:80 #, fuzzy msgid "Next object" msgstr "Val" #: engines/dgds/metaengine.cpp:81 #, fuzzy #| msgid "Go to previous directory level" msgid "Previous object" msgstr "Gå til forrige mappenivå" #: engines/dgds/metaengine.cpp:82 #, fuzzy msgid "Pick up / Operate" msgstr "~F~orrige" #: engines/dgds/metaengine.cpp:84 msgid "Activate Inventory Object" msgstr "" #: engines/director/events.cpp:101 msgid "" "The game prevents quitting at this moment. Are you sure you want to quit " "anyway?" msgstr "" #: engines/director/metaengine.cpp:70 engines/scumm/dialogs.cpp:1212 #: engines/scumm/metaengine.cpp:792 #, fuzzy #| msgid "Enabled aspect ratio correction" msgid "Enable gamma correction" msgstr "Aspekt-korrigering aktivert" #: engines/director/metaengine.cpp:71 msgid "Brighten the graphics to simulate a Macintosh monitor" msgstr "" #: engines/director/metaengine.cpp:81 msgid "Force true color" msgstr "" #: engines/director/metaengine.cpp:82 msgid "Use true color graphics mode, even if the game is not designed for it" msgstr "" #: engines/dm/metaengine.cpp:125 #, fuzzy #| msgid "Game Options" msgid "Dialog choice selection keymappings" msgstr "Spelval" #. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. One of them can be assigned the "leader". This action toggles the inventory screen of the leader champion. #: engines/dm/metaengine.cpp:137 #, fuzzy msgid "Toggle leader inventory" msgstr "Inventar" #. I18N: (Game name: Dungeon Master) The game has multi-choice dialogs. If there is only one choice, then this action can be used to select it. #: engines/dm/metaengine.cpp:144 msgid "Select dialog choice (only works if there is a single choice)" msgstr "" #. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. This action toggles the inventory screen of champion 1. #: engines/dm/metaengine.cpp:151 #, fuzzy msgid "Toggle champion 1 inventory" msgstr "Inventar" #. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. This action toggles the inventory screen of champion 2. #: engines/dm/metaengine.cpp:157 #, fuzzy msgid "Toggle champion 2 inventory" msgstr "Inventar" #. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. This action toggles the inventory screen of champion 3. #: engines/dm/metaengine.cpp:163 #, fuzzy msgid "Toggle champion 3 inventory" msgstr "Inventar" #. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. This action toggles the inventory screen of champion 4. #: engines/dm/metaengine.cpp:169 #, fuzzy msgid "Toggle champion 4 inventory" msgstr "Inventar" #: engines/dm/metaengine.cpp:216 engines/freescape/movement.cpp:49 #: engines/hpl1/metaengine.cpp:78 engines/mm/mm1/metaengine.cpp:99 #, fuzzy #| msgid "Slide Left" msgid "Strafe left" msgstr "Skli til Venstre" #: engines/dm/metaengine.cpp:226 engines/titanic/metaengine.cpp:343 #: engines/titanic/metaengine.cpp:384 #, fuzzy msgid "Move backward" msgstr "Beveg Bakover" #: engines/dm/metaengine.cpp:236 engines/freescape/movement.cpp:56 #: engines/hpl1/metaengine.cpp:79 engines/mm/mm1/metaengine.cpp:100 #, fuzzy #| msgid "Slide Right" msgid "Strafe right" msgstr "Skli til Høyre" #. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. The champions can be put to sleep. This action wakes up the sleeping champion. #: engines/dm/metaengine.cpp:247 msgid "Wake up champion" msgstr "" #: engines/draci/metaengine.cpp:68 engines/prince/metaengine.cpp:64 #, fuzzy msgid "Enable Text to Speech for Missing Voiceovers" msgstr "Tekst og Tale:" #: engines/draci/metaengine.cpp:69 engines/prince/metaengine.cpp:65 #, fuzzy msgid "" "Use TTS to read the subtitles of missing voiceovers (if TTS is available)" msgstr "Nytt CD-lyd istaden for spellyd, om den er tilgjengeleg" #: engines/draci/metaengine.cpp:212 msgid "Skip intro / Exit map or inventory" msgstr "" #: engines/draci/metaengine.cpp:218 engines/ngi/metaengine.cpp:191 #, fuzzy #| msgid "Open" msgid "Open map" msgstr "Åpne" #. I18N: shows where the game actor is able to move #: engines/draci/metaengine.cpp:225 #, fuzzy msgid "Show walking map" msgstr "~S~yn Kart" #: engines/draci/metaengine.cpp:231 #, fuzzy msgid "Toggle walk speed" msgstr "Rask modus" #: engines/draci/metaengine.cpp:243 engines/mohawk/myst.cpp:554 #: engines/mohawk/riven.cpp:835 engines/nancy/input.cpp:225 #, fuzzy msgid "Open main menu" msgstr "Tilbake til Oppsta~r~tar" #: engines/draci/metaengine.cpp:249 msgid "Toggle between mouse pointer and the last game item" msgstr "" #: engines/draci/metaengine.cpp:255 #, fuzzy msgid "Previous item in inventory" msgstr "Inventar" #: engines/draci/metaengine.cpp:261 #, fuzzy msgid "Next item in inventory" msgstr "Inventar" #: engines/dragons/dragons.cpp:1887 #, c-format msgid "" "Error: The file '%s' hasn't been extracted properly.\n" "Please refer to the wiki page\n" "%s for details on how to properly extract the DTSPEECH.XA and *.STR files " "from your game disc." msgstr "" #: engines/dragons/metaengine.cpp:120 #, c-format msgid "" "Error: It appears that the game data files were extracted incorrectly.\n" "\n" "You should only extract STR and XA files using the special method. The rest " "should be copied normally from your game CD.\n" "\n" " See %s" msgstr "" #: engines/dragons/metaengine.cpp:218 #, fuzzy msgid "Debug graphics" msgstr "Grafikk" #: engines/drascula/metaengine.cpp:207 engines/sherlock/metaengine.cpp:330 #, fuzzy #| msgid "Game Options" msgid "Animation keymappings" msgstr "Spelval" #: engines/drascula/metaengine.cpp:212 engines/sherlock/metaengine.cpp:343 #: engines/tetraedge/metaengine.cpp:92 #, fuzzy msgid "Move / Interact / Select" msgstr "Skli til Venstre" #: engines/drascula/metaengine.cpp:235 engines/tot/metaengine.cpp:129 #, fuzzy #| msgid "Pick up" msgid "Pick" msgstr "Plukk opp" #: engines/drascula/metaengine.cpp:266 #, fuzzy msgid "Reset selected verb" msgstr "~F~orrige" #: engines/drascula/metaengine.cpp:272 engines/tot/metaengine.cpp:159 #, fuzzy #| msgid "Main game controls:" msgid "Volume controls" msgstr "Hovedkontrollar for spel:" #: engines/drascula/metaengine.cpp:279 #, fuzzy msgid "Save / load game" msgstr "Lagra spel:" #: engines/drascula/metaengine.cpp:292 #, fuzzy msgid "Enable subtitles" msgstr "Veksle muslåsing" #: engines/drascula/metaengine.cpp:298 #, fuzzy msgid "Disable subtitles" msgstr "Veksle muslåsing" #: engines/drascula/metaengine.cpp:315 #, fuzzy #| msgid "Speech" msgid "Pause speech" msgstr "Tale" #: engines/drascula/metaengine.cpp:322 engines/tot/metaengine.cpp:169 #, fuzzy msgid "Confirm quit" msgstr "Avbryt" #: engines/drascula/saveload.cpp:49 #, fuzzy msgid "" "ScummVM found that you have old saved games for Drascula that should be " "converted.\n" "The old saved game format is no longer supported, so you will not be able to " "load your games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked again the next " "time you start the game.\n" msgstr "" "ScummVM oppdaga at du har gamle spellagringar for Drascula som vi kan " "konvertere.\n" "Det gamle spellagringsformatet er ikkje lenger støtta, så du vil ikkje vere " "i stand til å laste dei om du ikkje konverterar dei\n" "\n" "Trykk OK for å konvertere dei no, ellers kjem du til å verte spurt neste " "gong du startar spelet.\n" #: engines/dreamweb/metaengine.cpp:60 msgid "Use bright palette mode" msgstr "Nytt lys palett-modus" #: engines/dreamweb/metaengine.cpp:61 msgid "Display graphics using the game's bright palette" msgstr "" #: engines/dreamweb/metaengine.cpp:73 msgid "Enable Text to Speech for Objects, Options, and the Bible Quote" msgstr "" #: engines/efh/metaengine.cpp:235 #, fuzzy #| msgid "Select Group by" msgid "Select option 1" msgstr "Gruppér etter" #: engines/efh/metaengine.cpp:236 #, fuzzy #| msgid "Select Group by" msgid "Select option 2" msgstr "Gruppér etter" #: engines/efh/metaengine.cpp:237 #, fuzzy #| msgid "Select Group by" msgid "Select option 3" msgstr "Gruppér etter" #: engines/efh/metaengine.cpp:238 #, fuzzy #| msgid "Select Group by" msgid "Select option 4" msgstr "Gruppér etter" #: engines/efh/metaengine.cpp:239 #, fuzzy #| msgid "Select Group by" msgid "Select option 5" msgstr "Gruppér etter" #: engines/efh/metaengine.cpp:240 #, fuzzy #| msgid "Select Group by" msgid "Select option 6" msgstr "Gruppér etter" #: engines/efh/metaengine.cpp:241 #, fuzzy #| msgid "Select Group by" msgid "Select option 7" msgstr "Gruppér etter" #: engines/efh/metaengine.cpp:242 #, fuzzy #| msgid "Select Group by" msgid "Select option 8" msgstr "Gruppér etter" #: engines/efh/metaengine.cpp:243 #, fuzzy #| msgid "Select Group by" msgid "Select option 9" msgstr "Gruppér etter" #: engines/efh/metaengine.cpp:244 #, fuzzy #| msgid "Select Group by" msgid "Select option 10" msgstr "Gruppér etter" #: engines/efh/metaengine.cpp:245 #, fuzzy #| msgid "Select Group by" msgid "Select option 11" msgstr "Gruppér etter" #: engines/efh/metaengine.cpp:246 #, fuzzy #| msgid "Select Group by" msgid "Select option 12" msgstr "Gruppér etter" #: engines/efh/metaengine.cpp:247 #, fuzzy #| msgid "Select Group by" msgid "Select option 13" msgstr "Gruppér etter" #: engines/efh/metaengine.cpp:248 #, fuzzy #| msgid "Select Group by" msgid "Select option 14" msgstr "Gruppér etter" #: engines/efh/metaengine.cpp:257 engines/hypno/metaengine.cpp:312 #: engines/sludge/keymapper_tables.h:35 engines/supernova/metaengine.cpp:218 #, fuzzy #| msgid "Game Options" msgid "Menu keymappings" msgstr "Spelval" #: engines/efh/metaengine.cpp:258 engines/sherlock/metaengine.cpp:329 #, fuzzy #| msgid "Game Options" msgid "Quit keymappings" msgstr "Spelval" #: engines/efh/metaengine.cpp:259 #, fuzzy #| msgid "Game Options" msgid "Skip video keymappings" msgstr "Spelval" #: engines/efh/metaengine.cpp:260 #, fuzzy #| msgid "Game Options" msgid "Skip song keymappings" msgstr "Spelval" #: engines/efh/metaengine.cpp:261 #, fuzzy #| msgid "Game Options" msgid "Status menu navigation keymappings" msgstr "Spelval" #: engines/efh/metaengine.cpp:262 #, fuzzy #| msgid "Game Options" msgid "Status menu keymappings" msgstr "Spelval" #: engines/efh/metaengine.cpp:263 #, fuzzy #| msgid "Game Options" msgid "Status menu submenu keymappings" msgstr "Spelval" #: engines/efh/metaengine.cpp:264 #, fuzzy #| msgid "Game Options" msgid "Interaction keymappings" msgstr "Spelval" #: engines/efh/metaengine.cpp:265 #, fuzzy #| msgid "Game Options" msgid "Fight keymappings" msgstr "Spelval" #: engines/efh/metaengine.cpp:266 #, fuzzy #| msgid "Game Options" msgid "Character selection keymappings" msgstr "Spelval" #: engines/efh/metaengine.cpp:267 #, fuzzy #| msgid "Game Options" msgid "Enemy selection keymappings" msgstr "Spelval" #: engines/efh/metaengine.cpp:268 #, fuzzy #| msgid "Game Options" msgid "Death menu keymappings" msgstr "Spelval" #. I18N: (Game name: Escape from hell) Character is a hero in-game #: engines/efh/metaengine.cpp:339 #, fuzzy #| msgid "Show character portraits" msgid "Character 1 status" msgstr "Syn karakterportrettar" #. I18N: (Game name: Escape from hell) Character is a hero in-game #: engines/efh/metaengine.cpp:347 #, fuzzy #| msgid "Show character portraits" msgid "Character 2 status" msgstr "Syn karakterportrettar" #. I18N: (Game name: Escape from hell) Character is a hero in-game #: engines/efh/metaengine.cpp:355 #, fuzzy #| msgid "Show character portraits" msgid "Character 3 status" msgstr "Syn karakterportrettar" #: engines/efh/metaengine.cpp:385 #, fuzzy #| msgid "Skip cutscene" msgid "Skip song" msgstr "Hopp over cutscene" #: engines/efh/metaengine.cpp:391 #, fuzzy #| msgid "Skip line" msgid "Skip song and intro" msgstr "Hopp over linje" #: engines/efh/metaengine.cpp:427 #, fuzzy #| msgid "Active" msgid "Active skills" msgstr "Aktiv" #. I18N: It's a Tetris game clone, this action drops current tetris item #: engines/efh/metaengine.cpp:432 engines/ultima/nuvie/metaengine.cpp:72 #: engines/wintermute/keymapper_tables.h:2035 #, fuzzy msgid "Drop" msgstr "~F~orrige" #: engines/efh/metaengine.cpp:437 msgid "Equip" msgstr "" #: engines/efh/metaengine.cpp:442 engines/queen/metaengine.cpp:274 #: engines/saga/metaengine.cpp:384 engines/scumm/help.cpp:124 #: engines/scumm/help.cpp:139 engines/scumm/help.cpp:164 #: engines/scumm/help.cpp:200 engines/scumm/help.cpp:210 #: engines/sherlock/metaengine.cpp:445 engines/sherlock/metaengine.cpp:566 #: engines/supernova/metaengine.cpp:366 engines/twp/metaengine.cpp:180 msgid "Give" msgstr "Gi" #: engines/efh/metaengine.cpp:447 engines/ultima/ultima0/metaengine.cpp:70 #: engines/ultima/ultima0/metaengine.cpp:84 #, fuzzy #| msgid "Menu" msgid "Info" msgstr "Meny" #: engines/efh/metaengine.cpp:452 msgid "Passive skills" msgstr "" #: engines/efh/metaengine.cpp:457 msgid "Trade" msgstr "" #: engines/efh/metaengine.cpp:467 #, fuzzy msgid "Exit status menu" msgstr " (Spel)" #: engines/efh/metaengine.cpp:481 #, fuzzy msgid "Exit submenu" msgstr " (Spel)" #: engines/efh/metaengine.cpp:493 msgid "Leave" msgstr "" #: engines/efh/metaengine.cpp:500 engines/efh/metaengine.cpp:536 #, fuzzy #| msgid "Status:" msgid "Status" msgstr "Status:" #: engines/efh/metaengine.cpp:518 msgid "Defend" msgstr "" #. I18N: Run is a movement type #. I18N: Action in In Cold Blood #: engines/efh/metaengine.cpp:530 engines/freescape/games/castle/castle.cpp:293 #: engines/grim/grim.cpp:501 engines/grim/grim.cpp:596 #: engines/hpl1/metaengine.cpp:82 engines/icb/icb.cpp:131 #: engines/icb/icb.cpp:197 engines/ultima/ultima8/metaengine.cpp:57 msgid "Run" msgstr "" #. I18N: (Game name: Escape from hell) This action is used to view the terrain during a fight so that the player can see where they can move if they decide to run. #: engines/efh/metaengine.cpp:543 #, fuzzy msgid "View terrain" msgstr "~F~orrige" #. I18N: (Game name: Escape from hell) Character is a hero in-game #: engines/efh/metaengine.cpp:550 #, fuzzy #| msgid "Select Group by" msgid "Select character 1" msgstr "Gruppér etter" #. I18N: (Game name: Escape from hell) Character is a hero in-game #: engines/efh/metaengine.cpp:557 #, fuzzy #| msgid "Select Group by" msgid "Select character 2" msgstr "Gruppér etter" #. I18N: (Game name: Escape from hell) Character is a hero in-game #: engines/efh/metaengine.cpp:564 #, fuzzy #| msgid "Select Group by" msgid "Select character 3" msgstr "Gruppér etter" #: engines/efh/metaengine.cpp:570 #, fuzzy #| msgid "Change game options" msgid "Cancel character selection" msgstr "Endre spelinstillingar" #: engines/efh/metaengine.cpp:577 #, fuzzy msgid "Select enemy 1" msgstr "Vel eit tema" #: engines/efh/metaengine.cpp:583 #, fuzzy msgid "Select enemy 2" msgstr "Vel eit tema" #: engines/efh/metaengine.cpp:589 #, fuzzy msgid "Select enemy 3" msgstr "Vel eit tema" #: engines/efh/metaengine.cpp:595 #, fuzzy msgid "Select enemy 4" msgstr "Vel eit tema" #: engines/efh/metaengine.cpp:601 #, fuzzy msgid "Select enemy 5" msgstr "Vel eit tema" #: engines/efh/metaengine.cpp:607 #, fuzzy #| msgid "Change game options" msgid "Cancel enemy selection" msgstr "Endre spelinstillingar" #: engines/efh/metaengine.cpp:625 engines/lure/metaengine.cpp:203 #: engines/tsage/metaengine.cpp:237 #, fuzzy #| msgid "Restore game:" msgid "Restart game" msgstr "Gjenopprett spel:" #: engines/efh/metaengine.cpp:632 #, fuzzy msgid "Play sound type 13" msgstr "Speletid: " #: engines/efh/metaengine.cpp:637 #, fuzzy msgid "Play sound type 14" msgstr "Speletid: " #: engines/efh/metaengine.cpp:642 #, fuzzy msgid "Play sound type 15" msgstr "Speletid: " #: engines/efh/metaengine.cpp:647 #, fuzzy msgid "Play sound type 5" msgstr "Speletid: " #: engines/efh/metaengine.cpp:652 #, fuzzy msgid "Play sound type 10" msgstr "Speletid: " #: engines/efh/metaengine.cpp:657 msgid "Play sound type 9" msgstr "" #: engines/efh/metaengine.cpp:662 #, fuzzy msgid "Play sound type 16" msgstr "Speletid: " #: engines/freescape/metaengine.cpp:42 msgid "Prerecorded sounds" msgstr "" #: engines/freescape/metaengine.cpp:43 msgid "Use high-quality pre-recorded sounds instead of pc speaker emulation" msgstr "" #: engines/freescape/metaengine.cpp:53 msgid "Extended timer" msgstr "" #: engines/freescape/metaengine.cpp:54 msgid "Start the game timer at 99:59:59" msgstr "" #: engines/freescape/metaengine.cpp:64 msgid "Automatic drilling" msgstr "" #: engines/freescape/metaengine.cpp:65 msgid "Allow to successfully drill in any part of the area in Driller" msgstr "" #: engines/freescape/metaengine.cpp:75 #, fuzzy msgid "Disable demo mode" msgstr "Slå på heliummodus" #: engines/freescape/metaengine.cpp:76 msgid "Never activate demo mode" msgstr "" #: engines/freescape/metaengine.cpp:86 #, fuzzy msgid "Disable sensors" msgstr "Klarte ikkje lagre spel" #: engines/freescape/metaengine.cpp:87 msgid "Sensors will not shoot the player" msgstr "" #: engines/freescape/metaengine.cpp:97 #, fuzzy msgid "Disable falling" msgstr "Klarte ikkje lagre spel" #: engines/freescape/metaengine.cpp:98 msgid "Player cannot fall over edges" msgstr "" #: engines/freescape/metaengine.cpp:108 msgid "Invert Y-axis on mouse" msgstr "" #: engines/freescape/metaengine.cpp:109 #, fuzzy #| msgid "Use an alternative palette" msgid "Use alternative camera controls" msgstr "Nytt ein alternativ palett" #: engines/freescape/metaengine.cpp:119 #, fuzzy msgid "Authentic graphics" msgstr "Grafikk" #: engines/freescape/metaengine.cpp:120 msgid "Keep graphics as close as possible to the original" msgstr "" #: engines/freescape/metaengine.cpp:130 #, fuzzy msgid "Enable rock travel" msgstr "Aktiver studiopublikum" #: engines/freescape/metaengine.cpp:131 msgid "Enable traveling using a rock shoot at start" msgstr "" #: engines/freescape/metaengine.cpp:141 msgid "Smoother movement" msgstr "" #: engines/freescape/metaengine.cpp:142 msgid "Use smoother movements instead of discrete steps" msgstr "" #. I18N: Combat command in Might & Magic 1 #: engines/freescape/movement.cpp:63 engines/mm/mm1/metaengine.cpp:79 msgid "Shoot" msgstr "" #: engines/freescape/movement.cpp:72 #, fuzzy #| msgid "Rotate" msgid "Rotate up" msgstr "Roter" #: engines/freescape/movement.cpp:77 #, fuzzy #| msgid "Rotate" msgid "Rotate down" msgstr "Roter" #: engines/freescape/movement.cpp:82 #, fuzzy msgid "Turn back" msgstr "Beveg Framover" #. I18N: Toggles between cursor lock modes, switching between free cursor movement and camera/head movement. #: engines/freescape/movement.cpp:95 #, fuzzy #| msgid "Fast mode" msgid "Change mode" msgstr "Rask modus" #: engines/freescape/movement.cpp:106 #, fuzzy #| msgid "Menu" msgid "Info menu" msgstr "Meny" #: engines/freescape/games/castle/castle.cpp:250 #, fuzzy msgid "Select Prince" msgstr "Vel eit tema" #: engines/freescape/games/castle/castle.cpp:255 #, fuzzy msgid "Select Princess" msgstr "Vel eit tema" #: engines/freescape/games/castle/castle.cpp:278 #: engines/freescape/games/dark/dark.cpp:207 #: engines/freescape/games/driller/driller.cpp:138 #: engines/freescape/games/eclipse/eclipse.cpp:245 #, fuzzy msgid "Toggle Sound" msgstr "Veksle muslåsing" #: engines/freescape/games/castle/castle.cpp:283 #: engines/freescape/games/dark/dark.cpp:213 #: engines/freescape/games/driller/driller.cpp:144 #: engines/freescape/games/eclipse/eclipse.cpp:250 #, fuzzy #| msgid "Slide Left" msgid "Rotate Left" msgstr "Skli til Venstre" #: engines/freescape/games/castle/castle.cpp:288 #: engines/freescape/games/dark/dark.cpp:218 #: engines/freescape/games/driller/driller.cpp:149 #: engines/freescape/games/eclipse/eclipse.cpp:255 #, fuzzy #| msgid "Slide Right" msgid "Rotate Right" msgstr "Skli til Høyre" #: engines/freescape/games/castle/castle.cpp:304 msgid "Crawl" msgstr "" #: engines/freescape/games/castle/castle.cpp:310 #: engines/freescape/games/eclipse/eclipse.cpp:284 #, fuzzy #| msgid "Move Forward" msgid "Face Forward" msgstr "Beveg Framover" #: engines/freescape/games/dark/dark.cpp:223 #: engines/freescape/games/driller/driller.cpp:183 #: engines/ultima/ultima8/metaengine.cpp:98 #, fuzzy msgid "Roll left" msgstr "Skli til Venstre" #: engines/freescape/games/dark/dark.cpp:228 #: engines/freescape/games/driller/driller.cpp:188 #: engines/ultima/ultima8/metaengine.cpp:99 #, fuzzy msgid "Roll right" msgstr "Skli til Høyre" #. I18N: Illustrates the angle at which you turn left or right. #: engines/freescape/games/dark/dark.cpp:234 #: engines/freescape/games/driller/driller.cpp:155 #, fuzzy #| msgid "Increasing Volume" msgid "Increase Turn Angle" msgstr "Auker Volum" #: engines/freescape/games/dark/dark.cpp:239 #: engines/freescape/games/driller/driller.cpp:160 #, fuzzy #| msgid "Decreasing Volume" msgid "Decrease Turn Angle" msgstr "Senkar Volum" #. I18N: STEP SIZE: Measures the size of one movement in the direction you are facing (1-250 standard distance units (SDUs)) #: engines/freescape/games/dark/dark.cpp:245 #: engines/freescape/games/driller/driller.cpp:166 #, fuzzy msgid "Increase Step Size" msgstr "Øk/Minsk skaleringsfaktor" #. I18N: STEP SIZE: Measures the size of one movement in the direction you are facing (1-250 standard distance units (SDUs)) #: engines/freescape/games/dark/dark.cpp:251 #: engines/freescape/games/driller/driller.cpp:172 #, fuzzy msgid "Decrease Step Size" msgstr "Øk/Minsk skaleringsfaktor" #: engines/freescape/games/dark/dark.cpp:256 #: engines/freescape/games/driller/driller.cpp:177 msgid "Rise/Fly up" msgstr "" #: engines/freescape/games/dark/dark.cpp:262 #: engines/freescape/games/driller/driller.cpp:193 #, fuzzy #| msgid "Fly down" msgid "Lower/Fly down" msgstr "Fly ned" #: engines/freescape/games/dark/dark.cpp:268 msgid "Enable/Disable Jetpack" msgstr "" #. I18N: drilling rig is an in game item #: engines/freescape/games/driller/driller.cpp:200 msgid "Deploy drilling rig" msgstr "" #. I18N: drilling rig is an in game item #: engines/freescape/games/driller/driller.cpp:207 msgid "Collect drilling rig" msgstr "" #. I18N: Illustrates the angle at which you turn left or right. #: engines/freescape/games/eclipse/eclipse.cpp:261 #, fuzzy #| msgid "Fast mode" msgid "Change Angle" msgstr "Rask modus" #. I18N: STEP SIZE: Measures the size of one movement in the direction you are facing (1-250 standard distance units (SDUs)) #: engines/freescape/games/eclipse/eclipse.cpp:267 #, fuzzy msgid "Change Step Size" msgstr "Øk/Minsk skaleringsfaktor" #: engines/freescape/games/eclipse/eclipse.cpp:272 #, fuzzy msgid "Toggle Height" msgstr "Veksle muslåsing" #. I18N: Action of hero party in Might & Magic 1 #: engines/freescape/games/eclipse/eclipse.cpp:278 #: engines/kyra/engine/lol.cpp:516 engines/mm/mm1/metaengine.cpp:109 #: engines/ultima/nuvie/metaengine.cpp:195 #: engines/ultima/nuvie/metaengine.cpp:200 msgid "Rest" msgstr "Kvil" #: engines/glk/glk_api.cpp:62 msgid "[ press any key to exit ]" msgstr "" #: engines/glk/quetzal.cpp:147 engines/glk/quetzal.cpp:156 #, fuzzy msgid "Untitled Savegame" msgstr "Ikkje navngjeven speltilstand" #: engines/glk/metaengine.cpp:194 #, fuzzy msgid "Use TTS to read the text" msgstr "Klarte ikkje slette fil." #: engines/glk/metaengine.cpp:201 #, fuzzy msgid "Also read input text" msgstr "Klarte ikkje slette fil." #: engines/glk/metaengine.cpp:202 #, fuzzy msgid "Use TTS to read the input text" msgstr "Klarte ikkje slette fil." #: engines/glk/adrift/os_glk.cpp:2815 #, fuzzy msgid "Loading game...\n" msgstr "Lastar spel..." #: engines/glk/advsys/advsys.cpp:34 #, fuzzy msgid "Could not start AdvSys game" msgstr "Kunne ikkje veksle til videomodus: '" #: engines/glk/advsys/advsys.cpp:47 engines/glk/advsys/vm.cpp:319 #, fuzzy msgid "Sorry, the savegame couldn't be restored" msgstr "Kunne ikkje endre videomodus." #: engines/glk/advsys/vm.cpp:314 #, fuzzy msgid "Sorry, the savegame couldn't be created" msgstr "Kunne ikkje endre videomodus." #: engines/glk/advsys/vm.cpp:564 msgid "Speak up! I can't hear you!\n" msgstr "" #: engines/glk/advsys/vm.cpp:600 #, c-format msgid "I don't know the word \"%s\".\n" msgstr "" #: engines/glk/advsys/vm.cpp:686 msgid "I don't understand.\n" msgstr "" #: engines/glk/alan2/alan2.cpp:75 msgid "This is too short to be a valid Alan2 file." msgstr "" #: engines/glk/alan2/alan2.cpp:81 msgid "This is not a valid Alan2 file." msgstr "" #: engines/glk/comprehend/game.cpp:321 #, fuzzy msgid "Savegame" msgstr "Lagra spel:" #: engines/glk/comprehend/game.cpp:860 msgid "Picture window toggled\n" msgstr "" #: engines/glk/glulx/glulx.cpp:81 msgid "This is too short to be a valid Glulx file." msgstr "" #: engines/glk/glulx/glulx.cpp:86 msgid "This is not a valid Glulx file." msgstr "" #: engines/glk/glulx/glulx.cpp:93 msgid "This Glulx file is too old a version to execute." msgstr "" #: engines/glk/glulx/glulx.cpp:97 msgid "This Glulx file is too new a version to execute." msgstr "" #: engines/glk/quest/quest.cpp:44 #, fuzzy msgid "Could not start Quest game" msgstr "Kunne ikkje veksle til videomodus: '" #: engines/glk/scott/scott.cpp:681 #, fuzzy msgid "Saved.\n" msgstr "Lagre" #: engines/glk/zcode/zcode.cpp:144 #, fuzzy msgid "Error writing save file\n" msgstr "Feil under køyring av spel:" #: engines/glk/hugo/hugo.cpp:182 msgid "Incorrect rs file." msgstr "" #: engines/glk/hugo/hugo.cpp:189 msgid "Save file created by different version." msgstr "" #: engines/gob/inter_geisha.cpp:237 engines/gob/inter_playtoons.cpp:282 #: engines/gob/inter_v2.cpp:1511 engines/tinsel/saveload.cpp:590 #, fuzzy msgid "Failed to load saved game from file." msgstr "Kunne ikkje laste lagra spel frå fil." #: engines/gob/inter_geisha.cpp:268 engines/gob/inter_v2.cpp:1590 #: engines/gob/inter_v7.cpp:1948 engines/tinsel/saveload.cpp:603 #, fuzzy msgid "Failed to save game to file." msgstr "Klarte ikkje lagre speltilstand til fil." #: engines/gob/inter_v5.cpp:112 msgid "Failed to delete file." msgstr "Klarte ikkje slette fil." #. I18N: Action in In Cold Blood #: engines/got/metaengine.cpp:74 engines/icb/icb.cpp:89 #: engines/ultima/ultima4/metaengine.cpp:55 msgid "Fire" msgstr "" #: engines/got/metaengine.cpp:75 msgid "Magic" msgstr "" #: engines/got/metaengine.cpp:79 msgid "Thor dies" msgstr "" #: engines/got/got.cpp:196 engines/got/got.cpp:206 msgid "Savegames are not available in demo mode" msgstr "" #: engines/griffon/metaengine.cpp:109 msgid "Menu / Skip" msgstr "" #: engines/griffon/metaengine.cpp:159 #, fuzzy msgid "Speed up cutscene" msgstr "Hopp over cutscene" #: engines/grim/grim.cpp:361 #, c-format msgid "" "ScummVM found some problems with your game data files.\n" "Running ScummVM nevertheless may cause game bugs or even crashes.\n" "Do you still want to run %s?" msgstr "" #: engines/grim/grim.cpp:511 engines/grim/grim.cpp:611 #, fuzzy msgid "Use / Talk" msgstr "Snakk" #: engines/grim/grim.cpp:516 engines/grim/grim.cpp:616 #, fuzzy msgid "Pick up / Put away" msgstr "Plukk opp" #: engines/grim/grim.cpp:526 engines/grim/grim.cpp:626 #, fuzzy msgid "Skip dialog lines" msgstr "Hopp over linje" #. I18N: Cycle means rotate through #: engines/grim/grim.cpp:584 msgid "Cycle objects up" msgstr "" #. I18N: Cycle means rotate through #: engines/grim/grim.cpp:590 #, fuzzy msgid "Cycle objects down" msgstr "Skli til Høyre" #: engines/grim/grim.cpp:601 #, fuzzy #| msgid "Quick mode" msgid "Quick room exit" msgstr "Hurtigmodus" #: engines/grim/grim.cpp:606 #, fuzzy msgid "Examine / Look" msgstr "Undersøk" #: engines/grim/grim.cpp:1386 #, fuzzy msgid "Error: the game could not be saved." msgstr "Kunne ikkje endre videomodus." #: engines/grim/inputdialog.cpp:79 #, fuzzy msgid "Input text" msgstr "Input" #: engines/grim/md5check.cpp:611 #, c-format msgid "" "The game data file %s may be corrupted.\n" "If you are sure it is not please provide the ScummVM team the following " "code, along with the file name, the language and a description of your game " "version (i.e. dvd-box or jewelcase):\n" "%s" msgstr "" #: engines/grim/md5check.cpp:620 #, c-format msgid "" "Could not open the file %s for checking.\n" "It may be missing or you may not have the rights to open it.\n" "Go to %s to see a list of the needed files." msgstr "" #: engines/grim/md5checkdialog.cpp:41 msgid "" "ScummVM will now verify the game data files, to make sure you have the best " "gaming experience.\n" "This may take a while, please wait.\n" "Successive runs will not check them again." msgstr "" #: engines/grim/metaengine.cpp:37 msgid "Load user patch (unsupported)" msgstr "" #: engines/grim/metaengine.cpp:38 msgid "" "Load an user patch. Please note that the ScummVM team doesn't provide " "support for using such patches." msgstr "" #: engines/grim/metaengine.cpp:87 #, fuzzy msgid "" "Escape from Monkey Island PS2 support required MPEG2 support, which is not " "compiled in" msgstr "Funksjonar innkompilert:" #: engines/grim/metaengine.cpp:92 #, fuzzy msgid "Escape from Monkey Island support is not compiled in" msgstr "Funksjonar innkompilert:" #: engines/grim/resource.cpp:102 #, c-format msgid "" "The original patch of Grim Fandango\n" "is missing. Please download it from\n" "%s\n" "and put it in the game data files directory" msgstr "" #: engines/grim/resource.cpp:107 #, c-format msgid "" "The original patch of Escape from Monkey Island is missing. \n" "Please download it from %s\n" "and put it in the game data files directory.\n" "Pay attention to download the correct version according to the game's " "language!" msgstr "" #: engines/grim/emi/sound/emisound.cpp:655 msgid "" "ERROR: Not enough music tracks found!\n" "Escape from Monkey Island has two versions of FullMonkeyMap.imt,\n" "you need to copy both files from both CDs to Textures/, and rename\n" "them as follows to get music-support in-game: \n" "CD 1: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap1.imt\"\n" "CD 2: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap2.imt\"\n" "\n" "Alternatively, a Steam or GOG copy has a combined FullMonkeyMap.imt" msgstr "" #: engines/groovie/metaengine.cpp:41 msgid "Fast movie speed" msgstr "Rask filmfart" #: engines/groovie/metaengine.cpp:42 msgid "Play movies at an increased speed" msgstr "Spel filmar med auka hastighet" #: engines/groovie/metaengine.cpp:65 engines/groovie/metaengine.cpp:77 msgid "Easier AI" msgstr "" #: engines/groovie/metaengine.cpp:66 engines/groovie/metaengine.cpp:78 msgid "Decrease the difficulty of AI puzzles" msgstr "" #: engines/groovie/metaengine.cpp:89 msgid "Updated Credits Music" msgstr "" #: engines/groovie/metaengine.cpp:90 msgid "" "Play the song The Final Hour during the credits instead of reusing MIDI songs" msgstr "" #: engines/groovie/metaengine.cpp:101 msgid "Slim Left/Right Hotspots" msgstr "" #: engines/groovie/metaengine.cpp:102 msgid "Shrinks the hotspots on the left and right sides for exiting puzzles" msgstr "" #: engines/groovie/metaengine.cpp:113 #, fuzzy msgid "Speedrun Mode" msgstr "Gørrmodus" #: engines/groovie/metaengine.cpp:114 msgid "Affects the controls for fast forwarding the game" msgstr "" #: engines/groovie/metaengine.cpp:150 #, fuzzy msgid "GroovieV2 support is not compiled in" msgstr "Funksjonar innkompilert:" #: engines/groovie/metaengine.cpp:201 #, fuzzy #| msgid "Available engines:" msgid "Groovie engine" msgstr "Tilgjengelege motorar:" #: engines/groovie/metaengine.cpp:217 msgid "Skip or fast forward scene" msgstr "" #: engines/groovie/saveload.cpp:52 #, fuzzy msgid "Reserved" msgstr "Teinar:" #: engines/groovie/script.cpp:665 msgid "Failed to save game" msgstr "Klarte ikkje lagre spel" #: engines/groovie/script.cpp:853 engines/lab/savegame.cpp:237 #, fuzzy msgid "Would you like to save or restore a game?" msgstr "Vil du åpne eller lagre spelet?" #: engines/hadesch/rooms/daedalus.cpp:213 #, fuzzy msgid "The Minotaur minigame is not supported yet. Skipping" msgstr "Spel ID ikkje støtta" #: engines/hadesch/rooms/medisle.cpp:647 #, fuzzy msgid "The Medusa minigame is not supported yet. Skipping" msgstr "Spel ID ikkje støtta" #: engines/hadesch/rooms/troy.cpp:505 #, fuzzy msgid "The Troy minigame is not supported yet. Skipping" msgstr "Spel ID ikkje støtta" #: engines/hdb/metaengine.cpp:44 engines/illusions/metaengine.cpp:153 #, fuzzy msgid "Enable cheat mode" msgstr "Slå på heliummodus" #: engines/hdb/metaengine.cpp:45 msgid "Debug info and level selection becomes available" msgstr "" #: engines/hdb/metaengine.cpp:244 msgid "Clear waypoints" msgstr "" #: engines/hdb/metaengine.cpp:270 #, fuzzy msgid "Debug" msgstr "Debugger" #: engines/hopkins/metaengine.cpp:47 engines/hopkins/metaengine.cpp:59 msgid "Gore Mode" msgstr "Gørrmodus" #: engines/hopkins/metaengine.cpp:48 engines/hopkins/metaengine.cpp:60 msgid "Enable Gore Mode when available" msgstr "Slå på gørrmodus når tilgjengeleg" #: engines/hopkins/metaengine.cpp:248 engines/tinsel/metaengine.cpp:307 #: engines/twine/metaengine.cpp:307 #, fuzzy msgid "Options menu" msgstr "Val" #: engines/hpl1/metaengine.cpp:76 #, fuzzy #| msgid "Move Forward" msgid "Forward" msgstr "Beveg Framover" #: engines/hpl1/metaengine.cpp:77 #, fuzzy msgid "Backward" msgstr "Beveg Bakover" #: engines/hpl1/metaengine.cpp:80 #, fuzzy msgid "Lean left" msgstr "Skli til Venstre" #: engines/hpl1/metaengine.cpp:81 #, fuzzy msgid "Lean right" msgstr "Skli til Høyre" #. I18N: Action in In Cold Blood #: engines/hpl1/metaengine.cpp:84 engines/icb/icb.cpp:119 #: engines/icb/icb.cpp:185 msgid "Crouch" msgstr "" #: engines/hpl1/metaengine.cpp:87 #, fuzzy msgid "Interact mode" msgstr "Interpolering:" #: engines/hpl1/metaengine.cpp:88 #, fuzzy #| msgid "Gore Mode" msgid "Look mode" msgstr "Gørrmodus" #: engines/hpl1/metaengine.cpp:89 msgid "Holster" msgstr "" #: engines/hpl1/metaengine.cpp:95 engines/tinsel/metaengine.cpp:318 msgid "Notebook" msgstr "" #: engines/hpl1/metaengine.cpp:96 msgid "Personal notes" msgstr "" #: engines/hpl1/metaengine.cpp:97 #, fuzzy #| msgid "Fly straight" msgid "Flashlight" msgstr "Fly rett" #: engines/hpl1/metaengine.cpp:98 msgid "Glowstick" msgstr "" #: engines/hugo/metaengine.cpp:45 #, fuzzy #| msgid "Use Windows cursors" msgid "Use Windows interface" msgstr "Nytt Windospeikarar" #: engines/hugo/metaengine.cpp:46 msgid "Use mouse and toolbar from Windows version" msgstr "" #: engines/hugo/metaengine.cpp:148 #, fuzzy #| msgid "User canceled" msgid "User help" msgstr "Brukar avbraut" #: engines/hugo/metaengine.cpp:154 #, fuzzy msgid "Toggle sound" msgstr "Veksle muslåsing" #: engines/hugo/metaengine.cpp:159 #, fuzzy msgid "Repeat last line" msgstr "Ingen dato lagra" #: engines/hugo/metaengine.cpp:172 engines/lure/metaengine.cpp:197 #: engines/mads/metaengine.cpp:311 engines/tsage/metaengine.cpp:247 #, fuzzy #| msgid "Restore game:" msgid "Restore game" msgstr "Gjenopprett spel:" #: engines/hugo/metaengine.cpp:179 engines/mohawk/myst_stacks/menu.cpp:300 #: engines/mohawk/riven_stacks/aspit.cpp:371 #, fuzzy msgid "New game" msgstr "Ny Lagring" #: engines/hugo/metaengine.cpp:185 engines/wintermute/keymapper_tables.h:249 #: engines/wintermute/keymapper_tables.h:396 #: engines/wintermute/keymapper_tables.h:658 #: engines/wintermute/keymapper_tables.h:864 #: engines/wintermute/keymapper_tables.h:1442 #: engines/wintermute/keymapper_tables.h:1519 #: engines/wintermute/keymapper_tables.h:1667 #: engines/wintermute/keymapper_tables.h:1679 #: engines/wintermute/keymapper_tables.h:1688 #: engines/wintermute/keymapper_tables.h:1950 #, fuzzy msgid "Show inventory" msgstr "Inventar" #: engines/hugo/metaengine.cpp:191 #, fuzzy msgid "Turbo mode" msgstr "Vindusmodus" #. I18N: Move actor in the top direction #: engines/hugo/metaengine.cpp:204 #, fuzzy msgid "Move to top" msgstr "Beveg Bakover" #. I18N: Move actor in the bottom direction #: engines/hugo/metaengine.cpp:212 msgid "Move to bottom" msgstr "" #. I18N: Move actor in the left direction #: engines/hugo/metaengine.cpp:220 #, fuzzy msgid "Move to left" msgstr "Skli til Venstre" #. I18N: Move actor in the right direction #: engines/hugo/metaengine.cpp:228 #, fuzzy msgid "Move to right" msgstr "Skli til Høyre" #. I18N: Move actor in the top-left direction #: engines/hugo/metaengine.cpp:236 #, fuzzy msgid "Move to top left" msgstr "Skli til Venstre" #. I18N: Move actor in the top-right direction #: engines/hugo/metaengine.cpp:242 #, fuzzy msgid "Move to top right" msgstr "Skli til Høyre" #. I18N: Move actor in the bottom-left direction #: engines/hugo/metaengine.cpp:248 #, fuzzy msgid "Move to bottom left" msgstr "Skli til Venstre" #. I18N: Move actor in the bottom-right direction #: engines/hugo/metaengine.cpp:254 #, fuzzy msgid "Move to bottom right" msgstr "Skli til Høyre" #: engines/hypno/metaengine.cpp:37 #, fuzzy msgid "Enable original cheats" msgstr "Slå på heliummodus" #: engines/hypno/metaengine.cpp:38 msgid "Allow cheats using the C key." msgstr "" #: engines/hypno/metaengine.cpp:48 #, fuzzy msgid "Enable infinite health cheat" msgstr "Slå på flytande peikarar" #: engines/hypno/metaengine.cpp:49 msgid "Player health will never decrease (except for game over scenes)." msgstr "" #: engines/hypno/metaengine.cpp:59 #, fuzzy msgid "Enable infinite ammo cheat" msgstr "Slå på heliummodus" #: engines/hypno/metaengine.cpp:60 msgid "Player ammo will never decrease." msgstr "" #: engines/hypno/metaengine.cpp:70 msgid "Unlock all levels" msgstr "" #: engines/hypno/metaengine.cpp:71 msgid "All levels will be available to play." msgstr "" #: engines/hypno/metaengine.cpp:81 #, fuzzy msgid "Enable restored content" msgstr "Slå på flytande peikarar" #: engines/hypno/metaengine.cpp:82 msgid "Add additional content that is not enabled the original implementation." msgstr "" #: engines/hypno/metaengine.cpp:129 engines/lab/metaengine.cpp:154 #: engines/ngi/metaengine.cpp:117 engines/voyeur/metaengine.cpp:188 #, fuzzy #| msgid "Game Options" msgid "Intro keymappings" msgstr "Spelval" #: engines/hypno/metaengine.cpp:134 msgid "Primary shoot" msgstr "" #: engines/hypno/metaengine.cpp:140 #, fuzzy msgid "Secondary shoot" msgstr "Andre unge" #: engines/hypno/metaengine.cpp:146 engines/lab/metaengine.cpp:209 #: engines/ngi/metaengine.cpp:168 engines/sherlock/metaengine.cpp:872 #: engines/teenagent/metaengine.cpp:232 engines/toon/metaengine.cpp:98 #: engines/voyeur/metaengine.cpp:235 #, fuzzy #| msgid "Skip line" msgid "Skip intro" msgstr "Hopp over linje" #: engines/hypno/metaengine.cpp:167 #, fuzzy #| msgid "Game Options" msgid "Exit menu keymappings" msgstr "Spelval" #: engines/hypno/metaengine.cpp:168 #, fuzzy #| msgid "Game Options" msgid "Difficulty selection menu keymappings" msgstr "Spelval" #: engines/hypno/metaengine.cpp:169 #, fuzzy #| msgid "Game Options" msgid "Retry menu keymappings" msgstr "Spelval" #: engines/hypno/metaengine.cpp:172 engines/hypno/metaengine.cpp:270 #: engines/hypno/metaengine.cpp:322 #, fuzzy #| msgid "Speech" msgid "Skip level (cheat)" msgstr "Tale" #. I18N: (Game name: Soldier Boyz) player refers to the users own character. #. I18N: (Game name: Marvel Comics Spider-Man: The Sinister Six) player refers to the users own character. #. I18N: (Game name: Wetlands) player refers to the users own character. #: engines/hypno/metaengine.cpp:180 engines/hypno/metaengine.cpp:278 #: engines/hypno/metaengine.cpp:329 msgid "Kill player" msgstr "" #. I18N: (Game name: Soldier Boyz) the game has 3 difficulty levels: Chump, Punk and Badass. Chump is the easy mode. #: engines/hypno/metaengine.cpp:205 msgid "Chump" msgstr "" #. I18N: (Game name: Soldier Boyz) the game has 3 difficulty levels: Chump, Punk and Badass. Punk is the medium mode. #: engines/hypno/metaengine.cpp:212 msgid "Punk" msgstr "" #. I18N: (Game name: Soldier Boyz) the game has 3 difficulty levels: Chump, Punk and Badass. Badass is the hard mode. #: engines/hypno/metaengine.cpp:219 msgid "Badass" msgstr "" #. I18N: (Game name: Soldier Boyz) This makes the player restart from the last checkpoint. #: engines/hypno/metaengine.cpp:232 msgid "Retry sector" msgstr "" #. I18N: (Game name: Soldier Boyz) This makes the player restart the current mission / level. #: engines/hypno/metaengine.cpp:239 #, fuzzy msgid "Restart territory" msgstr "~O~vergangar aktivert" #: engines/hypno/metaengine.cpp:245 msgid "Begin new mission" msgstr "" #: engines/hypno/metaengine.cpp:313 #, fuzzy #| msgid "Game Options" msgid "Pause keymappings" msgstr "Spelval" #: engines/hypno/metaengine.cpp:314 #, fuzzy #| msgid "Game Options" msgid "Direction keymappings" msgstr "Spelval" #: engines/hypno/metaengine.cpp:316 engines/mads/metaengine.cpp:349 #: engines/tsage/metaengine.cpp:259 #, fuzzy msgid "Show credits" msgstr "Vis muspeikar" #. I18N: Action in In Cold Blood #: engines/icb/icb.cpp:107 msgid "Arm" msgstr "" #. I18N: Action in In Cold Blood #: engines/icb/icb.cpp:113 #, fuzzy msgid "Remora" msgstr "~F~jern spel" #. I18N: Action in In Cold Blood #: engines/icb/icb.cpp:125 engines/icb/icb.cpp:191 #, fuzzy #| msgid "Slide Left" msgid "Side step" msgstr "Skli til Venstre" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) cursor refers to the text cursor in the foolscap puzzle input field #: engines/illusions/metaengine.cpp:108 engines/sherlock/metaengine.cpp:1142 #, fuzzy msgid "Move cursor up" msgstr "Beveg Framover" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) cursor refers to the text cursor in the foolscap puzzle input field #: engines/illusions/metaengine.cpp:115 engines/sherlock/metaengine.cpp:1150 #, fuzzy msgid "Move cursor down" msgstr "Beveg Framover" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) cursor refers to the text cursor in the save file name input field #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) cursor refers to the text cursor in the foolscap puzzle input field #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) cursor refers to the text cursor in the password input field #: engines/illusions/metaengine.cpp:122 engines/sherlock/metaengine.cpp:1094 #: engines/sherlock/metaengine.cpp:1158 engines/sherlock/metaengine.cpp:1199 #, fuzzy msgid "Move cursor left" msgstr "Beveg Framover" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) cursor refers to the text cursor in the save file name input field #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) cursor refers to the text cursor in the foolscap puzzle input field #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) cursor refers to the text cursor in the password input field #: engines/illusions/metaengine.cpp:129 engines/sherlock/metaengine.cpp:1102 #: engines/sherlock/metaengine.cpp:1166 engines/sherlock/metaengine.cpp:1207 #, fuzzy msgid "Move cursor right" msgstr "Beveg Framover" #: engines/illusions/metaengine.cpp:136 engines/twine/metaengine.cpp:422 #: engines/twine/metaengine.cpp:474 engines/twine/metaengine.cpp:490 msgid "Abort" msgstr "" #: engines/kyra/detection_tables.h:75 msgid "Missing language specific game code and/or resources." msgstr "" #: engines/kyra/detection_tables.h:76 msgid "" "Missing language specific game code and/or resources for this fan " "translation." msgstr "" #: engines/kyra/detection_tables.h:78 msgid "Demo plays simple animations without using Westwood's Engine." msgstr "" #: engines/kyra/detection_tables.h:1434 msgid "You added the game incorrectly. Please add the root folder of the game." msgstr "" #. I18N: The file in the game directory needs to be extracted #: engines/kyra/detection_tables.h:1450 msgid "" "You added the game incorrectly. The GAME.DAT file is an ISO image and you " "need to extract the game data files from it." msgstr "" #. I18N: Studio audience adds an applause and cheering sounds whenever #. Malcolm makes a joke. #: engines/kyra/metaengine.cpp:48 msgid "Studio audience" msgstr "Studiopublikum" #: engines/kyra/metaengine.cpp:49 msgid "Enable studio audience" msgstr "Aktiver studiopublikum" #: engines/kyra/metaengine.cpp:62 msgid "Allow text and cutscenes to be skipped" msgstr "Tillat å hoppe over tekst og cutscenes" #. I18N: Helium mode makes people sound like they've inhaled Helium. #: engines/kyra/metaengine.cpp:74 msgid "Helium mode" msgstr "Heliummodus" #: engines/kyra/metaengine.cpp:75 msgid "Enable helium mode" msgstr "Slå på heliummodus" #. I18N: When enabled, this option makes scrolling smoother when #. changing from one screen to another. #: engines/kyra/metaengine.cpp:90 msgid "Smooth scrolling" msgstr "Mjuk rulling" #: engines/kyra/metaengine.cpp:91 msgid "Enable smooth scrolling when walking" msgstr "Slå på mjuk rulling under gåing" #. I18N: When enabled, this option changes the cursor when it floats to the #. edge of the screen to a directional arrow. The player can then click to #. walk towards that direction. #: engines/kyra/metaengine.cpp:105 msgid "Floating cursors" msgstr "Flytande peikarar" #: engines/kyra/metaengine.cpp:106 msgid "Enable floating cursors" msgstr "Slå på flytande peikarar" #. I18N: When enabled, this option will fill in an autogenerated savegame #. description into the input prompt where. #: engines/kyra/metaengine.cpp:119 #, fuzzy msgid "Suggest save names" msgstr "Lagra spel:" #: engines/kyra/metaengine.cpp:120 msgid "Autogenerated naming suggestions for savegames" msgstr "" #. I18N: HP stands for Hit Points #: engines/kyra/metaengine.cpp:134 msgid "HP bar graphs" msgstr "" #: engines/kyra/metaengine.cpp:135 #, fuzzy msgid "Enable hit point bar graphs" msgstr "Nytt høgoppløyseleg grafikk" #. I18N: L/R stands for Left/Right #: engines/kyra/metaengine.cpp:147 msgid "Fight Button L/R Swap" msgstr "" #: engines/kyra/metaengine.cpp:148 msgid "Left button to attack, right button to pick up items" msgstr "" #: engines/kyra/metaengine.cpp:159 msgid "Faithful AD&D rules" msgstr "" #: engines/kyra/metaengine.cpp:161 msgid "" "- Eliminate HP gain round-off errors\n" "- Correct projectile weapon damage (per AD&D 2nd Edition rules)\n" "- Elves get +1 to hit with swords and bows (per official game manual)" msgstr "" #: engines/kyra/metaengine.cpp:175 msgid "Fix Ileria and Beohram NPCs" msgstr "" #: engines/kyra/metaengine.cpp:176 msgid "Make Ileria a female and Beohram a paladin" msgstr "" #: engines/kyra/metaengine.cpp:187 msgid "Enhanced thrown weapon reload" msgstr "" #: engines/kyra/metaengine.cpp:188 msgid "" "Thrown weapons (daggers, darts, spears...) get replaced from belt and " "backpack inventory slots, with thrown weapons only" msgstr "" #: engines/kyra/metaengine.cpp:279 #, fuzzy msgid "Lands of Lore support is not compiled in" msgstr "Funksjonar innkompilert:" #: engines/kyra/metaengine.cpp:289 msgid "" "EOB II FM-TOWNS requires support of 16bit color modes which has not been " "activated in your ScummVM build" msgstr "" #: engines/kyra/metaengine.cpp:295 #, fuzzy msgid "Eye of Beholder support is not compiled in" msgstr "Funksjonar innkompilert:" #: engines/kyra/engine/eobcommon.cpp:372 engines/kyra/engine/lol.cpp:511 #: engines/mohawk/riven.cpp:895 engines/twine/metaengine.cpp:339 #: engines/wintermute/keymapper_tables.h:155 #: engines/wintermute/keymapper_tables.h:736 #: engines/wintermute/keymapper_tables.h:2238 #, fuzzy msgid "Move backwards" msgstr "Beveg Bakover" #: engines/kyra/engine/eobcommon.cpp:377 #, fuzzy msgid "Open / Close inventory" msgstr "Inventar" #: engines/kyra/engine/eobcommon.cpp:378 #, fuzzy #| msgid "Switching characters:" msgid "Switch inventory / Character screen" msgstr "Veksle karakterar:" #: engines/kyra/engine/eobcommon.cpp:379 msgid "Camp" msgstr "" #: engines/kyra/engine/eobcommon.cpp:380 engines/mm/mm1/metaengine.cpp:102 #, fuzzy msgid "Cast spell" msgstr "Neste" #: engines/kyra/engine/eobcommon.cpp:383 msgid "Spell level 1" msgstr "" #: engines/kyra/engine/eobcommon.cpp:384 msgid "Spell level 2" msgstr "" #: engines/kyra/engine/eobcommon.cpp:385 msgid "Spell level 3" msgstr "" #: engines/kyra/engine/eobcommon.cpp:386 msgid "Spell level 4" msgstr "" #: engines/kyra/engine/eobcommon.cpp:387 msgid "Spell level 5" msgstr "" #: engines/kyra/engine/eobcommon.cpp:389 msgid "Spell level 6" msgstr "" #: engines/kyra/engine/lol.cpp:506 msgid "Attack 1" msgstr "Åtak 1" #: engines/kyra/engine/lol.cpp:507 msgid "Attack 2" msgstr "Åtak 2" #: engines/kyra/engine/lol.cpp:508 msgid "Attack 3" msgstr "Åtak 3" #: engines/kyra/engine/lol.cpp:509 engines/lab/metaengine.cpp:278 #: engines/mm/mm1/metaengine.cpp:103 engines/mohawk/myst.cpp:606 #: engines/wintermute/keymapper_tables.h:1526 #: engines/wintermute/keymapper_tables.h:1673 #: engines/wintermute/keymapper_tables.h:1722 #: engines/wintermute/keymapper_tables.h:1745 #: engines/wintermute/keymapper_tables.h:1764 #: engines/wintermute/keymapper_tables.h:1797 #, fuzzy msgid "Show map" msgstr "~S~yn Kart" #: engines/kyra/engine/lol.cpp:512 #, fuzzy #| msgid "Slide Left" msgid "Slide left" msgstr "Skli til Venstre" #: engines/kyra/engine/lol.cpp:513 #, fuzzy #| msgid "Slide Right" msgid "Slide right" msgstr "Skli til Høyre" #: engines/kyra/engine/lol.cpp:517 msgid "Options" msgstr "Val" #: engines/kyra/engine/lol.cpp:518 #, fuzzy msgid "Choose spell" msgstr "Vel" #: engines/kyra/gui/saveload_eob.cpp:611 #, c-format msgid "" "The following original saved game file has been found in your game path:\n" "\n" "%s %S\n" "\n" "Do you wish to use this saved game file with ScummVM?\n" "\n" msgstr "" #: engines/kyra/gui/saveload_eob.cpp:644 #, c-format msgid "" "A saved game file was found in the specified slot %d. Overwrite?\n" "\n" msgstr "" #: engines/kyra/gui/saveload_eob.cpp:677 #, c-format msgid "" "%d original saved games have been successfully imported into\n" "ScummVM. If you want to manually import original saved game later you will\n" "need to open the ScummVM debug console and use the command " "'import_savefile'.\n" "\n" msgstr "" #: engines/kyra/graphics/screen_eob_amiga.cpp:279 msgid "" "This AMIGA version requires the following font files:\n" "\n" "EOBF6.FONT\n" "EOBF6/6\n" "EOBF8.FONT\n" "EOBF8/8\n" "\n" "If you used the original installer for the installation these files\n" "should be located in the AmigaDOS system 'Fonts/' folder.\n" "Please copy them into the EOB game data directory.\n" msgstr "" #: engines/kyra/graphics/screen_eob_amiga.cpp:287 msgid "" "This AMIGA version requires the following font files:\n" "\n" "EOBF6.FONT\n" "EOBF6/6\n" "EOBF8.FONT\n" "EOBF8/8\n" "\n" "This is a localized (non-English) version of EOB II which uses language " "specific characters\n" "contained only in the specific font files that came with your game. You " "cannot use the font\n" "files from the English version or from any EOB I game which seems to be what " "you are doing.\n" "\n" "The game will continue, but the language specific characters will not be " "displayed.\n" "Please copy the correct font files into your EOB II game data directory.\n" "\n" msgstr "" #: engines/lab/engine.cpp:126 msgid "" "This is a trial Windows version of the game. To play the full version, you " "will need to use the original interpreter and purchase a key from Wyrmkeep" msgstr "" #: engines/lab/metaengine.cpp:150 engines/sherlock/metaengine.cpp:777 #, fuzzy #| msgid "Game Options" msgid "Exit keymappings" msgstr "Spelval" #: engines/lab/metaengine.cpp:155 engines/ngi/metaengine.cpp:116 #: engines/sherlock/metaengine.cpp:339 engines/sherlock/metaengine.cpp:782 #, fuzzy #| msgid "Game Options" msgid "Map keymappings" msgstr "Spelval" #: engines/lab/metaengine.cpp:156 engines/queen/metaengine.cpp:148 #: engines/sherlock/metaengine.cpp:334 engines/sherlock/metaengine.cpp:779 #, fuzzy #| msgid "Game Options" msgid "Journal keymappings" msgstr "Spelval" #. I18N: Exits the game #: engines/lab/metaengine.cpp:166 engines/lab/metaengine.cpp:191 #: engines/sherlock/metaengine.cpp:395 engines/sherlock/metaengine.cpp:494 #: engines/sherlock/metaengine.cpp:538 engines/sherlock/metaengine.cpp:549 #: engines/sherlock/metaengine.cpp:601 engines/sherlock/metaengine.cpp:680 #: engines/supernova/metaengine.cpp:297 engines/supernova/metaengine.cpp:373 #: engines/ultima/ultima4/metaengine.cpp:54 engines/voyeur/metaengine.cpp:198 #: engines/voyeur/metaengine.cpp:229 engines/wintermute/keymapper_tables.h:720 #: engines/wintermute/keymapper_tables.h:1849 msgid "Exit" msgstr "" #: engines/lab/metaengine.cpp:179 #, fuzzy msgid "Raise the sound volume" msgstr "Full speltittel" #: engines/lab/metaengine.cpp:185 msgid "Lower the sound volume" msgstr "" #: engines/lab/metaengine.cpp:216 msgid "Interact with object with chosen action" msgstr "" #: engines/lab/metaengine.cpp:221 #, fuzzy msgid "Take object" msgstr "Val" #: engines/lab/metaengine.cpp:227 #, fuzzy msgid "Move or manipulate object" msgstr "Val" #: engines/lab/metaengine.cpp:233 #, fuzzy #| msgid "Open" msgid "Open door or object" msgstr "Åpne" #: engines/lab/metaengine.cpp:239 msgid "Close door or object" msgstr "" #: engines/lab/metaengine.cpp:245 msgid "Look at object close-up" msgstr "" #: engines/lab/metaengine.cpp:251 #, fuzzy msgid "Switch to inventory display" msgstr "Inventar" #: engines/lab/metaengine.cpp:284 #, fuzzy msgid "Move focus to interactive object" msgstr "Val" #: engines/lab/metaengine.cpp:292 engines/lab/metaengine.cpp:352 msgid "Start dropping virtual bread crumbs" msgstr "" #: engines/lab/metaengine.cpp:298 engines/lab/metaengine.cpp:359 msgid "Follow virtual bread crumbs" msgstr "" #: engines/lab/metaengine.cpp:304 engines/lab/metaengine.cpp:366 msgid "Run while following virtual bread crumbs" msgstr "" #: engines/lab/metaengine.cpp:311 #, fuzzy msgid "Switch to main display" msgstr "Bytt til spel" #: engines/lab/metaengine.cpp:317 #, fuzzy #| msgid "Save / Load dialog" msgid "Open save / load dialog" msgstr "Åpne- / Lagre-dialog" #: engines/lab/metaengine.cpp:329 #, fuzzy #| msgid "Look at" msgid "Look at scene" msgstr "Se på" #: engines/lab/metaengine.cpp:335 #, fuzzy #| msgid "Inventory" msgid "Previous inventory item" msgstr "Inventar" #: engines/lab/metaengine.cpp:342 #, fuzzy #| msgid "Inventory" msgid "Next inventory item" msgstr "Inventar" #: engines/lab/metaengine.cpp:373 msgid "Exit map display" msgstr "" #: engines/lab/metaengine.cpp:379 #, fuzzy msgid "Up one level" msgstr "Debugger" #: engines/lab/metaengine.cpp:385 #, fuzzy msgid "Down one level" msgstr "Debugger" #: engines/lab/metaengine.cpp:391 #, fuzzy msgid "Go back in journal" msgstr "Syn alle" #: engines/lab/metaengine.cpp:397 #, fuzzy msgid "Exit journal" msgstr "Syn alle" #: engines/lab/metaengine.cpp:402 #, fuzzy msgid "Go forward in journal" msgstr "Syn alle" #: engines/lab/processroom.cpp:320 msgid "" "This is the end of the trial version. You can play the full game using the " "original interpreter from Wyrmkeep" msgstr "" #: engines/lab/speciallocks.cpp:148 msgid "This puzzle is not available in the trial version of the game" msgstr "" #: engines/lure/metaengine.cpp:53 engines/mads/metaengine.cpp:124 #: engines/sherlock/metaengine.cpp:120 engines/twine/metaengine.cpp:144 msgid "TTS Narrator" msgstr "" #: engines/lure/metaengine.cpp:170 #, fuzzy #| msgid "Game Options" msgid "Fight sequence keymappings" msgstr "Spelval" #: engines/lure/metaengine.cpp:171 #, fuzzy #| msgid "Game Options" msgid "Index keymappings" msgstr "Spelval" #: engines/lure/metaengine.cpp:172 #, fuzzy #| msgid "Game Options" msgid "Yes/No keymappings" msgstr "Spelval" #. I18N: Shift Cursor during fight to top left #: engines/lure/metaengine.cpp:233 #, fuzzy #| msgid "Cursor Left" msgid "Shift Cursor - Top left" msgstr "Peikar venstre" #. I18N: Shift Cursor during fight to middle left #: engines/lure/metaengine.cpp:239 msgid "Shift Cursor - Middle left" msgstr "" #. I18N: Shift Cursor during fight to bottom left #: engines/lure/metaengine.cpp:245 msgid "Shift Cursor - Bottom left" msgstr "" #. I18N: Shift Cursor during fight to top right #: engines/lure/metaengine.cpp:251 #, fuzzy #| msgid "Cursor Right" msgid "Shift Cursor - Top right" msgstr "Peikar høgre" #. I18N: Shift Cursor during fight to middle right #: engines/lure/metaengine.cpp:257 #, fuzzy #| msgid "Cursor Right" msgid "Shift Cursor - Middle right" msgstr "Peikar høgre" #. I18N: Shift Cursor during fight to bottom right #: engines/lure/metaengine.cpp:263 #, fuzzy #| msgid "Cursor Right" msgid "Shift Cursor - Bottom right" msgstr "Peikar høgre" #: engines/lure/metaengine.cpp:270 #, fuzzy msgid "Go to next index" msgstr "Val" #: engines/lure/metaengine.cpp:277 #, fuzzy #| msgid "Go to previous directory level" msgid "Go to previous index" msgstr "Gå til forrige mappenivå" #: engines/lure/metaengine.cpp:284 #, fuzzy msgid "Select index" msgstr "Vel eit tema" #: engines/made/detection_tables.h:446 engines/made/detection_tables.h:463 #, fuzzy msgid "The game is using unsupported engine" msgstr "Spel ID ikkje støtta" #: engines/made/metaengine.cpp:38 msgid "Play a digital soundtrack during the opening movie" msgstr "" #: engines/made/metaengine.cpp:39 msgid "" "If selected, the game will use a digital soundtrack during the introduction. " "Otherwise, it will play MIDI music." msgstr "" #: engines/made/metaengine.cpp:63 engines/sci/detection_options.h:132 msgid "Use Windows cursors" msgstr "Nytt Windospeikarar" #: engines/made/metaengine.cpp:64 msgid "" "If selected, the game will use Windows mouse cursors bundled in the " "original .exe file. Otherwise, it will use lower resolution cursors from the " "data files." msgstr "" #: engines/made/metaengine.cpp:158 #, fuzzy #| msgid "Cursor Up" msgid "Cursor up" msgstr "Peikar opp" #: engines/made/metaengine.cpp:165 #, fuzzy #| msgid "Cursor Down" msgid "Cursor down" msgstr "Peikar ned" #: engines/made/metaengine.cpp:172 #, fuzzy #| msgid "Cursor Left" msgid "Cursor left" msgstr "Peikar venstre" #: engines/made/metaengine.cpp:179 #, fuzzy #| msgid "Cursor Right" msgid "Cursor right" msgstr "Peikar høgre" #: engines/made/metaengine.cpp:204 #, fuzzy msgid "Repeat last message" msgstr "Ingen dato lagra" #: engines/mads/metaengine.cpp:63 msgid "Easy mouse interface" msgstr "" #: engines/mads/metaengine.cpp:64 #, fuzzy msgid "Shows object names when hovering the mouse over them" msgstr "Syn merkelappar for objekt når musa er over dei" #: engines/mads/metaengine.cpp:75 engines/mads/metaengine.cpp:76 msgid "Animated inventory items" msgstr "" #: engines/mads/metaengine.cpp:87 engines/mads/metaengine.cpp:88 msgid "Animated game interface" msgstr "" #: engines/mads/metaengine.cpp:99 engines/mads/metaengine.cpp:100 msgid "Naughty game mode" msgstr "" #: engines/mads/metaengine.cpp:276 #, fuzzy #| msgid "Game Options" msgid "Start menu keymappings" msgstr "Spelval" #: engines/mads/metaengine.cpp:299 #, fuzzy msgid "Open game menu" msgstr "Tilbake til Oppsta~r~tar" #: engines/mads/metaengine.cpp:317 #, fuzzy msgid "Scroll bar up" msgstr "Bla liste opp" #: engines/mads/metaengine.cpp:323 #, fuzzy msgid "Scroll bar down" msgstr "Bla liste ned" #: engines/mads/metaengine.cpp:331 #, fuzzy #| msgid "Restore game:" msgid "Start game" msgstr "Gjenopprett spel:" #: engines/mads/metaengine.cpp:337 #, fuzzy #| msgid "Restore game:" msgid "Resume game" msgstr "Gjenopprett spel:" #: engines/mads/metaengine.cpp:343 #, fuzzy msgid "Show intro" msgstr "Vis skjulte filer" #: engines/mads/metaengine.cpp:355 #, fuzzy msgid "Show quotes" msgstr "Berre Tale" #: engines/mads/metaengine.cpp:368 #, fuzzy msgid "Restart animation" msgstr "~O~vergangar aktivert" #: engines/mm/metaengine.cpp:57 msgid "Show item costs in standard inventory mode" msgstr "" #: engines/mm/metaengine.cpp:58 msgid "" "Shows item costs in standard inventory mode, allowing the value of items to " "be compared" msgstr "" #: engines/mm/metaengine.cpp:68 msgid "More durable armor" msgstr "" #: engines/mm/metaengine.cpp:69 msgid "Armor won't break until character is at -80HP, rather than merely -10HP" msgstr "" #: engines/mm/metaengine.cpp:79 #, fuzzy msgid "Hitpoint bars" msgstr "Nytt høgoppløyseleg grafikk" #: engines/mm/metaengine.cpp:80 msgid "Replace a colored gem with bars for hit points and spell points." msgstr "" #: engines/mm/mm1/metaengine.cpp:54 msgid "View party member 1" msgstr "" #: engines/mm/mm1/metaengine.cpp:55 msgid "View party member 2" msgstr "" #: engines/mm/mm1/metaengine.cpp:56 msgid "View party member 3" msgstr "" #: engines/mm/mm1/metaengine.cpp:57 msgid "View party member 4" msgstr "" #: engines/mm/mm1/metaengine.cpp:58 msgid "View party member 5" msgstr "" #: engines/mm/mm1/metaengine.cpp:59 msgid "View party member 6" msgstr "" #. I18N: Combat command in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:69 engines/ultima/ultima4/metaengine.cpp:50 #: engines/ultima/nuvie/metaengine.cpp:194 msgid "Cast" msgstr "" #. I18N: Combat command in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:71 msgid "Exchange" msgstr "" #. I18N: Combat command in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:73 #, fuzzy #| msgid "Right" msgid "Fight" msgstr "Høgre" #. I18N: Combat command in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:75 engines/mm/mm1/metaengine.cpp:116 #, fuzzy msgid "Quick reference" msgstr "Føretrukken eining:" #. I18N: Combat command in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:77 msgid "Retreat" msgstr "" #. I18N: Combat command in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:84 msgid "Delay" msgstr "" #. I18N: Combat command in Might & Magic 1 #. I18N: Action of hero party in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:86 engines/mm/mm1/metaengine.cpp:107 msgid "Protect" msgstr "" #. I18N: Party arrangement command in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:94 #, fuzzy #| msgid "Move Forward" msgid "Forwards" msgstr "Beveg Framover" #. I18N: Party arrangement command in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:96 #, fuzzy msgid "Backwards" msgstr "Beveg Bakover" #: engines/mm/mm1/metaengine.cpp:104 #, fuzzy msgid "Toggle minimap" msgstr "Veksle muslåsing" #: engines/mm/mm1/metaengine.cpp:105 msgid "Reorder party" msgstr "" #. I18N: Action of hero party in Might & Magic 1 #. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has a journal, this action is used to search the journal #: engines/mm/mm1/metaengine.cpp:111 engines/sherlock/metaengine.cpp:514 #: engines/sherlock/metaengine.cpp:961 engines/ultima/ultima4/metaengine.cpp:71 #, fuzzy #| msgid "Search:" msgid "Search" msgstr "Søk:" #. I18N: Action of hero party in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:113 msgid "Bash" msgstr "" #. I18N: Action of hero party in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:115 engines/scumm/help.cpp:147 msgid "Unlock" msgstr "Lås opp" #: engines/mm/mm1/metaengine.cpp:122 engines/ultima/ultima4/metaengine.cpp:112 #, fuzzy msgid "Goto location" msgstr "~F~orrige" #: engines/mm/mm1/metaengine.cpp:133 engines/mm/mm1/metaengine.cpp:143 msgid "Might and Magic 1 - Menus" msgstr "" #: engines/mm/mm1/metaengine.cpp:138 msgid "Might and Magic 1 - Minimal Keys" msgstr "" #: engines/mm/mm1/metaengine.cpp:144 engines/mm/mm1/metaengine.cpp:150 #: engines/mm/mm1/metaengine.cpp:156 msgid "Might and Magic 1 - Party" msgstr "" #: engines/mm/mm1/metaengine.cpp:149 msgid "Might and Magic 1 - Combat" msgstr "" #: engines/mm/mm1/metaengine.cpp:155 msgid "Might and Magic 1" msgstr "" #: engines/mm/mm1/metaengine.cpp:157 msgid "Might and Magic 1 - Cheats" msgstr "" #: engines/mm/mm1/mm1.cpp:57 msgid "" "You cannot run the game directly from the Graphics Overhaul Mod. Instead, it " "will automatically be available if you detect the original game and select " "Enhanced mode." msgstr "" #: engines/mm/mm1/mm1.cpp:117 msgid "" "In order to run in Enhanced mode, please copy xeen.cc from a copy of World " "of Xeen\n" "or Clouds of Xeen to your Might and Magic 1 game folder" msgstr "" #: engines/mm/xeen/saves.cpp:294 #, fuzzy msgid "Failed to autosave" msgstr "Klarte ikkje lagre spel" #. I18N: Option for fast scene switching #: engines/mohawk/dialogs.cpp:112 engines/mohawk/dialogs.cpp:357 msgid "~Z~ip Mode Activated" msgstr "~Z~ipmodus aktivert" #: engines/mohawk/dialogs.cpp:113 engines/mohawk/dialogs.cpp:357 msgid "" "When activated, clicking on an item or area with the lightning bolt cursor " "takes you directly there, skipping intermediate screens. You can only 'Zip' " "to a precise area you've already been." msgstr "" #: engines/mohawk/dialogs.cpp:116 msgid "~T~ransitions Enabled" msgstr "~O~vergangar aktivert" #: engines/mohawk/dialogs.cpp:117 msgid "" "Toggle screen transitions on or off. Turning off screen transitions will " "enable you to navigate more quickly through the game." msgstr "" #: engines/mohawk/dialogs.cpp:120 msgid "Play the Myst fly by movie" msgstr "" #: engines/mohawk/dialogs.cpp:121 msgid "The Myst fly by movie was not played by the original engine." msgstr "" #. I18N: #. This Option is for hard-of-hearing. #. It makes it easier to solve the spaceship puzzle. #. Normally game uses strict binary logic here. #. We change it to use fuzzy logic. #. By default the option is off. #. #: engines/mohawk/dialogs.cpp:133 msgid "Improve Selenitic Age puzzle ~a~ccessibility" msgstr "" #: engines/mohawk/dialogs.cpp:134 msgid "Allow solving Selenitic Age audio puzzles with more error margin." msgstr "" #: engines/mohawk/dialogs.cpp:137 msgid "Simulate loading times of old CD drives" msgstr "" #: engines/mohawk/dialogs.cpp:138 msgid "" "Simulate loading times of old CD-ROM drives by adding a random delay during " "scene transitions." msgstr "" #. I18N: Drop book page #: engines/mohawk/dialogs.cpp:145 #, fuzzy msgid "~D~rop Page" msgstr "~F~orrige" #: engines/mohawk/dialogs.cpp:149 #, fuzzy msgid "Show ~M~ap" msgstr "~S~yn Kart" #: engines/mohawk/dialogs.cpp:154 #, fuzzy msgid "Main Men~u~" msgstr "Hoved~m~eny" #: engines/mohawk/dialogs.cpp:286 msgid "The new language will be applied after restarting the game." msgstr "" #: engines/mohawk/dialogs.cpp:358 msgid "~W~ater Effect Enabled" msgstr "~V~anneffekt aktivert" #: engines/mohawk/dialogs.cpp:358 msgid "" "Toggles the use of QuickTime videos for visual effects related to water " "surfaces (ripples, waves, etc.)." msgstr "" #: engines/mohawk/dialogs.cpp:360 #, fuzzy msgid "Transitions:" msgstr "~O~vergangar aktivert" #: engines/mohawk/dialogs.cpp:360 msgid "" "Adjusts the speed of screen transitions. Disabling screen transitions will " "enable you to navigate more quickly through the game." msgstr "" #: engines/mohawk/dialogs.cpp:365 #, fuzzy msgid "Fastest" msgstr "Rask modus" #: engines/mohawk/dialogs.cpp:366 #, fuzzy msgid "Normal" msgstr "OpenGL Normal" #: engines/mohawk/dialogs.cpp:367 engines/scumm/dialogs.cpp:1575 msgid "Best" msgstr "" #: engines/mohawk/dialogs.cpp:456 msgid "Fix audio pops/clicks" msgstr "" #: engines/mohawk/dialogs.cpp:457 msgid "" "Reduces audible pops at the end of some sound effects (Non Myst/Riven only)." msgstr "" #: engines/mohawk/metaengine.cpp:291 #, fuzzy msgid "Myst ME support not compiled in" msgstr "Funksjonar innkompilert:" #: engines/mohawk/metaengine.cpp:296 #, fuzzy msgid "Myst support not compiled in" msgstr "Funksjonar innkompilert:" #: engines/mohawk/metaengine.cpp:303 #, fuzzy msgid "Riven support not compiled in" msgstr "Funksjonar innkompilert:" #: engines/mohawk/metaengine.cpp:317 #, fuzzy msgid "CSTime support not compiled in" msgstr "Funksjonar innkompilert:" #: engines/mohawk/mohawk.cpp:51 #, fuzzy msgid "The game is paused. Press any key to continue." msgstr "Spelet er pausa. Trykk MELLOMROM for å fortsette." #: engines/mohawk/myst.cpp:578 engines/mohawk/riven.cpp:859 #: engines/sludge/keymapper_tables.h:113 engines/sludge/keymapper_tables.h:162 #, fuzzy msgid "Load save" msgstr "Åpne spel:" #: engines/mohawk/myst.cpp:588 engines/mohawk/riven.cpp:869 #, fuzzy msgid "Show options menu" msgstr "Val" #: engines/mohawk/myst.cpp:600 #, fuzzy msgid "Drop page" msgstr "~F~orrige" #: engines/mohawk/myst_stacks/menu.cpp:282 #: engines/mohawk/riven_stacks/aspit.cpp:348 #, fuzzy msgid "" "Are you sure you want to load a saved game? All unsaved progress will be " "lost." msgstr " Er du sikker på at du vil avslutte? " #: engines/mohawk/myst_stacks/menu.cpp:299 #: engines/mohawk/riven_stacks/aspit.cpp:370 #, fuzzy msgid "" "Are you sure you want to start a new game? All unsaved progress will be lost." msgstr " Er du sikker på at du vil avslutte? " #: engines/mohawk/myst_stacks/menu.cpp:317 #: engines/mohawk/riven_stacks/aspit.cpp:454 #, fuzzy msgid "Are you sure you want to quit? All unsaved progress will be lost." msgstr " Er du sikker på at du vil avslutte? " #: engines/mohawk/myst_stacks/preview.cpp:89 msgid "You can't leave the library in the demo." msgstr "" #: engines/mohawk/riven.cpp:155 msgid "" "You're missing a Riven executable. The Windows executable is 'riven.exe' or " "'rivendmo.exe'. " msgstr "" #: engines/mohawk/riven.cpp:156 msgid "" "Using the 'arcriven.z' installer file also works. In addition, you can use " "the Mac 'Riven' executable." msgstr "" #: engines/mohawk/riven.cpp:168 msgid "" "You're missing 'extras.mhk'. Using the 'arcriven.z' installer file also " "works." msgstr "" #: engines/mohawk/riven.cpp:509 msgid "You are missing the following required Riven data files:\n" msgstr "" #: engines/mohawk/riven.cpp:887 #, fuzzy msgid "Move forward left" msgstr "Beveg Framover" #: engines/mohawk/riven.cpp:891 #, fuzzy msgid "Move forward right" msgstr "Beveg Framover" #: engines/mohawk/riven.cpp:924 msgid "Play intro videos" msgstr "" #: engines/mohawk/riven_stack.cpp:203 msgid "" "Exploration beyond this point available only within the full version of\n" "the game." msgstr "" #: engines/mohawk/riven_stacks/aspit.cpp:428 msgid "" "At this point, the Riven Demo would\n" "ask if you would like to open a web browser\n" "to bring you to the Red Orb store to buy\n" "the game. ScummVM cannot do that and\n" "the site no longer exists." msgstr "" #: engines/mtropolis/metaengine.cpp:53 #, fuzzy msgid "16:9 widescreen mod" msgstr "Fullskjermsmodus" #: engines/mtropolis/metaengine.cpp:54 msgid "" "Removes letterboxing and moves some display elements, improving coverage on " "widescreen displays" msgstr "" #: engines/mtropolis/metaengine.cpp:64 msgid "Improved music mixing" msgstr "" #: engines/mtropolis/metaengine.cpp:65 msgid "" "Enables dynamic MIDI mixer, improving quality, but behaving less like " "mTropolis Player." msgstr "" #: engines/mtropolis/metaengine.cpp:75 msgid "Autosave at progress points" msgstr "" #: engines/mtropolis/metaengine.cpp:76 msgid "Automatically saves the game after completing puzzles and chapters." msgstr "" #: engines/mtropolis/metaengine.cpp:86 #, fuzzy msgid "Enable short transitions" msgstr "Slå på flytande peikarar" #: engines/mtropolis/metaengine.cpp:87 msgid "" "Enables transitions that are set to maximum rate instead of skipping them." msgstr "" #: engines/mtropolis/metaengine.cpp:97 msgid "Enable subtitles for important sound effects" msgstr "" #: engines/mtropolis/metaengine.cpp:98 msgid "" "Enables subtitles for important sound effects. This may reduce the " "difficulty of sound recognition puzzles and minigames." msgstr "" #: engines/mtropolis/metaengine.cpp:108 engines/vcruise/metaengine.cpp:65 #, fuzzy msgid "Start with debugger" msgstr "Start debuggaren" #: engines/mtropolis/metaengine.cpp:109 engines/vcruise/metaengine.cpp:66 #, fuzzy msgid "Starts with the debugger dashboard active." msgstr "Start debuggaren" #: engines/mtropolis/metaengine.cpp:179 #, fuzzy msgid "Toggle debug overlay" msgstr "Veksle muslåsing" #: engines/mtropolis/metaengine.cpp:184 msgid "Force any playing movies to end" msgstr "" #: engines/mtropolis/mtropolis.cpp:111 msgid "" "This game requires MPEG video support for some\n" "content but MPEG video support was not compiled in.\n" "The game will still play, but MPEG videos will not work." msgstr "" #: engines/mtropolis/mtropolis.cpp:120 msgid "" "This game requires MPEG audio support for some\n" "content but MPEG audio support was not compiled in.\n" "The game will still play, but some audio will not work." msgstr "" #: engines/mtropolis/saveload.cpp:142 #, fuzzy msgid "Failed to read version information from save file" msgstr "Kunne ikkje laste lagra spel frå fil." #: engines/mtropolis/saveload.cpp:150 engines/vcruise/vcruise.cpp:351 msgid "" "Failed to load save, the save file doesn't contain valid version information." msgstr "" #: engines/mtropolis/saveload.cpp:166 engines/vcruise/vcruise.cpp:361 msgid "" "Saved game was created with an earlier, incompatible version of ScummVM. " "Unable to load." msgstr "" #: engines/mtropolis/saveload.cpp:174 msgid "Failed to load save, an error occurred when reading the save game data." msgstr "" #: engines/mtropolis/saveload.cpp:234 msgid "An internal error occurred while attempting to write save game data" msgstr "" #: engines/mtropolis/saveload.cpp:242 #, fuzzy msgid "An error occurred while writing the save game" msgstr ", feil under montering av delt ressurs" #: engines/mtropolis/plugin/standard.cpp:1670 msgid "Image Viewer" msgstr "" #: engines/mutationofjb/util.cpp:32 #, c-format msgid "Unable to locate the '%s' engine data file" msgstr "" #: engines/myst3/detection.cpp:220 engines/myst3/detection.cpp:234 #, fuzzy msgid "PS2 version is not yet supported" msgstr "Spel ID ikkje støtta" #: engines/myst3/metaengine.cpp:40 #, fuzzy msgid "Widescreen mod" msgstr "Fullskjermsmodus" #: engines/myst3/metaengine.cpp:41 msgid "Enable widescreen rendering in fullscreen mode." msgstr "" #: engines/myst3/myst3.cpp:412 #, c-format msgid "" "This version of Myst III has not been updated with the latest official " "patch.\n" "Please install the official update corresponding to your game's language.\n" "The updates can be downloaded from:\n" "%s" msgstr "" #: engines/myst3/myst3.cpp:1636 engines/pegasus/pegasus.cpp:749 #, fuzzy msgid "Invalid file name for saving" msgstr "Skriv inn filnamn for lagring" #: engines/nancy/input.cpp:178 msgid "Nancy Drew" msgstr "" #: engines/nancy/input.cpp:219 #, fuzzy msgid "Fast move modifier" msgstr "Rask modus" #: engines/nancy/input.cpp:234 msgid "Nancy Drew - Maze" msgstr "" #: engines/nancy/input.cpp:236 #, fuzzy msgid "Show / hide maze map" msgstr "Syn tastatur" #: engines/nancy/metaengine.cpp:38 #, fuzzy msgid "Player Speech" msgstr "Speletid: " #: engines/nancy/metaengine.cpp:39 msgid "" "Enable player speech. Only works if speech is enabled in the Audio settings." msgstr "" #: engines/nancy/metaengine.cpp:49 msgid "Character Speech" msgstr "" #: engines/nancy/metaengine.cpp:50 msgid "" "Enable NPC speech. Only works if speech is enabled in the Audio settings." msgstr "" #: engines/nancy/metaengine.cpp:60 #, fuzzy msgid "Auto Move" msgstr "Autolagre:" #: engines/nancy/metaengine.cpp:61 msgid "Automatically rotate the viewport when the mouse reaches an edge." msgstr "" #: engines/nancy/metaengine.cpp:71 msgid "Fix softlocks" msgstr "" #: engines/nancy/metaengine.cpp:72 msgid "" "Fix instances where missing something earlier in the game blocks you from " "progressing any further." msgstr "" #: engines/nancy/metaengine.cpp:82 msgid "Fix annoyances" msgstr "" #: engines/nancy/metaengine.cpp:83 msgid "Fix various minor annoyances." msgstr "" #: engines/nancy/metaengine.cpp:93 msgid "Extend endgame timer" msgstr "" #: engines/nancy/metaengine.cpp:94 msgid "" "Get a little more time before failing the final puzzle. This is an official " "patch by HeR Interactive." msgstr "" #: engines/nancy/state/loadsave.cpp:108 #, fuzzy msgid "Would you like to load or save a game?" msgstr "Vil du åpne eller lagre spelet?" #: engines/neverhood/dialogs.cpp:52 msgid "Skip the Hall of Records storyboard scenes" msgstr "" #: engines/neverhood/dialogs.cpp:53 msgid "Allows the player to skip past the Hall of Records storyboard scenes" msgstr "" #: engines/neverhood/dialogs.cpp:57 msgid "Scale the making of videos to full screen" msgstr "" #: engines/neverhood/dialogs.cpp:58 msgid "Scale the making of videos, so that they use the whole screen" msgstr "" #: engines/neverhood/dialogs.cpp:62 msgid "Repeat useful Willie's hint" msgstr "" #: engines/neverhood/dialogs.cpp:63 msgid "Repeat actual useful hint by Willie" msgstr "" #. I18N: NHC is a file extension #: engines/neverhood/dialogs.cpp:89 #, fuzzy msgid "NHC replacement:" msgstr "Slå på flytande peikarar" #: engines/neverhood/dialogs.cpp:95 msgid "" msgstr "" #: engines/neverhood/metaengine.cpp:187 #, fuzzy #| msgid "Game Options" msgid "Save file management menus keymappings" msgstr "Spelval" #: engines/neverhood/metaengine.cpp:188 #, fuzzy #| msgid "Game Options" msgid "Pause menu keymappings" msgstr "Spelval" #: engines/neverhood/metaengine.cpp:192 engines/ngi/metaengine.cpp:124 #: engines/prince/metaengine.cpp:231 engines/queen/metaengine.cpp:180 #: engines/sludge/keymapper_tables.h:83 engines/sludge/keymapper_tables.h:132 #: engines/sludge/keymapper_tables.h:175 engines/sludge/keymapper_tables.h:211 #: engines/sludge/keymapper_tables.h:231 engines/sludge/keymapper_tables.h:250 #: engines/sludge/keymapper_tables.h:275 engines/sludge/keymapper_tables.h:386 #: engines/sludge/keymapper_tables.h:446 engines/sludge/keymapper_tables.h:478 #: engines/sludge/keymapper_tables.h:529 engines/tot/metaengine.cpp:112 #, fuzzy msgid "Move / Interact" msgstr "Skli til Venstre" #: engines/neverhood/metaengine.cpp:206 #, fuzzy #| msgid "Skip cutscene" msgid "Pause / Exit menu" msgstr "Hopp over cutscene" #. I18N: (Game name: The Neverhood) The game has multiple cutscenes, and this action skips part of the scene. #: engines/neverhood/metaengine.cpp:214 #, fuzzy #| msgid "Skip cutscene" msgid "Skip section of cutscene" msgstr "Hopp over cutscene" #. I18N: (Game name: The Neverhood) The game has multiple cutscenes, and this action skips the entire scene. #: engines/neverhood/metaengine.cpp:221 msgid "Skip entire scene (works only in some scenes)" msgstr "" #. I18N: (Game name: The Neverhood) This action confirms the selected save or entered new save name in the save file management menus. #: engines/neverhood/metaengine.cpp:228 #, fuzzy #| msgid "Create a new saved game" msgid "Confirm the selected save / new save name" msgstr "Lag eit nytt lagra spel" #: engines/ngi/metaengine.cpp:118 #, fuzzy #| msgid "Game Options" msgid "Credits keymappings" msgstr "Spelval" #. I18N: Keymap for various dialogs such as save game dialog. #: engines/ngi/metaengine.cpp:120 #, fuzzy #| msgid "Game Options" msgid "Dialog keymappings" msgstr "Spelval" #: engines/ngi/metaengine.cpp:130 #, fuzzy #| msgid "Select a Theme" msgid "Deselect item" msgstr "Vel eit tema" #. I18N: Stops all currently playing sounds. #: engines/ngi/metaengine.cpp:143 #, fuzzy msgid "Stop sounds" msgstr "Veksle muslåsing" #: engines/ngi/metaengine.cpp:155 engines/teenagent/metaengine.cpp:226 #, fuzzy msgid "Toggle inventory" msgstr "Inventar" #: engines/ngi/metaengine.cpp:176 #, fuzzy msgid "Skip credits" msgstr "Vis muspeikar" #. I18N: Closes any open dialogs, such as save game dialog. #: engines/ngi/metaengine.cpp:183 #, fuzzy #| msgid "Close" msgid "Close dialog" msgstr "Steng" #: engines/ngi/metaengine.cpp:197 #, fuzzy #| msgid "Close" msgid "Close map" msgstr "Steng" #: engines/parallaction/saveload.cpp:129 #, c-format msgid "" "Can't save game in slot %i\n" "\n" msgstr "" "Kan ikkje lagre spel i spor %i\n" "\n" #: engines/parallaction/saveload.cpp:193 msgid "Load file" msgstr "Last fil" #: engines/parallaction/saveload.cpp:200 msgid "Loading game..." msgstr "Lastar spel..." #: engines/parallaction/saveload.cpp:208 msgid "Save file" msgstr "Lagra fil" #: engines/parallaction/saveload.cpp:215 msgid "Saving game..." msgstr "Lagrar spel..." #: engines/parallaction/saveload.cpp:268 #, fuzzy msgid "" "ScummVM found that you have old saved games for Nippon Safes that should be " "renamed.\n" "The old names are no longer supported, so you will not be able to load your " "games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked next time.\n" msgstr "" "ScummVM oppdaga at du har gamle spellagringar for Drascula som vi kan " "konvertere.\n" "Det gamle spellagringsformatet er ikkje lenger støtta, så du vil ikkje vere " "i stand til å laste dei om du ikkje konverterar dei\n" "\n" "Trykk OK for å konvertere dei no, ellers kjem du til å verte spurt neste " "gong du startar spelet.\n" #: engines/parallaction/saveload.cpp:315 msgid "ScummVM successfully converted all your saved games." msgstr "" #: engines/parallaction/saveload.cpp:317 msgid "" "ScummVM printed some warnings in your console window and can't guarantee all " "your files have been converted.\n" "\n" "Please report to the team." msgstr "" #: engines/pegasus/pegasus.cpp:2724 msgid "Up / Zoom in / Move forward / Open door" msgstr "" #: engines/pegasus/pegasus.cpp:2732 #, fuzzy #| msgid "Down/Zoom Out" msgid "Down / Zoom out" msgstr "Ned/Zoom Ut" #: engines/pegasus/pegasus.cpp:2754 msgid "Action/Select" msgstr "Handling/Vel" #: engines/pegasus/pegasus.cpp:2774 #, fuzzy msgid "Toggle inventory tray" msgstr "Inventar" #: engines/pegasus/pegasus.cpp:2781 #, fuzzy msgid "Toggle biochip tray" msgstr "Veksle muslåsing" #: engines/pegasus/pegasus.cpp:2789 msgid "Toggle center data display" msgstr "" #: engines/pegasus/pegasus.cpp:2796 #, fuzzy #| msgid "Toggle fullscreen" msgid "Toggle info screen" msgstr "Veksle fullskjerm" #: engines/pegasus/pegasus.cpp:2803 #, fuzzy msgid "Toggle pause menu" msgstr "Rask modus" #: engines/pegasus/pegasus.cpp:2810 #, fuzzy msgid "Toggle Chatty AI" msgstr "Rask modus" #: engines/petka/metaengine.cpp:117 #, fuzzy #| msgid "Highlight next dialogue" msgid "Interact / Skip dialog" msgstr "Merk neste dialog" #. I18N: (Game Name: Red Comrades 1: Save the Galaxy) The game has multiple actions that you can perform(take, use, etc.), the action menu allows you to select one of them. #: engines/petka/metaengine.cpp:124 #, fuzzy msgid "Open action menu / Close current interface" msgstr "Tilbake til Oppsta~r~tar" #. I18N: (Game Name: Red Comrades 1: Save the Galaxy) The game features two characters, but all actions are normally performed by Petka. This action allows you to "use" an object specifically with Chapayev instead. #: engines/petka/metaengine.cpp:166 #, fuzzy msgid "Chapayev use object" msgstr "~F~orrige" #: engines/petka/metaengine.cpp:186 #, fuzzy #| msgid "Show / Hide console" msgid "Show / Hide options screen" msgstr "Vis / Skjul konsoll" #: engines/petka/metaengine.cpp:192 #, fuzzy msgid "Close current interface" msgstr "Berre Tale" #: engines/pink/gui.cpp:291 msgid "This menu item is not yet implemented" msgstr "" #: engines/pink/metaengine.cpp:128 #, fuzzy msgid "Interact / Select" msgstr "Skli til Venstre" #. I18N: (Game Name: Pink Panther) The player normally clicks on a target (character/object) to move toward it and interact (talk,use etc.) with it. This action makes the player still walk to the target but not start interacting when they arrive. #: engines/pink/metaengine.cpp:136 #, fuzzy #| msgid "Change game options" msgid "Cancel interaction" msgstr "Endre spelinstillingar" #. I18N: (Game Name: Pink Panther) The player normally clicks on a target (character/object) to move toward it and interact (talk,use etc.) with it. This action skips the walking animation and immediately start interacting. #: engines/pink/metaengine.cpp:144 #, fuzzy msgid "Skip walk" msgstr "Hopp over linje" #. I18N: (Game Name: Pink Panther) The player normally clicks on a target (character/object) to move toward it and interact (talk,use etc.) with it. This action skips the walking animation and also prevents the interaction, instead instantly placing the player next to the target. #: engines/pink/metaengine.cpp:151 msgid "Skip walk and cancel interaction" msgstr "" #. I18N: (Game Name: Pink Panther) This action fully skips the current running sequence (cutscene, dialog, interaction, etc). #: engines/pink/metaengine.cpp:158 #, fuzzy #| msgid "Skip cutscene" msgid "Skip sequence" msgstr "Hopp over cutscene" #. I18N: (Game Name: Pink Panther) This action skips part of the current running sequence (cutscene, dialog, interaction, etc). #: engines/pink/metaengine.cpp:165 #, fuzzy #| msgid "Skip cutscene" msgid "Skip sub-sequence" msgstr "Hopp over cutscene" #. I18N: (Game Name: Pink Panther) This action restarts the current running sequence (cutscene, dialog, interaction, etc). #: engines/pink/metaengine.cpp:173 #, fuzzy msgid "Restart sequence" msgstr "Start debuggaren" #: engines/playground3d/metaengine.cpp:55 #, fuzzy #| msgid "Switch to Game" msgid "Switch test" msgstr "Bytt til spel" #: engines/playground3d/metaengine.cpp:61 #, fuzzy msgid "Enable/Disable fog" msgstr "Klarte ikkje lagre spel" #: engines/playground3d/metaengine.cpp:67 #, fuzzy msgid "Enable/Disable scissor" msgstr "Klarte ikkje lagre spel" #. I18N: Plumbers is the title of the game. 3DO is the name of platform #: engines/plumbers/metaengine.cpp:51 msgid "3DO Plumbers requires RGB support." msgstr "" #: engines/prince/metaengine.cpp:237 #, fuzzy msgid "Open interaction menu" msgstr "Tilbake til Oppsta~r~tar" #. I18N: This refers to the Z key on a keyboard. #: engines/prince/metaengine.cpp:256 msgid "Z key" msgstr "" #. I18N: This refers to the X key on a keyboard. #: engines/prince/metaengine.cpp:263 msgid "X key" msgstr "" #: engines/private/metaengine.cpp:39 #, fuzzy msgid "Display SFX subtitles" msgstr "Veksle muslåsing" #: engines/private/metaengine.cpp:40 #, fuzzy msgid "Use SFX subtitles (if subtitles are enabled)." msgstr "Nytt CD-lyd istaden for spellyd, om den er tilgjengeleg" #: engines/private/metaengine.cpp:50 #, fuzzy #| msgid "Highlight next dialogue" msgid "Highlight decision areas" msgstr "Merk neste dialog" #: engines/private/metaengine.cpp:51 msgid "Highlight clickable areas in decision scenes." msgstr "" #: engines/private/metaengine.cpp:136 engines/trecision/metaengine.cpp:137 #, fuzzy #| msgid "Skip line" msgid "Skip video" msgstr "Hopp over linje" #: engines/qdengine/dialogs.cpp:32 #, fuzzy msgid "Enable 16 bits per pixel mode" msgstr "Slå på heliummodus" #: engines/qdengine/dialogs.cpp:32 msgid "Enable this if backend does not support 32bpp and/or to debug graphics" msgstr "" #: engines/queen/metaengine.cpp:41 msgid "Alternative intro" msgstr "Alternativ intro" #: engines/queen/metaengine.cpp:42 msgid "Use an alternative game intro (CD version only)" msgstr "Nytt alternativ spillåpning (Kun CD-versjon)" #: engines/queen/metaengine.cpp:52 #, fuzzy msgid "Improved font" msgstr "Vindusmodus" #: engines/queen/metaengine.cpp:53 msgid "Use an easier to read custom font" msgstr "" #: engines/queen/metaengine.cpp:186 msgid "Move / Skip / Use default action with inventory item" msgstr "" #: engines/queen/metaengine.cpp:198 engines/twp/metaengine.cpp:176 #, fuzzy #| msgid "Skip text" msgid "Skip text" msgstr "Hopp over tekst" #: engines/queen/metaengine.cpp:203 #, fuzzy msgid "Scroll inventory up" msgstr "Inventar" #: engines/queen/metaengine.cpp:209 #, fuzzy #| msgid "Scroll list down" msgid "Scroll inventory down" msgstr "Bla liste ned" #: engines/queen/metaengine.cpp:215 #, fuzzy #| msgid "Inventory" msgid "Inventory item 1" msgstr "Inventar" #: engines/queen/metaengine.cpp:220 #, fuzzy #| msgid "Inventory" msgid "Inventory item 2" msgstr "Inventar" #: engines/queen/metaengine.cpp:225 #, fuzzy #| msgid "Inventory" msgid "Inventory item 3" msgstr "Inventar" #: engines/queen/metaengine.cpp:230 #, fuzzy #| msgid "Inventory" msgid "Inventory item 4" msgstr "Inventar" #: engines/queen/metaengine.cpp:235 #, fuzzy msgid "Skip cutaway / dialog" msgstr "Hopp over linje" #: engines/queen/metaengine.cpp:240 #, fuzzy msgid "Use journal" msgstr "Syn alle" #: engines/queen/metaengine.cpp:284 engines/saga/metaengine.cpp:359 #: engines/scumm/help.cpp:144 engines/scumm/help.cpp:169 #: engines/scumm/help.cpp:198 engines/scumm/help.cpp:213 #: engines/scumm/help.cpp:230 engines/sherlock/metaengine.cpp:420 #: engines/sludge/keymapper_tables.h:318 engines/twp/metaengine.cpp:181 #: engines/wintermute/keymapper_tables.h:134 #: engines/wintermute/keymapper_tables.h:1546 msgid "Pick up" msgstr "Plukk opp" #: engines/queen/metaengine.cpp:289 engines/saga/metaengine.cpp:364 #: engines/scumm/help.cpp:199 engines/scumm/help.cpp:215 #: engines/scumm/help.cpp:251 engines/sludge/keymapper_tables.h:323 #: engines/twp/metaengine.cpp:183 engines/wintermute/keymapper_tables.h:128 #: engines/wintermute/keymapper_tables.h:1558 msgid "Talk to" msgstr "Snakk til" #: engines/queen/metaengine.cpp:299 #, fuzzy msgid "Close journal" msgstr "Syn alle" #. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check #: engines/saga/detection_tables.h:875 #, fuzzy msgid "Windows Trial version is not supported" msgstr "Spel ID ikkje støtta" #. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check #: engines/saga/detection_tables.h:902 #, fuzzy msgid "macOS Trial version is not supported" msgstr "Spel ID ikkje støtta" #. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check #: engines/saga/detection_tables.h:928 #, fuzzy msgid "Pocket PC Trial version is not supported" msgstr "Spel ID ikkje støtta" #: engines/saga/metaengine.cpp:137 #, fuzzy msgid "I Have No Mouth support not compiled in" msgstr "Funksjonar innkompilert:" #: engines/saga/metaengine.cpp:268 #, fuzzy #| msgid "Game Options" msgid "Game keymapping" msgstr "Spelval" #: engines/saga/metaengine.cpp:269 #, fuzzy #| msgid "Game Options" msgid "Option panel keymapping" msgstr "Spelval" #: engines/saga/metaengine.cpp:270 #, fuzzy #| msgid "Game Options" msgid "Save panel keymapping" msgstr "Spelval" #: engines/saga/metaengine.cpp:271 #, fuzzy #| msgid "Game Options" msgid "Load panel keymapping" msgstr "Spelval" #: engines/saga/metaengine.cpp:272 #, fuzzy #| msgid "Game Options" msgid "Quit panel keymapping" msgstr "Spelval" #: engines/saga/metaengine.cpp:273 msgid "Converse panel keymapping" msgstr "" #. I18N: the boss key is a feature, #. that allows players to quickly switch to a fake screen that looks like a business application, #. typically to avoid detection if someone, like a boss, walks by while they are playing. #: engines/saga/metaengine.cpp:298 msgid "Boss key" msgstr "" #: engines/saga/metaengine.cpp:303 engines/toon/metaengine.cpp:148 #, fuzzy msgid "Show options" msgstr "Berre Tale" #: engines/saga/metaengine.cpp:311 #, fuzzy msgid "Exit conversation" msgstr "~F~orrige" #: engines/saga/metaengine.cpp:316 msgid "Conversation position - Up" msgstr "" #: engines/saga/metaengine.cpp:321 msgid "Conversation position - Down" msgstr "" #: engines/saga/metaengine.cpp:333 engines/scumm/help.cpp:80 #: engines/sludge/keymapper_tables.h:573 engines/stark/metaengine.cpp:286 #: engines/sword1/metaengine.cpp:289 engines/trecision/metaengine.cpp:150 #: engines/tsage/metaengine.cpp:252 engines/vcruise/metaengine.cpp:195 msgid "Pause game" msgstr "Pause spel" #: engines/saga/metaengine.cpp:339 #, fuzzy #| msgid "Speech" msgid "Abort speech" msgstr "Tale" #: engines/saga/metaengine.cpp:344 #, fuzzy msgid "Show dialog" msgstr "Hopp over linje" #. I18N: Walk to where cursor points #: engines/saga/metaengine.cpp:349 engines/scumm/help.cpp:143 #: engines/scumm/help.cpp:168 engines/scumm/help.cpp:197 #: engines/tinsel/metaengine.cpp:288 engines/wintermute/keymapper_tables.h:1540 msgid "Walk to" msgstr "Gå til" #: engines/saga/metaengine.cpp:389 engines/scumm/help.cpp:122 #: engines/scumm/help.cpp:137 engines/scumm/help.cpp:162 #: engines/supernova/metaengine.cpp:346 engines/twp/metaengine.cpp:184 msgid "Push" msgstr "Dytt" #. I18N: It is a verb for gulping, not a bird #: engines/saga/metaengine.cpp:400 msgid "Swallow" msgstr "" #: engines/saga/metaengine.cpp:407 #, fuzzy #| msgid "Reading data failed" msgid "Reading speed" msgstr "Lesing av data feila" #: engines/saga/metaengine.cpp:412 #, fuzzy #| msgid "Fast mode" msgid "Change music" msgstr "Rask modus" #: engines/saga/metaengine.cpp:417 #, fuzzy #| msgid "Fast mode" msgid "Change sound" msgstr "Rask modus" #: engines/saga/metaengine.cpp:422 #, fuzzy #| msgid "Fast mode" msgid "Change voices" msgstr "Rask modus" #: engines/saga/metaengine.cpp:427 #, fuzzy #| msgid "Pause game" msgid "Continue game" msgstr "Pause spel" #: engines/saga/metaengine.cpp:454 engines/tot/metaengine.cpp:175 #, fuzzy msgid "Cancel quit" msgstr "Avbryt" #: engines/saga/metaengine.cpp:459 msgid "Okay" msgstr "" #: engines/saga/metaengine.cpp:464 #, fuzzy #| msgid "Cancel download" msgid "Cancel load" msgstr "Avbryt nedlasting" #: engines/saga/metaengine.cpp:474 #, fuzzy msgid "Cancel save" msgstr "Ikkje navngjeven speltilstand" #: engines/saga/music.cpp:98 #, c-format msgid "" "Could not find AdLib instrument definition files\n" "%s and %s. Without these files,\n" "the music will not sound the same as the original game." msgstr "" #: engines/saga/saga.cpp:404 #, fuzzy msgid "Error loading game resources." msgstr "Feil under køyring av spel:" #: engines/sci/detection_options.h:33 msgid "Skip EGA dithering pass (full color backgrounds)" msgstr "" #: engines/sci/detection_options.h:34 msgid "Skip dithering pass in EGA games, graphics are shown with full colors" msgstr "" #: engines/sci/detection_options.h:45 msgid "Enable high resolution graphics" msgstr "Nytt høgoppløyseleg grafikk" #: engines/sci/detection_options.h:46 msgid "Enable high resolution graphics/content" msgstr "Nytt høgoppløyseleg grafikk/innhald" #: engines/sci/detection_options.h:57 #, fuzzy msgid "Enable black-lined video" msgstr "Aktiver Roland GS-modus" #: engines/sci/detection_options.h:58 msgid "Draw black lines over videos to increase their apparent sharpness" msgstr "" #: engines/sci/detection_options.h:70 msgid "Use high-quality video scaling" msgstr "" #: engines/sci/detection_options.h:71 msgid "Use linear interpolation when upscaling videos, where possible" msgstr "" #: engines/sci/detection_options.h:83 msgid "Use high-quality \"LarryScale\" cel scaling" msgstr "" #: engines/sci/detection_options.h:84 msgid "Use special cartoon scaler for drawing character sprites" msgstr "" #: engines/sci/detection_options.h:119 msgid "Use CD audio" msgstr "Nytt CD-lyd" #: engines/sci/detection_options.h:120 msgid "Use CD audio instead of in-game audio, if available" msgstr "Nytt CD-lyd istaden for spellyd, om den er tilgjengeleg" #: engines/sci/detection_options.h:133 msgid "" "Use the Windows cursors (smaller and monochrome) instead of the DOS ones" msgstr "Nytt windowspeikarane (mindre og monokrome) istaden for DOS-peikarane" #: engines/sci/detection_options.h:145 msgid "Use silver cursors" msgstr "Nytt sølvpeikarar" #: engines/sci/detection_options.h:146 #, fuzzy msgid "" "Use the alternate set of silver cursors instead of the normal golden ones" msgstr "Nytt det alternative settet med sølvpeikarar, istaden for dei gylne" #: engines/sci/detection_options.h:158 #, fuzzy msgid "Enable content censoring" msgstr "Slå på flytande peikarar" #: engines/sci/detection_options.h:159 #, fuzzy msgid "Enable the game's built-in optional content censoring" msgstr "Slå på flytande peikarar" #: engines/sci/detection_options.h:171 msgid "Upscale videos" msgstr "" #: engines/sci/detection_options.h:172 msgid "Upscale videos to double their size" msgstr "" #: engines/sci/detection_options.h:184 msgid "Use RGB rendering" msgstr "" #: engines/sci/detection_options.h:185 msgid "Use RGB rendering to improve screen transitions" msgstr "" #: engines/sci/detection_options.h:197 msgid "Use per-resource modified palettes" msgstr "" #: engines/sci/detection_options.h:198 msgid "Use custom per-resource palettes to improve visuals" msgstr "" #: engines/sci/detection_options.h:210 #, fuzzy msgid "Enable bearded musicians" msgstr "Slå på flytande peikarar" #: engines/sci/detection_options.h:211 msgid "Enable graphics that were disabled for legal reasons" msgstr "" #: engines/sci/detection_options.h:236 msgid "Enable saving via the GMM" msgstr "" #: engines/sci/detection_options.h:237 msgid "" "Allows saving via the GMM. WARNING: saves created via the GMM may be " "corrupted and unusable. Use at your own risk!" msgstr "" #: engines/sci/detection_options.h:248 #, fuzzy #| msgid "Reading data failed" msgid "Repair speech audio" msgstr "Lesing av data feila" #: engines/sci/detection_options.h:249 msgid "" "Detect and attempt to repair overflows in DPCM8 audio, which cause " "noticeable pops and crackles." msgstr "" #: engines/sci/detection_options.h:273 msgid "Roland D-110 / D-10 / D-20" msgstr "" #: engines/sci/detection_options.h:277 msgid "Yamaha FB-01" msgstr "" #: engines/sci/detection_tables.h:1471 engines/sci/detection_tables.h:1482 #, fuzzy msgid "Game does not contain menu resources" msgstr "Klarte ikkje lagre spel" #. I18N: 'Robot' is a video format name (as in 'MP4 video') #: engines/sci/detection_tables.h:4802 msgid "This demo uses an unimplemented version of Robot videos" msgstr "" #: engines/sci/detection_tables.h:4857 msgid "Incomplete game detected. You have to copy data from all the CDs." msgstr "" #: engines/sci/engine/kfile.cpp:491 engines/sci/metaengine.cpp:285 #, fuzzy msgid "(Autosave)" msgstr "Autolagre:" #: engines/sci/engine/kgraphics32.cpp:361 #, c-format msgid "Please use an external viewer to open the game's help file: %s" msgstr "" #: engines/sci/engine/kmisc.cpp:928 msgid "" "The Poker logic is hardcoded in an external DLL, and is not implemented yet. " "There exists some dummy logic for now, where opponent actions are chosen " "randomly" msgstr "" #: engines/sci/engine/savegame.cpp:1455 msgid "The format of this saved game is obsolete, unable to load it" msgstr "" #: engines/sci/engine/savegame.cpp:1457 #, fuzzy, c-format msgid "Savegame version is %d, maximum supported is %0d" msgstr "Spel ID ikkje støtta" #: engines/sci/engine/savegame.cpp:1469 msgid "" "This saved game was created with a different version of the game, unable to " "load it" msgstr "" #: engines/sci/graphics/video32.cpp:68 #, c-format msgid "" "Cannot play back %dbpp video on a system with maximum color depth of 8bpp" msgstr "" #: engines/sci/metaengine.cpp:212 #, fuzzy msgid "SCI32 support not compiled in" msgstr "Funksjonar innkompilert:" #: engines/sci/resource/resource.cpp:859 msgid "" "Missing or corrupt game resources have been detected. Some game features may " "not work properly. Please check the console for more information, and verify " "that your game files are valid." msgstr "" #: engines/sci/sci.cpp:415 msgid "" "Subtitles are enabled, but subtitling in King's Quest 7 was unfinished and " "disabled in the release version of the game. ScummVM allows the subtitles to " "be re-enabled, but because they were removed from the original game, they do " "not always render properly or reflect the actual game speech. This is not a " "ScummVM bug -- it is a problem with the game's assets." msgstr "" #: engines/sci/sci.cpp:439 msgid "" "You have selected General MIDI as a sound device. Sierra has provided after-" "market support for General MIDI for this game in their \"General MIDI " "Utility\". Please, apply this patch in order to enjoy MIDI music with this " "game. Once you have obtained it, you can unpack all of the included *.PAT " "files in your ScummVM extras folder and ScummVM will add the appropriate " "patch automatically. Alternatively, you can follow the instructions in the " "READ.ME file included in the patch and rename the associated *.PAT file to " "4.PAT and place it in the game folder. Without this patch, General MIDI " "music for this game will sound badly distorted." msgstr "" #: engines/sci/sci.cpp:938 msgid "" "Characters saved inside ScummVM are shown automatically. Character files " "saved in the original interpreter need to be put inside ScummVM's saved " "games directory and a prefix needs to be added depending on which game it " "was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' for Quest for Glory 2. " "Example: 'qfg2-thief.sav'." msgstr "" #: engines/sci/sound/music.cpp:173 msgid "" "The selected audio driver requires the following file(s):\n" "\n" msgstr "" #: engines/sci/sound/music.cpp:176 msgid "" "\n" "\n" "Some audio drivers (at least for some games) were made\n" "available by Sierra as aftermarket patches and thus might not\n" "have been installed as part of the original game setup.\n" "\n" "Please copy these file(s) into your game data directory.\n" "\n" "However, please note that the file(s) might not be available\n" "separately but only as content of (patched) resource bundles.\n" "In that case you may need to apply the original Sierra patch.\n" "\n" msgstr "" #: engines/scumm/detection_internal.h:384 msgid "" "This version of Monkey Island can't be played, because Limited Run Games " "provided corrupted DISK03.LEC, DISK04.LEC and 903.LFL files.\n" "\n" "Please contact their technical support for replacement files, or look online " "for some guides which can help you recover valid files from the KryoFlux " "dumps that Limited Run Games also provided." msgstr "" #. I18N: Creates new online session for multiplayer #: engines/scumm/dialog-createsession.cpp:37 #, fuzzy #| msgid "Create a new saved game" msgid "Create a new game session" msgstr "Lag eit nytt lagra spel" #. I18N: Name of the online game session #: engines/scumm/dialog-createsession.cpp:40 #, fuzzy msgid "Game Name:" msgstr "Spelmeny" #. I18N: The user's name for online #: engines/scumm/dialog-createsession.cpp:44 #: engines/scumm/dialog-sessionselector.cpp:60 #, fuzzy #| msgid "Name:" msgid "Your Name:" msgstr "Namn:" #. I18N: Button, start hosting online multiplayer game #: engines/scumm/dialog-createsession.cpp:49 engines/scumm/scumm.cpp:4359 msgid "Host" msgstr "" #. I18N: Retrieving list of online multiplayer games #: engines/scumm/dialog-sessionselector.cpp:51 #, fuzzy #| msgid "Saving game..." msgid "Querying games..." msgstr "Lagrar spel..." #. I18N: Join online multiplayer game #: engines/scumm/dialog-sessionselector.cpp:64 engines/scumm/scumm.cpp:4359 msgid "Join" msgstr "" #. I18N: Online multiplayer games were found #: engines/scumm/dialog-sessionselector.cpp:118 #, c-format msgid "Found %d available games." msgstr "" #. I18N: Previous page button #: engines/scumm/dialogs.cpp:285 msgid "~P~revious" msgstr "~F~orrige" #. I18N: Next page button #: engines/scumm/dialogs.cpp:287 msgid "~N~ext" msgstr "~N~este" #: engines/scumm/dialogs.cpp:288 msgid "~C~lose" msgstr "~L~ukk" #: engines/scumm/dialogs.cpp:993 msgid "Speech Only" msgstr "Berre Tale" #: engines/scumm/dialogs.cpp:994 msgid "Speech and Subtitles" msgstr "Tale og undertekstar" #: engines/scumm/dialogs.cpp:995 msgid "Subtitles Only" msgstr "Berre undertekstar" #: engines/scumm/dialogs.cpp:1003 msgctxt "lowres" msgid "Speech & Subs" msgstr "Tekst & Tale" #: engines/scumm/dialogs.cpp:1049 msgid "Select a Proficiency Level." msgstr "" #: engines/scumm/dialogs.cpp:1051 msgid "Refer to your Loom(TM) manual for help." msgstr "Sjå i Loom(TM)-manualen for hjelp." #: engines/scumm/dialogs.cpp:1055 msgid "Practice" msgstr "Øving" #: engines/scumm/dialogs.cpp:1056 msgid "Expert" msgstr "Ekspert" #: engines/scumm/dialogs.cpp:1163 msgid "Enhancements:" msgstr "" #: engines/scumm/dialogs.cpp:1168 #, fuzzy msgid "Fix original bugs" msgstr "Nytt opprinnelege skjermar for lagring/lasting" #: engines/scumm/dialogs.cpp:1169 msgid "" "Fixes bugs which were present in the original release, and noticeable " "graphical/audio glitches." msgstr "" #: engines/scumm/dialogs.cpp:1172 msgid "Audio-visual improvements" msgstr "" #: engines/scumm/dialogs.cpp:1173 msgid "" "Makes adjustments not related to bugs for certain audio and graphics " "elements (e.g. version consistency changes)." msgstr "" #: engines/scumm/dialogs.cpp:1176 #, fuzzy msgid "Restored content" msgstr "Slå på flytande peikarar" #: engines/scumm/dialogs.cpp:1177 msgid "" "Restores dialogs, graphics, and audio elements which were originally cut in " "the original release." msgstr "" #: engines/scumm/dialogs.cpp:1180 msgid "Modern UI/UX adjustments" msgstr "" #: engines/scumm/dialogs.cpp:1181 msgid "" "Activates some modern comforts; e.g it removes the fake sound loading screen " "in Sam&Max, and makes early save menus snappier." msgstr "" #: engines/scumm/dialogs.cpp:1205 engines/scumm/metaengine.cpp:782 #, fuzzy msgid "Enable the original GUI and Menu" msgstr "Slå på heliummodus" #: engines/scumm/dialogs.cpp:1206 engines/scumm/metaengine.cpp:783 msgid "" "Allow the game to use the in-engine graphical interface and the original " "save/load menu. Use it together with the \"Ask for confirmation on exit\" " "for a more complete experience." msgstr "" #: engines/scumm/dialogs.cpp:1213 engines/scumm/metaengine.cpp:793 msgid "Brighten the graphics to simulate a Macintosh monitor." msgstr "" #: engines/scumm/dialogs.cpp:1219 msgid "Simulate Sega colors" msgstr "" #: engines/scumm/dialogs.cpp:1220 msgid "" "Instead of using the colors defined in the game, simulate colors used on " "actual Sega hardware. These are significantly darker, though it's unclear if " "that was intended or not." msgstr "" #: engines/scumm/dialogs.cpp:1357 msgid "Overture Timing:" msgstr "" #: engines/scumm/dialogs.cpp:1361 msgid "" "When using replacement music, this adjusts the time when the Overture " "changes to the scene with the Lucasfilm and Loom logotypes." msgstr "" #: engines/scumm/dialogs.cpp:1462 msgid "Music Quality:" msgstr "" #: engines/scumm/dialogs.cpp:1466 msgid "" "Select music quality. The original lets you choose this from the Game menu." msgstr "" #: engines/scumm/dialogs.cpp:1467 msgid "" "Select music quality. The original determines the basic setup by hardware " "detection and speed tests, but also allows changes through the Game menu to " "some degree." msgstr "" #: engines/scumm/dialogs.cpp:1574 engines/scumm/dialogs.cpp:1575 msgid "auto" msgstr "" #: engines/scumm/dialogs.cpp:1574 msgid "Low" msgstr "" #: engines/scumm/dialogs.cpp:1574 #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:75 msgid "Medium" msgstr "" #: engines/scumm/dialogs.cpp:1574 msgid "High" msgstr "" #: engines/scumm/dialogs.cpp:1575 msgid "Good" msgstr "" #: engines/scumm/dialogs.cpp:1575 msgid "Better" msgstr "" #: engines/scumm/dialogs.cpp:1576 #, c-format msgid "Hardware Rating: %s - " msgstr "" #: engines/scumm/dialogs.cpp:1576 #, c-format msgid "Quality Selection: %s" msgstr "" #: engines/scumm/dialogs.cpp:1590 #, fuzzy msgid "Playback Adjust:" msgstr "Spel" #: engines/scumm/dialogs.cpp:1594 msgid "" "When playing sound from the CD audio track, adjust the start position of the " "sound by this much. Use this if you often hear bits of the wrong sound." msgstr "" #: engines/scumm/dialogs.cpp:1697 msgid "Intro Adjust:" msgstr "" #: engines/scumm/dialogs.cpp:1701 msgid "" "When playing the intro track, play from this point in it. Use this if the " "music gets cut off prematurely, or if you are unhappy with the way the music " "syncs up with the intro." msgstr "" #: engines/scumm/dialogs.cpp:1710 msgid "Outlook Adjust:" msgstr "" #: engines/scumm/dialogs.cpp:1714 msgid "" "The outlook music is part of the intro track. Adjust the position in the " "track at which it starts playing. Use this if the music is cut off, or if " "you hear part of the previous music." msgstr "" #: engines/scumm/dialogs.cpp:1837 engines/scumm/metaengine.cpp:773 #, fuzzy msgid "Load modded audio" msgstr "Åpne spel:" #: engines/scumm/dialogs.cpp:1837 engines/scumm/metaengine.cpp:774 msgid "" "Replace music, sound effects, and speech clips with modded audio files, if " "available." msgstr "" #: engines/scumm/dialogs.cpp:1842 engines/scumm/dialogs.cpp:1855 msgid "Multiplayer Server:" msgstr "" #: engines/scumm/dialogs.cpp:1845 #, fuzzy msgid "Online Server:" msgstr "Teinar:" #: engines/scumm/dialogs.cpp:1846 msgid "" "Address of the server to connect to for online play. It must start with " "either \"https://\" or \"http://\" schemas." msgstr "" #: engines/scumm/dialogs.cpp:1848 msgid "Enable online competitive mods" msgstr "" #: engines/scumm/dialogs.cpp:1848 msgid "Enables custom-made modifications intended for online competitive play." msgstr "" #: engines/scumm/dialogs.cpp:1858 msgid "Enable connection to Multiplayer Server" msgstr "" #: engines/scumm/dialogs.cpp:1858 msgid "" "Toggles the connection to the server that allows hosting and joining online " "multiplayer games over the Internet." msgstr "" #: engines/scumm/dialogs.cpp:1859 msgid "Host games over LAN" msgstr "" #: engines/scumm/dialogs.cpp:1859 msgid "Allows the game sessions to be discovered over your local area network." msgstr "" #. I18N: Moonbase Console is a program name #: engines/scumm/dialogs.cpp:1863 msgid "Generate random maps" msgstr "" #: engines/scumm/dialogs.cpp:1863 msgid "Allow random map generation (Based from Moonbase Console)." msgstr "" #: engines/scumm/dialogs.cpp:1866 msgid "" "Address of the server to connect to for hosting and joining online game " "sessions." msgstr "" #: engines/scumm/help.cpp:72 msgid "Common keyboard commands:" msgstr "Vanlege tastaturkommandoar:" #: engines/scumm/help.cpp:73 msgid "Save / Load dialog" msgstr "Åpne- / Lagre-dialog" #: engines/scumm/help.cpp:77 #, fuzzy msgid "Selection screen" msgstr "Vel eit tema" #: engines/scumm/help.cpp:78 msgid "Skip line of text" msgstr "Hopp over tekstlinje" #: engines/scumm/help.cpp:79 msgid "Esc" msgstr "Esc" #: engines/scumm/help.cpp:80 engines/wintermute/keymapper_tables.h:2136 msgid "Space" msgstr "Opprom" #. I18N: Drafts is set of notes in Loom to invoke spells #: engines/scumm/help.cpp:81 engines/scumm/help.cpp:86 #: engines/scumm/help.cpp:97 engines/scumm/help.cpp:98 #: engines/scumm/help.cpp:99 engines/scumm/help.cpp:100 #: engines/scumm/help.cpp:101 engines/scumm/help.cpp:102 #: engines/scumm/help.cpp:103 engines/scumm/help.cpp:189 msgid "Ctrl" msgstr "Ctrl" #: engines/scumm/help.cpp:81 #, fuzzy msgid "Load saved game 1-10" msgstr "Åpne speltilstand 1-10" #: engines/scumm/help.cpp:82 #, fuzzy msgid "Save game 1-10" msgstr "Lagre speltilstand 1-10" #: engines/scumm/help.cpp:89 msgid "Music volume up / down" msgstr "Musikkvolum opp / ned" #: engines/scumm/help.cpp:90 msgid "Text speed slower / faster" msgstr "Tekstfart saktare / fortare" #: engines/scumm/help.cpp:91 msgid "Simulate left mouse button" msgstr "Simuler venstre musknapp" #: engines/scumm/help.cpp:92 engines/wintermute/keymapper_tables.h:2191 msgid "Tab" msgstr "Tab" #: engines/scumm/help.cpp:92 msgid "Simulate right mouse button" msgstr "Simuler høgre musknapp" #: engines/scumm/help.cpp:95 msgid "Special keyboard commands:" msgstr "Spesielle tastaturkommandoar:" #: engines/scumm/help.cpp:96 msgid "Show / Hide console" msgstr "Vis / Skjul konsoll" #: engines/scumm/help.cpp:97 msgid "Start the debugger" msgstr "Start debuggaren" #: engines/scumm/help.cpp:98 msgid "Run in fast mode (*)" msgstr "Køyr i rask modus (*)" #: engines/scumm/help.cpp:99 msgid "Run in really fast mode (*)" msgstr "Køyr i verkeleg rask modus (*)" #: engines/scumm/help.cpp:101 #, fuzzy #| msgid "Switch between graphics filters" msgid "Cycle between graphics filters" msgstr "Veksle grafikkfiltre" #: engines/scumm/help.cpp:102 msgid "Increase / Decrease scale factor" msgstr "Øk/Minsk skaleringsfaktor" #: engines/scumm/help.cpp:108 msgid "* Note that using ctrl-f and" msgstr "* Merk at å bruke ctrl-f og" #: engines/scumm/help.cpp:109 msgid " ctrl-g are not recommended" msgstr " ctrl-g er ikkje anbefalt då" #: engines/scumm/help.cpp:110 msgid " since they may cause crashes" msgstr " dei kan forårsake kræsj og" #: engines/scumm/help.cpp:111 msgid " or incorrect game behavior." msgstr " eller feilaktig speloppførsel." #: engines/scumm/help.cpp:115 msgid "Spinning drafts on the keyboard:" msgstr "Spinne drafts på tastaturet:" #: engines/scumm/help.cpp:117 msgid "Main game controls:" msgstr "Hovedkontrollar for spel:" #: engines/scumm/help.cpp:123 engines/scumm/help.cpp:138 #: engines/scumm/help.cpp:163 engines/supernova/metaengine.cpp:351 #: engines/twp/metaengine.cpp:185 msgid "Pull" msgstr "Dra" #: engines/scumm/help.cpp:127 msgid "Go to" msgstr "Gå til" #: engines/scumm/help.cpp:130 engines/scumm/help.cpp:142 msgid "Read" msgstr "Les" #: engines/scumm/help.cpp:131 engines/scumm/help.cpp:148 msgid "New kid" msgstr "Bytt unge" #: engines/scumm/help.cpp:132 engines/scumm/help.cpp:154 #: engines/scumm/help.cpp:172 msgid "Turn on" msgstr "Slå på" #: engines/scumm/help.cpp:133 engines/scumm/help.cpp:155 #: engines/scumm/help.cpp:173 msgid "Turn off" msgstr "Slå av" #: engines/scumm/help.cpp:145 engines/scumm/help.cpp:170 msgid "What is" msgstr "Kva er" #: engines/scumm/help.cpp:150 msgid "Put on" msgstr "Ta på (klede)" #: engines/scumm/help.cpp:151 msgid "Take off" msgstr "Ta av (klede)" #: engines/scumm/help.cpp:157 msgid "Fix" msgstr "Fiks" #: engines/scumm/help.cpp:159 msgid "Switch" msgstr "Bytt" #: engines/scumm/help.cpp:176 msgid "To Henry / To Indy" msgstr "Til Henry / Til Indy" #. I18N: These are different musical notes #: engines/scumm/help.cpp:180 msgid "play C minor on distaff" msgstr "spel C moll på distaffen" #: engines/scumm/help.cpp:181 msgid "play D on distaff" msgstr "spel D på distaffen" #: engines/scumm/help.cpp:182 msgid "play E on distaff" msgstr "spel E på distaffen" #: engines/scumm/help.cpp:183 msgid "play F on distaff" msgstr "spel F på distaffen" #: engines/scumm/help.cpp:184 msgid "play G on distaff" msgstr "spel G på distaffen" #: engines/scumm/help.cpp:185 msgid "play A on distaff" msgstr "spel A på distaffen" #: engines/scumm/help.cpp:186 msgid "play B on distaff" msgstr "spel H på distaffen" #: engines/scumm/help.cpp:187 msgid "play C major on distaff" msgstr "spel C dur på distaffen" #: engines/scumm/help.cpp:189 #, fuzzy msgid "Shows the drafts inventory" msgstr "Inventar" #: engines/scumm/help.cpp:195 engines/scumm/help.cpp:217 msgid "puSh" msgstr "Dytt" #: engines/scumm/help.cpp:196 engines/scumm/help.cpp:218 msgid "pull (Yank)" msgstr "Dra" #: engines/scumm/help.cpp:203 msgid "turn oN" msgstr "Slå på" #: engines/scumm/help.cpp:204 msgid "turn oFf" msgstr "Slå av" #: engines/scumm/help.cpp:220 msgid "KeyUp" msgstr "Opp-tast" #: engines/scumm/help.cpp:220 msgid "Highlight prev dialogue" msgstr "Merk forrige dialog" #: engines/scumm/help.cpp:221 msgid "KeyDown" msgstr "Ned-tast" #: engines/scumm/help.cpp:221 msgid "Highlight next dialogue" msgstr "Merk neste dialog" #: engines/scumm/help.cpp:229 msgid "Object" msgstr "Objekt" #: engines/scumm/help.cpp:232 msgid "Black and White / Color" msgstr "Svart-Kvitt / Fargar" #: engines/scumm/help.cpp:235 msgid "Eyes" msgstr "Auger" #: engines/scumm/help.cpp:236 msgid "Tongue" msgstr "Tunge" #: engines/scumm/help.cpp:238 msgid "Punch" msgstr "Slå" #: engines/scumm/help.cpp:239 msgid "Kick" msgstr "Spark" #: engines/scumm/help.cpp:243 msgid "Regular cursor" msgstr "Vanleg peikar" #. I18N: Comm is a communication device #: engines/scumm/help.cpp:246 msgid "Comm" msgstr "Comm" #: engines/scumm/help.cpp:249 msgid "Save / Load / Options" msgstr "Åpne / Lagre / Val" #: engines/scumm/help.cpp:260 msgid "Other game controls:" msgstr "Andre spelkontrollar:" #: engines/scumm/help.cpp:262 engines/scumm/help.cpp:272 msgid "Inventory:" msgstr "Inventar:" #: engines/scumm/help.cpp:263 engines/scumm/help.cpp:279 msgid "Scroll list up" msgstr "Bla liste opp" #: engines/scumm/help.cpp:264 engines/scumm/help.cpp:280 msgid "Scroll list down" msgstr "Bla liste ned" #: engines/scumm/help.cpp:265 engines/scumm/help.cpp:273 msgid "Upper left item" msgstr "Øvre venstre gjenstand" #: engines/scumm/help.cpp:266 engines/scumm/help.cpp:275 msgid "Lower left item" msgstr "Nedre venstre gjenstand" #: engines/scumm/help.cpp:267 engines/scumm/help.cpp:276 msgid "Upper right item" msgstr "Øvre høgre gjenstand" #: engines/scumm/help.cpp:268 engines/scumm/help.cpp:278 msgid "Lower right item" msgstr "Nedre høgre gjenstand" #: engines/scumm/help.cpp:274 msgid "Middle left item" msgstr "Midtre venstre gjenstand" #: engines/scumm/help.cpp:277 msgid "Middle right item" msgstr "Midtre høgre gjenstand" #: engines/scumm/help.cpp:284 engines/scumm/help.cpp:289 msgid "Switching characters:" msgstr "Veksle karakterar:" #: engines/scumm/help.cpp:286 msgid "Second kid" msgstr "Andre unge" #: engines/scumm/help.cpp:287 msgid "Third kid" msgstr "Tredje unge" #: engines/scumm/help.cpp:296 msgid "Toggle Inventory/IQ Points display" msgstr "" #: engines/scumm/help.cpp:297 msgid "Toggle Keyboard/Mouse Fighting (*)" msgstr "" #: engines/scumm/help.cpp:299 msgid "* Keyboard Fighting is always on," msgstr "" #: engines/scumm/help.cpp:300 msgid " so despite the in-game message this" msgstr "" #: engines/scumm/help.cpp:301 msgid " actually toggles Mouse Fighting Off/On" msgstr "" #: engines/scumm/help.cpp:308 msgid "Fighting controls (numpad):" msgstr "Kampkontrollar (taltastatur):" #: engines/scumm/help.cpp:309 engines/scumm/help.cpp:310 #: engines/scumm/help.cpp:311 engines/ultima/ultima8/metaengine.cpp:97 msgid "Step back" msgstr "Bakoversteg" #: engines/scumm/help.cpp:312 msgid "Block high" msgstr "Høg blokk" #: engines/scumm/help.cpp:313 msgid "Block middle" msgstr "Midt blokk" #: engines/scumm/help.cpp:314 msgid "Block low" msgstr "Lav blokk" #: engines/scumm/help.cpp:315 msgid "Punch high" msgstr "Høgt slag" #: engines/scumm/help.cpp:316 msgid "Punch middle" msgstr "Midtslag" #: engines/scumm/help.cpp:317 msgid "Punch low" msgstr "Lavt slag" #: engines/scumm/help.cpp:319 msgid "Sucker punch" msgstr "" #: engines/scumm/help.cpp:322 msgid "These are for Indy on left." msgstr "Gjeld Indy på Venstre side." #: engines/scumm/help.cpp:323 msgid "When Indy is on the right," msgstr "Med Indy på høgre side," #: engines/scumm/help.cpp:324 msgid "7, 4, and 1 are switched with" msgstr "byttast 7, 4, og 1 med" #: engines/scumm/help.cpp:325 msgid "9, 6, and 3, respectively." msgstr "9, 6, og 3, henhaldsvis." #: engines/scumm/help.cpp:334 msgid "Biplane controls (numpad):" msgstr "Flykontrollar (taltastatur):" #: engines/scumm/help.cpp:335 msgid "Fly to upper left" msgstr "Fly til øvre venstre" #: engines/scumm/help.cpp:336 msgid "Fly to left" msgstr "Fly til venstre" #: engines/scumm/help.cpp:337 msgid "Fly to lower left" msgstr "Fly til nedre venstre" #: engines/scumm/help.cpp:338 msgid "Fly upwards" msgstr "Fly oppover" #: engines/scumm/help.cpp:339 msgid "Fly straight" msgstr "Fly rett" #: engines/scumm/help.cpp:340 msgid "Fly down" msgstr "Fly ned" #: engines/scumm/help.cpp:341 msgid "Fly to upper right" msgstr "Fly til øvre høgre" #: engines/scumm/help.cpp:342 msgid "Fly to right" msgstr "Fly til høgre" #: engines/scumm/help.cpp:343 msgid "Fly to lower right" msgstr "Fly til nedre høgre" #: engines/scumm/input.cpp:1405 #, fuzzy msgid "Snap scroll on" msgstr "Bla liste ned" #: engines/scumm/input.cpp:1407 #, fuzzy msgid "Snap scroll off" msgstr "Bla liste ned" #: engines/scumm/input.cpp:1420 msgid "Music volume: " msgstr "Musikkvolum: " #: engines/scumm/input.cpp:1437 msgid "Subtitle speed: " msgstr "Subtitle speed: " #: engines/scumm/metaengine.cpp:396 msgid "" "This fan-made translation is not supported, because it is known to contain\n" "corrupted resources that might make it crash or seriously misbehave." msgstr "" #: engines/scumm/metaengine.cpp:404 msgid "" "The Lite version of Putt-Putt Saves the Zoo iOS is not supported to avoid " "piracy.\n" "The full version is available for purchase from the iTunes Store." msgstr "" #: engines/scumm/metaengine.cpp:415 msgid "" "Warning: this re-release version contains patched game scripts,\n" "and therefore it might crash or not work properly for the time being." msgstr "" #: engines/scumm/metaengine.cpp:521 #, fuzzy msgid "HE v71+ support is not compiled in" msgstr "Funksjonar innkompilert:" #: engines/scumm/metaengine.cpp:545 #, fuzzy msgid "SCUMM v7-8 support is not compiled in" msgstr "Funksjonar innkompilert:" #: engines/scumm/metaengine.cpp:702 #, fuzzy msgid "Show Object Line" msgstr "Syn objektmerkelappar" #: engines/scumm/metaengine.cpp:703 msgid "Show the names of objects at the bottom of the screen" msgstr "" #: engines/scumm/metaengine.cpp:711 #, fuzzy msgid "Use NES Classic Palette" msgstr "Nytt ein alternativ palett" #: engines/scumm/metaengine.cpp:712 msgid "Use a more neutral color palette that closely emulates the NES Classic" msgstr "" #: engines/scumm/metaengine.cpp:720 msgid "Trim FM-TOWNS games to 200 pixels height" msgstr "" #: engines/scumm/metaengine.cpp:721 msgid "" "Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 " "pixels height, allowing using 'aspect ratio correction'" msgstr "" #: engines/scumm/metaengine.cpp:729 msgid "Run in original 640 x 480 resolution" msgstr "" #: engines/scumm/metaengine.cpp:730 msgid "" "This allows more accurate pause/restart banners, but might impact " "performance or shader/scaler usage." msgstr "" #: engines/scumm/metaengine.cpp:737 msgid "Play simplified music" msgstr "" #: engines/scumm/metaengine.cpp:738 msgid "This music was intended for low-end Macs, and uses only one channel." msgstr "" #: engines/scumm/metaengine.cpp:746 #, fuzzy msgid "Enable smooth scrolling" msgstr "Slå på mjuk rulling under gåing" #: engines/scumm/metaengine.cpp:747 msgid "(instead of the normal 8-pixels steps scrolling)" msgstr "" #: engines/scumm/metaengine.cpp:755 #, fuzzy msgid "Allow semi-smooth scrolling" msgstr "Slå på mjuk rulling under gåing" #: engines/scumm/metaengine.cpp:756 msgid "" "Allow scrolling to be less smooth during the fast camera movement in the " "intro." msgstr "" #: engines/scumm/metaengine.cpp:801 #, fuzzy msgid "Enable low latency audio mode" msgstr "Slå på heliummodus" #: engines/scumm/metaengine.cpp:802 msgid "" "Allows the game to use low latency audio, at the cost of sound accuracy. It " "is recommended to enable this feature only if you incur in audio latency " "issues during normal gameplay." msgstr "" #: engines/scumm/metaengine.cpp:811 msgid "Enable the \"A Pirate I Was Meant To Be\" song" msgstr "" #: engines/scumm/metaengine.cpp:812 msgid "" "Enable the song at the beginning of Part 3 of the game, \"A Pirate I Was " "Meant To Be\", which was cut in international releases. Beware though: " "subtitles may not be fully translated." msgstr "" #: engines/scumm/metaengine.cpp:830 #, fuzzy msgid "Enable demo/kiosk mode" msgstr "Slå på heliummodus" #: engines/scumm/metaengine.cpp:831 msgid "Enable demo/kiosk mode in the full retail version of Maniac Mansion." msgstr "" #: engines/scumm/metaengine.cpp:839 #, fuzzy #| msgid "Use CD audio" msgid "Use remastered audio" msgstr "Nytt CD-lyd" #: engines/scumm/metaengine.cpp:840 msgid "Use the remastered speech and sound effects." msgstr "" #: engines/scumm/metaengine.cpp:852 #, fuzzy msgid "Enable ambience sounds" msgstr "Aktiver studiopublikum" #: engines/scumm/metaengine.cpp:853 #, fuzzy msgid "Enable ambience sounds." msgstr "Aktiver studiopublikum" #: engines/scumm/metaengine.cpp:981 #, fuzzy msgid "Down left" msgstr "Snu til Venstre" #: engines/scumm/metaengine.cpp:994 #, fuzzy msgid "Down right" msgstr "Snu til Høyre" #: engines/scumm/metaengine.cpp:1014 #, fuzzy #| msgid "Upper left item" msgid "Up left" msgstr "Øvre venstre gjenstand" #: engines/scumm/metaengine.cpp:1027 #, fuzzy msgid "Up right" msgstr "Høgre" #: engines/scumm/metaengine.cpp:1039 #, fuzzy msgid "Switch weapon" msgstr "Veksle karakterar:" #. I18N: Lets one skip the bike/car fight sequences in Full Throttle #: engines/scumm/metaengine.cpp:1053 msgid "Win the bike fight cheat" msgstr "" #: engines/scumm/saveload.cpp:1960 #, c-format msgid "" "Warning: incompatible sound settings detected between the current " "configuration and this saved game.\n" "\n" "Current music device: %s (id %d)\n" "Save file music device: %s (id %d)\n" "\n" "Loading will be attempted, but the game may behave incorrectly or crash.\n" "Please change the audio configuration accordingly in order to properly load " "this save file." msgstr "" #: engines/scumm/scumm.cpp:315 msgid "" "You have enabled 'aspect ratio correction'. However, FM-TOWNS' natural " "resolution is 320x240, which doesn't allow aspect ratio correction.\n" "Aspect ratio correction can be achieved by trimming the resolution to " "320x200, under 'engine' tab." msgstr "" #: engines/scumm/scumm.cpp:1355 #, c-format msgid "This game requires the '%s' Macintosh executable for its fonts." msgstr "" #: engines/scumm/scumm.cpp:1364 #, c-format msgid "" "This game requires the '%s' Macintosh executable for its music and fonts." msgstr "" #: engines/scumm/scumm.cpp:1368 #, fuzzy, c-format #| msgid "" #| "Could not find the 'Monkey Island' Macintosh executable to read the\n" #| "instruments from. Music will be disabled." msgid "" "Could not find the '%s' Macintosh executable to read resources from. %s will " "be disabled." msgstr "" "Kunne ikkje finne Macintosh-binærfila «Monkey Island» for å lese\n" "instrumentar frå den. Musikk vert deaktivert." #: engines/scumm/scumm.cpp:1369 msgid "The Mac GUI" msgstr "" #: engines/scumm/scumm.cpp:1369 msgid "The music and the Mac GUI" msgstr "" #: engines/scumm/scumm.cpp:1398 #, c-format msgid "Could not open Macintosh resource file %s" msgstr "" #: engines/scumm/scumm.cpp:1401 #, c-format msgid "Could not find resource fork in Macintosh resource file %s" msgstr "" #: engines/scumm/scumm.cpp:1408 #, c-format msgid "" "'%s' appears to be the wrong Dig executable. It may be the launcher one " "found in the CD root, which does not contain any of the necessary menu and " "dialog definitions. Look for a 'The Dig f' folder on your CD. Any one from " "its sub-folders should be what you need." msgstr "" #: engines/scumm/scumm.cpp:1569 msgid "" "It appears your ScummVM version was not built with TrueType Fonts support.\n" "\n" "Since the One-Stop Fun Shop series makes extensive use of TTF fonts,\n" "some of the graphics on screen will be missing." msgstr "" #: engines/scumm/scumm.cpp:1831 msgid "" "Audio files compressed with ScummVM Tools were detected; *.BUN/*.SOU\n" "compression is not supported anymore for this game, audio will be disabled.\n" "Please copy the game from the original media without compression." msgstr "" #: engines/scumm/scumm.cpp:2321 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" "but %s is missing. Using AdLib instead." msgstr "" #: engines/scumm/scumm.cpp:2336 msgid "" "This particular version of Monkey Island 1 is known to miss some\n" "required resources for MT-32. Using AdLib instead." msgstr "" #: engines/scumm/scumm.cpp:4235 msgid "" "Usually, Maniac Mansion would start now. But for that to work, the game " "files for Maniac Mansion have to be in the 'Maniac' directory inside the " "Tentacle game directory, and the game has to be added to ScummVM." msgstr "" "Opprinneleg, skulle Maniac Mansion ha starta no. Men for at det skal virke " "må du ha datafilane til Maniac Mansion i «Maniac»-mappa inni «Tentacle»-" "spelmappa, og spelet må vere lagt til i ScummVM." #: engines/scumm/scumm.cpp:4359 #, fuzzy msgid "Would you like to host or join a network play session?" msgstr "Vil du åpne eller lagre spelet?" #. I18N: Random map generator for Moonbase Commander #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:55 #, fuzzy #| msgid "Game Options" msgid "Random Map Options" msgstr "Spelval" #. I18N: Map generator algorithms #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:59 msgid "Algorithm" msgstr "" #. I18N: Spiff algorithm #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:63 msgid "Spiff" msgstr "" #. I18N: Katton algorithm #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:65 msgid "Katton" msgstr "" #. I18N: Random algorithm #. I18N: Random map size #. I18N: Random tileset #. I18N: Random percentage of energy pools #. I18N: Random percentage of terrain #. I18N: Random percentage of water #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:67 #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:82 #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:99 #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:112 #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:124 #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:136 msgid "Random" msgstr "" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:67 msgid "Picks the map algorithm randomly." msgstr "" #. I18N: Map sizes #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:70 msgid "Size" msgstr "" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:74 msgid "Small" msgstr "" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:76 msgid "Large" msgstr "" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:77 msgid "Huge" msgstr "" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:78 msgid "SAI" msgstr "" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:79 msgid "Ridiculous" msgstr "" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:80 #, fuzzy #| msgid "Map" msgid "Max" msgstr "Kople" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:82 msgid "Picks the map size randomly." msgstr "" #. I18N: Map tile sets #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:85 #, fuzzy #| msgid "Reset" msgid "Tileset" msgstr "Nullstill" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:99 msgid "Picks the map tileset randomly." msgstr "" #. I18N: Percentage of energy pools #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:102 msgid "Energy" msgstr "" #. I18N: Energy slider label #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:107 msgid "Scarce - Lots" msgstr "" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:112 msgid "Picks the random amount of energy pools." msgstr "" #. I18N: Percentage of terrain #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:115 msgid "Terrain" msgstr "" #. I18N: Terrain slider label #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:120 msgid "Barren - Rough" msgstr "" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:124 msgid "Picks the random amount of terrain level." msgstr "" #. I18N: Percentage of water #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:127 msgid "Water" msgstr "" #. I18N: Water slider label #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:132 msgid "Driest - Wettest" msgstr "" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:136 msgid "Picks the random amount of water." msgstr "" #. I18N: Generate new map #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:140 msgid "Generate" msgstr "" #: engines/scumm/he/sound_he.cpp:1555 msgid "" "Unimplemented development codepath encountered within the sound engine,\n" "please file a ticket at https://bugs.scummvm.org." msgstr "" #: engines/scumm/imuse/drivers/amiga.cpp:660 msgid "" "This AMIGA version is missing (at least) the following file(s):\n" "\n" msgstr "" #: engines/scumm/imuse/drivers/amiga.cpp:665 msgid "" "\n" "Please copy these file(s) into the game data directory.\n" "\n" msgstr "" #: engines/sherlock/metaengine.cpp:59 msgid "Pixellated scene transitions" msgstr "Pikselerte sceneovergangar" #: engines/sherlock/metaengine.cpp:60 msgid "When changing scenes, a randomized pixel transition is done" msgstr "" #: engines/sherlock/metaengine.cpp:71 msgid "Don't show hotspots when moving mouse" msgstr "" #: engines/sherlock/metaengine.cpp:72 msgid "" "Only show hotspot names after you actually click on a hotspot or action " "button" msgstr "" #: engines/sherlock/metaengine.cpp:83 msgid "Show character portraits" msgstr "Syn karakterportrettar" #: engines/sherlock/metaengine.cpp:84 msgid "Show portraits for the characters when conversing" msgstr "" #: engines/sherlock/metaengine.cpp:95 #, fuzzy msgid "Slide dialogs into view" msgstr "Hopp over linje" #: engines/sherlock/metaengine.cpp:96 msgid "Slide UI dialogs into view, rather than simply showing them immediately" msgstr "" #: engines/sherlock/metaengine.cpp:107 msgid "Transparent windows" msgstr "Gjennomsiktige vindauge" #: engines/sherlock/metaengine.cpp:108 msgid "Show windows with a partially transparent background" msgstr "" #: engines/sherlock/metaengine.cpp:331 #, fuzzy #| msgid "Game Options" msgid "Scroll keymappings" msgstr "Spelval" #: engines/sherlock/metaengine.cpp:332 engines/sherlock/metaengine.cpp:776 #, fuzzy #| msgid "Game Options" msgid "Main user interface keymappings" msgstr "Spelval" #: engines/sherlock/metaengine.cpp:333 engines/sherlock/metaengine.cpp:781 #, fuzzy #| msgid "Game Options" msgid "Darts minigame keymappings" msgstr "Spelval" #: engines/sherlock/metaengine.cpp:335 #, fuzzy #| msgid "Game Options" msgid "Talk keymappings" msgstr "Spelval" #: engines/sherlock/metaengine.cpp:337 #, fuzzy #| msgid "Game Options" msgid "Files keymappings" msgstr "Spelval" #: engines/sherlock/metaengine.cpp:340 #, fuzzy #| msgid "Game Options" msgid "Settings keymappings" msgstr "Spelval" #: engines/sherlock/metaengine.cpp:341 engines/sherlock/metaengine.cpp:778 #, fuzzy #| msgid "Game Options" msgid "Movie keymappings" msgstr "Spelval" #: engines/sherlock/metaengine.cpp:349 #, fuzzy msgid "Skip / Deselect verb" msgstr "~F~orrige" #: engines/sherlock/metaengine.cpp:450 #: engines/wintermute/keymapper_tables.h:1614 #: engines/wintermute/keymapper_tables.h:1867 #: engines/wintermute/keymapper_tables.h:1963 msgid "Settings" msgstr "" #: engines/sherlock/metaengine.cpp:472 #, fuzzy #| msgid "Reset" msgid "Files" msgstr "Nullstill" #. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has a journal, this action is used to go back 10 pages in the journal #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has a journal, this action is used to go back 10 pages in the journal #: engines/sherlock/metaengine.cpp:501 engines/sherlock/metaengine.cpp:910 msgid "Go back 10 pages" msgstr "" #. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has a journal, this action is used to go forward 10 pages in the journal #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has a journal, this action is used to go forward 10 pages in the journal #: engines/sherlock/metaengine.cpp:507 engines/sherlock/metaengine.cpp:895 #, fuzzy msgid "Go forward 10 pages" msgstr "Syn alle" #. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has a journal, this action is used to go to the first page of the journal #: engines/sherlock/metaengine.cpp:521 engines/sherlock/metaengine.cpp:924 #: engines/wintermute/keymapper_tables.h:965 #, fuzzy msgid "First page" msgstr "Neste" #. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has a journal, this action is used to go to the last page of the journal #: engines/sherlock/metaengine.cpp:528 engines/sherlock/metaengine.cpp:931 #: engines/wintermute/keymapper_tables.h:970 #, fuzzy msgid "Last page" msgstr "Neste" #: engines/sherlock/metaengine.cpp:578 #, fuzzy msgid "Scroll left" msgstr "Skli til Venstre" #: engines/sherlock/metaengine.cpp:584 #, fuzzy msgid "Scroll right" msgstr "Skli til Høyre" #: engines/sherlock/metaengine.cpp:649 engines/sherlock/metaengine.cpp:938 #, fuzzy #| msgid "Select Group by" msgid "Select option" msgstr "Gruppér etter" #: engines/sherlock/metaengine.cpp:692 #, fuzzy msgid "Toggle portraits" msgstr "Veksle muslåsing" #: engines/sherlock/metaengine.cpp:697 #, fuzzy #| msgid "Fast mode" msgid "Change font style" msgstr "Rask modus" #: engines/sherlock/metaengine.cpp:707 #, fuzzy msgid "Toggle windows mode" msgstr "Rask modus" #. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has an auto-help feature, this action is used to change the auto-help location between left and right #: engines/sherlock/metaengine.cpp:713 #, fuzzy #| msgid "Change game options" msgid "Change auto-help location" msgstr "Endre spelinstillingar" #: engines/sherlock/metaengine.cpp:718 #, fuzzy msgid "Toggle voices" msgstr "Slå på heliummodus" #. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has a fade animation when switching scenes, this action is used to change the fade mode to "Fade by pixel" #: engines/sherlock/metaengine.cpp:726 msgid "Fade by pixel" msgstr "" #. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has a fade animation when switching scenes, this action is used to change the fade mode to "Fade directly" #: engines/sherlock/metaengine.cpp:732 #, fuzzy msgid "Fade directly" msgstr "Stien er ikkje ei mappe" #. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has a fade animation when switching scenes, this action is used to change the fade mode #: engines/sherlock/metaengine.cpp:738 #, fuzzy #| msgid "Fast mode" msgid "Change fade mode" msgstr "Rask modus" #: engines/sherlock/metaengine.cpp:780 #, fuzzy #| msgid "Game Options" msgid "Journal search keymappings" msgstr "Spelval" #: engines/sherlock/metaengine.cpp:783 #, fuzzy #| msgid "Game Options" msgid "Menu scrolling keymappings" msgstr "Spelval" #: engines/sherlock/metaengine.cpp:784 #, fuzzy #| msgid "Game Options" msgid "save / load menu keymappings" msgstr "Spelval" #: engines/sherlock/metaengine.cpp:785 #, fuzzy #| msgid "Game Options" msgid "Save files name editing keymappings" msgstr "Spelval" #: engines/sherlock/metaengine.cpp:786 #, fuzzy #| msgid "Game Options" msgid "Foolscap puzzle keymappings" msgstr "Spelval" #: engines/sherlock/metaengine.cpp:788 #, fuzzy #| msgid "Game Options" msgid "Options menu keymappings" msgstr "Spelval" #: engines/sherlock/metaengine.cpp:789 #, fuzzy #| msgid "Game Options" msgid "Password entry keymappings" msgstr "Spelval" #: engines/sherlock/metaengine.cpp:791 #, fuzzy #| msgid "Game Options" msgid "Talk options keymappings" msgstr "Spelval" #: engines/sherlock/metaengine.cpp:793 #, fuzzy msgid "Move / Examine / Select" msgstr "Skli til Venstre" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) This action changes the speed of the game (walking, animations, etc.) #: engines/sherlock/metaengine.cpp:810 #, fuzzy #| msgid "Fast mode" msgid "Change speed" msgstr "Rask modus" #: engines/sherlock/metaengine.cpp:833 #, fuzzy msgid "Open journal" msgstr "Syn alle" #: engines/sherlock/metaengine.cpp:846 engines/touche/metaengine.cpp:147 #, fuzzy msgid "Open options menu" msgstr "Tilbake til Oppsta~r~tar" #: engines/sherlock/metaengine.cpp:862 msgid "Exit / Close window" msgstr "" #: engines/sherlock/metaengine.cpp:882 engines/sherlock/metaengine.cpp:949 msgid "Change selected option to the left" msgstr "" #: engines/sherlock/metaengine.cpp:888 engines/sherlock/metaengine.cpp:955 msgid "Change selected option to the right" msgstr "" #: engines/sherlock/metaengine.cpp:972 #, fuzzy msgid "Skip darts minigame" msgstr "Hopp over linje" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has a map, this action is used to scroll to the top left of the map #: engines/sherlock/metaengine.cpp:983 #, fuzzy #| msgid "Scroll list up" msgid "Scroll to top left" msgstr "Bla liste opp" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has a map, this action is used to scroll to the bottom right of the map #: engines/sherlock/metaengine.cpp:991 #, fuzzy msgid "Scroll to bottom right" msgstr "Skli til Venstre" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has multiple widgets for various purposes (eg. inventory, save files, etc.), this action is used to scroll to the end of the widget #: engines/sherlock/metaengine.cpp:1055 #, fuzzy #| msgid "Scroll list up" msgid "Scroll to end" msgstr "Bla liste opp" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has multiple widgets for various purposes (eg. inventory, save files, etc.), this action is used to scroll to the start of the widget #: engines/sherlock/metaengine.cpp:1062 #, fuzzy #| msgid "Scroll list up" msgid "Scroll to start" msgstr "Bla liste opp" #: engines/sherlock/metaengine.cpp:1072 #, fuzzy #| msgid "Highlight next dialogue" msgid "Go to next save file slot" msgstr "Merk neste dialog" #: engines/sherlock/metaengine.cpp:1078 #, fuzzy msgid "Go to next page of save files" msgstr "Sett in lagre/laste speldisk" #: engines/sherlock/metaengine.cpp:1083 #, fuzzy #| msgid "Select a Theme" msgid "Select save file" msgstr "Vel eit tema" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) save file name input field has 2 modes, insert and overwrite, this action toggles between them #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) save password input field has 2 modes, insert and overwrite, this action toggles between them #: engines/sherlock/metaengine.cpp:1124 engines/sherlock/metaengine.cpp:1229 #, fuzzy msgid "Toggle insert mode" msgstr "Rask modus" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has a foolscap puzzle, where the player has to decode a hidden message on a piece of paper called a foolscap. this action is used to exit the puzzle #: engines/sherlock/metaengine.cpp:1135 #, fuzzy #| msgid "Close" msgid "Close puzzle" msgstr "Steng" #: engines/sherlock/metaengine.cpp:1177 msgid "Exit inventory / Close verb menu / Cancel item use action" msgstr "" #: engines/sherlock/metaengine.cpp:1239 #, fuzzy msgid "Select next option" msgstr "Vel eit tema" #: engines/sherlock/metaengine.cpp:1261 #, fuzzy #| msgid "Highlight next dialogue" msgid "Go to next talk option" msgstr "Merk neste dialog" #: engines/sherlock/metaengine.cpp:1267 #, fuzzy #| msgid "Go to previous directory level" msgid "Go to previous talk option" msgstr "Gå til forrige mappenivå" #: engines/sky/compact.cpp:140 msgid "The \"sky.cpt\" engine data file has an incorrect size." msgstr "" #: engines/sky/metaengine.cpp:89 msgid "Walk / Look / Talk" msgstr "" #: engines/sky/metaengine.cpp:107 #, fuzzy msgid "Skip / Close" msgstr "Hopp over linje" #: engines/sky/metaengine.cpp:115 msgid "Open control panel" msgstr "" #: engines/sky/metaengine.cpp:136 #, fuzzy msgid "Toggle really fast mode" msgstr "Køyr i verkeleg rask modus (*)" #: engines/sky/metaengine.cpp:156 msgid "Floppy intro" msgstr "Diskettintro" #: engines/sky/metaengine.cpp:157 msgid "Use the floppy version's intro (CD version only)" msgstr "Nytt diskettversjonens åpning (Kun CD-versjon)" #: engines/sky/metaengine.cpp:235 msgid "WARNING: Deleting the autosave slot is not supported by this engine" msgstr "" #: engines/sludge/keymapper_tables.h:34 #, fuzzy #| msgid "Game Options" msgid "Debug keymappings" msgstr "Spelval" #: engines/sludge/keymapper_tables.h:36 #, fuzzy #| msgid "Game Options" msgid "Minigame keymappings" msgstr "Spelval" #: engines/sludge/keymapper_tables.h:46 #, fuzzy #| msgid "Change game options" msgid "Change action" msgstr "Endre spelinstillingar" #: engines/sludge/keymapper_tables.h:70 engines/sludge/keymapper_tables.h:293 #, fuzzy msgid "Speed up dialog" msgstr "Hopp over linje" #: engines/sludge/keymapper_tables.h:76 engines/sludge/keymapper_tables.h:298 #, fuzzy msgid "Slow down dialog" msgstr "Hopp over linje" #: engines/sludge/keymapper_tables.h:101 engines/sludge/keymapper_tables.h:150 #, fuzzy msgid "Load auto save" msgstr "Ikkje navngjeven speltilstand" #: engines/sludge/keymapper_tables.h:200 engines/sludge/keymapper_tables.h:435 #: engines/sludge/keymapper_tables.h:552 msgid "DEBUG: Show floor" msgstr "" #: engines/sludge/keymapper_tables.h:205 engines/sludge/keymapper_tables.h:440 #: engines/sludge/keymapper_tables.h:547 msgid "DEBUG: Show boxes" msgstr "" #: engines/sludge/keymapper_tables.h:237 #, fuzzy #| msgid "Inventory" msgid "Inventory / Examine" msgstr "Inventar" #: engines/sludge/keymapper_tables.h:281 engines/sword25/metaengine.cpp:118 #, fuzzy msgid "Examine / Skip dialog" msgstr "Hopp over linje" #: engines/sludge/keymapper_tables.h:287 engines/sludge/keymapper_tables.h:398 #: engines/sludge/keymapper_tables.h:522 #, fuzzy #| msgid "Skip cutscene" msgid "Pause / Skip cutscene" msgstr "Hopp over cutscene" #: engines/sludge/keymapper_tables.h:328 msgid "Smell" msgstr "" #: engines/sludge/keymapper_tables.h:338 msgid "Consume" msgstr "" #: engines/sludge/keymapper_tables.h:361 #, fuzzy msgid "Cast earth spell" msgstr "Neste" #: engines/sludge/keymapper_tables.h:367 #, fuzzy msgid "Cast air spell" msgstr "Neste" #: engines/sludge/keymapper_tables.h:373 #, fuzzy msgid "Cast fire spell" msgstr "Neste" #: engines/sludge/keymapper_tables.h:379 #, fuzzy msgid "Cast water spell" msgstr "Neste" #: engines/sludge/keymapper_tables.h:423 engines/sludge/keymapper_tables.h:510 #: engines/sword25/metaengine.cpp:112 #, fuzzy #| msgid "Highlight next dialogue" msgid "Move / Interact / Skip dialog" msgstr "Merk neste dialog" #: engines/sludge/keymapper_tables.h:516 #, fuzzy msgid "Inventory / Skip dialog" msgstr "Hopp over linje" #: engines/stark/metaengine.cpp:41 #, fuzzy msgid "Load modded assets" msgstr "Åpne spel:" #: engines/stark/metaengine.cpp:42 msgid "Enable loading of external replacement assets." msgstr "" #: engines/stark/metaengine.cpp:52 msgid "Enable linear filtering of the backgrounds images" msgstr "" #: engines/stark/metaengine.cpp:53 msgid "" "When linear filtering is enabled the background graphics are smoother in " "full screen mode, at the cost of some details." msgstr "" #: engines/stark/metaengine.cpp:63 engines/ultima/metaengine.cpp:144 #, fuzzy msgid "Enable font anti-aliasing" msgstr "Slå på flytande peikarar" #: engines/stark/metaengine.cpp:64 engines/ultima/metaengine.cpp:145 msgid "When font anti-aliasing is enabled, the text is smoother." msgstr "" #. I18N: Opens in-game Diary #: engines/stark/metaengine.cpp:202 #, fuzzy msgid "Diary menu" msgstr "Spelmeny" #. I18N: Opens in-game conversation log #: engines/stark/metaengine.cpp:219 #, fuzzy msgid "Conversation log" msgstr "~F~orrige" #. I18N: Opens in-game Diary. April is the female protagonist name #: engines/stark/metaengine.cpp:225 msgid "April's diary (initially disabled)" msgstr "" #: engines/stark/metaengine.cpp:230 #, fuzzy msgid "Video replay" msgstr "Rask modus" #: engines/stark/metaengine.cpp:235 #, fuzzy #| msgid "Game Options" msgid "Game settings" msgstr "Spelval" #: engines/stark/metaengine.cpp:245 engines/toon/metaengine.cpp:124 #: engines/wintermute/keymapper_tables.h:1345 #, fuzzy msgid "Toggle subtitles" msgstr "Veksle muslåsing" #: engines/stark/metaengine.cpp:250 #, fuzzy msgid "Quit to menu" msgstr " (Spel)" #: engines/stark/metaengine.cpp:255 msgid "Cycle back through inventory cursor items" msgstr "" #: engines/stark/metaengine.cpp:261 msgid "Cycle forward through inventory cursor items" msgstr "" #. I18N: A popup on screen shows shows the exits #: engines/stark/metaengine.cpp:274 msgid "Display all exits on current location" msgstr "" #: engines/stark/metaengine.cpp:292 #, fuzzy msgid "Scroll up in inventory" msgstr "Inventar" #: engines/stark/metaengine.cpp:299 #, fuzzy msgid "Scroll down in inventory" msgstr "Inventar" #: engines/stark/metaengine.cpp:306 #, fuzzy msgid "Scroll up in your dialogs" msgstr "Inventar" #: engines/stark/metaengine.cpp:312 #, fuzzy msgid "Scroll down in your dialogs" msgstr "Inventar" #: engines/stark/metaengine.cpp:318 #, fuzzy #| msgid "Highlight next dialogue" msgid "Go to next dialog" msgstr "Merk neste dialog" #: engines/stark/metaengine.cpp:323 #, fuzzy #| msgid "Go to previous directory level" msgid "Go to previous dialogs" msgstr "Gå til forrige mappenivå" #: engines/stark/metaengine.cpp:328 #, fuzzy msgid "Select dialog" msgstr "Hopp over linje" #: engines/stark/metaengine.cpp:335 msgid "Skip video sequence or dialog" msgstr "" #: engines/stark/stark.cpp:106 #, fuzzy msgid "Software renderer does not support modded assets" msgstr "Spelmotor-plugin støttar ikkje lagra tilstandar." #: engines/stark/stark.cpp:292 msgid "You are missing recommended data files:" msgstr "" #: engines/stark/stark.cpp:306 msgid "" "The 'fonts' folder is required to experience the text style as it was " "designed. The Steam release is known to be missing it. You can get the fonts " "from the demo version of the game." msgstr "" #: engines/stark/stark.cpp:313 msgid "" "'gui.ini' is recommended to get proper font settings for the game " "localization." msgstr "" #: engines/stark/stark.cpp:319 msgid "'language.ini' is recommended to get localized confirmation dialogs." msgstr "" #: engines/stark/stark.cpp:325 msgid "'game.exe' is recommended to get styled confirmation dialogs." msgstr "" #: engines/supernova/supernova.cpp:193 #, c-format msgid "Unable to locate the text for %s language in engine data file." msgstr "" #: engines/supernova/supernova.cpp:479 engines/teenagent/resources.cpp:338 #, c-format msgid "" "Incorrect version of the '%s' engine data file found. Expected %d but got %d." msgstr "" #: engines/supernova/supernova.cpp:489 #, c-format msgid "Unable to find block for part %d" msgstr "" #: engines/supernova/supernova.cpp:532 #, c-format msgid "Unable to find '%s' in game folder or the engine data file." msgstr "" #: engines/supernova/supernova.cpp:852 msgid "" "Failed to save temporary game state. Make sure your save game directory is " "set in ScummVM and that you can write to it." msgstr "" #: engines/supernova/supernova.cpp:853 #, fuzzy msgid "Failed to load temporary game state." msgstr "Kunne ikkje laste lagra spel frå fil." #: engines/supernova/metaengine.cpp:41 #, fuzzy msgid "Improved mode" msgstr "Vindusmodus" #: engines/supernova/metaengine.cpp:42 msgid "" "Removes some repetitive actions, adds possibility to change verbs by keyboard" msgstr "" #: engines/supernova/metaengine.cpp:220 #, fuzzy #| msgid "Game Options" msgid "Improved mode keymappings" msgstr "Spelval" #: engines/supernova/metaengine.cpp:221 #, fuzzy #| msgid "Game Options" msgid "Text reader keymappings" msgstr "Spelval" #: engines/supernova/metaengine.cpp:222 #, fuzzy #| msgid "Game Options" msgid "Computer keymappings" msgstr "Spelval" #: engines/supernova/metaengine.cpp:232 #, fuzzy #| msgid "Look at" msgid "Perform default action" msgstr "Se på" #: engines/supernova/metaengine.cpp:244 #, fuzzy #| msgid "Interpolation:" msgid "Instructions" msgstr "Interpolering:" #: engines/supernova/metaengine.cpp:250 #, fuzzy #| msgid "Interpolation:" msgid "Information" msgstr "Interpolering:" #: engines/supernova/metaengine.cpp:256 #, fuzzy #| msgid "Text speed slower / faster" msgid "Text speed" msgstr "Tekstfart saktare / fortare" #: engines/supernova/metaengine.cpp:321 msgid "Go" msgstr "" #: engines/supernova/metaengine.cpp:379 msgid "Office manager" msgstr "" #: engines/supernova/metaengine.cpp:385 msgid "Phone" msgstr "" #: engines/supernova/metaengine.cpp:391 msgid "ProText" msgstr "" #: engines/supernova/metaengine.cpp:397 msgid "Calculata" msgstr "" #: engines/sword1/animation.cpp:566 engines/sword2/animation.cpp:459 msgid "" "MPEG-2 cutscenes found but ScummVM has been built without MPEG-2 support" msgstr "MPEG-2 cutscenar funne, men ScummVM er bygd utan MPEG-2 støtte" #: engines/sword1/animation.cpp:573 engines/sword2/animation.cpp:468 #, c-format msgid "Cutscene '%s' not found" msgstr "Cutscene '%s' ikkje funne" #: engines/sword1/control.cpp:2814 #, fuzzy msgid "" "ScummVM found that you have old saved games for Broken Sword 1 that should " "be converted.\n" "The old saved game format is no longer supported, so you will not be able to " "load your games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked again the next " "time you start the game.\n" msgstr "" "ScummVM oppdaga at du har gamle lagra speltilstandar for Broken Sword 1 som " "vi kan konvertere.\n" "Det gamle formatet for lagra speltilstandar støttast ikkje lengre, så du vil " "ikkje kunne laste dei utan å konvertere dei.\n" "\n" "Trykk OK for å konvertere dei no, ellers vil du bli spurt igjen neste gong " "du starter spelet.\n" #: engines/sword1/control.cpp:3000 #, c-format msgid "" "Target new saved game already exists!\n" "Would you like to keep the old saved game (%s) or the new one (%s)?\n" msgstr "" "Målet for den lagrede speltilstanden finst!\n" "Vil du ta vare på den gamle tilstanden (%s) eller den nye (%s)?\n" " \n" #: engines/sword1/control.cpp:3003 msgid "Keep the old one" msgstr "Ta vare på den gamle" #: engines/sword1/control.cpp:3003 msgid "Keep the new one" msgstr "Ta vare på den nye" #: engines/sword1/logic.cpp:1738 msgid "This is the end of the Broken Sword 1 Demo" msgstr "Dette er slutten på Broken Sword 1-demoen" #: engines/sword1/metaengine.cpp:63 msgid "English" msgstr "" #: engines/sword1/metaengine.cpp:63 msgid "German" msgstr "" #: engines/sword1/metaengine.cpp:63 msgid "French" msgstr "" #: engines/sword1/metaengine.cpp:63 msgid "Italian" msgstr "" #: engines/sword1/metaengine.cpp:63 #, fuzzy #| msgid "Finish" msgid "Spanish" msgstr "Klar" #: engines/sword1/metaengine.cpp:63 msgid "Brazilian Portuguese" msgstr "" #: engines/sword1/metaengine.cpp:63 msgid "Czech" msgstr "" #: engines/sword1/metaengine.cpp:86 #, fuzzy msgid "Text language:" msgstr "GUI-språk:" #: engines/sword1/metaengine.cpp:87 engines/sword1/metaengine.cpp:95 msgid "Set the language for the subtitles. This will not affect voices." msgstr "" #: engines/sword1/metaengine.cpp:114 msgid "Simulate the audio engine from the Windows executable" msgstr "" #: engines/sword1/metaengine.cpp:115 msgid "" "Makes the game use softer (logarithmic) audio curves, but removes fade-in " "and fade-out for sound effects, fade-in for music, and automatic music " "volume attenuation for when speech is playing" msgstr "" #: engines/sword1/metaengine.cpp:127 msgid "Additional options:" msgstr "" #: engines/sword1/metaengine.cpp:301 #, fuzzy msgid "Main menu" msgstr "Hoved~m~eny" #: engines/sword2/detection_tables.h:431 msgid "Remastered edition is not supported. Please, use the classic version" msgstr "" #: engines/sword2/metaengine.cpp:43 msgid "Show object labels" msgstr "Syn objektmerkelappar" #: engines/sword2/metaengine.cpp:44 msgid "Show labels for objects on mouse hover" msgstr "Syn merkelappar for objekt når musa er over dei" #: engines/sword25/metaengine.cpp:39 #, fuzzy msgid "Use English speech" msgstr "Tekst og Tale:" #: engines/sword25/metaengine.cpp:40 msgid "" "Use English speech instead of German for every language other than German" msgstr "" #: engines/sword25/metaengine.cpp:130 msgid "Reveal all interactive hotspots (hold the key)" msgstr "" #: engines/teenagent/metaengine.cpp:201 #, fuzzy #| msgid "Inventory" msgid "Move / Examine" msgstr "Inventar" #: engines/teenagent/metaengine.cpp:221 #, fuzzy msgid "Close inventory" msgstr "Inventar" #. I18N: Runs tests in interactive mode #: engines/testbed/metaengine.cpp:39 engines/testbed/metaengine.cpp:40 #, fuzzy msgid "Run in interactive mode" msgstr "Interpolering:" #: engines/tetraedge/metaengine.cpp:32 #, fuzzy msgid "Correct movie aspect ratio" msgstr "Rett opp aspekt for 320x200 spel" #: engines/tetraedge/metaengine.cpp:33 msgid "Play Syberia cutscenes in 16:9, rather than stretching to full screen" msgstr "" #: engines/tetraedge/metaengine.cpp:43 msgid "Restore missing scenes" msgstr "" #: engines/tetraedge/metaengine.cpp:44 msgid "Restore some scenes originally in the Windows edition" msgstr "" #: engines/tinsel/detection_tables.h:481 #, fuzzy msgid "Saturn CD version is not yet supported" msgstr "Spel ID ikkje støtta" #: engines/tinsel/metaengine.cpp:43 #, fuzzy msgid "Remove Black Bars" msgstr "Beveg Bakover" #: engines/tinsel/metaengine.cpp:44 msgid "" "The game originally renders at 640x432 which is then presented letterboxed " "at 640x480. Enabling this option removes the forced letterbox effect, so " "that the game fits better on screens with an aspect ratio wider than 4:3." msgstr "" #: engines/tinsel/metaengine.cpp:242 #, fuzzy #| msgid "Game Options" msgid "Save/Load keymappings" msgstr "Spelval" #: engines/tinsel/metaengine.cpp:341 #, fuzzy msgid "Page up in save / load menu" msgstr "Sett in lagre/laste speldisk" #: engines/tinsel/metaengine.cpp:347 #, fuzzy msgid "Page down in save / load menu" msgstr "Sett in lagre/laste speldisk" #: engines/tinsel/metaengine.cpp:353 #, fuzzy msgid "Go to start of save / load menu" msgstr "Sett in lagre/laste speldisk" #: engines/tinsel/metaengine.cpp:359 #, fuzzy msgid "Go to end of save / load menu" msgstr "Sett in lagre/laste speldisk" #: engines/tinsel/tinsel.cpp:1040 msgid "Discworld Noir needs ScummVM with TinyGL enabled" msgstr "" #: engines/titanic/metaengine.cpp:173 #, fuzzy #| msgid "Game Options" msgid "PET keymappings" msgstr "Spelval" #: engines/titanic/metaengine.cpp:174 #, fuzzy #| msgid "Game Options" msgid "Real Life keymappings" msgstr "Spelval" #: engines/titanic/metaengine.cpp:175 #, fuzzy #| msgid "Inventory" msgid "Inventory shortcut" msgstr "Inventar" #: engines/titanic/metaengine.cpp:176 #, fuzzy #| msgid "Game Options" msgid "Continue game dialogue keymappings" msgstr "Spelval" #: engines/titanic/metaengine.cpp:177 #, fuzzy #| msgid "Game Options" msgid "Star Map keymappings" msgstr "Spelval" #: engines/titanic/metaengine.cpp:178 #, fuzzy #| msgid "Game Options" msgid "Movement keymappings" msgstr "Spelval" #: engines/titanic/metaengine.cpp:182 #, fuzzy msgid "Select / Interact / Move" msgstr "Interpolering:" #: engines/titanic/metaengine.cpp:188 #, fuzzy #| msgid "Highlight next dialogue" msgid "Select / Interact / Quick move" msgstr "Merk neste dialog" #: engines/titanic/metaengine.cpp:194 #, fuzzy msgid "Cheat menu" msgstr "Spelmeny" #: engines/titanic/metaengine.cpp:239 #, fuzzy msgid "Conversation" msgstr "~F~orrige" #: engines/titanic/metaengine.cpp:249 #, fuzzy msgid "Remote" msgstr "~F~jern spel" #: engines/titanic/metaengine.cpp:254 #, fuzzy #| msgid "Room:" msgid "Rooms" msgstr "Rom:" #: engines/titanic/metaengine.cpp:259 msgid "Real life" msgstr "" #: engines/titanic/metaengine.cpp:278 #, fuzzy #| msgid "Scroll list up" msgid "Scroll to top" msgstr "Bla liste opp" #: engines/titanic/metaengine.cpp:284 #, fuzzy msgid "Scroll to bottom" msgstr "Skli til Venstre" #: engines/titanic/metaengine.cpp:291 #, fuzzy msgid "Translation" msgstr "~O~vergangar aktivert" #: engines/titanic/metaengine.cpp:307 msgid "Toggle between Star Map and photo of your home" msgstr "" #: engines/titanic/metaengine.cpp:350 msgid "Stop moving" msgstr "" #: engines/titanic/metaengine.cpp:356 msgid "Lock coordinate" msgstr "" #: engines/titanic/metaengine.cpp:362 msgid "Unlock coordinate" msgstr "" #: engines/titanic/metaengine.cpp:368 #, fuzzy msgid "View constellations" msgstr "~F~orrige" #: engines/titanic/metaengine.cpp:373 msgid "View boundaries" msgstr "" #: engines/toltecs/metaengine.cpp:216 #, fuzzy msgid "Move / Select" msgstr "Skli til Venstre" #: engines/toltecs/metaengine.cpp:222 msgid "Move / Perform default action" msgstr "" #: engines/toltecs/metaengine.cpp:258 #, fuzzy #| msgid "Skip line" msgid "Skip ride" msgstr "Hopp over linje" #: engines/tony/tony.cpp:248 #, c-format msgid "Font variant not present in '%s' engine data file." msgstr "" #. I18N: Skips current line being spoken by a character #: engines/toon/metaengine.cpp:105 #, fuzzy msgid "Stop current voice" msgstr "Berre Tale" #: engines/toon/metaengine.cpp:130 #, fuzzy #| msgid "No music" msgid "Mute music" msgstr "Ingen musikk" #: engines/toon/metaengine.cpp:136 #, fuzzy #| msgid "Speech" msgid "Mute speech" msgstr "Tale" #: engines/toon/metaengine.cpp:142 #, fuzzy #| msgid "Special sound effects volume" msgid "Mute sound effects" msgstr "Spesiallydeffekt volum" #: engines/toon/toon.cpp:280 #, fuzzy, c-format msgid "Saved game in slot #%d " msgstr "" "Kan ikkje lagre spel i spor %i\n" "\n" #: engines/toon/toon.cpp:284 #, fuzzy, c-format msgid "Could not quick save into slot #%d" msgstr "Vil du laste det lagra spelet?" #: engines/toon/toon.cpp:297 #, fuzzy, c-format msgid "Saved game #%d quick loaded" msgstr "" "Kan ikkje lagre spel i spor %i\n" "\n" #: engines/toon/toon.cpp:301 #, fuzzy, c-format msgid "Could not quick load the saved game #%d" msgstr "Vil du laste det lagra spelet?" #: engines/toon/toon.cpp:1550 #, fuzzy msgid "Are you sure you want to exit?" msgstr " Er du sikker på at du vil avslutte? " #: engines/toon/toon.cpp:1960 #, fuzzy, c-format msgid "Unable to locate the '%s' data file." msgstr "Klarte ikkje slette fil." #: engines/tot/metaengine.cpp:36 #, fuzzy msgid "Copy protection" msgstr "Slå på flytande peikarar" #: engines/tot/metaengine.cpp:47 #, fuzzy #| msgid "Pixellated scene transitions" msgid "Disable scene transitions" msgstr "Pikselerte sceneovergangar" #: engines/tot/metaengine.cpp:48 msgid "Disable original transition effects between scenes" msgstr "" #: engines/tot/metaengine.cpp:58 #, fuzzy #| msgid "Save / Load dialog" msgid "Original save/load dialog" msgstr "Åpne- / Lagre-dialog" #: engines/tot/metaengine.cpp:59 #, fuzzy #| msgid "Use original savegame dialog" msgid "Use original save and load dialogs" msgstr "Nytt opprinnelege skjerm for lagring/lasting" #: engines/tot/metaengine.cpp:118 #, fuzzy #| msgid "Look at" msgid "Default action" msgstr "Se på" #: engines/tot/metaengine.cpp:154 #, fuzzy msgid "Save and load game" msgstr "Lagra spel:" #: engines/tot/metaengine.cpp:164 #, fuzzy msgid "Main menu/Exit" msgstr "Hoved~m~eny" #: engines/touche/metaengine.cpp:135 msgid "Skip sequence / open quit dialog" msgstr "" #. I18N: The actor walking pace is increased #: engines/touche/metaengine.cpp:154 #, fuzzy msgid "Enable fast walk" msgstr "Rask modus" #. I18N: The actor walking pace is decreased #: engines/touche/metaengine.cpp:161 #, fuzzy msgid "Disable fast walk" msgstr "Rask modus" #: engines/touche/metaengine.cpp:173 msgid "Toggle between voice / text / text and voice" msgstr "" #: engines/touche/metaengine.cpp:182 msgid "Press \"Yes\" Key" msgstr "" #. I18N: Toggles walking speed of actor #: engines/trecision/metaengine.cpp:144 #, fuzzy msgid "Toggle fast walk" msgstr "Rask modus" #: engines/trecision/metaengine.cpp:163 #, fuzzy msgid "Open system menu" msgstr "Spelmeny" #. I18N: Return refers to return/enter key #: engines/tsage/metaengine.cpp:196 #, fuzzy #| msgid "turn oN" msgid "Return" msgstr "Slå på" #: engines/tsage/metaengine.cpp:221 #, fuzzy #| msgid "Help" msgid "View Help" msgstr "Hjelp" #: engines/tsage/metaengine.cpp:226 #, fuzzy msgid "Sound options" msgstr "Berre Tale" #: engines/tsage/metaengine.cpp:264 msgid "Crawl North" msgstr "" #: engines/tsage/metaengine.cpp:271 msgid "Crawl South" msgstr "" #: engines/tsage/metaengine.cpp:278 #, fuzzy msgid "Turn left / Crawl West" msgstr "Snu til Venstre" #: engines/tsage/metaengine.cpp:285 #, fuzzy msgid "Turn right / Crawl East" msgstr "Snu til Høyre" #: engines/tsage/metaengine.cpp:292 #, fuzzy msgid "Increase speed" msgstr "Øk/Minsk skaleringsfaktor" #: engines/tsage/metaengine.cpp:297 #, fuzzy msgid "Decrease speed" msgstr "Øk/Minsk skaleringsfaktor" #: engines/tsage/metaengine.cpp:302 #, fuzzy #| msgid "Reading data failed" msgid "Minimum speed" msgstr "Lesing av data feila" #: engines/tsage/metaengine.cpp:307 #, fuzzy #| msgid "Maximum Volume" msgid "Maximum speed" msgstr "Maks Volum" #: engines/tsage/metaengine.cpp:312 #, fuzzy msgid "Low speed" msgstr "Vis muspeikar" #: engines/tsage/metaengine.cpp:317 #, fuzzy #| msgid "Reading data failed" msgid "Medium speed" msgstr "Lesing av data feila" #. I18N: Pull cards from the deck #: engines/tsage/metaengine.cpp:323 #, fuzzy #| msgid "Move Forward" msgid "Draw Cards" msgstr "Beveg Framover" #: engines/tucker/metaengine.cpp:190 #, fuzzy #| msgid "Speech" msgid "Skip speech" msgstr "Tale" #. I18N: Panel contains all actor actions and the artstyle is toggled #: engines/tucker/metaengine.cpp:203 #, fuzzy msgid "Toggle panel style" msgstr "Rask modus" #: engines/tucker/metaengine.cpp:209 #, fuzzy msgid "Toggle text speech" msgstr "Tekst og Tale:" #: engines/twine/detection.cpp:188 msgid "This version requires Giflib which was not compiled into ScummVM" msgstr "" #: engines/twine/metaengine.cpp:43 msgid "Enable wall collisions" msgstr "" #: engines/twine/metaengine.cpp:44 msgid "Enable the original wall collision damage" msgstr "" #: engines/twine/metaengine.cpp:55 #, fuzzy msgid "Disable save menu" msgstr "Klarte ikkje lagre spel" #: engines/twine/metaengine.cpp:56 msgid "" "The original only had autosaves. This allows you to save whenever you want." msgstr "" #: engines/twine/metaengine.cpp:66 #, fuzzy msgid "Enable debug mode" msgstr "Slå på heliummodus" #: engines/twine/metaengine.cpp:67 #, fuzzy msgid "Enable the debug mode" msgstr "Slå på heliummodus" #: engines/twine/metaengine.cpp:77 #, fuzzy msgid "Enable sound" msgstr "Aktiver studiopublikum" #: engines/twine/metaengine.cpp:78 #, fuzzy msgid "Enable the sound for the game" msgstr "Full speltittel" #: engines/twine/metaengine.cpp:88 #, fuzzy msgid "Enable text" msgstr "Aktiver studiopublikum" #: engines/twine/metaengine.cpp:89 #, fuzzy msgid "Enable the text for the game" msgstr "Full speltittel" #: engines/twine/metaengine.cpp:99 #, fuzzy msgid "Enable movies" msgstr "Slå på Venus" #: engines/twine/metaengine.cpp:100 #, fuzzy msgid "Enable the cutscenes for the game" msgstr "Slå på Venus-hjelpesystemet" #: engines/twine/metaengine.cpp:110 #, fuzzy msgid "Enable mouse" msgstr "Slå på Venus" #: engines/twine/metaengine.cpp:111 #, fuzzy msgid "Enable the mouse for the UI" msgstr "Full speltittel" #: engines/twine/metaengine.cpp:121 msgid "Use the USA version" msgstr "" #: engines/twine/metaengine.cpp:122 msgid "Enable the USA specific version flags" msgstr "" #: engines/twine/metaengine.cpp:132 engines/ultima/metaengine.cpp:100 #, fuzzy msgid "Enable high resolution" msgstr "Nytt høgoppløyseleg grafikk" #: engines/twine/metaengine.cpp:133 engines/ultima/metaengine.cpp:101 #, fuzzy msgid "Enable a higher resolution for the game" msgstr "Full speltittel" #: engines/twine/metaengine.cpp:228 msgid "Debug grid camera up" msgstr "" #: engines/twine/metaengine.cpp:233 msgid "Debug grid camera down" msgstr "" #: engines/twine/metaengine.cpp:238 msgid "Debug grid camera left" msgstr "" #: engines/twine/metaengine.cpp:244 msgid "Debug grid camera right" msgstr "" #: engines/twine/metaengine.cpp:249 engines/twine/metaengine.cpp:269 msgid "Normal behavior" msgstr "" #: engines/twine/metaengine.cpp:254 engines/twine/metaengine.cpp:274 msgid "Athletic behavior" msgstr "" #: engines/twine/metaengine.cpp:259 engines/twine/metaengine.cpp:279 msgid "Aggressive behavior" msgstr "" #: engines/twine/metaengine.cpp:264 engines/twine/metaengine.cpp:284 #, fuzzy #| msgid " or incorrect game behavior." msgid "Discreet behavior" msgstr " eller feilaktig speloppførsel." #: engines/twine/metaengine.cpp:289 #, fuzzy msgid "Behavior action" msgstr "~F~orrige" #: engines/twine/metaengine.cpp:295 #, fuzzy #| msgid "Change game options" msgid "Change behavior" msgstr "Endre spelinstillingar" #: engines/twine/metaengine.cpp:319 #, fuzzy msgid "Use selected object" msgstr "~F~orrige" #: engines/twine/metaengine.cpp:325 msgid "Throw magic ball" msgstr "" #: engines/twine/metaengine.cpp:360 msgid "Use Protopack" msgstr "" #: engines/twine/metaengine.cpp:365 msgid "Open Holomap" msgstr "" #: engines/twine/metaengine.cpp:378 #, fuzzy msgid "Special action" msgstr "Aktiv" #: engines/twine/metaengine.cpp:384 msgid "Scenery zoom" msgstr "" #: engines/twine/metaengine.cpp:527 #, fuzzy msgid "Previous location" msgstr "~F~orrige" #: engines/twine/metaengine.cpp:532 #, fuzzy msgid "Next location" msgstr "~F~orrige" #: engines/twp/dialogs.cpp:32 #, fuzzy #| msgid "Video" msgid "Video:" msgstr "Video" #. I18N: Setting to switch toiled paper to be shown as "over". #: engines/twp/dialogs.cpp:37 msgid "Toilet paper over" msgstr "" #: engines/twp/dialogs.cpp:38 msgid "" "The toilet paper in some toilets will be shown \"over\".\n" "It's a joke option that has no effects on the gameplay." msgstr "" #. I18N: Setting to enable or disable additional jokes in the game. #: engines/twp/dialogs.cpp:41 msgid "Annoying in-jokes" msgstr "" #: engines/twp/dialogs.cpp:42 msgid "" "The game will include in-jokes and references to past adventure games, in " "the form of both dialogues and objects.\n" "There is a game achievement that can be obtained only if the in-jokes option " "is switched on." msgstr "" #: engines/twp/dialogs.cpp:44 msgid "Controls:" msgstr "" #. I18N: Setting to invert verb colors or keep the original verb colors. #: engines/twp/dialogs.cpp:48 msgid "Invert verb colors" msgstr "" #. I18N: Setting to use retro or modern fonts. #: engines/twp/dialogs.cpp:50 msgid "Retro Fonts" msgstr "" #. I18N: Setting to use retro or modern verbs. #: engines/twp/dialogs.cpp:52 msgid "Retro Verbs" msgstr "" #. I18N: Setting to use classic sentence or modern sentence. #: engines/twp/dialogs.cpp:54 msgid "Classic Sentence" msgstr "" #. I18N: Settings to enable or disable Ransome unbeeped DLC. #: engines/twp/dialogs.cpp:57 msgid "Ransome *unbeeped* (DLC)" msgstr "" #: engines/twp/metaengine.cpp:151 #, fuzzy msgid "Select highlighted verb" msgstr "Vel eit tema" #: engines/twp/metaengine.cpp:156 #, fuzzy #| msgid "Go to previous directory level" msgid "Go to previous object" msgstr "Gå til forrige mappenivå" #: engines/twp/metaengine.cpp:157 #, fuzzy msgid "Go to next object" msgstr "Val" #: engines/twp/metaengine.cpp:158 #, fuzzy #| msgid "Slide Right" msgid "Select verb / item left" msgstr "Skli til Høyre" #: engines/twp/metaengine.cpp:159 #, fuzzy #| msgid "Slide Right" msgid "Select verb / item right" msgstr "Skli til Høyre" #: engines/twp/metaengine.cpp:160 #, fuzzy #| msgid "Slide Right" msgid "Select verb / item up" msgstr "Skli til Høyre" #: engines/twp/metaengine.cpp:161 #, fuzzy #| msgid "Slide Right" msgid "Select verb / item down" msgstr "Skli til Høyre" #: engines/twp/metaengine.cpp:163 #, fuzzy #| msgid "Select Group by" msgid "Select actor 1" msgstr "Gruppér etter" #: engines/twp/metaengine.cpp:164 #, fuzzy #| msgid "Select Group by" msgid "Select actor 2" msgstr "Gruppér etter" #: engines/twp/metaengine.cpp:165 #, fuzzy #| msgid "Select Group by" msgid "Select actor 3" msgstr "Gruppér etter" #: engines/twp/metaengine.cpp:166 #, fuzzy #| msgid "Select Group by" msgid "Select actor 4" msgstr "Gruppér etter" #: engines/twp/metaengine.cpp:167 #, fuzzy #| msgid "Select Group by" msgid "Select actor 5" msgstr "Gruppér etter" #: engines/twp/metaengine.cpp:168 #, fuzzy msgid "Select choice 1" msgstr "Vel eit tema" #: engines/twp/metaengine.cpp:169 #, fuzzy msgid "Select choice 2" msgstr "Vel eit tema" #: engines/twp/metaengine.cpp:170 #, fuzzy msgid "Select choice 3" msgstr "Vel eit tema" #: engines/twp/metaengine.cpp:171 #, fuzzy msgid "Select choice 4" msgstr "Vel eit tema" #: engines/twp/metaengine.cpp:172 #, fuzzy msgid "Select choice 5" msgstr "Vel eit tema" #: engines/twp/metaengine.cpp:173 #, fuzzy msgid "Select choice 6" msgstr "Vel eit tema" #: engines/twp/metaengine.cpp:174 #, fuzzy msgid "Select next Actor" msgstr "Vel eit tema" #: engines/twp/metaengine.cpp:175 #, fuzzy msgid "Select previous actor" msgstr "~F~orrige" #: engines/twp/metaengine.cpp:177 #, fuzzy msgid "Show hotspots" msgstr "Vis skjulte filer" #: engines/twp/twp.cpp:833 msgid "" "You selected Ransome *unbeeped* (DLC) but the DLC has not been detected!" msgstr "" #: engines/twp/twp.cpp:1019 #, fuzzy msgid "" "This game requires OpenGL with shaders, which is not supported on your system" msgstr "Funksjonar innkompilert:" #: engines/twp/twp.cpp:1025 msgid "" "This game requires OpenGL Framebuffer Objects, which are not supported on " "your system" msgstr "" #: engines/ultima/metaengine.cpp:67 msgid "Enable frame skipping" msgstr "" #: engines/ultima/metaengine.cpp:68 msgid "Allow the game to skip animation frames when running too slow." msgstr "" #: engines/ultima/metaengine.cpp:78 #, fuzzy msgid "Enable frame limiting" msgstr "Slå på flytande peikarar" #: engines/ultima/metaengine.cpp:79 msgid "Limits the speed of the game to prevent running too fast." msgstr "" #: engines/ultima/metaengine.cpp:89 #, fuzzy msgid "Enable cheats" msgstr "Slå på heliummodus" #: engines/ultima/metaengine.cpp:90 msgid "Allow cheats by commands and a menu when player is clicked." msgstr "" #: engines/ultima/metaengine.cpp:111 msgid "Play foot step sounds" msgstr "" #: engines/ultima/metaengine.cpp:112 msgid "Plays sound when the player moves." msgstr "" #: engines/ultima/metaengine.cpp:122 #, fuzzy msgid "Enable jump to mouse position" msgstr "Full speltittel" #: engines/ultima/metaengine.cpp:123 msgid "" "Jumping while not moving targets the mouse cursor rather than direction only." msgstr "" #: engines/ultima/metaengine.cpp:133 #, fuzzy msgid "Enable font replacement" msgstr "Slå på flytande peikarar" #: engines/ultima/metaengine.cpp:134 msgid "Replaces game fonts with rendered fonts" msgstr "" #. I18N: Silencer is the player-character in Crusader games, known as the Avatar in Ultima series. #: engines/ultima/metaengine.cpp:156 msgid "Camera moves with Silencer" msgstr "" #: engines/ultima/metaengine.cpp:157 msgid "" "Camera tracks the player movement rather than snapping to defined positions." msgstr "" #: engines/ultima/metaengine.cpp:167 msgid "Always enable Christmas easter-egg" msgstr "" #: engines/ultima/metaengine.cpp:168 msgid "Enable the Christmas music at any time of year." msgstr "" #: engines/ultima/shared/early/ultima_early.cpp:68 msgid "Could not find correct ultima.dat datafile" msgstr "" #: engines/ultima/ultima0/metaengine.cpp:49 msgid "Swing" msgstr "" #: engines/ultima/ultima0/metaengine.cpp:50 msgid "Throw" msgstr "" #: engines/ultima/ultima0/metaengine.cpp:51 msgid "Food" msgstr "" #: engines/ultima/ultima0/metaengine.cpp:52 msgid "Rapier" msgstr "" #: engines/ultima/ultima0/metaengine.cpp:53 msgid "Axe" msgstr "" #: engines/ultima/ultima0/metaengine.cpp:54 msgid "Shield" msgstr "" #: engines/ultima/ultima0/metaengine.cpp:55 msgid "Bow & Arrow" msgstr "" #: engines/ultima/ultima0/metaengine.cpp:56 msgid "Magic Amulet" msgstr "" #: engines/ultima/ultima0/metaengine.cpp:57 #, fuzzy #| msgid "Select Group by" msgid "Amulet Option 1" msgstr "Gruppér etter" #: engines/ultima/ultima0/metaengine.cpp:58 #, fuzzy #| msgid "Select Group by" msgid "Amulet Option 2" msgstr "Gruppér etter" #: engines/ultima/ultima0/metaengine.cpp:59 #, fuzzy #| msgid "Select Group by" msgid "Amulet Option 3" msgstr "Gruppér etter" #: engines/ultima/ultima0/metaengine.cpp:60 #, fuzzy #| msgid "Select Group by" msgid "Amulet Option 4" msgstr "Gruppér etter" #: engines/ultima/ultima0/metaengine.cpp:65 msgid "North" msgstr "" #: engines/ultima/ultima0/metaengine.cpp:66 msgid "South" msgstr "" #: engines/ultima/ultima0/metaengine.cpp:67 msgid "West" msgstr "" #: engines/ultima/ultima0/metaengine.cpp:68 msgid "East" msgstr "" #: engines/ultima/ultima0/metaengine.cpp:69 #: engines/ultima/ultima0/metaengine.cpp:83 #, fuzzy msgid "Enter/Exit" msgstr "Enter" #: engines/ultima/ultima0/metaengine.cpp:72 #: engines/ultima/ultima0/metaengine.cpp:86 #, fuzzy #| msgid "Password:" msgid "Pass/Wait" msgstr "Passord:" #: engines/ultima/ultima0/metaengine.cpp:73 #: engines/ultima/ultima0/metaengine.cpp:87 #, fuzzy #| msgid "Minimize" msgid "Minimap" msgstr "Minimer" #: engines/ultima/ultima0/metaengine.cpp:78 msgid "Move Forward" msgstr "Beveg Framover" #: engines/ultima/ultima0/metaengine.cpp:79 #, fuzzy #| msgid "Turn on" msgid "Turn Around" msgstr "Slå på" #: engines/ultima/ultima0/metaengine.cpp:80 msgid "Turn Left" msgstr "Snu til Venstre" #: engines/ultima/ultima0/metaengine.cpp:81 msgid "Turn Right" msgstr "Snu til Høyre" #: engines/ultima/ultima0/metaengine.cpp:98 #: engines/ultima/ultima0/metaengine.cpp:106 #: engines/ultima/ultima0/metaengine.cpp:111 #: engines/ultima/ultima0/metaengine.cpp:117 #: engines/ultima/ultima0/metaengine.cpp:123 #, fuzzy #| msgid "Bind Keys" msgid "Basic Keys" msgstr "Kople tastar" #: engines/ultima/ultima0/metaengine.cpp:99 #: engines/ultima/ultima0/metaengine.cpp:112 #, fuzzy #| msgid "Game Options" msgid "Menu Keys" msgstr "Spelval" #: engines/ultima/ultima0/metaengine.cpp:100 #: engines/ultima/ultima0/metaengine.cpp:118 msgid "Overworld Keys" msgstr "" #: engines/ultima/ultima0/metaengine.cpp:101 #: engines/ultima/ultima0/metaengine.cpp:124 msgid "Dungeon Keys" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:43 #: engines/ultima/ultima4/metaengine.cpp:133 #: engines/ultima/ultima4/metaengine.cpp:138 #: engines/ultima/ultima4/metaengine.cpp:148 #, fuzzy msgid "Abort action" msgstr "~F~orrige" #: engines/ultima/ultima4/metaengine.cpp:49 #, fuzzy #| msgid "Keyboard" msgid "Board" msgstr "Tastatur" #: engines/ultima/ultima4/metaengine.cpp:52 #: engines/ultima/ultima8/metaengine.cpp:108 msgid "Descend" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:56 msgid "Get chest" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:57 msgid "Hole up & camp" msgstr "" #. I18N: Jimmy is used to open locked doors #: engines/ultima/ultima4/metaengine.cpp:59 msgid "Jimmy" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:60 msgid "Ignite" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:61 #, fuzzy #| msgid "Look at" msgid "Locate position" msgstr "Se på" #: engines/ultima/ultima4/metaengine.cpp:62 msgid "Mix reagents" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:63 #, fuzzy #| msgid "New kid" msgid "New order" msgstr "Bytt unge" #: engines/ultima/ultima4/metaengine.cpp:64 #, fuzzy #| msgid "Open" msgid "Open door" msgstr "Åpne" #. I18N: Going over something carefully #: engines/ultima/ultima4/metaengine.cpp:66 #, fuzzy #| msgid "Password:" msgid "Pass" msgstr "Passord:" #. I18N: Peer is used to look through keyholes or other small openings #: engines/ultima/ultima4/metaengine.cpp:68 msgid "Peer" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:69 #, fuzzy msgid "Quit and save" msgstr "Klikkmodus" #: engines/ultima/ultima4/metaengine.cpp:70 #, fuzzy msgid "Ready weapon" msgstr "~F~orrige" #: engines/ultima/ultima4/metaengine.cpp:72 #, fuzzy #| msgid "Status:" msgid "Stats" msgstr "Status:" #: engines/ultima/ultima4/metaengine.cpp:75 msgid "Wear armor" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:76 msgid "Yell" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:82 #, fuzzy #| msgid "Speed:" msgid "Speed up" msgstr "Hastighet:" #: engines/ultima/ultima4/metaengine.cpp:83 #, fuzzy msgid "Speed down" msgstr "Skli til Høyre" #: engines/ultima/ultima4/metaengine.cpp:84 #, fuzzy #| msgid "Speech Only" msgid "Speed normal" msgstr "Berre Tale" #: engines/ultima/ultima4/metaengine.cpp:85 msgid "Combat speed up" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:86 #, fuzzy #| msgid "Rotate" msgid "Combat speed down" msgstr "Roter" #: engines/ultima/ultima4/metaengine.cpp:87 msgid "Combat speed normal" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:93 msgid "Party - None" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:94 #, fuzzy msgid "Party - Character #1" msgstr "Bytt karakter" #: engines/ultima/ultima4/metaengine.cpp:95 #, fuzzy msgid "Party - Character #2" msgstr "Bytt karakter" #: engines/ultima/ultima4/metaengine.cpp:96 #, fuzzy msgid "Party - Character #3" msgstr "Bytt karakter" #: engines/ultima/ultima4/metaengine.cpp:97 #, fuzzy msgid "Party - Character #4" msgstr "Bytt karakter" #: engines/ultima/ultima4/metaengine.cpp:98 #, fuzzy msgid "Party - Character #5" msgstr "Bytt karakter" #: engines/ultima/ultima4/metaengine.cpp:99 #, fuzzy msgid "Party - Character #6" msgstr "Bytt karakter" #: engines/ultima/ultima4/metaengine.cpp:100 #, fuzzy msgid "Party - Character #7" msgstr "Bytt karakter" #: engines/ultima/ultima4/metaengine.cpp:101 #, fuzzy msgid "Party - Character #8" msgstr "Bytt karakter" #: engines/ultima/ultima4/metaengine.cpp:107 msgid "Destroy all creatures" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:108 #, fuzzy msgid "Toggle collision handling" msgstr "Veksle muslåsing" #: engines/ultima/ultima4/metaengine.cpp:109 #, fuzzy msgid "Destroy object" msgstr "Val" #: engines/ultima/ultima4/metaengine.cpp:110 msgid "Full equipment" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:111 #, fuzzy msgid "Flee combat" msgstr "Veksle muslåsing" #: engines/ultima/ultima4/metaengine.cpp:113 msgid "Help - Teleport to Lord British" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:114 msgid "Give items" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:115 msgid "List karma" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:116 #, fuzzy msgid "Leave location" msgstr "~F~orrige" #: engines/ultima/ultima4/metaengine.cpp:117 msgid "Give mixtures" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:118 msgid "Combat encounters" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:119 #, fuzzy msgid "Toggle overhead view" msgstr "Gørrmodus" #: engines/ultima/ultima4/metaengine.cpp:120 msgid "Full party" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:121 msgid "Give reagents" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:122 msgid "Full stats" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:123 #, fuzzy msgid "Create transport" msgstr "Stien er ikkje ei mappe" #: engines/ultima/ultima4/metaengine.cpp:124 #, fuzzy msgid "Up level" msgstr "Debugger" #: engines/ultima/ultima4/metaengine.cpp:125 #, fuzzy msgid "Down level" msgstr "Debugger" #: engines/ultima/ultima4/metaengine.cpp:126 msgid "Grant virtue" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:127 #, fuzzy #| msgid "Fast mode" msgid "Change wind" msgstr "Rask modus" #: engines/ultima/nuvie/nuvie.cpp:403 #, c-format msgid "loading quick save %d" msgstr "" #: engines/ultima/nuvie/nuvie.cpp:408 #, fuzzy, c-format msgid "saving quick save %d" msgstr "Klikkmodus" #: engines/ultima/nuvie/metaengine.cpp:41 msgid "Original Save" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:59 #, fuzzy #| msgid "Walk to" msgid "Walk west" msgstr "Gå til" #: engines/ultima/nuvie/metaengine.cpp:60 #, fuzzy #| msgid "Walk to" msgid "Walk east" msgstr "Gå til" #: engines/ultima/nuvie/metaengine.cpp:61 #, fuzzy #| msgid "Walk to" msgid "Walk north" msgstr "Gå til" #: engines/ultima/nuvie/metaengine.cpp:62 #, fuzzy #| msgid "Walk to" msgid "Walk south" msgstr "Gå til" #: engines/ultima/nuvie/metaengine.cpp:63 msgid "Walk north-east" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:64 msgid "Walk south-east" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:65 msgid "Walk north-west" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:66 msgid "Walk south-west" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:75 msgid "Multi-use" msgstr "" #. I18N: command bar is the bar of commands at the bottom of the screen #: engines/ultima/nuvie/metaengine.cpp:77 #, fuzzy msgid "Select command bar" msgstr "Vel eit tema" #. I18N: command bar is the bar of commands at the bottom of the screen #: engines/ultima/nuvie/metaengine.cpp:79 #, fuzzy msgid "Select new command bar" msgstr "Vel eit tema" #. I18N: gump is Graphical User Menu Pop-up #: engines/ultima/nuvie/metaengine.cpp:81 #, fuzzy msgid "Doll gump" msgstr "Bla liste opp" #: engines/ultima/nuvie/metaengine.cpp:82 #, fuzzy msgid "Previous party member" msgstr "~F~orrige" #: engines/ultima/nuvie/metaengine.cpp:83 #, fuzzy msgid "Next party member" msgstr "Neste" #: engines/ultima/nuvie/metaengine.cpp:84 msgid "Home key" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:85 msgid "End key" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:86 msgid "Toggle between inventory and actor view" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:87 #, fuzzy #| msgid "List view" msgid "Party view" msgstr "Listevisning" #: engines/ultima/nuvie/metaengine.cpp:88 #, fuzzy msgid "Party mode" msgstr "Fargeblindmodus" #: engines/ultima/nuvie/metaengine.cpp:89 #, fuzzy msgid "Save menu" msgstr "Spelmeny" #: engines/ultima/nuvie/metaengine.cpp:90 #, fuzzy msgid "Load latest save" msgstr "Ikkje navngjeven speltilstand" #: engines/ultima/nuvie/metaengine.cpp:95 msgid "Show game menu; Cancel action if in middle of action" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:97 #, fuzzy msgid "Toggle Cursor" msgstr "Veksle muslåsing" #: engines/ultima/nuvie/metaengine.cpp:98 #, fuzzy msgid "Toggle combat strategy" msgstr "Veksle muslåsing" #: engines/ultima/nuvie/metaengine.cpp:99 msgid "Toggle frames per second display" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:100 #, fuzzy msgid "Toggle audio" msgstr "Veksle muslåsing" #: engines/ultima/nuvie/metaengine.cpp:102 #, fuzzy msgid "Toggle sfx" msgstr "Veksle muslåsing" #. I18N: command bar is the bar of commands at the bottom of the screen #: engines/ultima/nuvie/metaengine.cpp:104 msgid "Toggle original style command bar" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:105 #, fuzzy msgid "Do action" msgstr "~F~orrige" #: engines/ultima/nuvie/metaengine.cpp:106 #, fuzzy #| msgid "Change game options" msgid "Cancel action" msgstr "Endre spelinstillingar" #: engines/ultima/nuvie/metaengine.cpp:107 #, fuzzy msgid "Msg scroll up" msgstr "Bla liste opp" #: engines/ultima/nuvie/metaengine.cpp:108 #, fuzzy msgid "Msg scroll down" msgstr "Bla liste ned" #: engines/ultima/nuvie/metaengine.cpp:109 #, fuzzy msgid "Show keys" msgstr "Berre Tale" #: engines/ultima/nuvie/metaengine.cpp:110 #, fuzzy msgid "Decrease debug" msgstr "Øk/Minsk skaleringsfaktor" #: engines/ultima/nuvie/metaengine.cpp:111 #, fuzzy msgid "Increase debug" msgstr "Øk/Minsk skaleringsfaktor" #. I18N: gump is Graphical User Menu Pop-up #: engines/ultima/nuvie/metaengine.cpp:113 #, fuzzy #| msgid "Close" msgid "Close gumps" msgstr "Steng" #: engines/ultima/nuvie/metaengine.cpp:115 msgid "Enter ALT code (hold)" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:116 msgid "ALT code 0" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:117 msgid "ALT code 1" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:118 msgid "ALT code 2" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:119 msgid "ALT code 3" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:120 msgid "ALT code 4" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:121 msgid "ALT code 5" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:122 msgid "ALT code 6" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:123 msgid "ALT code 7" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:124 msgid "ALT code 8" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:125 msgid "ALT code 9" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:129 msgid "Open the asset viewer" msgstr "" #. I18N: Eggs are in-game hatchable objects that are normally invisible #: engines/ultima/nuvie/metaengine.cpp:131 #, fuzzy msgid "Show eggs" msgstr "Berre Tale" #: engines/ultima/nuvie/metaengine.cpp:132 #, fuzzy msgid "Toggle hack move" msgstr "Rask modus" #. I18N: Eggs are in-game hatchable objects that are normally invisible #: engines/ultima/nuvie/metaengine.cpp:134 #, fuzzy msgid "Toggle egg spawn" msgstr "Veksle muslåsing" #: engines/ultima/nuvie/metaengine.cpp:135 #, fuzzy #| msgid "Toggle mouse capture" msgid "Toggle no darkness" msgstr "Veksle muslåsing" #: engines/ultima/nuvie/metaengine.cpp:136 #, fuzzy msgid "Toggle pickpocket mode" msgstr "Rask modus" #: engines/ultima/nuvie/metaengine.cpp:137 #, fuzzy msgid "Toggle god mode" msgstr "Rask modus" #: engines/ultima/nuvie/metaengine.cpp:138 #, fuzzy msgid "Toggle ethereal mode" msgstr "Rask modus" #: engines/ultima/nuvie/metaengine.cpp:139 #, fuzzy msgid "Toggle X-ray mode" msgstr "Rask modus" #: engines/ultima/nuvie/metaengine.cpp:140 msgid "Heal party" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:141 #, fuzzy #| msgid "Regular cursor" msgid "Teleport to cursor" msgstr "Vanleg peikar" #: engines/ultima/nuvie/metaengine.cpp:142 #, fuzzy msgid "Toggle cheats" msgstr "Slå på heliummodus" #: engines/ultima/nuvie/metaengine.cpp:146 msgid "Solo mode as Avatar" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:147 msgid "Solo mode as party member 2" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:148 msgid "Solo mode as party member 3" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:149 msgid "Solo mode as party member 4" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:150 msgid "Solo mode as party member 5" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:151 msgid "Solo mode as party member 6" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:152 msgid "Solo mode as party member 7" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:153 msgid "Solo mode as party member 8" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:154 msgid "Solo mode as party member 9" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:155 msgid "Show stats for Avatar" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:156 msgid "Show stats for party member 2" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:157 msgid "Show stats for party member 3" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:158 msgid "Show stats for party member 4" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:159 msgid "Show stats for party member 5" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:160 msgid "Show stats for party member 6" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:161 msgid "Show stats for party member 7" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:162 msgid "Show stats for party member 8" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:163 msgid "Show stats for party member 9" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:164 #, fuzzy msgid "Show inventory for Avatar" msgstr "Inventar" #: engines/ultima/nuvie/metaengine.cpp:165 msgid "Show inventory for party member 2" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:166 msgid "Show inventory for party member 3" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:167 msgid "Show inventory for party member 4" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:168 msgid "Show inventory for party member 5" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:169 msgid "Show inventory for party member 6" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:170 msgid "Show inventory for party member 7" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:171 msgid "Show inventory for party member 8" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:172 msgid "Show inventory for party member 9" msgstr "" #. I18N: gump is Graphical User Menu Pop-up #: engines/ultima/nuvie/metaengine.cpp:174 msgid "Show doll gump for Avatar" msgstr "" #. I18N: gump is Graphical User Menu Pop-up #: engines/ultima/nuvie/metaengine.cpp:176 msgid "Show doll gump for party member 2" msgstr "" #. I18N: gump is Graphical User Menu Pop-up #: engines/ultima/nuvie/metaengine.cpp:178 msgid "Show doll gump for party member 3" msgstr "" #. I18N: gump is Graphical User Menu Pop-up #: engines/ultima/nuvie/metaengine.cpp:180 msgid "Show doll gump for party member 4" msgstr "" #. I18N: gump is Graphical User Menu Pop-up #: engines/ultima/nuvie/metaengine.cpp:182 msgid "Show doll gump for party member 5" msgstr "" #. I18N: gump is Graphical User Menu Pop-up #: engines/ultima/nuvie/metaengine.cpp:184 msgid "Show doll gump for party member 6" msgstr "" #. I18N: gump is Graphical User Menu Pop-up #: engines/ultima/nuvie/metaengine.cpp:186 msgid "Show doll gump for party member 7" msgstr "" #. I18N: gump is Graphical User Menu Pop-up #: engines/ultima/nuvie/metaengine.cpp:188 msgid "Show doll gump for party member 8" msgstr "" #. I18N: gump is Graphical User Menu Pop-up #: engines/ultima/nuvie/metaengine.cpp:190 msgid "Show doll gump for party member 9" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:196 #: engines/ultima/nuvie/metaengine.cpp:201 #, fuzzy msgid "Toggle unlimited casting" msgstr "Veksle muslåsing" #: engines/ultima/nuvie/metaengine.cpp:227 msgid "Ultima VI" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:229 msgid "Martian Dreams" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:231 msgid "The Savage Empire" msgstr "" #: engines/ultima/nuvie/save/save_game.cpp:207 #, fuzzy msgid "Transfer Character" msgstr "Bytt karakter" #: engines/ultima/ultima8/metaengine.cpp:47 msgid "Draw weapon / Combat" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:52 #, fuzzy #| msgid "Move Back" msgid "Move back" msgstr "Beveg Bakover" #: engines/ultima/ultima8/metaengine.cpp:58 #, fuzzy #| msgid "Highlight next dialogue" msgid "Highlight items" msgstr "Merk neste dialog" #: engines/ultima/ultima8/metaengine.cpp:64 msgid "Use bedroll" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:65 #, fuzzy #| msgid "Backspace" msgid "Open backpack" msgstr "Tilbaketast" #: engines/ultima/ultima8/metaengine.cpp:66 #, fuzzy #| msgid "Game Options" msgid "Use keyring" msgstr "Spelval" #: engines/ultima/ultima8/metaengine.cpp:67 #, fuzzy #| msgid "Open" msgid "Open minimap" msgstr "Åpne" #: engines/ultima/ultima8/metaengine.cpp:68 msgid "Use recall" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:69 #, fuzzy msgid "Open inventory & statistics" msgstr "Inventar" #. I18N: gump is Graphical User Menu Pop-up #: engines/ultima/ultima8/metaengine.cpp:71 msgid "Close all displays" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:72 msgid "Jump (fake both-button-click)" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:73 msgid "Careful step" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:79 #, fuzzy msgid "Cycle through weapon inventory" msgstr "Kunne ikkje veksle til videomodus: '" #: engines/ultima/ultima8/metaengine.cpp:80 #, fuzzy msgid "Cycle through item inventory" msgstr "Kunne ikkje veksle til videomodus: '" #: engines/ultima/ultima8/metaengine.cpp:81 #, fuzzy #| msgid "Inventory" msgid "Use inventory item" msgstr "Inventar" #: engines/ultima/ultima8/metaengine.cpp:82 msgid "Use medikit" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:83 #, fuzzy #| msgid "Inventory" msgid "Use energy cube" msgstr "Inventar" #: engines/ultima/ultima8/metaengine.cpp:84 msgid "Detonate bomb" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:86 #, fuzzy msgid "Drop weapon" msgstr "~F~orrige" #: engines/ultima/ultima8/metaengine.cpp:87 #, fuzzy #| msgid "Select a Theme" msgid "Search / Select item" msgstr "Vel eit tema" #: engines/ultima/ultima8/metaengine.cpp:88 #, fuzzy msgid "Use selection" msgstr "~F~orrige" #: engines/ultima/ultima8/metaengine.cpp:89 msgid "Grab items" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:90 #, fuzzy msgid "Fire weapon" msgstr "~F~orrige" #: engines/ultima/ultima8/metaengine.cpp:91 msgid "Center screen on Silencer" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:92 msgid "Jump / Roll / Crouch" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:93 #, fuzzy msgid "Short jump" msgstr "Fargeblindmodus" #: engines/ultima/ultima8/metaengine.cpp:94 #, fuzzy #| msgid "Slide Left" msgid "Sidestep left" msgstr "Skli til Venstre" #: engines/ultima/ultima8/metaengine.cpp:95 #, fuzzy #| msgid "Slide Right" msgid "Sidestep right" msgstr "Skli til Høyre" #: engines/ultima/ultima8/metaengine.cpp:96 #, fuzzy #| msgid "Move Forward" msgid "Step forward" msgstr "Beveg Framover" #: engines/ultima/ultima8/metaengine.cpp:100 #, fuzzy msgid "Toggle crouch" msgstr "Veksle muslåsing" #: engines/ultima/ultima8/metaengine.cpp:101 msgid "Side step / Advance / Retreat" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:106 #, fuzzy msgid "Toggle clipping" msgstr "Veksle muslåsing" #: engines/ultima/ultima8/metaengine.cpp:107 msgid "Ascend" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:115 #, fuzzy msgid "Show touching items" msgstr "Vis skjulte filer" #: engines/ultima/ultima8/metaengine.cpp:116 #, fuzzy msgid "Show editor items" msgstr "Berre Tale" #: engines/ultima/ultima8/metaengine.cpp:117 msgid "Decrement map sort order" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:118 msgid "Increment map sort order" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:119 #, fuzzy msgid "Toggle frame by frame" msgstr "Rask modus" #: engines/ultima/ultima8/metaengine.cpp:120 msgid "Advance frame" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:121 msgid "Toggle Avatar in stasis" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:122 #, fuzzy msgid "Show shape viewer" msgstr "Inventar" #: engines/ultima/ultima8/metaengine.cpp:132 msgid "Ultima VIII" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:132 msgid "Crusader" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:175 msgid "Ultima VIII Cheats" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:190 msgid "Ultima VIII Debug" msgstr "" #: engines/ultima/ultima8/games/cru_game.cpp:164 msgid "" "Crusader intro movie file missing - check that the FLICS and SOUND " "directories have been copied from the CD. More instructions are on the " "wiki: https://wiki.scummvm.org/index.php?title=Crusader:_No_Remorse." msgstr "" #: engines/ultima/ultima8/games/u8_game.cpp:108 msgid "" "Missing Required File\n" "\n" "Starting a game requires SAVEGAME/U8SAVE.000\n" "from an original installation.\n" "\n" "Please check you have copied all the files correctly." msgstr "" #: engines/vcruise/metaengine.cpp:43 msgid "Improved click sensitivity" msgstr "" #: engines/vcruise/metaengine.cpp:44 msgid "" "Allows the mouse to be moved a short distance without cancelling click " "interactions. If this is off, any mouse movement while the mouse button is " "held cancels a click interaction." msgstr "" #: engines/vcruise/metaengine.cpp:54 #, fuzzy msgid "Faster animations" msgstr "~O~vergangar aktivert" #: engines/vcruise/metaengine.cpp:55 #, fuzzy msgid "Speeds up animations." msgstr "Berre Tale" #: engines/vcruise/metaengine.cpp:76 #, fuzzy msgid "Skip main menu" msgstr "Tilbake til Oppsta~r~tar" #: engines/vcruise/metaengine.cpp:77 msgid "Starts a new game upon launching instead of going to the main menu." msgstr "" #: engines/vcruise/metaengine.cpp:87 #, fuzzy msgid "Use 16-color graphics" msgstr "Grafikk" #: engines/vcruise/metaengine.cpp:88 #, fuzzy msgid "Uses 16-color graphics." msgstr "Grafikk" #: engines/vcruise/metaengine.cpp:98 msgid "Preload sounds" msgstr "" #: engines/vcruise/metaengine.cpp:99 msgid "Preload sounds. May improve performance on slow hard drives." msgstr "" #: engines/vcruise/metaengine.cpp:109 msgid "Faster video decoder (lower quality)" msgstr "" #: engines/vcruise/metaengine.cpp:110 msgid "Reduce video decoding CPU usage at the cost of quality." msgstr "" #: engines/vcruise/metaengine.cpp:170 #, fuzzy #| msgid "Display/Hide Info Screen" msgid "Display help screen" msgstr "Skjul/Vis infoskjerm" #: engines/vcruise/metaengine.cpp:185 #, fuzzy #| msgid "Override global audio settings" msgid "Open sound settings" msgstr "Overstyr globale lydinstillingar" #: engines/vcruise/metaengine.cpp:221 #, fuzzy #| msgid "Special sound effects volume" msgid "Sound effect volume down" msgstr "Spesiallydeffekt volum" #: engines/vcruise/metaengine.cpp:226 #, fuzzy #| msgid "Special sound effects volume" msgid "Sound effect volume up" msgstr "Spesiallydeffekt volum" #: engines/vcruise/metaengine.cpp:231 #, fuzzy msgid "Skip current animation" msgstr "Berre Tale" #: engines/vcruise/metaengine.cpp:235 msgid "Cycle item in scene (debug cheat)" msgstr "" #: engines/vcruise/vcruise.cpp:87 #, fuzzy msgid "This game requires JPEG support, which was not compiled in." msgstr "Funksjonar innkompilert:" #: engines/vcruise/vcruise.cpp:94 msgid "" "Music for this game requires Ogg Vorbis support, which was not compiled in.\n" "The game will still play, but will not have any music." msgstr "" #: engines/vcruise/vcruise.cpp:103 msgid "" "Music for this game requires MP3 support, which was not compiled in.\n" "The game will still play, but will not have any music." msgstr "" #: engines/vcruise/vcruise.cpp:341 #, fuzzy msgid "Failed to load save, the save data appears to be damaged." msgstr "Kunne ikkje laste lagra spel frå fil." #: engines/vcruise/vcruise.cpp:346 #, fuzzy msgid "Failed to read version information from save file." msgstr "Kunne ikkje laste lagra spel frå fil." #: engines/vcruise/vcruise.cpp:366 #, fuzzy msgid "An unknown error occurred while attempting to load the saved game." msgstr ", feil under montering av delt ressurs" #. I18N: lockout is code to start the game #: engines/voyeur/metaengine.cpp:47 #, fuzzy msgid "Enable lockout system" msgstr "Aktiver studiopublikum" #: engines/voyeur/metaengine.cpp:48 msgid "Require a lockout code to start the game." msgstr "" #: engines/voyeur/metaengine.cpp:186 #, fuzzy #| msgid "Game Options" msgid "Room keymappings" msgstr "Spelval" #: engines/voyeur/metaengine.cpp:187 #, fuzzy #| msgid "Game Options" msgid "Camera keymappings" msgstr "Spelval" #: engines/voyeur/metaengine.cpp:204 #, fuzzy #| msgid "Skip cutscene" msgid "Skip scene" msgstr "Hopp over cutscene" #: engines/voyeur/metaengine.cpp:211 msgid "View evidence" msgstr "" #: engines/voyeur/metaengine.cpp:217 msgid "Exit / Put away evidence" msgstr "" #: engines/voyeur/metaengine.cpp:223 #, fuzzy #| msgid "Enter" msgid "Enter room" msgstr "Enter" #: engines/wintermute/metaengine.cpp:42 msgid "Show FPS-counter" msgstr "Syn FPS-teller" #: engines/wintermute/metaengine.cpp:43 msgid "Show the current number of frames per second in the upper left corner" msgstr "" "Vis det gjeldande antall bilete per sekund i øvre venstre hjørne av skjermen" #: engines/wintermute/metaengine.cpp:54 msgid "Sprite bilinear filtering (SLOW)" msgstr "" #: engines/wintermute/metaengine.cpp:55 msgid "Apply bilinear filtering to individual sprites" msgstr "" #: engines/wintermute/metaengine.cpp:67 msgid "Force to use 2D renderer (2D games only)" msgstr "" #: engines/wintermute/metaengine.cpp:68 msgid "This setting forces ScummVM to use 2D renderer while running 2D games" msgstr "" #: engines/wintermute/metaengine.cpp:94 #, fuzzy msgid "Use Italian speech pack" msgstr "Tekst og Tale:" #: engines/wintermute/metaengine.cpp:95 msgid "Use Italian dubbing instead of the default English one" msgstr "" #: engines/wintermute/metaengine.cpp:106 msgid "Run SD version (1280x800)" msgstr "" #: engines/wintermute/metaengine.cpp:107 msgid "Run the legacy SD version, which is better for small screens" msgstr "" #: engines/wintermute/metaengine.cpp:148 #, fuzzy msgid "FoxTail support is not compiled in" msgstr "Funksjonar innkompilert:" #: engines/wintermute/metaengine.cpp:154 #, fuzzy msgid "Hero Craft support is not compiled in" msgstr "Funksjonar innkompilert:" #: engines/wintermute/metaengine.cpp:160 #, fuzzy msgid "Wintermute3D support is not compiled in" msgstr "Funksjonar innkompilert:" #: engines/wintermute/wintermute.cpp:146 #, fuzzy msgid "This game requires PNG, JPEG and Vorbis support." msgstr "Spel ID ikkje støtta" #: engines/wintermute/wintermute.cpp:155 msgid "This game requires the FoxTail subengine, which is not compiled in." msgstr "" #: engines/wintermute/wintermute.cpp:164 msgid "This game requires the HeroCraft subengine, which is not compiled in." msgstr "" #: engines/wintermute/wintermute.cpp:173 msgid "" "This game requires 3D capabilities, which is not compiled in. As such, it is " "likely to be unplayable totally or partially." msgstr "" #. I18N: Debug feature to draw lines of scene geometry: walls, walking areas, etc #: engines/wintermute/keymapper_tables.h:174 #: engines/wintermute/keymapper_tables.h:685 #: engines/wintermute/keymapper_tables.h:1855 #, fuzzy msgid "Show scene geometry" msgstr "Inventar" #: engines/wintermute/keymapper_tables.h:239 #: engines/wintermute/keymapper_tables.h:262 #: engines/wintermute/keymapper_tables.h:313 #: engines/wintermute/keymapper_tables.h:352 #: engines/wintermute/keymapper_tables.h:389 #: engines/wintermute/keymapper_tables.h:499 #: engines/wintermute/keymapper_tables.h:526 #: engines/wintermute/keymapper_tables.h:651 #: engines/wintermute/keymapper_tables.h:785 #: engines/wintermute/keymapper_tables.h:812 #: engines/wintermute/keymapper_tables.h:833 #: engines/wintermute/keymapper_tables.h:858 #: engines/wintermute/keymapper_tables.h:885 #: engines/wintermute/keymapper_tables.h:1045 #: engines/wintermute/keymapper_tables.h:1248 #: engines/wintermute/keymapper_tables.h:1319 #: engines/wintermute/keymapper_tables.h:1415 #: engines/wintermute/keymapper_tables.h:1472 #: engines/wintermute/keymapper_tables.h:1498 #: engines/wintermute/keymapper_tables.h:1660 #: engines/wintermute/keymapper_tables.h:1709 #: engines/wintermute/keymapper_tables.h:1757 #: engines/wintermute/keymapper_tables.h:1790 #: engines/wintermute/keymapper_tables.h:1983 #: engines/wintermute/keymapper_tables.h:2103 #, fuzzy msgid "Show hints" msgstr "Vis skjulte filer" #: engines/wintermute/keymapper_tables.h:269 #: engines/wintermute/keymapper_tables.h:332 #: engines/wintermute/keymapper_tables.h:367 #: engines/wintermute/keymapper_tables.h:402 #: engines/wintermute/keymapper_tables.h:506 #: engines/wintermute/keymapper_tables.h:533 #: engines/wintermute/keymapper_tables.h:1932 #: engines/wintermute/keymapper_tables.h:1990 #, fuzzy msgid "GUI variant A" msgstr "Ukjend feil" #: engines/wintermute/keymapper_tables.h:276 #: engines/wintermute/keymapper_tables.h:339 #: engines/wintermute/keymapper_tables.h:374 #: engines/wintermute/keymapper_tables.h:408 #: engines/wintermute/keymapper_tables.h:513 #: engines/wintermute/keymapper_tables.h:540 #: engines/wintermute/keymapper_tables.h:1938 #: engines/wintermute/keymapper_tables.h:1996 #, fuzzy msgid "GUI variant B" msgstr "Ukjend feil" #: engines/wintermute/keymapper_tables.h:283 #: engines/wintermute/keymapper_tables.h:414 #: engines/wintermute/keymapper_tables.h:547 #: engines/wintermute/keymapper_tables.h:1117 msgid "Phone cancel button" msgstr "" #: engines/wintermute/keymapper_tables.h:288 #: engines/wintermute/keymapper_tables.h:419 #: engines/wintermute/keymapper_tables.h:552 #: engines/wintermute/keymapper_tables.h:1122 #, fuzzy msgid "Phone up button" msgstr "Simuler venstre musknapp" #: engines/wintermute/keymapper_tables.h:294 #: engines/wintermute/keymapper_tables.h:425 #: engines/wintermute/keymapper_tables.h:558 #: engines/wintermute/keymapper_tables.h:1128 msgid "Phone down button" msgstr "" #. I18N: Some items are scripted to have alternative "Use" action, when MiddleClick is used #. It may result in actor saying different text or item being decomposed to it's parts #: engines/wintermute/keymapper_tables.h:360 #, fuzzy msgid "Alternative action" msgstr "Alternativ intro" #: engines/wintermute/keymapper_tables.h:431 #: engines/wintermute/keymapper_tables.h:564 #: engines/wintermute/keymapper_tables.h:1134 #, fuzzy msgid "Phone 0 button" msgstr "Simuler høgre musknapp" #: engines/wintermute/keymapper_tables.h:436 #: engines/wintermute/keymapper_tables.h:569 #: engines/wintermute/keymapper_tables.h:1139 #: engines/wintermute/keymapper_tables.h:1817 #, fuzzy msgid "Phone 1 button" msgstr "Simuler høgre musknapp" #: engines/wintermute/keymapper_tables.h:441 #: engines/wintermute/keymapper_tables.h:574 #: engines/wintermute/keymapper_tables.h:1144 #: engines/wintermute/keymapper_tables.h:1822 #, fuzzy msgid "Phone 2 button" msgstr "Simuler høgre musknapp" #: engines/wintermute/keymapper_tables.h:446 #: engines/wintermute/keymapper_tables.h:579 #: engines/wintermute/keymapper_tables.h:1149 #: engines/wintermute/keymapper_tables.h:1827 #, fuzzy msgid "Phone 3 button" msgstr "Simuler høgre musknapp" #: engines/wintermute/keymapper_tables.h:451 #: engines/wintermute/keymapper_tables.h:584 #: engines/wintermute/keymapper_tables.h:1154 #, fuzzy msgid "Phone 4 button" msgstr "Simuler høgre musknapp" #: engines/wintermute/keymapper_tables.h:456 #: engines/wintermute/keymapper_tables.h:589 #: engines/wintermute/keymapper_tables.h:1159 #, fuzzy msgid "Phone 5 button" msgstr "Simuler høgre musknapp" #: engines/wintermute/keymapper_tables.h:461 #: engines/wintermute/keymapper_tables.h:594 #: engines/wintermute/keymapper_tables.h:1164 #, fuzzy msgid "Phone 6 button" msgstr "Simuler høgre musknapp" #: engines/wintermute/keymapper_tables.h:466 #: engines/wintermute/keymapper_tables.h:599 #: engines/wintermute/keymapper_tables.h:1169 #, fuzzy msgid "Phone 7 button" msgstr "Simuler høgre musknapp" #: engines/wintermute/keymapper_tables.h:471 #: engines/wintermute/keymapper_tables.h:604 #: engines/wintermute/keymapper_tables.h:1174 #, fuzzy msgid "Phone 8 button" msgstr "Simuler høgre musknapp" #: engines/wintermute/keymapper_tables.h:476 #: engines/wintermute/keymapper_tables.h:609 #: engines/wintermute/keymapper_tables.h:1179 #, fuzzy msgid "Phone 9 button" msgstr "Simuler høgre musknapp" #: engines/wintermute/keymapper_tables.h:481 #: engines/wintermute/keymapper_tables.h:614 #: engines/wintermute/keymapper_tables.h:1184 #, fuzzy msgid "Phone * button" msgstr "Simuler høgre musknapp" #: engines/wintermute/keymapper_tables.h:486 #: engines/wintermute/keymapper_tables.h:619 #: engines/wintermute/keymapper_tables.h:1189 #, fuzzy msgid "Phone # button" msgstr "Simuler høgre musknapp" #: engines/wintermute/keymapper_tables.h:664 #: engines/wintermute/keymapper_tables.h:1366 #: engines/wintermute/keymapper_tables.h:1422 #, fuzzy msgid "Show help" msgstr "Syn alle" #: engines/wintermute/keymapper_tables.h:690 msgid "Change shadow type" msgstr "" #: engines/wintermute/keymapper_tables.h:700 #: engines/wintermute/keymapper_tables.h:819 #, fuzzy msgid "Volume max" msgstr "Volum" #. I18N: Displays a debug interface with a CLI for various features #: engines/wintermute/keymapper_tables.h:706 #, fuzzy msgid "Show debug parser" msgstr "Vis/Skjul Peikar" #. I18N: Displays a debug text message #: engines/wintermute/keymapper_tables.h:714 #: engines/wintermute/keymapper_tables.h:853 #: engines/wintermute/keymapper_tables.h:1581 #: engines/wintermute/keymapper_tables.h:1833 #: engines/wintermute/keymapper_tables.h:1878 #, fuzzy msgid "Debug print" msgstr "Debugger" #. I18N: Displays a debug interface that changes light settings #: engines/wintermute/keymapper_tables.h:726 msgid "Light helper window" msgstr "" #: engines/wintermute/keymapper_tables.h:751 #, fuzzy msgid "Run forward" msgstr "Beveg Framover" #: engines/wintermute/keymapper_tables.h:756 #, fuzzy msgid "Run backward" msgstr "Beveg Framover" #: engines/wintermute/keymapper_tables.h:761 #, fuzzy msgid "Turn left fast" msgstr "Snu til Venstre" #: engines/wintermute/keymapper_tables.h:766 #, fuzzy msgid "Turn right fast" msgstr "Snu til Høyre" #. I18N: Displays a blueprint with robot parts #: engines/wintermute/keymapper_tables.h:772 #, fuzzy msgid "Show blueprint" msgstr "Syn objektmerkelappar" #: engines/wintermute/keymapper_tables.h:792 #: engines/wintermute/keymapper_tables.h:1587 #: engines/wintermute/keymapper_tables.h:1770 #: engines/wintermute/keymapper_tables.h:1803 #: engines/wintermute/keymapper_tables.h:2089 #, fuzzy msgid "Next action" msgstr "~F~orrige" #: engines/wintermute/keymapper_tables.h:799 #: engines/wintermute/keymapper_tables.h:1595 #: engines/wintermute/keymapper_tables.h:1777 #: engines/wintermute/keymapper_tables.h:1810 #: engines/wintermute/keymapper_tables.h:2097 #, fuzzy msgid "Previous action" msgstr "~F~orrige" #: engines/wintermute/keymapper_tables.h:826 #, fuzzy msgid "Volume off" msgstr "Volum" #: engines/wintermute/keymapper_tables.h:840 msgid "Change font size" msgstr "" #: engines/wintermute/keymapper_tables.h:935 msgid "Walking speed: Low" msgstr "" #: engines/wintermute/keymapper_tables.h:940 msgid "Walking speed: Medium" msgstr "" #: engines/wintermute/keymapper_tables.h:945 msgid "Walking speed: High" msgstr "" #: engines/wintermute/keymapper_tables.h:955 #: engines/wintermute/keymapper_tables.h:1314 #: engines/wintermute/keymapper_tables.h:1872 #, fuzzy msgid "Cancel waiting" msgstr "Avbryt" #. I18N: ultra_super_mega_fast_walk is the name of the variable used at game script for this speed #: engines/wintermute/keymapper_tables.h:978 msgid "Walking speed: Ultra Super Mega Fast" msgstr "" #: engines/wintermute/keymapper_tables.h:994 #, fuzzy msgid "Show game credits" msgstr "Vis muspeikar" #: engines/wintermute/keymapper_tables.h:999 msgid "Play selected music record" msgstr "" #: engines/wintermute/keymapper_tables.h:1004 msgid "Select next music record" msgstr "" #: engines/wintermute/keymapper_tables.h:1009 #, fuzzy msgid "Play note 1: A" msgstr "Speletid: " #: engines/wintermute/keymapper_tables.h:1014 #, fuzzy msgid "Play note 2: F#" msgstr "Speletid: " #: engines/wintermute/keymapper_tables.h:1019 #, fuzzy msgid "Play note 3: D#" msgstr "Speletid: " #: engines/wintermute/keymapper_tables.h:1024 #, fuzzy msgid "Play note 4: C#" msgstr "Speletid: " #: engines/wintermute/keymapper_tables.h:1029 #, fuzzy msgid "Play note 5: E" msgstr "Speletid: " #: engines/wintermute/keymapper_tables.h:1034 #, fuzzy msgid "Play note 6: G#" msgstr "Speletid: " #: engines/wintermute/keymapper_tables.h:1039 #, fuzzy msgid "Play note 7: B" msgstr "Speletid: " #: engines/wintermute/keymapper_tables.h:1052 msgid "Ability: Telekinesis" msgstr "" #: engines/wintermute/keymapper_tables.h:1057 msgid "Ability: Push" msgstr "" #: engines/wintermute/keymapper_tables.h:1062 msgid "Ability: Lightning" msgstr "" #: engines/wintermute/keymapper_tables.h:1067 msgid "Ability: Light" msgstr "" #: engines/wintermute/keymapper_tables.h:1072 msgid "Ability: Wind" msgstr "" #: engines/wintermute/keymapper_tables.h:1077 msgid "Ability: Sound" msgstr "" #: engines/wintermute/keymapper_tables.h:1082 msgid "Ability: Esence" msgstr "" #: engines/wintermute/keymapper_tables.h:1087 msgid "Ability: Exorcist" msgstr "" #: engines/wintermute/keymapper_tables.h:1200 #, fuzzy msgid "Show hints / Dance move" msgstr "Vis skjulte filer" #: engines/wintermute/keymapper_tables.h:1207 #, fuzzy msgid "Dance move up" msgstr "Skli til Høyre" #: engines/wintermute/keymapper_tables.h:1213 #, fuzzy msgid "Dance move down" msgstr "Skli til Høyre" #: engines/wintermute/keymapper_tables.h:1219 #, fuzzy msgid "Dance move left" msgstr "Skli til Høyre" #: engines/wintermute/keymapper_tables.h:1225 #, fuzzy msgid "Dance move right" msgstr "Skli til Høyre" #: engines/wintermute/keymapper_tables.h:1283 #, fuzzy msgid "Cancel input" msgstr "Avbryt" #: engines/wintermute/keymapper_tables.h:1409 #, fuzzy msgid "Hide hints" msgstr "Skjul Andre" #. I18N: At one of the puzzles game asks to press Up key / Shift key / Down key #: engines/wintermute/keymapper_tables.h:1464 msgid "Shift key" msgstr "" #. I18N: Chapayev is the name of game character, Vasily Chapayev #. This action makes Chapayev interact with item instead of Petka #: engines/wintermute/keymapper_tables.h:1566 #, fuzzy msgid "Chapayev's action" msgstr "~F~orrige" #: engines/wintermute/keymapper_tables.h:1619 msgid "Dialog answer 1" msgstr "" #: engines/wintermute/keymapper_tables.h:1624 msgid "Dialog answer 2" msgstr "" #: engines/wintermute/keymapper_tables.h:1629 msgid "Dialog answer 3" msgstr "" #: engines/wintermute/keymapper_tables.h:1634 msgid "Dialog answer 4" msgstr "" #. I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show #: engines/wintermute/keymapper_tables.h:1645 msgid "Spin wheel slower" msgstr "" #. I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show #: engines/wintermute/keymapper_tables.h:1653 msgid "Spin wheel faster" msgstr "" #: engines/wintermute/keymapper_tables.h:1731 #, fuzzy msgid "Zoom out" msgstr "Zoom opp" #: engines/wintermute/keymapper_tables.h:1738 #, fuzzy msgid "Zoom in" msgstr "Zoom opp" #: engines/wintermute/keymapper_tables.h:1751 #: engines/wintermute/keymapper_tables.h:1957 #, fuzzy msgid "Show journal" msgstr "Syn alle" #. I18N: Displays a debug interface with Bezier curves #: engines/wintermute/keymapper_tables.h:1884 msgid "Bezier window" msgstr "" #. I18N: Use droid to perform an action #: engines/wintermute/keymapper_tables.h:1901 #, fuzzy msgid "Droid's action" msgstr "~F~orrige" #. I18N: It's a Tetris game clone, this action rotates current tetris item #: engines/wintermute/keymapper_tables.h:2009 msgid "Rotate" msgstr "Roter" #: engines/wintermute/keymapper_tables.h:2043 #, fuzzy msgid "Player 1: Up" msgstr "Speletid: " #: engines/wintermute/keymapper_tables.h:2048 #, fuzzy msgid "Player 1: Left" msgstr "Speletid: " #: engines/wintermute/keymapper_tables.h:2053 #, fuzzy msgid "Player 1: Down" msgstr "Speletid: " #: engines/wintermute/keymapper_tables.h:2058 #, fuzzy msgid "Player 1: Right" msgstr "Speletid: " #: engines/wintermute/keymapper_tables.h:2063 #, fuzzy msgid "Player 2: Up" msgstr "Speletid: " #: engines/wintermute/keymapper_tables.h:2068 #, fuzzy msgid "Player 2: Left" msgstr "Speletid: " #: engines/wintermute/keymapper_tables.h:2073 #, fuzzy msgid "Player 2: Down" msgstr "Speletid: " #: engines/wintermute/keymapper_tables.h:2078 #, fuzzy msgid "Player 2: Right" msgstr "Skli til Høyre" #. I18N: Displays a debug FPS counter #: engines/wintermute/keymapper_tables.h:2084 #, fuzzy msgid "Debug FPS" msgstr "Dobbel FPS" #: engines/wintermute/keymapper_tables.h:2181 msgid "F1" msgstr "" #: engines/wintermute/keymapper_tables.h:2186 msgid "Key i" msgstr "" #: engines/zvision/file/save_manager.cpp:207 #, c-format msgid "" "This saved game uses version %u, but this engine only supports up to version " "%d. You will need an updated version of the engine to use this saved game." msgstr "" #: engines/zvision/metaengine.cpp:54 msgid "Double FPS" msgstr "Dobbel FPS" #: engines/zvision/metaengine.cpp:55 msgid "Increase framerate from 30 to 60 FPS" msgstr "Auk bilderate frå 30 til 60 FPS" #: engines/zvision/metaengine.cpp:66 msgid "Enable Venus" msgstr "Slå på Venus" #: engines/zvision/metaengine.cpp:67 msgid "Enable the Venus help system" msgstr "Slå på Venus-hjelpesystemet" #: engines/zvision/metaengine.cpp:78 msgid "Disable animation while turning" msgstr "Slå av animasjonar under snuing" #: engines/zvision/metaengine.cpp:79 msgid "Disable animation while turning in panorama mode" msgstr "Slå av animasjonar under snuing i panoramamodus" #: engines/zvision/metaengine.cpp:90 msgid "Use high resolution MPEG video" msgstr "Nytt høgoppløyseleg MPEG-video" #: engines/zvision/metaengine.cpp:91 #, fuzzy msgid "Use MPEG video from the DVD version instead of lower resolution AVI" msgstr "" "Nytt MPEG video frå DVD-versjonen, framfor AVI-versjonen med lågare " "oppløysning" #: engines/zvision/metaengine.cpp:102 #, fuzzy #| msgid "Game id not supported" msgid "Enable widescreen support" msgstr "Spel ID ikkje støtta" #: engines/zvision/metaengine.cpp:103 msgid "" "Rearrange placement of menus & subtitles so as to make better use of modern " "wide aspect ratio displays" msgstr "" #: engines/zvision/metaengine.cpp:114 #, fuzzy msgid "Enable high quality panoramas" msgstr "Nytt høgoppløyseleg grafikk" #: engines/zvision/metaengine.cpp:115 msgid "Apply bilinear filtering to panoramic backgrounds" msgstr "" #: engines/zvision/metaengine.cpp:258 msgid "Spellbook" msgstr "" #: engines/zvision/metaengine.cpp:264 msgid "Score" msgstr "" #: engines/zvision/metaengine.cpp:270 msgid "Put away object" msgstr "" #: engines/zvision/metaengine.cpp:276 msgid "Extract coin" msgstr "" #: engines/zvision/metaengine.cpp:297 #, fuzzy msgid "Preferences" msgstr "Føretrukken eining:" #: engines/zvision/zvision.cpp:301 msgid "" "Before playing this game, you'll need to copy the required fonts into " "ScummVM's extras directory, or into the game directory. On Windows, you'll " "need the following font files from the Windows font directory: Times New " "Roman, Century Schoolbook, Garamond, Courier New and Arial. Alternatively, " "you can download the Liberation Fonts package. You'll need all the fonts " "from the font package you choose, i.e., LiberationMono, LiberationSans and " "LiberationSerif." msgstr "" #: engines/zvision/zvision.cpp:316 msgid "" "MIDI playback is not available, or else improperly configured. Zork Nemesis " "contains several music puzzles which require MIDI audio in order to be " "solved. These puzzles may alternatively be solved using subtitles, if " "supported. Continue launching game?" msgstr "" #, fuzzy #~ msgid "Download patch" #~ msgstr "Ned" #, fuzzy #~| msgid "Toggle fullscreen" #~ msgid "Toggle music on / off" #~ msgstr "Veksle fullskjerm" #, fuzzy #~| msgid "Special sound effects volume" #~ msgid "Toggle sound effects on / off" #~ msgstr "Spesiallydeffekt volum" #, fuzzy #~ msgid "Toggle fast mode on / off" #~ msgstr "Rask modus" #~ msgid "Toggle aspect-ratio correction" #~ msgstr "Veksle aspekt-korrigering" #, fuzzy #~| msgid "Rotate" #~ msgid "Page up" #~ msgstr "Roter" #, fuzzy #~| msgid "Rotate" #~ msgid "Page down" #~ msgstr "Roter" #, fuzzy #~ msgid "Scroll up page" #~ msgstr "Bla liste opp" #, fuzzy #~ msgid "Scroll down page" #~ msgstr "Bla liste ned" #, fuzzy #~ msgid "Load game state" #~ msgstr "Åpne spel:" #, fuzzy #~ msgid "Save game state" #~ msgstr "Lagra spel:" #, fuzzy #~| msgid "Go to end of line" #~ msgid "Go to the line start" #~ msgstr "Gå til linjeslutt" #, fuzzy #~| msgid "Go to end of line" #~ msgid "Go to the line end" #~ msgstr "Gå til linjeslutt" #, fuzzy #~ msgid "Open verb menu / Close menu" #~ msgstr "Tilbake til Oppsta~r~tar" #, fuzzy #~ msgid "Open options" #~ msgstr "Tilbake til Oppsta~r~tar" #, fuzzy #~ msgid "Skip prolog" #~ msgstr "Hopp over linje" #, fuzzy #~ msgid "Go forward 1 page" #~ msgstr "Syn alle" #, fuzzy #~ msgid "Go back 1 page" #~ msgstr "Syn alle" #, fuzzy #~| msgid "Go to start of line" #~ msgid "Go to start of journal" #~ msgstr "Gå til linjestart" #, fuzzy #~| msgid "Go to end of line" #~ msgid "Go to end of journal" #~ msgstr "Gå til linjeslutt" #, fuzzy #~ msgid "Scroll page up" #~ msgstr "Bla liste opp" #, fuzzy #~ msgid "Scroll page down" #~ msgstr "Bla liste ned" #, fuzzy #~ msgid "Exit game" #~ msgstr " (Spel)" #~ msgid "Ok" #~ msgstr "Ok" #, fuzzy #~ msgid "Go back a page" #~ msgstr "Syn alle" #, fuzzy #~| msgid "Use Windows cursors" #~ msgid "Use Windows mouse cursors" #~ msgstr "Nytt Windospeikarar" #, fuzzy #~ msgid "Left Mouse Button" #~ msgstr "Simuler venstre musknapp" #, fuzzy #~ msgid "Right Mouse Button" #~ msgstr "Simuler høgre musknapp" #, fuzzy #~| msgid "Slide Left" #~ msgid "Strafe Left" #~ msgstr "Skli til Venstre" #, fuzzy #~| msgid "Slide Right" #~ msgid "Strafe Right" #~ msgstr "Skli til Høyre" #, fuzzy #~| msgid "Skip cutscene" #~ msgid "Skip Cutscene" #~ msgstr "Hopp over cutscene" #, fuzzy #~ msgid "Display subtitles" #~ msgstr "Veksle muslåsing" #, fuzzy #~ msgid "Use subtitles." #~ msgstr "Veksle muslåsing" #, fuzzy #~ msgid "Use SFX subtitles." #~ msgstr "Veksle muslåsing" #, fuzzy #~ msgid "Scroll Up" #~ msgstr "Bla liste opp" #, fuzzy #~ msgid "Scroll Down" #~ msgstr "Bla liste ned" #, fuzzy #~ msgid "Save Game" #~ msgstr "Lagra spel:" #, fuzzy #~ msgid "Load Game" #~ msgstr "Åpne spel:" #, fuzzy #~ msgid "Quit Game" #~ msgstr " (Spel)" #, fuzzy #~ msgid "Next Page" #~ msgstr "Neste" #, fuzzy #~ msgid "Previous Page" #~ msgstr "~F~orrige" #, fuzzy #~ msgid "Quick Save" #~ msgstr "Klikkmodus" #, fuzzy #~ msgid "Quick Load" #~ msgstr "Klikkmodus" #, fuzzy #~ msgid "Move up left" #~ msgstr "Skli til Venstre" #, fuzzy #~ msgid "Move up right" #~ msgstr "Skli til Høyre" #, fuzzy #~ msgid "Move down left" #~ msgstr "Skli til Høyre" #, fuzzy #~ msgid "Move down right" #~ msgstr "Skli til Høyre" #, fuzzy #~ msgid "Option dialog" #~ msgstr "Hopp over linje" #, fuzzy #~ msgid "Interact via Left Click" #~ msgstr "Venstreklikk" #, fuzzy #~ msgid "Interact via Right Click" #~ msgstr "Høgreklikk" #, fuzzy #~ msgid "Move Backwards" #~ msgstr "Beveg Bakover" #, fuzzy #~ msgid "Move Left" #~ msgstr "Skli til Venstre" #, fuzzy #~ msgid "Move Right" #~ msgstr "Skli til Høyre" #, fuzzy #~ msgid "Show Map" #~ msgstr "~S~yn Kart" #, fuzzy #~ msgid "Left Click Interact" #~ msgstr "Venstreklikk" #, fuzzy #~ msgid "Right Click Interact" #~ msgstr "Høgreklikk ein gong" #, fuzzy #~ msgid "Display/Hide Inventory Tray" #~ msgstr "Skjul/Vis infoskjerm" #, fuzzy #~ msgid "Display/Hide Biochip Tray" #~ msgstr "Skjul/Vis infoskjerm" #~ msgid "Display/Hide Info Screen" #~ msgstr "Skjul/Vis infoskjerm" #~ msgid "Display/Hide Pause Menu" #~ msgstr "Skjul/Vis pausemeny" #, fuzzy #~ msgid "Up Left" #~ msgstr "Venstre" #, fuzzy #~| msgid "Pause game" #~ msgid "Pause Game" #~ msgstr "Pause spel" #, fuzzy #~ msgid "Options Dialog" #~ msgstr "Hopp over linje" #, fuzzy #~ msgid "Skip Dialogue" #~ msgstr "Hopp over linje" #, fuzzy #~ msgid "Game Menu" #~ msgstr "Spelmeny" #, fuzzy #~ msgid "Move Up" #~ msgstr "Beveg Bakover" #, fuzzy #~ msgid "Move Down" #~ msgstr "Skli til Høyre" #, fuzzy #~| msgid "Step back" #~ msgid "Step Back" #~ msgstr "Bakoversteg" #, fuzzy #~ msgid "Roll Left" #~ msgstr "Skli til Venstre" #, fuzzy #~ msgid "Look Up" #~ msgstr "Kikk" #, fuzzy #~ msgid "Look Down" #~ msgstr "Zoom ned" #, fuzzy #~ msgid "Combat" #~ msgstr "Veksle muslåsing" #, fuzzy #~| msgid "Slide Left" #~ msgid "Step" #~ msgstr "Skli til Venstre" #~ msgid "Could not find any engine capable of running the selected game" #~ msgstr "Kunne ikkje finne nokon motor som kunne køyre det velde spelet" #, c-format #~ msgid "PSX stream cutscene '%s' cannot be played in paletted mode" #~ msgstr "PSX strømme cutscene '%s' kan ikkje avspelast i pallettmodus" #~ msgid "" #~ "PSX cutscenes found but ScummVM has been built without RGB color support" #~ msgstr "PSX cutscenar vart funne, men ScummVM er bygd utan RGB fargestøtte" #, fuzzy #~ msgid "" #~ "Could not find the 'Fate of Atlantis' Macintosh executable.\n" #~ "Mac GUI will not be shown." #~ msgstr "" #~ "Kunne ikkje finne Macintosh-binærfila «Loom» for å lese\n" #~ "instrumenter frå den. Musikk vert deaktivert." #, fuzzy #~ msgid "" #~ "Could not find the 'LeChuck's Revenge' Macintosh executable.\n" #~ "Mac GUI will not be shown." #~ msgstr "" #~ "Kunne ikkje finne Macintosh-binærfila «Loom» for å lese\n" #~ "instrumenter frå den. Musikk vert deaktivert." #~ msgid "Show memory consumption" #~ msgstr "Vis minneforbruk" #, fuzzy #~ msgctxt "Options menu" #~ msgid "High resolution on" #~ msgstr "Nytt høgoppløyseleg grafikk" #, fuzzy #~ msgctxt "Options menu" #~ msgid "High resolution off" #~ msgstr "Nytt høgoppløyseleg grafikk" #, fuzzy #~ msgctxt "Options menu" #~ msgid "Wall collision off" #~ msgstr "Bla liste ned" #, fuzzy #~| msgid "Language not detected" #~ msgctxt "Options menu" #~ msgid "Language selection" #~ msgstr "Språk ikkje oppdaga" #, fuzzy #~| msgid "Game Options" #~ msgid "Default keymapppings" #~ msgstr "Spelval" #, fuzzy #~ msgid "Debug Menu" #~ msgstr "Debugger" #, fuzzy #~ msgid "Debug Menu Execute" #~ msgstr "Debugger" #, fuzzy #~ msgid "Walk backward" #~ msgstr "Gå til" #, fuzzy #~ msgid "Enable audio CD" #~ msgstr "Aktiver studiopublikum" #, fuzzy #~ msgid "Missing game code" #~ msgstr "Hovedkontrollar for spel:" #, fuzzy #~| msgid "Toggle fullscreen" #~ msgid "Toggle Music on/off" #~ msgstr "Veksle fullskjerm" #, fuzzy #~| msgid "Special sound effects volume" #~ msgid "Toggle Sound effect on/off" #~ msgstr "Spesiallydeffekt volum" #, fuzzy #~| msgid "The game in '%s' seems to be unknown." #~ msgid "Your set of game files seems to be unknown to us." #~ msgstr "Spelet i '%s' ser ut til å vere ukjend." #, fuzzy #~ msgid "Open action" #~ msgstr "~F~orrige" #, fuzzy #~ msgid "Close action" #~ msgstr "~F~orrige" #, fuzzy #~ msgid "Give action" #~ msgstr "~F~orrige" #, fuzzy #~| msgid "Talk to" #~ msgid "Talk to action" #~ msgstr "Snakk til" #, fuzzy #~ msgid "Push action" #~ msgstr "~F~orrige" #, fuzzy #~ msgid "Pull action" #~ msgstr "~F~orrige" #, fuzzy #~ msgid "Enable game-specific enhancements" #~ msgstr "Slå på flytande peikarar" #, fuzzy #~| msgid "New kid" #~ msgid "New Line" #~ msgstr "Bytt unge" #, fuzzy #~ msgid "" #~ "Could not find the 'Loom' Macintosh executable. Music and high-" #~ "resolution\n" #~ "versions of font and cursor will be disabled." #~ msgstr "" #~ "Kunne ikkje finne Macintosh-binærfila «Loom» for å lese\n" #~ "instrumenter frå den. Musikk vert deaktivert." #, fuzzy #~ msgid "Mouse-click-and-drag mode" #~ msgstr "Touchpadmodus påslått." #, fuzzy #~ msgid "Mouse-click-and-drag mode enabled." #~ msgstr "Touchpadmodus påslått." #, fuzzy #~ msgid "Mouse-click-and-drag mode disabled." #~ msgstr "Touchpadmodus avslått." #~ msgid "Touchpad mode enabled." #~ msgstr "Touchpadmodus påslått." #~ msgid "Touchpad mode disabled." #~ msgstr "Touchpadmodus avslått." #~ msgid "" #~ "The teenagent.dat file is compressed and zlib hasn't been included in " #~ "this executable. Please decompress it" #~ msgstr "" #~ "Fila teenagent.dat er komprimert og zlib er ikkje inkludert i binærfila, " #~ "vennlegs dekomprimer den" #, fuzzy #~ msgid "Failed to connect storage." #~ msgstr "Klarte ikkje lagre spel" #, fuzzy #~ msgid "Failed to connect storage: " #~ msgstr "Klarte ikkje lagre spel" #, fuzzy #~ msgid "Enable voices" #~ msgstr "Slå på Venus" #, fuzzy #~ msgid "Enable the voices for the game" #~ msgstr "Slå på Venus-hjelpesystemet" #, fuzzy #~ msgid "Toggle fast conversation mode" #~ msgstr "Rask modus" #, fuzzy #~ msgid "Toggle end conversation mode" #~ msgstr "Rask modus" #, fuzzy #~ msgid "Go to main menu" #~ msgstr "Tilbake til Oppsta~r~tar" #, fuzzy #~ msgid "Go to map screen" #~ msgstr "Bytt karakter" #, fuzzy #~ msgid "Enable Second Chance" #~ msgstr "Slå på heliummodus" #, fuzzy #~ msgid "Engine Options" #~ msgstr "Val" #, fuzzy #~ msgid "Open general cheat menu" #~ msgstr "Slå på heliummodus" #, fuzzy #~ msgid "Player Data" #~ msgstr "Speletid: " #, fuzzy #~ msgid "Invalid Scene ID!" #~ msgstr "Ugyldig sti" #~ msgctxt "lowres" #~ msgid "Misc" #~ msgstr "Div" #, fuzzy #~ msgid "[too modern]" #~ msgstr "Fargeblindmodus" #~ msgid "DXA cutscenes found but ScummVM has been built without zlib" #~ msgstr "DXA cutscenar funne, men ScummVM vart bygd utan zlib" #~ msgid "Override global shader settings" #~ msgstr "Overstyr globale shader-instillingar" #~ msgctxt "lowres" #~ msgid "Override global shader settings" #~ msgstr "Overstyr globale shader-instillingar" #~ msgid "Insert Disk %c and Press Button to Continue." #~ msgstr "Sett inn disk %c og trykk på knappen for å fortsette." #~ msgid "Game Paused. Press SPACE to Continue." #~ msgstr "Spelet er pausa. Trykk MELLOMROM for å fortsette." #~ msgid "Are you sure you want to restart? (Y/N)Y" #~ msgstr "Er du sikker på at du vil starte på nytt (J/N)J" #~ msgid "Are you sure you want to quit? (Y/N)Y" #~ msgstr "Er du sikker på at du vil avslutte (J/N)J" #~ msgid "Insert save/load game disk" #~ msgstr "Sett in lagre/laste speldisk" #~ msgid "You must enter a name" #~ msgstr "Du må skrive eit namn" #~ msgid "The game was NOT saved (disk full?)" #~ msgstr "Spelet vart IKKJE lagra (full disk?)" #~ msgid "The game was NOT loaded" #~ msgstr "Spelet vart IKKJE lasta" #~ msgid "Saving '%s'" #~ msgstr "Lagrar '%s'" #~ msgid "Loading '%s'" #~ msgstr "Lastar '%s'" #~ msgid "Name your SAVE game" #~ msgstr "Namngi det LAGRA spelet" #~ msgid "Select a game to LOAD" #~ msgstr "Vel eit spel for LASTING" #~ msgid "Game title)" #~ msgstr "Speltittel)" #, fuzzy #~ msgid "Save progress automatically" #~ msgstr "SJå etter oppdateringar..." #, fuzzy #~ msgid "Light has run out! " #~ msgstr "Simuler høgre musknapp" #, fuzzy #~ msgid "Your light has run out. " #~ msgstr "Simuler høgre musknapp" #, fuzzy #~ msgid "Light runs out in " #~ msgstr "Simuler høgre musknapp" #, fuzzy #~ msgid " turns. " #~ msgstr "Slå på" #, fuzzy #~ msgid "You are dead.\n" #~ msgstr "Gjenopprett" #, fuzzy #~ msgid "The game is now over.\n" #~ msgstr "Spelet vart IKKJE lasta" #, fuzzy #~ msgid "You have stored " #~ msgstr "Gjenopprett" #, fuzzy #~ msgid "I've stored " #~ msgstr "Gjenopprett" #, fuzzy #~ msgid "What ? " #~ msgstr "Kva er" #~ msgid "~E~dit Game..." #~ msgstr "~R~ediger spel..." #~ msgctxt "lowres" #~ msgid "~E~dit Game..." #~ msgstr "~R~ediger spel..." #~ msgid "Invalid save file name" #~ msgstr "Ugyldig namn for lagra spel" #, fuzzy #~ msgid "Enable cross fade" #~ msgstr "Slå på heliummodus" #, fuzzy #~ msgid "SAGA2 support not compiled in" #~ msgstr "Funksjonar innkompilert:" #, fuzzy #~ msgid "Music menu" #~ msgstr "Musikkvolum:" #~ msgctxt "lowres" #~ msgid "Normal (no scaling)" #~ msgstr "Normal (ikkje skaler)" #~ msgid "Select an action and click 'Map'" #~ msgstr "Vel ei handling, og klikk 'Kople'" #~ msgid "Associated key : %s" #~ msgstr "Kopla tast : %s" #~ msgid "Associated key : none" #~ msgstr "Kopla tast: ingen" #~ msgid "Please select an action" #~ msgstr "Vel ei handling" #~ msgid "Press the key to associate" #~ msgstr "Trykk tasten du vil kople" #~ msgid "Choose an action to map" #~ msgstr "Vel ei handling for kopling" #~ msgid "Keys" #~ msgstr "Tastar" #~ msgid "~K~eys" #~ msgstr "~T~astar" #~ msgid "Do you want to quit ?" #~ msgstr "Vil du avslutte?" #~ msgid "Zone" #~ msgstr "Sone" #~ msgid "Multi Function" #~ msgstr "Multifunksjon" #~ msgid "Swap character" #~ msgstr "Bytt karakter" #~ msgid "Debugger" #~ msgstr "Debugger" #~ msgid "Global menu" #~ msgstr "Globalmeny" #~ msgid "Key mapper" #~ msgstr "Tastkopler" #~ msgid "Normal (no scaling)" #~ msgstr "Normal (ikkje skaler)" #~ msgid "ScummVM Main Menu" #~ msgstr "ScummVM Hovudmeny" #~ msgid "~L~eft handed mode" #~ msgstr "~V~enstrehendt modus" #~ msgid "~I~ndy fight controls" #~ msgstr "~I~ndy-kampkontrollar" #~ msgid "Touch X Offset" #~ msgstr "Gå til X-posisjon" #~ msgid "Touch Y Offset" #~ msgstr "Gå til Y-posisjon" #~ msgid "Tap for left click, double tap right click" #~ msgstr "Tap for venstre-klikk, dobbelt-tap for høgre-klikk" #~ msgid "Sensitivity" #~ msgstr "Sensitivitet" #, fuzzy #~ msgid "Initial top screen scale:" #~ msgstr "Hovudskjermsskalering:" #~ msgid "Main screen scaling:" #~ msgstr "Hovudskjermsskalering:" #~ msgid "Unscaled (you must scroll left and right)" #~ msgstr "Uskalert (du må scrolle til venstre og høgre)" #~ msgid "Brightness:" #~ msgstr "Lysstyrke:" #~ msgid "Disable power off" #~ msgstr "Deaktiver strømsparing" #, fuzzy #~ msgid "Pad Down" #~ msgstr "Ned" #, fuzzy #~ msgid "Skip dialog line (some games)" #~ msgstr "Hopp over linje" #, fuzzy #~ msgid "DS Options menu" #~ msgstr "Val" #, fuzzy #~ msgid "Skip cutscenes" #~ msgstr "Hopp over cutscene" #, fuzzy #~ msgid "Show/hide debug console" #~ msgstr "Vis / Skjul konsoll" #, fuzzy #~ msgid "Zoom in/out" #~ msgstr "Zoom opp" #, fuzzy #~ msgid "Indiana Jones Fight controls:" #~ msgstr "~I~ndy-kampkontrollar" #, fuzzy #~ msgid "Guard down" #~ msgstr "Midtslag" #, fuzzy #~ msgid "Guard middle" #~ msgstr "Midtslag" #~ msgid "Do you really want to return to the Launcher?" #~ msgstr "Vil du verkeleg gå tilbake til oppstartaren?" #~ msgid "Do you really want to quit?" #~ msgstr "Vil du verkeleg avslutte?" #, fuzzy #~ msgid "Look At" #~ msgstr "Se på" #, fuzzy #~ msgid "Invetory" #~ msgstr "Inventar" #~ msgid "Engine does not support debug level '%s'" #~ msgstr "Motoren støttar ikkje debug-nivå '%s'" #, fuzzy #~ msgid "" #~ "\n" #~ "Game Saved\n" #~ "\n" #~ msgstr "Lagre" #~ msgid "Use IMF/Yamaha FB-01 for MIDI output" #~ msgstr "Nytt IMF/Yamaha FB-01 til MIDI-output" #~ msgid "" #~ "Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI " #~ "output" #~ msgstr "" #~ "Nytt eit IBM Music Feature-kort eller ein Yamaha FB-01 FM synth modul for " #~ "MIDI avspeling" #, fuzzy #~ msgid "Interact via Left Click)" #~ msgstr "Venstreklikk" #, fuzzy #~ msgid "Interact via Right Click)" #~ msgstr "Høgreklikk" #~ msgid "Trackpad mode is now" #~ msgstr "Trackpadmodus er no" #~ msgid "ON" #~ msgstr "PÅ" #~ msgid "OFF" #~ msgstr "AV" #~ msgid "Swipe three fingers to the right to toggle." #~ msgstr "Sveip tre fingre til høgre for å veksle." #~ msgid "Escape Key" #~ msgstr "Escape Tast" #~ msgid "Show Keypad" #~ msgstr "Syn taltastatur" #~ msgid "[ Data ]" #~ msgstr "[ Data ]" #~ msgid "[ SDCard ]" #~ msgstr "[ SDKort ]" #~ msgid "[ Media ]" #~ msgstr "[ Media ]" #~ msgid "[ Shared ]" #~ msgstr "[ Delt ]" #, fuzzy #~ msgid "C-Pad Sensitivity:" #~ msgstr "GC Pad Sensitivitet:" #~ msgid "Mouse click" #~ msgstr "Musklikk" #~ msgid "Remap keys" #~ msgstr "Omkople tastar" #~ msgid " (Active)" #~ msgstr " (Aktivt)" #~ msgid " (Blocked)" #~ msgstr " (Blokkert)" #~ msgid "Hold Shift for Mass Add" #~ msgstr "Hold Shift nede for å legge til fleire" #~ msgid "Hide Toolbar" #~ msgstr "Skjul verktøylinje" #~ msgid "Sound on/off" #~ msgstr "Lyd av/på" #~ msgid "Free look" #~ msgstr "Frikikking" #~ msgid "Using SDL driver " #~ msgstr "Nyttar SDL-drivar " #~ msgid "Display " #~ msgstr "Skjerm " #~ msgid "Do you want to perform an automatic scan ?" #~ msgstr "Vil du utføre eit automatisk søk?" #~ msgid "Map right click action" #~ msgstr "Kople høgreklikkshandling" #~ msgid "You must map a key to the 'Right Click' action to play this game" #~ msgstr "" #~ "Du må kople ein tast til 'Høgreklikk'-handlinga for å spele dette spelet" #~ msgid "Map hide toolbar action" #~ msgstr "Kople skjul-verktøylinje-handlinga" #~ msgid "You must map a key to the 'Hide toolbar' action to play this game" #~ msgstr "" #~ "Du må kople ein tast til 'Skjul verktøylinje' for å spele dette spelet" #~ msgid "Map Zoom Up action (optional)" #~ msgstr "Kople Zoom Opp-handling (valfri)" #~ msgid "Map Zoom Down action (optional)" #~ msgstr "Kople Zoom Ned-handling (valfri)" #~ msgid "" #~ "Don't forget to map a key to 'Hide Toolbar' action to see the whole " #~ "inventory" #~ msgstr "" #~ "Ikkje gløym å kople ein tast til 'Skjul verktøylinje' for å se heile " #~ "inventaret" #~ msgctxt "lowres" #~ msgid "Music Device:" #~ msgstr "Musikkeining:" #~ msgctxt "lowres" #~ msgid "Text and Speech:" #~ msgstr "Tekst og Tale:" #~ msgid "AdLib Emulator" #~ msgstr "AdLib emulator" #~ msgid "Use the original save/load screens instead of the ScummVM interface" #~ msgstr "" #~ "Nytt opprinnelege skjermar for lagring/lasting istadenfor ScummVM " #~ "grensesnittet" #~ msgid "8 kHz" #~ msgstr "8 kHz" #~ msgid "11 kHz" #~ msgstr "11 kHz" #~ msgid "22 kHz" #~ msgstr "22 kHz" #~ msgid "44 kHz" #~ msgstr "44 kHz" #~ msgid "48 kHz" #~ msgstr "48 kHz" #~ msgid "" #~ "Higher value specifies better sound quality but may be not supported by " #~ "your soundcard" #~ msgstr "" #~ "Høgare verdier gir betre lydkvalitet, men støttast kanskje ikkje av " #~ "lydkortet ditt" #~ msgid "" #~ "The theme you selected does not support your current language. If you " #~ "want to use this theme you need to switch to another language first." #~ msgstr "" #~ "Temaet du har valt støttar ikkje det aktive språket. Om du vil nytte " #~ "dette temaet må du bytte til eit anna språk først." #, fuzzy #~ msgid "Speed multiplier for mouse emulation" #~ msgstr "Simuler venstre musknapp" #~ msgid "" #~ "Unable to find \"sky.cpt\" file!\n" #~ "Please download it from www.scummvm.org" #~ msgstr "" #~ "Kunne ikkje finne fila \"sky.cpt\"!\n" #~ "Venlegst last den ned frå www.scummvm.org" #~ msgid "" #~ "You're missing the 'teenagent.dat' file. Get it from the ScummVM website" #~ msgstr "Du mangler fila 'teenagent.dat'. Skaff den frå ScummVM-heimesida" #, fuzzy #~ msgid "You're missing the 'toon.dat' file. Get it from the ScummVM website" #~ msgstr "Du mangler fila 'teenagent.dat'. Skaff den frå ScummVM-heimesida" #, fuzzy #~ msgid "File 'toon.dat' is corrupt. Get it from the ScummVM website" #~ msgstr "Du mangler fila 'teenagent.dat'. Skaff den frå ScummVM-heimesida" #~ msgid "" #~ "Please, report the following data to the ScummVM team along with name" #~ msgstr "" #~ "Vennlegst rapporter følgjande data til ScummVM-teamet, saman med namnet" #~ msgid "of the game you tried to add and its version/language/etc.:" #~ msgstr "på spelet du prøvde å leggje til, samt versjon/språk/etc.:" #~ msgid "You have to restart ScummVM before your changes will take effect." #~ msgstr "Du må starte ScummVM på nytt for at endringane skal tre i kraft." #~ msgid "OpenGL (No filtering)" #~ msgstr "OpenGL (Ingen filtrering)" #, fuzzy #~ msgid "Specifies where Files Manager can access to" #~ msgstr "Veljer kor lagra spel vert lagra" #~ msgid "" #~ "Turns off General MIDI mapping for games with Roland MT-32 soundtrack" #~ msgstr "Slår av General MIDI-kopling for spel med Roland MT-32 lydspor" #~ msgid "Standard (16bpp)" #~ msgstr "Standard (16bpp)" #~ msgid "OpenGL Conserve" #~ msgstr "OpenGL Bevar" #~ msgid "OpenGL Original" #~ msgstr "OpenGL Original" #, fuzzy #~ msgid "Current display mode" #~ msgstr "Gjeldende videomodus:" #~ msgid "Discovered %d new games." #~ msgstr "Oppdaga %d nye spel."