# Japanese translation for ScummVM. # Copyright (C) YEAR ScummVM Team # This file is distributed under the same license as the ScummVM package. # Matthew Duggan , 2020. # msgid "" msgstr "" "Project-Id-Version: ScummVM 2.3.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" "POT-Creation-Date: 2026-02-01 19:29+0000\n" "PO-Revision-Date: 2026-01-11 10:22+0000\n" "Last-Translator: VAN-Gluon \n" "Language-Team: Japanese \n" "Language: ja\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 5.15.1\n" "X-Language-name: Japanese\n" #: audio/mac_plugin.cpp:30 msgid "Apple Macintosh Audio" msgstr "Macintoshオーディオ" #. I18N: built on with #: gui/about.cpp:103 #, c-format msgid "(built on %s with %s)" msgstr "(%sに%sでビルド)" #: gui/about.cpp:110 msgid "Features compiled in:" msgstr "コンパイルされた機能:" #: gui/about.cpp:118 msgid "not supported" msgstr "非対応" #: gui/about.cpp:118 msgid "disabled" msgstr "無効" #: gui/about.cpp:118 msgid "enabled" msgstr "有効" #. I18N: CPU extensions are sets of extra processor instructions used to speed up operations. See Intel AVX2, ARM NEON, etc. #: gui/about.cpp:142 msgid "CPU extensions support:" msgstr "CPU拡張機能サポート:" #: gui/about.cpp:155 msgid "Available engines:" msgstr "利用可能なエンジン:" #. I18N: Close dialog button #: gui/about.cpp:527 gui/downloadpacksdialog.cpp:298 #: gui/downloadpacksdialog.cpp:389 gui/integrity-dialog.cpp:354 #: gui/gui-manager.cpp:168 gui/imagealbum-dialog.cpp:133 gui/textviewer.cpp:56 #: gui/unknown-game-dialog.cpp:53 backends/platform/android/options.cpp:571 #: engines/drascula/metaengine.cpp:245 engines/queen/metaengine.cpp:264 #: engines/saga/metaengine.cpp:374 engines/scumm/help.cpp:126 #: engines/scumm/help.cpp:141 engines/scumm/help.cpp:166 #: engines/scumm/help.cpp:194 engines/scumm/help.cpp:212 #: engines/sherlock/metaengine.cpp:430 engines/supernova/metaengine.cpp:341 #: engines/tot/metaengine.cpp:149 engines/twp/metaengine.cpp:179 msgid "Close" msgstr "閉じる" #: gui/browser.cpp:74 backends/dialogs/macosx/macosx-dialogs.mm:108 msgid "Show hidden files" msgstr "隠しファイルを表示する" #: gui/browser.cpp:74 msgid "Show files marked with the hidden attribute" msgstr "隠し属性のファイルも表示する" #: gui/browser.cpp:78 gui/remotebrowser.cpp:56 msgid "Go up" msgstr "上へ" #: gui/browser.cpp:78 gui/browser.cpp:80 gui/remotebrowser.cpp:56 #: gui/remotebrowser.cpp:58 msgid "Go to previous directory level" msgstr "上のフォルダーへ移動" #: gui/browser.cpp:80 gui/remotebrowser.cpp:58 msgctxt "lowres" msgid "Go up" msgstr "上へ" #: gui/browser.cpp:81 gui/chooser.cpp:45 gui/cloudconnectionwizard.cpp:67 #: gui/downloaddlcsdialog.cpp:61 gui/downloadpacksdialog.cpp:272 #: gui/downloadpacksdialog.cpp:465 gui/editgamedialog.cpp:340 #: gui/editrecorddialog.cpp:66 gui/integrity-dialog.cpp:122 #: gui/integrity-dialog.cpp:253 gui/filebrowser-dialog.cpp:68 #: gui/fluidsynth-dialog.cpp:153 gui/massadd.cpp:93 gui/options.cpp:2416 #: gui/predictivedialog.cpp:68 gui/recorderdialog.cpp:73 #: gui/recorderdialog.cpp:212 gui/remotebrowser.cpp:59 #: gui/saveload-dialog.cpp:64 gui/saveload-dialog.cpp:456 #: gui/saveload-dialog.cpp:540 gui/saveload-dialog.cpp:839 #: gui/saveload-dialog.cpp:1243 gui/shaderbrowser-dialog.cpp:80 #: gui/themebrowser.cpp:54 gui/unknown-game-dialog.cpp:53 base/main.cpp:594 #: dists/android.strings.xml.cpp:46 engines/engine.cpp:808 #: engines/engine.cpp:833 backends/dialogs/gtk/gtk-dialogs.cpp:65 #: backends/events/default/default-events.cpp:193 #: backends/events/default/default-events.cpp:217 #: backends/platform/android/options.cpp:293 #: backends/platform/wii/options.cpp:47 engines/asylum/asylum.cpp:204 #: engines/buried/saveload.cpp:83 engines/cine/saveload.cpp:857 #: engines/director/lingo/xlibs/j/jitdraw3.cpp:123 #: engines/drascula/saveload.cpp:51 engines/grim/inputdialog.cpp:84 #: engines/hypno/metaengine.cpp:225 engines/mohawk/myst_stacks/menu.cpp:283 #: engines/mohawk/myst_stacks/menu.cpp:300 #: engines/mohawk/myst_stacks/menu.cpp:318 #: engines/mohawk/riven_stacks/aspit.cpp:349 #: engines/mohawk/riven_stacks/aspit.cpp:371 #: engines/mohawk/riven_stacks/aspit.cpp:455 #: engines/parallaction/saveload.cpp:270 #: engines/scumm/dialog-createsession.cpp:47 #: engines/scumm/dialog-sessionselector.cpp:67 #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:138 #: engines/sword1/control.cpp:2816 engines/wintermute/wintermute.cpp:174 msgid "Cancel" msgstr "キャンセル" #: gui/browser.cpp:82 gui/chooser.cpp:46 gui/filebrowser-dialog.cpp:69 #: gui/remotebrowser.cpp:60 gui/shaderbrowser-dialog.cpp:81 #: gui/themebrowser.cpp:55 backends/dialogs/gtk/gtk-dialogs.cpp:64 #: backends/dialogs/macosx/macosx-dialogs.mm:162 #: backends/dialogs/win32/win32-dialogs.cpp:136 msgid "Choose" msgstr "選択" #: gui/cloudconnectionwizard.cpp:198 msgid "Cloud Connection Wizard" msgstr "クラウド接続ウィザード" #: gui/cloudconnectionwizard.cpp:201 msgid "Quick mode" msgstr "Quickモード" #: gui/cloudconnectionwizard.cpp:202 msgid "Manual mode" msgstr "Manualモード" #: gui/cloudconnectionwizard.cpp:205 msgid "Will ask you to run the Local Webserver" msgstr "ローカルWebサーバーの実行を要求" #: gui/cloudconnectionwizard.cpp:207 msgid "Requires the Local Webserver feature" msgstr "ローカルWebサーバーが必要です" #: gui/cloudconnectionwizard.cpp:223 msgid "Quick Mode: Step 1" msgstr "Quickモード:ステップ1" #: gui/cloudconnectionwizard.cpp:228 msgid "" "In this mode, the Local Webserver must be running,\n" "so your browser can forward data to ScummVM" msgstr "" "ブラウザーがScummVMにデータを転送するため、\n" "このモードではLocal Webserverの起動が必要です" #: gui/cloudconnectionwizard.cpp:257 gui/options.cpp:3776 msgid "Stop server" msgstr "サーバーを停止" #: gui/cloudconnectionwizard.cpp:257 gui/options.cpp:2840 msgid "Run server" msgstr "サーバーを起動" #: gui/cloudconnectionwizard.cpp:258 gui/options.cpp:3777 msgid "Stop local webserver" msgstr "ローカルサーバーを停止する" #: gui/cloudconnectionwizard.cpp:258 gui/options.cpp:2840 msgid "Run local webserver" msgstr "ローカルサーバーを起動する" #: gui/cloudconnectionwizard.cpp:266 gui/options.cpp:2841 gui/options.cpp:3784 msgid "Not running" msgstr "停止中" #: gui/cloudconnectionwizard.cpp:281 msgid "Quick Mode: Step 2" msgstr "Quickモード:ステップ2" #: gui/cloudconnectionwizard.cpp:285 msgid "Now, open this link in your browser:" msgstr "このリンクをブラウザーで開く:" #: gui/cloudconnectionwizard.cpp:286 gui/cloudconnectionwizard.cpp:347 #: gui/message.cpp:278 gui/message.cpp:282 msgid "Open URL" msgstr "URLを開く" #: gui/cloudconnectionwizard.cpp:288 msgid "" "It will automatically pass the data to ScummVM,\n" "and warn you should there be any errors." msgstr "" "ScummVMに自動でデータを転送し、\n" "エラー発生時は警告を表示します。" #: gui/cloudconnectionwizard.cpp:301 msgid "Local Webserver address: " msgstr "ローカルWebサーバーアドレス: " #: gui/cloudconnectionwizard.cpp:317 msgid "Quick Mode: Success" msgstr "Quickモード:成功" #: gui/cloudconnectionwizard.cpp:321 gui/cloudconnectionwizard.cpp:435 msgid "Your cloud storage has been connected!" msgstr "クラウドストレージに接続しました!" #: gui/cloudconnectionwizard.cpp:322 gui/cloudconnectionwizard.cpp:436 msgid "Finish" msgstr "終了" #: gui/cloudconnectionwizard.cpp:339 msgid "Manual Mode: Step 1" msgstr "Manualモード:ステップ1" #: gui/cloudconnectionwizard.cpp:346 msgid "Open this link in your browser:" msgstr "ブラウザーでリンクを開く:" #: gui/cloudconnectionwizard.cpp:349 msgid "" "When it fails to pass the JSON code to ScummVM,\n" "find it on the Troubleshooting section of the page,\n" "and go to the next step here." msgstr "" "ScummVMへのJSONコードの転送失敗時、\n" "「トラブルシューティング」をクリックし、\n" "次のステップに進みます。" #: gui/cloudconnectionwizard.cpp:378 msgid "Manual Mode: Step 2" msgstr "Manualモード:ステップ2" #: gui/cloudconnectionwizard.cpp:383 msgid "Copy the JSON code from the browser here and press Next:" msgstr "ここにJSONコードをコピーし「次へ」を押します:" #: gui/cloudconnectionwizard.cpp:386 gui/gui-manager.cpp:256 #: gui/gui-manager.cpp:271 msgid "Paste" msgstr "貼り付け" #: gui/cloudconnectionwizard.cpp:386 msgid "Paste code from clipboard" msgstr "クリップボードから貼り付ける" #: gui/cloudconnectionwizard.cpp:387 gui/launcher.cpp:317 #: engines/dialogs.cpp:94 engines/engine.cpp:1019 engines/mm/xeen/saves.cpp:259 #: engines/nancy/state/loadsave.cpp:108 engines/nancy/state/loadsave.cpp:153 #: engines/parallaction/metaengine.cpp:151 #: engines/parallaction/saveload.cpp:193 engines/pegasus/pegasus.cpp:388 #: engines/tinsel/metaengine.cpp:329 engines/trecision/saveload.cpp:253 #: engines/tsage/scenes.cpp:642 engines/wage/saveload.cpp:753 msgid "Load" msgstr "ロート" #: gui/cloudconnectionwizard.cpp:387 msgid "Load code from file" msgstr "ファイルからコード読込" #: gui/cloudconnectionwizard.cpp:410 msgid "Manual Mode: Something went wrong" msgstr "Manualモード:何か誤りがあります" #: gui/cloudconnectionwizard.cpp:414 msgid "Cloud storage was not connected." msgstr "クラウドストレージに接続不可。" #: gui/cloudconnectionwizard.cpp:415 msgid "Make sure the JSON code was copied correctly and retry." msgstr "JSONコードがコピーされた事を確認し、リトライ。" #: gui/cloudconnectionwizard.cpp:416 msgid "If that doesn't work, try again from the beginning." msgstr "上手く行かない場合、最初から試してください。" #: gui/cloudconnectionwizard.cpp:417 msgid "Error message: " msgstr "エラーメッセージ: " #: gui/cloudconnectionwizard.cpp:431 msgid "Manual Mode: Success" msgstr "Manualモード:成功" #: gui/cloudconnectionwizard.cpp:459 gui/dlcsdialog.cpp:59 #: gui/downloaddlcsdialog.cpp:60 engines/crab/input/input.cpp:175 msgid "Back" msgstr "前へ" #: gui/cloudconnectionwizard.cpp:467 gui/imagealbum-dialog.cpp:104 #: gui/saveload-dialog.cpp:840 engines/crab/input/input.cpp:181 msgid "Next" msgstr "次へ" #: gui/cloudconnectionwizard.cpp:530 msgid "Another Storage is working right now. Do you want to interrupt it?" msgstr "すでに別のストレージが使用されています。切断しますか?" #: gui/cloudconnectionwizard.cpp:530 gui/downloaddialog.cpp:118 #: gui/downloaddialog.cpp:152 gui/filebrowser-dialog.cpp:135 #: gui/fluidsynth-dialog.cpp:210 gui/launcher.cpp:421 gui/launcher.cpp:450 #: gui/launcher.cpp:523 gui/launcher.cpp:1841 gui/options.cpp:3485 #: gui/options.cpp:3859 base/main.cpp:594 #: backends/events/default/default-events.cpp:193 engines/buried/buried.cpp:598 #: engines/chamber/metaengine.cpp:91 engines/director/events.cpp:102 #: engines/director/lingo/xlibs/j/jitdraw3.cpp:139 #: engines/efh/metaengine.cpp:362 engines/grim/grim.cpp:366 #: engines/hypno/metaengine.cpp:192 engines/kyra/gui/saveload_eob.cpp:611 #: engines/kyra/gui/saveload_eob.cpp:644 engines/lab/metaengine.cpp:197 #: engines/parallaction/metaengine.cpp:169 #: engines/sci/graphics/controls32.cpp:937 engines/scumm/scumm.cpp:4341 #: engines/sherlock/metaengine.cpp:638 engines/sherlock/metaengine.cpp:1244 #: engines/sludge/event.cpp:144 engines/toon/toon.cpp:1550 #: engines/zvision/zvision.cpp:321 msgid "Yes" msgstr "はい" #: gui/cloudconnectionwizard.cpp:530 gui/downloaddialog.cpp:118 #: gui/downloaddialog.cpp:153 gui/filebrowser-dialog.cpp:135 #: gui/fluidsynth-dialog.cpp:210 gui/launcher.cpp:421 gui/launcher.cpp:450 #: gui/launcher.cpp:523 gui/launcher.cpp:1841 gui/options.cpp:3485 #: gui/options.cpp:3859 engines/buried/buried.cpp:598 #: engines/chamber/metaengine.cpp:97 engines/director/events.cpp:102 #: engines/director/lingo/xlibs/j/jitdraw3.cpp:139 #: engines/efh/metaengine.cpp:368 engines/grim/grim.cpp:366 #: engines/hypno/metaengine.cpp:198 engines/kyra/gui/saveload_eob.cpp:611 #: engines/kyra/gui/saveload_eob.cpp:644 engines/lab/metaengine.cpp:204 #: engines/parallaction/metaengine.cpp:175 #: engines/sci/graphics/controls32.cpp:937 engines/scumm/scumm.cpp:4341 #: engines/sherlock/metaengine.cpp:643 engines/sherlock/metaengine.cpp:1250 #: engines/sludge/event.cpp:144 engines/toon/toon.cpp:1550 #: engines/zvision/zvision.cpp:322 msgid "No" msgstr "いいえ" #: gui/cloudconnectionwizard.cpp:539 msgid "Wait until current Storage finishes and try again." msgstr "現在のストレージが終了するまでお待ちください。" #. I18N: JSON is name of the format, this message is displayed if user entered something incorrect to the text field #: gui/cloudconnectionwizard.cpp:564 msgid "JSON code contents are malformed." msgstr "JSONコードの内容が不正です。" #: gui/cloudconnectionwizard.cpp:585 gui/editgamedialog.cpp:341 #: gui/editrecorddialog.cpp:67 gui/integrity-dialog.cpp:260 #: gui/fluidsynth-dialog.cpp:154 gui/massadd.cpp:90 gui/message.cpp:156 #: gui/message.cpp:160 gui/message.cpp:231 gui/message.cpp:270 #: gui/message.cpp:274 gui/options.cpp:2418 gui/predictivedialog.cpp:69 #: gui/saveload-dialog.cpp:1244 base/main.cpp:661 base/main.cpp:686 #: dists/android.strings.xml.cpp:33 backends/platform/wii/options.cpp:46 #: engines/buried/buried.cpp:622 engines/buried/saveload.cpp:83 #: engines/director/lingo/xlibs/j/jitdraw3.cpp:123 #: engines/drascula/saveload.cpp:51 engines/grim/inputdialog.cpp:83 #: engines/parallaction/saveload.cpp:270 engines/sci/engine/kgraphics.cpp:76 #: engines/sci/graphics/controls32.cpp:934 engines/scumm/scumm.cpp:4353 #: engines/sword1/control.cpp:2816 msgid "OK" msgstr "OK" #: gui/cloudconnectionwizard.cpp:586 msgid "Incorrect JSON." msgstr "不正なJSONです。" #. I18N: error message displayed on 'Manual Mode: Failure' step of 'Cloud Connection Wizard', describing that storage connection process was interrupted #: gui/cloudconnectionwizard.cpp:593 msgid "Interrupted." msgstr "接続失敗。" #: gui/cloudconnectionwizard.cpp:666 msgid "" "Failed to open URL!\n" "Please navigate to this page manually." msgstr "" "URLを開けませんでした!\n" "このページに手動で遷移してください。" #. I18N: JSON is a file format name #: gui/cloudconnectionwizard.cpp:683 msgid "Select JSON file copied from scummvm.org site" msgstr "scummvm.orgからコピーしたJSONファイルを選択" #. I18N: JSON is a file format name #: gui/cloudconnectionwizard.cpp:689 msgid "Failed to load JSON file" msgstr "JSONファイルのロード失敗" #: gui/dlcsdialog.cpp:41 msgid "Download Freeware Games and Demos" msgstr "フリーゲームとデモをダウンロード" #: gui/dlcsdialog.cpp:52 msgid "Fetching DLCs..." msgstr "DLC取得中..." #: gui/dlcsdialog.cpp:60 msgid "All Downloads" msgstr "全てダウンロード" #: gui/dlcsdialog.cpp:61 gui/downloadpacksdialog.cpp:268 gui/textviewer.cpp:59 msgid "Download" msgstr "ダウンロード" #: gui/downloaddialog.cpp:48 msgid "Select directory where to download game data" msgstr "ゲームデータのダウンロード先を選択" #: gui/downloaddialog.cpp:49 gui/dump-all-dialogs.cpp:117 #: gui/dump-all-dialogs.cpp:142 gui/editgamedialog.cpp:586 gui/launcher.cpp:314 msgid "Select directory with game data" msgstr "ゲームデータのディレクトリーを選択" #: gui/downloaddialog.cpp:51 gui/downloaddialog.cpp:209 msgid "From: " msgstr "ダウンロード元: " #: gui/downloaddialog.cpp:52 gui/downloaddialog.cpp:210 msgid "To: " msgstr "ダウンロード先: " #: gui/downloaddialog.cpp:63 gui/downloadpacksdialog.cpp:202 #: gui/downloadpacksdialog.cpp:247 gui/downloadpacksdialog.cpp:257 #: gui/downloadpacksdialog.cpp:279 gui/downloadpacksdialog.cpp:294 msgid "Cancel download" msgstr "ダウンロードをキャンセル" #: gui/downloaddialog.cpp:65 msgctxt "lowres" msgid "Cancel download" msgstr "ダウンロードをキャンセル" #: gui/downloaddialog.cpp:67 gui/downloadpacksdialog.cpp:203 #: gui/downloadpacksdialog.cpp:283 engines/efh/metaengine.cpp:524 msgid "Hide" msgstr "非表示" #: gui/downloaddialog.cpp:117 msgid "" "It looks like your connection is limited. Do you really want to download " "files with it?" msgstr "接続が制限されているようです。ダウンロードしてもよろしいですか?" #: gui/downloaddialog.cpp:136 gui/launcher.cpp:686 msgid "ScummVM couldn't open the specified directory!" msgstr "指定されたディレクトリーが開けませんでした!" #: gui/downloaddialog.cpp:146 msgid "" "Cannot create a directory to download - the specified directory has a file " "with the same name." msgstr "" "ダウンロード用のフォルダーを作成できません。指定されたディレクトリーに同名の" "ファイルが存在します。" #: gui/downloaddialog.cpp:151 #, c-format msgid "" "The \"%s\" already exists in the specified directory.\n" "Do you really want to download files into that directory?" msgstr "" "%s は指定されたディレクトリーに存在します。\n" "本当にここにダウンロードしますか?" #: gui/downloaddialog.cpp:198 gui/downloaddlcsdialog.cpp:70 #: gui/downloadpacksdialog.cpp:369 #, c-format msgid "Downloaded %s %S / %s %S" msgstr "ダウンロード済 %s %S / %s %S" #: gui/downloaddialog.cpp:204 gui/downloadpacksdialog.cpp:375 #, c-format msgid "Download speed: %s %S/s" msgstr "DL速度:%s %S/s" #: gui/downloaddlcsdialog.cpp:41 msgid "Currently Downloading Games" msgstr "現在ダウンロード中のゲーム" #: gui/downloaddlcsdialog.cpp:55 msgid "Pending Downloads" msgstr "ダウンロード待ち" #: gui/downloadpacksdialog.cpp:161 #, c-format msgid "ERROR %d: %s" msgstr "エラー %d: %s" #. I18N: String like "Downloading icon packs list..." #: gui/downloadpacksdialog.cpp:190 gui/downloadpacksdialog.cpp:246 #, c-format msgid "Downloading %S list..." msgstr "リスト%SをDL中..." #: gui/downloadpacksdialog.cpp:204 msgid "Clear Cache" msgstr "キャッシュクリア" #: gui/downloadpacksdialog.cpp:256 #, c-format msgid "Downloading %S list... %d entries" msgstr "リスト%SをDL中... %d" #: gui/downloadpacksdialog.cpp:266 #, c-format msgid "Detected %d new packs, %s %S" msgstr "%dの新規パックを検出、%s %S" #: gui/downloadpacksdialog.cpp:292 #, c-format msgid "Download complete, downloaded %d packs, %s %S" msgstr "DL完了。%dパック検出しました、%s %S" #: gui/downloadpacksdialog.cpp:396 gui/downloadpacksdialog.cpp:441 msgid "ERROR: No icons path set" msgstr "エラー:アイコンパス未指定" #. I18N: String like "No new icon packs available" #: gui/downloadpacksdialog.cpp:429 #, c-format msgid "No new %S available" msgstr "新しい利用可能な%Sなし" #: gui/downloadpacksdialog.cpp:465 #, c-format msgid "" "You are about to remove %s %S of data, deleting all previously downloaded " "%S. Do you want to proceed?" msgstr "" "データ%s %Sを削除すると、既にダウンロードされた%Sの全てが削除されます。続行し" "ますか?" #: gui/downloadpacksdialog.cpp:465 gui/updates-dialog.cpp:117 #: backends/platform/android/options.cpp:293 msgid "Proceed" msgstr "進む" #: gui/dump-all-dialogs.cpp:123 gui/options.cpp:3347 msgid "icon packs" msgstr "アイコンパック" #: gui/dump-all-dialogs.cpp:127 gui/options.cpp:3358 msgid "shader packs" msgstr "シェーダーパック" #: gui/dump-all-dialogs.cpp:146 gui/launcher.cpp:737 msgid "Pick the game:" msgstr "ゲームを選択してください:" #: gui/editgamedialog.cpp:140 engines/dialogs.cpp:301 msgid "Game" msgstr "ゲーム" #: gui/editgamedialog.cpp:164 gui/options.cpp:2075 gui/options.cpp:2254 msgid "GFX" msgstr "GFX" #: gui/editgamedialog.cpp:164 gui/options.cpp:2075 gui/options.cpp:2254 #: backends/graphics/atari/atari-graphics.cpp:1054 #: backends/graphics/sdl/sdl-graphics.cpp:488 msgid "Graphics" msgstr "画像" #: gui/editgamedialog.cpp:170 msgid "Override global graphic settings" msgstr "グローバルグラフィック設定を上書き" #: gui/editgamedialog.cpp:172 msgctxt "lowres" msgid "Override global graphic settings" msgstr "グローバルグラフィック設定を上書き" #: gui/editgamedialog.cpp:185 gui/options.cpp:2288 engines/dialogs.cpp:346 msgid "Keymaps" msgstr "キーマップ" #: gui/editgamedialog.cpp:197 gui/options.cpp:2300 engines/dialogs.cpp:358 msgid "Backend" msgstr "バックエンド" #: gui/editgamedialog.cpp:204 msgid "Override global backend settings" msgstr "バックエンドのグローバル設定を上書き" #: gui/editgamedialog.cpp:206 msgctxt "lowres" msgid "Override global backend settings" msgstr "バックエンドのグローバル設定を上書き" #: gui/editgamedialog.cpp:220 gui/options.cpp:2318 engines/dialogs.cpp:321 msgid "Audio" msgstr "オーディオ" #: gui/editgamedialog.cpp:223 msgid "Override global audio settings" msgstr "グローバルオーディオ設定を上書きする" #: gui/editgamedialog.cpp:225 msgctxt "lowres" msgid "Override global audio settings" msgstr "グローバルオーディオ設定を上書き" #: gui/editgamedialog.cpp:234 gui/options.cpp:2323 msgid "Volume" msgstr "ボリューム" #: gui/editgamedialog.cpp:236 gui/options.cpp:2325 msgctxt "lowres" msgid "Volume" msgstr "音量" #: gui/editgamedialog.cpp:239 msgid "Override global volume settings" msgstr "全般の音量設定を上書きする" #: gui/editgamedialog.cpp:241 msgctxt "lowres" msgid "Override global volume settings" msgstr "全般の音量設定を上書きする" #: gui/editgamedialog.cpp:252 gui/options.cpp:2333 msgid "MIDI" msgstr "MIDI" #: gui/editgamedialog.cpp:255 msgid "Override global MIDI settings" msgstr "全般のMIDI設定を上書きする" #: gui/editgamedialog.cpp:257 msgctxt "lowres" msgid "Override global MIDI settings" msgstr "全般のMIDI設定を上書きする" #: gui/editgamedialog.cpp:267 gui/options.cpp:2339 msgid "MT-32" msgstr "MT-32" #: gui/editgamedialog.cpp:270 msgid "Override global MT-32 settings" msgstr "全般のMT-32設定を上書きする" #: gui/editgamedialog.cpp:272 msgctxt "lowres" msgid "Override global MT-32 settings" msgstr "全般のMT-32設定を上書きする" #: gui/editgamedialog.cpp:281 gui/options.cpp:2346 msgid "Paths" msgstr "フォルダー" #: gui/editgamedialog.cpp:283 gui/options.cpp:2348 msgctxt "lowres" msgid "Paths" msgstr "フォルダー" #: gui/editgamedialog.cpp:291 msgid "Check Integrity" msgstr "整合性を確認" #: gui/editgamedialog.cpp:291 msgid "Perform integrity check for all game files" msgstr "全ファイルの整合性を確認" #: gui/editgamedialog.cpp:296 msgid "Game Path:" msgstr "ゲームフォルダー:" #: gui/editgamedialog.cpp:298 msgctxt "lowres" msgid "Game Path:" msgstr "ゲームフォルダー:" #: gui/editgamedialog.cpp:303 gui/options.cpp:2555 msgid "Extra Path:" msgstr "追加フォルダー:" #: gui/editgamedialog.cpp:303 gui/editgamedialog.cpp:305 #: gui/editgamedialog.cpp:306 msgid "Specifies path to additional data used by the game" msgstr "使用する追加データのパスを指定" #: gui/editgamedialog.cpp:305 gui/options.cpp:2557 msgctxt "lowres" msgid "Extra Path:" msgstr "追加フォルダー:" #: gui/editgamedialog.cpp:306 gui/options.cpp:2530 gui/options.cpp:2558 #: gui/options.cpp:2567 gui/options.cpp:2848 #: backends/platform/libretro/src/libretro-options-widget.cpp:271 msgctxt "path" msgid "None" msgstr "未設定" #: gui/editgamedialog.cpp:312 gui/options.cpp:2519 msgid "Save Path:" msgstr "セーブのフォルダー:" #: gui/editgamedialog.cpp:312 gui/editgamedialog.cpp:314 #: gui/editgamedialog.cpp:315 gui/options.cpp:2519 gui/options.cpp:2521 msgid "Specifies where your saved games are put" msgstr "指定されたフォルダーにセーブデータが保存されます" #: gui/editgamedialog.cpp:314 gui/options.cpp:2521 msgctxt "lowres" msgid "Save Path:" msgstr "セーブのフォルダー:" #: gui/editgamedialog.cpp:315 gui/options.cpp:1844 gui/options.cpp:2522 #: backends/platform/wii/options.cpp:55 msgid "Default" msgstr "デフォルト" #: gui/editgamedialog.cpp:326 engines/dialogs.cpp:377 msgid "Achievements" msgstr "実績" #: gui/editgamedialog.cpp:330 engines/dialogs.cpp:381 msgid "Statistics" msgstr "統計" #: gui/editgamedialog.cpp:347 msgid "ID:" msgstr "ID:" #: gui/editgamedialog.cpp:347 gui/editgamedialog.cpp:349 #: gui/editgamedialog.cpp:350 msgid "" "Short game identifier used for referring to saved games and running the game " "from the command line" msgstr "" "保存されたゲームを参照し、コマンドラインからゲームを実行するために使用される" "短いゲーム識別子" #: gui/editgamedialog.cpp:349 msgctxt "lowres" msgid "ID:" msgstr "ID:" #: gui/editgamedialog.cpp:354 gui/editrecorddialog.cpp:58 msgid "Name:" msgstr "名前:" #: gui/editgamedialog.cpp:354 gui/editgamedialog.cpp:356 #: gui/editgamedialog.cpp:357 msgid "Full title of the game" msgstr "ゲームのフルネーム" #: gui/editgamedialog.cpp:356 msgctxt "lowres" msgid "Name:" msgstr "名前:" #: gui/editgamedialog.cpp:363 engines/mohawk/dialogs.cpp:158 #: engines/mohawk/dialogs.cpp:377 msgid "Language:" msgstr "言語:" #: gui/editgamedialog.cpp:363 gui/editgamedialog.cpp:364 msgid "" "Language of the game. This will not turn your Spanish game version into " "English" msgstr "ゲームの言語です。スペイン語版を英語版に変換はしません" #: gui/editgamedialog.cpp:365 gui/editgamedialog.cpp:380 gui/options.cpp:1613 #: gui/options.cpp:1627 gui/options.cpp:1644 gui/options.cpp:1658 #: gui/options.cpp:1675 gui/options.cpp:1713 gui/options.cpp:1729 #: gui/options.cpp:2144 gui/options.cpp:2600 gui/options.cpp:2674 #: gui/options.cpp:2888 gui/options.cpp:3389 audio/null.cpp:45 #: backends/platform/android/options.cpp:157 #: backends/platform/android/options.cpp:158 #: backends/platform/android/options.cpp:186 #: backends/platform/ios7/ios7_options.mm:132 #: backends/platform/ios7/ios7_options.mm:133 #: backends/platform/ios7/ios7_options.mm:158 engines/ags/dialogs.cpp:65 #: engines/sword1/metaengine.cpp:98 msgid "" msgstr "<デフォルト>" #: gui/editgamedialog.cpp:376 msgid "Platform:" msgstr "プラットフォーム:" #: gui/editgamedialog.cpp:376 gui/editgamedialog.cpp:378 #: gui/editgamedialog.cpp:379 msgid "Platform the game was originally designed for" msgstr "オリジナル版のプラットフォーム" #: gui/editgamedialog.cpp:378 msgctxt "lowres" msgid "Platform:" msgstr "プラットフォーム:" #: gui/editgamedialog.cpp:566 gui/options.cpp:3413 msgid "Select SoundFont" msgstr "SoundFontファイルを選択してください" #: gui/editgamedialog.cpp:605 msgid "Select additional game directory" msgstr "ゲームの追加データのフォルダーを選択してください" #: gui/editgamedialog.cpp:618 gui/options.cpp:3261 msgid "Select directory for saved games" msgstr "セーブデータのフォルダーを選択してください" #: gui/editgamedialog.cpp:625 gui/options.cpp:3268 msgid "The chosen directory cannot be written to. Please select another one." msgstr "選択されたディレクトリーに保存できません。別の場所を選択してください。" #: gui/editgamedialog.cpp:630 msgid "" "Saved games sync feature doesn't work with non-default directories. If you " "want your saved games to sync, use default directory." msgstr "" "セーブデータの同期機能は、デフォルトのディレクトリーでのみ動作します。適切な" "パスを指定してください。" #: gui/editgamedialog.cpp:664 msgid "This game ID is already taken. Please choose another one." msgstr "このゲームIDはすでに取得済みです。他の値を選んでください。" #: gui/editrecorddialog.cpp:57 msgid "Author:" msgstr "製作者:" #: gui/editrecorddialog.cpp:59 msgid "Notes:" msgstr "メモ:" #: gui/integrity-dialog.cpp:104 msgid "" "Verifying file integrity may take a long time to complete. Please wait...\n" msgstr "整合性の確認には時間がかかる場合があります。お待ち下さい...\n" #: gui/integrity-dialog.cpp:111 gui/integrity-dialog.cpp:252 msgid "Calculating file checksums..." msgstr "チェックサム計算中..." #: gui/integrity-dialog.cpp:124 msgid "Launch Email Client" msgstr "メールを起動" #: gui/integrity-dialog.cpp:152 msgid "This game includes add-ons, pick the part you want to be checked:" msgstr "アドオンが含まれます。確認したい部分を選択してください:" #: gui/integrity-dialog.cpp:258 msgid "Calculation complete" msgstr "計算完了" #: gui/integrity-dialog.cpp:341 #, c-format msgid "Calculated %s %S / %s %S" msgstr "計算済 %s %S / %s %S" #: gui/integrity-dialog.cpp:668 msgid "" "### Results\n" "Your set of game files seems to be unknown to us.\n" "\n" "If you are sure that this is a valid unknown variant, please send the " "following e-mail to integrity@scummvm.org" msgstr "" "### 結果\n" "このゲームセットは未知の形式のようです。\n" "\n" "これが有効なバリアントである場合は、integrity@scummvm.orgまでお知らせください" #: gui/integrity-dialog.cpp:692 msgid "" "The game doesn't seem to have any files. Are you sure the path is correct?" msgstr "ゲームのファイルが見つかりません。正しいパスですか?" #: gui/integrity-dialog.cpp:697 msgid "" "The game doesn't seem to have any metadata associated with it, so it is " "unable to be matched. Please fill in the correct metadata for the game." msgstr "" "このゲームにはメタデータが関連付けられていないようです。正しいデータを記入し" "てください。" #: gui/integrity-dialog.cpp:724 msgid "Files all OK" msgstr "全て正常" #: gui/filebrowser-dialog.cpp:53 msgid "Choose file for loading" msgstr "ロードするファイルを選択してください" #: gui/filebrowser-dialog.cpp:53 msgid "Enter filename for saving" msgstr "セーブデータの名前を入力してください" #: gui/filebrowser-dialog.cpp:135 msgid "Do you really want to overwrite the file?" msgstr "本当に上書きしてもよろしいですか?" #: gui/fluidsynth-dialog.cpp:68 msgid "Reverb" msgstr "リバーブ" #: gui/fluidsynth-dialog.cpp:70 gui/fluidsynth-dialog.cpp:102 msgid "Active" msgstr "アクティブ" #: gui/fluidsynth-dialog.cpp:72 msgid "Room:" msgstr "部屋:" #: gui/fluidsynth-dialog.cpp:79 msgid "Damp:" msgstr "減衰:" #: gui/fluidsynth-dialog.cpp:86 msgid "Width:" msgstr "拡がり:" #: gui/fluidsynth-dialog.cpp:93 gui/fluidsynth-dialog.cpp:112 msgid "Level:" msgstr "レベル:" #: gui/fluidsynth-dialog.cpp:100 msgid "Chorus" msgstr "コーラス" #. I18N: N stands for number here #: gui/fluidsynth-dialog.cpp:105 msgid "N:" msgstr "N:" #: gui/fluidsynth-dialog.cpp:119 msgid "Speed:" msgstr "速さ:" #: gui/fluidsynth-dialog.cpp:126 msgid "Depth:" msgstr "深さ:" #: gui/fluidsynth-dialog.cpp:133 msgid "Type:" msgstr "種類:" #: gui/fluidsynth-dialog.cpp:136 msgid "Sine" msgstr "サイン" #: gui/fluidsynth-dialog.cpp:137 backends/platform/sdl/ps3/ps3.cpp:43 #: backends/platform/sdl/psp2/psp2.cpp:45 engines/dragons/metaengine.cpp:188 msgid "Triangle" msgstr "三角" #: gui/fluidsynth-dialog.cpp:139 gui/options.cpp:2366 msgid "Misc" msgstr "その他" #: gui/fluidsynth-dialog.cpp:141 msgid "Interpolation:" msgstr "補間:" #: gui/fluidsynth-dialog.cpp:144 msgid "None (fastest)" msgstr "なし(早い)" #: gui/fluidsynth-dialog.cpp:145 msgid "Linear" msgstr "線形補間" #: gui/fluidsynth-dialog.cpp:146 msgid "Fourth-order" msgstr "4次補間" #: gui/fluidsynth-dialog.cpp:147 msgid "Seventh-order" msgstr "7次補間" #. I18N: Button to reset keymap mappings to defaults #: gui/fluidsynth-dialog.cpp:151 backends/keymapper/remap-widget.cpp:327 msgid "Reset" msgstr "リセット" #: gui/fluidsynth-dialog.cpp:151 msgid "Reset all FluidSynth settings to their default values." msgstr "FluidSynthの設定をデフォルトにリセットします。" #: gui/fluidsynth-dialog.cpp:210 msgid "" "Do you really want to reset all FluidSynth settings to their default values?" msgstr "FluidSynthの設定を全てリセットしてもよろしいですか?" #: gui/gui-manager.cpp:159 gui/options.cpp:2357 msgid "GUI" msgstr "GUI" #. I18N: Action in In Cold Blood #: gui/gui-manager.cpp:163 engines/hpl1/metaengine.cpp:91 #: engines/icb/icb.cpp:95 engines/icb/icb.cpp:173 #: engines/lab/metaengine.cpp:160 engines/mohawk/myst.cpp:572 #: engines/mohawk/riven.cpp:853 engines/sludge/keymapper_tables.h:40 #: engines/supernova/metaengine.cpp:226 engines/teenagent/metaengine.cpp:207 #: engines/ultima/ultima4/metaengine.cpp:42 #: engines/ultima/ultima4/metaengine.cpp:147 engines/voyeur/metaengine.cpp:192 msgid "Interact" msgstr "作用" #: gui/gui-manager.cpp:174 engines/metaengine.cpp:137 #: engines/awe/metaengine.cpp:57 engines/bagel/metaengine.cpp:66 #: engines/crab/input/input.cpp:95 engines/crab/input/input.cpp:145 #: engines/dragons/metaengine.cpp:158 engines/freescape/movement.cpp:35 #: engines/got/metaengine.cpp:70 engines/griffon/metaengine.cpp:121 #: engines/grim/grim.cpp:481 engines/grim/grim.cpp:563 engines/icb/icb.cpp:68 #: engines/icb/icb.cpp:152 engines/scumm/metaengine.cpp:1020 #: engines/supernova/metaengine.cpp:273 engines/twine/metaengine.cpp:430 #: engines/twine/metaengine.cpp:497 engines/twp/metaengine.cpp:154 #: engines/ultima/ultima0/metaengine.cpp:45 #: engines/ultima/ultima4/metaengine.cpp:44 #: engines/ultima/ultima4/metaengine.cpp:139 #: engines/ultima/ultima4/metaengine.cpp:149 #: engines/wintermute/keymapper_tables.h:1290 #: engines/wintermute/keymapper_tables.h:1373 #: engines/wintermute/keymapper_tables.h:1449 #: engines/wintermute/keymapper_tables.h:1920 #: engines/wintermute/keymapper_tables.h:2154 msgid "Up" msgstr "上" #: gui/gui-manager.cpp:180 engines/metaengine.cpp:143 #: engines/awe/metaengine.cpp:58 engines/bagel/metaengine.cpp:67 #: engines/crab/input/input.cpp:101 engines/crab/input/input.cpp:151 #: engines/dragons/metaengine.cpp:164 engines/freescape/movement.cpp:42 #: engines/got/metaengine.cpp:71 engines/griffon/metaengine.cpp:127 #: engines/grim/grim.cpp:486 engines/grim/grim.cpp:568 engines/icb/icb.cpp:73 #: engines/icb/icb.cpp:157 engines/scumm/metaengine.cpp:987 #: engines/supernova/metaengine.cpp:279 engines/twine/metaengine.cpp:437 #: engines/twine/metaengine.cpp:505 engines/twp/metaengine.cpp:155 #: engines/ultima/ultima0/metaengine.cpp:46 #: engines/ultima/ultima4/metaengine.cpp:45 #: engines/ultima/ultima4/metaengine.cpp:140 #: engines/ultima/ultima4/metaengine.cpp:150 #: engines/wintermute/keymapper_tables.h:1296 #: engines/wintermute/keymapper_tables.h:1379 #: engines/wintermute/keymapper_tables.h:1456 #: engines/wintermute/keymapper_tables.h:1926 #: engines/wintermute/keymapper_tables.h:2160 msgid "Down" msgstr "下" #: gui/gui-manager.cpp:186 engines/metaengine.cpp:149 #: engines/awe/metaengine.cpp:59 engines/bagel/metaengine.cpp:68 #: engines/crab/input/input.cpp:107 engines/crab/input/input.cpp:157 #: engines/dragons/metaengine.cpp:170 engines/got/metaengine.cpp:72 #: engines/griffon/metaengine.cpp:133 engines/grim/grim.cpp:491 #: engines/grim/grim.cpp:573 engines/icb/icb.cpp:78 engines/icb/icb.cpp:162 #: engines/scumm/metaengine.cpp:1000 engines/twine/metaengine.cpp:452 #: engines/twine/metaengine.cpp:520 engines/twp/metaengine.cpp:152 #: engines/ultima/ultima4/metaengine.cpp:46 #: engines/ultima/ultima4/metaengine.cpp:141 #: engines/ultima/ultima4/metaengine.cpp:151 #: engines/wintermute/keymapper_tables.h:320 #: engines/wintermute/keymapper_tables.h:1302 #: engines/wintermute/keymapper_tables.h:1385 #: engines/wintermute/keymapper_tables.h:1908 #: engines/wintermute/keymapper_tables.h:2018 #: engines/wintermute/keymapper_tables.h:2142 msgid "Left" msgstr "左" #: gui/gui-manager.cpp:192 engines/metaengine.cpp:155 #: engines/awe/metaengine.cpp:60 engines/bagel/metaengine.cpp:69 #: engines/crab/input/input.cpp:113 engines/crab/input/input.cpp:163 #: engines/dragons/metaengine.cpp:176 engines/got/metaengine.cpp:73 #: engines/griffon/metaengine.cpp:139 engines/grim/grim.cpp:496 #: engines/grim/grim.cpp:578 engines/icb/icb.cpp:83 engines/icb/icb.cpp:167 #: engines/scumm/metaengine.cpp:1007 engines/twine/metaengine.cpp:444 #: engines/twine/metaengine.cpp:513 engines/twp/metaengine.cpp:153 #: engines/ultima/ultima4/metaengine.cpp:47 #: engines/ultima/ultima4/metaengine.cpp:142 #: engines/ultima/ultima4/metaengine.cpp:152 #: engines/wintermute/keymapper_tables.h:326 #: engines/wintermute/keymapper_tables.h:1308 #: engines/wintermute/keymapper_tables.h:1391 #: engines/wintermute/keymapper_tables.h:1914 #: engines/wintermute/keymapper_tables.h:2026 #: engines/wintermute/keymapper_tables.h:2148 msgid "Right" msgstr "右" #: gui/gui-manager.cpp:198 msgid "Backspace" msgstr "バックスペース" #: gui/gui-manager.cpp:204 msgid "Delete Character" msgstr "一文字削除" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) This action is used to go to the end of the save file name input field #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) This action is used to go to the end of the password input field #: gui/gui-manager.cpp:210 engines/sherlock/metaengine.cpp:1117 #: engines/sherlock/metaengine.cpp:1222 msgid "Go to end of line" msgstr "行の終端へ" #: gui/gui-manager.cpp:220 msgid "Select to end of line" msgstr "行の終端を選択" #: gui/gui-manager.cpp:230 msgid "Select to start of line" msgstr "行の先頭を選択" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) This action is used to go to the start of the save file name input field #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) This action is used to go to the start of the password input field #: gui/gui-manager.cpp:240 engines/sherlock/metaengine.cpp:1110 #: engines/sherlock/metaengine.cpp:1215 msgid "Go to start of line" msgstr "行の先頭へ" #: gui/gui-manager.cpp:251 gui/gui-manager.cpp:266 msgid "Cut" msgstr "切り取り" #: gui/gui-manager.cpp:261 gui/gui-manager.cpp:276 msgid "Copy" msgstr "コピー" #: gui/gui-manager.cpp:282 engines/drascula/metaengine.cpp:310 #: engines/pegasus/pegasus.cpp:2819 engines/wintermute/keymapper_tables.h:305 #: engines/wintermute/keymapper_tables.h:346 #: engines/wintermute/keymapper_tables.h:381 #: engines/wintermute/keymapper_tables.h:491 #: engines/wintermute/keymapper_tables.h:520 #: engines/wintermute/keymapper_tables.h:624 #: engines/wintermute/keymapper_tables.h:779 #: engines/wintermute/keymapper_tables.h:806 #: engines/wintermute/keymapper_tables.h:846 #: engines/wintermute/keymapper_tables.h:986 #: engines/wintermute/keymapper_tables.h:1194 #: engines/wintermute/keymapper_tables.h:1241 #: engines/wintermute/keymapper_tables.h:1270 #: engines/wintermute/keymapper_tables.h:1397 #: engines/wintermute/keymapper_tables.h:1403 #: engines/wintermute/keymapper_tables.h:1574 #: engines/wintermute/keymapper_tables.h:1784 #: engines/wintermute/keymapper_tables.h:1838 #: engines/wintermute/keymapper_tables.h:1889 #: engines/wintermute/keymapper_tables.h:1944 #: engines/wintermute/keymapper_tables.h:2002 msgid "???" msgstr "???" #: gui/helpdialog.cpp:38 msgid "General" msgstr "全般" #: gui/helpdialog.cpp:41 msgid "" "## ScummVM at a Glance\n" "\n" "ScummVM is a modern reimplementation of various game engines. Once you " "transfer the original game data to your device, it endeavors to use it to " "faithfully recreate the original gaming experience. \n" "\n" "ScummVM isn't your typical emulator of DOS, Windows, or some console. Rather " "than a one-size-fits-all approach, it takes a meticulous route, implementing " "the precise game logic for each specific title or engine it supports. " "ScummVM will not work with game engines it does not support.\n" "\n" "ScummVM is developed by a team of volunteers and is free software. We lack " "an extensive testing team, possess only a limited range of devices, and " "cannot always address every request. We also do not run advertisements or " "sell you anything. Please be mindful of this when you submit a complaint or " "a bug report.\n" "\n" "## Where to get the games\n" "\n" "Visit [our Wiki](https://wiki.scummvm.org/index.php?" "title=Where_to_get_the_games) for a detailed list of supported games and " "where to purchase them.\n" "\n" "Alternatively, you can download a variety of [freeware games](https://" "scummvm.org/games) and [demos](https://www.scummvm.org/demos/) directly from " "our website.\n" "\n" "The ScummVM team does not endorse any specific game supplier. However, the " "project receives a commission from every purchase made on [ZOOM-Platform]" "(https://www.zoom-platform.com/?" "affiliate=c049516c-9c4c-42d6-8649-92ed870e8b53) through affiliate referral " "links.\n" "\n" "Additionally, games not available on ZOOM-Platform can be found on other " "suppliers such as GOG.com and Steam.\n" "\n" "For other (out-of-print) games, consider checking platforms like Amazon, " "eBay, Game Trading Zone, or other auction sites. Be cautious of faulty games " "and illegal game copies.\n" msgstr "" "## ScummVMの概要\n" "\n" "ScummVMは、様々なゲームエンジンを現代的に再実装したものです。オリジナル版の" "データをデバイスに転送すると、それを使ってゲーム体験を忠実に再現しようとしま" "す。\n" "\n" "ScummVMは、DOS、Windows、その他コンソールのエミュレーターではありません。特定" "のタイトルやエンジンごとに正確なロジックを実装し、細心の注意を払っています。" "従って、サポートしていないゲームエンジンは動作しません。\n" "\n" "ScummVMは、ボランティアチームによって開発されたフリーウェアです。私たちには大" "規模なテストチームがなく、限られたデバイスしか所有していないため、全てのリク" "エストに対応する事はできません。また広告を掲載したり、何かを販売する事もあり" "ません。苦情やバグレポートを提出される際は、この点にご留意ください。\n" "\n" "## ゲームの入手先\n" "\n" "対応ゲームの詳細なリストと購入先については、 [私達のWiki](https://" "wiki.scummvm.org/index.php?title=Where_to_get_the_games) をご覧下さい。\n" "\n" "また、私達のサイトから直接 [フリーゲーム](https://scummvm.org/games) や [デ" "モ](https://www.scummvm.org/demos/) をダウンロードする事もできます。\n" "\n" "ScummVMチームは特定のサプライヤーを推奨しませんが、プロジェクトは [ZOOM-" "Platform](https://www.zoom-platform.com/?" "affiliate=c049516c-9c4c-42d6-8649-92ed870e8b53) のアフィリエイトから収益を得" "ています。\n" "\n" "ZOOM-Platformで見つからないゲームのいくつかは、GOG.comやSteam等で入手できる事" "があります。\n" "\n" "その他のゲームについては、Amazon、eBay、ヤフオク!など各種サイトでお探し下さ" "い。粗悪品や違法コピーにご注意下さい。\n" #: gui/helpdialog.cpp:68 gui/options.cpp:2377 msgid "Cloud" msgstr "クラウド" #: gui/helpdialog.cpp:71 msgid "" "## Connecting a cloud service - Quick mode\n" "\n" "1. From the Launcher, select **Global Options** and then select the " "**Cloud** tab.\n" "\n" "2. Select your preferred cloud storage service from the **Active storage** " "dropdown, then select **Connect**.\n" "\n" "\t ![Select cloud service](choose_storage.png \"Select cloud service\")" "{w=70%,maxw=50em}\n" "\n" "3. Select **Quick mode**.\n" "\n" "\t ![Quick mode](quick_mode.png \"Quick mode\"){w=70%,maxw=50em}\n" "\n" "4. Select **Run server** and then select **Next** \n" "\n" "\t ![Run server](run_server.png \"Run server\"){w=70%,maxw=50em}\n" "\n" " ![Next step](server_next.png \"Next step\"){w=70%,maxw=50em}\n" "\n" "5. Open the link.\n" "\n" "\t ![Open the link](open_link.png \"Open the link\"){w=70%,maxw=50em}\n" "\n" "6. In the browser window that opens, select the cloud service to connect. \n" "\n" "\t ![Choose the cloud service](cloud_browser.png \"Choose the cloud " "service\"){w=70%,maxw=50em}\n" "\n" "7. Sign in to the chosen cloud service. Once completed, return to ScummVM.\n" "\n" "8. On the success screen, select **Finish** to exit. \n" "\n" "\t ![Success](cloud_success.png \"Success\"){w=70%,maxw=50em}\n" "9. Back on the main Cloud tab, select **Enable storage**.\n" "\n" "\t ![Enable storage](enable_storage.png \"Enable storage\")" "{w=70%,maxw=50em}\n" "\n" "10. You're ready to go! Use the cloud functionality to sync saved games or " "game files between your devices.\n" "\n" "\t ![Cloud functionality](cloud_functions.png \"Cloud functionality\")" "{w=70%,maxw=50em}\n" "\n" " For more information, including how to use the manual connection wizard, " "see our [Cloud documentation](https://docs.scummvm.org/en/latest/use_scummvm/" "connect_cloud.html) " msgstr "" #: gui/imagealbum-dialog.cpp:103 gui/saveload-dialog.cpp:843 msgid "Prev" msgstr "前" #: gui/imagealbum-dialog.cpp:129 msgid "Save Image..." msgstr "画像を保存..." #: gui/imagealbum-dialog.cpp:260 #, c-format msgid "%u of %u" msgstr "%u of %u" #: gui/imagealbum-dialog.cpp:373 msgid "Save Image" msgstr "画像を保存" #. I18N: Group name for the game list #: gui/launcher.cpp:106 msgctxt "group" msgid "None" msgstr "なし" #. I18N: Group name for the game list, grouped by the first letter of the game title #: gui/launcher.cpp:108 msgctxt "group" msgid "First letter" msgstr "頭文字" #: gui/launcher.cpp:108 msgctxt "group" msgid "Initial" msgstr "イニシャル" #. I18N: Group name for the game list, grouped by game engine #: gui/launcher.cpp:110 msgctxt "group" msgid "Engine" msgstr "エンジン" #. I18N: Group name for the game list, grouped by game series #: gui/launcher.cpp:112 msgctxt "group" msgid "Series" msgstr "シリーズ" #. I18N: Group name for the game list, grouped by game publisher #: gui/launcher.cpp:114 msgctxt "group" msgid "Publisher" msgstr "販売元" #. I18N: Group name for the game list, grouped by language #: gui/launcher.cpp:116 msgctxt "group" msgid "Language" msgstr "言語" #. I18N: Group name for the game list, grouped by game platform #: gui/launcher.cpp:118 msgctxt "group" msgid "Platform" msgstr "機種" #. I18N: Group name for the game list, grouped by year #: gui/launcher.cpp:120 msgctxt "year" msgid "Year" msgstr "年" #: gui/launcher.cpp:230 msgid "Select Group by" msgstr "グループを選択" #: gui/launcher.cpp:234 gui/launcher.cpp:932 msgid "Group:" msgstr "グループ:" #: gui/launcher.cpp:236 msgid "Select a criteria to group the entries" msgstr "エントリーのグループ化基準を選択" #: gui/launcher.cpp:263 msgid "Click here to see Help" msgstr "ヘルプを見る" #. I18N: Button Quit ScummVM program. Q is the shortcut, Ctrl+Q, put it in parens for non-latin (~Q~) #: gui/launcher.cpp:267 engines/dialogs.cpp:91 msgid "~Q~uit" msgstr "終了(~Q~)" #: gui/launcher.cpp:267 backends/platform/sdl/macosx/appmenu_osx.mm:307 msgid "Quit ScummVM" msgstr "ScummVMを終了" #. I18N: Button About ScummVM program. b is the shortcut, Ctrl+b, put it in parens for non-latin (~b~) #: gui/launcher.cpp:271 msgid "A~b~out" msgstr "ScummVMについて(~b~)" #: gui/launcher.cpp:271 backends/platform/sdl/macosx/appmenu_osx.mm:301 msgid "About ScummVM" msgstr "ScummVMについて" #. I18N: Button caption. O is the shortcut, Ctrl+O, put it in parens for non-latin (~O~) #: gui/launcher.cpp:273 msgid "Global ~O~ptions..." msgstr "グローバル設定(~O~)..." #: gui/launcher.cpp:273 msgid "Change global ScummVM options" msgstr "全般のScummVMの設定を変える" #: gui/launcher.cpp:273 msgctxt "lowres" msgid "Global ~O~pts..." msgstr "総合設定(~O~)..." #: gui/launcher.cpp:277 msgid "Download Games" msgstr "ゲームをダウンロード" #: gui/launcher.cpp:277 msgid "Download freeware games for ScummVM" msgstr "フリーゲームをダウンロード" #. I18N: Button caption. A is the shortcut, Ctrl+A, put it in parens for non-latin (~A~) #: gui/launcher.cpp:284 msgid "~A~dd Game..." msgstr "ゲームを追加(~A~)..." #: gui/launcher.cpp:284 msgid "Add games to the list" msgstr "リストにゲームを追加する" #: gui/launcher.cpp:284 msgctxt "lowres" msgid "~A~dd Game..." msgstr "ゲームを追加(~A~)..." #. I18N: Button caption. R is the shortcut, Ctrl+R, put it in parens for non-latin (~R~) #: gui/launcher.cpp:288 msgid "~R~emove Game" msgstr "ゲームを削除(~R~)" #: gui/launcher.cpp:288 msgid "Remove game from the list. The game data files stay intact" msgstr "リストからゲームを削除する。ゲームのデータファイルは削除されません" #: gui/launcher.cpp:288 msgctxt "lowres" msgid "~R~emove Game" msgstr "ゲームを削除(~R~)" #. I18N: Button caption. Mass add games #: gui/launcher.cpp:291 msgid "Mass Add..." msgstr "一括に追加..." #. I18N: Button caption for lower resolution GUI. Mass add games #: gui/launcher.cpp:294 msgctxt "lowres" msgid "Mass Add..." msgstr "一括に追加..." #: gui/launcher.cpp:302 gui/launcher.cpp:902 gui/shaderbrowser-dialog.cpp:61 #: gui/shaderbrowser-dialog.cpp:97 msgid "Search in game list" msgstr "ゲームリストを検索する" #: gui/launcher.cpp:306 gui/launcher.cpp:923 gui/shaderbrowser-dialog.cpp:65 #: gui/shaderbrowser-dialog.cpp:107 msgid "Search:" msgstr "検索:" #: gui/launcher.cpp:317 engines/dialogs.cpp:94 engines/engine.cpp:1019 #: engines/mm/xeen/saves.cpp:259 engines/nancy/state/loadsave.cpp:153 #: engines/pegasus/pegasus.cpp:388 engines/trecision/saveload.cpp:253 #: engines/tsage/scenes.cpp:642 engines/wage/saveload.cpp:753 msgid "Load game:" msgstr "ゲームをロード:" #: gui/launcher.cpp:409 msgid "This directory cannot be used yet, it is being downloaded into!" msgstr "このフォルダーはダウンロード中の為使えません!" #: gui/launcher.cpp:420 msgid "" "Do you really want to run the mass game detector? This could potentially add " "a huge number of games." msgstr "一括にゲームを追加してもよろしいですか?大量に追加することもあります。" #: gui/launcher.cpp:450 msgid "Do you really want to remove this game configuration?" msgstr "このゲームはリストから削除してもよろしいですか?" #: gui/launcher.cpp:522 msgid "Do you want to load saved game?" msgstr "セーブデータをロードしますか?" #: gui/launcher.cpp:579 msgid "This game does not support loading games from the launcher." msgstr "このゲームはランチャーからロードができません。" #: gui/launcher.cpp:583 msgid "ScummVM could not find any engine capable of running the selected game!" msgstr "選択されたゲームを実行できるエンジンは見つかりませんでした!" #: gui/launcher.cpp:689 gui/launcher.cpp:713 msgid "" "Have you given ScummVM access rights to this directory? Press the help " "button [?] on the top for detailed instructions" msgstr "" "ScummVMにこのフォルダーへのアクセス権を与えていますか? 上部のヘルプボタン " "[?] で詳細が表示されます" #: gui/launcher.cpp:710 msgid "ScummVM could not find any game in the specified directory!" msgstr "選択されたフォルダー内ゲームが認識できませんでした!" #. I18N: Unknown game variant #: gui/launcher.cpp:731 engines/engine.cpp:1235 msgid "Unknown variant" msgstr "未認識バージョン" #: gui/launcher.cpp:971 gui/saveload-dialog.cpp:381 msgid "List view" msgstr "リストで表示" #: gui/launcher.cpp:972 gui/saveload-dialog.cpp:382 msgid "Grid view" msgstr "グリッドで表示" #: gui/launcher.cpp:1120 msgid "~S~tart" msgstr "開始(~S~)" #: gui/launcher.cpp:1120 msgid "Start selected game" msgstr "選択したゲームを開始する" #: gui/launcher.cpp:1123 msgid "~L~oad..." msgstr "ロード(~L~)..." #: gui/launcher.cpp:1123 msgid "Load saved game for selected game" msgstr "選択されたゲームのセーブデータをロードする" #: gui/launcher.cpp:1125 msgid "Record..." msgstr "記録..." #: gui/launcher.cpp:1131 msgid "~G~ame Options..." msgstr "ゲーム設定(~G~)..." #: gui/launcher.cpp:1131 msgid "Change game options" msgstr "ゲームの設定を変える" #: gui/launcher.cpp:1131 msgctxt "lowres" msgid "~G~ame Opts..." msgstr "ゲーム設定(~G~)..." #: gui/launcher.cpp:1217 msgid "Add-on" msgstr "アドオン" #. I18N: List grouping when no engine is specified #: gui/launcher.cpp:1268 gui/launcher.cpp:1513 msgid "Unknown Engine" msgstr "不明なエンジン" #. I18N: List grouping when no publisher is specified #. I18N: List group when no publisher is specified #: gui/launcher.cpp:1285 gui/launcher.cpp:1530 msgid "Unknown Publisher" msgstr "不明な販売元" #. I18N: List group when no game series is specified #. I18N: List grouping when no game series is specified #: gui/launcher.cpp:1302 gui/launcher.cpp:1547 msgid "No Series" msgstr "シリーズなし" #. I18N: List group when no language is specified #: gui/launcher.cpp:1316 gui/launcher.cpp:1561 msgid "Language not detected" msgstr "検出されない言語" #. I18N: List group when no platform is specified #: gui/launcher.cpp:1330 gui/launcher.cpp:1575 msgid "Platform not detected" msgstr "検出されない機種" #. I18N: List group when no year is specified #: gui/launcher.cpp:1347 gui/launcher.cpp:1592 msgid "Unknown Year" msgstr "年(不明)" #. I18N: Group for All items #: gui/launcher.cpp:1599 gui/widgets/groupedlist.cpp:81 msgid "All" msgstr "すべて" #: gui/launcher.cpp:1767 msgid "Icons per row:" msgstr "1行のアイコン:" #: gui/launcher.cpp:1817 #, fuzzy, c-format #| msgid "Do you really want to remove this game configuration?" msgid "" "Do you really want to remove the following %d game configuration(s)?\n" "\n" msgstr "このゲームはリストから削除してもよろしいですか?" #: gui/massadd.cpp:77 gui/massadd.cpp:80 msgid "... progress ..." msgstr "... 進捗 ..." #: gui/massadd.cpp:283 msgid "Scan complete!" msgstr "スキャン完了!" #: gui/massadd.cpp:286 #, c-format msgid "Discovered %d new games, ignored %d previously added games." msgstr "" "新しくゲーム%d件をリストに追加しました。他にゲーム%d件が既に追加されていま" "す。" #: gui/massadd.cpp:290 #, c-format msgid "Scanned %d directories ..." msgstr "フォルダー%d件スキャン済み..." #: gui/massadd.cpp:293 #, c-format msgid "Discovered %d new games, ignored %d previously added games ..." msgstr "" "新しくゲーム%d件をリストに追加しました。他にゲーム%d件が既に追加されていま" "す..." #: gui/onscreendialog.cpp:95 gui/onscreendialog.cpp:97 msgid "Stop" msgstr "停止" #: gui/onscreendialog.cpp:100 msgid "Edit record description" msgstr "記録の詳細を編集" #: gui/onscreendialog.cpp:102 msgid "Switch to Game" msgstr "ゲームへ切り替え" #: gui/onscreendialog.cpp:104 msgid "Fast replay" msgstr "高速再生" #: gui/options.cpp:148 common/updates.cpp:55 msgid "Never" msgstr "無効" #: gui/options.cpp:148 msgid "Every 5 mins" msgstr "5分毎" #: gui/options.cpp:148 msgid "Every 10 mins" msgstr "10分毎" #: gui/options.cpp:148 msgid "Every 15 mins" msgstr "15分毎" #: gui/options.cpp:148 msgid "Every 30 mins" msgstr "30分毎" #. I18N: Extremely large GUI scale #: gui/options.cpp:153 #, c-format msgid "200% - Extremely large" msgstr "200% - 極大" #. I18N: Very very large GUI scale #: gui/options.cpp:155 msgid "175% - Very large" msgstr "175% - 超巨大" #. I18N: Very large GUI scale #: gui/options.cpp:157 #, c-format msgid "150% - Larger" msgstr "150% - 巨大" #. I18N: Large GUI scale #: gui/options.cpp:159 #, c-format msgid "125% - Large" msgstr "125% - 大" #. I18N: Medium GUI scale #: gui/options.cpp:161 msgid "100% - Medium" msgstr "100% - 中" #. I18N: Small GUI scale #: gui/options.cpp:163 #, c-format msgid "75% - Small" msgstr "75% - 小" #. I18N: Smaller GUI scale #: gui/options.cpp:165 #, c-format msgid "50% - Smaller" msgstr "50% - より小さい" #. I18N: Smallest GUI scale #: gui/options.cpp:167 #, c-format msgid "25% - Smallest" msgstr "25% - 最小" #: gui/options.cpp:851 msgid "Failed to apply some of the graphic options changes:" msgstr "画像設定の変更を適用できませんでした:" #: gui/options.cpp:863 msgid "the video mode could not be changed" msgstr "画像モードを変更できませんでした" #: gui/options.cpp:876 msgid "the stretch mode could not be changed" msgstr "拡大モードを変更できませんでした" #: gui/options.cpp:882 msgid "the aspect ratio setting could not be changed" msgstr "横縦率を変更できませんでした" #: gui/options.cpp:888 msgid "the fullscreen setting could not be changed" msgstr "全面モードを変更できませんでした" #: gui/options.cpp:894 msgid "the filtering setting could not be changed" msgstr "フィルターを変更できませんでした" #: gui/options.cpp:900 msgid "the vsync setting could not be changed" msgstr "垂直同期設定を変更できませんでした" #: gui/options.cpp:914 msgid "the shader could not be changed" msgstr "シェーダーを変更できませんでした" #: gui/options.cpp:1441 msgid "Touchpad mouse mode" msgstr "タッチパッドマウスモード" #: gui/options.cpp:1446 msgid "Pointer Speed:" msgstr "ポインターの速度:" #: gui/options.cpp:1446 gui/options.cpp:1448 gui/options.cpp:1449 msgid "Speed for keyboard/joystick mouse pointer control" msgstr "キーボードとジョイスティックのポインターの速度" #: gui/options.cpp:1448 msgctxt "lowres" msgid "Pointer Speed:" msgstr "ポインターの速度:" #: gui/options.cpp:1459 msgid "Joy Deadzone:" msgstr "ジョイスティックのNull領域:" #: gui/options.cpp:1459 gui/options.cpp:1461 gui/options.cpp:1462 msgid "Analog joystick Deadzone" msgstr "アナログジョイスティックのNull領域" #: gui/options.cpp:1461 msgctxt "lowres" msgid "Joy Deadzone:" msgstr "ジョイスティックのNull領域:" #: gui/options.cpp:1557 #, c-format msgid "%d hidden achievements remaining" msgstr "%dロックされた実績があります" #: gui/options.cpp:1562 #, c-format msgid "Achievements unlocked: %d/%d" msgstr "解除された実績:%d/%d" #: gui/options.cpp:1608 msgid "Graphics mode:" msgstr "画像モード:" #: gui/options.cpp:1623 msgid "Render mode:" msgstr "レンダー:" #: gui/options.cpp:1623 gui/options.cpp:1626 msgid "Special dithering modes supported by some games" msgstr "ゲームによって使える特別なディザリングモード" #: gui/options.cpp:1639 msgid "Stretch mode:" msgstr "拡大モード:" #: gui/options.cpp:1655 msgid "Scaler:" msgstr "スケーラー:" #: gui/options.cpp:1670 msgid "Rotation mode:" msgstr "回転モード:" #: gui/options.cpp:1684 msgid "Shader:" msgstr "シェーダー:" #: gui/options.cpp:1684 gui/options.cpp:1686 gui/options.cpp:1687 msgid "Specifies path to the shader used for scaling the game screen" msgstr "画面のスケーリングに使用するシェーダーのパスを指定" #: gui/options.cpp:1686 msgctxt "lowres" msgid "Shader Path:" msgstr "パス:" #: gui/options.cpp:1687 msgctxt "shader" msgid "None" msgstr "なし" #: gui/options.cpp:1693 msgid "Download Shaders" msgstr "シェーダーをDL" #: gui/options.cpp:1693 msgid "Check on the scummvm.org website for updates of shader packs" msgstr "シェーダーパックの更新はscummvm.orgを確認して下さい" #: gui/options.cpp:1700 backends/graphics/sdl/sdl-graphics.cpp:479 msgid "Fullscreen mode" msgstr "全面モード" #: gui/options.cpp:1703 msgid "V-Sync" msgstr "V-Sync" #: gui/options.cpp:1703 msgid "" "Wait for the vertical sync to refresh the screen in order to prevent tearing " "artifacts" msgstr "ティアリング防止のため、垂直同期の更新を待つ" #: gui/options.cpp:1708 msgid "Game 3D Renderer:" msgstr "ゲームの3Dレンダラー:" #: gui/options.cpp:1710 msgctxt "lowres" msgid "Game 3D Renderer:" msgstr "3Dレンダラー:" #: gui/options.cpp:1727 msgid "3D Anti-aliasing:" msgstr "3Dアンチエイリアス:" #: gui/options.cpp:1731 engines/mohawk/dialogs.cpp:364 msgid "Disabled" msgstr "無効" #: gui/options.cpp:1739 msgid "Filter graphics" msgstr "画像フィルター" #: gui/options.cpp:1739 msgid "Use linear filtering when scaling graphics" msgstr "線形フィルターによる画像を拡大する" #: gui/options.cpp:1743 msgid "Aspect ratio correction" msgstr "縦横比調整" #: gui/options.cpp:1743 msgid "Correct aspect ratio for games" msgstr "ゲームの縦横比を調整する" #: gui/options.cpp:1760 msgid "Preferred device:" msgstr "優先デバイス:" #: gui/options.cpp:1760 msgid "Music device:" msgstr "音楽デバイス:" #: gui/options.cpp:1760 gui/options.cpp:1762 msgid "Specifies preferred sound device or sound card emulator" msgstr "優先の音楽デバイスかエミュレーター" #: gui/options.cpp:1760 gui/options.cpp:1762 gui/options.cpp:1763 msgid "Specifies output sound device or sound card emulator" msgstr "出力用の音楽デバイスかエミュレーター" #: gui/options.cpp:1762 msgctxt "lowres" msgid "Preferred dev.:" msgstr "優先デバイス:" #: gui/options.cpp:1762 msgctxt "lowres" msgid "Music device:" msgstr "音楽デバイス:" #: gui/options.cpp:1788 msgid "AdLib emulator:" msgstr "AdLibエミュレーター:" #: gui/options.cpp:1788 gui/options.cpp:1791 msgid "AdLib is used for music in many games" msgstr "多くのゲームがAdLibで音楽を再生します" #: gui/options.cpp:1804 msgid "GM device:" msgstr "GMデバイス:" #: gui/options.cpp:1804 msgid "Specifies default sound device for General MIDI output" msgstr "デフォルトのGeneral MIDI出力デバイス" #: gui/options.cpp:1815 msgid "Don't use General MIDI music" msgstr "General MIDIを使用しない" #: gui/options.cpp:1826 gui/options.cpp:1895 msgid "Use first available device" msgstr "最初の使用可能デバイスを使用する" #: gui/options.cpp:1838 msgid "SoundFont:" msgstr "SoundFont:" #: gui/options.cpp:1838 gui/options.cpp:1840 gui/options.cpp:1848 msgid "SoundFont is supported by some audio cards, FluidSynth and Timidity" msgstr "" "SoundFontはいくつかのオーディオカード、FluidSynth、Timidityでサポートされてい" "ます" #: gui/options.cpp:1840 msgctxt "lowres" msgid "SoundFont:" msgstr "SoundFont:" #: gui/options.cpp:1846 msgctxt "soundfont" msgid "None" msgstr "なし" #: gui/options.cpp:1853 msgid "Mixed AdLib/MIDI mode" msgstr "AdLibとMIDIの混合モード" #: gui/options.cpp:1853 msgid "Use both MIDI and AdLib sound generation" msgstr "音楽再生にMIDIとAdLibを同時に利用する" #: gui/options.cpp:1856 msgid "MIDI gain:" msgstr "MIDIゲイン:" #: gui/options.cpp:1866 msgid "MT-32 Device:" msgstr "MT-32デバイス:" #: gui/options.cpp:1866 msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output" msgstr "Roland MT-32/LAPC1/CM32l/CM64出力のデフォルトデバイス" #: gui/options.cpp:1871 msgid "True Roland MT-32 (disable GM emulation)" msgstr "実物のローランドMT-32(エミュレーターを無効にする)" #: gui/options.cpp:1871 gui/options.cpp:1873 msgid "" "Check if you want to use your real hardware Roland-compatible sound device " "connected to your computer" msgstr "" "コンピューターに接続されてる実物のローランドMT-32があればチェックしてください" #: gui/options.cpp:1873 msgctxt "lowres" msgid "True Roland MT-32 (no GM emulation)" msgstr "実物のローランドMT-32(エミュレーターを無効にする)" #: gui/options.cpp:1876 msgid "Roland GS device (enable MT-32 mappings)" msgstr "ローランドGSデバイス(MT-32マッピングを有効にする)" #: gui/options.cpp:1876 msgid "" "Check if you want to enable patch mappings to emulate an MT-32 on a Roland " "GS device" msgstr "" "ローランドGSでMT-32をエミュレートするパッチマッピングを使う時はチェックしてく" "ださい" #: gui/options.cpp:1885 msgid "Don't use Roland MT-32 music" msgstr "ローランドMT-32の音楽を使用しない" #: gui/options.cpp:1912 msgid "Text and speech:" msgstr "字幕と音声:" #: gui/options.cpp:1916 gui/options.cpp:1926 msgid "Speech" msgstr "音声" #: gui/options.cpp:1917 gui/options.cpp:1927 msgid "Subtitles" msgstr "字幕" #: gui/options.cpp:1918 msgid "Both" msgstr "両方" #: gui/options.cpp:1920 msgid "Subtitle speed:" msgstr "字幕の速度:" #: gui/options.cpp:1922 msgctxt "lowres" msgid "Text and speech:" msgstr "字幕と音声:" #: gui/options.cpp:1926 msgid "Spch" msgstr "音声" #: gui/options.cpp:1927 msgid "Subs" msgstr "字幕" #: gui/options.cpp:1928 msgctxt "lowres" msgid "Both" msgstr "両方" #: gui/options.cpp:1928 msgid "Show subtitles and play speech" msgstr "字幕を表示して音声を再生する" #: gui/options.cpp:1930 msgctxt "lowres" msgid "Subtitle speed:" msgstr "字幕の速度:" #: gui/options.cpp:1952 msgid "Music volume:" msgstr "音楽の音量:" #: gui/options.cpp:1954 msgctxt "lowres" msgid "Music volume:" msgstr "音楽の音量:" #: gui/options.cpp:1963 msgid "Mute all" msgstr "全て消音" #: gui/options.cpp:1966 msgid "SFX volume:" msgstr "効果音の音量:" #: gui/options.cpp:1966 gui/options.cpp:1968 gui/options.cpp:1971 msgid "Special sound effects volume" msgstr "音響効果の音量" #: gui/options.cpp:1968 msgctxt "lowres" msgid "SFX volume:" msgstr "効果音の音量:" #: gui/options.cpp:1978 msgid "Speech volume:" msgstr "音声の音量:" #: gui/options.cpp:1980 msgctxt "lowres" msgid "Speech volume:" msgstr "音声の音量:" #: gui/options.cpp:2266 msgid "Control" msgstr "操作" #: gui/options.cpp:2379 msgctxt "lowres" msgid "Cloud" msgstr "クラウド" #: gui/options.cpp:2394 msgid "LAN" msgstr "ネットワーク" #: gui/options.cpp:2396 msgctxt "lowres" msgid "LAN" msgstr "ネットワーク" #: gui/options.cpp:2405 msgid "Accessibility" msgstr "アクセシビリティ" #: gui/options.cpp:2407 msgctxt "lowres" msgid "Accessibility" msgstr "アクセシビリティ" #: gui/options.cpp:2416 msgid "Discard changes and close the dialog" msgstr "変更を破棄してダイアログを閉じます" #: gui/options.cpp:2417 msgid "Apply" msgstr "適用" #: gui/options.cpp:2417 msgid "Apply changes without closing the dialog" msgstr "ダイアログを閉じずに変更を適用する" #: gui/options.cpp:2418 msgid "Apply changes and close the dialog" msgstr "変更を適用してダイアログを閉じます" #: gui/options.cpp:2508 msgid "FluidSynth Settings" msgstr "FluidSynthの設定" #: gui/options.cpp:2522 msgid "" "Specifies where your saved games are put. A red coloring indicates the value " "is temporary and will not get saved" msgstr "" "ゲームのセーブ箇所を指定します。赤は、一時的な(保存されない)データである事を" "示します" #: gui/options.cpp:2527 msgid "Theme Path:" msgstr "テーマのフォルダー:" #: gui/options.cpp:2529 msgctxt "lowres" msgid "Theme Path:" msgstr "テーマのフォルダー:" #: gui/options.cpp:2535 msgid "Icon Path:" msgstr "アイコン:" #: gui/options.cpp:2537 msgctxt "lowres" msgid "Icon Path:" msgstr "アイコン:" #: gui/options.cpp:2538 gui/options.cpp:2548 msgctxt "path" msgid "Default" msgstr "初期パス" #: gui/options.cpp:2545 msgid "DLC Path:" msgstr "DLCパス:" #: gui/options.cpp:2547 msgctxt "lowres" msgid "DLC Path:" msgstr "DLCパス:" #: gui/options.cpp:2555 gui/options.cpp:2557 gui/options.cpp:2558 msgid "Specifies path to additional data used by all games or ScummVM" msgstr "ScummVMとゲームの追加ファイルのフォルダー" #: gui/options.cpp:2564 msgid "Plugins Path:" msgstr "拡張のフォルダー:" #: gui/options.cpp:2566 msgctxt "lowres" msgid "Plugins Path:" msgstr "拡張のフォルダー:" #: gui/options.cpp:2576 msgid "ScummVM config path: " msgstr "ScummVMの設定パス: " #: gui/options.cpp:2590 msgid "ScummVM log path: " msgstr "ScummVMのログ: " #: gui/options.cpp:2595 msgid "View" msgstr "表示" #. I18N: Referring to the last path memorized when adding a game #: gui/options.cpp:2605 gui/options.cpp:3389 msgid "Last browser path: " msgstr "最後に使用したブラウザーのパス: " #: gui/options.cpp:2610 msgid "Theme:" msgstr "テーマ:" #: gui/options.cpp:2615 msgid "GUI scale:" msgstr "GUIスケーリング:" #: gui/options.cpp:2632 #, c-format msgid "%d%% - Custom" msgstr "%d%% - カスタム" #: gui/options.cpp:2636 msgid "GUI renderer:" msgstr "GUIのレンダラー:" #: gui/options.cpp:2649 msgid "Return to the launcher when leaving a game" msgstr "ゲーム終了時、ランチャーへ戻る" #: gui/options.cpp:2650 msgid "" "Return to the launcher when leaving a game instead of closing ScummVM\n" "(this feature is not supported by all games)." msgstr "" "ゲーム終了時、ScummVMを閉じずランチャーへ戻ります\n" "(全てのゲームでサポートしている機能ではありません)。" #: gui/options.cpp:2657 msgid "Ask for confirmation on exit" msgstr "終了前に確認する" #: gui/options.cpp:2658 msgid "Ask for permission when closing ScummVM or leaving a game." msgstr "ゲーム、またはScummVMの終了前に確認します。" #: gui/options.cpp:2664 msgid "Disable fixed font scaling" msgstr "フォントの固定倍率を無効化" #: gui/options.cpp:2665 msgid "" "Do not upscale fixed size fonts in the GUI. This reduces artefacts on low " "resolution screens" msgstr "" "GUIで固定サイズのフォントをアップスケールしません。低解像度でのアーティファク" "トが減少します" #: gui/options.cpp:2671 msgid "GUI language:" msgstr "GUIの言語:" #: gui/options.cpp:2671 msgid "Language of ScummVM GUI" msgstr "ScummVMのGUIの表示言語" #: gui/options.cpp:2697 msgid "Switch the ScummVM GUI language to the game language" msgstr "ScummVMのGUIの言語をゲームの言語に合わせる" #: gui/options.cpp:2698 msgid "" "When starting a game, change the ScummVM GUI language to the game language. " "That way, if a game uses the ScummVM save and load dialogs, they are in the " "same language as the game." msgstr "" "ゲームを起動する時、ScummVMのGUIをゲームの言語に合わせます。そうするとロード" "/セーブなどのダイアログがゲームと同じ言語に表示されます。" #: gui/options.cpp:2710 msgid "Use native system file browser" msgstr "システムのファイルブラウザを使う" #: gui/options.cpp:2711 msgid "" "Use the native system file browser instead of the ScummVM one to select a " "file or directory." msgstr "" "ファイルやフォルダーを選ぶ時、ScummVMのファイルブラウザの代わりにシステムの" "ファイルブラウザを使う。" #: gui/options.cpp:2718 msgid "Download Icons" msgstr "アイコンをDL" #: gui/options.cpp:2718 msgid "Check on the scummvm.org website for updates of icon packs" msgstr "アイコンパックの更新はscummvm.orgを確認して下さい" #: gui/options.cpp:2724 msgid "Autosave:" msgstr "自動セーブ:" #: gui/options.cpp:2726 msgctxt "lowres" msgid "Autosave:" msgstr "自動セーブ:" #: gui/options.cpp:2737 msgid "Random seed:" msgstr "シード値:" #: gui/options.cpp:2737 msgid "Seed for initializing all random number generators" msgstr "乱数ジェネレーターを初期するためのシード値" #: gui/options.cpp:2745 msgid "Debug level:" msgstr "デバッグLV:" #. I18N: Debug level -1, no messages #: gui/options.cpp:2749 gui/options.cpp:2886 msgid "None" msgstr "なし" #. I18N: Debug level 11, all messages #: gui/options.cpp:2755 msgid "11 (all)" msgstr "11(全て)" #: gui/options.cpp:2759 msgid "Enable Discord integration" msgstr "Discordとの連携を可能にする" #: gui/options.cpp:2760 msgid "" "Show information about the games you are playing on Discord if the Discord " "client is running." msgstr "" "Discordクライアントが起動していれば、Discordでプレイ中のゲームの情報を表示し" "ます。" #: gui/options.cpp:2770 gui/updates-dialog.cpp:87 msgid "Update check:" msgstr "アップデートの確認:" #: gui/options.cpp:2770 msgid "How often to check ScummVM updates" msgstr "ScummVMのアップデートの自動確認の頻度" #: gui/options.cpp:2781 msgid "Check now" msgstr "今すぐ確認" #: gui/options.cpp:2788 msgid "Active storage:" msgstr "使用中ストレージ:" #: gui/options.cpp:2788 msgid "Active cloud storage" msgstr "使用中のクラウドストレージ" #: gui/options.cpp:2797 msgctxt "lowres" msgid "" "Storage is not yet enabled. Verify that username is correct and enable it:" msgstr "ストレージが無効です。ユーザー名を確認し、有効にしてください:" #: gui/options.cpp:2799 msgid "" "Storage is not yet enabled. Verify that username is correct and enable it:" msgstr "ストレージが無効です。ユーザー名を確認し、有効にしてください:" #: gui/options.cpp:2800 msgid "Enable storage" msgstr "有効にする" #: gui/options.cpp:2800 msgid "Confirm you want to use this account for this storage" msgstr "ストレージにこのアカウントを使うことを確認する" #: gui/options.cpp:2802 backends/platform/wii/options.cpp:113 msgid "Username:" msgstr "ユーザー名:" #: gui/options.cpp:2802 msgid "Username used by this storage" msgstr "このストーレジのユーザー名" #: gui/options.cpp:2803 msgid "" msgstr "<なし>" #: gui/options.cpp:2805 msgid "Used space:" msgstr "使用容量:" #: gui/options.cpp:2805 msgid "Space used by ScummVM's saved games on this storage" msgstr "ScummVMのセーブデータの現在使用中容量" #: gui/options.cpp:2808 msgid "Last sync:" msgstr "前回の同期:" #: gui/options.cpp:2808 msgid "When was the last time saved games were synced with this storage" msgstr "前回クラウドストーレジにセーブデータを同期した時" #: gui/options.cpp:2809 gui/options.cpp:3693 msgid "" msgstr "<無い>" #: gui/options.cpp:2811 msgctxt "lowres" msgid "Saved games sync automatically on launch, after saving and on loading." msgstr "" "セーブデータはゲームを起動する時とロード/セーブする時に自動に同期されます。" #: gui/options.cpp:2813 msgid "Saved games sync automatically on launch, after saving and on loading." msgstr "" "セーブデータはゲームを起動する時とロード/セーブする時に自動に同期されます。" #: gui/options.cpp:2814 msgid "Sync now" msgstr "今すぐ同期" #: gui/options.cpp:2814 msgid "Start saved games sync" msgstr "セーブデータの同期を始まる" #: gui/options.cpp:2817 msgctxt "lowres" msgid "You can download game files from your cloud ScummVM folder:" msgstr "" "ScummVMのクラウドフォルダーからセーブデータをダウンロードすることができます:" #: gui/options.cpp:2819 msgid "You can download game files from your cloud ScummVM folder:" msgstr "" "ScummVMのクラウドフォルダーからセーブデータをダウンロードすることができます:" #: gui/options.cpp:2820 msgid "Download game files" msgstr "ゲームデータをダウンロードする" #: gui/options.cpp:2820 msgid "Open downloads manager dialog" msgstr "ダウンロード管理のダイアログを開く" #: gui/options.cpp:2823 msgctxt "lowres" msgid "To change account for this storage, disconnect and connect again:" msgstr "アカウントを変えるには一旦切断してから再接続してください:" #: gui/options.cpp:2825 msgid "To change account for this storage, disconnect and connect again:" msgstr "アカウントを変えるには一旦切断してから再接続してください:" #: gui/options.cpp:2826 msgid "Disconnect" msgstr "切断" #: gui/options.cpp:2826 msgid "Stop using this storage on this device" msgstr "このデバイスでストーレジの使用を停止する" #: gui/options.cpp:2829 msgctxt "lowres" msgid "This storage is not connected yet!" msgstr "ストレージに接続していません!" #: gui/options.cpp:2831 msgid "This storage is not connected yet!" msgstr "ストレージに接続していません!" #: gui/options.cpp:2832 msgid "Connect" msgstr "接続" #: gui/options.cpp:2832 msgid "Connect your cloud storage account" msgstr "クラウドストーレジを接続する" #: gui/options.cpp:2845 msgctxt "lowres" msgid "/root/ Path:" msgstr "/root/ フォルダー:" #: gui/options.cpp:2845 gui/options.cpp:2847 gui/options.cpp:2848 msgid "Select which directory will be shown as /root/ in the Files Manager" msgstr "ファイルマネジャーの/root/に使うフォルダーを選択する" #: gui/options.cpp:2847 msgid "/root/ Path:" msgstr "/root/ フォルダー:" #: gui/options.cpp:2853 msgid "Server's port:" msgstr "サーバーのポート番号:" #: gui/options.cpp:2853 msgid "Port for server to use" msgstr "使用するサーバーのポート番号" #: gui/options.cpp:2858 msgctxt "lowres" msgid "Run server to manage files with browser (in the same network)." msgstr "" "サーバーを起動し、ファイルをブラウザーで管理します(同一ネットワーク内のみ)。" #: gui/options.cpp:2859 msgctxt "lowres" msgid "Closing options dialog will stop the server." msgstr "設定ウィンドウを閉じると、サーバーは停止されます。" #: gui/options.cpp:2861 msgid "Run server to manage files with browser (in the same network)." msgstr "" "サーバーを起動し、ファイルをブラウザーで管理します(同一ネットワーク内のみ)。" #: gui/options.cpp:2862 msgid "Closing options dialog will stop the server." msgstr "設定ウィンドウを閉じると、サーバーは停止されます。" #: gui/options.cpp:2873 msgid "Use Text to speech" msgstr "テキストの読み上げ機能を使用する" #: gui/options.cpp:2873 msgid "Will read text in gui on mouse over." msgstr "マウスオーバーで文字を読み上げます。" #: gui/options.cpp:2954 msgid "Ignore" msgstr "無視" #: gui/options.cpp:2955 msgid "Disable autosave" msgstr "オートセーブを無効化" #: gui/options.cpp:2956 msgid "" "WARNING: Autosave was enabled. Some of your games have existing saved games " "on the autosave slot. You can either move the existing saves to new slots, " "disable autosave, or ignore (you will be prompted when autosave is about to " "overwrite a save).\n" "List of games:\n" msgstr "" "警告:オートセーブが有効化されました。対応するゲームでは、オートセーブスロッ" "トにセーブされます。新しいスロットへ移動するか、オートセーブを無効化するか、" "この警告を無視できます(上書き前に確認されます)。\n" "対象のゲーム:\n" #: gui/options.cpp:2965 msgid "" "\n" "And more..." msgstr "" "\n" "続きを表示..." #: gui/options.cpp:2966 engines/engine.cpp:655 #: engines/access/metaengine.cpp:281 engines/drascula/metaengine.cpp:255 #: engines/queen/metaengine.cpp:269 engines/sherlock/metaengine.cpp:410 #: engines/ultima/nuvie/metaengine.cpp:71 msgid "Move" msgstr "移動" #: gui/options.cpp:2985 msgid "ERROR: Failed to move the following saved games:\n" msgstr "エラー:セーブデータの移動に失敗しました:\n" #: gui/options.cpp:3081 msgid "Failed to change cloud storage!" msgstr "クラウドストレージの変更に失敗しました!" #: gui/options.cpp:3084 msgid "Another cloud storage is already active." msgstr "他のクラウドストーレジは既に使用中です。" #: gui/options.cpp:3199 msgid "Theme does not support selected language!" msgstr "テーマは選択された言語をサポートしていません!" #: gui/options.cpp:3202 msgid "Theme cannot be loaded!" msgstr "テーマを読み込みできませんでした!" #: gui/options.cpp:3205 msgid "" "\n" "Misc settings will be restored." msgstr "" "\n" "設定を復元します。" #: gui/options.cpp:3277 msgid "Select directory for GUI themes" msgstr "GUIテーマのフォルダーを選択してください" #: gui/options.cpp:3287 msgid "Select directory for GUI launcher thumbnails" msgstr "GUIランチャーのサムネイルフォルダーを選択" #: gui/options.cpp:3298 msgid "Select directory for DLC downloads" msgstr "DLCのフォルダーを選択してください" #: gui/options.cpp:3309 msgid "Select directory for extra files" msgstr "追加ファイルのフォルダーを選択してください" #: gui/options.cpp:3320 msgid "Select directory for plugins" msgstr "プラグインのフォルダーを選択してください" #: gui/options.cpp:3333 msgid "Select directory for Files Manager /root/" msgstr "ルートディレクトリーとして使用するフォルダーを選択してください" #: gui/options.cpp:3485 msgid "This Storage is working now. Do you want to interrupt it?" msgstr "ストレージを使用中です。切断してもよろしいですか?" #: gui/options.cpp:3494 msgid "Wait until current Storage finishes up and try again." msgstr "ストレージへのアップロード完了後に再実施してください。" #: gui/options.cpp:3691 backends/cloud/cloudmanager.cpp:157 msgid "" msgstr "<只今>" #: gui/options.cpp:3834 msgid "" "Request failed.\n" "Check your Internet connection." msgstr "" "リクエストが完了しませんでした。\n" "インターネットへの接続状態を確認してください。" #: gui/options.cpp:3857 msgid "" "A test pattern should be displayed.\n" "Do you want to keep these shader scaler settings?" msgstr "" "テストパターンが表示されるはずです。\n" "このシェーダースケーラの設定を維持しますか?" #: gui/options.cpp:3860 #, c-format msgid "Reverting automatically in %d seconds" msgstr "%d秒後に自動で復帰します" #: gui/predictivedialog.cpp:66 msgid "Enter Text" msgstr "テキストを入力" #. I18N: You must leave "#" as is, only word 'next' is translatable #: gui/predictivedialog.cpp:101 msgid "# next" msgstr "# 次" #: gui/predictivedialog.cpp:102 msgid "add" msgstr "追加" #: gui/predictivedialog.cpp:107 gui/predictivedialog.cpp:183 msgid "Delete char" msgstr "一文字削除" #: gui/predictivedialog.cpp:111 gui/predictivedialog.cpp:186 msgid "<" msgstr "<" #. I18N: Pre means 'Predictive', leave '*' as is #: gui/predictivedialog.cpp:113 gui/predictivedialog.cpp:597 msgid "* Pre" msgstr "* 予測" #. I18N: 'Num' means Numbers #: gui/predictivedialog.cpp:600 msgid "* Num" msgstr "* 数字" #. I18N: 'Abc' means Latin alphabet input #: gui/predictivedialog.cpp:603 msgid "* Abc" msgstr "* Abc" #: gui/recorderdialog.cpp:67 msgid "Recorder or Playback Gameplay" msgstr "ゲームプレイの記録と再生" #: gui/recorderdialog.cpp:72 gui/recorderdialog.cpp:212 #: gui/saveload-dialog.cpp:460 gui/saveload-dialog.cpp:540 #: dists/android.strings.xml.cpp:47 engines/engine.cpp:649 msgid "Delete" msgstr "削除" #: gui/recorderdialog.cpp:74 msgid "Record" msgstr "記録" #: gui/recorderdialog.cpp:75 msgid "Playback" msgstr "再生" #: gui/recorderdialog.cpp:77 gui/widgets/grid.cpp:336 msgid "Edit" msgstr "編集" #: gui/recorderdialog.cpp:142 gui/recorderdialog.cpp:301 #: gui/recorderdialog.cpp:308 msgid "Author: " msgstr "製作者: " #: gui/recorderdialog.cpp:144 gui/recorderdialog.cpp:302 #: gui/recorderdialog.cpp:309 msgid "Notes: " msgstr "メモ: " #: gui/recorderdialog.cpp:211 msgid "Do you really want to delete this record?" msgstr "記録を削除してもよろしいですか?" #: gui/recorderdialog.cpp:228 msgid "Unknown Author" msgstr "不明な製作者" #: gui/remotebrowser.cpp:128 msgid "ScummVM could not access the directory!" msgstr "ディレクトリーにアクセスできません!" #: gui/saveload-dialog.cpp:56 msgid "Downloading saves..." msgstr "セーブをダウンロード中..." #: gui/saveload-dialog.cpp:65 msgid "Run in background" msgstr "バックグラウンドで実行する" #: gui/saveload-dialog.cpp:126 #, c-format msgid "%s (%s %S / %s %S, %s / %s files)" msgstr "%s (%s %S / %s %S, %s / %s files)" #: gui/saveload-dialog.cpp:451 gui/saveload-dialog.cpp:652 msgid "No date saved" msgstr "日付未記録" #: gui/saveload-dialog.cpp:452 gui/saveload-dialog.cpp:653 msgid "No time saved" msgstr "時間未記録" #: gui/saveload-dialog.cpp:453 gui/saveload-dialog.cpp:654 msgid "No playtime saved" msgstr "再生時間未記録" #: gui/saveload-dialog.cpp:507 gui/saveload-dialog.cpp:775 msgid "Untitled saved game" msgstr "無名のセーブ" #: gui/saveload-dialog.cpp:539 msgid "Do you really want to delete this saved game?" msgstr "セーブデータを削除してもよろしいですか?" #: gui/saveload-dialog.cpp:557 msgid "Error deleting saved game" msgstr "セーブの削除エラー" #: gui/saveload-dialog.cpp:675 gui/saveload-dialog.cpp:1192 msgid "Date: " msgstr "日付: " #: gui/saveload-dialog.cpp:679 gui/saveload-dialog.cpp:1198 msgid "Time: " msgstr "時間: " #: gui/saveload-dialog.cpp:685 gui/saveload-dialog.cpp:1206 msgid "Playtime: " msgstr "再生時間: " #: gui/saveload-dialog.cpp:1052 msgid "New Save" msgstr "新セーブ" #: gui/saveload-dialog.cpp:1052 msgid "Create a new saved game" msgstr "新しいセーブデータを作成する" #: gui/saveload-dialog.cpp:1185 msgid "Name: " msgstr "名前: " #: gui/saveload-dialog.cpp:1263 #, c-format msgid "Enter a description for slot %d:" msgstr "セーブデータ%dの詳細を入力してください:" #: gui/shaderbrowser-dialog.cpp:52 msgid "Choose shader from the list below (or pick a file instead)" msgstr "以下のリストからシェーダー(orファイル)を選択" #: gui/shaderbrowser-dialog.cpp:70 msgid "Pick file instead..." msgstr "代替ファイルを選択..." #: gui/shaderbrowser-dialog.cpp:70 msgid "Pick shader from file system" msgstr "ファイルからシェーダーを選択" #: gui/shaderbrowser-dialog.cpp:136 msgid "Select shader" msgstr "シェーダーを選択" #: gui/themebrowser.cpp:44 msgid "Select a Theme" msgstr "テーマを選ぶ" #: gui/ThemeEngine.cpp:270 msgid "Disabled GFX" msgstr "レンダラー無効" #: gui/ThemeEngine.cpp:270 msgctxt "lowres" msgid "Disabled GFX" msgstr "レンダラー無効" #: gui/ThemeEngine.cpp:271 msgid "Standard renderer" msgstr "標準レンダラー" #: gui/ThemeEngine.cpp:271 engines/scumm/dialogs.cpp:1054 msgid "Standard" msgstr "標準" #: gui/ThemeEngine.cpp:273 msgid "Antialiased renderer" msgstr "アンチエイリアスレンダラー" #: gui/ThemeEngine.cpp:273 msgid "Antialiased" msgstr "アンチエイリアス" #: gui/unknown-game-dialog.cpp:48 msgid "Add anyway" msgstr "承知して追加する" #: gui/unknown-game-dialog.cpp:57 msgid "Copy to clipboard" msgstr "クリップボードに切り取り" #: gui/unknown-game-dialog.cpp:63 msgid "Report game" msgstr "ゲームを報告する" #: gui/unknown-game-dialog.cpp:100 msgid "" "Use the button below to copy the required game information into your " "clipboard." msgstr "ボタンを押して、必要なゲーム情報をクリップボードにコピーしてください。" #: gui/unknown-game-dialog.cpp:105 msgid "You can also directly report your game to the Bug Tracker." msgstr "バグを開発チームに直接報告する事もできます。" #: gui/unknown-game-dialog.cpp:155 msgid "" "All necessary information about your game has been copied into the clipboard" msgstr "必要な情報がクリップボードにコピーされました" #: gui/unknown-game-dialog.cpp:157 msgid "Copying the game information to the clipboard has failed!" msgstr "ゲーム情報をクリップボードにコピーできませんでした!" #: gui/updates-dialog.cpp:47 msgid "" "ScummVM now supports automatic check for updates\n" "which requires access to the Internet. Would you\n" "like to enable this feature?" msgstr "" "ScummVMは自動更新に対応しています\n" "(インターネットへの接続が必要です)。\n" "この機能を有効にしますか?" #: gui/updates-dialog.cpp:50 msgid "" "You can change this setting later in the Misc tab\n" "in the Options dialog." msgstr "" "設定は、後から「オプション」→「その他」で\n" "変更可能です。" #: gui/widget.cpp:466 gui/widget.cpp:468 gui/widget.cpp:473 gui/widget.cpp:475 msgid "Clear value" msgstr "クリア" #: gui/widgets/grid.cpp:330 msgid "Play" msgstr "再生" #: gui/widgets/grid.cpp:333 msgid "Saves" msgstr "セーブ" #: base/main.cpp:594 msgid "Bad config file format. overwrite?" msgstr "無効な形式です。上書きしますか?" #. I18N: must match the translation done in backends/fs/android/android-saf-fs.h #: base/main.cpp:643 msgid "" "In this new version of ScummVM for Android, significant changes were made to " "the file access system to allow support for modern versions of the Android " "Operating System.\n" "If you find that your existing added games or custom paths no longer work, " "please edit those paths:\n" " 1. From the Launcher, go to **Game Options > Paths**. Select **Game Path** " "or **Extra Path**, as appropriate. \n" " 2. Inside the ScummVM file browser, select **Go Up** until you reach the " "root folder which has the **** option.\n" " 3. Double-tap ****. In your device's file browser, " "navigate to the folder containing all your game folders. For example, **SD " "Card > ScummVMgames** \n" " 4. Select **Use this folder**. \n" " 5. Select **Allow** to give ScummVM permission to access the folder. \n" " 6. In the ScummVM file browser, double-tap to browse through your added " "folder. Select the folder containing the game's files, then tap " "**Choose**. \n" "\n" "Repeat steps 1 and 6 for each game." msgstr "" "ScummVM Androidの新バージョンでは、Android OSの最新バージョンをサポートするた" "め、ファイルアクセスシステムに大幅な変更が加えられています。\n" "既存の追加されたゲームやカスタムパスが機能しない場合、パスを編集してくださ" "い:\n" " 1. ランチャーから「ゲームオプション」の「パス」タブに移動し「ゲーム/エクス" "トラパス」を選択。\n" " 2. ScummVMファイルブラウザーでルートディレクトリーまで戻り「新規フォルダー" "作成」を選択。\n" " 3. 「新規フォルダー作成」をダブルタップ。デバイスのブラウザーで、全てのゲー" "ムデータを含むフォルダーに移動(例:「SD Card > ScummVMgames」)。\n" " 4. 「このフォルダーを使用」を選択。\n" " 5. 「許可」を選択し、ScummVMにフォルダーへのアクセスを許可。\n" " 6. ScummVMファイルブラウザーで、追加したフォルダーをダブルタップして選択。" "ゲームデータを含むフォルダーを選択し「選択」をタップ。\n" "\n" "ゲーム毎に上記を繰り返します。" #. I18N: A button caption to dismiss a message and read it later #: base/main.cpp:663 base/main.cpp:688 msgid "Read Later" msgstr "後で読む" #. I18N: must match the translation done in backends/fs/android/android-saf-fs.h #: base/main.cpp:670 msgid "" "In this new version of ScummVM for Android, significant changes were made to " "the file access system to allow support for modern versions of the Android " "Operating System.\n" "To add a game:\n" "\n" " 1. Select **Add Game...** from the launcher. \n" " 2. Inside the ScummVM file browser, select **Go Up** until you reach the " "root folder which has the **** option.\n" " 3. Double-tap ****. In your device's file browser, " "navigate to the folder containing all your game folders. For example, **SD " "Card > ScummVMgames** \n" " 4. Select **Use this folder**. \n" " 5. Select **Allow** to give ScummVM permission to access the folder. \n" " 6. In the ScummVM file browser, double-tap to browse through your added " "folder. Select the sub-folder containing the game's files, then tap " "**Choose**.\n" "Repeat steps 1 and 6 for each game." msgstr "" "ScummVM Androidの新バージョンでは、Android OSの最新バージョンをサポートするた" "め、ファイルアクセスシステムに大幅な変更が加えられています。\n" "追加手順:\n" "\n" "1. ランチャーから「ゲームオプション」の「パス」タブに移動し「ゲーム/エクスト" "ラパス」を選択。\n" " 2. ScummVMファイルブラウザーでルートディレクトリーまで戻り「新規フォルダー" "作成」を選択。\n" " 3. 「新規フォルダー作成」をダブルタップ。デバイスのブラウザーで、全てのゲー" "ムデータを含むフォルダーに移動(例:「SD Card > ScummVMgames」)。\n" " 4. 「このフォルダーを使用」を選択。\n" " 5. 「許可」を選択し、ScummVMにフォルダーへのアクセスを許可。\n" " 6. ScummVMファイルブラウザーで、追加したフォルダーをダブルタップして選択。" "ゲームデータを含むフォルダーを選択し「選択」をタップ。\n" "ゲーム毎に上記を繰り返します。" #: base/main.cpp:834 base/main.cpp:883 msgid "Error running game:" msgstr "ゲームを実行のエラー:" #: common/engine_data.cpp:277 engines/ultima/shared/engine/data_archive.cpp:88 #, c-format msgid "Could not locate engine data %s" msgstr "エンジンデータ%sが見つかりません" #: common/engine_data.cpp:295 engines/ultima/shared/engine/data_archive.cpp:106 #, c-format msgid "Out of date engine data. Expected %d.%d, but got version %d.%d" msgstr "" "最新のエンジンデータではありません。想定されたのは%d.%dですが、実際のバージョ" "ンは%d.%dです" #: common/error.cpp:37 msgid "No error" msgstr "エラーなし" #: common/error.cpp:39 msgid "Game data not found" msgstr "ゲームデータが見つかりません" #: common/error.cpp:41 msgid "Game id not supported" msgstr "未対応のゲームID" #: common/error.cpp:43 msgid "Unsupported color mode" msgstr "未対応のカラーモード" #: common/error.cpp:45 msgid "Audio device initialization failed" msgstr "音声デバイスの初期化を失敗しました" #: common/error.cpp:48 msgid "Read permission denied" msgstr "読み取りアクセス権は拒否された" #: common/error.cpp:50 msgid "Write permission denied" msgstr "書き込みアクセス権は拒否された" #: common/error.cpp:53 msgid "Path does not exist" msgstr "フォルダーは存在しません" #: common/error.cpp:55 msgid "Path not a directory" msgstr "フォルダーではありません" #: common/error.cpp:57 msgid "Path not a file" msgstr "ファイルではありません" #: common/error.cpp:60 msgid "Cannot create file" msgstr "ファイルを作成できませんでした" #: common/error.cpp:62 msgid "Reading data failed" msgstr "データの読み取りを失敗しました" #: common/error.cpp:64 msgid "Writing data failed" msgstr "データの書き込みを失敗しました" #: common/error.cpp:68 msgid "Could not find suitable engine plugin" msgstr "適切なエンジンプラグインが見つかりません" #: common/error.cpp:70 msgid "Engine plugin does not support saved games" msgstr "エンジンプラグインは保存されたゲームをサポートしていません" #: common/error.cpp:73 msgid "User canceled" msgstr "キャンセルされました" #: common/error.cpp:77 msgid "Unknown error" msgstr "不明なエラー" #. I18N: Hercules is a graphics card name, Green is color #: common/rendermode.cpp:34 msgid "Hercules Green" msgstr "Herculesの緑" #. I18N: Hercules is a graphics card name, Amber is color #: common/rendermode.cpp:36 msgid "Hercules Amber" msgstr "Herculesの琥珀" #: common/rendermode.cpp:46 msgid "PC-9821 (256 Colors)" msgstr "PC-9821(256色)" #: common/rendermode.cpp:47 msgid "PC-9801 (16 Colors)" msgstr "PC-9801(16色)" #: common/rendermode.cpp:48 msgid "PC-9801 (8 Colors)" msgstr "PC-9801(8色)" #. I18N: Macintosh black-and-white #: common/rendermode.cpp:53 msgid "Macintosh b/w" msgstr "Macintosh 白/黒" #: common/rendermode.cpp:57 msgid "VGA Grey Scale" msgstr "VGAグレースケール" #: common/rendermode.cpp:58 msgid "Windows (256 Colors)" msgstr "Windows(256色)" #: common/rendermode.cpp:59 msgid "Windows (16 Colors)" msgstr "Windows(16色)" #: common/rendermode.cpp:96 msgctxt "lowres" msgid "Hercules Green" msgstr "Herculesの緑" #: common/rendermode.cpp:97 msgctxt "lowres" msgid "Hercules Amber" msgstr "Herculesの琥珀" #: common/rotationmode.cpp:33 msgid "No rotation" msgstr "回転なし" #: common/rotationmode.cpp:34 msgid "Clockwise" msgstr "時計回り" #. I18N: Rotation mode #: common/rotationmode.cpp:35 msgid "180 degrees" msgstr "180度" #. I18N: Rotation mode #: common/rotationmode.cpp:36 msgid "Counter-clockwise" msgstr "反時計回り" #: common/updates.cpp:57 msgid "Daily" msgstr "毎日" #: common/updates.cpp:59 msgid "Weekly" msgstr "毎週" #: common/updates.cpp:61 msgid "Monthly" msgstr "毎月" #: common/updates.cpp:63 msgid "" msgstr "<不正な値>" #. I18N: Abbreviation for 'bytes' as data size #. I18N: Hardware key #: common/util.cpp:183 backends/platform/3ds/osystem-events.cpp:46 #: backends/platform/ds/osystem_ds.cpp:175 #: backends/platform/sdl/miyoo/miyoo.cpp:61 #: backends/platform/sdl/miyoo/miyoo.cpp:88 #: backends/platform/sdl/opendingux/opendingux.cpp:51 #: backends/platform/sdl/switch/switch.cpp:37 msgid "B" msgstr "B" #. I18N: Abbreviation for 'kilobytes' as data size #: common/util.cpp:189 msgid "KB" msgstr "KB" #. I18N: Abbreviation for 'megabytes' as data size #: common/util.cpp:194 msgid "MB" msgstr "MB" #. I18N: Abbreviation for 'gigabytes' as data size #: common/util.cpp:200 msgid "GB" msgstr "GB" #. I18N: Abbreviation for 'terabytes' as data size #: common/util.cpp:206 msgid "TB" msgstr "TB" #: common/formats/formatinfo.cpp:102 msgid "Bitmap Image File" msgstr "BMP形式" #: common/formats/formatinfo.cpp:104 msgid "PNG Image File" msgstr "PNG形式" #: common/formats/formatinfo.cpp:106 msgid "JPEG Image File" msgstr "JPEG形式" #: common/formats/formatinfo.cpp:108 msgid "QuickDraw PICT Image File" msgstr "QuickDraw PICT形式" #: common/formats/formatinfo.cpp:111 msgid "Data File" msgstr "データファイル" #: dists/android.strings.xml.cpp:30 msgid "ScummVM" msgstr "ScummVM" #: dists/android.strings.xml.cpp:31 msgid "ScummVM (debug)" msgstr "ScummVM(デバッグ)" #: dists/android.strings.xml.cpp:32 msgid "Graphic adventure game engine" msgstr "グラフィックアドベンチャーエンジン" #: dists/android.strings.xml.cpp:34 #: backends/events/default/default-events.cpp:217 #: backends/events/default/default-events.cpp:358 #: engines/adl/metaengine.cpp:352 engines/buried/metaengine.cpp:154 #: engines/chamber/metaengine.cpp:84 engines/drascula/metaengine.cpp:304 #: engines/hdb/metaengine.cpp:275 engines/hypno/metaengine.cpp:251 #: engines/lab/metaengine.cpp:172 engines/mohawk/myst_stacks/menu.cpp:317 #: engines/mohawk/riven_stacks/aspit.cpp:454 #: engines/neverhood/metaengine.cpp:200 engines/saga/metaengine.cpp:449 #: engines/scumm/help.cpp:84 engines/scumm/help.cpp:86 #: engines/scumm/scumm.cpp:4353 engines/sludge/keymapper_tables.h:95 #: engines/sludge/keymapper_tables.h:144 engines/sludge/keymapper_tables.h:223 #: engines/sludge/keymapper_tables.h:343 engines/sludge/keymapper_tables.h:355 #: engines/sludge/keymapper_tables.h:416 engines/sludge/keymapper_tables.h:429 #: engines/sludge/keymapper_tables.h:541 engines/supernova/metaengine.cpp:267 #: engines/tinsel/metaengine.cpp:335 engines/titanic/metaengine.cpp:302 #: engines/ultima/ultima0/metaengine.cpp:48 #: engines/ultima/ultima0/metaengine.cpp:71 #: engines/ultima/ultima0/metaengine.cpp:85 #: engines/ultima/nuvie/metaengine.cpp:93 engines/zvision/metaengine.cpp:292 #: engines/zvision/metaengine.cpp:310 msgid "Quit" msgstr "終了" #: dists/android.strings.xml.cpp:35 msgid "Log File Error" msgstr "ログファイルエラー" #: dists/android.strings.xml.cpp:36 msgid "Unable to read ScummVM log file or create a new one!" msgstr "ScummVMログファイルの読込/作成ができません!" #: dists/android.strings.xml.cpp:37 msgid "Config File Error" msgstr "設定ファイルエラー" #: dists/android.strings.xml.cpp:38 msgid "Unable to read ScummVM config file or create a new one!" msgstr "ScummVM設定ファイルの読込/作成ができません!" #: dists/android.strings.xml.cpp:39 msgid "Save Path Error" msgstr "セーブパスエラー" #: dists/android.strings.xml.cpp:40 msgid "Unable to create or access default save path!" msgstr "デフォルトのセーブフォルダーにアクセス/作成できません!" #: dists/android.strings.xml.cpp:41 msgid "Icons Path Error" msgstr "アイコンパスエラー" #: dists/android.strings.xml.cpp:42 msgid "Unable to create or access default icons and shaders path!" msgstr "デフォルトのアイコンパスにアクセス/作成できません!" #: dists/android.strings.xml.cpp:43 msgid "" "Unable to access the globally set save path! Please revert to default from " "ScummVM Options" msgstr "" "グローバルで設定されたセーブフォルダーにアクセスできません! リセットして下さ" "い" #: dists/android.strings.xml.cpp:44 msgid "Toggle virtual keyboard" msgstr "仮想キーボードの切替" #: dists/android.strings.xml.cpp:45 engines/scumm/help.cpp:82 #: engines/scumm/help.cpp:86 engines/scumm/help.cpp:88 #: engines/scumm/help.cpp:97 engines/scumm/help.cpp:101 #: engines/scumm/help.cpp:102 engines/scumm/help.cpp:103 msgid "Alt" msgstr "Alt" #: dists/android.strings.xml.cpp:48 #: backends/platform/libretro/src/libretro-options-widget.cpp:249 msgid "Done" msgstr "実行" #: dists/android.strings.xml.cpp:49 msgid "Mode change" msgstr "モード切替" #: dists/android.strings.xml.cpp:50 engines/titanic/metaengine.cpp:211 msgid "Shift" msgstr "シフト" #: dists/android.strings.xml.cpp:51 engines/dragons/metaengine.cpp:152 #: engines/scumm/help.cpp:88 engines/scumm/help.cpp:91 #: engines/ultima/ultima4/metaengine.cpp:53 msgid "Enter" msgstr "Enter" #: dists/android.strings.xml.cpp:52 msgid "Close popup" msgstr "ポップアップを閉じる" #: dists/android.strings.xml.cpp:53 msgid "" "Please select the *root* of your external (physical) SD card. This is " "required for ScummVM to access this path: " msgstr "" "外付け(物理)SDカードのルートを選択して下さい。ScummVMがアクセスするために必要" "です: " #: dists/android.strings.xml.cpp:54 msgid "Storage Access Framework Permissions for ScummVM were revoked!" msgstr "ScummVMのStorage Access Frameworkの権限が取り消されました!" #: dists/android.strings.xml.cpp:55 msgid "Configuration file could not be parsed" msgstr "設定ファイルを解析できません" #: dists/android.strings.xml.cpp:56 msgid "Run a game" msgstr "ゲーム開始" #: dists/android.strings.xml.cpp:57 msgid "Search a game" msgstr "ゲームを検索" #: dists/android.strings.xml.cpp:58 msgid "" "No games (yet)\n" "Open ScummVM and add your games here." msgstr "" "ゲームがありません\n" "ScummVMを開いて追加してください。" #: dists/android.strings.xml.cpp:59 msgid "Game icon" msgstr "ゲームアイコン" #: dists/android.strings.xml.cpp:60 msgid "Shortcut label" msgstr "ショートカットラベル" #: dists/android.strings.xml.cpp:61 msgid "Shortcut icon" msgstr "ショートカットアイコン" #. I18N: One line summary as shown in *nix distributions #: dists/org.scummvm.scummvm.metainfo.xml.cpp:32 msgid "Interpreter for numerous adventure games and role-playing games" msgstr "数多くのアドベンチャーゲームやロールプレイングゲームの通訳" #. I18N: 1 of 3 paragraph of ScummVM description in *nix distributions #: dists/org.scummvm.scummvm.metainfo.xml.cpp:37 msgid "" "ScummVM is a program which allows you to run a wide variety of classic " "graphical point-and-click adventure games and role-playing games, provided " "you already have their data files. The clever part about this: ScummVM just " "replaces the executables shipped with the game, allowing you to play them on " "systems for which they were never designed!" msgstr "" "ScummVMは、データファイルが既にある場合に、さまざまな古典的なグラフィカルポイ" "ントアンドクリックアドベンチャーゲームやロールプレイングゲームを実行できるよ" "うにするプログラムです。これに関する巧妙な部分:ScummVMは、ゲームに付属してい" "る実行可能ファイルを置き換えるだけなので、設計されたことのないシステムで実行" "できます!" #. I18N: 2 of 3 paragraph of ScummVM description in *nix distributions #: dists/org.scummvm.scummvm.metainfo.xml.cpp:45 msgid "" "Currently, ScummVM supports a huge library of adventures with over 4000 " "games in total. It supports many classics published by legendary studios " "like LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. and Westwood " "Studios." msgstr "" "現在、ScummVMは、合計4000を超えるゲームを備えた膨大なアドベンチャーライブラリ" "をサポートしています。 LucasArts、Sierra On-Line、Revolution Software、Cyan、" "Inc.、WestwoodStudiosなどの伝説的なスタジオによって公開された多くのクラシック" "をサポートしています." #. I18N: 3 of 3 paragraph of ScummVM description in *nix distributions #: dists/org.scummvm.scummvm.metainfo.xml.cpp:51 msgid "" "Next to ground-breaking titles like the Monkey Island series, Broken Sword, " "Myst, Blade Runner and countless other games you will find some really " "obscure adventures and truly hidden gems to explore." msgstr "" "モンキーアイランドシリーズ、ブロークンソード、ミスト、ブレードランナー、その" "他の無数のゲームなどの画期的なタイトルの横に、いくつかの本当にあいまいな冒険" "と真に隠された宝石を見つけることができます." #: engines/achievements.cpp:242 msgid "Achievement unlocked!" msgstr "実績がアンロックされました!" #: engines/advancedDetector.cpp:245 msgid "Illegitimate game copy detected. We provide no support in such cases" msgstr "違法コピーの痕跡が検出されました。このソフトはサポートできません" #: engines/dialogs.cpp:68 msgid "~R~esume" msgstr "再開(~R~)" #: engines/dialogs.cpp:70 msgid "~L~oad" msgstr "ロード(~L~)" #: engines/dialogs.cpp:71 msgid "~S~ave" msgstr "セーブ(~S~)" #: engines/dialogs.cpp:73 msgid "~O~ptions" msgstr "設定(~O~)" #: engines/dialogs.cpp:78 msgid "~H~elp" msgstr "ヘルプ(~H~)" #: engines/dialogs.cpp:82 msgid "~A~bout" msgstr "情報(~A~)" #: engines/dialogs.cpp:85 engines/dialogs.cpp:156 msgid "~R~eturn to Launcher" msgstr "メインメニューに戻る(~R~)" #: engines/dialogs.cpp:87 engines/dialogs.cpp:158 msgctxt "lowres" msgid "~R~eturn to Launcher" msgstr "メインメニューに戻る(~R~)" #: engines/dialogs.cpp:95 engines/engine.cpp:1048 engines/agi/saveload.cpp:766 #: engines/avalanche/parser.cpp:1918 engines/cine/various.cpp:349 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:390 #: engines/dreamweb/saveload.cpp:261 engines/glk/streams.cpp:1432 #: engines/gnap/menu.cpp:465 engines/groovie/script.cpp:858 #: engines/groovie/script.cpp:2256 engines/groovie/script.cpp:2283 #: engines/groovie/script.cpp:2324 engines/hugo/file.cpp:297 #: engines/illusions/menusystem.cpp:702 engines/kingdom/kingdom.cpp:731 #: engines/lab/savegame.cpp:242 engines/mads/nebular/dialogs_nebular.cpp:358 #: engines/mm/xeen/saves.cpp:280 engines/mtropolis/saveload.cpp:76 #: engines/nancy/state/loadsave.cpp:136 engines/neverhood/menumodule.cpp:925 #: engines/pegasus/pegasus.cpp:407 engines/prince/saveload.cpp:54 #: engines/sci/engine/guest_additions.cpp:746 engines/sci/engine/kfile.cpp:1104 #: engines/sherlock/scalpel/scalpel.cpp:1250 #: engines/sherlock/tattoo/widget_files.cpp:81 engines/startrek/saveload.cpp:42 #: engines/toltecs/menu.cpp:308 engines/toon/toon.cpp:3820 #: engines/trecision/saveload.cpp:67 engines/tsage/scenes.cpp:640 #: engines/wage/saveload.cpp:763 engines/zvision/file/save_manager.cpp:47 msgid "Save game:" msgstr "ゲームをセーブ:" #: engines/dialogs.cpp:95 engines/engine.cpp:1048 engines/agi/saveload.cpp:766 #: engines/avalanche/parser.cpp:1918 engines/cine/various.cpp:349 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:390 #: engines/dreamweb/saveload.cpp:261 engines/glk/streams.cpp:1432 #: engines/gnap/menu.cpp:465 engines/groovie/script.cpp:853 #: engines/groovie/script.cpp:858 engines/groovie/script.cpp:2256 #: engines/groovie/script.cpp:2283 engines/groovie/script.cpp:2324 #: engines/hugo/file.cpp:297 engines/illusions/menusystem.cpp:702 #: engines/kingdom/kingdom.cpp:731 engines/lab/savegame.cpp:237 #: engines/lab/savegame.cpp:242 engines/mads/nebular/dialogs_nebular.cpp:358 #: engines/mm/xeen/saves.cpp:280 engines/mtropolis/saveload.cpp:76 #: engines/nancy/state/loadsave.cpp:108 engines/nancy/state/loadsave.cpp:136 #: engines/neverhood/menumodule.cpp:925 engines/parallaction/metaengine.cpp:157 #: engines/parallaction/saveload.cpp:208 engines/pegasus/pegasus.cpp:407 #: engines/prince/saveload.cpp:54 engines/saga/metaengine.cpp:469 #: engines/sci/engine/guest_additions.cpp:747 engines/sci/engine/kfile.cpp:1104 #: engines/sherlock/scalpel/scalpel.cpp:1250 #: engines/sherlock/tattoo/widget_files.cpp:81 engines/startrek/saveload.cpp:42 #: engines/tinsel/metaengine.cpp:323 engines/toltecs/menu.cpp:308 #: engines/toon/toon.cpp:3820 engines/trecision/saveload.cpp:67 #: engines/tsage/scenes.cpp:640 engines/wage/saveload.cpp:763 #: engines/zvision/file/save_manager.cpp:47 engines/zvision/metaengine.cpp:282 msgid "Save" msgstr "セーブ" #: engines/dialogs.cpp:125 msgid "" "Sorry, this engine does not currently provide in-game help. Please consult " "the README for basic information, and for instructions on how to obtain " "further assistance." msgstr "" "申し訳ありませんが、現在このエンジンではゲーム内ヘルプを提供していません。詳" "細はREADMEを参照してください。" #: engines/dialogs.cpp:193 engines/ags/ags.cpp:359 #: engines/glk/magnetic/magnetic.cpp:197 engines/scumm/saveload.cpp:167 msgid "This game does not support saving from the menu. Use in-game interface" msgstr "メニューのセーブに非対応です。ゲーム内インターフェイスを使用" #: engines/dialogs.cpp:202 msgid "This game cannot be saved at this time. Please try again later" msgstr "現在セーブできません。後でもう一度お試し下さい" #: engines/dialogs.cpp:221 engines/pegasus/pegasus.cpp:418 #, c-format msgid "" "Failed to save game (%s)! Please consult the README for basic information, " "and for instructions on how to obtain further assistance." msgstr "ゲーム%sのセーブに失敗しました! 詳細はREADMEを参照してください。" #: engines/dialogs.cpp:234 engines/ags/ags.cpp:344 #: engines/glk/magnetic/magnetic.cpp:187 engines/scumm/saveload.cpp:99 msgid "This game does not support loading from the menu. Use in-game interface" msgstr "メニューのロードに非対応です。ゲーム内インターフェイスを使用" #: engines/dialogs.cpp:243 msgid "This game cannot be loaded at this time. Please try again later" msgstr "現在ロードできません。後でもう一度お試し下さい" #: engines/dialogs.cpp:392 msgid "~O~K" msgstr "OK(~O~)" #: engines/dialogs.cpp:393 msgid "~C~ancel" msgstr "キャンセル(~C~)" #: engines/engine.cpp:372 #, c-format msgid "Could not switch to resolution '%dx%d'." msgstr "解像度'%dx%d'に切り替えられませんでした。" #: engines/engine.cpp:381 msgid "Could not initialize color format." msgstr "カラーフォーマットを初期化できませんでした。" #: engines/engine.cpp:390 #, c-format msgid "Could not switch to video mode '%s'." msgstr "映像モード'%s'に切り替えられませんでした。" #: engines/engine.cpp:398 #, c-format msgid "Could not switch to stretch mode '%s'." msgstr "ストレッチモード'%s'に切り替えられませんでした。" #: engines/engine.cpp:405 msgid "Could not apply aspect ratio setting." msgstr "アスペクト比の設定を適用できませんでした。" #: engines/engine.cpp:410 msgid "Could not apply fullscreen setting." msgstr "フルスクリーンの設定を適用できませんでした。" #: engines/engine.cpp:415 msgid "Could not apply filtering setting." msgstr "フィルターの設定を適用できませんでした。" #: engines/engine.cpp:420 #, fuzzy #| msgid "Could not apply filtering setting." msgid "Could not apply shader setting." msgstr "フィルターの設定を適用できませんでした。" #: engines/engine.cpp:536 msgid "Error" msgstr "エラー" #: engines/engine.cpp:599 msgid "" "You appear to be playing this game directly\n" "from the CD. This is known to cause problems,\n" "and it is therefore recommended that you copy\n" "the data files to your hard disk instead.\n" "See the documentation (CD audio) for details." msgstr "" "このゲームをCDから直接実行すると\n" "問題を起こす事が知られています。\n" "データファイルをHDDにコピーする事を\n" "おすすめします。\n" "詳細はドキュメント(CDオーディオ)をご覧下さい。" #: engines/engine.cpp:622 msgid "" "This game has audio tracks on its CD. These\n" "tracks need to be ripped from the CD using\n" "an appropriate CD audio extracting tool in\n" "order to listen to the game's music.\n" "See the documentation (CD audio) for details." msgstr "" "このゲームにはオーディオトラックが\n" "収録されています。\n" "これを聞くには、適切なツールでCDから\n" "リッピングする必要があります。\n" "詳細はドキュメント(CDオーディオ)をご覧下さい。" #: engines/engine.cpp:650 msgid "Skip autosave" msgstr "オートセーブをスキップ" #: engines/engine.cpp:652 #, c-format msgid "" "WARNING: The autosave slot contains a saved game named %S, and an autosave " "is pending.\n" "Please move this saved game to a new slot, or delete it if it's no longer " "needed.\n" "Alternatively, you can skip the autosave (will prompt again in 5 minutes)." msgstr "" "警告:オートセーブスロットに%Sのデータが存在するため、保留されています。\n" "新しいスロットへこのセーブを移動するか、不要な場合は削除して下さい。\n" "あるいは、オートセーブをスキップできます(5分後に再度表示)。" #: engines/engine.cpp:662 msgid "ERROR: Could not copy the savegame to a new slot" msgstr "エラー:セーブデータを新規スロットへコピーできませんでした" #: engines/engine.cpp:689 engines/savestate.cpp:98 #: backends/platform/ios7/ios7_osys_main.cpp:260 engines/mm/xeen/saves.cpp:293 #: engines/sky/metaengine.cpp:218 msgid "Autosave" msgstr "自動セーブ" #: engines/engine.cpp:697 msgid "Error occurred making autosave" msgstr "オートセーブ中にエラーが発生しました" #: engines/engine.cpp:780 #, c-format msgid "" "Failed to load saved game (%s)! Please consult the README for basic " "information, and for instructions on how to obtain further assistance." msgstr "セーブ%sのロードに失敗しました! 詳細はREADMEを参照してください。" #: engines/engine.cpp:804 msgid "WARNING: " msgstr "警告: " #: engines/engine.cpp:804 msgid " Shall we still run the game?" msgstr " ゲームを続けますか?" #: engines/engine.cpp:805 msgid "" "WARNING: The game you are about to start is not yet fully supported by " "ScummVM. As such, it is likely to be unstable, and any saved game you make " "might not work in future versions of ScummVM." msgstr "" "警告:このゲームはまだ完全なサポートがなされていません。動作が安定せず、また" "将来的にセーブデータの互換性が失われる可能性があります。" #: engines/engine.cpp:808 engines/engine.cpp:833 #: engines/wintermute/wintermute.cpp:174 msgid "Start anyway" msgstr "承知して開始" #: engines/engine.cpp:827 #, c-format msgid "" "WARNING: the game you are about to start contains the add-on \"%s\" which is " "not yet fully supported by ScummVM. As such, it is likely to be unstable, " "and any saved game you make might not work in future versions of ScummVM." msgstr "" "警告:このゲームは、ScummVMで完全にはサポートしていないアドオン「%s」を含みま" "す。そのため動作が安定せず、将来的にセーブデータの互換性が無くなるかもしれま" "せん。" #: engines/engine.cpp:852 #, c-format msgid "" "The game \"%s\" you are trying to add is an add-on for \"%s\" that cannot be " "run independently. Please copy the add-on contents into a subdirectory of " "the base game, and start the base game itself." msgstr "" "追加しようとしている「%s」は「%s」のアドオンであり、単独では実行できません。" "アドオンの内容を元ゲームのサブフォルダーにコピーし、元のゲーム本体を起動して" "ください。" #: engines/engine.cpp:869 msgid "This game is not supported." msgstr "未対応のゲームID。" #: engines/engine.cpp:869 msgid "" "This game is not supported for the following reason:\n" "\n" msgstr "" "このゲームはランチャーからロードができません:\n" "\n" #: engines/engine.cpp:1015 msgid "Loading game is currently unavailable" msgstr "ロードされたゲームは現在使用できません" #: engines/engine.cpp:1044 msgid "Saving game is currently unavailable" msgstr "セーブされているゲームは現在使用できません" #: engines/engine.cpp:1213 #, c-format msgid "" "The directory '%s' looks like an add-on for the game '%s', but ScummVM could " "not find any matching add-on in it." msgstr "" "『%s』は『%s』のアドオンのように見えますが、ScummVMは対応するアドオンを検出で" "きませんでした。" #: engines/engine.cpp:1241 #, c-format msgid "Directory '%s' matches several add-ons, please pick one." msgstr "『%s』に一致するアドオンをいずれか選んでください。" #: engines/game.cpp:199 #, c-format msgid "" "The game in '%s' seems to be an unknown game variant.\n" "\n" "Please report the following data to the ScummVM team at %s along with the " "name of the game you tried to add and its version, language, etc.:" msgstr "" "このゲームは'%s'の未知のバージョンである可能性があります。\n" "\n" "ゲーム名(%s)、バージョン、言語等の情報をScummVMチームまでお寄せください。" #: engines/game.cpp:203 #, c-format msgid "Matched game IDs for the %s engine:" msgstr "エンジン%sにマッチしたゲームID:" #: engines/metaengine.cpp:39 msgid "Game not implemented" msgstr "未実装のゲーム" #: engines/metaengine.cpp:75 engines/saga/metaengine.cpp:267 msgid "Default game keymap" msgstr "キーマッピング(デフォルト)" #: engines/metaengine.cpp:82 engines/agos/metaengine.cpp:158 #: engines/asylum/metaengine.cpp:159 engines/bbvs/metaengine.cpp:99 #: engines/cge/metaengine.cpp:203 engines/cge2/metaengine.cpp:216 #: engines/cine/metaengine.cpp:277 engines/composer/metaengine.cpp:114 #: engines/cruise/metaengine.cpp:173 engines/draci/metaengine.cpp:200 #: engines/groovie/metaengine.cpp:205 engines/hdb/metaengine.cpp:207 #: engines/hopkins/metaengine.cpp:211 engines/hugo/metaengine.cpp:134 #: engines/illusions/metaengine.cpp:94 engines/kyra/engine/eobcommon.cpp:369 #: engines/kyra/engine/lol.cpp:502 engines/lure/metaengine.cpp:177 #: engines/made/metaengine.cpp:137 engines/mads/metaengine.cpp:280 #: engines/mtropolis/metaengine.cpp:161 engines/nancy/input.cpp:181 #: engines/parallaction/metaengine.cpp:138 engines/saga/metaengine.cpp:278 #: engines/sludge/keymapper_tables.h:561 engines/sludge/keymapper_tables.h:580 #: engines/stark/metaengine.cpp:189 engines/sword1/metaengine.cpp:271 #: engines/tinsel/metaengine.cpp:246 engines/toon/metaengine.cpp:86 #: engines/touche/metaengine.cpp:122 engines/trecision/metaengine.cpp:125 #: engines/tsage/metaengine.cpp:178 engines/tucker/metaengine.cpp:172 #: engines/ultima/ultima0/metaengine.cpp:180 #: engines/ultima/ultima4/metaengine.cpp:227 #: engines/ultima/nuvie/metaengine.cpp:238 #: engines/ultima/ultima8/metaengine.cpp:139 engines/vcruise/metaengine.cpp:158 #: engines/wintermute/keymapper_tables.h:42 engines/zvision/metaengine.cpp:203 msgid "Left click" msgstr "左クリック" #: engines/metaengine.cpp:88 engines/mtropolis/metaengine.cpp:173 #: engines/saga/metaengine.cpp:284 engines/wintermute/keymapper_tables.h:256 #: engines/wintermute/keymapper_tables.h:300 #: engines/wintermute/keymapper_tables.h:2166 msgid "Middle click" msgstr "中クリック" #: engines/metaengine.cpp:93 engines/agos/metaengine.cpp:164 #: engines/asylum/metaengine.cpp:165 engines/bbvs/metaengine.cpp:105 #: engines/cge/metaengine.cpp:209 engines/cge2/metaengine.cpp:222 #: engines/cine/metaengine.cpp:283 engines/composer/metaengine.cpp:120 #: engines/cruise/metaengine.cpp:179 engines/draci/metaengine.cpp:206 #: engines/groovie/metaengine.cpp:211 engines/hopkins/metaengine.cpp:217 #: engines/hugo/metaengine.cpp:141 engines/illusions/metaengine.cpp:101 #: engines/kyra/engine/eobcommon.cpp:370 engines/kyra/engine/lol.cpp:503 #: engines/lure/metaengine.cpp:183 engines/made/metaengine.cpp:144 #: engines/mads/metaengine.cpp:286 engines/mtropolis/metaengine.cpp:167 #: engines/nancy/input.cpp:188 engines/parallaction/metaengine.cpp:144 #: engines/saga/metaengine.cpp:289 engines/sludge/keymapper_tables.h:567 #: engines/sludge/keymapper_tables.h:586 engines/stark/metaengine.cpp:195 #: engines/sword1/metaengine.cpp:277 engines/tinsel/metaengine.cpp:252 #: engines/toon/metaengine.cpp:92 engines/touche/metaengine.cpp:128 #: engines/trecision/metaengine.cpp:131 engines/tsage/metaengine.cpp:184 #: engines/tucker/metaengine.cpp:178 engines/ultima/ultima0/metaengine.cpp:186 #: engines/ultima/ultima4/metaengine.cpp:233 #: engines/ultima/nuvie/metaengine.cpp:244 #: engines/ultima/ultima8/metaengine.cpp:145 #: engines/wintermute/keymapper_tables.h:48 engines/zvision/metaengine.cpp:209 msgid "Right click" msgstr "右クリック" #. I18N: Action in In Cold Blood #: engines/metaengine.cpp:99 engines/agos/metaengine.cpp:178 #: engines/buried/metaengine.cpp:167 engines/crab/input/input.cpp:261 #: engines/cruise/metaengine.cpp:217 engines/dm/metaengine.cpp:180 #: engines/grim/grim.cpp:550 engines/hdb/metaengine.cpp:258 #: engines/hypno/metaengine.cpp:186 engines/hypno/metaengine.cpp:369 #: engines/icb/icb.cpp:137 engines/icb/icb.cpp:203 engines/mohawk/myst.cpp:595 #: engines/mohawk/riven.cpp:876 engines/ngi/metaengine.cpp:136 #: engines/sky/metaengine.cpp:126 engines/sludge/keymapper_tables.h:52 #: engines/sludge/keymapper_tables.h:125 engines/sludge/keymapper_tables.h:187 #: engines/sludge/keymapper_tables.h:243 engines/sludge/keymapper_tables.h:262 #: engines/sludge/keymapper_tables.h:459 engines/sludge/keymapper_tables.h:490 #: engines/supernova/metaengine.cpp:262 engines/sword25/metaengine.cpp:124 #: engines/tucker/metaengine.cpp:184 engines/twine/metaengine.cpp:223 #: engines/wintermute/keymapper_tables.h:1608 msgid "Pause" msgstr "一時停止" #: engines/metaengine.cpp:105 engines/parallaction/metaengine.cpp:163 #: engines/ultima/ultima8/metaengine.cpp:48 msgid "Game menu" msgstr "ゲームメニュー" #. I18N: Skipping cutscene plaback #. I18N: Skipping cutscene playback #: engines/metaengine.cpp:112 engines/access/metaengine.cpp:208 #: engines/composer/metaengine.cpp:126 engines/drascula/metaengine.cpp:224 #: engines/efh/metaengine.cpp:379 engines/freescape/movement.cpp:87 #: engines/grim/grim.cpp:533 engines/grim/grim.cpp:633 #: engines/illusions/metaengine.cpp:142 engines/made/metaengine.cpp:151 #: engines/mohawk/myst.cpp:566 engines/mohawk/riven.cpp:847 #: engines/prince/metaengine.cpp:269 engines/sherlock/metaengine.cpp:384 #: engines/wintermute/keymapper_tables.h:220 #: engines/wintermute/keymapper_tables.h:1092 #: engines/wintermute/keymapper_tables.h:1276 #: engines/wintermute/keymapper_tables.h:1601 #: engines/wintermute/keymapper_tables.h:1716 #: engines/wintermute/keymapper_tables.h:2110 msgid "Skip" msgstr "スキップ" #: engines/metaengine.cpp:119 engines/sky/metaengine.cpp:121 #: engines/supernova/metaengine.cpp:315 msgid "Skip line" msgstr "行単位でスキップ" #: engines/metaengine.cpp:126 msgid "Predictive input dialog" msgstr "予測変換" #. I18N: This keymap works within the KIA Save Game screen #. and allows confirming popup dialog prompts (eg. for save game deletion or overwriting) #. and also submitting a new save game name, or choosing an existing save game for overwriting. #: engines/metaengine.cpp:131 engines/bladerunner/metaengine.cpp:273 #: engines/griffon/metaengine.cpp:115 engines/grim/grim.cpp:539 #: engines/grim/grim.cpp:639 engines/sky/metaengine.cpp:101 #: engines/wintermute/keymapper_tables.h:54 msgid "Confirm" msgstr "確認" #: engines/metaengine.cpp:434 msgid "Autosave on" msgstr "オートセーブON" #: engines/metaengine.cpp:434 msgid "Autosave off" msgstr "オートセーブOFF" #: graphics/renderer.cpp:33 backends/graphics/opengl/opengl-graphics.cpp:198 msgid "OpenGL" msgstr "OpenGL" #: graphics/renderer.cpp:36 msgid "OpenGL with shaders" msgstr "OpenGL(シェーダーあり)" #: graphics/renderer.cpp:44 msgctxt "lowres" msgid "OpenGL with shaders" msgstr "OpenGL(シェーダー)" #: audio/adlib.cpp:2301 msgid "AdLib emulator" msgstr "AdLibエミュレーター:" #: audio/fmopl.cpp:82 msgid "MAME OPL emulator" msgstr "MAME OPL エミュレーター" #: audio/fmopl.cpp:84 msgid "DOSBox OPL emulator" msgstr "DOSBox OPL エミュレーター" #: audio/fmopl.cpp:87 msgid "Nuked OPL emulator" msgstr "Nuked OPL エミュレーター" #: audio/fmopl.cpp:90 msgid "ALSA Direct FM" msgstr "ALSA(ダイレクトFM)" #: audio/fmopl.cpp:93 msgid "OPL2LPT" msgstr "OPL2LPT" #: audio/fmopl.cpp:94 msgid "OPL3LPT" msgstr "OPL3LPT" #: audio/fmopl.cpp:97 msgid "RetroWave OPL3" msgstr "OPL3" #: audio/mididrv.cpp:232 #, c-format msgid "" "The selected audio device '%s' was not found (e.g. might be turned off or " "disconnected)." msgstr "" "選択されたオーディオデバイス'%s'が見つかりませんでした(電源が入っていないか、" "未接続の可能性があります)。" #: audio/mididrv.cpp:233 audio/mididrv.cpp:247 audio/mididrv.cpp:285 #: audio/mididrv.cpp:302 msgid "Attempting to fall back to the next available device..." msgstr "使用可能なデバイスまでフォールバックしています..." #: audio/mididrv.cpp:246 #, c-format msgid "" "The selected audio device '%s' cannot be used. See log file for more " "information." msgstr "" "選択されたオーディオデバイス'%s'は使用できません。詳細はログファイルを参照し" "てください。" #: audio/mididrv.cpp:284 #, c-format msgid "" "The preferred audio device '%s' was not found (e.g. might be turned off or " "disconnected)." msgstr "" "優先オーディオデバイス'%s'が見つかりませんでした(電源が入っていないか、未接続" "の可能性があります)。" #: audio/mididrv.cpp:301 #, c-format msgid "" "The preferred audio device '%s' cannot be used. See log file for more " "information." msgstr "" "優先オーディオデバイス'%s'は使用できません。詳細はログファイルを参照してくだ" "さい。" #: audio/mididrv.cpp:469 msgid "Starting MIDI dump" msgstr "MIDIダンプを開始しています" #: audio/mods/paula.cpp:314 msgid "Amiga Audio emulator" msgstr "AMIGAオーディオエミュレーター" #: audio/null.cpp:27 msgid "No music" msgstr "音楽なし" #: audio/softsynth/appleiigs.cpp:34 msgid "Apple II GS emulator (NOT IMPLEMENTED)" msgstr "Apple II GSエミュレーター(未実装)" #: audio/softsynth/cms.cpp:372 msgid "Creative Music System emulator" msgstr "Creative Music System エミュレーター" #: audio/softsynth/fluidsynth.cpp:351 msgid "" "FluidSynth requires a 'soundfont' setting. Please specify it in ScummVM GUI " "on MIDI tab. Music is off." msgstr "" "FluidSynthを使う場合、SoundFontの設定が必要です。ScummVMのMIDIタブで指定して" "ください。音声はオフになります。" #: audio/softsynth/fluidsynth.cpp:501 #, c-format msgid "FluidSynth: Failed loading custom SoundFont '%s'. Music is off." msgstr "" "FluidSynth:カスタムSoundFont'%s'のロードに失敗しました。音声はオフになりま" "す。" #: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:31 msgid "FM-Towns Audio" msgstr "FM-Townsオーディオ" #: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:56 msgid "PC-98 Audio" msgstr "PC-98オーディオ" #: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:81 msgid "SegaCD Audio" msgstr "SegaCDオーディオ" #: audio/softsynth/mt32.cpp:168 msgid "Initializing MT-32 Emulator" msgstr "MT-32エミュレーター起動中" #: audio/softsynth/mt32.cpp:441 msgid "MT-32 emulator" msgstr "MT-32エミュレーター" #: audio/softsynth/pcspk.cpp:250 msgid "PC Speaker emulator" msgstr "PC スピーカーエミュレーター" #: audio/softsynth/pcspk.cpp:269 msgid "IBM PCjr emulator" msgstr "IBM PCjr エミュレーター" #: audio/softsynth/sid.cpp:1466 msgid "C64 Audio emulator" msgstr "C64音声エミュレーター" #: backends/cloud/cloudmanager.cpp:156 msgid "" msgstr "<同期中。。。>" #: backends/cloud/storage.cpp:246 msgid "Saved games sync was cancelled." msgstr "セーブデータの同期をキャンセルしました。" #: backends/cloud/storage.cpp:248 msgid "" "Saved games sync failed.\n" "Check your Internet connection." msgstr "" "セーブデータの同期を失敗しました。\n" "インターネットの接続を確認してください。" #: backends/cloud/storage.cpp:352 #, c-format msgid "" "Download complete.\n" "Failed to download %u files." msgstr "" "ダウンロード完了。\n" "%uファイルをダウンロードできませんでした。" #: backends/cloud/storage.cpp:354 msgid "Download complete." msgstr "ダウンロード完了。" #: backends/cloud/storage.cpp:364 msgid "Download failed." msgstr "ダウンロード失敗した。" #: backends/events/default/default-events.cpp:193 msgid "" "Do you really want to return to the Launcher?\n" "Any unsaved progress will be lost." msgstr "" "メインメニューに戻ってもよろしいですか?\n" "セーブしていない進行は失われます。" #: backends/events/default/default-events.cpp:217 msgid "" "Do you really want to quit?\n" "Any unsaved progress will be lost." msgstr "" "終了してもよろしいですか?\n" "セーブしていない進行は失われます。" #: backends/events/default/default-events.cpp:332 msgid "Global" msgstr "全般" #: backends/events/default/default-events.cpp:335 #: engines/twine/metaengine.cpp:302 msgid "Global Main Menu" msgstr "メインメニュー" #: backends/events/default/default-events.cpp:345 msgid "Display keyboard" msgstr "キーボードの表示" #: backends/events/default/default-events.cpp:352 #: engines/ngi/metaengine.cpp:149 msgid "Toggle mute" msgstr "消音の切替" #: backends/events/default/default-events.cpp:380 msgid "Open Debugger" msgstr "デバッガーを開く" #: backends/events/maemosdl/maemosdl-events.cpp:100 msgid "Clicking Enabled" msgstr "クリックを有効化" #: backends/events/maemosdl/maemosdl-events.cpp:100 msgid "Clicking Disabled" msgstr "クリックを無効化" #: backends/events/openpandora/op-events.cpp:156 msgid "Touchscreen 'Tap Mode' - Left Click" msgstr "タッチパネル(タップモード) - 左クリック" #: backends/events/openpandora/op-events.cpp:158 msgid "Touchscreen 'Tap Mode' - Right Click" msgstr "タッチパネル(タップモード) - 右クリック" #: backends/events/openpandora/op-events.cpp:160 msgid "Touchscreen 'Tap Mode' - Hover (No Click)" msgstr "タッチパネル(タップモード) - マウスオーバー" #: backends/events/openpandora/op-events.cpp:162 msgid "Touchscreen 'Tap Mode' - Hover (DPad Clicks)" msgstr "タッチパネル(タップモード) - ホバー(十字キー)" #. I18N: This is displayed in the file browser to let the user choose a new folder for Android Storage Attached Framework #: backends/fs/android/android-saf-fs.cpp:804 #: backends/fs/android/android-saf-fs.cpp:808 msgid "Add a new folder" msgstr "新規フォルダー作成" #. I18N: This may be displayed in the Android UI used to add a Storage Attach Framework authorization #: backends/fs/android/android-saf-fs.cpp:924 msgid "Choose a new folder" msgstr "新規フォルダー選択" #: backends/graphics/atari/atari-graphics.cpp:1058 #: backends/graphics/sdl/sdl-graphics.cpp:515 engines/scumm/help.cpp:103 msgid "Toggle aspect ratio correction" msgstr "縦横比修正の切替" #: backends/graphics/opengl/opengl-graphics.cpp:315 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:127 #: engines/twine/metaengine.cpp:312 msgid "Center" msgstr "中央" #: backends/graphics/opengl/opengl-graphics.cpp:316 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:128 msgid "Pixel-perfect scaling" msgstr "ピクセルパーフェクト" #: backends/graphics/opengl/opengl-graphics.cpp:317 msgid "Even pixels scaling" msgstr "ピクセル均一にスケーリング" #: backends/graphics/opengl/opengl-graphics.cpp:318 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:129 msgid "Fit to window" msgstr "ウィンドウに合わせる" #: backends/graphics/opengl/opengl-graphics.cpp:319 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:130 msgid "Stretch to window" msgstr "ウィンドウに合わせて拡大" #: backends/graphics/opengl/opengl-graphics.cpp:320 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:131 msgid "Fit to window (4:3)" msgstr "ウィンドウに合わせる(4:3)" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:961 #, c-format msgid "Resolution: %dx%d" msgstr "解像度: %dx%d" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:1005 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2882 msgid "Active graphics filter:" msgstr "適用中の映像フィルター:" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:1026 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2916 msgid "Enabled aspect ratio correction" msgstr "縦横比修正適用" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:1028 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2922 msgid "Disabled aspect ratio correction" msgstr "縦横比修正無効" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:1041 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2938 msgid "Filtering enabled" msgstr "フィルター適用" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:1043 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2940 msgid "Filtering disabled" msgstr "フィルター無効" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:1069 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2967 msgid "Stretch mode" msgstr "ストレッチモード" #: backends/graphics/riscossdl/riscossdl-graphics.cpp:30 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:121 msgid "SDL Surface" msgstr "SDLサーフェス" #: backends/graphics/riscossdl/riscossdl-graphics.cpp:31 msgid "SDL Surface (forced 8bpp mode)" msgstr "SDLサーフェス(強制8bppモード)" #: backends/graphics/sdl/sdl-graphics.cpp:421 #, c-format msgid "Saved screenshot '%s'" msgstr "スクリーンショット'%s'を保存しました" #: backends/graphics/sdl/sdl-graphics.cpp:436 msgid "Could not save screenshot" msgstr "スクリーンショットを保存できませんでした" #: backends/graphics/sdl/sdl-graphics.cpp:481 msgid "Windowed mode" msgstr "ウインドーモード" #: backends/graphics/sdl/sdl-graphics.cpp:492 engines/scumm/help.cpp:88 msgid "Toggle fullscreen" msgstr "全面モードの切替" #: backends/graphics/sdl/sdl-graphics.cpp:499 engines/scumm/help.cpp:100 #: engines/wintermute/keymapper_tables.h:960 msgid "Toggle mouse capture" msgstr "マウスキャプチャーの切替" #: backends/graphics/sdl/sdl-graphics.cpp:504 msgid "Toggle resizable window" msgstr "リサイズ可/不可の切替" #: backends/graphics/sdl/sdl-graphics.cpp:509 engines/stark/metaengine.cpp:240 #: engines/wintermute/keymapper_tables.h:646 #: engines/wintermute/keymapper_tables.h:695 #: engines/wintermute/keymapper_tables.h:1098 #: engines/wintermute/keymapper_tables.h:1340 #: engines/wintermute/keymapper_tables.h:1479 #: engines/wintermute/keymapper_tables.h:1639 #: engines/wintermute/keymapper_tables.h:1844 #: engines/wintermute/keymapper_tables.h:1862 #: engines/wintermute/keymapper_tables.h:1895 msgid "Save screenshot" msgstr "スクショを保存する" #: backends/graphics/sdl/sdl-graphics.cpp:522 msgid "Toggle linear filtered scaling" msgstr "線形フィルタースケーリングの切り替え" #: backends/graphics/sdl/sdl-graphics.cpp:529 msgid "Cycle through stretch modes" msgstr "ストレッチモードを繰り返し切り替える" #: backends/graphics/sdl/sdl-graphics.cpp:535 msgid "Increase the scale factor" msgstr "スケールを拡大する" #: backends/graphics/sdl/sdl-graphics.cpp:541 msgid "Decrease the scale factor" msgstr "スケールを縮小する" #: backends/graphics/sdl/sdl-graphics.cpp:548 msgid "Switch to the next scaler" msgstr "次のスケーラーに切り替え" #: backends/graphics/sdl/sdl-graphics.cpp:553 msgid "Switch to the previous scaler" msgstr "前のスケーラーに切り替え" #: backends/keymapper/hardware-input.cpp:244 msgid "Left mouse button" msgstr "マウスの左ボタン" #: backends/keymapper/hardware-input.cpp:245 msgid "Right mouse button" msgstr "マウスの右ボタン" #: backends/keymapper/hardware-input.cpp:246 #, fuzzy #| msgid "Middle Mouse Button" msgid "Middle mouse button" msgstr "マウスの中ボタン" #: backends/keymapper/hardware-input.cpp:247 #, fuzzy #| msgid "Mouse Wheel Up" msgid "Mouse wheel up" msgstr "マウスホイール(上)" #: backends/keymapper/hardware-input.cpp:248 #, fuzzy #| msgid "Mouse Wheel Down" msgid "Mouse wheel down" msgstr "マウスホイール(下)" #: backends/keymapper/hardware-input.cpp:249 #, fuzzy #| msgid "X1 Mouse Button" msgid "X1 mouse button" msgstr "マウスの追加ボタン1" #: backends/keymapper/hardware-input.cpp:250 #, fuzzy #| msgid "X2 Mouse Button" msgid "X2 mouse button" msgstr "マウスの追加ボタン2" #: backends/keymapper/hardware-input.cpp:255 msgid "Joy A" msgstr "Aボタン" #: backends/keymapper/hardware-input.cpp:256 msgid "Joy B" msgstr "Bボタン" #: backends/keymapper/hardware-input.cpp:257 msgid "Joy X" msgstr "Xボタン" #: backends/keymapper/hardware-input.cpp:258 msgid "Joy Y" msgstr "Yボタン" #: backends/keymapper/hardware-input.cpp:259 #, fuzzy #| msgid "Joy Back" msgid "Joy back" msgstr "戻るボタン" #: backends/keymapper/hardware-input.cpp:260 #, fuzzy #| msgid "Joy Guide" msgid "Joy guide" msgstr "ガイドボタン" #: backends/keymapper/hardware-input.cpp:261 #, fuzzy #| msgid "Joy Start" msgid "Joy start" msgstr "スタートボタン" #: backends/keymapper/hardware-input.cpp:262 #, fuzzy #| msgid "Left Stick" msgid "Left stick" msgstr "左スティック" #: backends/keymapper/hardware-input.cpp:263 #, fuzzy #| msgid "Right Stick" msgid "Right stick" msgstr "右スティック" #: backends/keymapper/hardware-input.cpp:264 engines/dragons/metaengine.cpp:206 #, fuzzy #| msgid "Left Shoulder" msgid "Left shoulder" msgstr "LBボタン" #: backends/keymapper/hardware-input.cpp:265 engines/dragons/metaengine.cpp:212 #, fuzzy #| msgid "Right Shoulder" msgid "Right shoulder" msgstr "RBボタン" #: backends/keymapper/hardware-input.cpp:266 #, fuzzy #| msgid "D-pad Up" msgid "D-pad up" msgstr "十字キー(上)" #: backends/keymapper/hardware-input.cpp:267 #, fuzzy #| msgid "D-pad Down" msgid "D-pad down" msgstr "十字キー(下)" #: backends/keymapper/hardware-input.cpp:268 #, fuzzy #| msgid "D-pad Left" msgid "D-pad left" msgstr "十字キー(左)" #: backends/keymapper/hardware-input.cpp:269 #, fuzzy #| msgid "D-pad Right" msgid "D-pad right" msgstr "十字キー(右)" #: backends/keymapper/hardware-input.cpp:270 #, fuzzy #| msgid "D-pad Center" msgid "D-pad center" msgstr "十字キー(中央)" #: backends/keymapper/hardware-input.cpp:275 #, fuzzy #| msgid "Left Trigger" msgid "Left trigger" msgstr "左トリガー" #: backends/keymapper/hardware-input.cpp:276 #, fuzzy #| msgid "Right Trigger" msgid "Right trigger" msgstr "右トリガー" #: backends/keymapper/hardware-input.cpp:277 #, fuzzy #| msgid "Left Stick X" msgid "Left stick X" msgstr "左スティック横" #: backends/keymapper/hardware-input.cpp:278 #, fuzzy #| msgid "Left Stick Y" msgid "Left stick Y" msgstr "左スティック縦" #: backends/keymapper/hardware-input.cpp:279 #, fuzzy #| msgid "Right Stick X" msgid "Right stick X" msgstr "右スティック横" #: backends/keymapper/hardware-input.cpp:280 #, fuzzy #| msgid "Right Stick Y" msgid "Right stick Y" msgstr "右スティック縦" #: backends/keymapper/hardware-input.cpp:281 msgid "Hat X" msgstr "X座標" #: backends/keymapper/hardware-input.cpp:282 msgid "Hat Y" msgstr "Y座標" #: backends/keymapper/remap-widget.cpp:298 #: backends/keymapper/remap-widget.cpp:328 msgid "Reset to defaults" msgstr "デフォルトに戻す" #: backends/keymapper/remap-widget.cpp:299 msgid "Clear mapping" msgstr "クリア" #: backends/keymapper/virtual-mouse.cpp:156 msgid "Virtual mouse up" msgstr "仮想マウスアップ" #: backends/keymapper/virtual-mouse.cpp:161 msgid "Virtual mouse down" msgstr "仮想マウスダウン" #: backends/keymapper/virtual-mouse.cpp:166 msgid "Virtual mouse left" msgstr "仮想マウス左" #: backends/keymapper/virtual-mouse.cpp:171 msgid "Virtual mouse right" msgstr "仮想マウス右" #: backends/keymapper/virtual-mouse.cpp:176 msgid "Slow down virtual mouse" msgstr "仮想マウスをゆっくりにする" #: backends/midi/windows.cpp:168 msgid "Windows MIDI" msgstr "ウインドーズMIDI" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:58 msgid "Can't create directory here!" msgstr "ここにはディレクトリーを生成できません!" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:64 #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:72 #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:79 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:41 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:47 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:55 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:62 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:41 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:47 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:55 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:62 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:133 msgid "Invalid path!" msgstr "指定されたパスが不正です!" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:83 msgid "Parent directory doesn't exists!" msgstr "ひとつ上のディレクトリーが存在しません!" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:87 msgid "Can't create a directory within a file!" msgstr "指定されたパスはディレクトリーではありません!" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:95 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:137 msgid "There is a file with that name in the parent directory!" msgstr "ひとつ上のディレクトリーに、指定された名前のファイルが存在します!" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:101 msgid "Failed to create the directory!" msgstr "ディレクトリーの生成に失敗しました!" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:108 #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:117 msgid "Directory created successfully!" msgstr "ディレクトリーの生成に成功しました!" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:119 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:200 msgid "Back to parent directory" msgstr "ひとつ上のディレクトリーに戻る" #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:66 msgid "The file doesn't exist!" msgstr "ファイルが見つかりません!" #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:70 msgid "Can't download a directory!" msgstr "ディレクトリーをダウンロードできません!" #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:75 msgid "Failed to read the file!" msgstr "ファイルを読み込めません!" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:58 msgid "" "The page is not available without the resources. Make sure file wwwroot.zip " "from ScummVM distribution is available in 'themepath'." msgstr "" "このページはリソースが必要です。ScummVMのディストリビューションwwwroot.zip" "が'themepath'で使用できる事を確認してください。" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:66 #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:67 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:219 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:220 msgid "Create directory" msgstr "ディレクトリーを生成" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:68 #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:69 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:223 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:224 msgid "Upload files" msgstr "ファイルをアップロード" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:70 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:225 msgid "Type new directory name:" msgstr "新しいディレクトリー名:" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:71 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:226 msgid "Select a file to upload:" msgstr "アップロードするファイルを選択してください:" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:72 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:227 msgid "Or select a directory (works in Chrome only):" msgstr "またはフォルダーを選択してください(Chromeのみ対応):" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:73 msgid "Index of " msgstr "索引 " #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:75 msgid "Error occurred" msgstr "エラーが発生しました" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:80 #: backends/networking/sdl_net/handlers/listajaxhandler.cpp:44 msgid "File system root" msgstr "ルートディレクトリー" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:81 #: backends/networking/sdl_net/handlers/listajaxhandler.cpp:45 msgid "Saved games" msgstr "セーブされたゲーム" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:116 #: backends/networking/sdl_net/handlers/listajaxhandler.cpp:82 msgid "Parent directory" msgstr "ひとつ上のディレクトリー" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:214 msgid "ScummVM couldn't list the directory you specified." msgstr "選択されたフォルダーをリストアップできませんでした。" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:228 msgid "Index of" msgstr "索引" #: backends/networking/sdl_net/handlers/indexpagehandler.cpp:41 msgid "This is a local webserver index page." msgstr "これはローカルサーバーのインデックスページです。" #: backends/networking/sdl_net/handlers/indexpagehandler.cpp:42 msgid "Open Files manager" msgstr "ファイルマネージャーを開く" #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:66 msgid "The parent directory doesn't exist!" msgstr "これより上のディレクトリーは存在しません!" #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:70 msgid "Can't upload into a file!" msgstr "アップロード先にはディレクトリーを指定してください!" #: backends/networking/sdl_net/handlerutils.cpp:204 msgid "Back to the files manager" msgstr "ファイルマネージャーへ戻る" #: backends/networking/sdl_net/localwebserver.cpp:129 msgid "" "Failed to start local webserver.\n" "Check whether selected port is not used by another application and try again." msgstr "" "ローカルサーバーの起動に失敗しました。\n" "選択したポートが他のアプリケーションで使用されていないか確認して、やり直して" "ください。" #: backends/networking/sdl_net/uploadfileclienthandler.cpp:67 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:109 msgid "Invalid request: headers are too long!" msgstr "不正なリクエスト:ヘッダーが長すぎます!" #: backends/networking/sdl_net/uploadfileclienthandler.cpp:151 msgid "Failed to upload the file!" msgstr "ファイルのアップロードに失敗しました!" #: backends/networking/sdl_net/uploadfileclienthandler.cpp:180 msgid "No file was passed!" msgstr "ファイルは転送されませんでした!" #: backends/networking/sdl_net/uploadfileclienthandler.cpp:198 msgid "Uploaded successfully!" msgstr "アップロードに成功しました!" #: backends/platform/3ds/options.cpp:64 msgid "Show mouse cursor" msgstr "マウスカーソルを表示する" #: backends/platform/3ds/options.cpp:65 msgid "Snap to edges" msgstr "縁を切り落とす" #: backends/platform/3ds/options.cpp:66 msgid "Stretch to fit" msgstr "フィットするよう拡大" #: backends/platform/3ds/options.cpp:68 msgid "Use Screen:" msgstr "使用スクリーン:" #: backends/platform/3ds/options.cpp:70 msgctxt "3ds-screen" msgid "Top" msgstr "上面" #: backends/platform/3ds/options.cpp:71 msgctxt "3ds-screen" msgid "Bottom" msgstr "下面" #: backends/platform/3ds/options.cpp:72 msgctxt "3ds-screen" msgid "Both" msgstr "両面" #. I18N: Hardware key #: backends/platform/3ds/osystem-events.cpp:45 #: backends/platform/ds/osystem_ds.cpp:174 #: backends/platform/sdl/miyoo/miyoo.cpp:59 #: backends/platform/sdl/miyoo/miyoo.cpp:86 #: backends/platform/sdl/opendingux/opendingux.cpp:49 #: backends/platform/sdl/switch/switch.cpp:38 msgid "A" msgstr "A" #. I18N: Hardware key #: backends/platform/3ds/osystem-events.cpp:47 #: backends/platform/ds/osystem_ds.cpp:176 #: backends/platform/sdl/miyoo/miyoo.cpp:63 #: backends/platform/sdl/miyoo/miyoo.cpp:90 #: backends/platform/sdl/opendingux/opendingux.cpp:53 #: backends/platform/sdl/switch/switch.cpp:40 msgid "X" msgstr "X" #. I18N: Hardware key #: backends/platform/3ds/osystem-events.cpp:48 #: backends/platform/ds/osystem_ds.cpp:177 #: backends/platform/sdl/miyoo/miyoo.cpp:65 #: backends/platform/sdl/miyoo/miyoo.cpp:92 #: backends/platform/sdl/opendingux/opendingux.cpp:55 #: backends/platform/sdl/switch/switch.cpp:39 msgid "Y" msgstr "Y" #. I18N: Hardware key #. I18N: Return key #. I18N: Select party member command in Might & Magic 1 #: backends/platform/3ds/osystem-events.cpp:49 #: backends/platform/ds/osystem_ds.cpp:178 #: backends/platform/sdl/miyoo/miyoo.cpp:67 #: backends/platform/sdl/miyoo/miyoo.cpp:94 #: backends/platform/sdl/opendingux/opendingux.cpp:57 #: backends/platform/sdl/ps3/ps3.cpp:44 backends/platform/sdl/psp2/psp2.cpp:46 #: engines/bagel/metaengine.cpp:64 engines/efh/metaengine.cpp:397 #: engines/got/metaengine.cpp:76 engines/hypno/metaengine.cpp:363 #: engines/mm/mm1/metaengine.cpp:49 engines/mm/mm1/metaengine.cpp:92 #: engines/sherlock/metaengine.cpp:660 engines/sherlock/metaengine.cpp:672 #: engines/sherlock/metaengine.cpp:1014 engines/supernova/metaengine.cpp:303 #: engines/titanic/metaengine.cpp:233 engines/ultima/ultima0/metaengine.cpp:47 msgid "Select" msgstr "セレクト" #. I18N: Hardware key #: backends/platform/3ds/osystem-events.cpp:50 #: backends/platform/ds/osystem_ds.cpp:179 #: backends/platform/sdl/miyoo/miyoo.cpp:69 #: backends/platform/sdl/miyoo/miyoo.cpp:96 #: backends/platform/sdl/opendingux/opendingux.cpp:59 #: backends/platform/sdl/ps3/ps3.cpp:46 backends/platform/sdl/psp2/psp2.cpp:47 #: engines/sludge/keymapper_tables.h:349 msgid "Start" msgstr "スタート" #: backends/platform/3ds/osystem-events.cpp:51 #: backends/platform/sdl/switch/switch.cpp:56 msgid "ZL" msgstr "ZL" #: backends/platform/3ds/osystem-events.cpp:52 #: backends/platform/sdl/switch/switch.cpp:57 msgid "ZR" msgstr "ZR" #. I18N: Hardware key #: backends/platform/3ds/osystem-events.cpp:53 #: backends/platform/ds/osystem_ds.cpp:180 #: backends/platform/sdl/miyoo/miyoo.cpp:71 #: backends/platform/sdl/miyoo/miyoo.cpp:98 #: backends/platform/sdl/opendingux/opendingux.cpp:61 #: backends/platform/sdl/psp2/psp2.cpp:48 #: backends/platform/sdl/switch/switch.cpp:46 msgid "L" msgstr "L" #. I18N: Hardware key #: backends/platform/3ds/osystem-events.cpp:54 #: backends/platform/ds/osystem_ds.cpp:181 #: backends/platform/sdl/miyoo/miyoo.cpp:73 #: backends/platform/sdl/miyoo/miyoo.cpp:100 #: backends/platform/sdl/opendingux/opendingux.cpp:63 #: backends/platform/sdl/psp2/psp2.cpp:49 #: backends/platform/sdl/switch/switch.cpp:47 msgid "R" msgstr "R" #: backends/platform/3ds/osystem-events.cpp:55 #: backends/platform/ds/osystem_ds.cpp:182 #: backends/platform/sdl/miyoo/miyoo.cpp:74 #: backends/platform/sdl/miyoo/miyoo.cpp:101 #: backends/platform/sdl/opendingux/opendingux.cpp:64 #: backends/platform/sdl/ps3/ps3.cpp:51 backends/platform/sdl/psp2/psp2.cpp:50 #: backends/platform/sdl/switch/switch.cpp:48 msgid "D-pad Up" msgstr "十字キー(上)" #: backends/platform/3ds/osystem-events.cpp:56 #: backends/platform/ds/osystem_ds.cpp:183 #: backends/platform/sdl/miyoo/miyoo.cpp:75 #: backends/platform/sdl/miyoo/miyoo.cpp:102 #: backends/platform/sdl/opendingux/opendingux.cpp:65 #: backends/platform/sdl/ps3/ps3.cpp:52 backends/platform/sdl/psp2/psp2.cpp:51 #: backends/platform/sdl/switch/switch.cpp:49 msgid "D-pad Down" msgstr "十字キー(下)" #: backends/platform/3ds/osystem-events.cpp:57 #: backends/platform/ds/osystem_ds.cpp:184 #: backends/platform/sdl/miyoo/miyoo.cpp:76 #: backends/platform/sdl/miyoo/miyoo.cpp:103 #: backends/platform/sdl/opendingux/opendingux.cpp:66 #: backends/platform/sdl/ps3/ps3.cpp:53 backends/platform/sdl/psp2/psp2.cpp:52 #: backends/platform/sdl/switch/switch.cpp:50 msgid "D-pad Left" msgstr "十字キー(左)" #: backends/platform/3ds/osystem-events.cpp:58 #: backends/platform/ds/osystem_ds.cpp:185 #: backends/platform/sdl/miyoo/miyoo.cpp:77 #: backends/platform/sdl/miyoo/miyoo.cpp:104 #: backends/platform/sdl/opendingux/opendingux.cpp:67 #: backends/platform/sdl/ps3/ps3.cpp:54 backends/platform/sdl/psp2/psp2.cpp:53 #: backends/platform/sdl/switch/switch.cpp:51 msgid "D-pad Right" msgstr "十字キー(右)" #: backends/platform/3ds/osystem-events.cpp:63 msgid "C-Pad X" msgstr "スライドパッド(X軸)" #: backends/platform/3ds/osystem-events.cpp:64 msgid "C-Pad Y" msgstr "スライドパッド(Y軸)" #: backends/platform/3ds/osystem-events.cpp:69 #: backends/platform/ds/osystem_ds.cpp:194 msgid "Touch" msgstr "タッチ" #: backends/platform/3ds/osystem-events.cpp:309 msgid "Toggle Drag Mode" msgstr "ドラッグモードへ切り替え" #: backends/platform/3ds/osystem-events.cpp:314 msgid "Toggle Magnify Mode" msgstr "拡大モードへ切り替え" #: backends/platform/3ds/osystem-events.cpp:349 msgid "" "Magnify Mode Off. Reactivating Drag Mode.\n" "Returning to Launcher..." msgstr "" "拡大モードOFF。ドラックモードを有効にします。\n" "メインメニューに戻ります..." #: backends/platform/3ds/osystem-events.cpp:351 msgid "Magnify Mode Off. Returning to Launcher..." msgstr "拡大モードOFF。メインメニューに戻ります..." #: backends/platform/3ds/osystem-events.cpp:385 msgid "Hover Mode" msgstr "ホバーモード" #: backends/platform/3ds/osystem-events.cpp:389 msgid "Drag Mode" msgstr "ドラッグモード" #: backends/platform/3ds/osystem-events.cpp:391 msgid "Cannot Switch to Drag Mode while Magnify Mode is On" msgstr "拡大モード中はドラッグモードをONにできません" #: backends/platform/3ds/osystem-events.cpp:398 msgid "Magnify Mode cannot be activated in menus." msgstr "メニューでは拡大モードをアクティブにできません。" #: backends/platform/3ds/osystem-events.cpp:401 msgid "" "Magnify Mode can only be activated\n" " when both screens are enabled." msgstr "" "拡大モードは両方のスクリーンが\n" "有効の場合のみアクティブにできます。" #: backends/platform/3ds/osystem-events.cpp:403 msgid "In-game resolution too small to magnify." msgstr "ゲーム内の解像度が小さすぎて拡大できません。" #: backends/platform/3ds/osystem-events.cpp:409 msgid "Magnify Mode On. Switching to Hover Mode..." msgstr "拡大モードON。ホバーモードに切り替えます..." #: backends/platform/3ds/osystem-events.cpp:411 msgid "Magnify Mode On" msgstr "拡大モードON" #: backends/platform/3ds/osystem-events.cpp:418 msgid "Magnify Mode Off. Reactivating Drag Mode..." msgstr "拡大モードOFF。ドラッグモードを有効にしています..." #: backends/platform/3ds/osystem-events.cpp:420 msgid "Magnify Mode Off" msgstr "拡大モードOFF" #: backends/platform/android/android.cpp:1076 #: backends/platform/ios7/ios7_osys_misc.mm:249 msgid "Getting help" msgstr "ヘルプを得る" #: backends/platform/android/android.cpp:1079 msgid "" "## Help, I'm lost!\n" "\n" "First, make sure you have the games and necessary game files ready. Check " "the **Where to Get the Games** section under the **General** tab. Once " "obtained, follow the steps outlined in the **Adding Games** tab to finish " "adding them on this device. Take a moment to review this process carefully, " "as some users encountered challenges here owing to recent Android changes.\n" "\n" "Need more help? Refer to our [online documentation for Android](https://" "docs.scummvm.org/en/latest/other_platforms/android.html). Got questions? " "Swing by our [support forums](https://forums.scummvm.org/viewforum.php?f=17) " "or hop on our [Discord server](https://discord.gg/4cDsMNtcpG), which " "includes an [Android support channel](https://discord.com/channels/" "581224060529148060/1135579923185139862).\n" "\n" "Oh, and heads up, many of our supported games are intentionally tricky, " "sometimes mind-bogglingly so. If you're stuck in a game, think about " "checking out a game walkthrough. Good luck!\n" msgstr "" #: backends/platform/android/android.cpp:1088 #: backends/platform/ios7/ios7_osys_misc.mm:261 #: backends/platform/ios7/ios7_osys_misc.mm:357 msgid "Touch Controls" msgstr "タッチ操作" #: backends/platform/android/android.cpp:1091 #, fuzzy #| msgid "" #| "## Touch control modes\n" #| "The touch control mode can be changed by tapping or clicking on the " #| "controller icon in the upper right corner\n" #| "### Direct mouse \n" #| "\n" #| "The touch controls are direct. The pointer jumps to where the finger " #| "touches the screen (default for menus).\n" #| "\n" #| " ![Direct mouse mode](mouse.png \"Direct mouse mode\"){w=10em}\n" #| "\n" #| "### Touchpad emulation \n" #| "\n" #| "The touch controls are indirect, like on a laptop touchpad.\n" #| "\n" #| " ![Touchpad mode](touchpad.png \"Touchpad mode\"){w=10em}\n" #| "\n" #| "### Gamepad emulation \n" #| "\n" #| "Fingers must be placed on lower left and right of the screen to emulate a " #| "directional pad and action buttons.\n" #| "\n" #| " ![Gamepad mode](gamepad.png \"Gamepad mode\"){w=10em}\n" #| "\n" #| "To select the preferred touch mode for menus, 2D games, and 3D games, go " #| "to **Global Options > Backend > Choose the preferred touch mode**.\n" #| "\n" #| "## Touch actions \n" #| "\n" #| "### Two finger scroll \n" #| "\n" #| "To scroll, slide two fingers up or down the screen\n" #| "### Two finger tap\n" #| "\n" #| "To do a two finger tap, hold one finger down and then tap with a second " #| "finger.\n" #| "\n" #| "### Three finger tap\n" #| "\n" #| "To do a three finger tap, start with holding down one finger and " #| "progressively touch down the other two fingers, one at a time, while " #| "still holding down the previous fingers. Imagine you are impatiently " #| "tapping your fingers on a surface, but then slow down that movement so it " #| "is rhythmic, but not too slow.\n" #| "\n" #| "### Immersive Sticky fullscreen mode\n" #| "\n" #| "Swipe from the edge to reveal the system bars. They remain semi-" #| "transparent and disappear after a few seconds unless you interact with " #| "them.\n" #| "\n" #| "### Global Main Menu\n" #| "\n" #| "To open the Global Main Menu, tap on the menu icon at the top right of " #| "the screen.\n" #| "\n" #| " ![Menu icon](menu.png \"Menu icon\"){w=10em}\n" #| "\n" #| "## Virtual keyboard\n" #| "\n" #| "To open the virtual keyboard, long press on the controller icon at the " #| "top right of the screen, or tap on any editable text field. To hide the " #| "virtual keyboard, tap the controller icon again, or tap outside the text " #| "field.\n" #| "\n" #| "\n" #| " ![Keyboard icon](keyboard.png \"Keyboard icon\"){w=10em}\n" #| "\n" msgid "" "## Touch control modes\n" "The touch control mode can be changed by tapping or clicking on the " "controller icon in the upper right corner\n" "### Direct mouse \n" "\n" "The touch controls are direct. The pointer jumps to where the finger touches " "the screen (default for menus).\n" "\n" " ![Direct mouse mode](mouse.png \"Direct mouse mode\"){w=10em}\n" "\n" "### Touchpad emulation \n" "\n" "The touch controls are indirect, like on a laptop touchpad.\n" "\n" " ![Touchpad mode](touchpad.png \"Touchpad mode\"){w=10em}\n" "\n" "### Gamepad emulation \n" "\n" "Fingers must be placed on lower left and right of the screen to emulate a " "directional pad and action buttons.\n" "\n" " ![Gamepad mode](gamepad.png \"Gamepad mode\"){w=10em}\n" "\n" "To select the preferred touch mode for menus, 2D games, and 3D games, go to " "**Global Options > Backend > Choose the preferred touch mode**.\n" "\n" "## Touch actions \n" "\n" "### Two finger scroll \n" "\n" "To scroll, slide two fingers up or down the screen\n" "### Two finger tap\n" "\n" "To do a two finger tap, hold one finger down and then tap with a second " "finger.\n" "\n" "### Three finger tap\n" "\n" "To do a three finger tap, start with holding down one finger and " "progressively touch down the other two fingers, one at a time, while still " "holding down the previous fingers. Imagine you are impatiently tapping your " "fingers on a surface, but then slow down that movement so it is rhythmic, " "but not too slow.\n" "\n" "### Immersive Sticky fullscreen mode\n" "\n" "Swipe from the edge to reveal the system bars. They remain semi-transparent " "and disappear after a few seconds unless you interact with them.\n" "\n" "### Global Main Menu\n" "\n" "To open the Global Main Menu, tap on the menu icon at the top right of the " "screen.\n" "\n" " ![Menu icon](menu.png \"Menu icon\"){w=10em}\n" "\n" "## Virtual keyboard\n" "\n" "To open the virtual keyboard, long press on the controller icon at the top " "right of the screen, or tap on any editable text field. To hide the virtual " "keyboard, tap the controller icon again, or tap outside the text field.\n" "\n" "\n" " ![Keyboard icon](keyboard.png \"Keyboard icon\"){w=10em}\n" "\n" msgstr "" "## タッチ操作モード\n" "右上のコントローラーアイコンをタップまたはクリックして切り替えます。\n" "### ダイレクトマウス\n" "\n" "タッチ操作はダイレクトです。指で触れた場所にポインターがジャンプします(デフォ" "ルト)。\n" "\n" " ![Direct mouse mode](mouse.png \"Direct mouse mode\"){w=10em}\n" "\n" "### タッチパッドエミュレーション\n" "\n" "タッチパッドのように間接的なタッチ操作になります。\n" "\n" " ![Touchpad mode](touchpad.png \"Touchpad mode\"){w=10em}\n" "\n" "### ゲームパッドエミュレーション\n" "\n" "方向パッドとアクションボタンをエミュレーションするには、画面の左下/右下に指を" "置く必要があります。\n" "\n" " ![Gamepad mode](gamepad.png \"Gamepad mode\"){w=10em}\n" "\n" "メニュー・2D・3Dの優先タッチモードを選択するには「グローバルオプション」>" "「バックエンド」>「優先タッチモードの選択」に進みます。\n" "\n" "## タッチアクション\n" "\n" "### 2本指スクロール\n" "\n" "スクロールは、2本の指で上下にスライドします。\n" "### 2本指タップ\n" "\n" "1本目の指を押したまま、2本目の指でタップします。\n" "\n" "### 3本指タップ\n" "\n" "まず1本目の指を押し下げ、そのまま他の指を1本ずつタッチしていきます。指を叩く" "ようなイメージで、リズミカルに、しかし遅すぎず、ゆっくり押し下げてくださ" "い。\n" "\n" "### フルスクリーンモード\n" "\n" "端からスワイプすると、システムバーが表示されます。これは半透明で、放置すると" "数秒後に消えます。\n" "\n" "### グローバルメインメニュー\n" "\n" "メニューを開くには、画面右上のメニューアイコンをタップします。\n" "\n" " ![Menu icon](menu.png \"Menu icon\"){w=10em}\n" "\n" "## 仮想キーボード\n" "\n" "画面右上のコントローラーアイコンを長押しするか、編集可能なテキストフィールド" "をタップして開きます。隠すにはコントローラーアイコンか、テキストフィールドの" "外側をタップします。\n" "\n" "\n" " ![Keyboard icon](keyboard.png \"Keyboard icon\"){w=10em}\n" "\n" #: backends/platform/android/android.cpp:1147 #: backends/platform/ios7/ios7_osys_misc.mm:336 #: backends/platform/ios7/ios7_osys_misc.mm:380 msgid "Adding Games" msgstr "ゲームを追加" #: backends/platform/android/android.cpp:1150 #, fuzzy #| msgid "" #| "## Adding Games \n" #| "\n" #| "1. Select **Add Game...** from the launcher. \n" #| "\n" #| "2. Inside the ScummVM file browser, select **Go Up** until you reach the " #| "root folder which has the **** option. \n" #| "\n" #| " ![ScummVM file browser root](browser-root.png \"ScummVM file browser " #| "root\"){w=70%}\n" #| "\n" #| "3. Double-tap ****. In your device's file browser, " #| "navigate to the folder containing all your game folders. For example, " #| "**SD Card > ScummVMgames**. \n" #| "\n" #| "4. Select **Use this folder**. \n" #| "\n" #| " ![OS selectable folder](fs-folder.png \"OS selectable folder\"){w=70%}\n" #| "\n" #| "5. Select **ALLOW** to give ScummVM permission to access the folder. \n" #| "\n" #| " ![OS access permission dialog](fs-permission.png \"OS access " #| "permission\"){w=70%}\n" #| "\n" #| "6. In the ScummVM file browser, double-tap to browse through your added " #| "folder. Add a game by selecting the sub-folder containing the game files, " #| "then tap **Choose**. \n" #| "\n" #| " ![SAF folder added](browser-folder-in-list.png \"SAF folder added\")" #| "{w=70%}\n" #| "\n" #| "Step 2 and 3 are done only once. To add more games, repeat Steps 1 and " #| "6. \n" #| "\n" #| "See our [Android documentation](https://docs.scummvm.org/en/latest/" #| "other_platforms/android.html) for more information.\n" msgid "" "## Adding Games \n" "\n" "1. Select **Add Game...** from the launcher. \n" "\n" "2. Inside the ScummVM file browser, select **Go Up** until you reach the " "root folder which has the **** option. \n" "\n" " ![ScummVM file browser root](browser-root.png \"ScummVM file browser " "root\"){w=70%,maxw=50em}\n" "\n" "3. Double-tap ****. In your device's file browser, " "navigate to the folder containing all your game folders. For example, **SD " "Card > ScummVMgames**. \n" "\n" "4. Select **Use this folder**. \n" "\n" " ![OS selectable folder](fs-folder.png \"OS selectable folder\")" "{w=70%,maxw=50em}\n" "\n" "5. Select **ALLOW** to give ScummVM permission to access the folder. \n" "\n" " ![OS access permission dialog](fs-permission.png \"OS access permission\")" "{w=70%,maxw=50em}\n" "\n" "6. In the ScummVM file browser, double-tap to browse through your added " "folder. Add a game by selecting the sub-folder containing the game files, " "then tap **Choose**. \n" "\n" " ![SAF folder added](browser-folder-in-list.png \"SAF folder added\")" "{w=70%,maxw=50em}\n" "\n" "Step 2 and 3 are done only once. To add more games, repeat Steps 1 and 6. \n" "\n" "See our [Android documentation](https://docs.scummvm.org/en/latest/" "other_platforms/android.html) for more information.\n" msgstr "" "## ゲームの追加 \n" "\n" "1. ランチャーから「ゲームを追加」を選択します。\n" "\n" "2. ScummVMファイルブラウザーで「新規フォルダーを追加」があるルートフォルダー" "まで「上へ」を選択します。\n" "\n" " ![ScummVM file browser root](browser-root.png \"ScummVM file browser " "root\"){w=70%}\n" "\n" "3. 「新規フォルダーを追加」をダブルタップします。デバイスのファイルブラウザー" "で、全てのゲームデータを含むフォルダーに移動します(例:「SD Card > " "ScummVMgames」)。\n" "\n" "4. 「このフォルダーを使用する」を選択します。\n" "\n" " ![OS selectable folder](fs-folder.png \"OS selectable folder\"){w=70%}\n" "\n" "5. 「許可」を選択し、ScummVMにフォルダーへのアクセス許可を与えます。\n" "\n" " ![OS access permission dialog](fs-permission.png \"OS access permission\")" "{w=70%}\n" "\n" "6. ScummVMファイルブラウザーで、ダブルタップして追加したフォルダーをブラウズ" "します。ゲームファイルを含むサブフォルダーを選択し「選択」をタップして追加し" "ます。\n" "\n" " ![SAF folder added](browser-folder-in-list.png \"SAF folder added\")" "{w=70%}\n" "\n" "2.と3.は一度だけ行います。さらにゲームを追加する場合、1.と6.を繰り返しま" "す。\n" "\n" "詳しくは[Androidドキュメント](https://docs.scummvm.org/en/latest/" "other_platforms/android.html)をご覧ください。\n" #: backends/platform/android/options.cpp:137 #: backends/platform/ios7/ios7_options.mm:165 msgid "Show On-screen control" msgstr "画面上コントロールを表示する" #: backends/platform/android/options.cpp:138 msgid "Ignore safe areas in-game" msgstr "" #: backends/platform/android/options.cpp:139 #: backends/platform/ios7/ios7_options.mm:112 msgid "Choose the preferred touch mode:" msgstr "好みのタッチモードを選択:" #: backends/platform/android/options.cpp:141 #: backends/platform/android/options.cpp:172 #: backends/platform/ios7/ios7_options.mm:117 #: backends/platform/ios7/ios7_options.mm:144 msgid "In menus" msgstr "メニューで" #: backends/platform/android/options.cpp:143 #: backends/platform/android/options.cpp:161 #: backends/platform/android/options.cpp:162 #: backends/platform/ios7/ios7_options.mm:119 #: backends/platform/ios7/ios7_options.mm:136 #: backends/platform/ios7/ios7_options.mm:137 #: backends/platform/ios7/ios7_osys_events.cpp:344 msgid "Touchpad emulation" msgstr "タッチパッドを再現" #: backends/platform/android/options.cpp:144 #: backends/platform/android/options.cpp:164 #: backends/platform/android/options.cpp:165 #: backends/platform/ios7/ios7_options.mm:120 #: backends/platform/ios7/ios7_options.mm:139 #: backends/platform/ios7/ios7_options.mm:140 #: backends/platform/ios7/ios7_osys_events.cpp:346 msgid "Direct mouse" msgstr "ダイレクトマウス" #: backends/platform/android/options.cpp:145 #: backends/platform/android/options.cpp:167 #: backends/platform/android/options.cpp:168 msgid "Gamepad emulation" msgstr "ゲームパッドを再現" #: backends/platform/android/options.cpp:151 #: backends/platform/ios7/ios7_options.mm:126 msgid "In 2D games" msgstr "2Dゲームで" #: backends/platform/android/options.cpp:153 #: backends/platform/ios7/ios7_options.mm:128 msgid "In 3D games" msgstr "3Dゲームで" #: backends/platform/android/options.cpp:170 #: backends/platform/ios7/ios7_options.mm:142 msgid "Select the orientation:" msgstr "オリエンテーションを選択:" #: backends/platform/android/options.cpp:174 #: backends/platform/android/options.cpp:189 #: backends/platform/ios7/ios7_options.mm:146 #: backends/platform/ios7/ios7_options.mm:161 msgid "Automatic" msgstr "オート" #: backends/platform/android/options.cpp:175 #: backends/platform/android/options.cpp:190 #: backends/platform/ios7/ios7_options.mm:147 #: backends/platform/ios7/ios7_options.mm:162 msgid "Portrait" msgstr "ポートレート" #: backends/platform/android/options.cpp:176 #: backends/platform/android/options.cpp:191 #: backends/platform/ios7/ios7_options.mm:148 #: backends/platform/ios7/ios7_options.mm:163 msgid "Landscape" msgstr "風景" #: backends/platform/android/options.cpp:182 #: backends/platform/ios7/ios7_options.mm:154 msgid "In games" msgstr "ゲーム内" #: backends/platform/android/options.cpp:195 msgid "Export backup" msgstr "エクスポート" #: backends/platform/android/options.cpp:195 msgid "Export a backup of the configuration and save files" msgstr "設定・セーブファイルとバックアップを出力" #: backends/platform/android/options.cpp:196 msgid "Import backup" msgstr "インポート" #: backends/platform/android/options.cpp:196 msgid "Import a previously exported backup file" msgstr "バックアップファイルをインポート" #. I18N: This button opens a list of all folders added for Android Storage Attached Framework #: backends/platform/android/options.cpp:199 msgid "Remove folder authorizations..." msgstr "フォルダーの権限を削除..." #: backends/platform/android/options.cpp:272 msgid "Select backup destination" msgstr "バックアップ先を選択" #: backends/platform/android/options.cpp:280 msgid "The backup has been saved successfully." msgstr "バックアップは正常に完了しました。" #: backends/platform/android/options.cpp:282 msgid "The backup has been saved successfully to the Downloads folder." msgstr "バックアップがダウンロードフォルダーに保存されました。" #: backends/platform/android/options.cpp:284 #: backends/platform/android/options.cpp:317 #, fuzzy #| msgid "the shader could not be changed" msgid "The game saves couldn't be backed up" msgstr "シェーダーを変更できませんでした" #: backends/platform/android/options.cpp:286 msgid "An error occured while saving the backup." msgstr "バックアップ中にエラーが発生しました。" #: backends/platform/android/options.cpp:293 msgid "" "Restoring a backup will erase the current configuration and overwrite " "existing saves. Do you want to proceed?" msgstr "" "バックアップを復元すると、現在の設定は削除され、既存のデータが上書きされま" "す。続行しますか?" #: backends/platform/android/options.cpp:298 #, fuzzy #| msgid "Select a Theme" msgid "Select backup file" msgstr "テーマを選ぶ" #: backends/platform/android/options.cpp:315 msgid "The backup has been restored successfully." msgstr "バックアップが正常に復元されました。" #: backends/platform/android/options.cpp:319 msgid "An error occured while restoring the backup." msgstr "復元中にエラーが発生しました。" #: backends/platform/android/options.cpp:572 msgid "Remove" msgstr "削除" #: backends/platform/ds/ds-graphics.cpp:283 msgid "Unscaled" msgstr "スケーリングしない" #: backends/platform/ds/ds-graphics.cpp:284 msgid "Hardware scale (fast, but low quality)" msgstr "ハードウェアスケーリング(高速・低画質)" #: backends/platform/ds/ds-graphics.cpp:285 msgid "Software scale (good quality, but slower)" msgstr "ソフトウェアスケーリング(低速・高画質)" #: backends/platform/ios7/ios7_options.mm:97 msgid "Show Gamepad Controller (iOS 15 and later)" msgstr "パッドコントロールを表示(iOS 15以上)" #: backends/platform/ios7/ios7_options.mm:98 #: backends/platform/ios7/ios7_options.mm:99 msgid "Gamepad opacity" msgstr "パッドの透明度" #: backends/platform/ios7/ios7_options.mm:103 msgid "Directional button:" msgstr "方向ボタン:" #: backends/platform/ios7/ios7_options.mm:105 msgid "Thumbstick" msgstr "サムスティック" #: backends/platform/ios7/ios7_options.mm:106 msgid "Dpad" msgstr "十字キー" #: backends/platform/ios7/ios7_options.mm:107 msgid "Use minimal gamepad layout" msgstr "最小のパッドレイアウトを使用" #: backends/platform/ios7/ios7_options.mm:109 msgid "Show keyboard function bar" msgstr "キーボード機能バーを表示" #: backends/platform/ios7/ios7_osys_misc.mm:252 msgid "" "## Help, I'm lost!\n" "\n" "First, make sure you have the games and necessary game files ready. Check " "the **Where to Get the Games** section under the **General** tab. Once " "obtained, follow the steps outlined in the **Adding Games** tab to finish " "adding them on this device.\n" "\n" "Need more help? Refer to our [online documentation for iOS](https://" "docs.scummvm.org/en/latest/other_platforms/ios.html). Got questions? Swing " "by our [support forums](https://forums.scummvm.org/viewforum.php?f=15) or " "hop on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes " "an [iOS support channel](https://discord.com/channels/" "581224060529148060/1149456560922316911).\n" "\n" "Oh, and heads up, many of our supported games are intentionally tricky, " "sometimes mind-bogglingly so. If you're stuck in a game, think about " "checking out a game walkthrough. Good luck!\n" msgstr "" #: backends/platform/ios7/ios7_osys_misc.mm:264 msgid "" "## Touch control modes\n" "The touch control mode can be changed by tapping or clicking on the " "controller icon in the upper right corner, by swiping two fingers from left " "to right, or in the global settings from the Launcher go to **Global Options " "> Backend > Choose the preferred touch mode**. It's possible to configure " "the touch mode for three situations (ScummVM menus, 2D games and 3D games).\n" "\n" "### Direct mouse \n" "\n" "The touch controls are direct. The pointer jumps to where the finger touches " "the screen (default for menus).\n" "\n" " ![Direct mouse mode](mouse.png \"Direct mouse mode\"){w=10em}\n" "\n" "### Touchpad emulation \n" "\n" "The touch controls are indirect, like on a laptop touchpad.\n" "\n" " ![Touchpad mode](touchpad.png \"Touchpad mode\"){w=10em}\n" "\n" "To select the preferred touch mode for menus, 2D games, and 3D games, go to " "**Global Options > Backend > Choose the preferred touch mode**.\n" "\n" "## Touch actions \n" "\n" "| Gesture | Action \n" "| ------------------|-------------------\n" "| `One finger tap` | Left mouse click \n" "| `Two fingers tap` | Right mouse click \n" "| `Two fingers double tap` | ESC \n" "| `One finger press & hold for >0.5s` | Left mouse button hold and drag, " "such as for selection from action wheel in Curse of Monkey Island \n" "| `Two fingers press & hold for >0.5s` | Right mouse button hold and drag, " "such as for selection from action wheel in Tony Tough \n" "| `Two fingers swipe (left to right)` | Toggles between the touch modes \n" "| `Two fingers swipe (right to left)` | Toggles virtual controller (>iOS " "15) \n" "| `Two fingers swipe (top to bottom)` | Access Global Main Menu in games \n" "| `Pinch (zoom in/out)` | Enables/disables keyboard \n" "\n" "### Virtual Gamepad \n" "\n" "Devices running iOS 15 or later can connect virtual gamepad controller by " "swiping two fingers from right to left or through **Global Options > " "Backend**. The directional button can be configured to either a thumbstick " "or a dpad.\n" "**Note** While the virtual controller is connected it is not possible to " "perform mouse clicks using tap gestures since they are disabled as long as " "the virtual controller is visible. Left mouse clicks are performed by " "pressing the A button. Tap gestures are enabled again when virtual " "controller is disconnected.\n" "\n" "### Global Main Menu\n" "\n" "To open the Global Main Menu, tap on the menu icon at the top right of the " "screen or swipe two fingers downwards.\n" "\n" " ![Menu icon](menu.png \"Menu icon\"){w=10em}\n" "\n" "## Virtual keyboard\n" "\n" "To open the virtual keyboard, long press on the controller icon at the top " "right of the screen, perform a pinch gesture (zoom out) or tap on any " "editable text field. To hide the virtual keyboard, tap the controller icon " "again, do an opposite pinch gesture (zoom in) or tap outside the text " "field.\n" "\n" "\n" " ![Keyboard icon](keyboard.png \"Keyboard icon\"){w=10em}\n" "\n" msgstr "" "## タッチ操作モード\n" "右上のコントローラーアイコンをタップまたはクリックするか、2本指でスワイプして" "切り替えます。または、ランチャーの **「グローバル設定」>「バックエンド」>" "「タッチモード選択」**で設定します。3つの状況(ScummVMメニュー、2D、3D)ごとに" "設定可能です。\n" "\n" "### ダイレクトマウス\n" "\n" "タッチ操作はダイレクトです。指で触れた場所にポインターがジャンプします(デフォ" "ルト)。\n" "\n" " ![Direct mouse mode](mouse.png \"Direct mouse mode\"){w=10em}\n" "\n" "### タッチパッドエミュレーション\n" "\n" "タッチパッドのように間接的なタッチ操作になります。\n" "\n" " ![Touchpad mode](touchpad.png \"Touchpad mode\"){w=10em}\n" "\n" "ScummVMメニュー、2D、3Dで優先モードを設定するには「グローバル設定」>「バック" "エンド」>「タッチモード選択」と進みます。\n" "\n" "## タッチアクション\n" "\n" "| ジェスチャー | アクション \n" "| ------------------|-------------------\n" "| `1本指タップ` | 左クリック \n" "| `2本指タップ` | 右クリック \n" "| `2本指ダブルタップ` | ESC \n" "| `1本指ホールド(>0.5秒)` | 左ドラッグ(Curse of Monkey Island等) \n" "| `2本指ホールド(>0.5秒)` | 右ドラッグ(Tony Tough等) \n" "| `2本指スワイプ(左→右)` | タッチモード切り替え \n" "| `2本指スワイプ(右→左)` | 仮想コントローラー切り替え(iOS 15以降) \n" "| `2本指スワイプ(上→下)` | グローバルメインメニュー \n" "| `ピンチ(ズームイン/アウト)` | キーボード有効化/無効化 \n" "\n" "### 仮想ゲームパッド\n" "\n" "iOS 15以降のデバイスでは、2本指スワイプ(右→左)か**「グローバル設定」>「バック" "エンド」**から仮想ゲームパッドを接続できます。方向キーは、ジョイスティックか" "十字キーが選べます。\n" "**注意** 仮想ゲームパッドの接続中、タップジェスチャーでのクリックはできませ" "ん。マウスの左クリックは、Aボタンで行います。仮想ゲームパッドを切断すると、" "タップジェスチャーは再び有効になります。\n" "\n" "### グローバルメインメニュー\n" "\n" "このメニューを開くには、画面右上のメニューアイコンをタップするか、2本指を下方" "向にスワイプします。\n" "\n" " ![Menu icon](menu.png \"Menu icon\"){w=10em}\n" "\n" "## 仮想キーボード\n" "\n" "仮想キーボードを開くには、画面右上のコントローラーアイコンをホールドするか、" "ピンチ(ズームアウト)するか、編集可能なテキストフィールドをタップします。もう" "一度コントローラーアイコンをタップするか、ピンチ(ズームイン)するか、テキスト" "フィールドの外側をタップすると、仮想キーボードを閉じます。\n" "\n" "\n" " ![Keyboard icon](keyboard.png \"Keyboard icon\"){w=10em}\n" "\n" #: backends/platform/ios7/ios7_osys_misc.mm:314 msgid "External keyboard" msgstr "外付けキーボード" #: backends/platform/ios7/ios7_osys_misc.mm:317 msgid "" "## Use of keyboard\n" "External keyboards are supported and from iOS 13.4 most of the special keys, " "e.g. function keys, Home and End, are mapped. \n" "For external keyboards missing the special keys, e.g. the Apple Magic " "Keyboard for iPads, the special keys can be triggered using the following " "key combinations: \n" "\n" "\n" "| Key combination | Action \n" "| ------------------|-------------------\n" "| `CMD + 1` | F1 \n" "| `CMD + 2` | F2 \n" "| `...` | ... \n" "| `CMD + 0` | F10 \n" "| `CMD + SHIFT + 1` | F11 \n" "| `CMD + SHIFT + 2` | F12 \n" "| `CMD + UP` | PAGE UP \n" "| `CMD + DOWN` | PAGE DOWN \n" "| `CMD + LEFT` | HOME \n" "| `CMD + RIGHT` | END \n" "\n" msgstr "" #: backends/platform/ios7/ios7_osys_misc.mm:339 msgid "" "## Adding Games \n" "\n" "1. Copy the required game files to the ScummVM application. There are " "several ways to do that, see our [Transferring game files documentation]" "(https://docs.scummvm.org/en/latest/other_platforms/ios.html#transferring-" "game-files) for more information.\n" "\n" "2. Select **Add Game...** from the launcher. \n" "\n" "3. In the ScummVM file browser, double-tap to browse to your added folder. " "Add a game by selecting the sub-folder containing the game files, then tap " "**Choose**. \n" "\n" "To add more games, repeat the steps above. \n" "\n" "See our [iOS documentation](https://docs.scummvm.org/en/latest/" "other_platforms/ios.html) for more information.\n" msgstr "" "## ゲームの追加\n" "\n" "1. 必要なゲームファイルを、ScummVMにコピーします。これにはいくつかの方法があ" "ります。詳しくは [ゲームファイルの転送ドキュメント](https://docs.scummvm.org/" "en/latest/other_platforms/ios.html#transferring-game-files) を参照して下さ" "い。\n" "\n" "2. ランチャーの **「ゲームを追加...」** ボタンを選択します。 \n" "\n" "3. コピーしたフォルダーをダブルタップして参照します。ゲームファイルを含むサブ" "フォルダーを選択し、 **選択** をタップします。\n" "\n" "更にゲームを追加する場合、上記の手順を繰り返します。\n" "\n" "詳しくは [iOSドキュメント](https://docs.scummvm.org/en/latest/" "other_platforms/ios.html) をご覧下さい。\n" #: backends/platform/ios7/ios7_osys_misc.mm:360 msgid "" "## Touch actions \n" "\n" "### Press Touch area \n" "\n" "Press Touch area to perform a left mouse click\n" "### Play/Pause\n" "\n" "Press Play/Pause to perform a right mouse click\n" "\n" "### Global Main Menu\n" "\n" "To open the Global Main Menu, press Back/Menu button.\n" "\n" "## Virtual keyboard\n" "\n" "To open the virtual keyboard, press and hold the Play/Pause button. To hide " "the virtual keyboard, press the Back/Menu button.\n" "\n" msgstr "" "## タッチアクション \n" "\n" "### タッチエリアを押す \n" "\n" "タッチエリアを押して左クリック\n" "### 再生/一時停止\n" "\n" "再生/一時停止を押して右クリック\n" "\n" "### グローバルメインメニュー\n" "\n" "Back/Menuボタンを押して、グローバルメインメニューを開きます。\n" "\n" "## 仮想キーボード\n" "\n" "再生/一時停止ボタンをホールドして、仮想キーボードを開きます。Back/Menuボタン" "で閉じます。\n" "\n" #: backends/platform/ios7/ios7_osys_misc.mm:383 msgid "" "## Adding Games \n" "\n" "1. Copy the required game files to the ScummVM application. There are " "several ways to do that, see our [Transferring game files documentation]" "(https://docs.scummvm.org/en/latest/other_platforms/tvos.html#transferring-" "game-files) for more information.\n" "\n" "2. Select **Add Game...** from the launcher. \n" "\n" "3. In the ScummVM file browser, double-tap to browse to your added folder. " "Add a game by selecting the sub-folder containing the game files, then tap " "**Choose**. \n" "\n" "To add more games, repeat the steps above. \n" "\n" "See our [tvOS documentation](https://docs.scummvm.org/en/latest/" "other_platforms/tvos.html) for more information.\n" msgstr "" "## ゲームの追加\n" "\n" "1. 必要なゲームファイルを、ScummVMにコピーします。これにはいくつかの方法があ" "ります。詳しくは [ゲームファイルの転送ドキュメント](https://docs.scummvm.org/" "en/latest/other_platforms/tvos.html#transferring-game-files) を参照して下さ" "い。\n" "\n" "2. ランチャーの **「ゲームを追加...」** ボタンを選択します。 \n" "\n" "3. コピーしたフォルダーをダブルタップして参照します。ゲームファイルを含むサブ" "フォルダーを選択し、 **選択** をタップします。\n" "\n" "更にゲームを追加する場合、上記の手順を繰り返します。\n" "\n" "詳しくは [tvOSドキュメント](https://docs.scummvm.org/en/latest/" "other_platforms/tvos.html) をご覧下さい。\n" #: backends/platform/libretro/src/libretro-options-widget.cpp:46 msgid "LIBRETRO PLAYLIST GENERATOR" msgstr "LIBRETROプレイリストを生成" #: backends/platform/libretro/src/libretro-options-widget.cpp:47 msgid "(check '? > Libretro playlist' for detailed info)" msgstr "(詳細は「?」→「Libretroプレイリスト」参照)" #: backends/platform/libretro/src/libretro-options-widget.cpp:48 msgid "Playlists Path" msgstr "プレイリスト" #: backends/platform/libretro/src/libretro-options-widget.cpp:49 msgid "Specifies where your playlist will be saved." msgstr "プレイリストの保存場所を指定します。" #: backends/platform/libretro/src/libretro-options-widget.cpp:52 msgid "Playlist format:" msgstr "フォーマット:" #: backends/platform/libretro/src/libretro-options-widget.cpp:57 msgid "Hooks location:" msgstr "フックの位置:" #: backends/platform/libretro/src/libretro-options-widget.cpp:59 msgid "All in save folder" msgstr "すべての保存先" #: backends/platform/libretro/src/libretro-options-widget.cpp:60 msgid "One in each game folder" msgstr "ゲームフォルダーごと" #: backends/platform/libretro/src/libretro-options-widget.cpp:62 msgid "Clear existing hooks" msgstr "既存のフックを解除" #: backends/platform/libretro/src/libretro-options-widget.cpp:64 msgid "Generate playlist" msgstr "プレイリスト生成" #: backends/platform/libretro/src/libretro-options-widget.cpp:66 msgid "Status: " msgstr "ステータス: " #: backends/platform/libretro/src/libretro-options-widget.cpp:151 msgid "Failed, can't access playlist file" msgstr "プレイリストにアクセス不可" #: backends/platform/libretro/src/libretro-options-widget.cpp:251 msgid "cleaning failed" msgstr "クリーニング失敗" #: backends/platform/libretro/src/libretro-options-widget.cpp:253 msgid "Failed, can't create hook files" msgstr "フックファイル生成に失敗" #: backends/platform/libretro/src/libretro-options-widget.cpp:263 msgid "Select Playlist directory" msgstr "プレイリストフォルダーを選択" #: backends/platform/libretro/src/libretro-os-utils.cpp:233 msgid "Libretro playlist" msgstr "Libretroプレイリスト" #: backends/platform/libretro/src/libretro-os-utils.cpp:236 msgid "" "## Libretro playlists for ScummVM core\n" "Playlists used in Libretro frontends (e.g. Retroarch) are plain text lists " "used to directly launch a game with a specific core from the user interface. " "Those lists are structured to pass to the core the path of a specific " "content file to be loaded (e.g. ROM).\n" "\n" "ScummVM core can accept as content the playlist-provided path to any of the " "files inside a valid game folder, the detection system will try to " "autodetect the game from the content file parent folder and run the game " "with default ScummVM options.\n" "\n" "The core also supports dedicated per game **hook** plain text files with **." msgstr "" #: backends/platform/maemo/maemo.cpp:157 msgid "Click Mode" msgstr "クリックモード" #: backends/platform/maemo/maemo.cpp:161 msgid "Left Click" msgstr "左クリック" #: backends/platform/maemo/maemo.cpp:165 msgid "Middle Click" msgstr "中クリック" #: backends/platform/maemo/maemo.cpp:169 msgid "Right Click" msgstr "右クリック" #: backends/platform/sdl/sdl.cpp:1163 msgid "Keyboard" msgstr "キーボード" #: backends/platform/sdl/sdl.cpp:1166 msgid "" "## Keyboard shortcuts\n" "\n" "ScummVM supports various in-game keyboard and mouse shortcuts, and since " "version 2.2.0 these can be manually configured in the **Keymaps tab**, or in " "the **configuration file**.\n" "\n" "For game-specific controls, see the [wiki entry](https://wiki.scummvm.org/" "index.php?title=Category:Supported_Games) for the game you are playing.\n" "\n" "Default shortcuts are shown in the table.\n" "\n" "| Shortcut | Description \n" "| --------------|------------------\n" "| `Ctrl+F5` | Displays the Global Main Menu\n" msgstr "" "## キーボードショートカット\n" "\n" "ScummVMは様々なゲーム内キーボードおよびマウスショートカットをサポートしてお" "り、バージョン 2.2.0 以降は「キーマップ」または設定ファイルで設定できます。\n" "\n" "ゲーム固有の操作については、プレイしているゲームの [wiki](https://" "wiki.scummvm.org/index.php?title=Category:Supported_Games) を参照してくださ" "い。\n" "\n" "デフォルトのショートカットを表に示します。\n" "\n" "| ショートカット | 詳細 \n" "| --------------|------------------\n" "| `Ctrl+F5` | グローバルメインメニューを表示\n" #: backends/platform/sdl/sdl.cpp:1178 msgid "| `Cmd+q` | Quit (macOS)\n" msgstr "| `Cmd+q` | 終了(macOS)\n" #: backends/platform/sdl/sdl.cpp:1180 msgid "| `Alt+F4` | Quit (Windows)\n" msgstr "| `Alt+F4` | 終了(Windows)\n" #: backends/platform/sdl/sdl.cpp:1182 msgid "| `Ctrl+q` | Quit (Linux/Unix)\n" msgstr "| `Ctrl+q` | 終了(Linux/Unix)\n" #: backends/platform/sdl/sdl.cpp:1183 msgid "| `Ctrl+z` | Quit (other platforms)\n" msgstr "| `Ctrl+z` | 終了(その他OS)\n" #: backends/platform/sdl/sdl.cpp:1186 msgid "" "| `Ctrl+u` | Mutes all sounds\n" "| `Ctrl+m` | Toggles mouse capture\n" "| `Ctrl+Alt` and `9` or `0` | Cycles forwards/backwards between graphics " "filters\n" "| `Ctrl+Alt` and `+` or `-` | Increases/decreases the scale factor\n" "| `Ctrl+Alt+a` | Toggles aspect ratio correction on/off\n" "| `Ctrl+Alt+f` | Toggles between nearest neighbor and bilinear interpolation " "(graphics filtering on/off)\n" "| `Ctrl+Alt+s` | Cycles through stretch modes\n" "| `Alt+Enter` | Toggles full screen/windowed mode\n" "| `Alt+s` | Takes a screenshot\n" "| `Ctrl+F7` | Opens virtual keyboard (if enabled). This can also be " "opened with a long press of the middle mouse button or wheel.\n" "| `Ctrl+Alt+d` | Opens the ScummVM debugger\n" msgstr "" "| `Ctrl+u` | すべてのサウンドをミュート\n" "| `Ctrl+m` | マウスキャプチャーを切り替え\n" "| `Ctrl+Alt` and `9` or `0` | グラフィックフィルターを切り替え\n" "| `Ctrl+Alt` and `+` or `-` | スケールファクターを増減\n" "| `Ctrl+Alt+a` | アスペクト比補正のON/OFFを切り替え\n" "| `Ctrl+Alt+f` | 最近傍補間/バイリニア補間の切り替え(フィルタリングのON/" "OFF)\n" "| `Ctrl+Alt+s` | ストレッチモードを切り替え\n" "| `Alt+Enter` | フルスクリーン/ウィンドウモードの切り替え\n" "| `Alt+s` | スクリーンショットを撮る\n" "| `Ctrl+F7` | 仮想キーボードを開く(有効な場合)。マウスの中ボタン、また" "はホイール長押しでも対応可能。\n" "| `Ctrl+Alt+d` | ScummVMデバッガーを開く\n" #: backends/platform/sdl/macosx/appmenu_osx.mm:303 msgid "Hide ScummVM" msgstr "ScummVMを隠す" #: backends/platform/sdl/macosx/appmenu_osx.mm:304 msgid "Hide Others" msgstr "他を隠す" #: backends/platform/sdl/macosx/appmenu_osx.mm:305 msgid "Show All" msgstr "すべて表示" #: backends/platform/sdl/macosx/appmenu_osx.mm:310 msgid "Window" msgstr "ウインドウ" #: backends/platform/sdl/macosx/appmenu_osx.mm:312 msgid "Minimize" msgstr "最小化" #. I18N: This keymap opens KIA's HELP tab. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. ONLINE HELP #. I18N: Opens the help screen. #: backends/platform/sdl/macosx/appmenu_osx.mm:319 #: engines/access/metaengine.cpp:343 engines/bladerunner/metaengine.cpp:321 #: engines/ngi/metaengine.cpp:162 engines/supernova/metaengine.cpp:238 #: engines/tucker/metaengine.cpp:215 engines/zvision/metaengine.cpp:246 msgid "Help" msgstr "ヘルプ" #: backends/platform/sdl/macosx/appmenu_osx.mm:324 msgid "User Manual" msgstr "ユーザーマニュアル" #: backends/platform/sdl/macosx/appmenu_osx.mm:326 msgid "General Information" msgstr "総合案内" #: backends/platform/sdl/macosx/appmenu_osx.mm:327 msgid "What's New in ScummVM" msgstr "ScummVMの新情報" #: backends/platform/sdl/macosx/appmenu_osx.mm:329 msgid "Credits" msgstr "クレジット" #: backends/platform/sdl/macosx/appmenu_osx.mm:330 msgid "GPL License" msgstr "GPLライセンス" #: backends/platform/sdl/macosx/appmenu_osx.mm:331 msgid "LGPL License" msgstr "LGPLライセンス" #: backends/platform/sdl/macosx/appmenu_osx.mm:332 msgid "OFL License" msgstr "OFLライセンス" #: backends/platform/sdl/macosx/appmenu_osx.mm:333 msgid "BSD License" msgstr "BSDライセンス" #: backends/platform/sdl/macosx/appmenu_osx.mm:335 msgid "Apache License" msgstr "Apacheライセンス" #: backends/platform/sdl/macosx/appmenu_osx.mm:336 msgid "BSL License" msgstr "BSLライセンス" #: backends/platform/sdl/macosx/appmenu_osx.mm:337 msgid "GLAD License" msgstr "GLADライセンス" #: backends/platform/sdl/macosx/appmenu_osx.mm:338 msgid "ISC License" msgstr "ISCライセンス" #: backends/platform/sdl/macosx/appmenu_osx.mm:339 msgid "Lua License" msgstr "Luaライセンス" #: backends/platform/sdl/macosx/appmenu_osx.mm:340 msgid "MIT License" msgstr "MITライセンス" #: backends/platform/sdl/macosx/appmenu_osx.mm:341 msgid "MKV License" msgstr "MKVライセンス" #: backends/platform/sdl/macosx/appmenu_osx.mm:342 msgid "MPL License" msgstr "MPLライセンス" #: backends/platform/sdl/macosx/appmenu_osx.mm:343 msgid "TinyGL License" msgstr "TinyGLライセンス" #: backends/platform/sdl/macosx/appmenu_osx.mm:344 msgid "Catharon License" msgstr "Catharonライセンス" #. I18N: Hardware key #: backends/platform/sdl/miyoo/miyoo.cpp:79 #: backends/platform/sdl/miyoo/miyoo.cpp:106 #: backends/platform/sdl/ps3/ps3.cpp:59 msgid "L2" msgstr "L2" #. I18N: Hardware key #: backends/platform/sdl/miyoo/miyoo.cpp:81 #: backends/platform/sdl/miyoo/miyoo.cpp:108 #: backends/platform/sdl/ps3/ps3.cpp:60 msgid "R2" msgstr "R2" #. I18N: Hardware key #: backends/platform/sdl/miyoo/miyoo.cpp:83 #: backends/platform/sdl/miyoo/miyoo.cpp:114 #: engines/alcachofa/metaengine.cpp:99 engines/grim/grim.cpp:545 #: engines/grim/grim.cpp:645 engines/hdb/metaengine.cpp:264 #: engines/made/metaengine.cpp:186 engines/toltecs/metaengine.cpp:252 msgid "Menu" msgstr "メニュー" #. I18N: Hardware key #: backends/platform/sdl/miyoo/miyoo.cpp:110 #: backends/platform/sdl/opendingux/opendingux.cpp:73 #: backends/platform/sdl/ps3/ps3.cpp:47 #: backends/platform/sdl/switch/switch.cpp:44 msgid "L3" msgstr "L3" #. I18N: Hardware key #: backends/platform/sdl/miyoo/miyoo.cpp:112 #: backends/platform/sdl/ps3/ps3.cpp:48 #: backends/platform/sdl/switch/switch.cpp:45 msgid "R3" msgstr "R3" #: backends/platform/sdl/opendingux/opendingux.cpp:78 #: backends/platform/sdl/ps3/ps3.cpp:61 backends/platform/sdl/psp2/psp2.cpp:58 #: backends/platform/sdl/switch/switch.cpp:58 msgid "Left Stick X" msgstr "左スティック横" #: backends/platform/sdl/opendingux/opendingux.cpp:79 #: backends/platform/sdl/ps3/ps3.cpp:62 backends/platform/sdl/psp2/psp2.cpp:59 #: backends/platform/sdl/switch/switch.cpp:59 msgid "Left Stick Y" msgstr "左スティック縦" #: backends/platform/sdl/ps3/ps3.cpp:40 backends/platform/sdl/psp2/psp2.cpp:42 #: engines/dragons/metaengine.cpp:200 msgid "Cross" msgstr "×" #: backends/platform/sdl/ps3/ps3.cpp:41 backends/platform/sdl/psp2/psp2.cpp:43 #: engines/dragons/metaengine.cpp:194 msgid "Circle" msgstr "○" #: backends/platform/sdl/ps3/ps3.cpp:42 backends/platform/sdl/psp2/psp2.cpp:44 #: engines/dragons/metaengine.cpp:182 msgid "Square" msgstr "□" #: backends/platform/sdl/ps3/ps3.cpp:45 msgid "PS" msgstr "PS" #: backends/platform/sdl/ps3/ps3.cpp:49 msgid "L1" msgstr "L1" #: backends/platform/sdl/ps3/ps3.cpp:50 msgid "R1" msgstr "R1" #: backends/platform/sdl/ps3/ps3.cpp:63 backends/platform/sdl/psp2/psp2.cpp:60 #: backends/platform/sdl/switch/switch.cpp:60 msgid "Right Stick X" msgstr "右スティック横" #: backends/platform/sdl/ps3/ps3.cpp:64 backends/platform/sdl/psp2/psp2.cpp:61 #: backends/platform/sdl/switch/switch.cpp:61 msgid "Right Stick Y" msgstr "右スティック縦" #: backends/platform/sdl/switch/switch.cpp:41 msgid "Minus" msgstr "マイナス" #: backends/platform/sdl/switch/switch.cpp:42 #: backends/platform/sdl/switch/switch.cpp:43 msgid "Plus" msgstr "プラス" #: backends/platform/wii/options.cpp:50 msgid "Video" msgstr "ビデオ" #: backends/platform/wii/options.cpp:53 msgid "Current video mode:" msgstr "現在の映像モード:" #: backends/platform/wii/options.cpp:55 msgid "Double-strike" msgstr "ダブルストライク" #: backends/platform/wii/options.cpp:59 msgid "Horizontal underscan:" msgstr "水平アンダースキャン:" #: backends/platform/wii/options.cpp:65 msgid "Vertical underscan:" msgstr "垂直アンダースキャン:" #: backends/platform/wii/options.cpp:70 msgid "Input" msgstr "入力" #: backends/platform/wii/options.cpp:73 msgid "GC Pad sensitivity:" msgstr "GCパッド感度:" #: backends/platform/wii/options.cpp:79 msgid "GC Pad acceleration:" msgstr "GCパッド加速度:" #: backends/platform/wii/options.cpp:85 msgid "DVD" msgstr "DVD" #: backends/platform/wii/options.cpp:88 backends/platform/wii/options.cpp:100 msgid "Status:" msgstr "ステータス:" #: backends/platform/wii/options.cpp:89 backends/platform/wii/options.cpp:101 msgid "Unknown" msgstr "不明" #: backends/platform/wii/options.cpp:92 msgid "Mount DVD" msgstr "DVDをマウント" #: backends/platform/wii/options.cpp:93 msgid "Unmount DVD" msgstr "DVDをアンマウント" #: backends/platform/wii/options.cpp:97 msgid "SMB" msgstr "SMB" #: backends/platform/wii/options.cpp:105 msgid "Server:" msgstr "サーバー:" #: backends/platform/wii/options.cpp:109 msgid "Share:" msgstr "共有:" #: backends/platform/wii/options.cpp:117 msgid "Password:" msgstr "パスワード:" #: backends/platform/wii/options.cpp:120 msgid "Init network" msgstr "ネットワークを初期化" #: backends/platform/wii/options.cpp:122 msgid "Mount SMB" msgstr "SMBをマウント" #: backends/platform/wii/options.cpp:123 msgid "Unmount SMB" msgstr "SMBをアンマウント" #: backends/platform/wii/options.cpp:142 msgid "DVD Mounted successfully" msgstr "DVDをマウントしました" #: backends/platform/wii/options.cpp:145 msgid "Error while mounting the DVD" msgstr "DVDのマウント中にエラーが発生しました" #: backends/platform/wii/options.cpp:147 msgid "DVD not mounted" msgstr "DVDはマウントされませんでした" #: backends/platform/wii/options.cpp:160 msgid "Network up, share mounted" msgstr "ネットワークが起動し、共有フォルダーがマウントされました" #: backends/platform/wii/options.cpp:162 msgid "Network up" msgstr "ネットワークが起動しました" #: backends/platform/wii/options.cpp:165 msgid ", error while mounting the share" msgstr "、共有フォルダーのマウント中にエラーが発生しました" #: backends/platform/wii/options.cpp:167 msgid ", share not mounted" msgstr "、共有フォルダーはマウントされませんでした" #: backends/platform/wii/options.cpp:173 msgid "Network down" msgstr "ネットワークが停止中" #: backends/platform/wii/options.cpp:177 msgid "Initializing network" msgstr "ネットワークを初期化中" #: backends/platform/wii/options.cpp:181 msgid "Timeout while initializing network" msgstr "ネットワークの初期化中にタイムアウトしました" #: backends/platform/wii/options.cpp:185 #, c-format msgid "Network not initialized (%d)" msgstr "ネットワークは初期化されていません(%d)" #: backends/presence/discord/discord.cpp:46 msgid "Launcher" msgstr "ロンチャー" #: backends/updates/macosx/macosx-updates.mm:68 msgid "Check for Updates..." msgstr "アップデートを確認中..." #: engines/access/metaengine.cpp:198 engines/alcachofa/metaengine.cpp:83 #: engines/bbvs/metaengine.cpp:92 engines/buried/metaengine.cpp:133 #: engines/chamber/metaengine.cpp:59 engines/cine/metaengine.cpp:270 #: engines/cruise/metaengine.cpp:168 engines/dm/metaengine.cpp:124 #: engines/draci/metaengine.cpp:195 engines/drascula/metaengine.cpp:205 #: engines/efh/metaengine.cpp:256 engines/hopkins/metaengine.cpp:206 #: engines/hugo/metaengine.cpp:129 engines/hypno/metaengine.cpp:128 #: engines/illusions/metaengine.cpp:89 engines/lab/metaengine.cpp:149 #: engines/lure/metaengine.cpp:168 engines/made/metaengine.cpp:132 #: engines/mads/metaengine.cpp:274 engines/neverhood/metaengine.cpp:185 #: engines/ngi/metaengine.cpp:115 engines/petka/metaengine.cpp:113 #: engines/playground3d/metaengine.cpp:51 engines/prince/metaengine.cpp:227 #: engines/private/metaengine.cpp:127 engines/queen/metaengine.cpp:146 #: engines/sherlock/metaengine.cpp:313 engines/stark/metaengine.cpp:184 #: engines/supernova/metaengine.cpp:217 engines/sword1/metaengine.cpp:266 #: engines/sword25/metaengine.cpp:108 engines/teenagent/metaengine.cpp:197 #: engines/tetraedge/metaengine.cpp:86 engines/tinsel/metaengine.cpp:240 #: engines/titanic/metaengine.cpp:172 engines/toltecs/metaengine.cpp:212 #: engines/toon/metaengine.cpp:81 engines/tot/metaengine.cpp:102 #: engines/trecision/metaengine.cpp:120 engines/tsage/metaengine.cpp:169 #: engines/tucker/metaengine.cpp:167 engines/voyeur/metaengine.cpp:184 msgid "Default keymappings" msgstr "デフォルトのキーマップ" #: engines/access/metaengine.cpp:202 #, fuzzy #| msgid "Highlight next dialogue" msgid "Move / Interact / Skip" msgstr "次のダイアログをハイライト" #: engines/access/metaengine.cpp:214 engines/sherlock/metaengine.cpp:483 #, fuzzy #| msgid "Skip line" msgid "Skip movie" msgstr "行単位でスキップ" #. I18N: Move Actor to upwards direction #: engines/access/metaengine.cpp:220 engines/asylum/metaengine.cpp:171 #: engines/asylum/metaengine.cpp:198 engines/cine/metaengine.cpp:377 #: engines/efh/metaengine.cpp:286 engines/hdb/metaengine.cpp:213 #: engines/hypno/metaengine.cpp:302 engines/hypno/metaengine.cpp:356 #: engines/nancy/input.cpp:195 engines/tinsel/metaengine.cpp:263 #: engines/titanic/metaengine.cpp:324 engines/ultima/ultima8/metaengine.cpp:53 msgid "Move up" msgstr "上" #. I18N: Move Actor to downwards direction #: engines/access/metaengine.cpp:227 engines/asylum/metaengine.cpp:177 #: engines/asylum/metaengine.cpp:205 engines/cine/metaengine.cpp:384 #: engines/efh/metaengine.cpp:293 engines/hdb/metaengine.cpp:219 #: engines/hypno/metaengine.cpp:290 engines/hypno/metaengine.cpp:342 #: engines/nancy/input.cpp:201 engines/tinsel/metaengine.cpp:269 #: engines/titanic/metaengine.cpp:330 engines/ultima/ultima8/metaengine.cpp:54 msgid "Move down" msgstr "下" #. I18N: Move Actor to left direction #. I18N: Move actor left during fight #: engines/access/metaengine.cpp:234 engines/asylum/metaengine.cpp:183 #: engines/asylum/metaengine.cpp:212 engines/cine/metaengine.cpp:391 #: engines/efh/metaengine.cpp:300 engines/hdb/metaengine.cpp:225 #: engines/hypno/metaengine.cpp:284 engines/hypno/metaengine.cpp:335 #: engines/kyra/engine/eobcommon.cpp:373 engines/lure/metaengine.cpp:218 #: engines/nancy/input.cpp:207 engines/tinsel/metaengine.cpp:275 #: engines/titanic/metaengine.cpp:312 engines/titanic/metaengine.cpp:390 #: engines/ultima/ultima8/metaengine.cpp:55 msgid "Move left" msgstr "左に行く" #. I18N: Move Actor to right direction #. I18N: Move actor right during fight #: engines/access/metaengine.cpp:241 engines/asylum/metaengine.cpp:189 #: engines/asylum/metaengine.cpp:219 engines/cine/metaengine.cpp:398 #: engines/efh/metaengine.cpp:307 engines/hdb/metaengine.cpp:231 #: engines/hypno/metaengine.cpp:296 engines/hypno/metaengine.cpp:349 #: engines/kyra/engine/eobcommon.cpp:374 engines/lure/metaengine.cpp:226 #: engines/nancy/input.cpp:213 engines/tinsel/metaengine.cpp:281 #: engines/titanic/metaengine.cpp:318 engines/titanic/metaengine.cpp:396 #: engines/ultima/ultima8/metaengine.cpp:56 msgid "Move right" msgstr "右に行く" #. I18N: Move Actor to top-left direction #: engines/access/metaengine.cpp:248 engines/cine/metaengine.cpp:405 #: engines/efh/metaengine.cpp:314 msgid "Move up-left" msgstr "左上に動く" #. I18N: Move Actor to top-right direction #: engines/access/metaengine.cpp:253 engines/cine/metaengine.cpp:411 #: engines/efh/metaengine.cpp:320 msgid "Move up-right" msgstr "右上に動く" #. I18N: Move Actor to bottom-left direction #: engines/access/metaengine.cpp:258 engines/cine/metaengine.cpp:417 #: engines/efh/metaengine.cpp:326 msgid "Move down-left" msgstr "左下に動く" #. I18N: Move Actor to bottom-right direction #: engines/access/metaengine.cpp:263 engines/cine/metaengine.cpp:423 #: engines/efh/metaengine.cpp:332 msgid "Move down-right" msgstr "右下に動く" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) This action is used to look at an object or npc in the game #: engines/access/metaengine.cpp:268 engines/bbvs/metaengine.cpp:124 #: engines/dgds/metaengine.cpp:83 engines/drascula/metaengine.cpp:230 #: engines/petka/metaengine.cpp:130 engines/scumm/help.cpp:167 #: engines/scumm/help.cpp:231 engines/sherlock/metaengine.cpp:405 #: engines/sherlock/metaengine.cpp:556 engines/sherlock/metaengine.cpp:817 #: engines/supernova/metaengine.cpp:326 engines/tinsel/metaengine.cpp:300 #: engines/tot/metaengine.cpp:134 engines/tsage/metaengine.cpp:206 #: engines/ultima/nuvie/metaengine.cpp:67 msgid "Look" msgstr "見る" #: engines/access/metaengine.cpp:276 engines/drascula/metaengine.cpp:240 #: engines/queen/metaengine.cpp:259 engines/saga/metaengine.cpp:369 #: engines/scumm/help.cpp:125 engines/scumm/help.cpp:140 #: engines/scumm/help.cpp:165 engines/scumm/help.cpp:193 #: engines/scumm/help.cpp:211 engines/sherlock/metaengine.cpp:425 #: engines/supernova/metaengine.cpp:336 engines/tot/metaengine.cpp:144 #: engines/twp/metaengine.cpp:178 msgid "Open" msgstr "開く" #: engines/access/metaengine.cpp:286 engines/scumm/help.cpp:128 #: engines/ultima/nuvie/metaengine.cpp:70 msgid "Get" msgstr "取る" #. I18N: Combat command in Might & Magic 1 #: engines/access/metaengine.cpp:291 engines/access/metaengine.cpp:312 #: engines/bbvs/metaengine.cpp:136 engines/cine/metaengine.cpp:342 #: engines/efh/metaengine.cpp:462 engines/hdb/metaengine.cpp:237 #: engines/lab/metaengine.cpp:323 engines/mm/mm1/metaengine.cpp:81 #: engines/petka/metaengine.cpp:151 engines/queen/metaengine.cpp:294 #: engines/saga/metaengine.cpp:379 engines/scumm/help.cpp:129 #: engines/scumm/help.cpp:153 engines/scumm/help.cpp:171 #: engines/scumm/help.cpp:201 engines/scumm/help.cpp:216 #: engines/scumm/help.cpp:227 engines/scumm/help.cpp:253 #: engines/sherlock/metaengine.cpp:440 engines/sherlock/metaengine.cpp:561 #: engines/sky/metaengine.cpp:95 engines/sludge/keymapper_tables.h:333 #: engines/supernova/metaengine.cpp:356 engines/tot/metaengine.cpp:139 #: engines/tsage/metaengine.cpp:211 engines/twp/metaengine.cpp:186 #: engines/ultima/ultima4/metaengine.cpp:74 #: engines/ultima/nuvie/metaengine.cpp:69 #: engines/wintermute/keymapper_tables.h:140 #: engines/wintermute/keymapper_tables.h:1552 msgid "Use" msgstr "使用" #: engines/access/metaengine.cpp:296 msgid "Goto" msgstr "移動" #: engines/access/metaengine.cpp:301 engines/access/metaengine.cpp:332 #: engines/bbvs/metaengine.cpp:130 engines/drascula/metaengine.cpp:250 #: engines/efh/metaengine.cpp:506 engines/petka/metaengine.cpp:158 #: engines/scumm/help.cpp:174 engines/scumm/help.cpp:226 #: engines/sherlock/metaengine.cpp:415 engines/supernova/metaengine.cpp:361 #: engines/tot/metaengine.cpp:124 engines/tsage/metaengine.cpp:216 #: engines/ultima/ultima4/metaengine.cpp:73 #: engines/ultima/nuvie/metaengine.cpp:68 msgid "Talk" msgstr "話す" #: engines/access/metaengine.cpp:306 engines/scumm/help.cpp:175 msgid "Travel" msgstr "旅する" #: engines/access/metaengine.cpp:317 engines/cine/metaengine.cpp:332 #: engines/petka/metaengine.cpp:144 engines/saga/metaengine.cpp:394 #: engines/supernova/metaengine.cpp:331 msgid "Take" msgstr "取る" #. I18N: Action in In Cold Blood #: engines/access/metaengine.cpp:322 engines/alcachofa/metaengine.cpp:105 #: engines/cine/metaengine.cpp:337 engines/crab/input/input.cpp:251 #: engines/cruise/metaengine.cpp:192 engines/draci/metaengine.cpp:237 #: engines/dragons/metaengine.cpp:147 engines/drascula/metaengine.cpp:218 #: engines/griffon/metaengine.cpp:152 engines/grim/grim.cpp:521 #: engines/grim/grim.cpp:621 engines/hdb/metaengine.cpp:251 #: engines/hpl1/metaengine.cpp:94 engines/icb/icb.cpp:101 #: engines/icb/icb.cpp:179 engines/petka/metaengine.cpp:173 #: engines/scumm/help.cpp:228 engines/scumm/help.cpp:237 #: engines/scumm/help.cpp:244 engines/scumm/help.cpp:252 #: engines/sherlock/metaengine.cpp:435 engines/sludge/keymapper_tables.h:58 #: engines/sludge/keymapper_tables.h:119 engines/sludge/keymapper_tables.h:168 #: engines/sludge/keymapper_tables.h:181 engines/sludge/keymapper_tables.h:217 #: engines/sludge/keymapper_tables.h:256 engines/stark/metaengine.cpp:267 #: engines/tinsel/metaengine.cpp:313 engines/titanic/metaengine.cpp:244 #: engines/titanic/metaengine.cpp:297 engines/twine/metaengine.cpp:370 #: engines/zvision/metaengine.cpp:252 msgid "Inventory" msgstr "インベントリー" #: engines/access/metaengine.cpp:327 engines/ultima/ultima4/metaengine.cpp:51 msgid "Climb" msgstr "登る" #: engines/access/metaengine.cpp:337 engines/bbvs/metaengine.cpp:142 #: engines/freescape/games/castle/castle.cpp:298 #: engines/petka/metaengine.cpp:137 engines/scumm/help.cpp:225 #: engines/tsage/metaengine.cpp:201 msgid "Walk" msgstr "歩く" #: engines/access/metaengine.cpp:348 #, fuzzy #| msgid "Go to save/load menu" msgid "Open save/load menu" msgstr "セーブ/ロードメニューへ" #: engines/access/resources.cpp:43 engines/drascula/drascula.cpp:993 #: engines/hugo/hugo.cpp:461 engines/lure/lure.cpp:57 #: engines/mortevielle/mortevielle.cpp:300 engines/sky/compact.cpp:129 #: engines/supernova/supernova.cpp:467 engines/teenagent/resources.cpp:312 #: engines/tony/tony.cpp:187 engines/toon/toon.cpp:5425 #: engines/ultima/ultima8/ultima8.cpp:193 #, c-format msgid "Unable to locate the '%s' engine data file." msgstr "%sエンジンのデータファイルが見つかりません。" #: engines/access/resources.cpp:51 engines/drascula/drascula.cpp:1009 #: engines/hugo/hugo.cpp:473 engines/lure/lure.cpp:66 #: engines/mortevielle/mortevielle.cpp:308 engines/supernova/supernova.cpp:472 #: engines/teenagent/resources.cpp:329 engines/tony/tony.cpp:200 #: engines/toon/toon.cpp:5438 #, c-format msgid "The '%s' engine data file is corrupt." msgstr "%sエンジンのデータファイルが壊れています。" #: engines/access/resources.cpp:60 engines/drascula/drascula.cpp:1020 #: engines/hugo/hugo.cpp:483 engines/lure/lure.cpp:69 #: engines/mortevielle/mortevielle.cpp:318 engines/tony/tony.cpp:211 #: engines/toon/toon.cpp:5449 #, c-format msgid "" "Incorrect version of the '%s' engine data file found. Expected %d.%d but got " "%d.%d." msgstr "" "エンジン%sの、正しくないバージョンのデータを発見しました。想定バージョンは%d." "%dですが、取得されたのは%d.%dです。" #: engines/adl/metaengine.cpp:44 msgid "TV emulation" msgstr "TV形式を再現する" #: engines/adl/metaengine.cpp:45 msgid "Emulate composite output to an NTSC TV" msgstr "コンポジット出力(NTSC)を再現する" #: engines/adl/metaengine.cpp:56 engines/adl/metaengine.cpp:68 msgid "Color graphics" msgstr "カラーグラフィック" #: engines/adl/metaengine.cpp:57 engines/adl/metaengine.cpp:69 msgid "Use color graphics instead of monochrome" msgstr "モノクロの代わりにカラー映像を使用する" #: engines/adl/metaengine.cpp:80 msgid "Show scanlines" msgstr "スキャンラインを表示" #: engines/adl/metaengine.cpp:81 msgid "Darken every other scanline to mimic the look of a CRT" msgstr "1行おきに走査線を暗くして、CRTの画質を再現する" #: engines/adl/metaengine.cpp:92 msgid "Always use sharp monochrome text" msgstr "常にシャープなモノクロテキストを使用する" #: engines/adl/metaengine.cpp:93 msgid "Do not emulate NTSC artifacts for text" msgstr "テキストをNTSCコンポジットでエミュレートしない" #: engines/adl/metaengine.cpp:104 msgid "Use checkered cursor" msgstr "市松模様のカーソル" #: engines/adl/metaengine.cpp:105 msgid "Use the checkered cursor from later Apple II models" msgstr "これはApple IIの後期モデルから使用されます" #: engines/adl/metaengine.cpp:117 engines/agi/metaengine.cpp:220 #: engines/cge/metaengine.cpp:56 engines/cine/metaengine.cpp:69 #: engines/cruise/metaengine.cpp:45 engines/drascula/metaengine.cpp:55 #: engines/efh/metaengine.cpp:44 engines/glk/metaengine.cpp:193 #: engines/gob/metaengine.cpp:57 engines/got/metaengine.cpp:48 #: engines/griffon/metaengine.cpp:40 engines/hugo/metaengine.cpp:56 #: engines/made/metaengine.cpp:51 engines/mm/metaengine.cpp:91 #: engines/mortevielle/metaengine.cpp:37 engines/parallaction/metaengine.cpp:52 #: engines/sci/detection_options.h:223 engines/scumm/dialogs.cpp:1245 #: engines/scumm/metaengine.cpp:863 engines/supernova/metaengine.cpp:53 #: engines/wage/metaengine.cpp:51 engines/wintermute/metaengine.cpp:81 msgid "Enable Text to Speech" msgstr "音声合成をオンにする" #: engines/adl/metaengine.cpp:118 engines/agi/metaengine.cpp:221 #: engines/cge/metaengine.cpp:57 engines/cine/metaengine.cpp:70 #: engines/cruise/metaengine.cpp:46 engines/drascula/metaengine.cpp:56 #: engines/efh/metaengine.cpp:45 engines/gob/metaengine.cpp:58 #: engines/got/metaengine.cpp:49 engines/hugo/metaengine.cpp:57 #: engines/made/metaengine.cpp:52 engines/mm/metaengine.cpp:92 #: engines/mortevielle/metaengine.cpp:38 engines/scumm/dialogs.cpp:1246 #: engines/scumm/metaengine.cpp:864 engines/wintermute/metaengine.cpp:82 msgid "Use TTS to read text in the game (if TTS is available)" msgstr "音声合成を使用してゲーム内のテキストを読み上げる(利用可能な場合のみ)" #: engines/agi/detection_tables.h:270 msgid "Early AGI games for Tandy Color Computer are not yet supported." msgstr "Tandy Color Computer用の初期のAGIゲームは未サポートです。" #: engines/agi/font.cpp:680 msgid "" "Could not open/use file 'hgc_font' for Hercules hires font.\n" "If you have such file in other AGI (Sierra) game, you can copy it to the " "game directory" msgstr "" "高解像度のHerculesフォントファイル'hgc_font'を、開くかまたは使用できませんで" "した。\n" "他のAGI(Sierra)ゲームにそのファイルが存在する場合、ゲームディレクトリーにコ" "ピーできます" #: engines/agi/metaengine.cpp:111 engines/bagel/metaengine.cpp:105 #: engines/chewy/metaengine.cpp:36 engines/cine/metaengine.cpp:46 #: engines/crab/metaengine.cpp:34 engines/darkseed/dialogs.cpp:95 #: engines/drascula/metaengine.cpp:42 engines/dreamweb/metaengine.cpp:48 #: engines/got/metaengine.cpp:35 engines/groovie/metaengine.cpp:53 #: engines/m4/metaengine.cpp:37 engines/nancy/metaengine.cpp:104 #: engines/neverhood/dialogs.cpp:47 engines/sci/detection_options.h:107 #: engines/sherlock/metaengine.cpp:47 engines/toltecs/metaengine.cpp:44 #: engines/trecision/metaengine.cpp:41 engines/ultima/metaengine.cpp:56 #: engines/zvision/metaengine.cpp:42 msgid "Use original save/load screens" msgstr "オリジナルのセーブ/ロード画面を使用する" #: engines/agi/metaengine.cpp:112 engines/bagel/metaengine.cpp:106 #: engines/chewy/metaengine.cpp:37 engines/cine/metaengine.cpp:47 #: engines/crab/metaengine.cpp:35 engines/darkseed/dialogs.cpp:96 #: engines/drascula/metaengine.cpp:43 engines/dreamweb/metaengine.cpp:49 #: engines/got/metaengine.cpp:36 engines/groovie/metaengine.cpp:54 #: engines/m4/metaengine.cpp:38 engines/nancy/metaengine.cpp:105 #: engines/neverhood/dialogs.cpp:48 engines/sci/detection_options.h:108 #: engines/sherlock/metaengine.cpp:48 engines/toltecs/metaengine.cpp:45 #: engines/trecision/metaengine.cpp:42 engines/ultima/metaengine.cpp:57 #: engines/zvision/metaengine.cpp:43 msgid "Use the original save/load screens instead of the ScummVM ones" msgstr "ScummVMの代わりに、オリジナルのセーブ/ロード画面を使用する" #: engines/agi/metaengine.cpp:123 msgid "Use an alternative palette" msgstr "異なるパレットを使用する" #: engines/agi/metaengine.cpp:124 msgid "" "Use an alternative palette, common for all Amiga games. This was the old " "behavior" msgstr "すべてのAMIGAゲームに共通のパレットを使用します。これは古い動作でした" #: engines/agi/metaengine.cpp:135 msgid "Mouse support" msgstr "マウスをサポートする" #: engines/agi/metaengine.cpp:136 msgid "" "Enables mouse support. Allows to use mouse for movement and in game menus." msgstr "" "マウスのサポートを有効にします。移動やゲームメニューでマウスを使用できます。" #: engines/agi/metaengine.cpp:147 msgid "Predictive Input Dialog on mouse click" msgstr "クリック時の入力予測ダイアログ" #: engines/agi/metaengine.cpp:148 msgid "" "Enables the assistive Predictive Input Dialog specifically for when clicking " "the left mouse button within text input fields.\n" "The Predictive Input Dialog can still be activated on demand if there's a " "specified key mapping for it" msgstr "" "テキストフィールド上で左ボタンをクリックした場合のみ、入力予測ダイアログを有" "効にします。\n" "キーマッピングを指定すれば、ダイアログをオンデマンドで有効にする事もできます" #: engines/agi/metaengine.cpp:159 msgid "Use Hercules hires font" msgstr "高解像度のHerculesフォントを使用" #: engines/agi/metaengine.cpp:160 msgid "Uses Hercules hires font, when font file is available." msgstr "高解像度のHerculesフォントが利用可能な場合、それを使用します。" #: engines/agi/metaengine.cpp:171 msgid "Pause when entering commands" msgstr "コマンド入力時に一時停止" #: engines/agi/metaengine.cpp:172 msgid "" "Shows a command prompt window and pauses the game (like in SCI) instead of a " "real-time prompt." msgstr "" "リアルタイムプロンプトに代わり、SCIのようにコマンドプロンプトを表示しゲームを" "一時停止します。" #: engines/agi/metaengine.cpp:183 msgid "Add speed menu" msgstr "スピードメニューを追加" #: engines/agi/metaengine.cpp:184 msgid "Add game speed menu (similar to PC version)" msgstr "ゲームスピードメニューを追加(PC版と同様)" #: engines/agi/metaengine.cpp:195 engines/agos/dialogs.cpp:38 #: engines/dreamweb/metaengine.cpp:36 engines/gob/metaengine.cpp:45 #: engines/lure/metaengine.cpp:41 engines/mads/metaengine.cpp:51 #: engines/mm/metaengine.cpp:46 engines/saga/metaengine.cpp:52 #: engines/scumm/dialogs.cpp:1226 engines/scumm/metaengine.cpp:821 #: engines/tot/metaengine.cpp:37 msgid "Enable copy protection" msgstr "コピープロテクト有効化" #: engines/agi/metaengine.cpp:196 engines/agos/dialogs.cpp:39 #: engines/dreamweb/metaengine.cpp:37 engines/gob/metaengine.cpp:46 #: engines/lure/metaengine.cpp:42 engines/mads/metaengine.cpp:52 #: engines/mm/metaengine.cpp:47 engines/saga/metaengine.cpp:53 #: engines/scumm/dialogs.cpp:1227 engines/scumm/metaengine.cpp:822 msgid "Enable any copy protection that would otherwise be bypassed by default." msgstr "デフォルトではバイパスされるコピープロテクトを有効化します。" #: engines/agi/metaengine.cpp:207 msgid "Use PCjr's sound chip in 16-bit shift mode" msgstr "PCjrの音源チップを16ビットシフトで使用" #: engines/agi/metaengine.cpp:208 msgid "" "In PCjr sound mode, emulate a non-standard SN76496 sound chip, similar to " "chips found in SEGA Master System consoles. Allows certain music effects, " "especially in fanmade games, but original Sierra music designed strictly for " "PCjr may sound wrong." msgstr "" "PCjrのサウンドモードでは、SEGA Master Systemと類似したSN76496クローンをエミュ" "レートできます。同人ゲームなどで特定の効果を再現しますが、PCjr専用に設計され" "たオリジナルのSierra音楽は正しく再生されない場合があります。" #: engines/agi/metaengine.cpp:447 engines/asylum/asylum.cpp:655 #: engines/buried/saveload.cpp:53 engines/mohawk/riven.cpp:759 #: engines/petka/saveload.cpp:121 msgid "This game does not support loading" msgstr "このゲームはロード非対応です" #: engines/agi/metaengine.cpp:470 engines/asylum/asylum.cpp:666 #: engines/buried/saveload.cpp:64 engines/mohawk/riven.cpp:774 #: engines/petka/saveload.cpp:101 msgid "This game does not support saving" msgstr "このゲームはセーブ非対応です" #: engines/agi/saveload.cpp:779 engines/avalanche/parser.cpp:1906 #: engines/cine/various.cpp:360 engines/dm/dm.cpp:271 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:403 #: engines/dreamweb/saveload.cpp:169 engines/glk/streams.cpp:1441 #: engines/gnap/menu.cpp:474 engines/groovie/script.cpp:835 #: engines/groovie/script.cpp:870 engines/groovie/script.cpp:2243 #: engines/groovie/script.cpp:2270 engines/groovie/script.cpp:2340 #: engines/hugo/file.cpp:399 engines/illusions/menusystem.cpp:679 #: engines/kingdom/kingdom.cpp:741 engines/lab/savegame.cpp:257 #: engines/mads/nebular/dialogs_nebular.cpp:385 #: engines/mtropolis/saveload.cpp:120 engines/neverhood/menumodule.cpp:938 #: engines/prince/saveload.cpp:63 engines/sci/engine/guest_additions.cpp:749 #: engines/sci/engine/kfile.cpp:1246 engines/sherlock/scalpel/scalpel.cpp:1263 #: engines/sherlock/tattoo/widget_files.cpp:100 #: engines/startrek/saveload.cpp:67 engines/toltecs/menu.cpp:278 #: engines/toon/toon.cpp:3914 engines/zvision/file/save_manager.cpp:60 msgid "Restore game:" msgstr "ゲームを復元する:" #: engines/agi/saveload.cpp:779 engines/avalanche/parser.cpp:1906 #: engines/cine/various.cpp:360 engines/dm/dm.cpp:271 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:403 #: engines/dreamweb/saveload.cpp:169 engines/glk/streams.cpp:1441 #: engines/gnap/menu.cpp:474 engines/groovie/script.cpp:835 #: engines/groovie/script.cpp:853 engines/groovie/script.cpp:870 #: engines/groovie/script.cpp:2243 engines/groovie/script.cpp:2270 #: engines/groovie/script.cpp:2340 engines/hugo/file.cpp:399 #: engines/illusions/menusystem.cpp:679 engines/kingdom/kingdom.cpp:741 #: engines/lab/savegame.cpp:237 engines/lab/savegame.cpp:257 #: engines/mads/nebular/dialogs_nebular.cpp:385 #: engines/mtropolis/saveload.cpp:120 engines/neverhood/menumodule.cpp:938 #: engines/prince/saveload.cpp:63 engines/sci/engine/guest_additions.cpp:750 #: engines/sci/engine/kfile.cpp:1246 engines/sherlock/scalpel/scalpel.cpp:1263 #: engines/sherlock/tattoo/widget_files.cpp:100 #: engines/startrek/saveload.cpp:67 engines/toltecs/menu.cpp:278 #: engines/toon/toon.cpp:3914 engines/zvision/file/save_manager.cpp:60 #: engines/zvision/metaengine.cpp:287 msgid "Restore" msgstr "復元" #: engines/agos/animation.cpp:576 #, c-format msgid "Cutscene file '%s' not found!" msgstr "カットシーンファイル'%s'が見つかりません!" #: engines/agos/dialogs.cpp:49 engines/tot/metaengine.cpp:69 msgid "AdLib OPL3 mode" msgstr "AdLib OPL3モード" #: engines/agos/dialogs.cpp:50 engines/tot/metaengine.cpp:70 msgid "" "When AdLib is selected, OPL3 features will be used. Depending on the game, " "this will prevent cut-off notes, add extra notes or instruments and/or add " "stereo." msgstr "" "AdLibを選ぶと、OPL3の機能が使用されます。ゲームによっては音飛び防止、音や楽器" "の追加、ステレオ対応などの効果が得られます。" #: engines/agos/dialogs.cpp:60 msgid "Use DOS version music tempos" msgstr "DOS版の音楽テンポを使用" #: engines/agos/dialogs.cpp:61 msgid "" "Selecting this option will play the music using the tempos used by the DOS " "version of the game. Otherwise, the faster tempos of the Windows version " "will be used." msgstr "" "このオプションを選択すると、DOS版のテンポでBGMが再生されます。選択しない場" "合、Windows版の(より速い)テンポで再生されます。" #: engines/agos/dialogs.cpp:71 engines/sci/detection_options.h:95 msgid "Prefer digital sound effects" msgstr "デジタルSEを選ぶ" #: engines/agos/dialogs.cpp:72 engines/sci/detection_options.h:96 msgid "Prefer digital sound effects instead of synthesized ones" msgstr "合成音声ではなくデジタルSEを選ぶ" #: engines/agos/dialogs.cpp:82 msgid "Disable fade-out effects" msgstr "フェードアウトを無効化" #: engines/agos/dialogs.cpp:83 msgid "Don't fade every screen to black when leaving a room." msgstr "すべての画面で、退室時に暗転しなくなります。" #: engines/agos/dialogs.cpp:96 engines/sci/detection_options.h:263 msgid "MIDI mode:" msgstr "MIDI モード:" #: engines/agos/dialogs.cpp:97 engines/sci/detection_options.h:264 msgid "" "When using external MIDI devices (e.g. through USB-MIDI), select your device " "here" msgstr "外部のMIDIデバイス(USB-MIDIなど)を使用する場合、ここで選択してください" #: engines/agos/dialogs.cpp:102 engines/sci/detection_options.h:269 msgid "Standard (GM / MT-32)" msgstr "標準 (GM / MT-32)" #: engines/agos/dialogs.cpp:106 engines/sci/detection_options.h:281 msgid "Casio MT-540" msgstr "Casio MT-540" #: engines/agos/dialogs.cpp:110 engines/sci/detection_options.h:285 msgid "Casio CT-460 / CSM-1" msgstr "Casio CT-460 / CSM-1" #: engines/agos/metaengine.cpp:105 msgid "AGOS 2 support is not compiled in" msgstr "AGOS 2のサポートはコンパイルされていません" #. I18N: "AGOS main" refers to the main keymappings for the agos engine. #. It is never disabled and it is not game specific #: engines/agos/metaengine.cpp:153 msgid "AGOS main" msgstr "AGOSメイン" #: engines/agos/metaengine.cpp:154 engines/bbvs/metaengine.cpp:93 #: engines/buried/metaengine.cpp:136 engines/chamber/metaengine.cpp:60 #: engines/cine/metaengine.cpp:271 engines/cruise/metaengine.cpp:169 #: engines/dm/metaengine.cpp:126 engines/draci/metaengine.cpp:196 #: engines/drascula/metaengine.cpp:206 engines/hopkins/metaengine.cpp:207 #: engines/hugo/metaengine.cpp:130 engines/hypno/metaengine.cpp:166 #: engines/hypno/metaengine.cpp:267 engines/hypno/metaengine.cpp:311 #: engines/illusions/metaengine.cpp:90 engines/lab/metaengine.cpp:152 #: engines/lure/metaengine.cpp:169 engines/made/metaengine.cpp:133 #: engines/mads/metaengine.cpp:275 engines/neverhood/metaengine.cpp:186 #: engines/queen/metaengine.cpp:147 engines/sludge/keymapper_tables.h:33 #: engines/stark/metaengine.cpp:185 engines/sword1/metaengine.cpp:267 #: engines/tinsel/metaengine.cpp:241 engines/toon/metaengine.cpp:82 #: engines/tot/metaengine.cpp:103 engines/touche/metaengine.cpp:119 #: engines/trecision/metaengine.cpp:121 engines/tsage/metaengine.cpp:170 #: engines/tucker/metaengine.cpp:168 msgid "Game keymappings" msgstr "ゲームのキーマップ" #: engines/agos/metaengine.cpp:155 msgid "Yes/No keymapping" msgstr "Yes / Noキーマップ" #: engines/agos/metaengine.cpp:170 msgid "Exit cutscene" msgstr "ムービーを終了" #: engines/agos/metaengine.cpp:183 engines/vcruise/metaengine.cpp:211 msgid "Music volume down" msgstr "BGMの音量ダウン" #: engines/agos/metaengine.cpp:188 engines/vcruise/metaengine.cpp:216 msgid "Music volume up" msgstr "BGMの音量アップ" #: engines/agos/metaengine.cpp:194 engines/sherlock/metaengine.cpp:687 #: engines/ultima/nuvie/metaengine.cpp:101 engines/vcruise/metaengine.cpp:201 #, fuzzy #| msgid "Toggle mute" msgid "Toggle music" msgstr "消音の切替" #: engines/agos/metaengine.cpp:199 engines/sherlock/metaengine.cpp:702 #: engines/vcruise/metaengine.cpp:206 #, fuzzy #| msgid "Toggle sound effect on/off" msgid "Toggle sound effects" msgstr "SE ON/OFFの切替" #. I18N: Speeds up the game to twice its normal speed #: engines/agos/metaengine.cpp:204 engines/queen/metaengine.cpp:192 #: engines/sky/metaengine.cpp:131 engines/teenagent/metaengine.cpp:239 #: engines/touche/metaengine.cpp:167 msgid "Toggle fast mode" msgstr "高速モードの切り替え" #: engines/agos/metaengine.cpp:216 engines/lab/metaengine.cpp:264 msgid "Walk forward" msgstr "前に歩く" #: engines/agos/metaengine.cpp:222 msgid "Turn backward" msgstr "後退" #: engines/agos/metaengine.cpp:228 engines/dm/metaengine.cpp:186 #: engines/kyra/engine/eobcommon.cpp:375 engines/kyra/engine/lol.cpp:514 #: engines/lab/metaengine.cpp:257 engines/mm/mm1/metaengine.cpp:97 #: engines/mohawk/riven.cpp:901 engines/pegasus/pegasus.cpp:2740 #: engines/twine/metaengine.cpp:353 engines/ultima/ultima8/metaengine.cpp:49 #: engines/wintermute/keymapper_tables.h:161 #: engines/wintermute/keymapper_tables.h:741 #: engines/wintermute/keymapper_tables.h:2122 #: engines/wintermute/keymapper_tables.h:2223 #: engines/zvision/metaengine.cpp:229 msgid "Turn left" msgstr "左へ" #: engines/agos/metaengine.cpp:234 engines/dm/metaengine.cpp:206 #: engines/kyra/engine/eobcommon.cpp:376 engines/kyra/engine/lol.cpp:515 #: engines/lab/metaengine.cpp:271 engines/mm/mm1/metaengine.cpp:98 #: engines/mohawk/riven.cpp:907 engines/pegasus/pegasus.cpp:2747 #: engines/twine/metaengine.cpp:346 engines/ultima/ultima8/metaengine.cpp:50 #: engines/wintermute/keymapper_tables.h:167 #: engines/wintermute/keymapper_tables.h:746 #: engines/wintermute/keymapper_tables.h:2128 #: engines/wintermute/keymapper_tables.h:2230 #: engines/zvision/metaengine.cpp:235 msgid "Turn right" msgstr "右へ" #: engines/agos/metaengine.cpp:241 #, fuzzy #| msgid "Toggle fast mode" msgid "Toggle fight mode" msgstr "高速モードの切り替え" #: engines/agos/metaengine.cpp:250 msgid "Text speed - Fast" msgstr "テキスト - 速い" #: engines/agos/metaengine.cpp:255 msgid "Text speed - Medium" msgstr "テキスト - 普通" #: engines/agos/metaengine.cpp:260 msgid "Text speed - Slow" msgstr "テキスト - 遅い" #: engines/agos/metaengine.cpp:265 msgid "Show objects to interact" msgstr "相互作用オブジェクトの表示" #: engines/agos/metaengine.cpp:272 #, fuzzy #| msgid "Toggle background sounds on/off" msgid "Toggle background sounds" msgstr "環境音 ON/OFFの切替" #. I18N: Characters are game actors #: engines/agos/metaengine.cpp:281 msgid "Switch characters" msgstr "キャラを切り替え" #: engines/agos/metaengine.cpp:287 #, fuzzy #| msgid "Toggle hitbox names on/off" msgid "Toggle hitbox names" msgstr "判定名 ON/OFFの切替" #: engines/agos/metaengine.cpp:294 msgid "Switches between speech only and combined speech and subtitles" msgstr "音声のみ/字幕ありを切り替えます" #: engines/agos/metaengine.cpp:300 msgid "Switches between subtitles only and combined speech and subtitles" msgstr "音声のみ/字幕ありを切り替えます" #: engines/agos/metaengine.cpp:310 msgid "High speed mode on/off in Swampy Adventures" msgstr "Swampy Adventuresの高速モード ON/OFF切替" #: engines/agos/metaengine.cpp:316 engines/lure/metaengine.cpp:295 #: engines/trecision/metaengine.cpp:181 msgid "Press \"Yes\" key" msgstr "\"Yes\"を押下" #: engines/agos/metaengine.cpp:321 engines/lure/metaengine.cpp:310 msgid "Press \"No\" key" msgstr "\"No\"を押下" #: engines/agos/midi.cpp:187 engines/kyra/sound/sound_pc_midi.cpp:76 msgid "" "You appear to be using a General MIDI device,\n" "but your game only supports Roland MT32 MIDI.\n" "We try to map the Roland MT32 instruments to\n" "General MIDI ones. It is still possible that\n" "some tracks sound incorrect." msgstr "" "汎用MIDIデバイスを使用していますが\n" "ゲームはRoland MT32 MIDIのみサポートしています。\n" "使用中のデバイスをRolandデバイスとして\n" "マッピングを試みます。\n" "一部のトラックは正しく聞こえない事があります。" #: engines/agos/midi.cpp:313 #, c-format msgid "" "Could not find AdLib instrument definition file\n" "%s. Without this file,\n" "the music will not sound the same as the original game." msgstr "" "AdLibの機器定義ファイル%sが\n" "見つかりません。この場合、オリジナルと\n" "同様の音にならないかもしれません。" #: engines/agos/midi.cpp:367 #, c-format msgid "" "Could not find AdLib instrument definition file\n" "%s. Without this file,\n" "the sound effects will not sound the same as the original game." msgstr "" "AdLibの機器定義ファイル%sが\n" "見つかりません。この場合、オリジナルと\n" "同様のSEに聞こえないかもしれません。" #: engines/agos/midi.cpp:445 #, c-format msgid "" "Could not find AdLib instrument definition file\n" "%s or %s. Without one of these files,\n" "the music will not sound the same as the original game." msgstr "" "AdLibの機器定義ファイル%sまたは%sが\n" "見つかりません。これらが存在しない場合\n" "オリジナルと同様の音にならないかもしれません。" #: engines/agos/saveload.cpp:138 msgid "Quick load or save game isn't supported in this location" msgstr "" "このロケーションでは、セーブまたはクイックロードはサポートされていません" #: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:3295 #, c-format msgid "" "Failed to load saved game from file:\n" "\n" "%s" msgstr "" "セーブファイルをロードできませんでした:\n" "\n" "%s" #: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:3282 #, c-format msgid "" "Failed to save game to file:\n" "\n" "%s" msgstr "" "ファイルにセーブできませんでした:\n" "\n" "%s" #: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:3315 #, c-format msgid "" "Successfully saved game in file:\n" "\n" "%s" msgstr "" "ファイルにセーブしました:\n" "\n" "%s" #: engines/ags/ags.cpp:152 msgid "" "The selected game uses a pre-2.5 version of the AGS engine, which is not " "supported." msgstr "" "このゲームは、Scumm VMでサポートされていないバージョン2.5以前のAGSエンジンを" "使用しています。" #: engines/ags/ags.cpp:157 #, fuzzy #| msgid "" #| "The selected game uses a pre-2.5 version of the AGS engine, which is not " #| "supported." msgid "" "The selected game uses version 4 of the AGS engine, which is not supported." msgstr "" "このゲームは、Scumm VMでサポートされていないバージョン2.5以前のAGSエンジンを" "使用しています。" #: engines/ags/ags.cpp:165 msgid "" "The selected game has a data file greater than 2Gb, which isn't supported by " "your version of ScummVM yet." msgstr "" "選択されたゲームは2GBを超えるサイズのファイルを使用しており、このバージョンの" "Scumm VMではサポートしていません。" #: engines/ags/ags.cpp:348 msgid "" "To preserve the original experience, this game should be loaded using the in-" "game interface.\n" "You can, however, override this setting in Game Options." msgstr "" "オリジナルの体験を維持するため、ゲーム内インターフェイスからロードする必要が" "あります。\n" "ただし、ゲームオプションでこの設定を上書きする事ができます。" #: engines/ags/ags.cpp:363 msgid "" "To preserve the original experience, this game should be saved using the in-" "game interface.\n" "You can, however, override this setting in Game Options." msgstr "" "オリジナルの体験を維持するため、ゲーム内インターフェイスからロードする必要が" "あります。\n" "ただし、ゲームオプションでこの設定を上書きする事ができます。" #: engines/ags/dialogs.cpp:61 msgid "Game language:" msgstr "ゲームの言語:" #: engines/ags/dialogs.cpp:61 msgid "Language to use for multilingual games" msgstr "多言語ゲームで使用する言語" #: engines/ags/dialogs.cpp:77 msgid "Enable ScummVM save management" msgstr "ScummVMのセーブ管理を有効化" #: engines/ags/dialogs.cpp:77 msgid "" "Never disable ScummVM save management and autosaves.\n" "NOTE: This could cause save duplication and other oddities" msgstr "" "ScummVMのセーブ管理とオートセーブを決して無効にしないでください。\n" "注意:セーブの重複やその他の問題を引き起こす可能性があります" #: engines/ags/dialogs.cpp:82 msgid "Force antialiased text" msgstr "テキストを強制的にアンチエイリアス" #: engines/ags/dialogs.cpp:82 msgid "Use antialiasing to draw text even if the game does not ask for it" msgstr "ゲームが要求していない場合でも、テキストにアンチエイリアシングを使用" #: engines/ags/dialogs.cpp:85 engines/grim/metaengine.cpp:48 #: engines/zvision/metaengine.cpp:241 msgid "Show FPS" msgstr "FPSを表示" #: engines/ags/dialogs.cpp:85 engines/grim/metaengine.cpp:49 msgid "Show the current FPS-rate, while you play." msgstr "プレイ中はFPSレートを表示します。" #: engines/ags/engine/ac/listbox.cpp:78 msgid "" "The game will now list characters exported from the Sierra games that can be " "imported:\n" "1. Save files named qfg1*.sav or qfg1vga*.sav inside ScummVM save directory, " "or\n" "2. Any .sav file inside the QfG2 Remake game directory" msgstr "" "インポート可能なSierra製ゲームから出力したキャラクターを表示できます:\n" "1. ScummVMのセーブフォルダーにあるqfg1*.sav, qfg1vga*.sav\n" "2. QfG2 Remakeのゲームフォルダーにある.savファイル" #: engines/alcachofa/graphics-opengl.cpp:106 msgid "Old OpenGL detected, some graphical errors will occur." msgstr "" #: engines/alcachofa/metaengine.cpp:40 #, fuzzy #| msgid "Music Quality:" msgid "High Quality" msgstr "音質:" #: engines/alcachofa/metaengine.cpp:41 #, fuzzy #| msgid "Toggle sound effect on/off" msgid "Toggles some optional graphical effects" msgstr "SE ON/OFFの切替" #: engines/alcachofa/metaengine.cpp:51 msgid "32 Bits" msgstr "32ビット" #: engines/alcachofa/metaengine.cpp:52 msgid "Whether to render the game in 16-bit color" msgstr "" #: engines/alcachofa/metaengine.cpp:87 engines/cine/metaengine.cpp:347 #: engines/freescape/games/castle/castle.cpp:315 msgid "Activate" msgstr "起動" #: engines/alcachofa/metaengine.cpp:93 engines/queen/metaengine.cpp:279 #: engines/saga/metaengine.cpp:354 engines/scumm/help.cpp:202 #: engines/scumm/help.cpp:214 engines/twp/metaengine.cpp:182 #: engines/wintermute/keymapper_tables.h:122 #: engines/wintermute/keymapper_tables.h:1534 msgid "Look at" msgstr "見る" #: engines/alg/metaengine.cpp:34 msgid "Use lower quality single speed CD-ROM video" msgstr "低品質な単一速度のCD-ROMビデオを使用" #: engines/alg/metaengine.cpp:35 msgid "" "These videos are of lower quality, the default version uses double speed CD-" "ROM videos which are of better quality" msgstr "" "これらの動画は低画質です。デフォルトのバージョンでは、より高画質な2倍速CD-ROM" "動画が使用されます" #: engines/asylum/metaengine.cpp:115 msgid "Show version" msgstr "バージョンを表示" #: engines/asylum/metaengine.cpp:120 engines/crab/input/input.cpp:271 #: engines/queen/metaengine.cpp:253 engines/sludge/keymapper_tables.h:308 #: engines/sludge/keymapper_tables.h:404 engines/sludge/keymapper_tables.h:471 #: engines/sludge/keymapper_tables.h:502 engines/ultima/nuvie/metaengine.cpp:92 #: engines/wintermute/keymapper_tables.h:950 msgid "Quick load" msgstr "クイックロード" #: engines/asylum/metaengine.cpp:125 engines/crab/input/input.cpp:266 #: engines/queen/metaengine.cpp:247 engines/sludge/keymapper_tables.h:64 #: engines/sludge/keymapper_tables.h:303 engines/sludge/keymapper_tables.h:410 #: engines/sludge/keymapper_tables.h:465 engines/sludge/keymapper_tables.h:496 #: engines/ultima/nuvie/metaengine.cpp:91 #: engines/ultima/ultima8/metaengine.cpp:44 #: engines/wintermute/keymapper_tables.h:930 msgid "Quick save" msgstr "クイックセーブ" #: engines/asylum/metaengine.cpp:130 msgid "Switch to Sarah" msgstr "Sarahへ切り替え" #: engines/asylum/metaengine.cpp:135 msgid "Switch to Grimwall" msgstr "Grimwallへ切り替え" #: engines/asylum/metaengine.cpp:140 msgid "Switch to Olmec" msgstr "Olmecへ切り替え" #: engines/asylum/metaengine.cpp:145 msgid "Bring up the In-Game Menu" msgstr "ゲーム内メニューを表示" #: engines/asylum/metaengine.cpp:152 msgid "Open character inventory" msgstr "キャラインベントリーを開く" #: engines/asylum/metaengine.cpp:226 #, fuzzy #| msgid "Toggle animation on/off" msgid "Toggle animation" msgstr "アニメ ON/OFFの切替" #: engines/asylum/metaengine.cpp:232 msgid "Return to gameplay" msgstr "ゲームへ戻る" #. I18N: Switch to previous image in internal game resource viewer #: engines/asylum/metaengine.cpp:239 msgid "Previous resource" msgstr "前へ" #. I18N: Switch to next image in internal game resource viewer #: engines/asylum/metaengine.cpp:247 msgid "Next resource" msgstr "次へ" #. I18N: Switch to previous palette in internal game resource viewer #: engines/asylum/metaengine.cpp:255 msgid "Previous palette" msgstr "前へ" #. I18N: Switch to next palette in internal game resource viewer #: engines/asylum/metaengine.cpp:263 msgid "Next palette" msgstr "次へ" #. I18N: Warn user about loading potentially incompatible saved game #: engines/asylum/asylum.cpp:203 #, c-format msgid "" "WARNING: Attempt to load saved game from a previous version: Version %s / " "Build %d" msgstr "警告: 旧バージョンのセーブをロードしようとしています: Ver%s/ビルド%d" #: engines/asylum/asylum.cpp:204 engines/cine/saveload.cpp:857 msgid "Load anyway" msgstr "とにかくロードする" #: engines/awe/metaengine.cpp:35 msgid "Enable title and copy protection screens (if present)" msgstr "タイトルとコピー保護画面を有効化(存在する場合)" #: engines/awe/metaengine.cpp:36 #, fuzzy #| msgid "" #| "Enable any copy protection that would otherwise be bypassed by default." msgid "" "Displays title and copy protection screens that would otherwise be bypassed " "by default." msgstr "デフォルトではバイパスされるコピープロテクトを有効化します。" #: engines/awe/metaengine.cpp:61 msgid "Select/Kick/Run" msgstr "選択/キック/走る" #: engines/awe/metaengine.cpp:62 engines/hpl1/metaengine.cpp:83 msgid "Jump" msgstr "ジャンプ" #: engines/awe/metaengine.cpp:63 msgid "Enter Level Code" msgstr "レベルを入力" #: engines/awe/metaengine.cpp:88 engines/dgds/metaengine.cpp:87 #: engines/got/metaengine.cpp:105 #, fuzzy #| msgid "Game Keymappings" msgid "Game Keys" msgstr "キーマッピング" #: engines/bagel/metaengine.cpp:45 msgid "Wait" msgstr "待機" #: engines/bagel/metaengine.cpp:46 msgid "Soldier 714 Eye Cheat" msgstr "戦士714の目チート" #. I18N: ESC key #: engines/bagel/metaengine.cpp:59 engines/bagel/metaengine.cpp:65 #: engines/bbvs/metaengine.cpp:111 engines/cruise/metaengine.cpp:223 #: engines/freescape/movement.cpp:101 engines/got/metaengine.cpp:78 #: engines/hugo/metaengine.cpp:197 engines/lure/metaengine.cpp:209 #: engines/mads/metaengine.cpp:292 engines/mm/mm1/metaengine.cpp:41 #: engines/mm/mm1/metaengine.cpp:47 engines/saga/metaengine.cpp:328 #: engines/tinsel/metaengine.cpp:258 engines/tsage/metaengine.cpp:190 #: engines/tucker/metaengine.cpp:221 engines/twine/metaengine.cpp:388 #: engines/ultima/ultima0/metaengine.cpp:40 engines/vcruise/metaengine.cpp:164 #: engines/wintermute/keymapper_tables.h:60 msgid "Escape" msgstr "脱出" #: engines/bagel/metaengine.cpp:70 #, fuzzy #| msgid "Rotate" msgid "Page Up" msgstr "回す" #: engines/bagel/metaengine.cpp:71 #, fuzzy #| msgid "Rotate" msgid "Page Down" msgstr "回す" #: engines/bagel/metaengine.cpp:72 msgid "Home" msgstr "" #: engines/bagel/metaengine.cpp:73 msgid "End" msgstr "" #: engines/bagel/metaengine.cpp:180 msgid "General Keys" msgstr "キー全般" #: engines/bagel/metaengine.cpp:180 #, fuzzy #| msgid "Minimal Volume" msgid "Minimal Keys" msgstr "最小の音量" #. I18N: Escape is a key #: engines/bbvs/metaengine.cpp:95 msgid "Escape keymappings" msgstr "キーマッピング終了" #: engines/bbvs/metaengine.cpp:117 engines/hopkins/metaengine.cpp:229 #: engines/illusions/metaengine.cpp:147 engines/sherlock/metaengine.cpp:839 msgid "Open inventory" msgstr "インベントリーを開く" #: engines/bladerunner/bladerunner.cpp:395 msgid "Failed to initialize resources" msgstr "リソースの初期化に失敗しました" #: engines/bladerunner/bladerunner.cpp:1166 msgid "A required game resource was not found" msgstr "必要なゲームリソースが見つかりませんでした" #: engines/bladerunner/bladerunner.cpp:2753 msgid "" "WARNING: This game was saved in Restored Cut Content mode, but you are " "playing in Original Content mode. The mode will be adjusted to Restored Cut " "Content for this session until you completely Quit the game." msgstr "" "警告:このゲームはディレクターズカットモードで保存されましたが、現在はオリジ" "ナルモードでプレイ中です。ゲームを完全に終了するまで、ディレクターズカット" "モードとして調整されます。" #: engines/bladerunner/bladerunner.cpp:2755 msgid "" "WARNING: This game was saved in Original Content mode, but you are playing " "in Restored Cut Content mode. The mode will be adjusted to Original Content " "mode for this session until you completely Quit the game." msgstr "" "警告:このゲームはオリジナルモードで保存されましたが、現在はディレクターズ" "カットモードでプレイ中です。ゲームを完全に終了するまで、オリジナルモードとし" "て調整されます。" #: engines/bladerunner/bladerunner.cpp:2757 msgid "Continue" msgstr "つづく" #: engines/bladerunner/detection_tables.h:90 #: engines/bladerunner/detection_tables.h:101 #: engines/bladerunner/detection_tables.h:205 #: engines/bladerunner/detection_tables.h:216 #: engines/kyra/detection_tables.h:77 msgid "" "The fan translator does not wish his translation to be incorporated into " "ScummVM." msgstr "ファンの翻訳者は、ScummVMに翻訳が組み込まれる事を望んでいません。" #. I18N: Blade Runner Enhanced Edition is a trademark, so please keep the capitalization #. for Enhanced Edition as is. #: engines/bladerunner/detection_tables.h:137 msgid "" "Enhanced Edition not supported. Please, use the original files which are " "part of the release." msgstr "" "エンハンスド版非対応です。リリース同梱のオリジナルファイルをご利用下さい。" #: engines/bladerunner/metaengine.cpp:45 msgid "Sitcom mode" msgstr "シットコムモード" #: engines/bladerunner/metaengine.cpp:46 msgid "Game will add laughter after actor's line or narration" msgstr "ゲームは、俳優のセリフやナレーションの後ろに笑いを追加します" #: engines/bladerunner/metaengine.cpp:56 msgid "Shorty mode" msgstr "ショーティーモード" #: engines/bladerunner/metaengine.cpp:57 msgid "Game will shrink the actors and make their voices high pitched" msgstr "ゲームは俳優のサイズを縮め、声のピッチを上げます" #: engines/bladerunner/metaengine.cpp:67 msgid "Frame limiter high performance mode" msgstr "高パフォーマンスモードでのフレーム上限" #: engines/bladerunner/metaengine.cpp:68 msgid "" "This mode may result in high CPU usage! It avoids use of delayMillis() " "function." msgstr "" "このモードはCPUに高い負荷が生じます! delayMillis関数の使用を控えてください。" #: engines/bladerunner/metaengine.cpp:78 msgid "Max frames per second limit" msgstr "fpsの上限" #: engines/bladerunner/metaengine.cpp:79 msgid "" "This mode targets a maximum of 120 fps. When disabled, the game targets 60 " "fps" msgstr "このモードでは最大120fpsで動作します。無効にすると、60fpsで動作します" #: engines/bladerunner/metaengine.cpp:89 msgid "Disable McCoy's quick stamina drain" msgstr "McCoyのクイックスタミナドレインを無効にする" #: engines/bladerunner/metaengine.cpp:90 msgid "" "When running, McCoy won't start slowing down as soon as the player stops " "clicking the mouse" msgstr "実行中、プレイヤーがクリックを止めてもMcCoyが減速しないようにする" #: engines/bladerunner/metaengine.cpp:100 msgid "Show subtitles during text crawl" msgstr "テキストクロール中は字幕を表示" #: engines/bladerunner/metaengine.cpp:101 msgid "During the intro cutscene, show subtitles during the text crawl" msgstr "イントロのカットシーンで、テキストクロール中に字幕を表示" #: engines/bladerunner/metaengine.cpp:111 msgid "Fix credits for voice actors" msgstr "声優のクレジットを修正" #: engines/bladerunner/metaengine.cpp:112 msgid "" "Updates the end credits with corrected credits for the Spanish voice actors" msgstr "エンドクレジットを更新し、スペイン語の声優のクレジットを修正" #. I18N: These are keymaps that work in the main gameplay and also when KIA (Knowledge Integration Assistant) is open. #: engines/bladerunner/metaengine.cpp:199 msgid "common shortcuts" msgstr "共通ショートカット" #. I18N: These are keymaps which work only in the main gameplay and not within KIA's (Knowledge Integration Assistant) screens. #: engines/bladerunner/metaengine.cpp:201 msgid "main game shortcuts" msgstr "メインのショートカット" #. I18N: These are keymaps that work only within KIA's (Knowledge Integration Assistant) screens. #: engines/bladerunner/metaengine.cpp:203 msgid "KIA only shortcuts" msgstr "KIA用ショートカット" #. I18N: This keymap is the main way for the user interact with the game. #. It is used with the game's cursor to select, walk-to, run-to, look-at, talk-to, pick up, use, shoot (combat mode), open KIA (when clicking on McCoy). #: engines/bladerunner/metaengine.cpp:210 msgid "Walk / Look / Talk / Select / Shoot" msgstr "歩く / 見る / 話す / 選ぶ / 撃つ" #. I18N: This keymap toggles McCoy's status between combat mode (drawing his gun) and normal mode (holstering his gun) #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. TOGGLE MCCOY'S COMBAT MODE #: engines/bladerunner/metaengine.cpp:220 #: engines/ultima/nuvie/metaengine.cpp:73 #, fuzzy #| msgid "Toggle Combat" msgid "Toggle combat" msgstr "モードの切替" #. I18N: This keymap allows skipping video cutscenes #: engines/bladerunner/metaengine.cpp:229 engines/buried/metaengine.cpp:160 #: engines/darkseed/metaengine.cpp:65 engines/hypno/metaengine.cpp:152 #: engines/scumm/help.cpp:79 engines/scumm/metaengine.cpp:1046 #: engines/supernova/metaengine.cpp:309 engines/toltecs/metaengine.cpp:246 #: engines/twp/metaengine.cpp:162 engines/zvision/metaengine.cpp:304 msgid "Skip cutscene" msgstr "ムービーをスキップ" #. I18N: This keymap allows skipping the current line of dialog. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. SKIP PAST CURRENT LINE OF DIALOG #: engines/bladerunner/metaengine.cpp:242 engines/sludge/keymapper_tables.h:89 #: engines/sludge/keymapper_tables.h:138 engines/sludge/keymapper_tables.h:194 #: engines/sludge/keymapper_tables.h:268 engines/sludge/keymapper_tables.h:392 #: engines/sludge/keymapper_tables.h:452 engines/sludge/keymapper_tables.h:484 #: engines/sludge/keymapper_tables.h:535 engines/teenagent/metaengine.cpp:213 #: engines/tetraedge/metaengine.cpp:98 engines/toltecs/metaengine.cpp:228 #: engines/touche/metaengine.cpp:141 #, fuzzy #| msgid "Skip dialogue" msgid "Skip dialog" msgstr "ダイアログをスキップ" #. I18N: This keymap toggles between opening the KIA in the Game Options tab, and closing the KIA. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. GAME OPTIONS #: engines/bladerunner/metaengine.cpp:253 #, fuzzy #| msgid "Game Options" msgid "Game options" msgstr "ゲーム設定" #. I18N: This keymap opens the KIA database on one of the investigation tabs, #. CRIME SCENE DATABASE, SUSPECT DATABASE and CLUES DATABASE. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. ACTIVATE KIA CLUE DATABASE SYSTEM #: engines/bladerunner/metaengine.cpp:264 #, fuzzy #| msgid "Open KIA Database" msgid "Open KIA database" msgstr "KIAのDBを開く" #. I18N: This keymap works within the KIA Save Game screen #. and allows submitting a selected existing save game for deletion. #: engines/bladerunner/metaengine.cpp:282 #, fuzzy #| msgid "Delete Selected Saved Game" msgid "Delete selected saved game" msgstr "選択したセーブを削除" #. I18N: This keymap allows scrolling texts and lists upwards #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has a map, this action is used to scroll up in the map #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has multiple widgets for various purposes (eg. inventory, save files, etc.), this action is used to scroll up in the widget #: engines/bladerunner/metaengine.cpp:296 engines/efh/metaengine.cpp:415 #: engines/sherlock/metaengine.cpp:368 engines/sherlock/metaengine.cpp:999 #: engines/sherlock/metaengine.cpp:1025 engines/titanic/metaengine.cpp:218 #: engines/wintermute/keymapper_tables.h:670 #: engines/wintermute/keymapper_tables.h:871 #: engines/wintermute/keymapper_tables.h:892 #: engines/wintermute/keymapper_tables.h:1326 #: engines/wintermute/keymapper_tables.h:1352 #: engines/wintermute/keymapper_tables.h:1428 #: engines/wintermute/keymapper_tables.h:1484 #: engines/wintermute/keymapper_tables.h:1505 #: engines/wintermute/keymapper_tables.h:1695 #: engines/wintermute/keymapper_tables.h:1969 #: engines/wintermute/keymapper_tables.h:2171 msgid "Scroll up" msgstr "上にスクロール" #. I18N: This keymap allows scrolling texts and lists downwards #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has a map, this action is used to scroll down in the map #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has multiple widgets for various purposes (eg. inventory, save files, etc.), this action is used to scroll down in the widget #: engines/bladerunner/metaengine.cpp:303 engines/efh/metaengine.cpp:403 #: engines/sherlock/metaengine.cpp:374 engines/sherlock/metaengine.cpp:1007 #: engines/sherlock/metaengine.cpp:1033 engines/titanic/metaengine.cpp:225 #: engines/wintermute/keymapper_tables.h:677 #: engines/wintermute/keymapper_tables.h:878 #: engines/wintermute/keymapper_tables.h:899 #: engines/wintermute/keymapper_tables.h:1333 #: engines/wintermute/keymapper_tables.h:1359 #: engines/wintermute/keymapper_tables.h:1435 #: engines/wintermute/keymapper_tables.h:1491 #: engines/wintermute/keymapper_tables.h:1512 #: engines/wintermute/keymapper_tables.h:1702 #: engines/wintermute/keymapper_tables.h:1976 #: engines/wintermute/keymapper_tables.h:2176 msgid "Scroll down" msgstr "下にスクロール" #. I18N: This keymap allows (in KIA only) for a clue to be set as private or public #. (only when the KIA is upgraded). #: engines/bladerunner/metaengine.cpp:311 #, fuzzy #| msgid "Toggle Clue Privacy" msgid "Toggle clue privacy" msgstr "手がかり表示の切替" #. I18N: This keymap opens KIA's SAVE GAME tab. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. SAVE GAME #: engines/bladerunner/metaengine.cpp:330 engines/buried/metaengine.cpp:179 #: engines/cge/metaengine.cpp:221 engines/cge2/metaengine.cpp:235 #: engines/dgds/metaengine.cpp:75 engines/dm/metaengine.cpp:174 #: engines/drascula/metaengine.cpp:285 engines/efh/metaengine.cpp:272 #: engines/freescape/games/castle/castle.cpp:260 #: engines/freescape/games/dark/dark.cpp:187 #: engines/freescape/games/driller/driller.cpp:120 #: engines/freescape/games/eclipse/eclipse.cpp:227 #: engines/hopkins/metaengine.cpp:236 engines/hugo/metaengine.cpp:165 #: engines/lure/metaengine.cpp:191 engines/made/metaengine.cpp:192 #: engines/mads/metaengine.cpp:305 engines/mohawk/myst.cpp:583 #: engines/mohawk/riven.cpp:864 engines/pegasus/pegasus.cpp:2825 #: engines/petka/metaengine.cpp:198 engines/prince/metaengine.cpp:243 #: engines/saga/metaengine.cpp:442 engines/sherlock/metaengine.cpp:462 #: engines/sherlock/metaengine.cpp:613 engines/sherlock/metaengine.cpp:823 #: engines/sludge/keymapper_tables.h:107 engines/sludge/keymapper_tables.h:156 #: engines/stark/metaengine.cpp:208 engines/tetraedge/metaengine.cpp:110 #: engines/titanic/metaengine.cpp:199 engines/toltecs/metaengine.cpp:234 #: engines/toon/metaengine.cpp:112 engines/trecision/metaengine.cpp:169 #: engines/tsage/metaengine.cpp:242 engines/ultima/ultima8/metaengine.cpp:45 #: engines/vcruise/metaengine.cpp:175 engines/wintermute/keymapper_tables.h:920 msgid "Save game" msgstr "ゲームをセーブ" #. I18N: This keymap opens KIA's LOAD GAME tab. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. LOAD GAME #: engines/bladerunner/metaengine.cpp:339 engines/buried/metaengine.cpp:184 #: engines/cge/metaengine.cpp:227 engines/cge2/metaengine.cpp:241 #: engines/dgds/metaengine.cpp:74 engines/drascula/metaengine.cpp:260 #: engines/efh/metaengine.cpp:279 engines/efh/metaengine.cpp:613 #: engines/freescape/games/castle/castle.cpp:265 #: engines/freescape/games/dark/dark.cpp:192 #: engines/freescape/games/driller/driller.cpp:125 #: engines/freescape/games/eclipse/eclipse.cpp:232 #: engines/hopkins/metaengine.cpp:242 engines/made/metaengine.cpp:198 #: engines/mohawk/myst_stacks/menu.cpp:283 #: engines/mohawk/riven_stacks/aspit.cpp:349 engines/pegasus/pegasus.cpp:2831 #: engines/petka/metaengine.cpp:203 engines/prince/metaengine.cpp:249 #: engines/saga/metaengine.cpp:432 engines/sherlock/metaengine.cpp:457 #: engines/sherlock/metaengine.cpp:608 engines/sherlock/metaengine.cpp:828 #: engines/stark/metaengine.cpp:213 engines/tetraedge/metaengine.cpp:104 #: engines/titanic/metaengine.cpp:205 engines/toltecs/metaengine.cpp:240 #: engines/toon/metaengine.cpp:118 engines/trecision/metaengine.cpp:175 #: engines/ultima/ultima8/metaengine.cpp:46 engines/vcruise/metaengine.cpp:180 #: engines/wintermute/keymapper_tables.h:925 #: engines/wintermute/keymapper_tables.h:1265 msgid "Load game" msgstr "ゲームをロード" #. I18N: This keymap opens KIA's CRIME SCENE DATABASE tab. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. CRIME SCENE DATABASE #: engines/bladerunner/metaengine.cpp:348 #, fuzzy #| msgid "Crime Scene Database" msgid "Crime scene database" msgstr "犯罪現場データベース" #. I18N: This keymap opens KIA's SUSPECT DATABASE tab. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. SUSPECT DATABASE #: engines/bladerunner/metaengine.cpp:357 #, fuzzy #| msgid "Suspect Database" msgid "Suspect database" msgstr "容疑者データベース" #. I18N: This keymap opens KIA's CLUE DATABASE tab. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. CLUE DATABASE #: engines/bladerunner/metaengine.cpp:366 #, fuzzy #| msgid "Clue Database" msgid "Clue database" msgstr "手がかりデータベース" #. I18N: This keymap opens KIA's QUIT GAME tab. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. QUIT GAME #: engines/bladerunner/metaengine.cpp:375 engines/cruise/metaengine.cpp:229 #: engines/darkseed/metaengine.cpp:60 engines/dragons/metaengine.cpp:223 #: engines/efh/metaengine.cpp:373 engines/efh/metaengine.cpp:619 #: engines/freescape/games/castle/castle.cpp:273 #: engines/freescape/games/dark/dark.cpp:197 #: engines/freescape/games/driller/driller.cpp:130 #: engines/freescape/games/eclipse/eclipse.cpp:237 #: engines/mads/metaengine.cpp:361 engines/saga/metaengine.cpp:437 #: engines/sherlock/metaengine.cpp:359 engines/sherlock/metaengine.cpp:618 #: engines/sherlock/metaengine.cpp:852 engines/stark/metaengine.cpp:280 #: engines/sword1/metaengine.cpp:295 engines/trecision/metaengine.cpp:156 #: engines/tsage/metaengine.cpp:231 engines/vcruise/metaengine.cpp:190 msgid "Quit game" msgstr "ゲーム終了" #: engines/buried/buried.cpp:598 msgid "Are you sure you want to quit?" msgstr "終了してもよろしいですか?" #: engines/buried/buried.cpp:608 msgid "Your game is now Paused. Click OK to continue." msgstr "ゲームが一時停止しました。OKをクリックして続行してください。" #. I18N: This option allows the user to skip cutscenes. #. I18N: This option allows the user to skip text and cutscenes. #: engines/buried/metaengine.cpp:44 engines/kyra/metaengine.cpp:61 msgid "Skip support" msgstr "スキップ機能をサポート" #: engines/buried/metaengine.cpp:45 msgid "Allow cutscenes to be skipped" msgstr "ムービーのスキップを許可" #: engines/buried/metaengine.cpp:134 engines/hypno/metaengine.cpp:130 #: engines/supernova/metaengine.cpp:219 engines/voyeur/metaengine.cpp:185 #, fuzzy #| msgid "Exit screen keymappings" msgid "Cutscene keymappings" msgstr "終了画面のキーマッピング" #: engines/buried/metaengine.cpp:135 #, fuzzy #| msgid "Game keymappings" msgid "Main menu keymappings" msgstr "ゲームのキーマップ" #: engines/buried/metaengine.cpp:137 engines/lab/metaengine.cpp:153 #: engines/sherlock/metaengine.cpp:336 engines/sherlock/metaengine.cpp:787 #, fuzzy #| msgid "Game keymappings" msgid "Inventory keymappings" msgstr "ゲームのキーマップ" #: engines/buried/metaengine.cpp:141 engines/chamber/metaengine.cpp:65 #: engines/chamber/metaengine.cpp:71 engines/chamber/metaengine.cpp:77 #: engines/dm/metaengine.cpp:130 engines/private/metaengine.cpp:130 #: engines/sherlock/metaengine.cpp:1187 #, fuzzy #| msgid "Interact Mode" msgid "Select / Interact" msgstr "作用モード" #. I18N: This action refers to the control key on the keyboard. #: engines/buried/metaengine.cpp:148 #, fuzzy #| msgid "Control" msgid "Control key" msgstr "操作" #: engines/buried/metaengine.cpp:173 engines/buried/metaengine.cpp:224 #, fuzzy #| msgid "Quit Game" msgid "Quit to main menu" msgstr "ゲームを終了する" #: engines/buried/metaengine.cpp:190 engines/mohawk/riven.cpp:913 #: engines/zvision/metaengine.cpp:217 msgid "Look up" msgstr "上を見る" #: engines/buried/metaengine.cpp:197 engines/mohawk/riven.cpp:918 #: engines/zvision/metaengine.cpp:223 msgid "Look down" msgstr "下を見る" #: engines/buried/metaengine.cpp:204 #, fuzzy #| msgid "Look at" msgid "Look left" msgstr "見る" #: engines/buried/metaengine.cpp:211 #, fuzzy #| msgid "Look at" msgid "Look right" msgstr "見る" #: engines/buried/metaengine.cpp:218 engines/dm/metaengine.cpp:196 #: engines/kyra/engine/eobcommon.cpp:371 engines/kyra/engine/lol.cpp:510 #: engines/mohawk/riven.cpp:881 engines/titanic/metaengine.cpp:336 #: engines/titanic/metaengine.cpp:378 engines/twine/metaengine.cpp:332 #: engines/ultima/ultima8/metaengine.cpp:51 #: engines/wintermute/keymapper_tables.h:149 #: engines/wintermute/keymapper_tables.h:731 #: engines/wintermute/keymapper_tables.h:2116 #: engines/wintermute/keymapper_tables.h:2216 msgid "Move forward" msgstr "前進" #. I18N: AI is Artificial Intelligence #: engines/buried/metaengine.cpp:230 msgid "Replay last AI comment" msgstr "最後のAIコメントを再生" #. I18N: The game has an inventory with a list of biochips. This action is used to switch the equipped biochip to the Artificial Intelligence biochip. #: engines/buried/metaengine.cpp:237 msgid "Biochip AI" msgstr "バイオチップAI" #. I18N: The game has an inventory with a list of biochips. This action is used to switch the equipped biochip to the blank biochip. #: engines/buried/metaengine.cpp:243 msgid "Biochip blank" msgstr "バイオチップブランク" #. I18N: The game has an inventory with a list of biochips. This action is used to switch the equipped biochip to the cloak biochip. #: engines/buried/metaengine.cpp:249 msgid "Biochip cloak" msgstr "チップクローク" #. I18N: The game has an inventory with a list of biochips. This action is used to switch the equipped biochip to the evidence biochip. #: engines/buried/metaengine.cpp:255 msgid "Biochip evidence" msgstr "チップエビデンス" #. I18N: The game has an inventory with a list of biochips. This action is used to switch the equipped biochip to the files biochip. #: engines/buried/metaengine.cpp:261 #, fuzzy #| msgid "Show hidden files" msgid "Biochip files" msgstr "隠しファイルを表示する" #. I18N: The game has an inventory with a list of biochips. This action is used to switch the equipped biochip to the interface biochip. #: engines/buried/metaengine.cpp:267 msgid "Biochip interface" msgstr "チップインターフェイス" #. I18N: The game has an inventory with a list of biochips. This action is used to switch the equipped biochip to the jump biochip. #: engines/buried/metaengine.cpp:273 msgid "Biochip jump" msgstr "チップジャンプ" #. I18N: The game has an inventory with a list of biochips. This action is used to switch the equipped biochip to the translate biochip. #: engines/buried/metaengine.cpp:279 msgid "Biochip translate" msgstr "チップトランスレート" #. I18N: Shows a summary of collected points in the game. #: engines/buried/metaengine.cpp:285 #, fuzzy #| msgid "Show hints" msgid "Show points" msgstr "ヒントを表示" #: engines/buried/saveload.cpp:80 msgid "" "ScummVM found that you have saved games that should be converted from the " "original saved game format.\n" "The original saved game format is no longer supported directly, so you will " "not be able to load your games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked again the next " "time you start the game.\n" msgstr "" "オリジナルの形式から変換する必要があるセーブデータを発見しました。\n" "この形式は直接にはサポートされなくなったため、変換しなければ使用できませ" "ん。\n" "\n" "OKを押すと、ただちに変換します。それ以外の場合は、次回起動時にもう一度尋ねら" "れます。\n" #: engines/buried/saveload.cpp:179 engines/mtropolis/saveload.cpp:158 #: engines/tot/saveload.cpp:269 engines/vcruise/vcruise.cpp:356 msgid "Saved game was created with a newer version of ScummVM. Unable to load." msgstr "" "現在より新しいバージョンのScummVMで作成されたセーブです。ロードできません。" #: engines/cge/metaengine.cpp:43 engines/cge2/metaengine.cpp:46 msgid "Color Blind Mode" msgstr "色覚特性モード" #: engines/cge/metaengine.cpp:44 engines/cge2/metaengine.cpp:47 msgid "Enable Color Blind Mode by default" msgstr "デフォルトで色覚多様性モードを有効化" #: engines/cge/metaengine.cpp:199 engines/cge2/metaengine.cpp:212 msgid "Game Keymappings" msgstr "キーマッピング" #: engines/cge/metaengine.cpp:215 engines/hopkins/metaengine.cpp:223 #: engines/sword1/metaengine.cpp:283 #, fuzzy #| msgid "Exit/Skip" msgid "Exit / Skip" msgstr "終了/スキップ" #. I18N: 3-4 dialogs of game version info, (translation) credits, etc. #: engines/cge/metaengine.cpp:234 engines/cge2/metaengine.cpp:248 #, fuzzy #| msgid "Game Info" msgid "Game info" msgstr "ゲーム情報" #. I18N: This opens a Quit Prompt where you have to choose #. [Confirm] or [Continue Playing] lines with Left Click. #: engines/cge/metaengine.cpp:242 engines/cge2/metaengine.cpp:256 #, fuzzy #| msgid "Quit Prompt" msgid "Quit prompt" msgstr "プロンプト終了" #. I18N: Here ALTered Item refers to the dice that has been altered/changed. #. In order to escape the dice game loop press Right/Left Alt #: engines/cge/metaengine.cpp:250 msgid "ALTered Item" msgstr "変更されたダイス" #: engines/cge/metaengine.cpp:257 #, fuzzy #| msgid "Inventory Item 1 (Select/Deselect)" msgid "Inventory Item 1 (Select / Deselect)" msgstr "在庫アイテム1(選択/解除)" #: engines/cge/metaengine.cpp:262 #, fuzzy #| msgid "Inventory Item 2 (Select/Deselect)" msgid "Inventory Item 2 (Select / Deselect)" msgstr "在庫アイテム2(選択/解除)" #: engines/cge/metaengine.cpp:267 #, fuzzy #| msgid "Inventory Item 3 (Select/Deselect)" msgid "Inventory Item 3 (Select / Deselect)" msgstr "在庫アイテム3(選択/解除)" #: engines/cge/metaengine.cpp:272 #, fuzzy #| msgid "Inventory Item 4 (Select/Deselect)" msgid "Inventory Item 4 (Select / Deselect)" msgstr "在庫アイテム4(選択/解除)" #: engines/cge/metaengine.cpp:277 #, fuzzy #| msgid "Inventory Item 5 (Select/Deselect)" msgid "Inventory Item 5 (Select / Deselect)" msgstr "在庫アイテム5(選択/解除)" #: engines/cge/metaengine.cpp:282 #, fuzzy #| msgid "Inventory Item 6 (Select/Deselect)" msgid "Inventory Item 6 (Select / Deselect)" msgstr "在庫アイテム6(選択/解除)" #: engines/cge/metaengine.cpp:287 #, fuzzy #| msgid "Inventory Item 7 (Select/Deselect)" msgid "Inventory Item 7 (Select / Deselect)" msgstr "在庫アイテム7(選択/解除)" #: engines/cge/metaengine.cpp:292 #, fuzzy #| msgid "Inventory Item 8 (Select/Deselect)" msgid "Inventory Item 8 (Select / Deselect)" msgstr "在庫アイテム8(選択/解除)" #. I18N: There are 24 single-room/screen locations in the game. #. You switch between them from numbered buttons on interface. #. Sets the current access to only the first Location #: engines/cge/metaengine.cpp:300 #, fuzzy #| msgid "DEBUG: Access to Location 1" msgid "DEBUG: Access to location 1" msgstr "デバッグ: Location 1にアクセス" #. I18N: Sets the current access to Locations 1 to 8. #: engines/cge/metaengine.cpp:306 #, fuzzy #| msgid "DEBUG: Access to Locations 1-8" msgid "DEBUG: Access to locations 1-8" msgstr "デバッグ: Location 1~8にアクセス" #. I18N: Sets the current access to Locations 1 to 16. #: engines/cge/metaengine.cpp:312 #, fuzzy #| msgid "DEBUG: Access to Locations 1-16" msgid "DEBUG: Access to locations 1-16" msgstr "デバッグ: Location 1~16にアクセス" #. I18N: Sets the current access to Locations 1 to 23. #: engines/cge/metaengine.cpp:318 #, fuzzy #| msgid "DEBUG: Access to Locations 1-23" msgid "DEBUG: Access to locations 1-23" msgstr "デバッグ: Location 1~23にアクセス" #. I18N: Sets the current access to Locations 1 to 24. #: engines/cge/metaengine.cpp:324 #, fuzzy #| msgid "DEBUG: Access to Locations 1-24" msgid "DEBUG: Access to locations 1-24" msgstr "デバッグ: Location 1~24にアクセス" #: engines/cge2/metaengine.cpp:59 engines/draci/metaengine.cpp:44 #: engines/prince/metaengine.cpp:40 engines/teenagent/metaengine.cpp:49 msgid "Enable Text to Speech for Objects and Options" msgstr "オブジェクト、オプションを読み上げる" #: engines/cge2/metaengine.cpp:60 engines/draci/metaengine.cpp:45 #: engines/dreamweb/metaengine.cpp:74 engines/griffon/metaengine.cpp:41 #: engines/lure/metaengine.cpp:54 engines/mads/metaengine.cpp:125 #: engines/parallaction/metaengine.cpp:53 engines/prince/metaengine.cpp:41 #: engines/sci/detection_options.h:224 engines/sherlock/metaengine.cpp:121 #: engines/supernova/metaengine.cpp:54 engines/teenagent/metaengine.cpp:50 #: engines/twine/metaengine.cpp:145 engines/wage/metaengine.cpp:52 msgid "Use TTS to read the descriptions (if TTS is available)" msgstr "音声合成を使用して詳細を読み上げる(利用可能な場合のみ)" #: engines/cge2/metaengine.cpp:71 engines/draci/metaengine.cpp:56 #: engines/dreamweb/metaengine.cpp:85 engines/prince/metaengine.cpp:52 #: engines/teenagent/metaengine.cpp:61 msgid "Enable Text to Speech for Subtitles" msgstr "字幕の音声読み上げを有効化" #: engines/cge2/metaengine.cpp:72 engines/draci/metaengine.cpp:57 #: engines/dreamweb/metaengine.cpp:86 engines/prince/metaengine.cpp:53 #: engines/teenagent/metaengine.cpp:62 msgid "Use TTS to read the subtitles (if TTS is available)" msgstr "音声合成で字幕を読み上げる(利用可能な場合のみ)" #. I18N: This closes the Dialog/text box. #: engines/cge2/metaengine.cpp:229 #, fuzzy #| msgid "Close the Dialogue box" msgid "Close the dialog box" msgstr "ダイアログを閉じる" #: engines/chamber/metaengine.cpp:61 engines/drascula/metaengine.cpp:208 #: engines/lab/metaengine.cpp:151 engines/sherlock/metaengine.cpp:338 #: engines/sherlock/metaengine.cpp:790 engines/tot/metaengine.cpp:104 #, fuzzy #| msgid "Quit panel keymapping" msgid "Quit dialog keymappings" msgstr "終了キーマップ" #: engines/cine/metaengine.cpp:57 msgid "Use transparent dialog boxes in 16 color scenes" msgstr "16色シーンで透明なダイアログボックスを使用する" #: engines/cine/metaengine.cpp:58 msgid "" "Use transparent dialog boxes in 16 color scenes even if the original game " "version did not support them" msgstr "" "オリジナル版でサポートされていない場合でも、16色シーンで透明なダイアログボッ" "クスを使用する" #: engines/cine/metaengine.cpp:176 msgid "Unnamed autosave" msgstr "無名のオートセーブ" #: engines/cine/metaengine.cpp:178 engines/cine/metaengine.cpp:250 msgid "Unnamed savegame" msgstr "無名のセーブ" #: engines/cine/metaengine.cpp:195 engines/cine/metaengine.cpp:258 msgid "Empty autosave" msgstr "オートセーブを初期化" #: engines/cine/metaengine.cpp:272 msgid "Key to mouse keymappings" msgstr "マウスへのキーマッピング" #: engines/cine/metaengine.cpp:273 msgid "Exit screen keymappings" msgstr "終了画面のキーマッピング" #: engines/cine/metaengine.cpp:289 msgid "Exit Sony intro screen" msgstr "SONYイントロ画面を終了" #: engines/cine/metaengine.cpp:295 msgid "Select option / Click in game" msgstr "オプション選択/ゲーム内でクリック" #: engines/cine/metaengine.cpp:302 engines/sherlock/metaengine.cpp:799 msgid "Open action menu / Close menu" msgstr "アクションメニューを開く/閉じる" #: engines/cine/metaengine.cpp:307 msgid "Default game speed" msgstr "デフォルトのゲームスピード" #: engines/cine/metaengine.cpp:312 msgid "Slower game speed" msgstr "ゲームスピードを低速化" #: engines/cine/metaengine.cpp:319 msgid "Faster game speed" msgstr "ゲームスピードを高速化" #: engines/cine/metaengine.cpp:327 engines/grim/grim.cpp:506 #: engines/hpl1/metaengine.cpp:90 engines/scumm/help.cpp:242 #: engines/scumm/help.cpp:250 engines/sludge/keymapper_tables.h:313 msgid "Examine" msgstr "調べる" #: engines/cine/metaengine.cpp:352 msgid "Speak" msgstr "話す" #: engines/cine/metaengine.cpp:357 msgid "Action menu" msgstr "アクションメニュー" #: engines/cine/metaengine.cpp:363 msgid "System menu" msgstr "システムメニュー" #. I18N: Opens collision map of where the actor can freely move #: engines/cine/metaengine.cpp:370 msgid "Show collisions" msgstr "判定を表示" #: engines/cine/metaengine.cpp:428 msgid "Menu option up" msgstr "メニューオプションアップ" #: engines/cine/metaengine.cpp:433 msgid "Menu option down" msgstr "メニューオプションダウン" #: engines/cine/saveload.cpp:854 msgid "" "WARNING: The savegame you are loading is using a temporary broken format. " "Things will be broken. Please consider starting Operation Stealth from " "beginning using new savegames." msgstr "" "警告:ロードしたセーブは、一時的に壊れたフォーマットを使用しています。セーブ" "自体も壊れるおそれがあります。新しいセーブからOperation Stealthを開始する事も" "検討してください。" #: engines/crab/input/input.cpp:119 #, fuzzy #| msgid "Talk/Interact" msgid "Talk / Interact" msgstr "会話/作用" #. I18N: Combat command in Might & Magic 1 #: engines/crab/input/input.cpp:125 engines/efh/metaengine.cpp:487 #: engines/efh/metaengine.cpp:512 engines/griffon/metaengine.cpp:145 #: engines/mm/mm1/metaengine.cpp:65 engines/scumm/metaengine.cpp:1033 #: engines/ultima/ultima0/metaengine.cpp:82 #: engines/ultima/ultima4/metaengine.cpp:48 #: engines/ultima/nuvie/metaengine.cpp:74 msgid "Attack" msgstr "攻撃" #. I18N: Combat command in Might & Magic 1 #: engines/crab/input/input.cpp:130 engines/mm/mm1/metaengine.cpp:67 msgid "Block" msgstr "ブロック" #: engines/crab/input/input.cpp:169 engines/twine/metaengine.cpp:414 msgid "Accept" msgstr "受け入れる" #: engines/crab/input/input.cpp:186 msgid "Previous" msgstr "前へ" #: engines/crab/input/input.cpp:191 msgid "Reply 1" msgstr "返信1" #: engines/crab/input/input.cpp:196 msgid "Reply 2" msgstr "返信2" #: engines/crab/input/input.cpp:201 msgid "Reply 3" msgstr "返信3" #: engines/crab/input/input.cpp:206 msgid "Reply 4" msgstr "返信4" #: engines/crab/input/input.cpp:211 msgid "Reply 5" msgstr "返信5" #: engines/crab/input/input.cpp:216 msgid "Reply 6" msgstr "返信6" #. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has an inventory, this action is go ahead a page (one page displays 6 items) in the inventory #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has a journal, this action is used to go forward 1 page in the journal #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has multiple widgets for various purposes (eg. inventory, save files, etc.), this action is used to scroll down by a page in the widget #: engines/crab/input/input.cpp:221 engines/sherlock/metaengine.cpp:591 #: engines/sherlock/metaengine.cpp:902 engines/sherlock/metaengine.cpp:1048 #: engines/supernova/metaengine.cpp:291 engines/titanic/metaengine.cpp:271 #: engines/twine/metaengine.cpp:460 engines/wintermute/keymapper_tables.h:190 #: engines/wintermute/keymapper_tables.h:207 #: engines/wintermute/keymapper_tables.h:638 #: engines/wintermute/keymapper_tables.h:913 #: engines/wintermute/keymapper_tables.h:1110 #: engines/wintermute/keymapper_tables.h:1236 #: engines/wintermute/keymapper_tables.h:1260 msgid "Next page" msgstr "次のページ" #. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has an inventory, this action is go back a page (one page displays 6 items) in the inventory #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has a journal, this action is used to go back 1 page in the journal #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has multiple widgets for various purposes (eg. inventory, save files, etc.), this action is used to scroll up by a page in the widget #: engines/crab/input/input.cpp:226 engines/sherlock/metaengine.cpp:572 #: engines/sherlock/metaengine.cpp:917 engines/sherlock/metaengine.cpp:1041 #: engines/supernova/metaengine.cpp:285 engines/titanic/metaengine.cpp:264 #: engines/wintermute/keymapper_tables.h:183 #: engines/wintermute/keymapper_tables.h:199 #: engines/wintermute/keymapper_tables.h:630 #: engines/wintermute/keymapper_tables.h:906 #: engines/wintermute/keymapper_tables.h:1103 #: engines/wintermute/keymapper_tables.h:1231 #: engines/wintermute/keymapper_tables.h:1255 msgid "Previous page" msgstr "前のページ" #: engines/crab/input/input.cpp:241 engines/petka/metaengine.cpp:179 msgid "Map" msgstr "マップ" #: engines/crab/input/input.cpp:246 engines/sherlock/metaengine.cpp:467 msgid "Journal" msgstr "日記" #: engines/crab/input/input.cpp:256 msgid "Traits" msgstr "特性" #. I18N: Game runs at faster speed #: engines/cruise/metaengine.cpp:186 engines/tucker/metaengine.cpp:196 msgid "Fast mode" msgstr "高速モード" #. I18N: Opens menu with player commands #: engines/cruise/metaengine.cpp:199 msgid "Player menu" msgstr "プレイヤーメニュー" #: engines/cruise/metaengine.cpp:205 msgid "Increase game speed" msgstr "ゲーム速度を増加" #: engines/cruise/metaengine.cpp:211 msgid "Decrease game speed" msgstr "ゲーム速度を減少" #: engines/cryomni3d/metaengine.cpp:143 msgid "Versailles 1685 support is not compiled in" msgstr "Versailles 1685のサポートはコンパイルされていません" #: engines/darkseed/darkseed.cpp:68 msgid "Unable to locate the darkseed.dat engine data file." msgstr "データファイルdarkseed.datが見つかりません。" #: engines/darkseed/dialogs.cpp:106 #, fuzzy #| msgid "Use DOS version music tempos" msgid "Use floppy version music" msgstr "DOS版の音楽テンポを使用" #: engines/darkseed/dialogs.cpp:107 msgid "" "Use the music from the floppy version. The floppy version's music files must " "be copied to the SOUND directory." msgstr "" "FD版の音楽を使用します。そのサウンドファイルは、SOUNDディレクトリーに配置する" "必要があります。" #: engines/darkseed/dialogs.cpp:121 #, fuzzy #| msgid "SFX volume:" msgid "SFX mode:" msgstr "効果音の音量:" #: engines/darkseed/dialogs.cpp:122 msgid "" "Determines if the game should use CD version SFX only, CD SFX with " "additional floppy SFX, or floppy SFX only. Floppy SFX are only available if " "floppy music is used." msgstr "" #: engines/darkseed/dialogs.cpp:127 msgid "CD version SFX only" msgstr "" #: engines/darkseed/dialogs.cpp:131 msgid "CD + extra floppy SFX" msgstr "" #: engines/darkseed/dialogs.cpp:135 msgid "Floppy version SFX only" msgstr "" #. I18N: Perform action on object where cursor points #: engines/darkseed/metaengine.cpp:42 engines/dragons/metaengine.cpp:135 #: engines/tinsel/metaengine.cpp:294 engines/twp/metaengine.cpp:150 msgid "Action" msgstr "アクション" #: engines/darkseed/metaengine.cpp:48 engines/dragons/metaengine.cpp:141 #, fuzzy #| msgid "Change Command" msgid "Change command" msgstr "コマンドを変更" #: engines/darkseed/metaengine.cpp:54 #, fuzzy #| msgid "Time Advance" msgid "Time advance" msgstr "時間経過" #: engines/dgds/metaengine.cpp:76 msgid "Toggle Menu" msgstr "メニュー切替" #: engines/dgds/metaengine.cpp:77 msgid "Toggle Clock" msgstr "時計を切替" #: engines/dgds/metaengine.cpp:78 msgid "Next dialog / menu item" msgstr "次へ / メニューアイテム" #: engines/dgds/metaengine.cpp:79 msgid "Previous dialog / menu item" msgstr "前へ / メニューアイテム" #: engines/dgds/metaengine.cpp:80 msgid "Next object" msgstr "次のオブジェクト" #: engines/dgds/metaengine.cpp:81 msgid "Previous object" msgstr "前のオブジェクト" #: engines/dgds/metaengine.cpp:82 msgid "Pick up / Operate" msgstr "拾う/操作" #: engines/dgds/metaengine.cpp:84 #, fuzzy #| msgid "Animated inventory items" msgid "Activate Inventory Object" msgstr "アニメーション化された在庫アイテム" #: engines/director/events.cpp:101 msgid "" "The game prevents quitting at this moment. Are you sure you want to quit " "anyway?" msgstr "このまま進めるとゲームが終了します。それでもよろしいですか?" #: engines/director/metaengine.cpp:70 engines/scumm/dialogs.cpp:1212 #: engines/scumm/metaengine.cpp:792 #, fuzzy #| msgid "Enabled aspect ratio correction" msgid "Enable gamma correction" msgstr "縦横比修正適用" #: engines/director/metaengine.cpp:71 msgid "Brighten the graphics to simulate a Macintosh monitor" msgstr "明るさを上げてMacintoshのモニターをシミュレート" #: engines/director/metaengine.cpp:81 msgid "Force true color" msgstr "True Colorを強制" #: engines/director/metaengine.cpp:82 #, fuzzy #| msgid "Use antialiasing to draw text even if the game does not ask for it" msgid "Use true color graphics mode, even if the game is not designed for it" msgstr "ゲームが要求していない場合でも、テキストにアンチエイリアシングを使用" #: engines/dm/metaengine.cpp:125 #, fuzzy #| msgid "Game keymappings" msgid "Dialog choice selection keymappings" msgstr "ゲームのキーマップ" #. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. One of them can be assigned the "leader". This action toggles the inventory screen of the leader champion. #: engines/dm/metaengine.cpp:137 #, fuzzy #| msgid "Toggle Inventory/IQ Points display" msgid "Toggle leader inventory" msgstr "インベントリー/IQポイント表示の切り替え" #. I18N: (Game name: Dungeon Master) The game has multi-choice dialogs. If there is only one choice, then this action can be used to select it. #: engines/dm/metaengine.cpp:144 msgid "Select dialog choice (only works if there is a single choice)" msgstr "選択肢が1つしかない場合にセレクト" #. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. This action toggles the inventory screen of champion 1. #: engines/dm/metaengine.cpp:151 #, fuzzy #| msgid "Toggle Inventory/IQ Points display" msgid "Toggle champion 1 inventory" msgstr "インベントリー/IQポイント表示の切り替え" #. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. This action toggles the inventory screen of champion 2. #: engines/dm/metaengine.cpp:157 #, fuzzy #| msgid "Toggle Inventory/IQ Points display" msgid "Toggle champion 2 inventory" msgstr "インベントリー/IQポイント表示の切り替え" #. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. This action toggles the inventory screen of champion 3. #: engines/dm/metaengine.cpp:163 #, fuzzy #| msgid "Toggle Inventory/IQ Points display" msgid "Toggle champion 3 inventory" msgstr "インベントリー/IQポイント表示の切り替え" #. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. This action toggles the inventory screen of champion 4. #: engines/dm/metaengine.cpp:169 #, fuzzy #| msgid "Toggle Inventory/IQ Points display" msgid "Toggle champion 4 inventory" msgstr "インベントリー/IQポイント表示の切り替え" #: engines/dm/metaengine.cpp:216 engines/freescape/movement.cpp:49 #: engines/hpl1/metaengine.cpp:78 engines/mm/mm1/metaengine.cpp:99 #, fuzzy #| msgid "Strafe Left" msgid "Strafe left" msgstr "左ステップ" #: engines/dm/metaengine.cpp:226 engines/titanic/metaengine.cpp:343 #: engines/titanic/metaengine.cpp:384 #, fuzzy #| msgid "Move backwards" msgid "Move backward" msgstr "後退" #: engines/dm/metaengine.cpp:236 engines/freescape/movement.cpp:56 #: engines/hpl1/metaengine.cpp:79 engines/mm/mm1/metaengine.cpp:100 #, fuzzy #| msgid "Strafe Right" msgid "Strafe right" msgstr "右ステップ" #. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. The champions can be put to sleep. This action wakes up the sleeping champion. #: engines/dm/metaengine.cpp:247 msgid "Wake up champion" msgstr "チャンピオンを起こす" #: engines/draci/metaengine.cpp:68 engines/prince/metaengine.cpp:64 #, fuzzy #| msgid "Enable Text to Speech for Subtitles" msgid "Enable Text to Speech for Missing Voiceovers" msgstr "字幕の音声読み上げを有効化" #: engines/draci/metaengine.cpp:69 engines/prince/metaengine.cpp:65 #, fuzzy #| msgid "Use TTS to read the subtitles (if TTS is available)" msgid "" "Use TTS to read the subtitles of missing voiceovers (if TTS is available)" msgstr "音声合成で字幕を読み上げる(利用可能な場合のみ)" #: engines/draci/metaengine.cpp:212 #, fuzzy #| msgid "Skip intro/Exit map or inventory" msgid "Skip intro / Exit map or inventory" msgstr "イントロスキップ / マップ・インベントリーを終了" #: engines/draci/metaengine.cpp:218 engines/ngi/metaengine.cpp:191 msgid "Open map" msgstr "マップを開く" #. I18N: shows where the game actor is able to move #: engines/draci/metaengine.cpp:225 msgid "Show walking map" msgstr "移動先を表示" #: engines/draci/metaengine.cpp:231 msgid "Toggle walk speed" msgstr "歩行速度切り替え" #: engines/draci/metaengine.cpp:243 engines/mohawk/myst.cpp:554 #: engines/mohawk/riven.cpp:835 engines/nancy/input.cpp:225 msgid "Open main menu" msgstr "メインメニューを開く" #: engines/draci/metaengine.cpp:249 msgid "Toggle between mouse pointer and the last game item" msgstr "マウスポインターと最後に使用したアイテムを切替" #: engines/draci/metaengine.cpp:255 #, fuzzy #| msgid "Open/Close Inventory" msgid "Previous item in inventory" msgstr "インベントリーを開く/閉じる" #: engines/draci/metaengine.cpp:261 #, fuzzy #| msgid "Open/Close Inventory" msgid "Next item in inventory" msgstr "インベントリーを開く/閉じる" #: engines/dragons/dragons.cpp:1887 #, c-format msgid "" "Error: The file '%s' hasn't been extracted properly.\n" "Please refer to the wiki page\n" "%s for details on how to properly extract the DTSPEECH.XA and *.STR files " "from your game disc." msgstr "" "エラー:ファイル%sが正しく抽出されていません。\n" "Wikiの該当ページを参照してください。\n" "ゲームディスクからDTSPEECH.XAと* .STRを適切に抽出する方法については、%sを参照" "してください。" #: engines/dragons/metaengine.cpp:120 #, c-format msgid "" "Error: It appears that the game data files were extracted incorrectly.\n" "\n" "You should only extract STR and XA files using the special method. The rest " "should be copied normally from your game CD.\n" "\n" " See %s" msgstr "" "エラー:データファイルが正しく抽出されていないようです。\n" "\n" "STRファイルとXAファイルは、特別な方法で抽出します。それ以外は通常、ゲームディ" "スクからコピーします。\n" "\n" "詳細は%sを参照してください" #: engines/dragons/metaengine.cpp:218 #, fuzzy #| msgid "Debug Graphics" msgid "Debug graphics" msgstr "デバッググラフィック" #: engines/drascula/metaengine.cpp:207 engines/sherlock/metaengine.cpp:330 #, fuzzy #| msgid "Game keymappings" msgid "Animation keymappings" msgstr "ゲームのキーマップ" #: engines/drascula/metaengine.cpp:212 engines/sherlock/metaengine.cpp:343 #: engines/tetraedge/metaengine.cpp:92 #, fuzzy #| msgid "Move left" msgid "Move / Interact / Select" msgstr "左に行く" #: engines/drascula/metaengine.cpp:235 engines/tot/metaengine.cpp:129 #, fuzzy #| msgid "Pickup" msgid "Pick" msgstr "拾う" #: engines/drascula/metaengine.cpp:266 #, fuzzy #| msgid "Use Selected Object" msgid "Reset selected verb" msgstr "選択したオブジェクトを使用" #: engines/drascula/metaengine.cpp:272 engines/tot/metaengine.cpp:159 #, fuzzy #| msgid "Touch Controls" msgid "Volume controls" msgstr "タッチ操作" #: engines/drascula/metaengine.cpp:279 #, fuzzy #| msgid "Saved games" msgid "Save / load game" msgstr "セーブされたゲーム" #: engines/drascula/metaengine.cpp:292 #, fuzzy #| msgid "Toggle subtitles" msgid "Enable subtitles" msgstr "字幕の切替" #: engines/drascula/metaengine.cpp:298 #, fuzzy #| msgid "Toggle subtitles" msgid "Disable subtitles" msgstr "字幕の切替" #: engines/drascula/metaengine.cpp:315 #, fuzzy #| msgid "Speech" msgid "Pause speech" msgstr "音声" #: engines/drascula/metaengine.cpp:322 engines/tot/metaengine.cpp:169 #, fuzzy #| msgid "Confirm" msgid "Confirm quit" msgstr "確認" #: engines/drascula/saveload.cpp:49 msgid "" "ScummVM found that you have old saved games for Drascula that should be " "converted.\n" "The old saved game format is no longer supported, so you will not be able to " "load your games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked again the next " "time you start the game.\n" msgstr "" "古いフォーマットのDrascula用セーブデータを発見しました。\n" "この形式はサポートされなくなったため、変換しなければ使用できません。\n" "\n" "OKを押すと、ただちに変換します。それ以外の場合は、次回起動時にもう一度尋ねら" "れます。\n" #: engines/dreamweb/metaengine.cpp:60 msgid "Use bright palette mode" msgstr "明るいパレットモードを使用する" #: engines/dreamweb/metaengine.cpp:61 msgid "Display graphics using the game's bright palette" msgstr "ゲームの明るいパレットモードを使用してグラフィックを表示する" #: engines/dreamweb/metaengine.cpp:73 msgid "Enable Text to Speech for Objects, Options, and the Bible Quote" msgstr "オブジェクト、オプション、聖書の引用の読み上げを有効化" #: engines/efh/metaengine.cpp:235 #, fuzzy #| msgid "Select Actor 1" msgid "Select option 1" msgstr "役者1を選択" #: engines/efh/metaengine.cpp:236 #, fuzzy #| msgid "Select Actor 2" msgid "Select option 2" msgstr "役者2を選択" #: engines/efh/metaengine.cpp:237 #, fuzzy #| msgid "Select Actor 3" msgid "Select option 3" msgstr "役者3を選択" #: engines/efh/metaengine.cpp:238 #, fuzzy #| msgid "Select Actor 4" msgid "Select option 4" msgstr "役者4を選択" #: engines/efh/metaengine.cpp:239 #, fuzzy #| msgid "Select Actor 5" msgid "Select option 5" msgstr "役者5を選択" #: engines/efh/metaengine.cpp:240 #, fuzzy #| msgid "Select Group by" msgid "Select option 6" msgstr "グループを選択" #: engines/efh/metaengine.cpp:241 #, fuzzy #| msgid "Select Actor 1" msgid "Select option 7" msgstr "役者1を選択" #: engines/efh/metaengine.cpp:242 #, fuzzy #| msgid "Select Actor 1" msgid "Select option 8" msgstr "役者1を選択" #: engines/efh/metaengine.cpp:243 #, fuzzy #| msgid "Select Actor 1" msgid "Select option 9" msgstr "役者1を選択" #: engines/efh/metaengine.cpp:244 #, fuzzy #| msgid "Select Actor 1" msgid "Select option 10" msgstr "役者1を選択" #: engines/efh/metaengine.cpp:245 #, fuzzy #| msgid "Select Actor 1" msgid "Select option 11" msgstr "役者1を選択" #: engines/efh/metaengine.cpp:246 #, fuzzy #| msgid "Select Actor 1" msgid "Select option 12" msgstr "役者1を選択" #: engines/efh/metaengine.cpp:247 #, fuzzy #| msgid "Select Actor 1" msgid "Select option 13" msgstr "役者1を選択" #: engines/efh/metaengine.cpp:248 #, fuzzy #| msgid "Select Actor 1" msgid "Select option 14" msgstr "役者1を選択" #: engines/efh/metaengine.cpp:257 engines/hypno/metaengine.cpp:312 #: engines/sludge/keymapper_tables.h:35 engines/supernova/metaengine.cpp:218 #, fuzzy #| msgid "Game keymappings" msgid "Menu keymappings" msgstr "ゲームのキーマップ" #: engines/efh/metaengine.cpp:258 engines/sherlock/metaengine.cpp:329 #, fuzzy #| msgid "Escape keymappings" msgid "Quit keymappings" msgstr "キーマッピング終了" #: engines/efh/metaengine.cpp:259 #, fuzzy #| msgid "Yes/No keymapping" msgid "Skip video keymappings" msgstr "Yes / Noキーマップ" #: engines/efh/metaengine.cpp:260 #, fuzzy #| msgid "Game keymappings" msgid "Skip song keymappings" msgstr "ゲームのキーマップ" #: engines/efh/metaengine.cpp:261 #, fuzzy #| msgid "Game keymappings" msgid "Status menu navigation keymappings" msgstr "ゲームのキーマップ" #: engines/efh/metaengine.cpp:262 #, fuzzy #| msgid "Game keymappings" msgid "Status menu keymappings" msgstr "ゲームのキーマップ" #: engines/efh/metaengine.cpp:263 #, fuzzy #| msgid "Game keymappings" msgid "Status menu submenu keymappings" msgstr "ゲームのキーマップ" #: engines/efh/metaengine.cpp:264 #, fuzzy #| msgid "Game keymappings" msgid "Interaction keymappings" msgstr "ゲームのキーマップ" #: engines/efh/metaengine.cpp:265 #, fuzzy #| msgid "Escape keymappings" msgid "Fight keymappings" msgstr "キーマッピング終了" #: engines/efh/metaengine.cpp:266 #, fuzzy #| msgid "Game keymappings" msgid "Character selection keymappings" msgstr "ゲームのキーマップ" #: engines/efh/metaengine.cpp:267 #, fuzzy #| msgid "Game keymappings" msgid "Enemy selection keymappings" msgstr "ゲームのキーマップ" #: engines/efh/metaengine.cpp:268 #, fuzzy #| msgid "Game keymappings" msgid "Death menu keymappings" msgstr "ゲームのキーマップ" #. I18N: (Game name: Escape from hell) Character is a hero in-game #: engines/efh/metaengine.cpp:339 #, fuzzy #| msgid "Show character portraits" msgid "Character 1 status" msgstr "キャラクターのポートレートを表示する" #. I18N: (Game name: Escape from hell) Character is a hero in-game #: engines/efh/metaengine.cpp:347 #, fuzzy #| msgid "Show character portraits" msgid "Character 2 status" msgstr "キャラクターのポートレートを表示する" #. I18N: (Game name: Escape from hell) Character is a hero in-game #: engines/efh/metaengine.cpp:355 #, fuzzy #| msgid "Show character portraits" msgid "Character 3 status" msgstr "キャラクターのポートレートを表示する" #: engines/efh/metaengine.cpp:385 #, fuzzy #| msgid "Skip cutscene" msgid "Skip song" msgstr "ムービーをスキップ" #: engines/efh/metaengine.cpp:391 #, fuzzy #| msgid "Skip line" msgid "Skip song and intro" msgstr "行単位でスキップ" #: engines/efh/metaengine.cpp:427 #, fuzzy #| msgid "Active" msgid "Active skills" msgstr "アクティブ" #. I18N: It's a Tetris game clone, this action drops current tetris item #: engines/efh/metaengine.cpp:432 engines/ultima/nuvie/metaengine.cpp:72 #: engines/wintermute/keymapper_tables.h:2035 msgid "Drop" msgstr "落とす" #: engines/efh/metaengine.cpp:437 msgid "Equip" msgstr "装備" #: engines/efh/metaengine.cpp:442 engines/queen/metaengine.cpp:274 #: engines/saga/metaengine.cpp:384 engines/scumm/help.cpp:124 #: engines/scumm/help.cpp:139 engines/scumm/help.cpp:164 #: engines/scumm/help.cpp:200 engines/scumm/help.cpp:210 #: engines/sherlock/metaengine.cpp:445 engines/sherlock/metaengine.cpp:566 #: engines/supernova/metaengine.cpp:366 engines/twp/metaengine.cpp:180 msgid "Give" msgstr "上げる" #: engines/efh/metaengine.cpp:447 engines/ultima/ultima0/metaengine.cpp:70 #: engines/ultima/ultima0/metaengine.cpp:84 #, fuzzy #| msgid "Info Menu" msgid "Info" msgstr "インフォ" #: engines/efh/metaengine.cpp:452 msgid "Passive skills" msgstr "パッシブスキル" #: engines/efh/metaengine.cpp:457 msgid "Trade" msgstr "交換" #: engines/efh/metaengine.cpp:467 #, fuzzy #| msgid "Quit Game" msgid "Exit status menu" msgstr "ゲームを終了する" #: engines/efh/metaengine.cpp:481 #, fuzzy #| msgid "Exit game" msgid "Exit submenu" msgstr "ゲーム終了" #: engines/efh/metaengine.cpp:493 msgid "Leave" msgstr "離脱" #: engines/efh/metaengine.cpp:500 engines/efh/metaengine.cpp:536 #, fuzzy #| msgid "Status:" msgid "Status" msgstr "ステータス:" #: engines/efh/metaengine.cpp:518 msgid "Defend" msgstr "防衛" #. I18N: Run is a movement type #. I18N: Action in In Cold Blood #: engines/efh/metaengine.cpp:530 engines/freescape/games/castle/castle.cpp:293 #: engines/grim/grim.cpp:501 engines/grim/grim.cpp:596 #: engines/hpl1/metaengine.cpp:82 engines/icb/icb.cpp:131 #: engines/icb/icb.cpp:197 engines/ultima/ultima8/metaengine.cpp:57 msgid "Run" msgstr "走る" #. I18N: (Game name: Escape from hell) This action is used to view the terrain during a fight so that the player can see where they can move if they decide to run. #: engines/efh/metaengine.cpp:543 #, fuzzy #| msgid "Next location" msgid "View terrain" msgstr "次の地点" #. I18N: (Game name: Escape from hell) Character is a hero in-game #: engines/efh/metaengine.cpp:550 #, fuzzy #| msgid "Select Actor 1" msgid "Select character 1" msgstr "役者1を選択" #. I18N: (Game name: Escape from hell) Character is a hero in-game #: engines/efh/metaengine.cpp:557 #, fuzzy #| msgid "Select Actor 2" msgid "Select character 2" msgstr "役者2を選択" #. I18N: (Game name: Escape from hell) Character is a hero in-game #: engines/efh/metaengine.cpp:564 #, fuzzy #| msgid "Select Actor 3" msgid "Select character 3" msgstr "役者3を選択" #: engines/efh/metaengine.cpp:570 #, fuzzy #| msgid "Change game options" msgid "Cancel character selection" msgstr "ゲームの設定を変える" #: engines/efh/metaengine.cpp:577 #, fuzzy #| msgid "Select shader" msgid "Select enemy 1" msgstr "シェーダーを選択" #: engines/efh/metaengine.cpp:583 #, fuzzy #| msgid "Select shader" msgid "Select enemy 2" msgstr "シェーダーを選択" #: engines/efh/metaengine.cpp:589 #, fuzzy #| msgid "Select shader" msgid "Select enemy 3" msgstr "シェーダーを選択" #: engines/efh/metaengine.cpp:595 #, fuzzy #| msgid "Select shader" msgid "Select enemy 4" msgstr "シェーダーを選択" #: engines/efh/metaengine.cpp:601 #, fuzzy #| msgid "Select shader" msgid "Select enemy 5" msgstr "シェーダーを選択" #: engines/efh/metaengine.cpp:607 #, fuzzy #| msgid "Change game options" msgid "Cancel enemy selection" msgstr "ゲームの設定を変える" #: engines/efh/metaengine.cpp:625 engines/lure/metaengine.cpp:203 #: engines/tsage/metaengine.cpp:237 #, fuzzy #| msgid "Restore game:" msgid "Restart game" msgstr "ゲームを復元する:" #: engines/efh/metaengine.cpp:632 #, fuzzy #| msgid "Play note 1: A" msgid "Play sound type 13" msgstr "音の再生:A" #: engines/efh/metaengine.cpp:637 #, fuzzy #| msgid "Play note 1: A" msgid "Play sound type 14" msgstr "音の再生:A" #: engines/efh/metaengine.cpp:642 #, fuzzy #| msgid "Play note 1: A" msgid "Play sound type 15" msgstr "音の再生:A" #: engines/efh/metaengine.cpp:647 #, fuzzy #| msgid "Play note 5: E" msgid "Play sound type 5" msgstr "音の再生:E" #: engines/efh/metaengine.cpp:652 #, fuzzy #| msgid "Play note 1: A" msgid "Play sound type 10" msgstr "音の再生:A" #: engines/efh/metaengine.cpp:657 msgid "Play sound type 9" msgstr "音声Type9を再生" #: engines/efh/metaengine.cpp:662 #, fuzzy #| msgid "Play note 1: A" msgid "Play sound type 16" msgstr "音の再生:A" #: engines/freescape/metaengine.cpp:42 msgid "Prerecorded sounds" msgstr "録音済みサウンド" #: engines/freescape/metaengine.cpp:43 msgid "Use high-quality pre-recorded sounds instead of pc speaker emulation" msgstr "スピーカーエミュレーションの代わりに高品質なサウンドを使用" #: engines/freescape/metaengine.cpp:53 msgid "Extended timer" msgstr "タイマー延長" #: engines/freescape/metaengine.cpp:54 msgid "Start the game timer at 99:59:59" msgstr "99:59:59でゲームを開始" #: engines/freescape/metaengine.cpp:64 msgid "Automatic drilling" msgstr "自動穿孔" #: engines/freescape/metaengine.cpp:65 msgid "Allow to successfully drill in any part of the area in Driller" msgstr "Drillerで任意の場所の掘削を成功させます" #: engines/freescape/metaengine.cpp:75 msgid "Disable demo mode" msgstr "デモを無効化" #: engines/freescape/metaengine.cpp:76 msgid "Never activate demo mode" msgstr "デモを起動させません" #: engines/freescape/metaengine.cpp:86 msgid "Disable sensors" msgstr "センサーを無効化" #: engines/freescape/metaengine.cpp:87 msgid "Sensors will not shoot the player" msgstr "センサーに撃たれなくなる" #: engines/freescape/metaengine.cpp:97 msgid "Disable falling" msgstr "落下を無効化" #: engines/freescape/metaengine.cpp:98 msgid "Player cannot fall over edges" msgstr "プレイヤーが落ちなくなる" #: engines/freescape/metaengine.cpp:108 msgid "Invert Y-axis on mouse" msgstr "マウスのY軸を反転" #: engines/freescape/metaengine.cpp:109 msgid "Use alternative camera controls" msgstr "異なるカメラ操作を使用" #: engines/freescape/metaengine.cpp:119 msgid "Authentic graphics" msgstr "真正のグラフィック" #: engines/freescape/metaengine.cpp:120 msgid "Keep graphics as close as possible to the original" msgstr "できる限りオリジナルに近付けた表示にします" #: engines/freescape/metaengine.cpp:130 #, fuzzy #| msgid "Enable storage" msgid "Enable rock travel" msgstr "有効にする" #: engines/freescape/metaengine.cpp:131 msgid "Enable traveling using a rock shoot at start" msgstr "開始時に岩の射出を使用して移動" #: engines/freescape/metaengine.cpp:141 msgid "Smoother movement" msgstr "より滑らかな動き" #: engines/freescape/metaengine.cpp:142 msgid "Use smoother movements instead of discrete steps" msgstr "離散的なステップではなく、より滑らかな動きを使用" #. I18N: Combat command in Might & Magic 1 #: engines/freescape/movement.cpp:63 engines/mm/mm1/metaengine.cpp:79 msgid "Shoot" msgstr "射撃" #: engines/freescape/movement.cpp:72 #, fuzzy #| msgid "Rotate" msgid "Rotate up" msgstr "回す" #: engines/freescape/movement.cpp:77 #, fuzzy #| msgid "Rotate" msgid "Rotate down" msgstr "回す" #: engines/freescape/movement.cpp:82 msgid "Turn back" msgstr "引き返す" #. I18N: Toggles between cursor lock modes, switching between free cursor movement and camera/head movement. #: engines/freescape/movement.cpp:95 msgid "Change mode" msgstr "モードを変更" #: engines/freescape/movement.cpp:106 #, fuzzy #| msgid "Info Menu" msgid "Info menu" msgstr "インフォ" #: engines/freescape/games/castle/castle.cpp:250 msgid "Select Prince" msgstr "Princeを選択" #: engines/freescape/games/castle/castle.cpp:255 msgid "Select Princess" msgstr "Princessを選択" #: engines/freescape/games/castle/castle.cpp:278 #: engines/freescape/games/dark/dark.cpp:207 #: engines/freescape/games/driller/driller.cpp:138 #: engines/freescape/games/eclipse/eclipse.cpp:245 #, fuzzy #| msgid "Toggle mute" msgid "Toggle Sound" msgstr "消音の切替" #: engines/freescape/games/castle/castle.cpp:283 #: engines/freescape/games/dark/dark.cpp:213 #: engines/freescape/games/driller/driller.cpp:144 #: engines/freescape/games/eclipse/eclipse.cpp:250 msgid "Rotate Left" msgstr "左回転" #: engines/freescape/games/castle/castle.cpp:288 #: engines/freescape/games/dark/dark.cpp:218 #: engines/freescape/games/driller/driller.cpp:149 #: engines/freescape/games/eclipse/eclipse.cpp:255 msgid "Rotate Right" msgstr "右回転" #: engines/freescape/games/castle/castle.cpp:304 msgid "Crawl" msgstr "這う" #: engines/freescape/games/castle/castle.cpp:310 #: engines/freescape/games/eclipse/eclipse.cpp:284 #, fuzzy #| msgid "Move Forward" msgid "Face Forward" msgstr "前に進む" #: engines/freescape/games/dark/dark.cpp:223 #: engines/freescape/games/driller/driller.cpp:183 #: engines/ultima/ultima8/metaengine.cpp:98 #, fuzzy #| msgid "Move left" msgid "Roll left" msgstr "左に行く" #: engines/freescape/games/dark/dark.cpp:228 #: engines/freescape/games/driller/driller.cpp:188 #: engines/ultima/ultima8/metaengine.cpp:99 #, fuzzy #| msgid "Move right" msgid "Roll right" msgstr "右に行く" #. I18N: Illustrates the angle at which you turn left or right. #: engines/freescape/games/dark/dark.cpp:234 #: engines/freescape/games/driller/driller.cpp:155 #, fuzzy #| msgid "Increasing Volume" msgid "Increase Turn Angle" msgstr "音量を大く" #: engines/freescape/games/dark/dark.cpp:239 #: engines/freescape/games/driller/driller.cpp:160 #, fuzzy #| msgid "Decreasing Volume" msgid "Decrease Turn Angle" msgstr "音量を小さく" #. I18N: STEP SIZE: Measures the size of one movement in the direction you are facing (1-250 standard distance units (SDUs)) #: engines/freescape/games/dark/dark.cpp:245 #: engines/freescape/games/driller/driller.cpp:166 #, fuzzy #| msgid "Increase the scale factor" msgid "Increase Step Size" msgstr "スケールを拡大する" #. I18N: STEP SIZE: Measures the size of one movement in the direction you are facing (1-250 standard distance units (SDUs)) #: engines/freescape/games/dark/dark.cpp:251 #: engines/freescape/games/driller/driller.cpp:172 #, fuzzy #| msgid "Decrease the scale factor" msgid "Decrease Step Size" msgstr "スケールを縮小する" #: engines/freescape/games/dark/dark.cpp:256 #: engines/freescape/games/driller/driller.cpp:177 msgid "Rise/Fly up" msgstr "上昇/急上昇" #: engines/freescape/games/dark/dark.cpp:262 #: engines/freescape/games/driller/driller.cpp:193 msgid "Lower/Fly down" msgstr "降下/急降下" #: engines/freescape/games/dark/dark.cpp:268 msgid "Enable/Disable Jetpack" msgstr "Jetpackの有効/無効" #. I18N: drilling rig is an in game item #: engines/freescape/games/driller/driller.cpp:200 #, fuzzy #| msgid "Debug Apply Celling Grid" msgid "Deploy drilling rig" msgstr "天井グリッドを適用" #. I18N: drilling rig is an in game item #: engines/freescape/games/driller/driller.cpp:207 msgid "Collect drilling rig" msgstr "掘削リグを収集" #. I18N: Illustrates the angle at which you turn left or right. #: engines/freescape/games/eclipse/eclipse.cpp:261 #, fuzzy #| msgid "Change mode" msgid "Change Angle" msgstr "モード変更" #. I18N: STEP SIZE: Measures the size of one movement in the direction you are facing (1-250 standard distance units (SDUs)) #: engines/freescape/games/eclipse/eclipse.cpp:267 #, fuzzy #| msgid "Change font size" msgid "Change Step Size" msgstr "フォントサイズの変更" #: engines/freescape/games/eclipse/eclipse.cpp:272 #, fuzzy #| msgid "Toggle mute" msgid "Toggle Height" msgstr "消音の切替" #. I18N: Action of hero party in Might & Magic 1 #: engines/freescape/games/eclipse/eclipse.cpp:278 #: engines/kyra/engine/lol.cpp:516 engines/mm/mm1/metaengine.cpp:109 #: engines/ultima/nuvie/metaengine.cpp:195 #: engines/ultima/nuvie/metaengine.cpp:200 msgid "Rest" msgstr "休む" #: engines/glk/glk_api.cpp:62 msgid "[ press any key to exit ]" msgstr "[ 何かキーを押すと終了します ]" #: engines/glk/quetzal.cpp:147 engines/glk/quetzal.cpp:156 msgid "Untitled Savegame" msgstr "無題のセーブ" #: engines/glk/metaengine.cpp:194 msgid "Use TTS to read the text" msgstr "音声合成で文章を読み上げる" #: engines/glk/metaengine.cpp:201 msgid "Also read input text" msgstr "入力テキストも読み上げる" #: engines/glk/metaengine.cpp:202 msgid "Use TTS to read the input text" msgstr "音声合成で入力テキストを読み上げる" #: engines/glk/adrift/os_glk.cpp:2815 msgid "Loading game...\n" msgstr "ロード中...\n" #: engines/glk/advsys/advsys.cpp:34 msgid "Could not start AdvSys game" msgstr "AdvSysゲームを開始できませんでした" #: engines/glk/advsys/advsys.cpp:47 engines/glk/advsys/vm.cpp:319 msgid "Sorry, the savegame couldn't be restored" msgstr "保存されたゲームが復元できませんでした" #: engines/glk/advsys/vm.cpp:314 msgid "Sorry, the savegame couldn't be created" msgstr "保存されたゲームが復元できませんでした" #: engines/glk/advsys/vm.cpp:564 msgid "Speak up! I can't hear you!\n" msgstr "声量を上げてください! 音声認識ができません!\n" #: engines/glk/advsys/vm.cpp:600 #, c-format msgid "I don't know the word \"%s\".\n" msgstr "ワード\"%s\"が認識できません。\n" #: engines/glk/advsys/vm.cpp:686 msgid "I don't understand.\n" msgstr "文章が認識できません。\n" #: engines/glk/alan2/alan2.cpp:75 msgid "This is too short to be a valid Alan2 file." msgstr "短すぎて、有効なAlan2ファイルにできません。" #: engines/glk/alan2/alan2.cpp:81 msgid "This is not a valid Alan2 file." msgstr "有効なAlan2ファイルにできません。" #: engines/glk/comprehend/game.cpp:321 msgid "Savegame" msgstr "セーブ" #: engines/glk/comprehend/game.cpp:860 msgid "Picture window toggled\n" msgstr "画像ウィンドウが切り替わりました\n" #: engines/glk/glulx/glulx.cpp:81 msgid "This is too short to be a valid Glulx file." msgstr "短すぎて、有効なGlulxファイルにできません。" #: engines/glk/glulx/glulx.cpp:86 msgid "This is not a valid Glulx file." msgstr "有効なGlulxファイルにできません。" #: engines/glk/glulx/glulx.cpp:93 msgid "This Glulx file is too old a version to execute." msgstr "このGlulxファイルは、バージョンが古すぎて実行できません。" #: engines/glk/glulx/glulx.cpp:97 msgid "This Glulx file is too new a version to execute." msgstr "このGlulxファイルは、バージョンが新しすぎて実行できません。" #: engines/glk/quest/quest.cpp:44 msgid "Could not start Quest game" msgstr "クエストを開始できませんでした" #: engines/glk/scott/scott.cpp:681 msgid "Saved.\n" msgstr "セーブしました。\n" #: engines/glk/zcode/zcode.cpp:144 msgid "Error writing save file\n" msgstr "セーブファイルの出力エラー\n" #: engines/glk/hugo/hugo.cpp:182 msgid "Incorrect rs file." msgstr "正しくないrsファイルです。" #: engines/glk/hugo/hugo.cpp:189 msgid "Save file created by different version." msgstr "異なるバージョンで作成されたセーブファイルです。" #: engines/gob/inter_geisha.cpp:237 engines/gob/inter_playtoons.cpp:282 #: engines/gob/inter_v2.cpp:1511 engines/tinsel/saveload.cpp:590 msgid "Failed to load saved game from file." msgstr "セーブファイルのロードに失敗しました。" #: engines/gob/inter_geisha.cpp:268 engines/gob/inter_v2.cpp:1590 #: engines/gob/inter_v7.cpp:1948 engines/tinsel/saveload.cpp:603 msgid "Failed to save game to file." msgstr "セーブファイルの出力に失敗しました。" #: engines/gob/inter_v5.cpp:112 msgid "Failed to delete file." msgstr "ファイルを削除できません。" #. I18N: Action in In Cold Blood #: engines/got/metaengine.cpp:74 engines/icb/icb.cpp:89 #: engines/ultima/ultima4/metaengine.cpp:55 msgid "Fire" msgstr "ショット" #: engines/got/metaengine.cpp:75 msgid "Magic" msgstr "魔法" #: engines/got/metaengine.cpp:79 msgid "Thor dies" msgstr "ソーの死" #: engines/got/got.cpp:196 engines/got/got.cpp:206 #, fuzzy #| msgid "Saving game is currently unavailable" msgid "Savegames are not available in demo mode" msgstr "セーブされているゲームは現在使用できません" #: engines/griffon/metaengine.cpp:109 msgid "Menu / Skip" msgstr "メニュー/スキップ" #: engines/griffon/metaengine.cpp:159 #, fuzzy #| msgid "Speed Up Cutscene" msgid "Speed up cutscene" msgstr "ムービーをスピードアップ" #: engines/grim/grim.cpp:361 #, c-format msgid "" "ScummVM found some problems with your game data files.\n" "Running ScummVM nevertheless may cause game bugs or even crashes.\n" "Do you still want to run %s?" msgstr "" "ゲームデータのファイルに、いくつかの問題が見つかりました。\n" "このまま実行すると、ゲームのバグが発生したり、クラッシュする可能性がありま" "す。\n" "それでも%sを実行しますか?" #: engines/grim/grim.cpp:511 engines/grim/grim.cpp:611 #, fuzzy #| msgid "Use/Talk" msgid "Use / Talk" msgstr "使う/話す" #: engines/grim/grim.cpp:516 engines/grim/grim.cpp:616 #, fuzzy #| msgid "Pick up/Put away" msgid "Pick up / Put away" msgstr "拾う/片付ける" #: engines/grim/grim.cpp:526 engines/grim/grim.cpp:626 msgid "Skip dialog lines" msgstr "ダイアログを行単位でスキップする" #. I18N: Cycle means rotate through #: engines/grim/grim.cpp:584 #, fuzzy #| msgid "Cycle Objects Up" msgid "Cycle objects up" msgstr "オブジェクトをサイクルアップする" #. I18N: Cycle means rotate through #: engines/grim/grim.cpp:590 #, fuzzy #| msgid "Cycle Objects Down" msgid "Cycle objects down" msgstr "オブジェクトをサイクルダウンする" #: engines/grim/grim.cpp:601 #, fuzzy #| msgid "Quick Room Exit" msgid "Quick room exit" msgstr "クイックルームを終了する" #: engines/grim/grim.cpp:606 #, fuzzy #| msgid "Examine/Look" msgid "Examine / Look" msgstr "調べる/見る" #: engines/grim/grim.cpp:1386 msgid "Error: the game could not be saved." msgstr "エラー:ゲームをセーブできませんでした。" #: engines/grim/inputdialog.cpp:79 msgid "Input text" msgstr "入力テキスト" #: engines/grim/md5check.cpp:611 #, c-format msgid "" "The game data file %s may be corrupted.\n" "If you are sure it is not please provide the ScummVM team the following " "code, along with the file name, the language and a description of your game " "version (i.e. dvd-box or jewelcase):\n" "%s" msgstr "" "データファイル%sが壊れている可能性があります。\n" "確信が持てない場合は、ScummVMチームに以下のコードをファイル名・言語・バージョ" "ン(DVDボックスまたはジュエルケースなど)とともに提供してください:\n" "%s" #: engines/grim/md5check.cpp:620 #, c-format msgid "" "Could not open the file %s for checking.\n" "It may be missing or you may not have the rights to open it.\n" "Go to %s to see a list of the needed files." msgstr "" "ファイル%sをチェックしようとして、開けませんでした。\n" "見つからないか、必要な権限が無い可能性があります。\n" "%sを参照して、必要なファイルを確認してください。" #: engines/grim/md5checkdialog.cpp:41 msgid "" "ScummVM will now verify the game data files, to make sure you have the best " "gaming experience.\n" "This may take a while, please wait.\n" "Successive runs will not check them again." msgstr "" "ScummVMは、ゲームのデータファイルを検証して最適な状態を提供します。\n" "この処理には時間がかかる事があります、お待ちください。\n" "連続で実行しても、再チェックはされません。" #: engines/grim/metaengine.cpp:37 msgid "Load user patch (unsupported)" msgstr "ユーザー製パッチをロード(非サポート)" #: engines/grim/metaengine.cpp:38 msgid "" "Load an user patch. Please note that the ScummVM team doesn't provide " "support for using such patches." msgstr "" "ユーザー製パッチをロードしました。これに対して、ScummVMチームはサポートしない" "事をご了承ください。" #: engines/grim/metaengine.cpp:87 #, fuzzy #| msgid "Escape from Monkey Island support is not compiled in" msgid "" "Escape from Monkey Island PS2 support required MPEG2 support, which is not " "compiled in" msgstr "Escape from Monkey Islandのサポートはコンパイルされていません" #: engines/grim/metaengine.cpp:92 msgid "Escape from Monkey Island support is not compiled in" msgstr "Escape from Monkey Islandのサポートはコンパイルされていません" #: engines/grim/resource.cpp:102 #, c-format msgid "" "The original patch of Grim Fandango\n" "is missing. Please download it from\n" "%s\n" "and put it in the game data files directory" msgstr "" "Grim Fandangoのオリジナルパッチが\n" "存在しません。以下から入手し\n" "ゲームのフォルダーに置いてください\n" "%s" #: engines/grim/resource.cpp:107 #, c-format msgid "" "The original patch of Escape from Monkey Island is missing. \n" "Please download it from %s\n" "and put it in the game data files directory.\n" "Pay attention to download the correct version according to the game's " "language!" msgstr "" "Escape from Monkey Islandのオリジナルパッチが存在しません。\n" "以下から入手し、ゲームが存在するディレクトリーに配置してください。\n" "%s\n" "ゲームの言語に応じて正しいバージョンを選ぶよう、ご注意ください!" #: engines/grim/emi/sound/emisound.cpp:655 msgid "" "ERROR: Not enough music tracks found!\n" "Escape from Monkey Island has two versions of FullMonkeyMap.imt,\n" "you need to copy both files from both CDs to Textures/, and rename\n" "them as follows to get music-support in-game: \n" "CD 1: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap1.imt\"\n" "CD 2: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap2.imt\"\n" "\n" "Alternatively, a Steam or GOG copy has a combined FullMonkeyMap.imt" msgstr "" "エラー:必要な音声ファイルが見つかりません!\n" "Escape from Monkey IslandのFullMonkeyMap.imtは2種類存在するので\n" "それぞれリネームし、Texturesフォルダーにコピーしてください。\n" "リネーム後のファイル名は、以下の通りです。\n" "ディスク1:\"FullMonkeyMap1.imt\"\n" "ディスク2:\"FullMonkeyMap2.imt\"\n" "\n" "もしくは、SteamかGOG版から結合されたFullMonkeyMap.imtを取得してください" #: engines/groovie/metaengine.cpp:41 msgid "Fast movie speed" msgstr "高速なムービー再生" #: engines/groovie/metaengine.cpp:42 msgid "Play movies at an increased speed" msgstr "速度を上げてムービーを再生" #: engines/groovie/metaengine.cpp:65 engines/groovie/metaengine.cpp:77 msgid "Easier AI" msgstr "低難易度AI" #: engines/groovie/metaengine.cpp:66 engines/groovie/metaengine.cpp:78 msgid "Decrease the difficulty of AI puzzles" msgstr "AIパズルの難易度を下げる" #: engines/groovie/metaengine.cpp:89 msgid "Updated Credits Music" msgstr "クレジット曲をアップデート" #: engines/groovie/metaengine.cpp:90 msgid "" "Play the song The Final Hour during the credits instead of reusing MIDI songs" msgstr "クレジットでMIDI曲を再利用せず、代わりにThe Final Hourを流す" #: engines/groovie/metaengine.cpp:101 msgid "Slim Left/Right Hotspots" msgstr "ホットスポットを縮小" #: engines/groovie/metaengine.cpp:102 msgid "Shrinks the hotspots on the left and right sides for exiting puzzles" msgstr "パズル終了条件の左右のホットスポット範囲を縮小" #: engines/groovie/metaengine.cpp:113 msgid "Speedrun Mode" msgstr "スピードランモード" #: engines/groovie/metaengine.cpp:114 msgid "Affects the controls for fast forwarding the game" msgstr "ゲームの早送り操作に影響します" #: engines/groovie/metaengine.cpp:150 msgid "GroovieV2 support is not compiled in" msgstr "GroovieV2のサポートはコンパイルされていません" #: engines/groovie/metaengine.cpp:201 #, fuzzy #| msgid "Available engines:" msgid "Groovie engine" msgstr "利用可能なエンジン:" #: engines/groovie/metaengine.cpp:217 #, fuzzy #| msgid "Skip the Hall of Records storyboard scenes" msgid "Skip or fast forward scene" msgstr "古代図書館のストーリーをスキップ" #: engines/groovie/saveload.cpp:52 msgid "Reserved" msgstr "予約済み" #: engines/groovie/script.cpp:665 msgid "Failed to save game" msgstr "セーブできませんでした" #: engines/groovie/script.cpp:853 engines/lab/savegame.cpp:237 msgid "Would you like to save or restore a game?" msgstr "ゲームをセーブまたは復元してもよろしいですか?" #: engines/hadesch/rooms/daedalus.cpp:213 msgid "The Minotaur minigame is not supported yet. Skipping" msgstr "The Minotaurのミニゲームは未サポートです。スキップします" #: engines/hadesch/rooms/medisle.cpp:647 msgid "The Medusa minigame is not supported yet. Skipping" msgstr "The Medusaのミニゲームは未サポートです。スキップします" #: engines/hadesch/rooms/troy.cpp:505 msgid "The Troy minigame is not supported yet. Skipping" msgstr "The Troyのミニゲームは未サポートです。スキップします" #: engines/hdb/metaengine.cpp:44 engines/illusions/metaengine.cpp:153 msgid "Enable cheat mode" msgstr "チートモードを有効化" #: engines/hdb/metaengine.cpp:45 msgid "Debug info and level selection becomes available" msgstr "デバッグ情報とレベル選択を利用可能にする" #: engines/hdb/metaengine.cpp:244 msgid "Clear waypoints" msgstr "ウェイポイントをクリアー" #: engines/hdb/metaengine.cpp:270 msgid "Debug" msgstr "デバッグ" #: engines/hopkins/metaengine.cpp:47 engines/hopkins/metaengine.cpp:59 msgid "Gore Mode" msgstr "ゴアモード" #: engines/hopkins/metaengine.cpp:48 engines/hopkins/metaengine.cpp:60 msgid "Enable Gore Mode when available" msgstr "利用可能ならゴアモードを有効にする" #: engines/hopkins/metaengine.cpp:248 engines/tinsel/metaengine.cpp:307 #: engines/twine/metaengine.cpp:307 #, fuzzy #| msgid "Options Menu" msgid "Options menu" msgstr "設定" #: engines/hpl1/metaengine.cpp:76 msgid "Forward" msgstr "前方" #: engines/hpl1/metaengine.cpp:77 msgid "Backward" msgstr "後方" #: engines/hpl1/metaengine.cpp:80 #, fuzzy #| msgid "Lean Left" msgid "Lean left" msgstr "左傾" #: engines/hpl1/metaengine.cpp:81 #, fuzzy #| msgid "Lean Right" msgid "Lean right" msgstr "右傾" #. I18N: Action in In Cold Blood #: engines/hpl1/metaengine.cpp:84 engines/icb/icb.cpp:119 #: engines/icb/icb.cpp:185 msgid "Crouch" msgstr "かがむ" #: engines/hpl1/metaengine.cpp:87 #, fuzzy #| msgid "Interact Mode" msgid "Interact mode" msgstr "作用モード" #: engines/hpl1/metaengine.cpp:88 #, fuzzy #| msgid "Look Mode" msgid "Look mode" msgstr "注視モード" #: engines/hpl1/metaengine.cpp:89 msgid "Holster" msgstr "ホルスター" #: engines/hpl1/metaengine.cpp:95 engines/tinsel/metaengine.cpp:318 msgid "Notebook" msgstr "ノート" #: engines/hpl1/metaengine.cpp:96 #, fuzzy #| msgid "Personal Notes" msgid "Personal notes" msgstr "個人メモ" #: engines/hpl1/metaengine.cpp:97 msgid "Flashlight" msgstr "懐中電燈" #: engines/hpl1/metaengine.cpp:98 msgid "Glowstick" msgstr "ペンライト" #: engines/hugo/metaengine.cpp:45 #, fuzzy #| msgid "Easy mouse interface" msgid "Use Windows interface" msgstr "簡単なマウスのインターフェイス" #: engines/hugo/metaengine.cpp:46 msgid "Use mouse and toolbar from Windows version" msgstr "" #: engines/hugo/metaengine.cpp:148 #, fuzzy #| msgid "User canceled" msgid "User help" msgstr "キャンセルされました" #: engines/hugo/metaengine.cpp:154 #, fuzzy #| msgid "Toggle mute" msgid "Toggle sound" msgstr "消音の切替" #: engines/hugo/metaengine.cpp:159 #, fuzzy #| msgid "Reload last save" msgid "Repeat last line" msgstr "最後にセーブしたデータをリロード" #: engines/hugo/metaengine.cpp:172 engines/lure/metaengine.cpp:197 #: engines/mads/metaengine.cpp:311 engines/tsage/metaengine.cpp:247 #, fuzzy #| msgid "Restore game:" msgid "Restore game" msgstr "ゲームを復元する:" #: engines/hugo/metaengine.cpp:179 engines/mohawk/myst_stacks/menu.cpp:300 #: engines/mohawk/riven_stacks/aspit.cpp:371 msgid "New game" msgstr "新しいゲーム" #: engines/hugo/metaengine.cpp:185 engines/wintermute/keymapper_tables.h:249 #: engines/wintermute/keymapper_tables.h:396 #: engines/wintermute/keymapper_tables.h:658 #: engines/wintermute/keymapper_tables.h:864 #: engines/wintermute/keymapper_tables.h:1442 #: engines/wintermute/keymapper_tables.h:1519 #: engines/wintermute/keymapper_tables.h:1667 #: engines/wintermute/keymapper_tables.h:1679 #: engines/wintermute/keymapper_tables.h:1688 #: engines/wintermute/keymapper_tables.h:1950 msgid "Show inventory" msgstr "インベントリーを表示" #: engines/hugo/metaengine.cpp:191 #, fuzzy #| msgid "Improved mode" msgid "Turbo mode" msgstr "改善モード" #. I18N: Move actor in the top direction #: engines/hugo/metaengine.cpp:204 #, fuzzy #| msgid "Move up" msgid "Move to top" msgstr "上" #. I18N: Move actor in the bottom direction #: engines/hugo/metaengine.cpp:212 msgid "Move to bottom" msgstr "下方向へ移動" #. I18N: Move actor in the left direction #: engines/hugo/metaengine.cpp:220 #, fuzzy #| msgid "Move left" msgid "Move to left" msgstr "左に行く" #. I18N: Move actor in the right direction #: engines/hugo/metaengine.cpp:228 #, fuzzy #| msgid "Move right" msgid "Move to right" msgstr "右に行く" #. I18N: Move actor in the top-left direction #: engines/hugo/metaengine.cpp:236 #, fuzzy #| msgid "Move left" msgid "Move to top left" msgstr "左に行く" #. I18N: Move actor in the top-right direction #: engines/hugo/metaengine.cpp:242 #, fuzzy #| msgid "Move right" msgid "Move to top right" msgstr "右に行く" #. I18N: Move actor in the bottom-left direction #: engines/hugo/metaengine.cpp:248 #, fuzzy #| msgid "Move left" msgid "Move to bottom left" msgstr "左に行く" #. I18N: Move actor in the bottom-right direction #: engines/hugo/metaengine.cpp:254 #, fuzzy #| msgid "Move right" msgid "Move to bottom right" msgstr "右に行く" #: engines/hypno/metaengine.cpp:37 msgid "Enable original cheats" msgstr "オリジナルチートを有効化" #: engines/hypno/metaengine.cpp:38 msgid "Allow cheats using the C key." msgstr "Cキーでチートが使えます。" #: engines/hypno/metaengine.cpp:48 msgid "Enable infinite health cheat" msgstr "体力無限チートを有効化" #: engines/hypno/metaengine.cpp:49 msgid "Player health will never decrease (except for game over scenes)." msgstr "プレイヤーの体力が減りません(ゲームオーバーを除く)。" #: engines/hypno/metaengine.cpp:59 msgid "Enable infinite ammo cheat" msgstr "弾薬無限チートを有効化" #: engines/hypno/metaengine.cpp:60 msgid "Player ammo will never decrease." msgstr "プレイヤーの弾薬が減りません。" #: engines/hypno/metaengine.cpp:70 msgid "Unlock all levels" msgstr "全レベル解放" #: engines/hypno/metaengine.cpp:71 msgid "All levels will be available to play." msgstr "全レベルをプレイ可能にします。" #: engines/hypno/metaengine.cpp:81 msgid "Enable restored content" msgstr "復元されたコンテンツを有効にする" #: engines/hypno/metaengine.cpp:82 msgid "Add additional content that is not enabled the original implementation." msgstr "オリジナルの実装を有効にしていないコンテンツを追加します。" #: engines/hypno/metaengine.cpp:129 engines/lab/metaengine.cpp:154 #: engines/ngi/metaengine.cpp:117 engines/voyeur/metaengine.cpp:188 #, fuzzy #| msgid "Game keymappings" msgid "Intro keymappings" msgstr "ゲームのキーマップ" #: engines/hypno/metaengine.cpp:134 msgid "Primary shoot" msgstr "1番目の射撃" #: engines/hypno/metaengine.cpp:140 #, fuzzy #| msgid "Seconds" msgid "Secondary shoot" msgstr "秒" #: engines/hypno/metaengine.cpp:146 engines/lab/metaengine.cpp:209 #: engines/ngi/metaengine.cpp:168 engines/sherlock/metaengine.cpp:872 #: engines/teenagent/metaengine.cpp:232 engines/toon/metaengine.cpp:98 #: engines/voyeur/metaengine.cpp:235 #, fuzzy #| msgid "Skip line" msgid "Skip intro" msgstr "行単位でスキップ" #: engines/hypno/metaengine.cpp:167 #, fuzzy #| msgid "Escape keymappings" msgid "Exit menu keymappings" msgstr "キーマッピング終了" #: engines/hypno/metaengine.cpp:168 #, fuzzy #| msgid "Game keymappings" msgid "Difficulty selection menu keymappings" msgstr "ゲームのキーマップ" #: engines/hypno/metaengine.cpp:169 #, fuzzy #| msgid "Game keymappings" msgid "Retry menu keymappings" msgstr "ゲームのキーマップ" #: engines/hypno/metaengine.cpp:172 engines/hypno/metaengine.cpp:270 #: engines/hypno/metaengine.cpp:322 #, fuzzy #| msgid "Speech" msgid "Skip level (cheat)" msgstr "音声" #. I18N: (Game name: Soldier Boyz) player refers to the users own character. #. I18N: (Game name: Marvel Comics Spider-Man: The Sinister Six) player refers to the users own character. #. I18N: (Game name: Wetlands) player refers to the users own character. #: engines/hypno/metaengine.cpp:180 engines/hypno/metaengine.cpp:278 #: engines/hypno/metaengine.cpp:329 msgid "Kill player" msgstr "PKを実行" #. I18N: (Game name: Soldier Boyz) the game has 3 difficulty levels: Chump, Punk and Badass. Chump is the easy mode. #: engines/hypno/metaengine.cpp:205 msgid "Chump" msgstr "イージー" #. I18N: (Game name: Soldier Boyz) the game has 3 difficulty levels: Chump, Punk and Badass. Punk is the medium mode. #: engines/hypno/metaengine.cpp:212 msgid "Punk" msgstr "ノーマル" #. I18N: (Game name: Soldier Boyz) the game has 3 difficulty levels: Chump, Punk and Badass. Badass is the hard mode. #: engines/hypno/metaengine.cpp:219 msgid "Badass" msgstr "ハード" #. I18N: (Game name: Soldier Boyz) This makes the player restart from the last checkpoint. #: engines/hypno/metaengine.cpp:232 #, fuzzy #| msgid "Retreat" msgid "Retry sector" msgstr "撤退" #. I18N: (Game name: Soldier Boyz) This makes the player restart the current mission / level. #: engines/hypno/metaengine.cpp:239 #, fuzzy #| msgid "Faster animations" msgid "Restart territory" msgstr "アニメを高速化" #: engines/hypno/metaengine.cpp:245 msgid "Begin new mission" msgstr "新規ミッション" #: engines/hypno/metaengine.cpp:313 #, fuzzy #| msgid "Game keymappings" msgid "Pause keymappings" msgstr "ゲームのキーマップ" #: engines/hypno/metaengine.cpp:314 #, fuzzy #| msgid "Game keymappings" msgid "Direction keymappings" msgstr "ゲームのキーマップ" #: engines/hypno/metaengine.cpp:316 engines/mads/metaengine.cpp:349 #: engines/tsage/metaengine.cpp:259 msgid "Show credits" msgstr "クレジットを表示" #. I18N: Action in In Cold Blood #: engines/icb/icb.cpp:107 msgid "Arm" msgstr "武器" #. I18N: Action in In Cold Blood #: engines/icb/icb.cpp:113 msgid "Remora" msgstr "妨害" #. I18N: Action in In Cold Blood #: engines/icb/icb.cpp:125 engines/icb/icb.cpp:191 #, fuzzy #| msgid "Side Step" msgid "Side step" msgstr "横ステップ" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) cursor refers to the text cursor in the foolscap puzzle input field #: engines/illusions/metaengine.cpp:108 engines/sherlock/metaengine.cpp:1142 #, fuzzy #| msgid "Move cursor left" msgid "Move cursor up" msgstr "カーソルを左へ" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) cursor refers to the text cursor in the foolscap puzzle input field #: engines/illusions/metaengine.cpp:115 engines/sherlock/metaengine.cpp:1150 #, fuzzy #| msgid "Move cursor left" msgid "Move cursor down" msgstr "カーソルを左へ" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) cursor refers to the text cursor in the save file name input field #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) cursor refers to the text cursor in the foolscap puzzle input field #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) cursor refers to the text cursor in the password input field #: engines/illusions/metaengine.cpp:122 engines/sherlock/metaengine.cpp:1094 #: engines/sherlock/metaengine.cpp:1158 engines/sherlock/metaengine.cpp:1199 msgid "Move cursor left" msgstr "カーソルを左へ" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) cursor refers to the text cursor in the save file name input field #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) cursor refers to the text cursor in the foolscap puzzle input field #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) cursor refers to the text cursor in the password input field #: engines/illusions/metaengine.cpp:129 engines/sherlock/metaengine.cpp:1102 #: engines/sherlock/metaengine.cpp:1166 engines/sherlock/metaengine.cpp:1207 msgid "Move cursor right" msgstr "カーソルを右へ" #: engines/illusions/metaengine.cpp:136 engines/twine/metaengine.cpp:422 #: engines/twine/metaengine.cpp:474 engines/twine/metaengine.cpp:490 msgid "Abort" msgstr "停止" #: engines/kyra/detection_tables.h:75 msgid "Missing language specific game code and/or resources." msgstr "言語固有のゲームコードやリソースがありません。" #: engines/kyra/detection_tables.h:76 msgid "" "Missing language specific game code and/or resources for this fan " "translation." msgstr "このファンの翻訳に言語固有のゲームコードやリソースがありません." #: engines/kyra/detection_tables.h:78 msgid "Demo plays simple animations without using Westwood's Engine." msgstr "" "デモではWestwood's Engineを使わず、シンプルなアニメーションを再生します。" #: engines/kyra/detection_tables.h:1434 msgid "You added the game incorrectly. Please add the root folder of the game." msgstr "" "ゲームを間違って追加しました。ゲームのルートフォルダを追加してください。" #. I18N: The file in the game directory needs to be extracted #: engines/kyra/detection_tables.h:1450 msgid "" "You added the game incorrectly. The GAME.DAT file is an ISO image and you " "need to extract the game data files from it." msgstr "" "ゲームを間違って追加しました。 GAME.DATファイルはISOイメージであり、そこから" "ゲームデータファイルを抽出する必要があります。" #. I18N: Studio audience adds an applause and cheering sounds whenever #. Malcolm makes a joke. #: engines/kyra/metaengine.cpp:48 msgid "Studio audience" msgstr "スタジオのオーディエンス" #: engines/kyra/metaengine.cpp:49 msgid "Enable studio audience" msgstr "スタジオオーディエンスを有効化" #: engines/kyra/metaengine.cpp:62 msgid "Allow text and cutscenes to be skipped" msgstr "テキストとムービーのスキップを許可する" #. I18N: Helium mode makes people sound like they've inhaled Helium. #: engines/kyra/metaengine.cpp:74 msgid "Helium mode" msgstr "ヘリウムボイスモード" #: engines/kyra/metaengine.cpp:75 msgid "Enable helium mode" msgstr "ヘリウムモードを有効化" #. I18N: When enabled, this option makes scrolling smoother when #. changing from one screen to another. #: engines/kyra/metaengine.cpp:90 msgid "Smooth scrolling" msgstr "スムーズスクロール" #: engines/kyra/metaengine.cpp:91 msgid "Enable smooth scrolling when walking" msgstr "歩行中はスムーズスクロールを有効にする" #. I18N: When enabled, this option changes the cursor when it floats to the #. edge of the screen to a directional arrow. The player can then click to #. walk towards that direction. #: engines/kyra/metaengine.cpp:105 msgid "Floating cursors" msgstr "フロートカーソル" #: engines/kyra/metaengine.cpp:106 msgid "Enable floating cursors" msgstr "フローティングカーソルの有効化" #. I18N: When enabled, this option will fill in an autogenerated savegame #. description into the input prompt where. #: engines/kyra/metaengine.cpp:119 msgid "Suggest save names" msgstr "セーブの説明を自動設定" #: engines/kyra/metaengine.cpp:120 msgid "Autogenerated naming suggestions for savegames" msgstr "自動生成されたセーブ名称" #. I18N: HP stands for Hit Points #: engines/kyra/metaengine.cpp:134 msgid "HP bar graphs" msgstr "HPバーを表示" #: engines/kyra/metaengine.cpp:135 msgid "Enable hit point bar graphs" msgstr "HPバーの表示を有効にする" #. I18N: L/R stands for Left/Right #: engines/kyra/metaengine.cpp:147 msgid "Fight Button L/R Swap" msgstr "ボタンの左/右を入れ替える" #: engines/kyra/metaengine.cpp:148 msgid "Left button to attack, right button to pick up items" msgstr "左ボタンで攻撃し、右ボタンでアイテムを拾う" #: engines/kyra/metaengine.cpp:159 msgid "Faithful AD&D rules" msgstr "AD&Dルールに忠実" #: engines/kyra/metaengine.cpp:161 msgid "" "- Eliminate HP gain round-off errors\n" "- Correct projectile weapon damage (per AD&D 2nd Edition rules)\n" "- Elves get +1 to hit with swords and bows (per official game manual)" msgstr "" #: engines/kyra/metaengine.cpp:175 msgid "Fix Ileria and Beohram NPCs" msgstr "" #: engines/kyra/metaengine.cpp:176 msgid "Make Ileria a female and Beohram a paladin" msgstr "" #: engines/kyra/metaengine.cpp:187 msgid "Enhanced thrown weapon reload" msgstr "" #: engines/kyra/metaengine.cpp:188 msgid "" "Thrown weapons (daggers, darts, spears...) get replaced from belt and " "backpack inventory slots, with thrown weapons only" msgstr "" #: engines/kyra/metaengine.cpp:279 msgid "Lands of Lore support is not compiled in" msgstr "Lands of Loreのサポートはコンパイルされていません" #: engines/kyra/metaengine.cpp:289 msgid "" "EOB II FM-TOWNS requires support of 16bit color modes which has not been " "activated in your ScummVM build" msgstr "" "EOB IIのFM-TOWNS版は、ScummVM未対応の16ビットカラーサポートを必要とします" #: engines/kyra/metaengine.cpp:295 msgid "Eye of Beholder support is not compiled in" msgstr "Eye of Beholderのサポートはコンパイルされていません" #: engines/kyra/engine/eobcommon.cpp:372 engines/kyra/engine/lol.cpp:511 #: engines/mohawk/riven.cpp:895 engines/twine/metaengine.cpp:339 #: engines/wintermute/keymapper_tables.h:155 #: engines/wintermute/keymapper_tables.h:736 #: engines/wintermute/keymapper_tables.h:2238 #, fuzzy #| msgid "Move backwards" msgid "Move backwards" msgstr "後退" #: engines/kyra/engine/eobcommon.cpp:377 #, fuzzy #| msgid "Open/Close Inventory" msgid "Open / Close inventory" msgstr "インベントリーを開く/閉じる" #: engines/kyra/engine/eobcommon.cpp:378 #, fuzzy #| msgid "Switch Inventory/Character screen" msgid "Switch inventory / Character screen" msgstr "インベントリー/キャラクター画面の切り替え" #: engines/kyra/engine/eobcommon.cpp:379 msgid "Camp" msgstr "キャンプ" #: engines/kyra/engine/eobcommon.cpp:380 engines/mm/mm1/metaengine.cpp:102 #, fuzzy #| msgid "Cast Spell" msgid "Cast spell" msgstr "魔法を詠唱" #: engines/kyra/engine/eobcommon.cpp:383 #, fuzzy #| msgid "Spell Level 1" msgid "Spell level 1" msgstr "魔法レベル1" #: engines/kyra/engine/eobcommon.cpp:384 #, fuzzy #| msgid "Spell Level 2" msgid "Spell level 2" msgstr "魔法レベル2" #: engines/kyra/engine/eobcommon.cpp:385 #, fuzzy #| msgid "Spell Level 3" msgid "Spell level 3" msgstr "魔法レベル3" #: engines/kyra/engine/eobcommon.cpp:386 #, fuzzy #| msgid "Spell Level 4" msgid "Spell level 4" msgstr "魔法レベル4" #: engines/kyra/engine/eobcommon.cpp:387 #, fuzzy #| msgid "Spell Level 5" msgid "Spell level 5" msgstr "魔法レベル5" #: engines/kyra/engine/eobcommon.cpp:389 #, fuzzy #| msgid "Spell Level 6" msgid "Spell level 6" msgstr "魔法レベル6" #: engines/kyra/engine/lol.cpp:506 msgid "Attack 1" msgstr "攻撃1" #: engines/kyra/engine/lol.cpp:507 msgid "Attack 2" msgstr "攻撃2" #: engines/kyra/engine/lol.cpp:508 msgid "Attack 3" msgstr "攻撃3" #: engines/kyra/engine/lol.cpp:509 engines/lab/metaengine.cpp:278 #: engines/mm/mm1/metaengine.cpp:103 engines/mohawk/myst.cpp:606 #: engines/wintermute/keymapper_tables.h:1526 #: engines/wintermute/keymapper_tables.h:1673 #: engines/wintermute/keymapper_tables.h:1722 #: engines/wintermute/keymapper_tables.h:1745 #: engines/wintermute/keymapper_tables.h:1764 #: engines/wintermute/keymapper_tables.h:1797 msgid "Show map" msgstr "地図を表示" #: engines/kyra/engine/lol.cpp:512 #, fuzzy #| msgid "Slide Left" msgid "Slide left" msgstr "左へスライド" #: engines/kyra/engine/lol.cpp:513 #, fuzzy #| msgid "Slide Right" msgid "Slide right" msgstr "右へスライド" #: engines/kyra/engine/lol.cpp:517 msgid "Options" msgstr "設定" #: engines/kyra/engine/lol.cpp:518 #, fuzzy #| msgid "Choose Spell" msgid "Choose spell" msgstr "魔法を選択" #: engines/kyra/gui/saveload_eob.cpp:611 #, c-format msgid "" "The following original saved game file has been found in your game path:\n" "\n" "%s %S\n" "\n" "Do you wish to use this saved game file with ScummVM?\n" "\n" msgstr "" "オリジナルのセーブファイルが、ゲームディレクトリーで見つかりました:\n" "\n" "%s %S\n" "\n" "このセーブファイルをScummVMで使用しますか?\n" "\n" #: engines/kyra/gui/saveload_eob.cpp:644 #, c-format msgid "" "A saved game file was found in the specified slot %d. Overwrite?\n" "\n" msgstr "" "指定されたスロット%dにはセーブが存在します。上書きしますか?\n" "\n" #: engines/kyra/gui/saveload_eob.cpp:677 #, c-format msgid "" "%d original saved games have been successfully imported into\n" "ScummVM. If you want to manually import original saved game later you will\n" "need to open the ScummVM debug console and use the command " "'import_savefile'.\n" "\n" msgstr "" "%dのオリジナルセーブデータが正常にインポートされました。\n" "もう一度手動でインポートしたい場合は、ScummVMのデバッグコンソールを開き\n" "'import_savefile'コマンドを実行してください。\n" "\n" #: engines/kyra/graphics/screen_eob_amiga.cpp:279 msgid "" "This AMIGA version requires the following font files:\n" "\n" "EOBF6.FONT\n" "EOBF6/6\n" "EOBF8.FONT\n" "EOBF8/8\n" "\n" "If you used the original installer for the installation these files\n" "should be located in the AmigaDOS system 'Fonts/' folder.\n" "Please copy them into the EOB game data directory.\n" msgstr "" "このAMIGA版は以下のフォントが必要です:\n" "\n" "EOBF6.FONT\n" "EOBF6/6\n" "EOBF8.FONT\n" "EOBF8/8\n" "\n" "オリジナル版のインストーラーを使用した場合、これらのファイルは\n" "AmigaDOSシステムの'Fonts'フォルダーに存在します。\n" "それをEOBのゲームデータディレクトリーにコピーしてください。\n" #: engines/kyra/graphics/screen_eob_amiga.cpp:287 msgid "" "This AMIGA version requires the following font files:\n" "\n" "EOBF6.FONT\n" "EOBF6/6\n" "EOBF8.FONT\n" "EOBF8/8\n" "\n" "This is a localized (non-English) version of EOB II which uses language " "specific characters\n" "contained only in the specific font files that came with your game. You " "cannot use the font\n" "files from the English version or from any EOB I game which seems to be what " "you are doing.\n" "\n" "The game will continue, but the language specific characters will not be " "displayed.\n" "Please copy the correct font files into your EOB II game data directory.\n" "\n" msgstr "" "このAMIGA版は以下のフォントが必要です:\n" "\n" "EOBF6.FONT\n" "EOBF6/6\n" "EOBF8.FONT\n" "EOBF8/8\n" "\n" "これは、各言語に固有の文字を使用するEOB IIのローカライズされた\n" "(英語以外の)バージョンです。ゲーム付属のフォントファイルにのみ存在し\n" "英語版やEOB Iのフォントは使用できません。\n" "\n" "ゲームのプレイは可能ですが、言語固有の文字は表示されません。\n" "正しいフォントファイルを、EOB IIのデータディレクトリーにコピーしてくださ" "い。\n" "\n" #: engines/lab/engine.cpp:126 msgid "" "This is a trial Windows version of the game. To play the full version, you " "will need to use the original interpreter and purchase a key from Wyrmkeep" msgstr "" "このバージョンはWindows体験版です。完全版をプレイする場合、Wyrmkeepからライセ" "ンスキーを購入のうえ、必要な部分を自身で翻訳してください" #: engines/lab/metaengine.cpp:150 engines/sherlock/metaengine.cpp:777 #, fuzzy #| msgid "Escape keymappings" msgid "Exit keymappings" msgstr "キーマッピング終了" #: engines/lab/metaengine.cpp:155 engines/ngi/metaengine.cpp:116 #: engines/sherlock/metaengine.cpp:339 engines/sherlock/metaengine.cpp:782 #, fuzzy #| msgid "Game keymappings" msgid "Map keymappings" msgstr "ゲームのキーマップ" #: engines/lab/metaengine.cpp:156 engines/queen/metaengine.cpp:148 #: engines/sherlock/metaengine.cpp:334 engines/sherlock/metaengine.cpp:779 #, fuzzy #| msgid "Game keymappings" msgid "Journal keymappings" msgstr "ゲームのキーマップ" #. I18N: Exits the game #: engines/lab/metaengine.cpp:166 engines/lab/metaengine.cpp:191 #: engines/sherlock/metaengine.cpp:395 engines/sherlock/metaengine.cpp:494 #: engines/sherlock/metaengine.cpp:538 engines/sherlock/metaengine.cpp:549 #: engines/sherlock/metaengine.cpp:601 engines/sherlock/metaengine.cpp:680 #: engines/supernova/metaengine.cpp:297 engines/supernova/metaengine.cpp:373 #: engines/ultima/ultima4/metaengine.cpp:54 engines/voyeur/metaengine.cpp:198 #: engines/voyeur/metaengine.cpp:229 engines/wintermute/keymapper_tables.h:720 #: engines/wintermute/keymapper_tables.h:1849 msgid "Exit" msgstr "終了" #: engines/lab/metaengine.cpp:179 #, fuzzy #| msgid "Enable the sound for the game" msgid "Raise the sound volume" msgstr "ゲームの音声を有効にする" #: engines/lab/metaengine.cpp:185 msgid "Lower the sound volume" msgstr "音量を下げる" #: engines/lab/metaengine.cpp:216 msgid "Interact with object with chosen action" msgstr "" #: engines/lab/metaengine.cpp:221 #, fuzzy #| msgid "Next object" msgid "Take object" msgstr "次のオブジェクト" #: engines/lab/metaengine.cpp:227 #, fuzzy #| msgid "Go to next object" msgid "Move or manipulate object" msgstr "次のオブジェクトへ" #: engines/lab/metaengine.cpp:233 #, fuzzy #| msgid "Open Holomap" msgid "Open door or object" msgstr "ホログラムマップを開く" #: engines/lab/metaengine.cpp:239 msgid "Close door or object" msgstr "" #: engines/lab/metaengine.cpp:245 msgid "Look at object close-up" msgstr "" #: engines/lab/metaengine.cpp:251 #, fuzzy #| msgid "Open/Close Inventory" msgid "Switch to inventory display" msgstr "インベントリーを開く/閉じる" #: engines/lab/metaengine.cpp:284 #, fuzzy #| msgid "Go to next object" msgid "Move focus to interactive object" msgstr "次のオブジェクトへ" #: engines/lab/metaengine.cpp:292 engines/lab/metaengine.cpp:352 msgid "Start dropping virtual bread crumbs" msgstr "" #: engines/lab/metaengine.cpp:298 engines/lab/metaengine.cpp:359 msgid "Follow virtual bread crumbs" msgstr "" #: engines/lab/metaengine.cpp:304 engines/lab/metaengine.cpp:366 msgid "Run while following virtual bread crumbs" msgstr "" #: engines/lab/metaengine.cpp:311 #, fuzzy #| msgid "Switch to 2xSai scaling" msgid "Switch to main display" msgstr "2xSaiに切り替える" #: engines/lab/metaengine.cpp:317 #, fuzzy #| msgid "Save / Load dialog" msgid "Open save / load dialog" msgstr "セーブ/ロード" #: engines/lab/metaengine.cpp:329 #, fuzzy #| msgid "Look at" msgid "Look at scene" msgstr "見る" #: engines/lab/metaengine.cpp:335 #, fuzzy #| msgid "Inventory" msgid "Previous inventory item" msgstr "インベントリー" #: engines/lab/metaengine.cpp:342 #, fuzzy #| msgid "Animated inventory items" msgid "Next inventory item" msgstr "アニメーション化された在庫アイテム" #: engines/lab/metaengine.cpp:373 msgid "Exit map display" msgstr "" #: engines/lab/metaengine.cpp:379 #, fuzzy #| msgid "Debug level:" msgid "Up one level" msgstr "デバッグLV:" #: engines/lab/metaengine.cpp:385 #, fuzzy #| msgid "Debug level:" msgid "Down one level" msgstr "デバッグLV:" #: engines/lab/metaengine.cpp:391 #, fuzzy #| msgid "Show journal" msgid "Go back in journal" msgstr "日記を表示" #: engines/lab/metaengine.cpp:397 #, fuzzy #| msgid "Show journal" msgid "Exit journal" msgstr "日記を表示" #: engines/lab/metaengine.cpp:402 #, fuzzy #| msgid "Show journal" msgid "Go forward in journal" msgstr "日記を表示" #: engines/lab/processroom.cpp:320 msgid "" "This is the end of the trial version. You can play the full game using the " "original interpreter from Wyrmkeep" msgstr "体験版はここまでです。Wyrmkeepが提供している完全版をプレイできます" #: engines/lab/speciallocks.cpp:148 msgid "This puzzle is not available in the trial version of the game" msgstr "このパズルを体験版でプレイする事はできません" #: engines/lure/metaengine.cpp:53 engines/mads/metaengine.cpp:124 #: engines/sherlock/metaengine.cpp:120 engines/twine/metaengine.cpp:144 msgid "TTS Narrator" msgstr "音声合成によるナレーション" #: engines/lure/metaengine.cpp:170 #, fuzzy #| msgid "Game Keymappings" msgid "Fight sequence keymappings" msgstr "キーマッピング" #: engines/lure/metaengine.cpp:171 #, fuzzy #| msgid "Game keymappings" msgid "Index keymappings" msgstr "ゲームのキーマップ" #: engines/lure/metaengine.cpp:172 #, fuzzy #| msgid "Yes/No keymapping" msgid "Yes/No keymappings" msgstr "Yes / Noキーマップ" #. I18N: Shift Cursor during fight to top left #: engines/lure/metaengine.cpp:233 #, fuzzy #| msgid "Turn Left" msgid "Shift Cursor - Top left" msgstr "左に曲がる" #. I18N: Shift Cursor during fight to middle left #: engines/lure/metaengine.cpp:239 msgid "Shift Cursor - Middle left" msgstr "" #. I18N: Shift Cursor during fight to bottom left #: engines/lure/metaengine.cpp:245 msgid "Shift Cursor - Bottom left" msgstr "" #. I18N: Shift Cursor during fight to top right #: engines/lure/metaengine.cpp:251 #, fuzzy #| msgid "Turn Right" msgid "Shift Cursor - Top right" msgstr "右に曲がる" #. I18N: Shift Cursor during fight to middle right #: engines/lure/metaengine.cpp:257 #, fuzzy #| msgid "Turn Right" msgid "Shift Cursor - Middle right" msgstr "右に曲がる" #. I18N: Shift Cursor during fight to bottom right #: engines/lure/metaengine.cpp:263 #, fuzzy #| msgid "Turn Right" msgid "Shift Cursor - Bottom right" msgstr "右に曲がる" #: engines/lure/metaengine.cpp:270 #, fuzzy #| msgid "Go to setup menu" msgid "Go to next index" msgstr "セットアップメニューへ" #: engines/lure/metaengine.cpp:277 #, fuzzy #| msgid "Go to previous directory level" msgid "Go to previous index" msgstr "上のフォルダーへ移動" #: engines/lure/metaengine.cpp:284 #, fuzzy #| msgid "Select shader" msgid "Select index" msgstr "シェーダーを選択" #: engines/made/detection_tables.h:446 engines/made/detection_tables.h:463 msgid "The game is using unsupported engine" msgstr "このゲームはサポートされていないエンジンを使用しています" #: engines/made/metaengine.cpp:38 msgid "Play a digital soundtrack during the opening movie" msgstr "OPムービー中にデジタルサウンドトラックを再生" #: engines/made/metaengine.cpp:39 msgid "" "If selected, the game will use a digital soundtrack during the introduction. " "Otherwise, it will play MIDI music." msgstr "" "選択した場合、イントロ中はデジタルサウンドトラックを使用します。それ以外は" "MIDIで再生します。" #: engines/made/metaengine.cpp:63 engines/sci/detection_options.h:132 msgid "Use Windows cursors" msgstr "Windowsのカーソルを使用" #: engines/made/metaengine.cpp:64 msgid "" "If selected, the game will use Windows mouse cursors bundled in the " "original .exe file. Otherwise, it will use lower resolution cursors from the " "data files." msgstr "" #: engines/made/metaengine.cpp:158 #, fuzzy #| msgid "Scroll Down" msgid "Cursor up" msgstr "下にスクロール" #: engines/made/metaengine.cpp:165 #, fuzzy #| msgid "Scroll Down" msgid "Cursor down" msgstr "下にスクロール" #: engines/made/metaengine.cpp:172 #, fuzzy #| msgid "Turn Left" msgid "Cursor left" msgstr "左に曲がる" #: engines/made/metaengine.cpp:179 #, fuzzy #| msgid "Turn Right" msgid "Cursor right" msgstr "右に曲がる" #: engines/made/metaengine.cpp:204 #, fuzzy #| msgid "Reload last save" msgid "Repeat last message" msgstr "最後にセーブしたデータをリロード" #: engines/mads/metaengine.cpp:63 msgid "Easy mouse interface" msgstr "簡単なマウスのインターフェイス" #: engines/mads/metaengine.cpp:64 msgid "Shows object names when hovering the mouse over them" msgstr "マウスホバーでオブジェクトの名称を表示する" #: engines/mads/metaengine.cpp:75 engines/mads/metaengine.cpp:76 msgid "Animated inventory items" msgstr "アニメーション化された在庫アイテム" #: engines/mads/metaengine.cpp:87 engines/mads/metaengine.cpp:88 msgid "Animated game interface" msgstr "アニメーション化されたインターフェイス" #: engines/mads/metaengine.cpp:99 engines/mads/metaengine.cpp:100 msgid "Naughty game mode" msgstr "いたずらゲームモード" #: engines/mads/metaengine.cpp:276 #, fuzzy #| msgid "Game keymappings" msgid "Start menu keymappings" msgstr "ゲームのキーマップ" #: engines/mads/metaengine.cpp:299 #, fuzzy #| msgid "Open main menu" msgid "Open game menu" msgstr "メインメニューを開く" #: engines/mads/metaengine.cpp:317 #, fuzzy #| msgid "Scroll up" msgid "Scroll bar up" msgstr "上にスクロール" #: engines/mads/metaengine.cpp:323 #, fuzzy #| msgid "Scroll down" msgid "Scroll bar down" msgstr "下にスクロール" #: engines/mads/metaengine.cpp:331 #, fuzzy #| msgid "Restore game:" msgid "Start game" msgstr "ゲームを復元する:" #: engines/mads/metaengine.cpp:337 #, fuzzy #| msgid "Restore game:" msgid "Resume game" msgstr "ゲームを復元する:" #: engines/mads/metaengine.cpp:343 #, fuzzy #| msgid "Show hints" msgid "Show intro" msgstr "ヒントを表示" #: engines/mads/metaengine.cpp:355 #, fuzzy #| msgid "Speech Options" msgid "Show quotes" msgstr "スピーチオプション" #: engines/mads/metaengine.cpp:368 #, fuzzy #| msgid "Faster animations" msgid "Restart animation" msgstr "アニメを高速化" #: engines/mm/metaengine.cpp:57 msgid "Show item costs in standard inventory mode" msgstr "スタンダードインベントリーでアイテムコストを表示" #: engines/mm/metaengine.cpp:58 msgid "" "Shows item costs in standard inventory mode, allowing the value of items to " "be compared" msgstr "" "スタンダードインベントリーでアイテムコストを表示し、その価値を比較できます" #: engines/mm/metaengine.cpp:68 msgid "More durable armor" msgstr "アーマーの耐久力を増加" #: engines/mm/metaengine.cpp:69 msgid "Armor won't break until character is at -80HP, rather than merely -10HP" msgstr "アーマーが壊れるHPを、-10から-80へ変更します" #: engines/mm/metaengine.cpp:79 msgid "Hitpoint bars" msgstr "HPバー" #: engines/mm/metaengine.cpp:80 msgid "Replace a colored gem with bars for hit points and spell points." msgstr "色付きの宝石を、HPやSPのバーと交換します。" #: engines/mm/mm1/metaengine.cpp:54 #, fuzzy #| msgid "View Party Member 1" msgid "View party member 1" msgstr "パーティー1を見る" #: engines/mm/mm1/metaengine.cpp:55 #, fuzzy #| msgid "View Party Member 2" msgid "View party member 2" msgstr "パーティー2を見る" #: engines/mm/mm1/metaengine.cpp:56 #, fuzzy #| msgid "View Party Member 3" msgid "View party member 3" msgstr "パーティー3を見る" #: engines/mm/mm1/metaengine.cpp:57 #, fuzzy #| msgid "View Party Member 4" msgid "View party member 4" msgstr "パーティー4を見る" #: engines/mm/mm1/metaengine.cpp:58 #, fuzzy #| msgid "View Party Member 5" msgid "View party member 5" msgstr "パーティー5を見る" #: engines/mm/mm1/metaengine.cpp:59 #, fuzzy #| msgid "View Party Member 6" msgid "View party member 6" msgstr "パーティー6を見る" #. I18N: Combat command in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:69 engines/ultima/ultima4/metaengine.cpp:50 #: engines/ultima/nuvie/metaengine.cpp:194 msgid "Cast" msgstr "キャスト" #. I18N: Combat command in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:71 msgid "Exchange" msgstr "切り替え" #. I18N: Combat command in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:73 msgid "Fight" msgstr "戦闘" #. I18N: Combat command in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:75 engines/mm/mm1/metaengine.cpp:116 #, fuzzy #| msgid "Quick Reference" msgid "Quick reference" msgstr "簡易マニュアル" #. I18N: Combat command in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:77 msgid "Retreat" msgstr "撤退" #. I18N: Combat command in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:84 msgid "Delay" msgstr "ディレイ" #. I18N: Combat command in Might & Magic 1 #. I18N: Action of hero party in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:86 engines/mm/mm1/metaengine.cpp:107 msgid "Protect" msgstr "防御" #. I18N: Party arrangement command in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:94 msgid "Forwards" msgstr "前へ" #. I18N: Party arrangement command in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:96 msgid "Backwards" msgstr "後ろへ" #: engines/mm/mm1/metaengine.cpp:104 #, fuzzy #| msgid "Toggle Minimap" msgid "Toggle minimap" msgstr "ミニマップの切替" #: engines/mm/mm1/metaengine.cpp:105 #, fuzzy #| msgid "Reorder Party" msgid "Reorder party" msgstr "再編成" #. I18N: Action of hero party in Might & Magic 1 #. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has a journal, this action is used to search the journal #: engines/mm/mm1/metaengine.cpp:111 engines/sherlock/metaengine.cpp:514 #: engines/sherlock/metaengine.cpp:961 engines/ultima/ultima4/metaengine.cpp:71 msgid "Search" msgstr "サーチ" #. I18N: Action of hero party in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:113 msgid "Bash" msgstr "バッシュ" #. I18N: Action of hero party in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:115 engines/scumm/help.cpp:147 msgid "Unlock" msgstr "解く" #: engines/mm/mm1/metaengine.cpp:122 engines/ultima/ultima4/metaengine.cpp:112 msgid "Goto location" msgstr "そこへ移動" #: engines/mm/mm1/metaengine.cpp:133 engines/mm/mm1/metaengine.cpp:143 msgid "Might and Magic 1 - Menus" msgstr "Might and Magic 1 - メニュー" #: engines/mm/mm1/metaengine.cpp:138 msgid "Might and Magic 1 - Minimal Keys" msgstr "Might and Magic 1 - ミニマルキー" #: engines/mm/mm1/metaengine.cpp:144 engines/mm/mm1/metaengine.cpp:150 #: engines/mm/mm1/metaengine.cpp:156 msgid "Might and Magic 1 - Party" msgstr "Might and Magic 1 - パーティー" #: engines/mm/mm1/metaengine.cpp:149 msgid "Might and Magic 1 - Combat" msgstr "Might and Magic 1 - 戦闘" #: engines/mm/mm1/metaengine.cpp:155 msgid "Might and Magic 1" msgstr "Might and Magic 1" #: engines/mm/mm1/metaengine.cpp:157 msgid "Might and Magic 1 - Cheats" msgstr "Might and Magic 1 - チート" #: engines/mm/mm1/mm1.cpp:57 msgid "" "You cannot run the game directly from the Graphics Overhaul Mod. Instead, it " "will automatically be available if you detect the original game and select " "Enhanced mode." msgstr "" "Graphics Overhaul Modから直接ゲームを実行する事はできません。ゲームを起動し" "Enhancedモードを選択すると、自動的に検出して利用可能になります。" #: engines/mm/mm1/mm1.cpp:117 msgid "" "In order to run in Enhanced mode, please copy xeen.cc from a copy of World " "of Xeen\n" "or Clouds of Xeen to your Might and Magic 1 game folder" msgstr "" "エンハンスドモードで動かす場合、World of Xeen・Clouds of Xeen・Clouds of " "Xeen\n" "のいずれかよりxeen.ccをMight Magic 1のフォルダーにコピーしてください" #: engines/mm/xeen/saves.cpp:294 msgid "Failed to autosave" msgstr "オートセーブに失敗しました" #. I18N: Option for fast scene switching #: engines/mohawk/dialogs.cpp:112 engines/mohawk/dialogs.cpp:357 msgid "~Z~ip Mode Activated" msgstr "高速モードを有効化しました(~Z~)" #: engines/mohawk/dialogs.cpp:113 engines/mohawk/dialogs.cpp:357 msgid "" "When activated, clicking on an item or area with the lightning bolt cursor " "takes you directly there, skipping intermediate screens. You can only 'Zip' " "to a precise area you've already been." msgstr "" "有効な場合、稲妻のカーソルでアイテムやエリアをクリックすると、直接移動できま" "す。行った事のある場所のみ\"Zip\"できます。" #: engines/mohawk/dialogs.cpp:116 msgid "~T~ransitions Enabled" msgstr "トランジションを有効化しました" #: engines/mohawk/dialogs.cpp:117 msgid "" "Toggle screen transitions on or off. Turning off screen transitions will " "enable you to navigate more quickly through the game." msgstr "" "画面遷移のON/OFFを切り替えます。OFFにすると、ゲームの速度が上がります。" #: engines/mohawk/dialogs.cpp:120 msgid "Play the Myst fly by movie" msgstr "the Myst flyをムービーで再生する" #: engines/mohawk/dialogs.cpp:121 msgid "The Myst fly by movie was not played by the original engine." msgstr "" "オリジナル版のエンジンにおいて、the Myst flyはムービーではありませんでした。" #. I18N: #. This Option is for hard-of-hearing. #. It makes it easier to solve the spaceship puzzle. #. Normally game uses strict binary logic here. #. We change it to use fuzzy logic. #. By default the option is off. #. #: engines/mohawk/dialogs.cpp:133 msgid "Improve Selenitic Age puzzle ~a~ccessibility" msgstr "Selenitic Ageパズルを簡略化(~a~)" #: engines/mohawk/dialogs.cpp:134 msgid "Allow solving Selenitic Age audio puzzles with more error margin." msgstr "Selenitic Ageパズルの回答について、より多くの誤差を許容します。" #: engines/mohawk/dialogs.cpp:137 msgid "Simulate loading times of old CD drives" msgstr "古いCDドライブの読み込み時間をシミュレート" #: engines/mohawk/dialogs.cpp:138 msgid "" "Simulate loading times of old CD-ROM drives by adding a random delay during " "scene transitions." msgstr "" "シーンの切り替え時にランダムなディレイを加え、古いCDドライブのロード時間を再" "現します。" #. I18N: Drop book page #: engines/mohawk/dialogs.cpp:145 msgid "~D~rop Page" msgstr "本のページをドロップ(~D~)" #: engines/mohawk/dialogs.cpp:149 msgid "Show ~M~ap" msgstr "地図を見る(~M~)" #: engines/mohawk/dialogs.cpp:154 msgid "Main Men~u~" msgstr "メインメニュー(~u~)" #: engines/mohawk/dialogs.cpp:286 msgid "The new language will be applied after restarting the game." msgstr "ゲームを再起動すると、新しい言語が適用されます。" #: engines/mohawk/dialogs.cpp:358 msgid "~W~ater Effect Enabled" msgstr "水のエフェクトを有効にする(~W~)" #: engines/mohawk/dialogs.cpp:358 msgid "" "Toggles the use of QuickTime videos for visual effects related to water " "surfaces (ripples, waves, etc.)." msgstr "" "水面に関するエフェクト(波紋、波など)に対するQuickTimeビデオの使用を切り替えま" "す。" #: engines/mohawk/dialogs.cpp:360 msgid "Transitions:" msgstr "トランジション:" #: engines/mohawk/dialogs.cpp:360 msgid "" "Adjusts the speed of screen transitions. Disabling screen transitions will " "enable you to navigate more quickly through the game." msgstr "画面遷移の速度を調整します。無効化すると、ゲームの速度が上がります。" #: engines/mohawk/dialogs.cpp:365 msgid "Fastest" msgstr "早め" #: engines/mohawk/dialogs.cpp:366 msgid "Normal" msgstr "標準" #: engines/mohawk/dialogs.cpp:367 engines/scumm/dialogs.cpp:1575 msgid "Best" msgstr "良質" #: engines/mohawk/dialogs.cpp:456 msgid "Fix audio pops/clicks" msgstr "ポップ/クリックノイズを修正" #: engines/mohawk/dialogs.cpp:457 msgid "" "Reduces audible pops at the end of some sound effects (Non Myst/Riven only)." msgstr "一部SEの終了時に発生するノイズを低減します(Myst/Riven以外の作品)。" #: engines/mohawk/metaengine.cpp:291 msgid "Myst ME support not compiled in" msgstr "Myst MEのサポートはコンパイルされていません" #: engines/mohawk/metaengine.cpp:296 msgid "Myst support not compiled in" msgstr "Mystのサポートはコンパイルされていません" #: engines/mohawk/metaengine.cpp:303 msgid "Riven support not compiled in" msgstr "Rivenのサポートはコンパイルされていません" #: engines/mohawk/metaengine.cpp:317 msgid "CSTime support not compiled in" msgstr "CSTimeのサポートはコンパイルされていません" #: engines/mohawk/mohawk.cpp:51 msgid "The game is paused. Press any key to continue." msgstr "ゲームはポーズされます。何かキーを押すと続行します。" #: engines/mohawk/myst.cpp:578 engines/mohawk/riven.cpp:859 #: engines/sludge/keymapper_tables.h:113 engines/sludge/keymapper_tables.h:162 #, fuzzy #| msgid "Load Game" msgid "Load save" msgstr "ゲームをロード" #: engines/mohawk/myst.cpp:588 engines/mohawk/riven.cpp:869 msgid "Show options menu" msgstr "オプションメニューを表示" #: engines/mohawk/myst.cpp:600 msgid "Drop page" msgstr "ページをドロップ" #: engines/mohawk/myst_stacks/menu.cpp:282 #: engines/mohawk/riven_stacks/aspit.cpp:348 msgid "" "Are you sure you want to load a saved game? All unsaved progress will be " "lost." msgstr "ロードしてもよろしいですか? 保存していない状況はすべて失われます。" #: engines/mohawk/myst_stacks/menu.cpp:299 #: engines/mohawk/riven_stacks/aspit.cpp:370 msgid "" "Are you sure you want to start a new game? All unsaved progress will be lost." msgstr "" "新規にゲームを開始してもよろしいですか? 保存していない状況はすべて失われま" "す。" #: engines/mohawk/myst_stacks/menu.cpp:317 #: engines/mohawk/riven_stacks/aspit.cpp:454 msgid "Are you sure you want to quit? All unsaved progress will be lost." msgstr "" "ゲームを終了してもよろしいですか? 保存していない状況はすべて失われます。" #: engines/mohawk/myst_stacks/preview.cpp:89 msgid "You can't leave the library in the demo." msgstr "体験版では図書館から出られません。" #: engines/mohawk/riven.cpp:155 msgid "" "You're missing a Riven executable. The Windows executable is 'riven.exe' or " "'rivendmo.exe'. " msgstr "" "Rivenの実行ファイルが見つかりません。'riven.exe'または'rivendmo.exe'です。 " #: engines/mohawk/riven.cpp:156 msgid "" "Using the 'arcriven.z' installer file also works. In addition, you can use " "the Mac 'Riven' executable." msgstr "" "インストーラーファイル'arcriven.z'を使用する事でも動作可能です。さらに、Macの" "実行ファイルも使用できます。" #: engines/mohawk/riven.cpp:168 msgid "" "You're missing 'extras.mhk'. Using the 'arcriven.z' installer file also " "works." msgstr "" "'extras.mhk'が見つかりません。インストーラーファイル'arcriven.z'を使用する事" "でも動作可能です。" #: engines/mohawk/riven.cpp:509 msgid "You are missing the following required Riven data files:\n" msgstr "Rivenに必要な、以下のデータファイルが見つかりません:\n" #: engines/mohawk/riven.cpp:887 msgid "Move forward left" msgstr "左に進む" #: engines/mohawk/riven.cpp:891 msgid "Move forward right" msgstr "右に進む" #: engines/mohawk/riven.cpp:924 msgid "Play intro videos" msgstr "イントロムービーを再生" #: engines/mohawk/riven_stack.cpp:203 msgid "" "Exploration beyond this point available only within the full version of\n" "the game." msgstr "" "ここからの先の探索は\n" "完全版でお楽しみください。" #: engines/mohawk/riven_stacks/aspit.cpp:428 msgid "" "At this point, the Riven Demo would\n" "ask if you would like to open a web browser\n" "to bring you to the Red Orb store to buy\n" "the game. ScummVM cannot do that and\n" "the site no longer exists." msgstr "" "体験版では、この地点でゲーム購入のため\n" "the Red Orb storeにWebブラウザーを開いて\n" "お連れします。\n" "サイトがもう存在しないため、ScummVMでは\n" "この操作を行う事ができません。" #: engines/mtropolis/metaengine.cpp:53 msgid "16:9 widescreen mod" msgstr "16:9 ワイドMOD" #: engines/mtropolis/metaengine.cpp:54 msgid "" "Removes letterboxing and moves some display elements, improving coverage on " "widescreen displays" msgstr "" "レターボックスの削除と一部要素の移動により、ワイドディスプレイでの表示率が向" "上します" #: engines/mtropolis/metaengine.cpp:64 msgid "Improved music mixing" msgstr "ミキシングの改善" #: engines/mtropolis/metaengine.cpp:65 msgid "" "Enables dynamic MIDI mixer, improving quality, but behaving less like " "mTropolis Player." msgstr "" "ダイナミックMIDIミキサーで品質を上げますが、mTropolis Playerの様には動きませ" "ん。" #: engines/mtropolis/metaengine.cpp:75 msgid "Autosave at progress points" msgstr "進行地点での自動保存" #: engines/mtropolis/metaengine.cpp:76 msgid "Automatically saves the game after completing puzzles and chapters." msgstr "パズルやチャプターのクリア時にオートセーブされます。" #: engines/mtropolis/metaengine.cpp:86 msgid "Enable short transitions" msgstr "短い遷移を有効化" #: engines/mtropolis/metaengine.cpp:87 msgid "" "Enables transitions that are set to maximum rate instead of skipping them." msgstr "最大レートに設定された遷移はスキップされず、有効になります。" #: engines/mtropolis/metaengine.cpp:97 msgid "Enable subtitles for important sound effects" msgstr "重要なSEの字幕を有効化" #: engines/mtropolis/metaengine.cpp:98 msgid "" "Enables subtitles for important sound effects. This may reduce the " "difficulty of sound recognition puzzles and minigames." msgstr "" "重要なSEの字幕を表示可能にしました。 音声認識パズルやミニゲームの難易度が下" "がる場合があります。" #: engines/mtropolis/metaengine.cpp:108 engines/vcruise/metaengine.cpp:65 msgid "Start with debugger" msgstr "デバッグ起動" #: engines/mtropolis/metaengine.cpp:109 engines/vcruise/metaengine.cpp:66 msgid "Starts with the debugger dashboard active." msgstr "デバッガーをダッシュボードありで起動します。" #: engines/mtropolis/metaengine.cpp:179 msgid "Toggle debug overlay" msgstr "デバッグオーバーレイの切替" #: engines/mtropolis/metaengine.cpp:184 msgid "Force any playing movies to end" msgstr "再生中のムービーを強制終了" #: engines/mtropolis/mtropolis.cpp:111 msgid "" "This game requires MPEG video support for some\n" "content but MPEG video support was not compiled in.\n" "The game will still play, but MPEG videos will not work." msgstr "" "このゲームは一部のコンテンツでMPEGビデオの\n" "サポートが必要ですが、コンパイルされていません。\n" "ゲームはプレイできますが、映像は再生されません。" #: engines/mtropolis/mtropolis.cpp:120 msgid "" "This game requires MPEG audio support for some\n" "content but MPEG audio support was not compiled in.\n" "The game will still play, but some audio will not work." msgstr "" "このゲームは一部のコンテンツでMPEGオーディオの\n" "サポートが必要ですが、コンパイルされていません。\n" "ゲームはプレイできますが、音楽は再生されません。" #: engines/mtropolis/saveload.cpp:142 msgid "Failed to read version information from save file" msgstr "セーブからバージョン情報が読み取れません" #: engines/mtropolis/saveload.cpp:150 engines/vcruise/vcruise.cpp:351 msgid "" "Failed to load save, the save file doesn't contain valid version information." msgstr "ロードに失敗、セーブファイルに有効なバージョン情報がありません。" #: engines/mtropolis/saveload.cpp:166 engines/vcruise/vcruise.cpp:361 msgid "" "Saved game was created with an earlier, incompatible version of ScummVM. " "Unable to load." msgstr "" "互換性が無い、旧バージョンのScummVMで作成されたセーブです。ロードできません。" #: engines/mtropolis/saveload.cpp:174 msgid "Failed to load save, an error occurred when reading the save game data." msgstr "ロード失敗、セーブデータの読み込み時にエラーが発生しました。" #: engines/mtropolis/saveload.cpp:234 msgid "An internal error occurred while attempting to write save game data" msgstr "ロード失敗、セーブデータ出力時に内部エラーが発生しました" #: engines/mtropolis/saveload.cpp:242 msgid "An error occurred while writing the save game" msgstr "セーブデータ出力時にエラーが発生しました" #: engines/mtropolis/plugin/standard.cpp:1670 msgid "Image Viewer" msgstr "イメージビューアー" #: engines/mutationofjb/util.cpp:32 #, c-format msgid "Unable to locate the '%s' engine data file" msgstr "エンジンデータファイル%sが見つかりません" #: engines/myst3/detection.cpp:220 engines/myst3/detection.cpp:234 msgid "PS2 version is not yet supported" msgstr "PS2版はまだサポートされていません" #: engines/myst3/metaengine.cpp:40 msgid "Widescreen mod" msgstr "ワイドスクリーン対応MOD" #: engines/myst3/metaengine.cpp:41 msgid "Enable widescreen rendering in fullscreen mode." msgstr "全画面モードでワイドスクリーンレンダリングを有効にします。" #: engines/myst3/myst3.cpp:412 #, c-format msgid "" "This version of Myst III has not been updated with the latest official " "patch.\n" "Please install the official update corresponding to your game's language.\n" "The updates can be downloaded from:\n" "%s" msgstr "" "この「Myst III」は最新版ではありません。\n" "お使いの言語に対応したアップデートを適用してください。\n" "公式パッチは、以下からダウンロードできます:\n" "%s" #: engines/myst3/myst3.cpp:1636 engines/pegasus/pegasus.cpp:749 msgid "Invalid file name for saving" msgstr "無効なセーブファイル名です" #: engines/nancy/input.cpp:178 msgid "Nancy Drew" msgstr "ナンシー・ドリュー" #: engines/nancy/input.cpp:219 msgid "Fast move modifier" msgstr "高速移動の修正" #: engines/nancy/input.cpp:234 msgid "Nancy Drew - Maze" msgstr "ナンシー・ドリュー - 迷路" #: engines/nancy/input.cpp:236 #, fuzzy #| msgid "Show/hide maze map" msgid "Show / hide maze map" msgstr "マップを表示/非表示" #: engines/nancy/metaengine.cpp:38 msgid "Player Speech" msgstr "プレイヤースピーチ" #: engines/nancy/metaengine.cpp:39 msgid "" "Enable player speech. Only works if speech is enabled in the Audio settings." msgstr "" "プレイヤースピーチを有効にします。オーディオ設定でスピーチが有効になっている" "場合のみ動作します。" #: engines/nancy/metaengine.cpp:49 msgid "Character Speech" msgstr "キャラクタースピーチ" #: engines/nancy/metaengine.cpp:50 msgid "" "Enable NPC speech. Only works if speech is enabled in the Audio settings." msgstr "" "NPCスピーチを有効にします。オーディオ設定でスピーチが有効になっている場合のみ" "動作します。" #: engines/nancy/metaengine.cpp:60 msgid "Auto Move" msgstr "オート移動" #: engines/nancy/metaengine.cpp:61 msgid "Automatically rotate the viewport when the mouse reaches an edge." msgstr "マウスが端に達すると、自動で表示領域を回転させます。" #: engines/nancy/metaengine.cpp:71 msgid "Fix softlocks" msgstr "詰みを修正" #: engines/nancy/metaengine.cpp:72 msgid "" "Fix instances where missing something earlier in the game blocks you from " "progressing any further." msgstr "序盤で見落としがあった場合に、ゲームが進行しなくなる問題を修正します。" #: engines/nancy/metaengine.cpp:82 msgid "Fix annoyances" msgstr "その他修正" #: engines/nancy/metaengine.cpp:83 msgid "Fix various minor annoyances." msgstr "細かい不具合を修正します。" #: engines/nancy/metaengine.cpp:93 msgid "Extend endgame timer" msgstr "最終タイマー延長" #: engines/nancy/metaengine.cpp:94 msgid "" "Get a little more time before failing the final puzzle. This is an official " "patch by HeR Interactive." msgstr "" "最後のパズルで、少し時間を延長します。HeR Interactiveによる公式パッチです。" #: engines/nancy/state/loadsave.cpp:108 #, fuzzy #| msgid "Would you like to save or restore a game?" msgid "Would you like to load or save a game?" msgstr "ゲームをセーブまたは復元してもよろしいですか?" #: engines/neverhood/dialogs.cpp:52 msgid "Skip the Hall of Records storyboard scenes" msgstr "古代図書館のストーリーをスキップ" #: engines/neverhood/dialogs.cpp:53 msgid "Allows the player to skip past the Hall of Records storyboard scenes" msgstr "古代図書館のストーリーをスキップできます" #: engines/neverhood/dialogs.cpp:57 msgid "Scale the making of videos to full screen" msgstr "メイキング映像をフルスクリーンで再生" #: engines/neverhood/dialogs.cpp:58 msgid "Scale the making of videos, so that they use the whole screen" msgstr "メイキング映像を画面全体に広げて再生" #: engines/neverhood/dialogs.cpp:62 msgid "Repeat useful Willie's hint" msgstr "Willieのヒントを繰り返す" #: engines/neverhood/dialogs.cpp:63 msgid "Repeat actual useful hint by Willie" msgstr "Willieによる有用なヒントの繰り返し" #. I18N: NHC is a file extension #: engines/neverhood/dialogs.cpp:89 msgid "NHC replacement:" msgstr "拡張子の置き換え:" #: engines/neverhood/dialogs.cpp:95 msgid "" msgstr "<オリジナル>" #: engines/neverhood/metaengine.cpp:187 #, fuzzy #| msgid "Game keymappings" msgid "Save file management menus keymappings" msgstr "ゲームのキーマップ" #: engines/neverhood/metaengine.cpp:188 #, fuzzy #| msgid "Game keymappings" msgid "Pause menu keymappings" msgstr "ゲームのキーマップ" #: engines/neverhood/metaengine.cpp:192 engines/ngi/metaengine.cpp:124 #: engines/prince/metaengine.cpp:231 engines/queen/metaengine.cpp:180 #: engines/sludge/keymapper_tables.h:83 engines/sludge/keymapper_tables.h:132 #: engines/sludge/keymapper_tables.h:175 engines/sludge/keymapper_tables.h:211 #: engines/sludge/keymapper_tables.h:231 engines/sludge/keymapper_tables.h:250 #: engines/sludge/keymapper_tables.h:275 engines/sludge/keymapper_tables.h:386 #: engines/sludge/keymapper_tables.h:446 engines/sludge/keymapper_tables.h:478 #: engines/sludge/keymapper_tables.h:529 engines/tot/metaengine.cpp:112 #, fuzzy #| msgid "Move left" msgid "Move / Interact" msgstr "左に行く" #: engines/neverhood/metaengine.cpp:206 #, fuzzy #| msgid "Skip cutscene" msgid "Pause / Exit menu" msgstr "ムービーをスキップ" #. I18N: (Game name: The Neverhood) The game has multiple cutscenes, and this action skips part of the scene. #: engines/neverhood/metaengine.cpp:214 #, fuzzy #| msgid "Skip cutscene" msgid "Skip section of cutscene" msgstr "ムービーをスキップ" #. I18N: (Game name: The Neverhood) The game has multiple cutscenes, and this action skips the entire scene. #: engines/neverhood/metaengine.cpp:221 msgid "Skip entire scene (works only in some scenes)" msgstr "シーン全体をスキップ(一部シーンのみ有効)" #. I18N: (Game name: The Neverhood) This action confirms the selected save or entered new save name in the save file management menus. #: engines/neverhood/metaengine.cpp:228 #, fuzzy #| msgid "Create a new saved game" msgid "Confirm the selected save / new save name" msgstr "新しいセーブデータを作成する" #: engines/ngi/metaengine.cpp:118 #, fuzzy #| msgid "Escape keymappings" msgid "Credits keymappings" msgstr "キーマッピング終了" #. I18N: Keymap for various dialogs such as save game dialog. #: engines/ngi/metaengine.cpp:120 #, fuzzy #| msgid "Quit panel keymapping" msgid "Dialog keymappings" msgstr "終了キーマップ" #: engines/ngi/metaengine.cpp:130 #, fuzzy #| msgid "Select a Theme" msgid "Deselect item" msgstr "テーマを選ぶ" #. I18N: Stops all currently playing sounds. #: engines/ngi/metaengine.cpp:143 #, fuzzy #| msgid "Preload sounds" msgid "Stop sounds" msgstr "サウンドを先行読込" #: engines/ngi/metaengine.cpp:155 engines/teenagent/metaengine.cpp:226 #, fuzzy #| msgid "Toggle Inventory/IQ Points display" msgid "Toggle inventory" msgstr "インベントリー/IQポイント表示の切り替え" #: engines/ngi/metaengine.cpp:176 #, fuzzy #| msgid "Show credits" msgid "Skip credits" msgstr "クレジットを表示" #. I18N: Closes any open dialogs, such as save game dialog. #: engines/ngi/metaengine.cpp:183 #, fuzzy #| msgid "Close the Dialogue box" msgid "Close dialog" msgstr "ダイアログを閉じる" #: engines/ngi/metaengine.cpp:197 #, fuzzy #| msgid "Close popup" msgid "Close map" msgstr "ポップアップを閉じる" #: engines/parallaction/saveload.cpp:129 #, c-format msgid "" "Can't save game in slot %i\n" "\n" msgstr "" "スロット%iにセーブできません\n" "\n" #: engines/parallaction/saveload.cpp:193 msgid "Load file" msgstr "ファイルをロード" #: engines/parallaction/saveload.cpp:200 msgid "Loading game..." msgstr "ロード中..." #: engines/parallaction/saveload.cpp:208 msgid "Save file" msgstr "ファイルにセーブ" #: engines/parallaction/saveload.cpp:215 msgid "Saving game..." msgstr "セーブ中..." #: engines/parallaction/saveload.cpp:268 msgid "" "ScummVM found that you have old saved games for Nippon Safes that should be " "renamed.\n" "The old names are no longer supported, so you will not be able to load your " "games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked next time.\n" msgstr "" "古い名称のNippon Safes用セーブデータを発見しました。\n" "この名称はサポートされなくなったため、変換しなければ使用できません。\n" "\n" "OKを押すと、ただちに変換します。それ以外の場合は、次回起動時にもう一度尋ねら" "れます。\n" #: engines/parallaction/saveload.cpp:315 msgid "ScummVM successfully converted all your saved games." msgstr "ScummVMは全てのセーブの変換に成功しました。" #: engines/parallaction/saveload.cpp:317 msgid "" "ScummVM printed some warnings in your console window and can't guarantee all " "your files have been converted.\n" "\n" "Please report to the team." msgstr "" "ScummVMはすべてのファイルが変換された事を保証できないため、コンソールに警告を" "表示します。\n" "\n" "開発チームに内容を報告してください。" #: engines/pegasus/pegasus.cpp:2724 #, fuzzy #| msgid "Up/Zoom In/Move Forward/Open Doors" msgid "Up / Zoom in / Move forward / Open door" msgstr "上/ズームイン/前方へ移動/ドアを開ける" #: engines/pegasus/pegasus.cpp:2732 #, fuzzy #| msgid "Down/Zoom Out" msgid "Down / Zoom out" msgstr "下/ズームアウト" #: engines/pegasus/pegasus.cpp:2754 msgid "Action/Select" msgstr "アクション/セレクト" #: engines/pegasus/pegasus.cpp:2774 #, fuzzy #| msgid "Toggle Inventory/IQ Points display" msgid "Toggle inventory tray" msgstr "インベントリー/IQポイント表示の切り替え" #: engines/pegasus/pegasus.cpp:2781 #, fuzzy #| msgid "Toggle mute" msgid "Toggle biochip tray" msgstr "消音の切替" #: engines/pegasus/pegasus.cpp:2789 #, fuzzy #| msgid "Toggle Center Data Display" msgid "Toggle center data display" msgstr "センターディスプレイの切り替え" #: engines/pegasus/pegasus.cpp:2796 #, fuzzy #| msgid "Toggle fullscreen" msgid "Toggle info screen" msgstr "全面モードの切替" #: engines/pegasus/pegasus.cpp:2803 #, fuzzy #| msgid "Toggle fast mode" msgid "Toggle pause menu" msgstr "高速モードの切り替え" #: engines/pegasus/pegasus.cpp:2810 msgid "Toggle Chatty AI" msgstr "おしゃべりAIの切り替え" #: engines/petka/metaengine.cpp:117 #, fuzzy #| msgid "Highlight next dialogue" msgid "Interact / Skip dialog" msgstr "次のダイアログをハイライト" #. I18N: (Game Name: Red Comrades 1: Save the Galaxy) The game has multiple actions that you can perform(take, use, etc.), the action menu allows you to select one of them. #: engines/petka/metaengine.cpp:124 #, fuzzy #| msgid "Open action menu / Close menu" msgid "Open action menu / Close current interface" msgstr "アクションメニューを開く/閉じる" #. I18N: (Game Name: Red Comrades 1: Save the Galaxy) The game features two characters, but all actions are normally performed by Petka. This action allows you to "use" an object specifically with Chapayev instead. #: engines/petka/metaengine.cpp:166 #, fuzzy #| msgid "Chapayev's action" msgid "Chapayev use object" msgstr "Chapayevのアクション" #: engines/petka/metaengine.cpp:186 #, fuzzy #| msgid "Show / Hide console" msgid "Show / Hide options screen" msgstr "コンソールを表示/非表示" #: engines/petka/metaengine.cpp:192 #, fuzzy #| msgid "Easy mouse interface" msgid "Close current interface" msgstr "簡単なマウスのインターフェイス" #: engines/pink/gui.cpp:291 msgid "This menu item is not yet implemented" msgstr "このメニューは未実装です" #: engines/pink/metaengine.cpp:128 #, fuzzy #| msgid "Move left" msgid "Interact / Select" msgstr "左に行く" #. I18N: (Game Name: Pink Panther) The player normally clicks on a target (character/object) to move toward it and interact (talk,use etc.) with it. This action makes the player still walk to the target but not start interacting when they arrive. #: engines/pink/metaengine.cpp:136 #, fuzzy #| msgid "Change game options" msgid "Cancel interaction" msgstr "ゲームの設定を変える" #. I18N: (Game Name: Pink Panther) The player normally clicks on a target (character/object) to move toward it and interact (talk,use etc.) with it. This action skips the walking animation and immediately start interacting. #: engines/pink/metaengine.cpp:144 #, fuzzy #| msgid "Skip dialogue" msgid "Skip walk" msgstr "ダイアログをスキップ" #. I18N: (Game Name: Pink Panther) The player normally clicks on a target (character/object) to move toward it and interact (talk,use etc.) with it. This action skips the walking animation and also prevents the interaction, instead instantly placing the player next to the target. #: engines/pink/metaengine.cpp:151 msgid "Skip walk and cancel interaction" msgstr "ターゲットへ瞬間移動" #. I18N: (Game Name: Pink Panther) This action fully skips the current running sequence (cutscene, dialog, interaction, etc). #: engines/pink/metaengine.cpp:158 #, fuzzy #| msgid "Skip cutscene" msgid "Skip sequence" msgstr "ムービーをスキップ" #. I18N: (Game Name: Pink Panther) This action skips part of the current running sequence (cutscene, dialog, interaction, etc). #: engines/pink/metaengine.cpp:165 #, fuzzy #| msgid "Skip cutscene" msgid "Skip sub-sequence" msgstr "ムービーをスキップ" #. I18N: (Game Name: Pink Panther) This action restarts the current running sequence (cutscene, dialog, interaction, etc). #: engines/pink/metaengine.cpp:173 #, fuzzy #| msgid "Restart the Scene" msgid "Restart sequence" msgstr "シーンをリスタート" #: engines/playground3d/metaengine.cpp:55 #, fuzzy #| msgid "Switch to Game" msgid "Switch test" msgstr "ゲームへ切り替え" #: engines/playground3d/metaengine.cpp:61 #, fuzzy #| msgid "Enable/Disable Jetpack" msgid "Enable/Disable fog" msgstr "Jetpackの有効/無効" #: engines/playground3d/metaengine.cpp:67 #, fuzzy #| msgid "Enable/Disable Jetpack" msgid "Enable/Disable scissor" msgstr "Jetpackの有効/無効" #. I18N: Plumbers is the title of the game. 3DO is the name of platform #: engines/plumbers/metaengine.cpp:51 msgid "3DO Plumbers requires RGB support." msgstr "3DO版「Plumbers」はRGBが必要です。" #: engines/prince/metaengine.cpp:237 #, fuzzy #| msgid "Open main menu" msgid "Open interaction menu" msgstr "メインメニューを開く" #. I18N: This refers to the Z key on a keyboard. #: engines/prince/metaengine.cpp:256 msgid "Z key" msgstr "Zキー" #. I18N: This refers to the X key on a keyboard. #: engines/prince/metaengine.cpp:263 msgid "X key" msgstr "Xキー" #: engines/private/metaengine.cpp:39 #, fuzzy #| msgid "Toggle subtitles" msgid "Display SFX subtitles" msgstr "字幕の切替" #: engines/private/metaengine.cpp:40 msgid "Use SFX subtitles (if subtitles are enabled)." msgstr "SFX字幕を使用します(有効な場合)。" #: engines/private/metaengine.cpp:50 #, fuzzy #| msgid "Highlight next dialogue" msgid "Highlight decision areas" msgstr "次のダイアログをハイライト" #: engines/private/metaengine.cpp:51 msgid "Highlight clickable areas in decision scenes." msgstr "" #: engines/private/metaengine.cpp:136 engines/trecision/metaengine.cpp:137 #, fuzzy #| msgid "Skip line" msgid "Skip video" msgstr "行単位でスキップ" #: engines/qdengine/dialogs.cpp:32 #, fuzzy #| msgid "Enable the debug mode" msgid "Enable 16 bits per pixel mode" msgstr "デバッグモードを有効にする" #: engines/qdengine/dialogs.cpp:32 msgid "Enable this if backend does not support 32bpp and/or to debug graphics" msgstr "バックエンドが32bpp非対応/グラフィックをデバッグする場合に設定" #: engines/queen/metaengine.cpp:41 msgid "Alternative intro" msgstr "代替のイントロ" #: engines/queen/metaengine.cpp:42 msgid "Use an alternative game intro (CD version only)" msgstr "もう1つのイントロを使用する(CD版のみ)" #: engines/queen/metaengine.cpp:52 msgid "Improved font" msgstr "改善フォント" #: engines/queen/metaengine.cpp:53 msgid "Use an easier to read custom font" msgstr "読みやすいカスタムフォントを使用" #: engines/queen/metaengine.cpp:186 msgid "Move / Skip / Use default action with inventory item" msgstr "移動/スキップ/デフォルトアクション(アイテム使用)" #: engines/queen/metaengine.cpp:198 engines/twp/metaengine.cpp:176 #, fuzzy #| msgid "Skip Text" msgid "Skip text" msgstr "スキップ" #: engines/queen/metaengine.cpp:203 #, fuzzy #| msgid "Open/Close Inventory" msgid "Scroll inventory up" msgstr "インベントリーを開く/閉じる" #: engines/queen/metaengine.cpp:209 #, fuzzy #| msgid "Scroll list down" msgid "Scroll inventory down" msgstr "リストを下へスクロール" #: engines/queen/metaengine.cpp:215 #, fuzzy #| msgid "Inventory" msgid "Inventory item 1" msgstr "インベントリー" #: engines/queen/metaengine.cpp:220 #, fuzzy #| msgid "Inventory" msgid "Inventory item 2" msgstr "インベントリー" #: engines/queen/metaengine.cpp:225 #, fuzzy #| msgid "Inventory" msgid "Inventory item 3" msgstr "インベントリー" #: engines/queen/metaengine.cpp:230 #, fuzzy #| msgid "Inventory" msgid "Inventory item 4" msgstr "インベントリー" #: engines/queen/metaengine.cpp:235 #, fuzzy #| msgid "Skip dialogue" msgid "Skip cutaway / dialog" msgstr "ダイアログをスキップ" #: engines/queen/metaengine.cpp:240 #, fuzzy #| msgid "Show journal" msgid "Use journal" msgstr "日記を表示" #: engines/queen/metaengine.cpp:284 engines/saga/metaengine.cpp:359 #: engines/scumm/help.cpp:144 engines/scumm/help.cpp:169 #: engines/scumm/help.cpp:198 engines/scumm/help.cpp:213 #: engines/scumm/help.cpp:230 engines/sherlock/metaengine.cpp:420 #: engines/sludge/keymapper_tables.h:318 engines/twp/metaengine.cpp:181 #: engines/wintermute/keymapper_tables.h:134 #: engines/wintermute/keymapper_tables.h:1546 msgid "Pick up" msgstr "拾う" #: engines/queen/metaengine.cpp:289 engines/saga/metaengine.cpp:364 #: engines/scumm/help.cpp:199 engines/scumm/help.cpp:215 #: engines/scumm/help.cpp:251 engines/sludge/keymapper_tables.h:323 #: engines/twp/metaengine.cpp:183 engines/wintermute/keymapper_tables.h:128 #: engines/wintermute/keymapper_tables.h:1558 msgid "Talk to" msgstr "話す" #: engines/queen/metaengine.cpp:299 #, fuzzy #| msgid "Show journal" msgid "Close journal" msgstr "日記を表示" #. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check #: engines/saga/detection_tables.h:875 msgid "Windows Trial version is not supported" msgstr "Windows試用版はサポートされていません" #. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check #: engines/saga/detection_tables.h:902 msgid "macOS Trial version is not supported" msgstr "macOS用の体験版はサポートされていません" #. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check #: engines/saga/detection_tables.h:928 msgid "Pocket PC Trial version is not supported" msgstr "Pocket PC用の体験版はサポートされていません" #: engines/saga/metaengine.cpp:137 msgid "I Have No Mouth support not compiled in" msgstr "I Have No Mouthのサポートはコンパイルされていません" #: engines/saga/metaengine.cpp:268 msgid "Game keymapping" msgstr "ゲームキーマップ" #: engines/saga/metaengine.cpp:269 msgid "Option panel keymapping" msgstr "オプションキーマップ" #: engines/saga/metaengine.cpp:270 msgid "Save panel keymapping" msgstr "セーブキーマップ" #: engines/saga/metaengine.cpp:271 msgid "Load panel keymapping" msgstr "ロードキーマップ" #: engines/saga/metaengine.cpp:272 msgid "Quit panel keymapping" msgstr "終了キーマップ" #: engines/saga/metaengine.cpp:273 msgid "Converse panel keymapping" msgstr "会話パネルキーマップ" #. I18N: the boss key is a feature, #. that allows players to quickly switch to a fake screen that looks like a business application, #. typically to avoid detection if someone, like a boss, walks by while they are playing. #: engines/saga/metaengine.cpp:298 msgid "Boss key" msgstr "ボスが来た" #: engines/saga/metaengine.cpp:303 engines/toon/metaengine.cpp:148 #, fuzzy #| msgid "Speech Options" msgid "Show options" msgstr "スピーチオプション" #: engines/saga/metaengine.cpp:311 #, fuzzy #| msgid "Next location" msgid "Exit conversation" msgstr "次の地点" #: engines/saga/metaengine.cpp:316 msgid "Conversation position - Up" msgstr "会話位置 - 上" #: engines/saga/metaengine.cpp:321 msgid "Conversation position - Down" msgstr "会話位置 - 下" #: engines/saga/metaengine.cpp:333 engines/scumm/help.cpp:80 #: engines/sludge/keymapper_tables.h:573 engines/stark/metaengine.cpp:286 #: engines/sword1/metaengine.cpp:289 engines/trecision/metaengine.cpp:150 #: engines/tsage/metaengine.cpp:252 engines/vcruise/metaengine.cpp:195 msgid "Pause game" msgstr "ポーズ" #: engines/saga/metaengine.cpp:339 #, fuzzy #| msgid "Speech" msgid "Abort speech" msgstr "音声" #: engines/saga/metaengine.cpp:344 #, fuzzy #| msgid "Skip dialogue" msgid "Show dialog" msgstr "ダイアログをスキップ" #. I18N: Walk to where cursor points #: engines/saga/metaengine.cpp:349 engines/scumm/help.cpp:143 #: engines/scumm/help.cpp:168 engines/scumm/help.cpp:197 #: engines/tinsel/metaengine.cpp:288 engines/wintermute/keymapper_tables.h:1540 msgid "Walk to" msgstr "歩く" #: engines/saga/metaengine.cpp:389 engines/scumm/help.cpp:122 #: engines/scumm/help.cpp:137 engines/scumm/help.cpp:162 #: engines/supernova/metaengine.cpp:346 engines/twp/metaengine.cpp:184 msgid "Push" msgstr "押す" #. I18N: It is a verb for gulping, not a bird #: engines/saga/metaengine.cpp:400 msgid "Swallow" msgstr "飲む" #: engines/saga/metaengine.cpp:407 msgid "Reading speed" msgstr "読み込み速度" #: engines/saga/metaengine.cpp:412 msgid "Change music" msgstr "BGMを変更" #: engines/saga/metaengine.cpp:417 msgid "Change sound" msgstr "SEを変更" #: engines/saga/metaengine.cpp:422 msgid "Change voices" msgstr "音声を変更" #: engines/saga/metaengine.cpp:427 msgid "Continue game" msgstr "ゲームを続行" #: engines/saga/metaengine.cpp:454 engines/tot/metaengine.cpp:175 msgid "Cancel quit" msgstr "キャンセル" #: engines/saga/metaengine.cpp:459 msgid "Okay" msgstr "OK" #: engines/saga/metaengine.cpp:464 msgid "Cancel load" msgstr "ロード中止" #: engines/saga/metaengine.cpp:474 msgid "Cancel save" msgstr "セーブ中止" #: engines/saga/music.cpp:98 #, c-format msgid "" "Could not find AdLib instrument definition files\n" "%s and %s. Without these files,\n" "the music will not sound the same as the original game." msgstr "" "AdLibの機器定義ファイル%sおよび%sが\n" "見つかりません。これらが存在しない場合\n" "オリジナルと同様の音にならないかもしれません。" #: engines/saga/saga.cpp:404 msgid "Error loading game resources." msgstr "リソースのロード中にエラーが発生しました。" #: engines/sci/detection_options.h:33 msgid "Skip EGA dithering pass (full color backgrounds)" msgstr "EGAディザリングパスをスキップ(フルカラー背景)" #: engines/sci/detection_options.h:34 msgid "Skip dithering pass in EGA games, graphics are shown with full colors" msgstr "EGAディザリングパスをスキップし、フルカラーでグラフィックを表示" #: engines/sci/detection_options.h:45 msgid "Enable high resolution graphics" msgstr "ハイレゾグラフィックを有効化" #: engines/sci/detection_options.h:46 msgid "Enable high resolution graphics/content" msgstr "高解像度のグラフィック/コンテンツを有効にする" #: engines/sci/detection_options.h:57 msgid "Enable black-lined video" msgstr "黒塗りの映像を有効化" #: engines/sci/detection_options.h:58 msgid "Draw black lines over videos to increase their apparent sharpness" msgstr "映像に黒い線を重ね、シャープネスを強める" #: engines/sci/detection_options.h:70 msgid "Use high-quality video scaling" msgstr "高品質なビデオスケーリングを使用する" #: engines/sci/detection_options.h:71 msgid "Use linear interpolation when upscaling videos, where possible" msgstr "映像のアップスケーリングに、可能な限り線形補間を使用" #: engines/sci/detection_options.h:83 msgid "Use high-quality \"LarryScale\" cel scaling" msgstr "高品質なLarryScaleセルスケーリングを使用" #: engines/sci/detection_options.h:84 msgid "Use special cartoon scaler for drawing character sprites" msgstr "キャラクタースプライト用に特別なカートゥーンスケーラーを使用" #: engines/sci/detection_options.h:119 msgid "Use CD audio" msgstr "CD音楽を使用" #: engines/sci/detection_options.h:120 msgid "Use CD audio instead of in-game audio, if available" msgstr "可能な場合、BGMとしてCDオーディオを使用" #: engines/sci/detection_options.h:133 msgid "" "Use the Windows cursors (smaller and monochrome) instead of the DOS ones" msgstr "DOSのカーソルの代わりにWindowsのカーソル(小さいモノクロ)を使用" #: engines/sci/detection_options.h:145 msgid "Use silver cursors" msgstr "銀カーソルを使用" #: engines/sci/detection_options.h:146 msgid "" "Use the alternate set of silver cursors instead of the normal golden ones" msgstr "通常の金カーソルの代わりに銀カーソルを使用する" #: engines/sci/detection_options.h:158 msgid "Enable content censoring" msgstr "コンテンツの規制を有効にする" #: engines/sci/detection_options.h:159 msgid "Enable the game's built-in optional content censoring" msgstr "ゲームに組み込まれた規制オプションを有効にする" #: engines/sci/detection_options.h:171 msgid "Upscale videos" msgstr "映像をアップスケーリングする" #: engines/sci/detection_options.h:172 msgid "Upscale videos to double their size" msgstr "映像を2倍にアップスケーリングする" #: engines/sci/detection_options.h:184 msgid "Use RGB rendering" msgstr "RGBレンダリングを使用する" #: engines/sci/detection_options.h:185 msgid "Use RGB rendering to improve screen transitions" msgstr "RGBレンダリングを使用して画面遷移を改善する" #: engines/sci/detection_options.h:197 msgid "Use per-resource modified palettes" msgstr "リソースごとに変更されたパレットを使用する" #: engines/sci/detection_options.h:198 msgid "Use custom per-resource palettes to improve visuals" msgstr "リソースごとにカスタムパレットを使用してビジュアルを向上させる" #: engines/sci/detection_options.h:210 msgid "Enable bearded musicians" msgstr "ミュージシャンに髭を生やす" #: engines/sci/detection_options.h:211 msgid "Enable graphics that were disabled for legal reasons" msgstr "法律上の理由で無効化されたグラフィックを有効化" #: engines/sci/detection_options.h:236 msgid "Enable saving via the GMM" msgstr "GMM経由の保存を有効化" #: engines/sci/detection_options.h:237 msgid "" "Allows saving via the GMM. WARNING: saves created via the GMM may be " "corrupted and unusable. Use at your own risk!" msgstr "" "GMM経由の保存を許可。警告:GMM経由の保存データは破損する可能性があります。自" "己責任でご利用ください!" #: engines/sci/detection_options.h:248 #, fuzzy #| msgid "Reading speed" msgid "Repair speech audio" msgstr "読み込み速度" #: engines/sci/detection_options.h:249 msgid "" "Detect and attempt to repair overflows in DPCM8 audio, which cause " "noticeable pops and crackles." msgstr "" "DPCM8オーディオのオーバーフローを検出し、修復を試みます。ポップ音やパチパチ音" "が顕著になります。" #: engines/sci/detection_options.h:273 msgid "Roland D-110 / D-10 / D-20" msgstr "ローランド D-110 / D-10 / D-20" #: engines/sci/detection_options.h:277 msgid "Yamaha FB-01" msgstr "ヤマハ FB-01" #: engines/sci/detection_tables.h:1471 engines/sci/detection_tables.h:1482 msgid "Game does not contain menu resources" msgstr "ゲームにメニューリソースがありません" #. I18N: 'Robot' is a video format name (as in 'MP4 video') #: engines/sci/detection_tables.h:4802 msgid "This demo uses an unimplemented version of Robot videos" msgstr "本デモでは、未実装版のRobot動画を使用しています" #: engines/sci/detection_tables.h:4857 msgid "Incomplete game detected. You have to copy data from all the CDs." msgstr "" "不完全なゲームが検出されました。全てのCDからデータをコピーする必要がありま" "す。" #: engines/sci/engine/kfile.cpp:491 engines/sci/metaengine.cpp:285 msgid "(Autosave)" msgstr "(自動セーブ)" #: engines/sci/engine/kgraphics32.cpp:361 #, c-format msgid "Please use an external viewer to open the game's help file: %s" msgstr "ゲームのヘルプファイル%sを開くには、外部のビューアーを使用してください" #: engines/sci/engine/kmisc.cpp:928 msgid "" "The Poker logic is hardcoded in an external DLL, and is not implemented yet. " "There exists some dummy logic for now, where opponent actions are chosen " "randomly" msgstr "" "ポーカーロジックは外部のDLLにハードコーディングされており、未実装です。代わり" "に、対戦相手のアクションをランダムに選ぶダミーのロジックが存在します" #: engines/sci/engine/savegame.cpp:1455 msgid "The format of this saved game is obsolete, unable to load it" msgstr "セーブのフォーマットが古いため、ロードできません" #: engines/sci/engine/savegame.cpp:1457 #, c-format msgid "Savegame version is %d, maximum supported is %0d" msgstr "セーブのゲームバージョンは%dですが、サポートされているのは%0dまでです" #: engines/sci/engine/savegame.cpp:1469 msgid "" "This saved game was created with a different version of the game, unable to " "load it" msgstr "別のバージョンで作成されたセーブであるため、ロードできません" #: engines/sci/graphics/video32.cpp:68 #, c-format msgid "" "Cannot play back %dbpp video on a system with maximum color depth of 8bpp" msgstr "最大色深度が8bppのシステムで、%dbppの映像を再生する事はできません" #: engines/sci/metaengine.cpp:212 msgid "SCI32 support not compiled in" msgstr "SCI32のサポートはコンパイルされていません" #: engines/sci/resource/resource.cpp:859 msgid "" "Missing or corrupt game resources have been detected. Some game features may " "not work properly. Please check the console for more information, and verify " "that your game files are valid." msgstr "" "リソースに破損や欠落が検出されました。一部の機能は、正常に動作しない可能性が" "あります。詳細はコンソールを確認し、ファイルが有効である事を確かめてくださ" "い。" #: engines/sci/sci.cpp:415 msgid "" "Subtitles are enabled, but subtitling in King's Quest 7 was unfinished and " "disabled in the release version of the game. ScummVM allows the subtitles to " "be re-enabled, but because they were removed from the original game, they do " "not always render properly or reflect the actual game speech. This is not a " "ScummVM bug -- it is a problem with the game's assets." msgstr "" "King's Quest 7の字幕は未完成で、製品版では無効になっていました。ScummVMで有効" "にする事はできますが、適切なレンダリングやゲームテキストとの連動は保証されま" "せん。これはバグではなく、ゲームアセットの問題です。" #: engines/sci/sci.cpp:439 msgid "" "You have selected General MIDI as a sound device. Sierra has provided after-" "market support for General MIDI for this game in their \"General MIDI " "Utility\". Please, apply this patch in order to enjoy MIDI music with this " "game. Once you have obtained it, you can unpack all of the included *.PAT " "files in your ScummVM extras folder and ScummVM will add the appropriate " "patch automatically. Alternatively, you can follow the instructions in the " "READ.ME file included in the patch and rename the associated *.PAT file to " "4.PAT and place it in the game folder. Without this patch, General MIDI " "music for this game will sound badly distorted." msgstr "" "サウンドデバイスとして汎用MIDIが選択されています。このゲームでMIDIを楽しむ場" "合、Sierra提供の「General MIDI Patch」を適用してください。付属の.PATファイル" "を全て解凍してScummVMのextrasフォルダーに入れれば、自動的に適切なパッチが適用" "されます。また、パッチに同梱されているREAD.MEファイルに従って4.PATにリネーム" "し、ゲームフォルダーに配置する事もできます。このパッチを使わない場合、ゲーム" "のMIDIがひどく歪んだ音になるおそれがあります。" #: engines/sci/sci.cpp:938 msgid "" "Characters saved inside ScummVM are shown automatically. Character files " "saved in the original interpreter need to be put inside ScummVM's saved " "games directory and a prefix needs to be added depending on which game it " "was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' for Quest for Glory 2. " "Example: 'qfg2-thief.sav'." msgstr "" "ScummVMに保存されたキャラクターは、自動で表示されます。オリジナル版のインター" "プリターで保存したキャラクターファイルは、ScummVMのセーブフォルダーに置く必要" "があります。この場合、保存したゲームに応じてプレフィックスが必要です。Quest " "for Glory 1は「qfg1-」、Quest for Glory 2は「qfg2-」です(例:qfg2-" "thief.sav)。" #: engines/sci/sound/music.cpp:173 msgid "" "The selected audio driver requires the following file(s):\n" "\n" msgstr "" "選択されたオーディオドライバーは以下のファイルが必要です:\n" "\n" #: engines/sci/sound/music.cpp:176 msgid "" "\n" "\n" "Some audio drivers (at least for some games) were made\n" "available by Sierra as aftermarket patches and thus might not\n" "have been installed as part of the original game setup.\n" "\n" "Please copy these file(s) into your game data directory.\n" "\n" "However, please note that the file(s) might not be available\n" "separately but only as content of (patched) resource bundles.\n" "In that case you may need to apply the original Sierra patch.\n" "\n" msgstr "" "\n" "\n" "Sierraが追加パッチとして一部のゲーム用に作成した\n" "いくつかのオーディオドライバーは、元のゲームの\n" "セットアップ時に組み込まれていない可能性があります。\n" "\n" "これらのファイルを、ゲームのディレクトリーにコピーしてください。\n" "\n" "ただし、パッチ適用済みのコンテンツにバンドルされたリソースが\n" "使えない可能性に注意してください。その場合、Sierraのオリジナルパッチを\n" "適用する必要があるかもしれません。\n" "\n" #: engines/scumm/detection_internal.h:384 msgid "" "This version of Monkey Island can't be played, because Limited Run Games " "provided corrupted DISK03.LEC, DISK04.LEC and 903.LFL files.\n" "\n" "Please contact their technical support for replacement files, or look online " "for some guides which can help you recover valid files from the KryoFlux " "dumps that Limited Run Games also provided." msgstr "" "Limited Run Games提供のファイルDISK03.LECと903.LFLが破損しており、このバー" "ジョンのMonkey Islandはプレイできません。\n" "\n" "テクニカルサポートに連絡して修正版をもらうか、Limited Run Games提供のKryoFlux" "ダンプから有効なファイルを抽出する方法をオンラインで検索してください。" #. I18N: Creates new online session for multiplayer #: engines/scumm/dialog-createsession.cpp:37 msgid "Create a new game session" msgstr "新規セッションを作成" #. I18N: Name of the online game session #: engines/scumm/dialog-createsession.cpp:40 msgid "Game Name:" msgstr "ゲーム名:" #. I18N: The user's name for online #: engines/scumm/dialog-createsession.cpp:44 #: engines/scumm/dialog-sessionselector.cpp:60 msgid "Your Name:" msgstr "ユーザー名:" #. I18N: Button, start hosting online multiplayer game #: engines/scumm/dialog-createsession.cpp:49 engines/scumm/scumm.cpp:4359 msgid "Host" msgstr "ホスト" #. I18N: Retrieving list of online multiplayer games #: engines/scumm/dialog-sessionselector.cpp:51 msgid "Querying games..." msgstr "ゲームに照会中..." #. I18N: Join online multiplayer game #: engines/scumm/dialog-sessionselector.cpp:64 engines/scumm/scumm.cpp:4359 msgid "Join" msgstr "参加" #. I18N: Online multiplayer games were found #: engines/scumm/dialog-sessionselector.cpp:118 #, c-format msgid "Found %d available games." msgstr "利用可能な%dが見つかりました。" #. I18N: Previous page button #: engines/scumm/dialogs.cpp:285 msgid "~P~revious" msgstr "前(~P~)" #. I18N: Next page button #: engines/scumm/dialogs.cpp:287 msgid "~N~ext" msgstr "次(~N~)" #: engines/scumm/dialogs.cpp:288 msgid "~C~lose" msgstr "閉じる(~C~)" #: engines/scumm/dialogs.cpp:993 msgid "Speech Only" msgstr "音声のみ" #: engines/scumm/dialogs.cpp:994 msgid "Speech and Subtitles" msgstr "音声と字幕" #: engines/scumm/dialogs.cpp:995 msgid "Subtitles Only" msgstr "字幕のみ" #: engines/scumm/dialogs.cpp:1003 msgctxt "lowres" msgid "Speech & Subs" msgstr "喋り&字幕" #: engines/scumm/dialogs.cpp:1049 msgid "Select a Proficiency Level." msgstr "習熟度を選択してください。" #: engines/scumm/dialogs.cpp:1051 msgid "Refer to your Loom(TM) manual for help." msgstr "ヘルプについては、Loom(TM)のマニュアルを参照してください。" #: engines/scumm/dialogs.cpp:1055 msgid "Practice" msgstr "練習" #: engines/scumm/dialogs.cpp:1056 msgid "Expert" msgstr "エキスパート" #: engines/scumm/dialogs.cpp:1163 msgid "Enhancements:" msgstr "強化:" #: engines/scumm/dialogs.cpp:1168 msgid "Fix original bugs" msgstr "オリジナルのバグを修正" #: engines/scumm/dialogs.cpp:1169 msgid "" "Fixes bugs which were present in the original release, and noticeable " "graphical/audio glitches." msgstr "オリジナル版のバグ、およびグラフィック/サウンドの問題を修正します。" #: engines/scumm/dialogs.cpp:1172 msgid "Audio-visual improvements" msgstr "オーディオ・ビジュアル改善" #: engines/scumm/dialogs.cpp:1173 msgid "" "Makes adjustments not related to bugs for certain audio and graphics " "elements (e.g. version consistency changes)." msgstr "" "特定のオーディオ/グラフィックについて、バグと無関係な調整を行います(バージョ" "ン間の整合性など)。" #: engines/scumm/dialogs.cpp:1176 msgid "Restored content" msgstr "復元されたコンテンツ" #: engines/scumm/dialogs.cpp:1177 msgid "" "Restores dialogs, graphics, and audio elements which were originally cut in " "the original release." msgstr "" "オリジナル版でカットされたダイアログ、グラフィック、オーディオを復元します。" #: engines/scumm/dialogs.cpp:1180 msgid "Modern UI/UX adjustments" msgstr "モダンUI/UXの調整" #: engines/scumm/dialogs.cpp:1181 msgid "" "Activates some modern comforts; e.g it removes the fake sound loading screen " "in Sam&Max, and makes early save menus snappier." msgstr "" "快適性の向上:例えばSam&Maxの偽サウンドローディング画面を削除し、初期のセーブ" "メニューをスマートにします。" #: engines/scumm/dialogs.cpp:1205 engines/scumm/metaengine.cpp:782 msgid "Enable the original GUI and Menu" msgstr "オリジナルGUIとメニューを有効化" #: engines/scumm/dialogs.cpp:1206 engines/scumm/metaengine.cpp:783 msgid "" "Allow the game to use the in-engine graphical interface and the original " "save/load menu. Use it together with the \"Ask for confirmation on exit\" " "for a more complete experience." msgstr "" "エンジン内のGUIとオリジナルのセーブ/ロードメニューを使用可能にします。「終了" "時に確認」と併用すると、より完全な体験が可能です。" #: engines/scumm/dialogs.cpp:1213 engines/scumm/metaengine.cpp:793 msgid "Brighten the graphics to simulate a Macintosh monitor." msgstr "画像を明るくし、Macintoshのモニターをシミュレート。" #: engines/scumm/dialogs.cpp:1219 msgid "Simulate Sega colors" msgstr "SEGAカラーを再現" #: engines/scumm/dialogs.cpp:1220 msgid "" "Instead of using the colors defined in the game, simulate colors used on " "actual Sega hardware. These are significantly darker, though it's unclear if " "that was intended or not." msgstr "" #: engines/scumm/dialogs.cpp:1357 msgid "Overture Timing:" msgstr "Overtureのタイミング:" #: engines/scumm/dialogs.cpp:1361 msgid "" "When using replacement music, this adjusts the time when the Overture " "changes to the scene with the Lucasfilm and Loom logotypes." msgstr "" "BGMを置き換える際、OvertureがLucasfilmとLoomのロゴに切り替わるタイミングを調" "整します。" #: engines/scumm/dialogs.cpp:1462 msgid "Music Quality:" msgstr "音質:" #: engines/scumm/dialogs.cpp:1466 msgid "" "Select music quality. The original lets you choose this from the Game menu." msgstr "音楽の質を選択。オリジナル版ではゲームメニューから選択します。" #: engines/scumm/dialogs.cpp:1467 msgid "" "Select music quality. The original determines the basic setup by hardware " "detection and speed tests, but also allows changes through the Game menu to " "some degree." msgstr "" "音楽の質を選択。オリジナル版ではハードの検出とスピードテストにより基本的な" "セットアップがなされますが、ゲームメニューからもある程度変更できます。" #: engines/scumm/dialogs.cpp:1574 engines/scumm/dialogs.cpp:1575 msgid "auto" msgstr "オート" #: engines/scumm/dialogs.cpp:1574 msgid "Low" msgstr "低" #: engines/scumm/dialogs.cpp:1574 #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:75 msgid "Medium" msgstr "中" #: engines/scumm/dialogs.cpp:1574 msgid "High" msgstr "高" #: engines/scumm/dialogs.cpp:1575 msgid "Good" msgstr "良" #: engines/scumm/dialogs.cpp:1575 msgid "Better" msgstr "可" #: engines/scumm/dialogs.cpp:1576 #, c-format msgid "Hardware Rating: %s - " msgstr "ハードレート: %s - " #: engines/scumm/dialogs.cpp:1576 #, c-format msgid "Quality Selection: %s" msgstr "品質セレクション: %s" #: engines/scumm/dialogs.cpp:1590 msgid "Playback Adjust:" msgstr "再生アジャスト:" #: engines/scumm/dialogs.cpp:1594 msgid "" "When playing sound from the CD audio track, adjust the start position of the " "sound by this much. Use this if you often hear bits of the wrong sound." msgstr "" "CDオーディオトラックを再生する際、開始位置を調整します。サウンドに問題がある" "場合に使用して下さい。" #: engines/scumm/dialogs.cpp:1697 msgid "Intro Adjust:" msgstr "イントロ調整:" #: engines/scumm/dialogs.cpp:1701 msgid "" "When playing the intro track, play from this point in it. Use this if the " "music gets cut off prematurely, or if you are unhappy with the way the music " "syncs up with the intro." msgstr "" "イントロトラックを、この位置から再生します。曲が途中で切れたり、同期が正しく" "ない場合に使用して下さい。" #: engines/scumm/dialogs.cpp:1710 msgid "Outlook Adjust:" msgstr "アウトルック調整:" #: engines/scumm/dialogs.cpp:1714 msgid "" "The outlook music is part of the intro track. Adjust the position in the " "track at which it starts playing. Use this if the music is cut off, or if " "you hear part of the previous music." msgstr "" "アウトルックミュージックはイントロの一部です。トラック内での再生開始位置を調" "整します。曲が途切れたり、前の曲が聞こえる場合に使用して下さい。" #: engines/scumm/dialogs.cpp:1837 engines/scumm/metaengine.cpp:773 msgid "Load modded audio" msgstr "改造オーディオをロード" #: engines/scumm/dialogs.cpp:1837 engines/scumm/metaengine.cpp:774 msgid "" "Replace music, sound effects, and speech clips with modded audio files, if " "available." msgstr "可能なら、BGM・SE・スピーチクリップを改造ファイルに置き換えて下さい。" #: engines/scumm/dialogs.cpp:1842 engines/scumm/dialogs.cpp:1855 msgid "Multiplayer Server:" msgstr "マルチプレイサーバー:" #: engines/scumm/dialogs.cpp:1845 msgid "Online Server:" msgstr "オンラインサーバー:" #: engines/scumm/dialogs.cpp:1846 msgid "" "Address of the server to connect to for online play. It must start with " "either \"https://\" or \"http://\" schemas." msgstr "" "接続するサーバーのアドレスです。 \"https://\" または \"http://\"スキーマで始" "まる必要があります。" #: engines/scumm/dialogs.cpp:1848 msgid "Enable online competitive mods" msgstr "オンライン対戦MODの有効化" #: engines/scumm/dialogs.cpp:1848 #, fuzzy #| msgid "" #| "Enables custom-made modifications intented for online competitive play." msgid "Enables custom-made modifications intended for online competitive play." msgstr "オンライン対戦を想定したカスタムMODが利用可能です。" #: engines/scumm/dialogs.cpp:1858 msgid "Enable connection to Multiplayer Server" msgstr "マルチプレイサーバーへの接続を許可" #: engines/scumm/dialogs.cpp:1858 msgid "" "Toggles the connection to the server that allows hosting and joining online " "multiplayer games over the Internet." msgstr "" "オンラインマルチプレイのホストおよび参加を可能とするサーバーへの接続を切り替" "えます。" #: engines/scumm/dialogs.cpp:1859 msgid "Host games over LAN" msgstr "LANでゲームを開催" #: engines/scumm/dialogs.cpp:1859 msgid "Allows the game sessions to be discovered over your local area network." msgstr "セッションをローカルネットワーク上で発見できるようにします。" #. I18N: Moonbase Console is a program name #: engines/scumm/dialogs.cpp:1863 msgid "Generate random maps" msgstr "マップをランダム生成" #: engines/scumm/dialogs.cpp:1863 msgid "Allow random map generation (Based from Moonbase Console)." msgstr "ランダムなマップ生成を許可(Moonbase Consoleに基づく)。" #: engines/scumm/dialogs.cpp:1866 msgid "" "Address of the server to connect to for hosting and joining online game " "sessions." msgstr "オンラインセッションのホストサーバーのアドレスを指定します。" #: engines/scumm/help.cpp:72 msgid "Common keyboard commands:" msgstr "一般的なキーボードコマンド:" #: engines/scumm/help.cpp:73 msgid "Save / Load dialog" msgstr "セーブ/ロード" #: engines/scumm/help.cpp:77 msgid "Selection screen" msgstr "選択画面" #: engines/scumm/help.cpp:78 msgid "Skip line of text" msgstr "テキストを行単位でスキップ" #: engines/scumm/help.cpp:79 msgid "Esc" msgstr "Esc" #: engines/scumm/help.cpp:80 engines/wintermute/keymapper_tables.h:2136 msgid "Space" msgstr "スペース" #. I18N: Drafts is set of notes in Loom to invoke spells #: engines/scumm/help.cpp:81 engines/scumm/help.cpp:86 #: engines/scumm/help.cpp:97 engines/scumm/help.cpp:98 #: engines/scumm/help.cpp:99 engines/scumm/help.cpp:100 #: engines/scumm/help.cpp:101 engines/scumm/help.cpp:102 #: engines/scumm/help.cpp:103 engines/scumm/help.cpp:189 msgid "Ctrl" msgstr "Ctrl" #: engines/scumm/help.cpp:81 msgid "Load saved game 1-10" msgstr "セーブ1~10番をロード" #: engines/scumm/help.cpp:82 msgid "Save game 1-10" msgstr "1~10番にセーブ" #: engines/scumm/help.cpp:89 msgid "Music volume up / down" msgstr "BGMの音量アップ/ダウン" #: engines/scumm/help.cpp:90 msgid "Text speed slower / faster" msgstr "テキスト表示速度を下げる/上げる" #: engines/scumm/help.cpp:91 msgid "Simulate left mouse button" msgstr "マウスの左ボタンをシミュレート" #: engines/scumm/help.cpp:92 engines/wintermute/keymapper_tables.h:2191 msgid "Tab" msgstr "Tab" #: engines/scumm/help.cpp:92 msgid "Simulate right mouse button" msgstr "マウスの右ボタンをシミュレート" #: engines/scumm/help.cpp:95 msgid "Special keyboard commands:" msgstr "特殊なキーボードコマンド:" #: engines/scumm/help.cpp:96 msgid "Show / Hide console" msgstr "コンソールを表示/非表示" #: engines/scumm/help.cpp:97 msgid "Start the debugger" msgstr "デバッガーを起動" #: engines/scumm/help.cpp:98 msgid "Run in fast mode (*)" msgstr "高速モードで実行(*)" #: engines/scumm/help.cpp:99 msgid "Run in really fast mode (*)" msgstr "超高速モードで実行(*)" #: engines/scumm/help.cpp:101 #, fuzzy #| msgid "Switch between graphics filters" msgid "Cycle between graphics filters" msgstr "グラフィックフィルターの切り替え" #: engines/scumm/help.cpp:102 msgid "Increase / Decrease scale factor" msgstr "スケールファクターを拡大/縮小" #: engines/scumm/help.cpp:108 msgid "* Note that using ctrl-f and" msgstr "*Ctrl+Fとの併用に注意してください" #: engines/scumm/help.cpp:109 msgid " ctrl-g are not recommended" msgstr " Ctrl+Gは推奨されません" #: engines/scumm/help.cpp:110 msgid " since they may cause crashes" msgstr " クラッシュ、または" #: engines/scumm/help.cpp:111 msgid " or incorrect game behavior." msgstr " ゲームが正しく動作しない原因になります。" #: engines/scumm/help.cpp:115 msgid "Spinning drafts on the keyboard:" msgstr "紡績をキーボードで行う:" #: engines/scumm/help.cpp:117 msgid "Main game controls:" msgstr "メインゲームの操作:" #: engines/scumm/help.cpp:123 engines/scumm/help.cpp:138 #: engines/scumm/help.cpp:163 engines/supernova/metaengine.cpp:351 #: engines/twp/metaengine.cpp:185 msgid "Pull" msgstr "引く" #: engines/scumm/help.cpp:127 msgid "Go to" msgstr "行く" #: engines/scumm/help.cpp:130 engines/scumm/help.cpp:142 msgid "Read" msgstr "読む" #: engines/scumm/help.cpp:131 engines/scumm/help.cpp:148 msgid "New kid" msgstr "新しい子供" #: engines/scumm/help.cpp:132 engines/scumm/help.cpp:154 #: engines/scumm/help.cpp:172 msgid "Turn on" msgstr "付く" #: engines/scumm/help.cpp:133 engines/scumm/help.cpp:155 #: engines/scumm/help.cpp:173 msgid "Turn off" msgstr "消す" #: engines/scumm/help.cpp:145 engines/scumm/help.cpp:170 msgid "What is" msgstr "調べる" #: engines/scumm/help.cpp:150 msgid "Put on" msgstr "置く" #: engines/scumm/help.cpp:151 msgid "Take off" msgstr "外す" #: engines/scumm/help.cpp:157 msgid "Fix" msgstr "直す" #: engines/scumm/help.cpp:159 msgid "Switch" msgstr "スイッチ" #: engines/scumm/help.cpp:176 msgid "To Henry / To Indy" msgstr "ヘンリー/インディ" #. I18N: These are different musical notes #: engines/scumm/help.cpp:180 msgid "play C minor on distaff" msgstr "糸巻き棒でコードCマイナーを演奏" #: engines/scumm/help.cpp:181 msgid "play D on distaff" msgstr "糸巻き棒でコードDを演奏" #: engines/scumm/help.cpp:182 msgid "play E on distaff" msgstr "糸巻き棒でコードEを演奏" #: engines/scumm/help.cpp:183 msgid "play F on distaff" msgstr "糸巻き棒でコードFを演奏" #: engines/scumm/help.cpp:184 msgid "play G on distaff" msgstr "糸巻き棒でコードGを演奏" #: engines/scumm/help.cpp:185 msgid "play A on distaff" msgstr "糸巻き棒でコードAを演奏" #: engines/scumm/help.cpp:186 msgid "play B on distaff" msgstr "糸巻き棒でコードBを演奏" #: engines/scumm/help.cpp:187 msgid "play C major on distaff" msgstr "糸巻き棒でコードCメジャーを演奏" #: engines/scumm/help.cpp:189 msgid "Shows the drafts inventory" msgstr "ドラフトインベントリーを表示" #: engines/scumm/help.cpp:195 engines/scumm/help.cpp:217 msgid "puSh" msgstr "押す" #: engines/scumm/help.cpp:196 engines/scumm/help.cpp:218 msgid "pull (Yank)" msgstr "引く" #: engines/scumm/help.cpp:203 msgid "turn oN" msgstr "付ける" #: engines/scumm/help.cpp:204 msgid "turn oFf" msgstr "消す" #: engines/scumm/help.cpp:220 msgid "KeyUp" msgstr "上キー" #: engines/scumm/help.cpp:220 msgid "Highlight prev dialogue" msgstr "前のダイアログをハイライト" #: engines/scumm/help.cpp:221 msgid "KeyDown" msgstr "下キー" #: engines/scumm/help.cpp:221 msgid "Highlight next dialogue" msgstr "次のダイアログをハイライト" #: engines/scumm/help.cpp:229 msgid "Object" msgstr "オブジェクト" #: engines/scumm/help.cpp:232 msgid "Black and White / Color" msgstr "白黒/カラー" #: engines/scumm/help.cpp:235 msgid "Eyes" msgstr "目" #: engines/scumm/help.cpp:236 msgid "Tongue" msgstr "舌" #: engines/scumm/help.cpp:238 msgid "Punch" msgstr "パンチ" #: engines/scumm/help.cpp:239 msgid "Kick" msgstr "蹴る" #: engines/scumm/help.cpp:243 msgid "Regular cursor" msgstr "レギュラーカーソル" #. I18N: Comm is a communication device #: engines/scumm/help.cpp:246 msgid "Comm" msgstr "通信機" #: engines/scumm/help.cpp:249 msgid "Save / Load / Options" msgstr "セーブ/ロード/オプション" #: engines/scumm/help.cpp:260 msgid "Other game controls:" msgstr "その他ゲームの操作:" #: engines/scumm/help.cpp:262 engines/scumm/help.cpp:272 msgid "Inventory:" msgstr "所持品:" #: engines/scumm/help.cpp:263 engines/scumm/help.cpp:279 msgid "Scroll list up" msgstr "リストを上へスクロール" #: engines/scumm/help.cpp:264 engines/scumm/help.cpp:280 msgid "Scroll list down" msgstr "リストを下へスクロール" #: engines/scumm/help.cpp:265 engines/scumm/help.cpp:273 msgid "Upper left item" msgstr "左上のアイテム" #: engines/scumm/help.cpp:266 engines/scumm/help.cpp:275 msgid "Lower left item" msgstr "左下のアイテム" #: engines/scumm/help.cpp:267 engines/scumm/help.cpp:276 msgid "Upper right item" msgstr "右上のアイテム" #: engines/scumm/help.cpp:268 engines/scumm/help.cpp:278 msgid "Lower right item" msgstr "右下のアイテム" #: engines/scumm/help.cpp:274 msgid "Middle left item" msgstr "左中央のアイテム" #: engines/scumm/help.cpp:277 msgid "Middle right item" msgstr "右中央のアイテム" #: engines/scumm/help.cpp:284 engines/scumm/help.cpp:289 msgid "Switching characters:" msgstr "キャラクターの切り替え:" #: engines/scumm/help.cpp:286 msgid "Second kid" msgstr "2人目の子供" #: engines/scumm/help.cpp:287 msgid "Third kid" msgstr "3人目の子供" #: engines/scumm/help.cpp:296 msgid "Toggle Inventory/IQ Points display" msgstr "インベントリー/IQポイント表示の切り替え" #: engines/scumm/help.cpp:297 msgid "Toggle Keyboard/Mouse Fighting (*)" msgstr "戦闘の操作をキーボード/マウスに切り替え(*)" #: engines/scumm/help.cpp:299 msgid "* Keyboard Fighting is always on," msgstr "* ゲーム中のメッセージにもかかわらず、" #: engines/scumm/help.cpp:300 msgid " so despite the in-game message this" msgstr " キーボードでの戦闘は常に可能です" #: engines/scumm/help.cpp:301 msgid " actually toggles Mouse Fighting Off/On" msgstr " 実際には、マウスでの戦闘のON/OFFを切り替えます" #: engines/scumm/help.cpp:308 msgid "Fighting controls (numpad):" msgstr "戦闘の操作(テンキー):" #: engines/scumm/help.cpp:309 engines/scumm/help.cpp:310 #: engines/scumm/help.cpp:311 engines/ultima/ultima8/metaengine.cpp:97 msgid "Step back" msgstr "後ろに下がる" #: engines/scumm/help.cpp:312 msgid "Block high" msgstr "上段ガード" #: engines/scumm/help.cpp:313 msgid "Block middle" msgstr "中段ガード" #: engines/scumm/help.cpp:314 msgid "Block low" msgstr "下段ガード" #: engines/scumm/help.cpp:315 msgid "Punch high" msgstr "上パンチ" #: engines/scumm/help.cpp:316 msgid "Punch middle" msgstr "中パンチ" #: engines/scumm/help.cpp:317 msgid "Punch low" msgstr "下パンチ" #: engines/scumm/help.cpp:319 msgid "Sucker punch" msgstr "不意打ち" #: engines/scumm/help.cpp:322 msgid "These are for Indy on left." msgstr "これらはIndyから見て左側にあります。" #: engines/scumm/help.cpp:323 msgid "When Indy is on the right," msgstr "Indyが向かって右側にいる場合、" #: engines/scumm/help.cpp:324 msgid "7, 4, and 1 are switched with" msgstr "7, 4, 1キーと" #: engines/scumm/help.cpp:325 msgid "9, 6, and 3, respectively." msgstr "9, 6, 3キーで、それぞれスイッチできます。" #: engines/scumm/help.cpp:334 msgid "Biplane controls (numpad):" msgstr "機体制御(テンキー):" #: engines/scumm/help.cpp:335 msgid "Fly to upper left" msgstr "左へ上昇" #: engines/scumm/help.cpp:336 msgid "Fly to left" msgstr "左へ飛ぶ" #: engines/scumm/help.cpp:337 msgid "Fly to lower left" msgstr "左へ降下" #: engines/scumm/help.cpp:338 msgid "Fly upwards" msgstr "上昇" #: engines/scumm/help.cpp:339 msgid "Fly straight" msgstr "直進" #: engines/scumm/help.cpp:340 msgid "Fly down" msgstr "降下" #: engines/scumm/help.cpp:341 msgid "Fly to upper right" msgstr "右へ上昇" #: engines/scumm/help.cpp:342 msgid "Fly to right" msgstr "右へ飛ぶ" #: engines/scumm/help.cpp:343 msgid "Fly to lower right" msgstr "右へ降下" #: engines/scumm/input.cpp:1405 msgid "Snap scroll on" msgstr "スナップスクロールをオン" #: engines/scumm/input.cpp:1407 msgid "Snap scroll off" msgstr "スナップスクロールをオフ" #: engines/scumm/input.cpp:1420 msgid "Music volume: " msgstr "音楽の音量: " #: engines/scumm/input.cpp:1437 msgid "Subtitle speed: " msgstr "字幕の速度: " #: engines/scumm/metaengine.cpp:396 msgid "" "This fan-made translation is not supported, because it is known to contain\n" "corrupted resources that might make it crash or seriously misbehave." msgstr "" #: engines/scumm/metaengine.cpp:404 msgid "" "The Lite version of Putt-Putt Saves the Zoo iOS is not supported to avoid " "piracy.\n" "The full version is available for purchase from the iTunes Store." msgstr "" "Putt-Putt Saves the ZooのiOS体験版は、著作権保護の観点からサポートしていませ" "ん。\n" "製品版はiTunes Storeからご購入いただけます。" #: engines/scumm/metaengine.cpp:415 msgid "" "Warning: this re-release version contains patched game scripts,\n" "and therefore it might crash or not work properly for the time being." msgstr "" #: engines/scumm/metaengine.cpp:521 msgid "HE v71+ support is not compiled in" msgstr "HE v71+のサポートはコンパイルされていません" #: engines/scumm/metaengine.cpp:545 msgid "SCUMM v7-8 support is not compiled in" msgstr "SCUMM v7-8のサポートはコンパイルされていません" #: engines/scumm/metaengine.cpp:702 msgid "Show Object Line" msgstr "オブジェクトラインの表示" #: engines/scumm/metaengine.cpp:703 msgid "Show the names of objects at the bottom of the screen" msgstr "画面下にオブジェクト名を表示" #: engines/scumm/metaengine.cpp:711 msgid "Use NES Classic Palette" msgstr "NES Classicのパレットを使用する" #: engines/scumm/metaengine.cpp:712 msgid "Use a more neutral color palette that closely emulates the NES Classic" msgstr "" "NES Classicを厳密にエミュレートした、よりニュートラルなカラーパレットを使用す" "る" #: engines/scumm/metaengine.cpp:720 msgid "Trim FM-TOWNS games to 200 pixels height" msgstr "FM-TOWNSゲームを200ピクセルの高さにトリミングします" #: engines/scumm/metaengine.cpp:721 msgid "" "Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 " "pixels height, allowing using 'aspect ratio correction'" msgstr "" "画面下部の余分な40pxをカットし、「アスペクト比補正」を使って標準的な200pxの高" "さにします" #: engines/scumm/metaengine.cpp:729 msgid "Run in original 640 x 480 resolution" msgstr "オリジナル版同様に640×480で実行" #: engines/scumm/metaengine.cpp:730 msgid "" "This allows more accurate pause/restart banners, but might impact " "performance or shader/scaler usage." msgstr "" "より正確な一時停止/再起動バナーが可能になりますが、パフォーマンスやシェー" "ダー/スケーラーの使用量に影響する可能性があります。" #: engines/scumm/metaengine.cpp:737 msgid "Play simplified music" msgstr "簡易再生" #: engines/scumm/metaengine.cpp:738 msgid "This music was intended for low-end Macs, and uses only one channel." msgstr "この音楽はローエンドなMacで再生するため、1チャンネルのみ使います。" #: engines/scumm/metaengine.cpp:746 msgid "Enable smooth scrolling" msgstr "スムーズスクロールを有効化" #: engines/scumm/metaengine.cpp:747 msgid "(instead of the normal 8-pixels steps scrolling)" msgstr "(通常の8px単位でのスクロールの代わりに)" #: engines/scumm/metaengine.cpp:755 msgid "Allow semi-smooth scrolling" msgstr "セミスムーズスクロールを許可" #: engines/scumm/metaengine.cpp:756 msgid "" "Allow scrolling to be less smooth during the fast camera movement in the " "intro." msgstr "イントロの高速なカメラワークの際、スムーズさが過剰になるのを抑えます。" #: engines/scumm/metaengine.cpp:801 msgid "Enable low latency audio mode" msgstr "低遅延オーディオを有効化" #: engines/scumm/metaengine.cpp:802 #, fuzzy #| msgid "" #| "Allows the game to use low latency audio, at the cost of sound accuracy. " #| "\t\tIt is recommended to enable this feature only if you incur in audio " #| "latency issues during normal gameplay." msgid "" "Allows the game to use low latency audio, at the cost of sound accuracy. It " "is recommended to enable this feature only if you incur in audio latency " "issues during normal gameplay." msgstr "" "低遅延なオーディオを使用できますが、サウンドの再現性は落ちます。\t\t通常の" "ゲームプレイでレイテンシーに問題がある場合のみ有効にする事を推奨します。" #: engines/scumm/metaengine.cpp:811 msgid "Enable the \"A Pirate I Was Meant To Be\" song" msgstr "楽曲「A Pirate I Was Meant To Be」を有効化" #: engines/scumm/metaengine.cpp:812 #, fuzzy #| msgid "" #| "Enable the song at the beginning of Part 3 of the game, \"A Pirate I Was " #| "Meant To Be\", \t\twhich was cut in international releases. Beware " #| "though: subtitles may not be fully translated." msgid "" "Enable the song at the beginning of Part 3 of the game, \"A Pirate I Was " "Meant To Be\", which was cut in international releases. Beware though: " "subtitles may not be fully translated." msgstr "" "海外版でカットされた、第3部冒頭の曲「A Pirate I Was Meant To Be」を有効化。た" "だし、字幕が完全に翻訳されていない場合がありますのでご了承ください。" #: engines/scumm/metaengine.cpp:830 msgid "Enable demo/kiosk mode" msgstr "デモ/店頭モードを有効化" #: engines/scumm/metaengine.cpp:831 msgid "Enable demo/kiosk mode in the full retail version of Maniac Mansion." msgstr "Maniac Mansion製品版で、デモ/店頭モードを有効化します。" #: engines/scumm/metaengine.cpp:839 #, fuzzy #| msgid "Use CD audio" msgid "Use remastered audio" msgstr "CD音楽を使用" #: engines/scumm/metaengine.cpp:840 msgid "Use the remastered speech and sound effects." msgstr "" #: engines/scumm/metaengine.cpp:852 #, fuzzy #| msgid "Enable sound" msgid "Enable ambience sounds" msgstr "音声を有効にする" #: engines/scumm/metaengine.cpp:853 msgid "Enable ambience sounds." msgstr "環境音を有効にします。" #: engines/scumm/metaengine.cpp:981 #, fuzzy #| msgid "Down Left" msgid "Down left" msgstr "左下" #: engines/scumm/metaengine.cpp:994 #, fuzzy #| msgid "Down Right" msgid "Down right" msgstr "右下" #: engines/scumm/metaengine.cpp:1014 #, fuzzy #| msgid "Upper left item" msgid "Up left" msgstr "左上のアイテム" #: engines/scumm/metaengine.cpp:1027 #, fuzzy #| msgid "Up Right" msgid "Up right" msgstr "右上" #: engines/scumm/metaengine.cpp:1039 msgid "Switch weapon" msgstr "武器を切り替え" #. I18N: Lets one skip the bike/car fight sequences in Full Throttle #: engines/scumm/metaengine.cpp:1053 msgid "Win the bike fight cheat" msgstr "バイク戦闘を省略" #: engines/scumm/saveload.cpp:1960 #, c-format msgid "" "Warning: incompatible sound settings detected between the current " "configuration and this saved game.\n" "\n" "Current music device: %s (id %d)\n" "Save file music device: %s (id %d)\n" "\n" "Loading will be attempted, but the game may behave incorrectly or crash.\n" "Please change the audio configuration accordingly in order to properly load " "this save file." msgstr "" #: engines/scumm/scumm.cpp:315 msgid "" "You have enabled 'aspect ratio correction'. However, FM-TOWNS' natural " "resolution is 320x240, which doesn't allow aspect ratio correction.\n" "Aspect ratio correction can be achieved by trimming the resolution to " "320x200, under 'engine' tab." msgstr "" "「アスペクト比補正」を有効にしました。ただし、FM-TOWNSの自然な解像度は320x240" "であるため、アスペクト比を補正することはできません。\n" "アスペクト比の補正は、[エンジン]タブで解像度を320x200にトリミングすることで実" "現できます。" #: engines/scumm/scumm.cpp:1355 #, fuzzy, c-format #| msgid "This game requires the 'Indy' Macintosh executable for its fonts." msgid "This game requires the '%s' Macintosh executable for its fonts." msgstr "このゲームのフォントにMacintoshの実行ファイル「Indy」が必要です。" #: engines/scumm/scumm.cpp:1364 #, fuzzy, c-format #| msgid "" #| "This game requires the 'Loom' Macintosh executable for its music and " #| "fonts." msgid "" "This game requires the '%s' Macintosh executable for its music and fonts." msgstr "このゲームのBGM・フォントにMacintoshの実行ファイル「Loom」が必要です。" #: engines/scumm/scumm.cpp:1368 #, fuzzy, c-format #| msgid "" #| "Could not find the 'Monkey Island' Macintosh executable to read the\n" #| "instruments from. Music will be disabled." msgid "" "Could not find the '%s' Macintosh executable to read resources from. %s will " "be disabled." msgstr "" "楽器をロードするためのMacintoshの実行ファイル「Monkey Island」が見つかりませ" "ん。\n" "音楽は無効になります。" #: engines/scumm/scumm.cpp:1369 msgid "The Mac GUI" msgstr "" #: engines/scumm/scumm.cpp:1369 msgid "The music and the Mac GUI" msgstr "" #: engines/scumm/scumm.cpp:1398 #, c-format msgid "Could not open Macintosh resource file %s" msgstr "Macintoshのリソース %s を開けません" #: engines/scumm/scumm.cpp:1401 #, c-format msgid "Could not find resource fork in Macintosh resource file %s" msgstr "Macintoshのリソース %s でフォークが見つかりません" #: engines/scumm/scumm.cpp:1408 #, c-format msgid "" "'%s' appears to be the wrong Dig executable. It may be the launcher one " "found in the CD root, which does not contain any of the necessary menu and " "dialog definitions. Look for a 'The Dig f' folder on your CD. Any one from " "its sub-folders should be what you need." msgstr "" #: engines/scumm/scumm.cpp:1569 msgid "" "It appears your ScummVM version was not built with TrueType Fonts support.\n" "\n" "Since the One-Stop Fun Shop series makes extensive use of TTF fonts,\n" "some of the graphics on screen will be missing." msgstr "" #: engines/scumm/scumm.cpp:1831 msgid "" "Audio files compressed with ScummVM Tools were detected; *.BUN/*.SOU\n" "compression is not supported anymore for this game, audio will be disabled.\n" "Please copy the game from the original media without compression." msgstr "" "ScummVM Toolsで圧縮された音声ファイルを検出しました(*.BUN/*.SOU)。\n" "このゲームではサポートされていないため、オーディオは無効になります。\n" "オリジナルのメディアから、圧縮せずにコピーしてください。" #: engines/scumm/scumm.cpp:2321 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" "but %s is missing. Using AdLib instead." msgstr "" "ネイティブMIDIのサポートには、LucasArts提供のthe Roland Upgradeが必要です。\n" "しかし%sがありません。代わりにAdLibを使用します。" #: engines/scumm/scumm.cpp:2336 msgid "" "This particular version of Monkey Island 1 is known to miss some\n" "required resources for MT-32. Using AdLib instead." msgstr "" "このMonkey Island 1の特定のバージョンは、MT-32に必要な\n" "リソースが欠落しています。AdLibを代用します。" #: engines/scumm/scumm.cpp:4235 msgid "" "Usually, Maniac Mansion would start now. But for that to work, the game " "files for Maniac Mansion have to be in the 'Maniac' directory inside the " "Tentacle game directory, and the game has to be added to ScummVM." msgstr "" "通常であれば、Maniac Mansionが起動します。しかしそれには、Tentacleのゲーム" "ディレクトリーの「Maniac」フォルダー内にゲームファイルを配置し、ゲームが" "ScummVMに追加されていなければなりません。" #: engines/scumm/scumm.cpp:4359 msgid "Would you like to host or join a network play session?" msgstr "セッションを開催、または参加しますか?" #. I18N: Random map generator for Moonbase Commander #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:55 msgid "Random Map Options" msgstr "ランダムマップ設定" #. I18N: Map generator algorithms #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:59 msgid "Algorithm" msgstr "アルゴリズム" #. I18N: Spiff algorithm #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:63 msgid "Spiff" msgstr "Spiff" #. I18N: Katton algorithm #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:65 msgid "Katton" msgstr "Katton" #. I18N: Random algorithm #. I18N: Random map size #. I18N: Random tileset #. I18N: Random percentage of energy pools #. I18N: Random percentage of terrain #. I18N: Random percentage of water #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:67 #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:82 #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:99 #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:112 #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:124 #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:136 msgid "Random" msgstr "ランダム" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:67 msgid "Picks the map algorithm randomly." msgstr "マップアルゴリズムをランダム選択。" #. I18N: Map sizes #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:70 msgid "Size" msgstr "サイズ" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:74 msgid "Small" msgstr "小" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:76 msgid "Large" msgstr "ラージ" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:77 msgid "Huge" msgstr "大" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:78 msgid "SAI" msgstr "SAI" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:79 msgid "Ridiculous" msgstr "ジョーク" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:80 msgid "Max" msgstr "最大" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:82 msgid "Picks the map size randomly." msgstr "マップサイズをランダム選択。" #. I18N: Map tile sets #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:85 msgid "Tileset" msgstr "タイルセット" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:99 msgid "Picks the map tileset randomly." msgstr "タイルセットをランダム選択。" #. I18N: Percentage of energy pools #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:102 msgid "Energy" msgstr "エナジー" #. I18N: Energy slider label #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:107 msgid "Scarce - Lots" msgstr "少 - 多" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:112 msgid "Picks the random amount of energy pools." msgstr "" #. I18N: Percentage of terrain #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:115 msgid "Terrain" msgstr "" #. I18N: Terrain slider label #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:120 msgid "Barren - Rough" msgstr "" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:124 msgid "Picks the random amount of terrain level." msgstr "" #. I18N: Percentage of water #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:127 msgid "Water" msgstr "" #. I18N: Water slider label #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:132 msgid "Driest - Wettest" msgstr "" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:136 msgid "Picks the random amount of water." msgstr "" #. I18N: Generate new map #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:140 #, fuzzy #| msgid "General" msgid "Generate" msgstr "全般" #: engines/scumm/he/sound_he.cpp:1555 msgid "" "Unimplemented development codepath encountered within the sound engine,\n" "please file a ticket at https://bugs.scummvm.org." msgstr "" "サウンドエンジン内で未実装の開発コードパスに遭遇しました。\n" "https://bugs.scummvm.orgにチケットを提出して下さい。" #: engines/scumm/imuse/drivers/amiga.cpp:660 msgid "" "This AMIGA version is missing (at least) the following file(s):\n" "\n" msgstr "" "このAMIGA版は(少なくとも)以下のファイルが存在しません:\n" "\n" #: engines/scumm/imuse/drivers/amiga.cpp:665 msgid "" "\n" "Please copy these file(s) into the game data directory.\n" "\n" msgstr "" "\n" "これらのファイルを、ゲームデータが存在するディレクトリーにコピーしてくださ" "い。\n" "\n" #: engines/sherlock/metaengine.cpp:59 msgid "Pixellated scene transitions" msgstr "ピクセル化されたシーン遷移" #: engines/sherlock/metaengine.cpp:60 msgid "When changing scenes, a randomized pixel transition is done" msgstr "シーン切り替え時、ランダムなピクセル遷移を行う" #: engines/sherlock/metaengine.cpp:71 msgid "Don't show hotspots when moving mouse" msgstr "マウスを動かしている間はホットスポットが表示されません" #: engines/sherlock/metaengine.cpp:72 msgid "" "Only show hotspot names after you actually click on a hotspot or action " "button" msgstr "ホットスポット、もしくはボタンを押した場合のみ表示されます" #: engines/sherlock/metaengine.cpp:83 msgid "Show character portraits" msgstr "キャラクターのポートレートを表示する" #: engines/sherlock/metaengine.cpp:84 msgid "Show portraits for the characters when conversing" msgstr "キャラクターのポートレートを表示する(会話中のみ)" #: engines/sherlock/metaengine.cpp:95 msgid "Slide dialogs into view" msgstr "ダイアログをスライド表示" #: engines/sherlock/metaengine.cpp:96 msgid "Slide UI dialogs into view, rather than simply showing them immediately" msgstr "UIダイアログをスライドさせて表示" #: engines/sherlock/metaengine.cpp:107 msgid "Transparent windows" msgstr "ウィンドウを透明化" #: engines/sherlock/metaengine.cpp:108 msgid "Show windows with a partially transparent background" msgstr "ウィンドウ背景を部分的に透明化" #: engines/sherlock/metaengine.cpp:331 #, fuzzy #| msgid "Game keymappings" msgid "Scroll keymappings" msgstr "ゲームのキーマップ" #: engines/sherlock/metaengine.cpp:332 engines/sherlock/metaengine.cpp:776 #, fuzzy #| msgid "Game keymappings" msgid "Main user interface keymappings" msgstr "ゲームのキーマップ" #: engines/sherlock/metaengine.cpp:333 engines/sherlock/metaengine.cpp:781 #, fuzzy #| msgid "Game keymappings" msgid "Darts minigame keymappings" msgstr "ゲームのキーマップ" #: engines/sherlock/metaengine.cpp:335 #, fuzzy #| msgid "Game keymappings" msgid "Talk keymappings" msgstr "ゲームのキーマップ" #: engines/sherlock/metaengine.cpp:337 #, fuzzy #| msgid "Escape keymappings" msgid "Files keymappings" msgstr "キーマッピング終了" #: engines/sherlock/metaengine.cpp:340 #, fuzzy #| msgid "Game keymappings" msgid "Settings keymappings" msgstr "ゲームのキーマップ" #: engines/sherlock/metaengine.cpp:341 engines/sherlock/metaengine.cpp:778 #, fuzzy #| msgid "Game keymappings" msgid "Movie keymappings" msgstr "ゲームのキーマップ" #: engines/sherlock/metaengine.cpp:349 #, fuzzy #| msgid "Use Selected Object" msgid "Skip / Deselect verb" msgstr "選択したオブジェクトを使用" #: engines/sherlock/metaengine.cpp:450 #: engines/wintermute/keymapper_tables.h:1614 #: engines/wintermute/keymapper_tables.h:1867 #: engines/wintermute/keymapper_tables.h:1963 msgid "Settings" msgstr "設定" #: engines/sherlock/metaengine.cpp:472 #, fuzzy #| msgid "Tileset" msgid "Files" msgstr "タイルセット" #. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has a journal, this action is used to go back 10 pages in the journal #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has a journal, this action is used to go back 10 pages in the journal #: engines/sherlock/metaengine.cpp:501 engines/sherlock/metaengine.cpp:910 msgid "Go back 10 pages" msgstr "" #. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has a journal, this action is used to go forward 10 pages in the journal #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has a journal, this action is used to go forward 10 pages in the journal #: engines/sherlock/metaengine.cpp:507 engines/sherlock/metaengine.cpp:895 #, fuzzy #| msgid "Show journal" msgid "Go forward 10 pages" msgstr "日記を表示" #. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has a journal, this action is used to go to the first page of the journal #: engines/sherlock/metaengine.cpp:521 engines/sherlock/metaengine.cpp:924 #: engines/wintermute/keymapper_tables.h:965 msgid "First page" msgstr "最初のページ" #. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has a journal, this action is used to go to the last page of the journal #: engines/sherlock/metaengine.cpp:528 engines/sherlock/metaengine.cpp:931 #: engines/wintermute/keymapper_tables.h:970 msgid "Last page" msgstr "最後のページ" #: engines/sherlock/metaengine.cpp:578 #, fuzzy #| msgid "Move left" msgid "Scroll left" msgstr "左に行く" #: engines/sherlock/metaengine.cpp:584 #, fuzzy #| msgid "Move right" msgid "Scroll right" msgstr "右に行く" #: engines/sherlock/metaengine.cpp:649 engines/sherlock/metaengine.cpp:938 #, fuzzy #| msgid "Select Actor 1" msgid "Select option" msgstr "役者1を選択" #: engines/sherlock/metaengine.cpp:692 #, fuzzy #| msgid "Toggle Combat" msgid "Toggle portraits" msgstr "モードの切替" #: engines/sherlock/metaengine.cpp:697 #, fuzzy #| msgid "Change font size" msgid "Change font style" msgstr "フォントサイズの変更" #: engines/sherlock/metaengine.cpp:707 #, fuzzy #| msgid "Toggle fast mode" msgid "Toggle windows mode" msgstr "高速モードの切り替え" #. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has an auto-help feature, this action is used to change the auto-help location between left and right #: engines/sherlock/metaengine.cpp:713 #, fuzzy #| msgid "Change game options" msgid "Change auto-help location" msgstr "ゲームの設定を変える" #: engines/sherlock/metaengine.cpp:718 #, fuzzy #| msgid "Enable cheats" msgid "Toggle voices" msgstr "チートを有効化" #. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has a fade animation when switching scenes, this action is used to change the fade mode to "Fade by pixel" #: engines/sherlock/metaengine.cpp:726 msgid "Fade by pixel" msgstr "" #. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has a fade animation when switching scenes, this action is used to change the fade mode to "Fade directly" #: engines/sherlock/metaengine.cpp:732 #, fuzzy #| msgid "Create directory" msgid "Fade directly" msgstr "ディレクトリーを生成" #. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has a fade animation when switching scenes, this action is used to change the fade mode #: engines/sherlock/metaengine.cpp:738 #, fuzzy #| msgid "Change mode" msgid "Change fade mode" msgstr "モードを変更" #: engines/sherlock/metaengine.cpp:780 #, fuzzy #| msgid "Game keymappings" msgid "Journal search keymappings" msgstr "ゲームのキーマップ" #: engines/sherlock/metaengine.cpp:783 #, fuzzy #| msgid "Game keymappings" msgid "Menu scrolling keymappings" msgstr "ゲームのキーマップ" #: engines/sherlock/metaengine.cpp:784 #, fuzzy #| msgid "Yes/No keymapping" msgid "save / load menu keymappings" msgstr "Yes / Noキーマップ" #: engines/sherlock/metaengine.cpp:785 #, fuzzy #| msgid "Game keymappings" msgid "Save files name editing keymappings" msgstr "ゲームのキーマップ" #: engines/sherlock/metaengine.cpp:786 #, fuzzy #| msgid "Escape keymappings" msgid "Foolscap puzzle keymappings" msgstr "キーマッピング終了" #: engines/sherlock/metaengine.cpp:788 #, fuzzy #| msgid "Game keymappings" msgid "Options menu keymappings" msgstr "ゲームのキーマップ" #: engines/sherlock/metaengine.cpp:789 #, fuzzy #| msgid "Game keymappings" msgid "Password entry keymappings" msgstr "ゲームのキーマップ" #: engines/sherlock/metaengine.cpp:791 #, fuzzy #| msgid "Game keymappings" msgid "Talk options keymappings" msgstr "ゲームのキーマップ" #: engines/sherlock/metaengine.cpp:793 #, fuzzy #| msgid "Move left" msgid "Move / Examine / Select" msgstr "左に行く" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) This action changes the speed of the game (walking, animations, etc.) #: engines/sherlock/metaengine.cpp:810 #, fuzzy #| msgid "Change sound" msgid "Change speed" msgstr "SEを変更" #: engines/sherlock/metaengine.cpp:833 #, fuzzy #| msgid "Show journal" msgid "Open journal" msgstr "日記を表示" #: engines/sherlock/metaengine.cpp:846 engines/touche/metaengine.cpp:147 #, fuzzy #| msgid "Open main menu" msgid "Open options menu" msgstr "メインメニューを開く" #: engines/sherlock/metaengine.cpp:862 #, fuzzy #| msgid "Fit to window" msgid "Exit / Close window" msgstr "ウィンドウに合わせる" #: engines/sherlock/metaengine.cpp:882 engines/sherlock/metaengine.cpp:949 msgid "Change selected option to the left" msgstr "" #: engines/sherlock/metaengine.cpp:888 engines/sherlock/metaengine.cpp:955 msgid "Change selected option to the right" msgstr "" #: engines/sherlock/metaengine.cpp:972 #, fuzzy #| msgid "Skip minigame" msgid "Skip darts minigame" msgstr "ミニゲームをスキップ" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has a map, this action is used to scroll to the top left of the map #: engines/sherlock/metaengine.cpp:983 #, fuzzy #| msgid "Scroll list up" msgid "Scroll to top left" msgstr "リストを上へスクロール" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has a map, this action is used to scroll to the bottom right of the map #: engines/sherlock/metaengine.cpp:991 #, fuzzy #| msgid "Move left" msgid "Scroll to bottom right" msgstr "左に行く" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has multiple widgets for various purposes (eg. inventory, save files, etc.), this action is used to scroll to the end of the widget #: engines/sherlock/metaengine.cpp:1055 #, fuzzy #| msgid "Scroll list up" msgid "Scroll to end" msgstr "リストを上へスクロール" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has multiple widgets for various purposes (eg. inventory, save files, etc.), this action is used to scroll to the start of the widget #: engines/sherlock/metaengine.cpp:1062 #, fuzzy #| msgid "Scroll list up" msgid "Scroll to start" msgstr "リストを上へスクロール" #: engines/sherlock/metaengine.cpp:1072 #, fuzzy #| msgid "Highlight next dialogue" msgid "Go to next save file slot" msgstr "次のダイアログをハイライト" #: engines/sherlock/metaengine.cpp:1078 #, fuzzy #| msgid "Go to save/load menu" msgid "Go to next page of save files" msgstr "セーブ/ロードメニューへ" #: engines/sherlock/metaengine.cpp:1083 #, fuzzy #| msgid "Select a Theme" msgid "Select save file" msgstr "テーマを選ぶ" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) save file name input field has 2 modes, insert and overwrite, this action toggles between them #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) save password input field has 2 modes, insert and overwrite, this action toggles between them #: engines/sherlock/metaengine.cpp:1124 engines/sherlock/metaengine.cpp:1229 #, fuzzy #| msgid "Toggle fast mode" msgid "Toggle insert mode" msgstr "高速モードの切り替え" #. I18N: (Game name: The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo) The game has a foolscap puzzle, where the player has to decode a hidden message on a piece of paper called a foolscap. this action is used to exit the puzzle #: engines/sherlock/metaengine.cpp:1135 #, fuzzy #| msgid "Close popup" msgid "Close puzzle" msgstr "ポップアップを閉じる" #: engines/sherlock/metaengine.cpp:1177 msgid "Exit inventory / Close verb menu / Cancel item use action" msgstr "" #: engines/sherlock/metaengine.cpp:1239 #, fuzzy #| msgid "Select Next Actor" msgid "Select next option" msgstr "次の役者を選択" #: engines/sherlock/metaengine.cpp:1261 #, fuzzy #| msgid "Highlight next dialogue" msgid "Go to next talk option" msgstr "次のダイアログをハイライト" #: engines/sherlock/metaengine.cpp:1267 #, fuzzy #| msgid "Go to previous directory level" msgid "Go to previous talk option" msgstr "上のフォルダーへ移動" #: engines/sky/compact.cpp:140 msgid "The \"sky.cpt\" engine data file has an incorrect size." msgstr "エンジンデータファイルsky.cptのサイズが正しくありません。" #: engines/sky/metaengine.cpp:89 msgid "Walk / Look / Talk" msgstr "歩く / 見る / 話す" #: engines/sky/metaengine.cpp:107 msgid "Skip / Close" msgstr "スキップ / 閉じる" #: engines/sky/metaengine.cpp:115 msgid "Open control panel" msgstr "コントロールパネルを開く" #: engines/sky/metaengine.cpp:136 #, fuzzy #| msgid "Toggle really fast mode" msgid "Toggle really fast mode" msgstr "超高速モードの切り替え" #: engines/sky/metaengine.cpp:156 msgid "Floppy intro" msgstr "FD版イントロ" #: engines/sky/metaengine.cpp:157 msgid "Use the floppy version's intro (CD version only)" msgstr "FD版のイントロを使用する(CD版のみ)" #: engines/sky/metaengine.cpp:235 msgid "WARNING: Deleting the autosave slot is not supported by this engine" msgstr "" "警告:オートセーブスロットの削除は、このエンジンではサポートしていません" #: engines/sludge/keymapper_tables.h:34 #, fuzzy #| msgid "Default keymappings" msgid "Debug keymappings" msgstr "デフォルトのキーマップ" #: engines/sludge/keymapper_tables.h:36 #, fuzzy #| msgid "Game keymappings" msgid "Minigame keymappings" msgstr "ゲームのキーマップ" #: engines/sludge/keymapper_tables.h:46 #, fuzzy #| msgid "Change game options" msgid "Change action" msgstr "ゲームの設定を変える" #: engines/sludge/keymapper_tables.h:70 engines/sludge/keymapper_tables.h:293 #, fuzzy #| msgid "Skip dialogue" msgid "Speed up dialog" msgstr "ダイアログをスキップ" #: engines/sludge/keymapper_tables.h:76 engines/sludge/keymapper_tables.h:298 #, fuzzy #| msgid "Slow down virtual mouse" msgid "Slow down dialog" msgstr "仮想マウスをゆっくりにする" #: engines/sludge/keymapper_tables.h:101 engines/sludge/keymapper_tables.h:150 #, fuzzy #| msgid "Unnamed autosave" msgid "Load auto save" msgstr "無名のオートセーブ" #: engines/sludge/keymapper_tables.h:200 engines/sludge/keymapper_tables.h:435 #: engines/sludge/keymapper_tables.h:552 msgid "DEBUG: Show floor" msgstr "" #: engines/sludge/keymapper_tables.h:205 engines/sludge/keymapper_tables.h:440 #: engines/sludge/keymapper_tables.h:547 msgid "DEBUG: Show boxes" msgstr "" #: engines/sludge/keymapper_tables.h:237 #, fuzzy #| msgid "Inventory" msgid "Inventory / Examine" msgstr "インベントリー" #: engines/sludge/keymapper_tables.h:281 engines/sword25/metaengine.cpp:118 #, fuzzy #| msgid "Skip dialogue" msgid "Examine / Skip dialog" msgstr "ダイアログをスキップ" #: engines/sludge/keymapper_tables.h:287 engines/sludge/keymapper_tables.h:398 #: engines/sludge/keymapper_tables.h:522 #, fuzzy #| msgid "Skip cutscene" msgid "Pause / Skip cutscene" msgstr "ムービーをスキップ" #: engines/sludge/keymapper_tables.h:328 msgid "Smell" msgstr "" #: engines/sludge/keymapper_tables.h:338 msgid "Consume" msgstr "" #: engines/sludge/keymapper_tables.h:361 #, fuzzy #| msgid "Cast Spell" msgid "Cast earth spell" msgstr "魔法を詠唱" #: engines/sludge/keymapper_tables.h:367 #, fuzzy #| msgid "Cast Spell" msgid "Cast air spell" msgstr "魔法を詠唱" #: engines/sludge/keymapper_tables.h:373 #, fuzzy #| msgid "Cast Spell" msgid "Cast fire spell" msgstr "魔法を詠唱" #: engines/sludge/keymapper_tables.h:379 #, fuzzy #| msgid "Cast Spell" msgid "Cast water spell" msgstr "魔法を詠唱" #: engines/sludge/keymapper_tables.h:423 engines/sludge/keymapper_tables.h:510 #: engines/sword25/metaengine.cpp:112 #, fuzzy #| msgid "Highlight next dialogue" msgid "Move / Interact / Skip dialog" msgstr "次のダイアログをハイライト" #: engines/sludge/keymapper_tables.h:516 #, fuzzy #| msgid "Skip dialogue" msgid "Inventory / Skip dialog" msgstr "ダイアログをスキップ" #: engines/stark/metaengine.cpp:41 msgid "Load modded assets" msgstr "MODアセットをロード" #: engines/stark/metaengine.cpp:42 msgid "Enable loading of external replacement assets." msgstr "外部の交換用アセットのロードを有効にします。" #: engines/stark/metaengine.cpp:52 msgid "Enable linear filtering of the backgrounds images" msgstr "背景のリニアフィルタリングを有効化" #: engines/stark/metaengine.cpp:53 msgid "" "When linear filtering is enabled the background graphics are smoother in " "full screen mode, at the cost of some details." msgstr "" "リニアフィルタリングを有効にすると、フルスクリーンで背景がより滑らかになりま" "すが、一部のディテールは損なわれます。" #: engines/stark/metaengine.cpp:63 engines/ultima/metaengine.cpp:144 msgid "Enable font anti-aliasing" msgstr "フォントのアンチエイリアスを有効化" #: engines/stark/metaengine.cpp:64 engines/ultima/metaengine.cpp:145 msgid "When font anti-aliasing is enabled, the text is smoother." msgstr "" "フォントにアンチエイリアスが有効である場合、テキストはより滑らかに表示されま" "す。" #. I18N: Opens in-game Diary #: engines/stark/metaengine.cpp:202 #, fuzzy #| msgid "Game menu" msgid "Diary menu" msgstr "ゲームメニュー" #. I18N: Opens in-game conversation log #: engines/stark/metaengine.cpp:219 #, fuzzy #| msgid "Next location" msgid "Conversation log" msgstr "次の地点" #. I18N: Opens in-game Diary. April is the female protagonist name #: engines/stark/metaengine.cpp:225 msgid "April's diary (initially disabled)" msgstr "" #: engines/stark/metaengine.cpp:230 #, fuzzy #| msgid "Fast replay" msgid "Video replay" msgstr "高速再生" #: engines/stark/metaengine.cpp:235 #, fuzzy #| msgid "Game Options" msgid "Game settings" msgstr "ゲーム設定" #: engines/stark/metaengine.cpp:245 engines/toon/metaengine.cpp:124 #: engines/wintermute/keymapper_tables.h:1345 msgid "Toggle subtitles" msgstr "字幕の切替" #: engines/stark/metaengine.cpp:250 #, fuzzy #| msgid "Quit Game" msgid "Quit to menu" msgstr "ゲームを終了する" #: engines/stark/metaengine.cpp:255 msgid "Cycle back through inventory cursor items" msgstr "" #: engines/stark/metaengine.cpp:261 msgid "Cycle forward through inventory cursor items" msgstr "" #. I18N: A popup on screen shows shows the exits #: engines/stark/metaengine.cpp:274 msgid "Display all exits on current location" msgstr "" #: engines/stark/metaengine.cpp:292 #, fuzzy #| msgid "Open/Close Inventory" msgid "Scroll up in inventory" msgstr "インベントリーを開く/閉じる" #: engines/stark/metaengine.cpp:299 #, fuzzy #| msgid "Show inventory" msgid "Scroll down in inventory" msgstr "インベントリーを表示" #: engines/stark/metaengine.cpp:306 #, fuzzy #| msgid "Open/Close Inventory" msgid "Scroll up in your dialogs" msgstr "インベントリーを開く/閉じる" #: engines/stark/metaengine.cpp:312 #, fuzzy #| msgid "Show inventory" msgid "Scroll down in your dialogs" msgstr "インベントリーを表示" #: engines/stark/metaengine.cpp:318 #, fuzzy #| msgid "Highlight next dialogue" msgid "Go to next dialog" msgstr "次のダイアログをハイライト" #: engines/stark/metaengine.cpp:323 #, fuzzy #| msgid "Go to previous directory level" msgid "Go to previous dialogs" msgstr "上のフォルダーへ移動" #: engines/stark/metaengine.cpp:328 #, fuzzy #| msgid "Skip dialogue" msgid "Select dialog" msgstr "ダイアログをスキップ" #: engines/stark/metaengine.cpp:335 msgid "Skip video sequence or dialog" msgstr "" #: engines/stark/stark.cpp:106 msgid "Software renderer does not support modded assets" msgstr "ソフトウェアレンダラーは変更されたアセットをサポートしていません" #: engines/stark/stark.cpp:292 msgid "You are missing recommended data files:" msgstr "推奨されたデータファイルが見つかりません:" #: engines/stark/stark.cpp:306 msgid "" "The 'fonts' folder is required to experience the text style as it was " "designed. The Steam release is known to be missing it. You can get the fonts " "from the demo version of the game." msgstr "" "テキストスタイルを使用するには、fontsフォルダーが必要です。これはSteam版に存" "在しません。デモ版から取得してください。" #: engines/stark/stark.cpp:313 msgid "" "'gui.ini' is recommended to get proper font settings for the game " "localization." msgstr "ローカライズ用に適切なフォントを設定する場合、gui.iniが必要です。" #: engines/stark/stark.cpp:319 msgid "'language.ini' is recommended to get localized confirmation dialogs." msgstr "" "ローカライズされた確認ダイアログを使用するには、language.iniが必要です。" #: engines/stark/stark.cpp:325 msgid "'game.exe' is recommended to get styled confirmation dialogs." msgstr "スタイルが適用された確認ダイアログを使用するには、game.exeが必要です。" #: engines/supernova/supernova.cpp:193 #, c-format msgid "Unable to locate the text for %s language in engine data file." msgstr "%s語用のテキストがエンジンデータファイル内に存在しません。" #: engines/supernova/supernova.cpp:479 engines/teenagent/resources.cpp:338 #, c-format msgid "" "Incorrect version of the '%s' engine data file found. Expected %d but got %d." msgstr "" "エンジン%sの、正しくないバージョンのデータを発見しました。想定バージョンは%d" "ですが、取得されたのは%dです。" #: engines/supernova/supernova.cpp:489 #, c-format msgid "Unable to find block for part %d" msgstr "パーツ%dのブロックが見つかりません" #: engines/supernova/supernova.cpp:532 #, c-format msgid "Unable to find '%s' in game folder or the engine data file." msgstr "ゲームフォルダー、またはエンジンのデータファイルに%sが見つかりません。" #: engines/supernova/supernova.cpp:852 msgid "" "Failed to save temporary game state. Make sure your save game directory is " "set in ScummVM and that you can write to it." msgstr "" "一時セーブに失敗しました。ディレクトリーがScummVMに設定されており、書き込み可" "能である事を確認してください。" #: engines/supernova/supernova.cpp:853 msgid "Failed to load temporary game state." msgstr "一時保存データのロードに失敗しました。" #: engines/supernova/metaengine.cpp:41 msgid "Improved mode" msgstr "改善モード" #: engines/supernova/metaengine.cpp:42 msgid "" "Removes some repetitive actions, adds possibility to change verbs by keyboard" msgstr "いくつかの反復操作を削除し、キーボードで動詞を変更可能にする" #: engines/supernova/metaengine.cpp:220 #, fuzzy #| msgid "Game keymappings" msgid "Improved mode keymappings" msgstr "ゲームのキーマップ" #: engines/supernova/metaengine.cpp:221 #, fuzzy #| msgid "Exit screen keymappings" msgid "Text reader keymappings" msgstr "終了画面のキーマッピング" #: engines/supernova/metaengine.cpp:222 #, fuzzy #| msgid "Game keymappings" msgid "Computer keymappings" msgstr "ゲームのキーマップ" #: engines/supernova/metaengine.cpp:232 #, fuzzy #| msgid "Look at" msgid "Perform default action" msgstr "見る" #: engines/supernova/metaengine.cpp:244 #, fuzzy #| msgid "Interpolation:" msgid "Instructions" msgstr "補間:" #: engines/supernova/metaengine.cpp:250 #, fuzzy #| msgid "General Information" msgid "Information" msgstr "総合案内" #: engines/supernova/metaengine.cpp:256 #, fuzzy #| msgid "Text speed - Fast" msgid "Text speed" msgstr "テキスト - 速い" #: engines/supernova/metaengine.cpp:321 #, fuzzy #| msgid "Good" msgid "Go" msgstr "良" #: engines/supernova/metaengine.cpp:379 #, fuzzy #| msgid "Open Files manager" msgid "Office manager" msgstr "ファイルマネージャーを開く" #: engines/supernova/metaengine.cpp:385 msgid "Phone" msgstr "" #: engines/supernova/metaengine.cpp:391 msgid "ProText" msgstr "" #: engines/supernova/metaengine.cpp:397 msgid "Calculata" msgstr "" #: engines/sword1/animation.cpp:566 engines/sword2/animation.cpp:459 msgid "" "MPEG-2 cutscenes found but ScummVM has been built without MPEG-2 support" msgstr "" "MPEG-2形式のムービーが見つかりましたが、ScummVMはMPEG-2をサポートしていません" #: engines/sword1/animation.cpp:573 engines/sword2/animation.cpp:468 #, c-format msgid "Cutscene '%s' not found" msgstr "ムービー'%s'が見つかりませんでした" #: engines/sword1/control.cpp:2814 msgid "" "ScummVM found that you have old saved games for Broken Sword 1 that should " "be converted.\n" "The old saved game format is no longer supported, so you will not be able to " "load your games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked again the next " "time you start the game.\n" msgstr "" "古いフォーマットのBroken Sword 1用セーブデータを発見しました。\n" "この形式はサポートされなくなったため、変換しなければ使用できません。\n" "\n" "OKを押すと、ただちに変換します。それ以外の場合は、次回起動時にもう一度尋ねら" "れます。\n" #: engines/sword1/control.cpp:3000 #, c-format msgid "" "Target new saved game already exists!\n" "Would you like to keep the old saved game (%s) or the new one (%s)?\n" msgstr "" "すでにセーブデータが存在します!\n" "古いフォーマット(%s)と新しいフォーマット(%s)の、どちらを残しますか?\n" #: engines/sword1/control.cpp:3003 msgid "Keep the old one" msgstr "古いフォーマットのデータを残す" #: engines/sword1/control.cpp:3003 msgid "Keep the new one" msgstr "新しいフォーマットのデータを残す" #: engines/sword1/logic.cpp:1738 msgid "This is the end of the Broken Sword 1 Demo" msgstr "Broken Sword 1のデモはここで終了です" #: engines/sword1/metaengine.cpp:63 #, fuzzy #| msgctxt "Options menu" #| msgid "Voices: English" msgid "English" msgstr "音声:英語" #: engines/sword1/metaengine.cpp:63 msgid "German" msgstr "" #: engines/sword1/metaengine.cpp:63 msgid "French" msgstr "" #: engines/sword1/metaengine.cpp:63 msgid "Italian" msgstr "" #: engines/sword1/metaengine.cpp:63 #, fuzzy #| msgid "Finish" msgid "Spanish" msgstr "終了" #: engines/sword1/metaengine.cpp:63 msgid "Brazilian Portuguese" msgstr "" #: engines/sword1/metaengine.cpp:63 msgid "Czech" msgstr "" #: engines/sword1/metaengine.cpp:86 #, fuzzy #| msgid "Game language:" msgid "Text language:" msgstr "ゲームの言語:" #: engines/sword1/metaengine.cpp:87 engines/sword1/metaengine.cpp:95 msgid "Set the language for the subtitles. This will not affect voices." msgstr "" #: engines/sword1/metaengine.cpp:114 msgid "Simulate the audio engine from the Windows executable" msgstr "" #: engines/sword1/metaengine.cpp:115 msgid "" "Makes the game use softer (logarithmic) audio curves, but removes fade-in " "and fade-out for sound effects, fade-in for music, and automatic music " "volume attenuation for when speech is playing" msgstr "" #: engines/sword1/metaengine.cpp:127 #, fuzzy #| msgid "Directional button:" msgid "Additional options:" msgstr "方向ボタン:" #: engines/sword1/metaengine.cpp:301 #, fuzzy #| msgid "Main Men~u~" msgid "Main menu" msgstr "メインメニュー(~u~)" #: engines/sword2/detection_tables.h:431 msgid "Remastered edition is not supported. Please, use the classic version" msgstr "リマスター版には非対応です。クラシック版をご利用ください" #: engines/sword2/metaengine.cpp:43 msgid "Show object labels" msgstr "オブジェクトのラベルを表示する" #: engines/sword2/metaengine.cpp:44 msgid "Show labels for objects on mouse hover" msgstr "マウスホバー時、オブジェクトのラベルを表示する" #: engines/sword25/metaengine.cpp:39 msgid "Use English speech" msgstr "テキストを英語で読み上げる" #: engines/sword25/metaengine.cpp:40 msgid "" "Use English speech instead of German for every language other than German" msgstr "他国語版も英語で読み上げる(ドイツ語版を除く)" #: engines/sword25/metaengine.cpp:130 msgid "Reveal all interactive hotspots (hold the key)" msgstr "" #: engines/teenagent/metaengine.cpp:201 #, fuzzy #| msgid "Inventory" msgid "Move / Examine" msgstr "インベントリー" #: engines/teenagent/metaengine.cpp:221 #, fuzzy #| msgid "Open/Close Inventory" msgid "Close inventory" msgstr "インベントリーを開く/閉じる" #. I18N: Runs tests in interactive mode #: engines/testbed/metaengine.cpp:39 engines/testbed/metaengine.cpp:40 #, fuzzy #| msgid "Interact Mode" msgid "Run in interactive mode" msgstr "作用モード" #: engines/tetraedge/metaengine.cpp:32 msgid "Correct movie aspect ratio" msgstr "ムービーの縦横比を補正" #: engines/tetraedge/metaengine.cpp:33 msgid "Play Syberia cutscenes in 16:9, rather than stretching to full screen" msgstr "Syberiaのムービーを全画面に引き伸ばさず、16:9で再生します" #: engines/tetraedge/metaengine.cpp:43 msgid "Restore missing scenes" msgstr "消えたシーンを復元" #: engines/tetraedge/metaengine.cpp:44 msgid "Restore some scenes originally in the Windows edition" msgstr "Windows版の一部オリジナルシーンを復元" #: engines/tinsel/detection_tables.h:481 msgid "Saturn CD version is not yet supported" msgstr "セガサターン版はまだサポートされていません" #: engines/tinsel/metaengine.cpp:43 #, fuzzy #| msgid "Move Backward" msgid "Remove Black Bars" msgstr "後方へ移動" #: engines/tinsel/metaengine.cpp:44 msgid "" "The game originally renders at 640x432 which is then presented letterboxed " "at 640x480. Enabling this option removes the forced letterbox effect, so " "that the game fits better on screens with an aspect ratio wider than 4:3." msgstr "" #: engines/tinsel/metaengine.cpp:242 #, fuzzy #| msgid "Yes/No keymapping" msgid "Save/Load keymappings" msgstr "Yes / Noキーマップ" #: engines/tinsel/metaengine.cpp:341 #, fuzzy #| msgid "Go to save/load menu" msgid "Page up in save / load menu" msgstr "セーブ/ロードメニューへ" #: engines/tinsel/metaengine.cpp:347 #, fuzzy #| msgid "Go to save/load menu" msgid "Page down in save / load menu" msgstr "セーブ/ロードメニューへ" #: engines/tinsel/metaengine.cpp:353 #, fuzzy #| msgid "Go to save/load menu" msgid "Go to start of save / load menu" msgstr "セーブ/ロードメニューへ" #: engines/tinsel/metaengine.cpp:359 #, fuzzy #| msgid "Go to save/load menu" msgid "Go to end of save / load menu" msgstr "セーブ/ロードメニューへ" #: engines/tinsel/tinsel.cpp:1040 msgid "Discworld Noir needs ScummVM with TinyGL enabled" msgstr "" #: engines/titanic/metaengine.cpp:173 #, fuzzy #| msgid "Escape keymappings" msgid "PET keymappings" msgstr "キーマッピング終了" #: engines/titanic/metaengine.cpp:174 #, fuzzy #| msgid "Game keymappings" msgid "Real Life keymappings" msgstr "ゲームのキーマップ" #: engines/titanic/metaengine.cpp:175 #, fuzzy #| msgid "KIA only shortcuts" msgid "Inventory shortcut" msgstr "KIA用ショートカット" #: engines/titanic/metaengine.cpp:176 #, fuzzy #| msgid "Game keymappings" msgid "Continue game dialogue keymappings" msgstr "ゲームのキーマップ" #: engines/titanic/metaengine.cpp:177 #, fuzzy #| msgid "Game keymappings" msgid "Star Map keymappings" msgstr "ゲームのキーマップ" #: engines/titanic/metaengine.cpp:178 #, fuzzy #| msgid "Game keymappings" msgid "Movement keymappings" msgstr "ゲームのキーマップ" #: engines/titanic/metaengine.cpp:182 #, fuzzy #| msgid "Interact Mode" msgid "Select / Interact / Move" msgstr "作用モード" #: engines/titanic/metaengine.cpp:188 #, fuzzy #| msgid "Highlight next dialogue" msgid "Select / Interact / Quick move" msgstr "次のダイアログをハイライト" #: engines/titanic/metaengine.cpp:194 #, fuzzy #| msgid "Game menu" msgid "Cheat menu" msgstr "ゲームメニュー" #: engines/titanic/metaengine.cpp:239 #, fuzzy #| msgid "Next location" msgid "Conversation" msgstr "次の地点" #: engines/titanic/metaengine.cpp:249 #, fuzzy #| msgid "Remove" msgid "Remote" msgstr "削除" #: engines/titanic/metaengine.cpp:254 #, fuzzy #| msgid "Room:" msgid "Rooms" msgstr "部屋:" #: engines/titanic/metaengine.cpp:259 msgid "Real life" msgstr "" #: engines/titanic/metaengine.cpp:278 #, fuzzy #| msgid "Scroll list up" msgid "Scroll to top" msgstr "リストを上へスクロール" #: engines/titanic/metaengine.cpp:284 #, fuzzy #| msgid "Move left" msgid "Scroll to bottom" msgstr "左に行く" #: engines/titanic/metaengine.cpp:291 #, fuzzy #| msgid "Transitions:" msgid "Translation" msgstr "トランジション:" #: engines/titanic/metaengine.cpp:307 msgid "Toggle between Star Map and photo of your home" msgstr "" #: engines/titanic/metaengine.cpp:350 msgid "Stop moving" msgstr "" #: engines/titanic/metaengine.cpp:356 msgid "Lock coordinate" msgstr "" #: engines/titanic/metaengine.cpp:362 msgid "Unlock coordinate" msgstr "" #: engines/titanic/metaengine.cpp:368 #, fuzzy #| msgid "Next location" msgid "View constellations" msgstr "次の地点" #: engines/titanic/metaengine.cpp:373 msgid "View boundaries" msgstr "" #: engines/toltecs/metaengine.cpp:216 #, fuzzy #| msgid "Move left" msgid "Move / Select" msgstr "左に行く" #: engines/toltecs/metaengine.cpp:222 msgid "Move / Perform default action" msgstr "" #: engines/toltecs/metaengine.cpp:258 #, fuzzy #| msgid "Skip line" msgid "Skip ride" msgstr "行単位でスキップ" #: engines/tony/tony.cpp:248 #, c-format msgid "Font variant not present in '%s' engine data file." msgstr "異なるフォントはエンジンデータファイル'%s'に存在しません。" #. I18N: Skips current line being spoken by a character #: engines/toon/metaengine.cpp:105 #, fuzzy #| msgid "Skip current animation" msgid "Stop current voice" msgstr "アニメをスキップ" #: engines/toon/metaengine.cpp:130 #, fuzzy #| msgid "No music" msgid "Mute music" msgstr "音楽なし" #: engines/toon/metaengine.cpp:136 #, fuzzy #| msgid "Speech" msgid "Mute speech" msgstr "音声" #: engines/toon/metaengine.cpp:142 #, fuzzy #| msgid "Toggle sound effects on/off" msgid "Mute sound effects" msgstr "SE ON/OFFの切替" #: engines/toon/toon.cpp:280 #, c-format msgid "Saved game in slot #%d " msgstr "スロット#%dにセーブしました " #: engines/toon/toon.cpp:284 #, c-format msgid "Could not quick save into slot #%d" msgstr "スロット#%dにクイックセーブできませんでした" #: engines/toon/toon.cpp:297 #, c-format msgid "Saved game #%d quick loaded" msgstr "スロット#%dからクイックロードしました" #: engines/toon/toon.cpp:301 #, c-format msgid "Could not quick load the saved game #%d" msgstr "スロット#%dからクイックロードできませんでした" #: engines/toon/toon.cpp:1550 msgid "Are you sure you want to exit?" msgstr "終了してもよろしいですか?" #: engines/toon/toon.cpp:1960 #, c-format msgid "Unable to locate the '%s' data file." msgstr "データファイル'%s'の場所が特定できません。" #: engines/tot/metaengine.cpp:36 #, fuzzy #| msgid "Enable copy protection" msgid "Copy protection" msgstr "コピープロテクト有効化" #: engines/tot/metaengine.cpp:47 #, fuzzy #| msgid "Pixellated scene transitions" msgid "Disable scene transitions" msgstr "ピクセル化されたシーン遷移" #: engines/tot/metaengine.cpp:48 msgid "Disable original transition effects between scenes" msgstr "" #: engines/tot/metaengine.cpp:58 #, fuzzy #| msgid "Save / Load dialog" msgid "Original save/load dialog" msgstr "セーブ/ロード" #: engines/tot/metaengine.cpp:59 #, fuzzy #| msgid "Use original save/load screens" msgid "Use original save and load dialogs" msgstr "オリジナルのセーブ/ロード画面を使用する" #: engines/tot/metaengine.cpp:118 #, fuzzy #| msgid "Look at" msgid "Default action" msgstr "見る" #: engines/tot/metaengine.cpp:154 #, fuzzy #| msgid "Saved games" msgid "Save and load game" msgstr "セーブされたゲーム" #: engines/tot/metaengine.cpp:164 #, fuzzy #| msgid "Main Men~u~" msgid "Main menu/Exit" msgstr "メインメニュー(~u~)" #: engines/touche/metaengine.cpp:135 msgid "Skip sequence / open quit dialog" msgstr "" #. I18N: The actor walking pace is increased #: engines/touche/metaengine.cpp:154 #, fuzzy #| msgid "Toggle fast mode" msgid "Enable fast walk" msgstr "高速モードの切り替え" #. I18N: The actor walking pace is decreased #: engines/touche/metaengine.cpp:161 #, fuzzy #| msgid "Toggle fast mode" msgid "Disable fast walk" msgstr "高速モードの切り替え" #: engines/touche/metaengine.cpp:173 #, fuzzy #| msgid "Toggle between voice/text/text and voice" msgid "Toggle between voice / text / text and voice" msgstr "ボイス/テキスト/両方の切り替え" #: engines/touche/metaengine.cpp:182 #, fuzzy #| msgid "Press \"Yes\" key" msgid "Press \"Yes\" Key" msgstr "\"Yes\"を押下" #. I18N: Toggles walking speed of actor #: engines/trecision/metaengine.cpp:144 #, fuzzy #| msgid "Toggle fast mode" msgid "Toggle fast walk" msgstr "高速モードの切り替え" #: engines/trecision/metaengine.cpp:163 #, fuzzy msgid "Open system menu" msgstr "ゲームメニュー" #. I18N: Return refers to return/enter key #: engines/tsage/metaengine.cpp:196 #, fuzzy #| msgid "turn oN" msgid "Return" msgstr "付ける" #: engines/tsage/metaengine.cpp:221 #, fuzzy #| msgid "View" msgid "View Help" msgstr "表示" #: engines/tsage/metaengine.cpp:226 #, fuzzy #| msgid "Speech Options" msgid "Sound options" msgstr "スピーチオプション" #: engines/tsage/metaengine.cpp:264 #, fuzzy #| msgid "North" msgid "Crawl North" msgstr "北" #: engines/tsage/metaengine.cpp:271 #, fuzzy #| msgid "South" msgid "Crawl South" msgstr "南" #: engines/tsage/metaengine.cpp:278 #, fuzzy #| msgid "Turn left fast" msgid "Turn left / Crawl West" msgstr "高速で左折" #: engines/tsage/metaengine.cpp:285 #, fuzzy #| msgid "Turn right fast" msgid "Turn right / Crawl East" msgstr "高速で右折" #: engines/tsage/metaengine.cpp:292 #, fuzzy #| msgid "Increase the scale factor" msgid "Increase speed" msgstr "スケールを拡大する" #: engines/tsage/metaengine.cpp:297 #, fuzzy #| msgid "Decrease the scale factor" msgid "Decrease speed" msgstr "スケールを縮小する" #: engines/tsage/metaengine.cpp:302 #, fuzzy #| msgid "Reading speed" msgid "Minimum speed" msgstr "読み込み速度" #: engines/tsage/metaengine.cpp:307 #, fuzzy #| msgid "Maximum Volume" msgid "Maximum speed" msgstr "最大の音量" #: engines/tsage/metaengine.cpp:312 #, fuzzy #| msgid "Slower game speed" msgid "Low speed" msgstr "ゲームスピードを低速化" #: engines/tsage/metaengine.cpp:317 #, fuzzy #| msgid "Reading speed" msgid "Medium speed" msgstr "読み込み速度" #. I18N: Pull cards from the deck #: engines/tsage/metaengine.cpp:323 #, fuzzy #| msgid "Forwards" msgid "Draw Cards" msgstr "前へ" #: engines/tucker/metaengine.cpp:190 #, fuzzy #| msgid "Speech" msgid "Skip speech" msgstr "音声" #. I18N: Panel contains all actor actions and the artstyle is toggled #: engines/tucker/metaengine.cpp:203 #, fuzzy #| msgid "Toggle fast mode" msgid "Toggle panel style" msgstr "高速モードの切り替え" #: engines/tucker/metaengine.cpp:209 msgid "Toggle text speech" msgstr "読み上げの切替" #: engines/twine/detection.cpp:188 msgid "This version requires Giflib which was not compiled into ScummVM" msgstr "" "このバージョンではGiflibが必要ですが、これはScummVMに組み込まれていません" #: engines/twine/metaengine.cpp:43 msgid "Enable wall collisions" msgstr "壁の衝突判定を有効にする" #: engines/twine/metaengine.cpp:44 msgid "Enable the original wall collision damage" msgstr "壁衝突時のダメージを有効にする" #: engines/twine/metaengine.cpp:55 msgid "Disable save menu" msgstr "セーブメニューを無効にする" #: engines/twine/metaengine.cpp:56 msgid "" "The original only had autosaves. This allows you to save whenever you want." msgstr "オリジナル版はオートセーブのみでしたが、これでいつでもセーブできます。" #: engines/twine/metaengine.cpp:66 msgid "Enable debug mode" msgstr "デバッグモードを有効にする" #: engines/twine/metaengine.cpp:67 msgid "Enable the debug mode" msgstr "デバッグモードを有効にする" #: engines/twine/metaengine.cpp:77 msgid "Enable sound" msgstr "音声を有効にする" #: engines/twine/metaengine.cpp:78 msgid "Enable the sound for the game" msgstr "ゲームの音声を有効にする" #: engines/twine/metaengine.cpp:88 msgid "Enable text" msgstr "テキスト表示を有効にする" #: engines/twine/metaengine.cpp:89 msgid "Enable the text for the game" msgstr "ゲームテキストの表示を有効にする" #: engines/twine/metaengine.cpp:99 msgid "Enable movies" msgstr "ムービーを有効にする" #: engines/twine/metaengine.cpp:100 msgid "Enable the cutscenes for the game" msgstr "ゲーム内ムービーを有効にする" #: engines/twine/metaengine.cpp:110 msgid "Enable mouse" msgstr "マウス操作を有効にする" #: engines/twine/metaengine.cpp:111 msgid "Enable the mouse for the UI" msgstr "マウスでのUI操作を有効にする" #: engines/twine/metaengine.cpp:121 msgid "Use the USA version" msgstr "北米版を使用する" #: engines/twine/metaengine.cpp:122 msgid "Enable the USA specific version flags" msgstr "北米版のバージョンフラグを有効にする" #: engines/twine/metaengine.cpp:132 engines/ultima/metaengine.cpp:100 msgid "Enable high resolution" msgstr "ハイレゾを有効化" #: engines/twine/metaengine.cpp:133 engines/ultima/metaengine.cpp:101 msgid "Enable a higher resolution for the game" msgstr "ゲームのハイレゾを有効化" #: engines/twine/metaengine.cpp:228 #, fuzzy #| msgid "Debug Grid Camera Up" msgid "Debug grid camera up" msgstr "グリッドカメラを上へ" #: engines/twine/metaengine.cpp:233 #, fuzzy #| msgid "Debug Grid Camera Down" msgid "Debug grid camera down" msgstr "グリッドカメラを下へ" #: engines/twine/metaengine.cpp:238 #, fuzzy #| msgid "Debug Grid Camera Left" msgid "Debug grid camera left" msgstr "グリッドカメラを左へ" #: engines/twine/metaengine.cpp:244 #, fuzzy #| msgid "Debug Grid Camera Right" msgid "Debug grid camera right" msgstr "グリッドカメラを右へ" #: engines/twine/metaengine.cpp:249 engines/twine/metaengine.cpp:269 #, fuzzy #| msgid "Normal Behaviour" msgid "Normal behavior" msgstr "通常の行動" #: engines/twine/metaengine.cpp:254 engines/twine/metaengine.cpp:274 #, fuzzy #| msgid "Athletic Behaviour" msgid "Athletic behavior" msgstr "競技用の行動" #: engines/twine/metaengine.cpp:259 engines/twine/metaengine.cpp:279 #, fuzzy #| msgid "Aggressive Behaviour" msgid "Aggressive behavior" msgstr "攻撃的な行動" #: engines/twine/metaengine.cpp:264 engines/twine/metaengine.cpp:284 #, fuzzy #| msgid "Discreet Behaviour" msgid "Discreet behavior" msgstr "慎重な行動" #: engines/twine/metaengine.cpp:289 #, fuzzy #| msgid "Behaviour Action" msgid "Behavior action" msgstr "行動を実行" #: engines/twine/metaengine.cpp:295 #, fuzzy #| msgid "Change Behaviour" msgid "Change behavior" msgstr "行動を変更" #: engines/twine/metaengine.cpp:319 #, fuzzy #| msgid "Use Selected Object" msgid "Use selected object" msgstr "選択したオブジェクトを使用" #: engines/twine/metaengine.cpp:325 #, fuzzy #| msgid "Throw Magic Ball" msgid "Throw magic ball" msgstr "マジックボールを投げる" #: engines/twine/metaengine.cpp:360 msgid "Use Protopack" msgstr "プロトパックを使用" #: engines/twine/metaengine.cpp:365 msgid "Open Holomap" msgstr "ホログラムマップを開く" #: engines/twine/metaengine.cpp:378 #, fuzzy #| msgid "Special Action" msgid "Special action" msgstr "スペシャルアクション" #: engines/twine/metaengine.cpp:384 #, fuzzy #| msgid "Scenery Zoom" msgid "Scenery zoom" msgstr "風景ズーム" #: engines/twine/metaengine.cpp:527 msgid "Previous location" msgstr "前の地点" #: engines/twine/metaengine.cpp:532 msgid "Next location" msgstr "次の地点" #: engines/twp/dialogs.cpp:32 msgid "Video:" msgstr "映像:" #. I18N: Setting to switch toiled paper to be shown as "over". #: engines/twp/dialogs.cpp:37 msgid "Toilet paper over" msgstr "紙詰まりの表示" #: engines/twp/dialogs.cpp:38 msgid "" "The toilet paper in some toilets will be shown \"over\".\n" "It's a joke option that has no effects on the gameplay." msgstr "" "一部のトイレのペーパーが「over」表示になる。\n" "ゲームに影響の無いジョークオプションです。" #. I18N: Setting to enable or disable additional jokes in the game. #: engines/twp/dialogs.cpp:41 msgid "Annoying in-jokes" msgstr "ウザいジョーク" #: engines/twp/dialogs.cpp:42 msgid "" "The game will include in-jokes and references to past adventure games, in " "the form of both dialogues and objects.\n" "There is a game achievement that can be obtained only if the in-jokes option " "is switched on." msgstr "" "このゲームは、過去のAVGに関するネタが台詞やオブジェクトの形で含まれていま" "す。\n" "このオプションを有効化した場合のみ開放される実績があります。" #: engines/twp/dialogs.cpp:44 msgid "Controls:" msgstr "操作:" #. I18N: Setting to invert verb colors or keep the original verb colors. #: engines/twp/dialogs.cpp:48 msgid "Invert verb colors" msgstr "動詞の色の反転" #. I18N: Setting to use retro or modern fonts. #: engines/twp/dialogs.cpp:50 msgid "Retro Fonts" msgstr "レトロフォント" #. I18N: Setting to use retro or modern verbs. #: engines/twp/dialogs.cpp:52 msgid "Retro Verbs" msgstr "古の動詞" #. I18N: Setting to use classic sentence or modern sentence. #: engines/twp/dialogs.cpp:54 msgid "Classic Sentence" msgstr "古典的な文" #. I18N: Settings to enable or disable Ransome unbeeped DLC. #: engines/twp/dialogs.cpp:57 msgid "Ransome *unbeeped* (DLC)" msgstr "*ピー音*なし(DLC)" #: engines/twp/metaengine.cpp:151 msgid "Select highlighted verb" msgstr "ハイライトされた動詞を選択" #: engines/twp/metaengine.cpp:156 msgid "Go to previous object" msgstr "前のオブジェクトへ" #: engines/twp/metaengine.cpp:157 msgid "Go to next object" msgstr "次のオブジェクトへ" #: engines/twp/metaengine.cpp:158 #, fuzzy #| msgid "Select verb/item Left" msgid "Select verb / item left" msgstr "左の動詞/アイテムを選択" #: engines/twp/metaengine.cpp:159 #, fuzzy #| msgid "Select verb/item Right" msgid "Select verb / item right" msgstr "右の動詞/アイテムを選択" #: engines/twp/metaengine.cpp:160 #, fuzzy #| msgid "Select verb/item Up" msgid "Select verb / item up" msgstr "上の動詞/アイテムを選択" #: engines/twp/metaengine.cpp:161 #, fuzzy #| msgid "Select verb/item Down" msgid "Select verb / item down" msgstr "下の動詞/アイテムを選択" #: engines/twp/metaengine.cpp:163 #, fuzzy #| msgid "Select Actor 1" msgid "Select actor 1" msgstr "役者1を選択" #: engines/twp/metaengine.cpp:164 #, fuzzy #| msgid "Select Actor 2" msgid "Select actor 2" msgstr "役者2を選択" #: engines/twp/metaengine.cpp:165 #, fuzzy #| msgid "Select Actor 3" msgid "Select actor 3" msgstr "役者3を選択" #: engines/twp/metaengine.cpp:166 #, fuzzy #| msgid "Select Actor 4" msgid "Select actor 4" msgstr "役者4を選択" #: engines/twp/metaengine.cpp:167 #, fuzzy #| msgid "Select Actor 5" msgid "Select actor 5" msgstr "役者5を選択" #: engines/twp/metaengine.cpp:168 #, fuzzy #| msgid "Select Choice 1" msgid "Select choice 1" msgstr "1を選択" #: engines/twp/metaengine.cpp:169 #, fuzzy #| msgid "Select Choice 2" msgid "Select choice 2" msgstr "2を選択" #: engines/twp/metaengine.cpp:170 #, fuzzy #| msgid "Select Choice 3" msgid "Select choice 3" msgstr "3を選択" #: engines/twp/metaengine.cpp:171 #, fuzzy #| msgid "Select Choice 4" msgid "Select choice 4" msgstr "4を選択" #: engines/twp/metaengine.cpp:172 #, fuzzy #| msgid "Select Choice 5" msgid "Select choice 5" msgstr "5を選択" #: engines/twp/metaengine.cpp:173 #, fuzzy #| msgid "Select Choice 6" msgid "Select choice 6" msgstr "6を選択" #: engines/twp/metaengine.cpp:174 #, fuzzy #| msgid "Select Next Actor" msgid "Select next Actor" msgstr "次の役者を選択" #: engines/twp/metaengine.cpp:175 #, fuzzy #| msgid "Select Previous Actor" msgid "Select previous actor" msgstr "前の役者を選択" #: engines/twp/metaengine.cpp:177 msgid "Show hotspots" msgstr "ホットスポットを表示" #: engines/twp/twp.cpp:833 msgid "" "You selected Ransome *unbeeped* (DLC) but the DLC has not been detected!" msgstr "選択したDLC「Ransome *unbeeped*」が検出されませんでした!" #: engines/twp/twp.cpp:1019 #, fuzzy #| msgid "This game requires the FoxTail subengine, which is not compiled in." msgid "" "This game requires OpenGL with shaders, which is not supported on your system" msgstr "" "このゲームはFoxTailサブエンジンが必要ですが、コンパイルされていません。" #: engines/twp/twp.cpp:1025 msgid "" "This game requires OpenGL Framebuffer Objects, which are not supported on " "your system" msgstr "" #: engines/ultima/metaengine.cpp:67 msgid "Enable frame skipping" msgstr "フレームスキップを有効化" #: engines/ultima/metaengine.cpp:68 msgid "Allow the game to skip animation frames when running too slow." msgstr "ゲームが遅い場合、アニメーションフレームをスキップできます。" #: engines/ultima/metaengine.cpp:78 msgid "Enable frame limiting" msgstr "フレームリミットを有効化" #: engines/ultima/metaengine.cpp:79 msgid "Limits the speed of the game to prevent running too fast." msgstr "ゲームスピードに制限を設け、速すぎないようにします。" #: engines/ultima/metaengine.cpp:89 msgid "Enable cheats" msgstr "チートを有効化" #: engines/ultima/metaengine.cpp:90 msgid "Allow cheats by commands and a menu when player is clicked." msgstr "プレイヤーがクリックされた時、コマンドやメニューでチートが行えます。" #: engines/ultima/metaengine.cpp:111 msgid "Play foot step sounds" msgstr "フットステップサウンドを再生" #: engines/ultima/metaengine.cpp:112 msgid "Plays sound when the player moves." msgstr "プレイヤーが動いた時に音を再生します。" #: engines/ultima/metaengine.cpp:122 msgid "Enable jump to mouse position" msgstr "マウス位置へのジャンプを有効化" #: engines/ultima/metaengine.cpp:123 msgid "" "Jumping while not moving targets the mouse cursor rather than direction only." msgstr "静止中のジャンプは、一方向ではなくマウスカーソルをターゲットします。" #: engines/ultima/metaengine.cpp:133 msgid "Enable font replacement" msgstr "フォントの置き換えを有効化" #: engines/ultima/metaengine.cpp:134 msgid "Replaces game fonts with rendered fonts" msgstr "ゲームフォントをレンダリングフォントで置き換える" #. I18N: Silencer is the player-character in Crusader games, known as the Avatar in Ultima series. #: engines/ultima/metaengine.cpp:156 msgid "Camera moves with Silencer" msgstr "カメラをSilencerに追随させる" #: engines/ultima/metaengine.cpp:157 msgid "" "Camera tracks the player movement rather than snapping to defined positions." msgstr "カメラの位置は固定されず、プレイヤーに連動します。" #: engines/ultima/metaengine.cpp:167 msgid "Always enable Christmas easter-egg" msgstr "Christmas easter-eggを常時有効化" #: engines/ultima/metaengine.cpp:168 msgid "Enable the Christmas music at any time of year." msgstr "Christmas musicを通年で有効化します。" #: engines/ultima/shared/early/ultima_early.cpp:68 msgid "Could not find correct ultima.dat datafile" msgstr "正しいデータファイルultima.datが見つかりません" #: engines/ultima/ultima0/metaengine.cpp:49 msgid "Swing" msgstr "" #: engines/ultima/ultima0/metaengine.cpp:50 msgid "Throw" msgstr "" #: engines/ultima/ultima0/metaengine.cpp:51 msgid "Food" msgstr "" #: engines/ultima/ultima0/metaengine.cpp:52 msgid "Rapier" msgstr "" #: engines/ultima/ultima0/metaengine.cpp:53 msgid "Axe" msgstr "" #: engines/ultima/ultima0/metaengine.cpp:54 msgid "Shield" msgstr "" #: engines/ultima/ultima0/metaengine.cpp:55 msgid "Bow & Arrow" msgstr "" #: engines/ultima/ultima0/metaengine.cpp:56 msgid "Magic Amulet" msgstr "" #: engines/ultima/ultima0/metaengine.cpp:57 #, fuzzy #| msgid "Select Actor 1" msgid "Amulet Option 1" msgstr "役者1を選択" #: engines/ultima/ultima0/metaengine.cpp:58 #, fuzzy #| msgid "Select Actor 2" msgid "Amulet Option 2" msgstr "役者2を選択" #: engines/ultima/ultima0/metaengine.cpp:59 #, fuzzy #| msgid "Select Actor 3" msgid "Amulet Option 3" msgstr "役者3を選択" #: engines/ultima/ultima0/metaengine.cpp:60 #, fuzzy #| msgid "Select Actor 4" msgid "Amulet Option 4" msgstr "役者4を選択" #: engines/ultima/ultima0/metaengine.cpp:65 #, fuzzy #| msgid "North" msgid "North" msgstr "北" #: engines/ultima/ultima0/metaengine.cpp:66 #, fuzzy #| msgid "South" msgid "South" msgstr "南" #: engines/ultima/ultima0/metaengine.cpp:67 msgid "West" msgstr "西" #: engines/ultima/ultima0/metaengine.cpp:68 msgid "East" msgstr "東" #: engines/ultima/ultima0/metaengine.cpp:69 #: engines/ultima/ultima0/metaengine.cpp:83 #, fuzzy #| msgid "Enter Text" msgid "Enter/Exit" msgstr "テキストを入力" #: engines/ultima/ultima0/metaengine.cpp:72 #: engines/ultima/ultima0/metaengine.cpp:86 #, fuzzy #| msgid "Wait" msgid "Pass/Wait" msgstr "待機" #: engines/ultima/ultima0/metaengine.cpp:73 #: engines/ultima/ultima0/metaengine.cpp:87 #, fuzzy #| msgid "Minimize" msgid "Minimap" msgstr "最小化" #: engines/ultima/ultima0/metaengine.cpp:78 msgid "Move Forward" msgstr "前に進む" #: engines/ultima/ultima0/metaengine.cpp:79 #, fuzzy #| msgid "Turn on" msgid "Turn Around" msgstr "付く" #: engines/ultima/ultima0/metaengine.cpp:80 msgid "Turn Left" msgstr "左に曲がる" #: engines/ultima/ultima0/metaengine.cpp:81 msgid "Turn Right" msgstr "右に曲がる" #: engines/ultima/ultima0/metaengine.cpp:98 #: engines/ultima/ultima0/metaengine.cpp:106 #: engines/ultima/ultima0/metaengine.cpp:111 #: engines/ultima/ultima0/metaengine.cpp:117 #: engines/ultima/ultima0/metaengine.cpp:123 #, fuzzy #| msgid "Game Keymappings" msgid "Basic Keys" msgstr "キーマッピング" #: engines/ultima/ultima0/metaengine.cpp:99 #: engines/ultima/ultima0/metaengine.cpp:112 #, fuzzy #| msgid "Game Keymappings" msgid "Menu Keys" msgstr "キーマッピング" #: engines/ultima/ultima0/metaengine.cpp:100 #: engines/ultima/ultima0/metaengine.cpp:118 #, fuzzy #| msgid "General Keys" msgid "Overworld Keys" msgstr "キー全般" #: engines/ultima/ultima0/metaengine.cpp:101 #: engines/ultima/ultima0/metaengine.cpp:124 msgid "Dungeon Keys" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:43 #: engines/ultima/ultima4/metaengine.cpp:133 #: engines/ultima/ultima4/metaengine.cpp:138 #: engines/ultima/ultima4/metaengine.cpp:148 #, fuzzy #| msgid "Next action" msgid "Abort action" msgstr "次の行動" #: engines/ultima/ultima4/metaengine.cpp:49 #, fuzzy #| msgid "Keyboard" msgid "Board" msgstr "キーボード" #: engines/ultima/ultima4/metaengine.cpp:52 #: engines/ultima/ultima8/metaengine.cpp:108 msgid "Descend" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:56 #, fuzzy #| msgid "Fight cheat" msgid "Get chest" msgstr "戦闘チート" #: engines/ultima/ultima4/metaengine.cpp:57 msgid "Hole up & camp" msgstr "" #. I18N: Jimmy is used to open locked doors #: engines/ultima/ultima4/metaengine.cpp:59 msgid "Jimmy" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:60 msgid "Ignite" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:61 #, fuzzy #| msgid "Look at" msgid "Locate position" msgstr "見る" #: engines/ultima/ultima4/metaengine.cpp:62 msgid "Mix reagents" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:63 #, fuzzy #| msgid "New kid" msgid "New order" msgstr "新しい子供" #: engines/ultima/ultima4/metaengine.cpp:64 #, fuzzy #| msgid "Open Holomap" msgid "Open door" msgstr "ホログラムマップを開く" #. I18N: Going over something carefully #: engines/ultima/ultima4/metaengine.cpp:66 #, fuzzy #| msgid "Password:" msgid "Pass" msgstr "パスワード:" #. I18N: Peer is used to look through keyholes or other small openings #: engines/ultima/ultima4/metaengine.cpp:68 msgid "Peer" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:69 #, fuzzy #| msgid "Quick save" msgid "Quit and save" msgstr "クイックセーブ" #: engines/ultima/ultima4/metaengine.cpp:70 #, fuzzy #| msgid "Next action" msgid "Ready weapon" msgstr "次の行動" #: engines/ultima/ultima4/metaengine.cpp:72 #, fuzzy #| msgid "Status:" msgid "Stats" msgstr "ステータス:" #: engines/ultima/ultima4/metaengine.cpp:75 msgid "Wear armor" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:76 msgid "Yell" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:82 #, fuzzy #| msgid "Speed:" msgid "Speed up" msgstr "速さ:" #: engines/ultima/ultima4/metaengine.cpp:83 #, fuzzy #| msgid "Move down" msgid "Speed down" msgstr "下" #: engines/ultima/ultima4/metaengine.cpp:84 #, fuzzy #| msgid "Speech Only" msgid "Speed normal" msgstr "音声のみ" #: engines/ultima/ultima4/metaengine.cpp:85 msgid "Combat speed up" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:86 #, fuzzy #| msgid "Rotate" msgid "Combat speed down" msgstr "回す" #: engines/ultima/ultima4/metaengine.cpp:87 msgid "Combat speed normal" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:93 msgid "Party - None" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:94 #, fuzzy #| msgid "Transfer Character" msgid "Party - Character #1" msgstr "キャラクターを転送" #: engines/ultima/ultima4/metaengine.cpp:95 #, fuzzy #| msgid "Transfer Character" msgid "Party - Character #2" msgstr "キャラクターを転送" #: engines/ultima/ultima4/metaengine.cpp:96 #, fuzzy #| msgid "Transfer Character" msgid "Party - Character #3" msgstr "キャラクターを転送" #: engines/ultima/ultima4/metaengine.cpp:97 #, fuzzy #| msgid "Transfer Character" msgid "Party - Character #4" msgstr "キャラクターを転送" #: engines/ultima/ultima4/metaengine.cpp:98 #, fuzzy #| msgid "Transfer Character" msgid "Party - Character #5" msgstr "キャラクターを転送" #: engines/ultima/ultima4/metaengine.cpp:99 #, fuzzy #| msgid "Transfer Character" msgid "Party - Character #6" msgstr "キャラクターを転送" #: engines/ultima/ultima4/metaengine.cpp:100 #, fuzzy #| msgid "Transfer Character" msgid "Party - Character #7" msgstr "キャラクターを転送" #: engines/ultima/ultima4/metaengine.cpp:101 #, fuzzy #| msgid "Transfer Character" msgid "Party - Character #8" msgstr "キャラクターを転送" #: engines/ultima/ultima4/metaengine.cpp:107 msgid "Destroy all creatures" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:108 #, fuzzy #| msgctxt "Options menu" #| msgid "Wall collision on" msgid "Toggle collision handling" msgstr "壁の衝突判定ON" #: engines/ultima/ultima4/metaengine.cpp:109 #, fuzzy #| msgid "Next object" msgid "Destroy object" msgstr "次のオブジェクト" #: engines/ultima/ultima4/metaengine.cpp:110 msgid "Full equipment" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:111 #, fuzzy #| msgid "Toggle Combat" msgid "Flee combat" msgstr "モードの切替" #: engines/ultima/ultima4/metaengine.cpp:113 msgid "Help - Teleport to Lord British" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:114 msgid "Give items" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:115 msgid "List karma" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:116 #, fuzzy #| msgid "Next location" msgid "Leave location" msgstr "次の地点" #: engines/ultima/ultima4/metaengine.cpp:117 msgid "Give mixtures" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:118 msgid "Combat encounters" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:119 #, fuzzy #| msgid "Toggle Drag Mode" msgid "Toggle overhead view" msgstr "ドラッグモードへ切り替え" #: engines/ultima/ultima4/metaengine.cpp:120 msgid "Full party" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:121 msgid "Give reagents" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:122 msgid "Full stats" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:123 #, fuzzy #| msgid "Create directory" msgid "Create transport" msgstr "ディレクトリーを生成" #: engines/ultima/ultima4/metaengine.cpp:124 #, fuzzy #| msgid "Debug level:" msgid "Up level" msgstr "デバッグLV:" #: engines/ultima/ultima4/metaengine.cpp:125 #, fuzzy #| msgid "Debug level:" msgid "Down level" msgstr "デバッグLV:" #: engines/ultima/ultima4/metaengine.cpp:126 msgid "Grant virtue" msgstr "" #: engines/ultima/ultima4/metaengine.cpp:127 #, fuzzy #| msgid "Change sound" msgid "Change wind" msgstr "SEを変更" #: engines/ultima/nuvie/nuvie.cpp:403 #, c-format msgid "loading quick save %d" msgstr "クイックセーブ%dをロードしています" #: engines/ultima/nuvie/nuvie.cpp:408 #, c-format msgid "saving quick save %d" msgstr "%dにクイックセーブしています" #: engines/ultima/nuvie/metaengine.cpp:41 msgid "Original Save" msgstr "オリジナルセーブ" #: engines/ultima/nuvie/metaengine.cpp:59 #, fuzzy #| msgid "Walk to" msgid "Walk west" msgstr "歩く" #: engines/ultima/nuvie/metaengine.cpp:60 #, fuzzy #| msgid "Walk to" msgid "Walk east" msgstr "歩く" #: engines/ultima/nuvie/metaengine.cpp:61 #, fuzzy #| msgid "Walk to" msgid "Walk north" msgstr "歩く" #: engines/ultima/nuvie/metaengine.cpp:62 #, fuzzy #| msgid "Walk to" msgid "Walk south" msgstr "歩く" #: engines/ultima/nuvie/metaengine.cpp:63 msgid "Walk north-east" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:64 msgid "Walk south-east" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:65 msgid "Walk north-west" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:66 msgid "Walk south-west" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:75 msgid "Multi-use" msgstr "" #. I18N: command bar is the bar of commands at the bottom of the screen #: engines/ultima/nuvie/metaengine.cpp:77 #, fuzzy #| msgid "Select shader" msgid "Select command bar" msgstr "シェーダーを選択" #. I18N: command bar is the bar of commands at the bottom of the screen #: engines/ultima/nuvie/metaengine.cpp:79 #, fuzzy #| msgid "Select Next Actor" msgid "Select new command bar" msgstr "次の役者を選択" #. I18N: gump is Graphical User Menu Pop-up #: engines/ultima/nuvie/metaengine.cpp:81 #, fuzzy #| msgid "Scroll up" msgid "Doll gump" msgstr "上にスクロール" #: engines/ultima/nuvie/metaengine.cpp:82 #, fuzzy #| msgid "Previous page" msgid "Previous party member" msgstr "前のページ" #: engines/ultima/nuvie/metaengine.cpp:83 #, fuzzy #| msgid "View Party Member 1" msgid "Next party member" msgstr "パーティー1を見る" #: engines/ultima/nuvie/metaengine.cpp:84 msgid "Home key" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:85 msgid "End key" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:86 #, fuzzy #| msgid "Toggle between voice/text/text and voice" msgid "Toggle between inventory and actor view" msgstr "ボイス/テキスト/両方の切り替え" #: engines/ultima/nuvie/metaengine.cpp:87 #, fuzzy #| msgid "List view" msgid "Party view" msgstr "リストで表示" #: engines/ultima/nuvie/metaengine.cpp:88 #, fuzzy #| msgid "Shorty mode" msgid "Party mode" msgstr "ショーティーモード" #: engines/ultima/nuvie/metaengine.cpp:89 #, fuzzy #| msgid "Game menu" msgid "Save menu" msgstr "ゲームメニュー" #: engines/ultima/nuvie/metaengine.cpp:90 #, fuzzy #| msgid "Unnamed autosave" msgid "Load latest save" msgstr "無名のオートセーブ" #: engines/ultima/nuvie/metaengine.cpp:95 msgid "Show game menu; Cancel action if in middle of action" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:97 #, fuzzy #| msgid "Toggle Clock" msgid "Toggle Cursor" msgstr "時計を切替" #: engines/ultima/nuvie/metaengine.cpp:98 #, fuzzy #| msgid "Toggle Combat" msgid "Toggle combat strategy" msgstr "モードの切替" #: engines/ultima/nuvie/metaengine.cpp:99 #, fuzzy #| msgid "Max frames per second limit" msgid "Toggle frames per second display" msgstr "fpsの上限" #: engines/ultima/nuvie/metaengine.cpp:100 #, fuzzy #| msgid "Toggle mute" msgid "Toggle audio" msgstr "消音の切替" #: engines/ultima/nuvie/metaengine.cpp:102 #, fuzzy #| msgid "Toggle mute" msgid "Toggle sfx" msgstr "消音の切替" #. I18N: command bar is the bar of commands at the bottom of the screen #: engines/ultima/nuvie/metaengine.cpp:104 msgid "Toggle original style command bar" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:105 #, fuzzy #| msgid "Droid's action" msgid "Do action" msgstr "ドロイドのアクション" #: engines/ultima/nuvie/metaengine.cpp:106 #, fuzzy #| msgid "Change game options" msgid "Cancel action" msgstr "ゲームの設定を変える" #: engines/ultima/nuvie/metaengine.cpp:107 #, fuzzy #| msgid "Scroll up" msgid "Msg scroll up" msgstr "上にスクロール" #: engines/ultima/nuvie/metaengine.cpp:108 #, fuzzy #| msgid "Scroll down" msgid "Msg scroll down" msgstr "下にスクロール" #: engines/ultima/nuvie/metaengine.cpp:109 #, fuzzy #| msgid "Speech Options" msgid "Show keys" msgstr "スピーチオプション" #: engines/ultima/nuvie/metaengine.cpp:110 #, fuzzy #| msgid "Decrease the scale factor" msgid "Decrease debug" msgstr "スケールを縮小する" #: engines/ultima/nuvie/metaengine.cpp:111 #, fuzzy #| msgid "Increase the scale factor" msgid "Increase debug" msgstr "スケールを拡大する" #. I18N: gump is Graphical User Menu Pop-up #: engines/ultima/nuvie/metaengine.cpp:113 #, fuzzy #| msgid "Close popup" msgid "Close gumps" msgstr "ポップアップを閉じる" #: engines/ultima/nuvie/metaengine.cpp:115 msgid "Enter ALT code (hold)" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:116 msgid "ALT code 0" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:117 msgid "ALT code 1" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:118 msgid "ALT code 2" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:119 msgid "ALT code 3" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:120 msgid "ALT code 4" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:121 msgid "ALT code 5" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:122 msgid "ALT code 6" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:123 msgid "ALT code 7" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:124 msgid "ALT code 8" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:125 msgid "ALT code 9" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:129 msgid "Open the asset viewer" msgstr "" #. I18N: Eggs are in-game hatchable objects that are normally invisible #: engines/ultima/nuvie/metaengine.cpp:131 #, fuzzy #| msgid "Speech Options" msgid "Show eggs" msgstr "スピーチオプション" #: engines/ultima/nuvie/metaengine.cpp:132 #, fuzzy #| msgid "Toggle fast mode" msgid "Toggle hack move" msgstr "高速モードの切り替え" #. I18N: Eggs are in-game hatchable objects that are normally invisible #: engines/ultima/nuvie/metaengine.cpp:134 #, fuzzy #| msgid "Toggle Menu" msgid "Toggle egg spawn" msgstr "メニュー切替" #: engines/ultima/nuvie/metaengine.cpp:135 #, fuzzy #| msgid "Toggle mouse capture" msgid "Toggle no darkness" msgstr "マウスキャプチャーの切替" #: engines/ultima/nuvie/metaengine.cpp:136 #, fuzzy #| msgid "Toggle fast mode" msgid "Toggle pickpocket mode" msgstr "高速モードの切り替え" #: engines/ultima/nuvie/metaengine.cpp:137 #, fuzzy #| msgid "Toggle fast mode" msgid "Toggle god mode" msgstr "高速モードの切り替え" #: engines/ultima/nuvie/metaengine.cpp:138 #, fuzzy #| msgid "Toggle fast mode" msgid "Toggle ethereal mode" msgstr "高速モードの切り替え" #: engines/ultima/nuvie/metaengine.cpp:139 #, fuzzy #| msgid "Toggle fast mode" msgid "Toggle X-ray mode" msgstr "高速モードの切り替え" #: engines/ultima/nuvie/metaengine.cpp:140 msgid "Heal party" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:141 #, fuzzy #| msgid "Regular cursor" msgid "Teleport to cursor" msgstr "レギュラーカーソル" #: engines/ultima/nuvie/metaengine.cpp:142 #, fuzzy #| msgid "Enable cheats" msgid "Toggle cheats" msgstr "チートを有効化" #: engines/ultima/nuvie/metaengine.cpp:146 msgid "Solo mode as Avatar" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:147 #, fuzzy #| msgid "View Party Member 2" msgid "Solo mode as party member 2" msgstr "パーティー2を見る" #: engines/ultima/nuvie/metaengine.cpp:148 #, fuzzy #| msgid "View Party Member 3" msgid "Solo mode as party member 3" msgstr "パーティー3を見る" #: engines/ultima/nuvie/metaengine.cpp:149 #, fuzzy #| msgid "View Party Member 4" msgid "Solo mode as party member 4" msgstr "パーティー4を見る" #: engines/ultima/nuvie/metaengine.cpp:150 #, fuzzy #| msgid "View Party Member 5" msgid "Solo mode as party member 5" msgstr "パーティー5を見る" #: engines/ultima/nuvie/metaengine.cpp:151 #, fuzzy #| msgid "View Party Member 6" msgid "Solo mode as party member 6" msgstr "パーティー6を見る" #: engines/ultima/nuvie/metaengine.cpp:152 msgid "Solo mode as party member 7" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:153 msgid "Solo mode as party member 8" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:154 msgid "Solo mode as party member 9" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:155 msgid "Show stats for Avatar" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:156 msgid "Show stats for party member 2" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:157 msgid "Show stats for party member 3" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:158 msgid "Show stats for party member 4" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:159 msgid "Show stats for party member 5" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:160 msgid "Show stats for party member 6" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:161 msgid "Show stats for party member 7" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:162 msgid "Show stats for party member 8" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:163 msgid "Show stats for party member 9" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:164 #, fuzzy #| msgid "Show inventory" msgid "Show inventory for Avatar" msgstr "インベントリーを表示" #: engines/ultima/nuvie/metaengine.cpp:165 msgid "Show inventory for party member 2" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:166 msgid "Show inventory for party member 3" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:167 msgid "Show inventory for party member 4" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:168 msgid "Show inventory for party member 5" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:169 msgid "Show inventory for party member 6" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:170 msgid "Show inventory for party member 7" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:171 msgid "Show inventory for party member 8" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:172 msgid "Show inventory for party member 9" msgstr "" #. I18N: gump is Graphical User Menu Pop-up #: engines/ultima/nuvie/metaengine.cpp:174 msgid "Show doll gump for Avatar" msgstr "" #. I18N: gump is Graphical User Menu Pop-up #: engines/ultima/nuvie/metaengine.cpp:176 msgid "Show doll gump for party member 2" msgstr "" #. I18N: gump is Graphical User Menu Pop-up #: engines/ultima/nuvie/metaengine.cpp:178 msgid "Show doll gump for party member 3" msgstr "" #. I18N: gump is Graphical User Menu Pop-up #: engines/ultima/nuvie/metaengine.cpp:180 msgid "Show doll gump for party member 4" msgstr "" #. I18N: gump is Graphical User Menu Pop-up #: engines/ultima/nuvie/metaengine.cpp:182 msgid "Show doll gump for party member 5" msgstr "" #. I18N: gump is Graphical User Menu Pop-up #: engines/ultima/nuvie/metaengine.cpp:184 msgid "Show doll gump for party member 6" msgstr "" #. I18N: gump is Graphical User Menu Pop-up #: engines/ultima/nuvie/metaengine.cpp:186 msgid "Show doll gump for party member 7" msgstr "" #. I18N: gump is Graphical User Menu Pop-up #: engines/ultima/nuvie/metaengine.cpp:188 msgid "Show doll gump for party member 8" msgstr "" #. I18N: gump is Graphical User Menu Pop-up #: engines/ultima/nuvie/metaengine.cpp:190 msgid "Show doll gump for party member 9" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:196 #: engines/ultima/nuvie/metaengine.cpp:201 #, fuzzy #| msgid "Toggle linear filtered scaling" msgid "Toggle unlimited casting" msgstr "線形フィルタースケーリングの切り替え" #: engines/ultima/nuvie/metaengine.cpp:227 msgid "Ultima VI" msgstr "ウルティマVI" #: engines/ultima/nuvie/metaengine.cpp:229 msgid "Martian Dreams" msgstr "火星人の夢" #: engines/ultima/nuvie/metaengine.cpp:231 msgid "The Savage Empire" msgstr "恐竜帝国" #: engines/ultima/nuvie/save/save_game.cpp:207 msgid "Transfer Character" msgstr "キャラクターを転送" #: engines/ultima/ultima8/metaengine.cpp:47 msgid "Draw weapon / Combat" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:52 #, fuzzy #| msgid "Move Back" msgid "Move back" msgstr "去る" #: engines/ultima/ultima8/metaengine.cpp:58 #, fuzzy #| msgid "Highlight next dialogue" msgid "Highlight items" msgstr "次のダイアログをハイライト" #: engines/ultima/ultima8/metaengine.cpp:64 msgid "Use bedroll" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:65 #, fuzzy #| msgid "Backspace" msgid "Open backpack" msgstr "バックスペース" #: engines/ultima/ultima8/metaengine.cpp:66 #, fuzzy #| msgid "Use RGB rendering" msgid "Use keyring" msgstr "RGBレンダリングを使用する" #: engines/ultima/ultima8/metaengine.cpp:67 #, fuzzy #| msgid "Open map" msgid "Open minimap" msgstr "マップを開く" #: engines/ultima/ultima8/metaengine.cpp:68 msgid "Use recall" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:69 #, fuzzy #| msgid "Open inventory" msgid "Open inventory & statistics" msgstr "インベントリーを開く" #. I18N: gump is Graphical User Menu Pop-up #: engines/ultima/ultima8/metaengine.cpp:71 msgid "Close all displays" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:72 msgid "Jump (fake both-button-click)" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:73 msgid "Careful step" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:79 #, fuzzy #| msgid "Cycle through stretch modes" msgid "Cycle through weapon inventory" msgstr "ストレッチモードを繰り返し切り替える" #: engines/ultima/ultima8/metaengine.cpp:80 #, fuzzy #| msgid "Cycle through stretch modes" msgid "Cycle through item inventory" msgstr "ストレッチモードを繰り返し切り替える" #: engines/ultima/ultima8/metaengine.cpp:81 #, fuzzy #| msgid "Inventory" msgid "Use inventory item" msgstr "インベントリー" #: engines/ultima/ultima8/metaengine.cpp:82 msgid "Use medikit" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:83 #, fuzzy #| msgid "Inventory" msgid "Use energy cube" msgstr "インベントリー" #: engines/ultima/ultima8/metaengine.cpp:84 msgid "Detonate bomb" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:86 #, fuzzy #| msgid "Drop page" msgid "Drop weapon" msgstr "ページをドロップ" #: engines/ultima/ultima8/metaengine.cpp:87 #, fuzzy #| msgid "Select a Theme" msgid "Search / Select item" msgstr "テーマを選ぶ" #: engines/ultima/ultima8/metaengine.cpp:88 #, fuzzy #| msgid "Next action" msgid "Use selection" msgstr "次の行動" #: engines/ultima/ultima8/metaengine.cpp:89 msgid "Grab items" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:90 #, fuzzy #| msgid "Next action" msgid "Fire weapon" msgstr "次の行動" #: engines/ultima/ultima8/metaengine.cpp:91 #, fuzzy #| msgid "Camera moves with Silencer" msgid "Center screen on Silencer" msgstr "カメラをSilencerに追随させる" #: engines/ultima/ultima8/metaengine.cpp:92 msgid "Jump / Roll / Crouch" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:93 #, fuzzy #| msgid "Shorty mode" msgid "Short jump" msgstr "ショーティーモード" #: engines/ultima/ultima8/metaengine.cpp:94 #, fuzzy #| msgid "Slide Left" msgid "Sidestep left" msgstr "左へスライド" #: engines/ultima/ultima8/metaengine.cpp:95 #, fuzzy #| msgid "Slide Right" msgid "Sidestep right" msgstr "右へスライド" #: engines/ultima/ultima8/metaengine.cpp:96 #, fuzzy #| msgid "Move Forward" msgid "Step forward" msgstr "前に進む" #: engines/ultima/ultima8/metaengine.cpp:100 #, fuzzy #| msgid "Toggle Clock" msgid "Toggle crouch" msgstr "時計を切替" #: engines/ultima/ultima8/metaengine.cpp:101 msgid "Side step / Advance / Retreat" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:106 #, fuzzy #| msgid "Toggle Clock" msgid "Toggle clipping" msgstr "時計を切替" #: engines/ultima/ultima8/metaengine.cpp:107 msgid "Ascend" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:115 #, fuzzy #| msgid "Show hints" msgid "Show touching items" msgstr "ヒントを表示" #: engines/ultima/ultima8/metaengine.cpp:116 #, fuzzy #| msgid "Speech Options" msgid "Show editor items" msgstr "スピーチオプション" #: engines/ultima/ultima8/metaengine.cpp:117 msgid "Decrement map sort order" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:118 msgid "Increment map sort order" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:119 #, fuzzy #| msgid "Toggle fast mode" msgid "Toggle frame by frame" msgstr "高速モードの切り替え" #: engines/ultima/ultima8/metaengine.cpp:120 msgid "Advance frame" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:121 msgid "Toggle Avatar in stasis" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:122 #, fuzzy #| msgid "Image Viewer" msgid "Show shape viewer" msgstr "イメージビューアー" #: engines/ultima/ultima8/metaengine.cpp:132 msgid "Ultima VIII" msgstr "ウルティマ VIII" #: engines/ultima/ultima8/metaengine.cpp:132 msgid "Crusader" msgstr "クルセイダー" #: engines/ultima/ultima8/metaengine.cpp:175 msgid "Ultima VIII Cheats" msgstr "Ultima VIIIのチート" #: engines/ultima/ultima8/metaengine.cpp:190 msgid "Ultima VIII Debug" msgstr "Ultima VIIIのデバッグ" #: engines/ultima/ultima8/games/cru_game.cpp:164 msgid "" "Crusader intro movie file missing - check that the FLICS and SOUND " "directories have been copied from the CD. More instructions are on the " "wiki: https://wiki.scummvm.org/index.php?title=Crusader:_No_Remorse." msgstr "" "Crusaderのイントロムービーが見つかりません - FLICSおよびSOUNDフォルダーがCDか" "らコピーされている事を確認してください。 詳細: https://wiki.scummvm.org/" "index.php?title=Crusader:_No_Remorse." #: engines/ultima/ultima8/games/u8_game.cpp:108 msgid "" "Missing Required File\n" "\n" "Starting a game requires SAVEGAME/U8SAVE.000\n" "from an original installation.\n" "\n" "Please check you have copied all the files correctly." msgstr "" "必要なファイルが見つかりません\n" "\n" "ゲームを開始するには、オリジナル版の\n" "SAVEGAME/U8SAVE.000が必要です。\n" "\n" "全て正しくコピーされているかご確認ください。" #: engines/vcruise/metaengine.cpp:43 msgid "Improved click sensitivity" msgstr "クリック感覚の改善" #: engines/vcruise/metaengine.cpp:44 msgid "" "Allows the mouse to be moved a short distance without cancelling click " "interactions. If this is off, any mouse movement while the mouse button is " "held cancels a click interaction." msgstr "" "クリック操作をキャンセルせず、ドラッグできるようにします。OFFの場合、マウスで" "ドラッグを行うとクリック操作がキャンセルされます。" #: engines/vcruise/metaengine.cpp:54 msgid "Faster animations" msgstr "アニメを高速化" #: engines/vcruise/metaengine.cpp:55 msgid "Speeds up animations." msgstr "アニメを高速化します。" #: engines/vcruise/metaengine.cpp:76 msgid "Skip main menu" msgstr "メインメニューをスキップ" #: engines/vcruise/metaengine.cpp:77 msgid "Starts a new game upon launching instead of going to the main menu." msgstr "起動時にメインメニューを開かず、新しいゲームを開始します。" #: engines/vcruise/metaengine.cpp:87 msgid "Use 16-color graphics" msgstr "16色モードを使用" #: engines/vcruise/metaengine.cpp:88 msgid "Uses 16-color graphics." msgstr "16色モードを使用。" #: engines/vcruise/metaengine.cpp:98 msgid "Preload sounds" msgstr "サウンドを先行読込" #: engines/vcruise/metaengine.cpp:99 msgid "Preload sounds. May improve performance on slow hard drives." msgstr "サウンドを先行読込。低速なドライブで有効な可能性があります。" #: engines/vcruise/metaengine.cpp:109 msgid "Faster video decoder (lower quality)" msgstr "ビデオデコーダーの高速化(低画質)" #: engines/vcruise/metaengine.cpp:110 msgid "Reduce video decoding CPU usage at the cost of quality." msgstr "画質を犠牲にビデオデコードのCPU使用率を下げます。" #: engines/vcruise/metaengine.cpp:170 msgid "Display help screen" msgstr "情報スクリーンの表示" #: engines/vcruise/metaengine.cpp:185 msgid "Open sound settings" msgstr "サウンド設定を開く" #: engines/vcruise/metaengine.cpp:221 msgid "Sound effect volume down" msgstr "SEの音量ダウン" #: engines/vcruise/metaengine.cpp:226 msgid "Sound effect volume up" msgstr "SEの音量アップ" #: engines/vcruise/metaengine.cpp:231 msgid "Skip current animation" msgstr "アニメをスキップ" #: engines/vcruise/metaengine.cpp:235 msgid "Cycle item in scene (debug cheat)" msgstr "アイテム無限(デバッグチート)" #: engines/vcruise/vcruise.cpp:87 msgid "This game requires JPEG support, which was not compiled in." msgstr "JPEGのサポートが必要ですが、コンパイルされていません。" #: engines/vcruise/vcruise.cpp:94 msgid "" "Music for this game requires Ogg Vorbis support, which was not compiled in.\n" "The game will still play, but will not have any music." msgstr "" "Ogg Vorbisのサポートが必要ですが、コンパイルされていません。\n" "ゲームはプレイできますが、音楽は再生されません。" #: engines/vcruise/vcruise.cpp:103 msgid "" "Music for this game requires MP3 support, which was not compiled in.\n" "The game will still play, but will not have any music." msgstr "" "MP3のサポートが必要ですが、コンパイルされていません。\n" "ゲームはプレイできますが、音楽は再生されません。" #: engines/vcruise/vcruise.cpp:341 msgid "Failed to load save, the save data appears to be damaged." msgstr "ロード失敗、セーブデータが破損しているようです。" #: engines/vcruise/vcruise.cpp:346 msgid "Failed to read version information from save file." msgstr "セーブからバージョン情報が読み取れません。" #: engines/vcruise/vcruise.cpp:366 msgid "An unknown error occurred while attempting to load the saved game." msgstr "セーブデータの読み込み時、不明なエラーが発生しました。" #. I18N: lockout is code to start the game #: engines/voyeur/metaengine.cpp:47 msgid "Enable lockout system" msgstr "ロックアウトを有効化" #: engines/voyeur/metaengine.cpp:48 msgid "Require a lockout code to start the game." msgstr "開始にはロックアウトコードが必要です。" #: engines/voyeur/metaengine.cpp:186 #, fuzzy #| msgid "Game keymappings" msgid "Room keymappings" msgstr "ゲームのキーマップ" #: engines/voyeur/metaengine.cpp:187 #, fuzzy #| msgid "Game keymappings" msgid "Camera keymappings" msgstr "ゲームのキーマップ" #: engines/voyeur/metaengine.cpp:204 #, fuzzy #| msgid "Skip cutscene" msgid "Skip scene" msgstr "ムービーをスキップ" #: engines/voyeur/metaengine.cpp:211 msgid "View evidence" msgstr "" #: engines/voyeur/metaengine.cpp:217 msgid "Exit / Put away evidence" msgstr "" #: engines/voyeur/metaengine.cpp:223 #, fuzzy #| msgid "Enter" msgid "Enter room" msgstr "Enter" #: engines/wintermute/metaengine.cpp:42 msgid "Show FPS-counter" msgstr "FPSカウンターを表示" #: engines/wintermute/metaengine.cpp:43 msgid "Show the current number of frames per second in the upper left corner" msgstr "左上にfpsを表示" #: engines/wintermute/metaengine.cpp:54 msgid "Sprite bilinear filtering (SLOW)" msgstr "スプライトバイリニアフィルタリング(低速)" #: engines/wintermute/metaengine.cpp:55 msgid "Apply bilinear filtering to individual sprites" msgstr "スプライト単位でバイリニアフィルタリングを適用" #: engines/wintermute/metaengine.cpp:67 msgid "Force to use 2D renderer (2D games only)" msgstr "2Dレンダラーを強制(2Dゲームのみ)" #: engines/wintermute/metaengine.cpp:68 msgid "This setting forces ScummVM to use 2D renderer while running 2D games" msgstr "ScummVMがゲームを実行する際、2Dレンダラーを使用します" #: engines/wintermute/metaengine.cpp:94 #, fuzzy #| msgid "Use English speech" msgid "Use Italian speech pack" msgstr "テキストを英語で読み上げる" #: engines/wintermute/metaengine.cpp:95 msgid "Use Italian dubbing instead of the default English one" msgstr "" #: engines/wintermute/metaengine.cpp:106 msgid "Run SD version (1280x800)" msgstr "" #: engines/wintermute/metaengine.cpp:107 msgid "Run the legacy SD version, which is better for small screens" msgstr "" #: engines/wintermute/metaengine.cpp:148 msgid "FoxTail support is not compiled in" msgstr "FoxTailのサポートは組み込まれていません" #: engines/wintermute/metaengine.cpp:154 msgid "Hero Craft support is not compiled in" msgstr "Hero Craftのサポートは組み込まれていません" #: engines/wintermute/metaengine.cpp:160 msgid "Wintermute3D support is not compiled in" msgstr "Wintermute3Dのサポートは組み込まれていません" #: engines/wintermute/wintermute.cpp:146 msgid "This game requires PNG, JPEG and Vorbis support." msgstr "このゲームはPNG, JPEG, Vorbisのサポートが必要です。" #: engines/wintermute/wintermute.cpp:155 msgid "This game requires the FoxTail subengine, which is not compiled in." msgstr "" "このゲームはFoxTailサブエンジンが必要ですが、コンパイルされていません。" #: engines/wintermute/wintermute.cpp:164 msgid "This game requires the HeroCraft subengine, which is not compiled in." msgstr "" "このゲームはHeroCraftサブエンジンが必要ですが、コンパイルされていません。" #: engines/wintermute/wintermute.cpp:173 msgid "" "This game requires 3D capabilities, which is not compiled in. As such, it is " "likely to be unplayable totally or partially." msgstr "" "このゲームは3D機能を必要としますが、ScummVMには組み込まれていません。そのた" "め、全部または一部がプレイできない可能性があります。" #. I18N: Debug feature to draw lines of scene geometry: walls, walking areas, etc #: engines/wintermute/keymapper_tables.h:174 #: engines/wintermute/keymapper_tables.h:685 #: engines/wintermute/keymapper_tables.h:1855 msgid "Show scene geometry" msgstr "シーンのジオメトリーを表示" #: engines/wintermute/keymapper_tables.h:239 #: engines/wintermute/keymapper_tables.h:262 #: engines/wintermute/keymapper_tables.h:313 #: engines/wintermute/keymapper_tables.h:352 #: engines/wintermute/keymapper_tables.h:389 #: engines/wintermute/keymapper_tables.h:499 #: engines/wintermute/keymapper_tables.h:526 #: engines/wintermute/keymapper_tables.h:651 #: engines/wintermute/keymapper_tables.h:785 #: engines/wintermute/keymapper_tables.h:812 #: engines/wintermute/keymapper_tables.h:833 #: engines/wintermute/keymapper_tables.h:858 #: engines/wintermute/keymapper_tables.h:885 #: engines/wintermute/keymapper_tables.h:1045 #: engines/wintermute/keymapper_tables.h:1248 #: engines/wintermute/keymapper_tables.h:1319 #: engines/wintermute/keymapper_tables.h:1415 #: engines/wintermute/keymapper_tables.h:1472 #: engines/wintermute/keymapper_tables.h:1498 #: engines/wintermute/keymapper_tables.h:1660 #: engines/wintermute/keymapper_tables.h:1709 #: engines/wintermute/keymapper_tables.h:1757 #: engines/wintermute/keymapper_tables.h:1790 #: engines/wintermute/keymapper_tables.h:1983 #: engines/wintermute/keymapper_tables.h:2103 msgid "Show hints" msgstr "ヒントを表示" #: engines/wintermute/keymapper_tables.h:269 #: engines/wintermute/keymapper_tables.h:332 #: engines/wintermute/keymapper_tables.h:367 #: engines/wintermute/keymapper_tables.h:402 #: engines/wintermute/keymapper_tables.h:506 #: engines/wintermute/keymapper_tables.h:533 #: engines/wintermute/keymapper_tables.h:1932 #: engines/wintermute/keymapper_tables.h:1990 msgid "GUI variant A" msgstr "GUI(Aタイプ)" #: engines/wintermute/keymapper_tables.h:276 #: engines/wintermute/keymapper_tables.h:339 #: engines/wintermute/keymapper_tables.h:374 #: engines/wintermute/keymapper_tables.h:408 #: engines/wintermute/keymapper_tables.h:513 #: engines/wintermute/keymapper_tables.h:540 #: engines/wintermute/keymapper_tables.h:1938 #: engines/wintermute/keymapper_tables.h:1996 msgid "GUI variant B" msgstr "GUI(Bタイプ)" #: engines/wintermute/keymapper_tables.h:283 #: engines/wintermute/keymapper_tables.h:414 #: engines/wintermute/keymapper_tables.h:547 #: engines/wintermute/keymapper_tables.h:1117 msgid "Phone cancel button" msgstr "通話終了ボタン" #: engines/wintermute/keymapper_tables.h:288 #: engines/wintermute/keymapper_tables.h:419 #: engines/wintermute/keymapper_tables.h:552 #: engines/wintermute/keymapper_tables.h:1122 msgid "Phone up button" msgstr "電話の上ボタン" #: engines/wintermute/keymapper_tables.h:294 #: engines/wintermute/keymapper_tables.h:425 #: engines/wintermute/keymapper_tables.h:558 #: engines/wintermute/keymapper_tables.h:1128 msgid "Phone down button" msgstr "電話の上ボタン" #. I18N: Some items are scripted to have alternative "Use" action, when MiddleClick is used #. It may result in actor saying different text or item being decomposed to it's parts #: engines/wintermute/keymapper_tables.h:360 msgid "Alternative action" msgstr "ミドルクリック時のアクション" #: engines/wintermute/keymapper_tables.h:431 #: engines/wintermute/keymapper_tables.h:564 #: engines/wintermute/keymapper_tables.h:1134 msgid "Phone 0 button" msgstr "電話の0ボタン" #: engines/wintermute/keymapper_tables.h:436 #: engines/wintermute/keymapper_tables.h:569 #: engines/wintermute/keymapper_tables.h:1139 #: engines/wintermute/keymapper_tables.h:1817 msgid "Phone 1 button" msgstr "電話の1ボタン" #: engines/wintermute/keymapper_tables.h:441 #: engines/wintermute/keymapper_tables.h:574 #: engines/wintermute/keymapper_tables.h:1144 #: engines/wintermute/keymapper_tables.h:1822 msgid "Phone 2 button" msgstr "電話の2ボタン" #: engines/wintermute/keymapper_tables.h:446 #: engines/wintermute/keymapper_tables.h:579 #: engines/wintermute/keymapper_tables.h:1149 #: engines/wintermute/keymapper_tables.h:1827 msgid "Phone 3 button" msgstr "電話の3ボタン" #: engines/wintermute/keymapper_tables.h:451 #: engines/wintermute/keymapper_tables.h:584 #: engines/wintermute/keymapper_tables.h:1154 msgid "Phone 4 button" msgstr "電話の4ボタン" #: engines/wintermute/keymapper_tables.h:456 #: engines/wintermute/keymapper_tables.h:589 #: engines/wintermute/keymapper_tables.h:1159 msgid "Phone 5 button" msgstr "電話の5ボタン" #: engines/wintermute/keymapper_tables.h:461 #: engines/wintermute/keymapper_tables.h:594 #: engines/wintermute/keymapper_tables.h:1164 msgid "Phone 6 button" msgstr "電話の6ボタン" #: engines/wintermute/keymapper_tables.h:466 #: engines/wintermute/keymapper_tables.h:599 #: engines/wintermute/keymapper_tables.h:1169 msgid "Phone 7 button" msgstr "電話の7ボタン" #: engines/wintermute/keymapper_tables.h:471 #: engines/wintermute/keymapper_tables.h:604 #: engines/wintermute/keymapper_tables.h:1174 msgid "Phone 8 button" msgstr "電話の8ボタン" #: engines/wintermute/keymapper_tables.h:476 #: engines/wintermute/keymapper_tables.h:609 #: engines/wintermute/keymapper_tables.h:1179 msgid "Phone 9 button" msgstr "電話の9ボタン" #: engines/wintermute/keymapper_tables.h:481 #: engines/wintermute/keymapper_tables.h:614 #: engines/wintermute/keymapper_tables.h:1184 msgid "Phone * button" msgstr "電話の*ボタン" #: engines/wintermute/keymapper_tables.h:486 #: engines/wintermute/keymapper_tables.h:619 #: engines/wintermute/keymapper_tables.h:1189 msgid "Phone # button" msgstr "電話の#ボタン" #: engines/wintermute/keymapper_tables.h:664 #: engines/wintermute/keymapper_tables.h:1366 #: engines/wintermute/keymapper_tables.h:1422 msgid "Show help" msgstr "ヘルプを表示" #: engines/wintermute/keymapper_tables.h:690 msgid "Change shadow type" msgstr "影の付き方を変更" #: engines/wintermute/keymapper_tables.h:700 #: engines/wintermute/keymapper_tables.h:819 msgid "Volume max" msgstr "ボリュームMAX" #. I18N: Displays a debug interface with a CLI for various features #: engines/wintermute/keymapper_tables.h:706 msgid "Show debug parser" msgstr "デバッグパーサーを表示" #. I18N: Displays a debug text message #: engines/wintermute/keymapper_tables.h:714 #: engines/wintermute/keymapper_tables.h:853 #: engines/wintermute/keymapper_tables.h:1581 #: engines/wintermute/keymapper_tables.h:1833 #: engines/wintermute/keymapper_tables.h:1878 msgid "Debug print" msgstr "デバッグを表示" #. I18N: Displays a debug interface that changes light settings #: engines/wintermute/keymapper_tables.h:726 msgid "Light helper window" msgstr "ヘルパーウィンドウを明るくする" #: engines/wintermute/keymapper_tables.h:751 msgid "Run forward" msgstr "前進" #: engines/wintermute/keymapper_tables.h:756 msgid "Run backward" msgstr "後退" #: engines/wintermute/keymapper_tables.h:761 msgid "Turn left fast" msgstr "高速で左折" #: engines/wintermute/keymapper_tables.h:766 msgid "Turn right fast" msgstr "高速で右折" #. I18N: Displays a blueprint with robot parts #: engines/wintermute/keymapper_tables.h:772 msgid "Show blueprint" msgstr "設計図を表示" #: engines/wintermute/keymapper_tables.h:792 #: engines/wintermute/keymapper_tables.h:1587 #: engines/wintermute/keymapper_tables.h:1770 #: engines/wintermute/keymapper_tables.h:1803 #: engines/wintermute/keymapper_tables.h:2089 msgid "Next action" msgstr "次の行動" #: engines/wintermute/keymapper_tables.h:799 #: engines/wintermute/keymapper_tables.h:1595 #: engines/wintermute/keymapper_tables.h:1777 #: engines/wintermute/keymapper_tables.h:1810 #: engines/wintermute/keymapper_tables.h:2097 msgid "Previous action" msgstr "前の行動" #: engines/wintermute/keymapper_tables.h:826 msgid "Volume off" msgstr "ボリュームOFF" #: engines/wintermute/keymapper_tables.h:840 msgid "Change font size" msgstr "フォントサイズの変更" #: engines/wintermute/keymapper_tables.h:935 msgid "Walking speed: Low" msgstr "歩く速さ:ゆっくり" #: engines/wintermute/keymapper_tables.h:940 msgid "Walking speed: Medium" msgstr "歩く速さ:ふつう" #: engines/wintermute/keymapper_tables.h:945 msgid "Walking speed: High" msgstr "歩く速さ:せかせか" #: engines/wintermute/keymapper_tables.h:955 #: engines/wintermute/keymapper_tables.h:1314 #: engines/wintermute/keymapper_tables.h:1872 msgid "Cancel waiting" msgstr "キャンセル待機中" #. I18N: ultra_super_mega_fast_walk is the name of the variable used at game script for this speed #: engines/wintermute/keymapper_tables.h:978 msgid "Walking speed: Ultra Super Mega Fast" msgstr "歩く速さ:超ド級極限最高速" #: engines/wintermute/keymapper_tables.h:994 msgid "Show game credits" msgstr "ゲームクレジットを表示" #: engines/wintermute/keymapper_tables.h:999 msgid "Play selected music record" msgstr "選択したレコードを再生" #: engines/wintermute/keymapper_tables.h:1004 msgid "Select next music record" msgstr "次のレコードを選択" #: engines/wintermute/keymapper_tables.h:1009 msgid "Play note 1: A" msgstr "音の再生:A" #: engines/wintermute/keymapper_tables.h:1014 msgid "Play note 2: F#" msgstr "音の再生:F#" #: engines/wintermute/keymapper_tables.h:1019 msgid "Play note 3: D#" msgstr "音の再生:D#" #: engines/wintermute/keymapper_tables.h:1024 msgid "Play note 4: C#" msgstr "音の再生:C#" #: engines/wintermute/keymapper_tables.h:1029 msgid "Play note 5: E" msgstr "音の再生:E" #: engines/wintermute/keymapper_tables.h:1034 msgid "Play note 6: G#" msgstr "音の再生:G#" #: engines/wintermute/keymapper_tables.h:1039 msgid "Play note 7: B" msgstr "音の再生:B" #: engines/wintermute/keymapper_tables.h:1052 msgid "Ability: Telekinesis" msgstr "アビリティ:念動" #: engines/wintermute/keymapper_tables.h:1057 msgid "Ability: Push" msgstr "アビリティ:押す" #: engines/wintermute/keymapper_tables.h:1062 msgid "Ability: Lightning" msgstr "アビリティ:電撃" #: engines/wintermute/keymapper_tables.h:1067 msgid "Ability: Light" msgstr "アビリティ:光" #: engines/wintermute/keymapper_tables.h:1072 msgid "Ability: Wind" msgstr "アビリティ:風" #: engines/wintermute/keymapper_tables.h:1077 msgid "Ability: Sound" msgstr "アビリティ:音" #: engines/wintermute/keymapper_tables.h:1082 msgid "Ability: Esence" msgstr "アビリティ:エッセンス" #: engines/wintermute/keymapper_tables.h:1087 msgid "Ability: Exorcist" msgstr "アビリティ:祈祷師" #: engines/wintermute/keymapper_tables.h:1200 msgid "Show hints / Dance move" msgstr "ヒントを表示 / ダンスの動き" #: engines/wintermute/keymapper_tables.h:1207 msgid "Dance move up" msgstr "ダンス速度アップ" #: engines/wintermute/keymapper_tables.h:1213 msgid "Dance move down" msgstr "ダンス速度ダウン" #: engines/wintermute/keymapper_tables.h:1219 msgid "Dance move left" msgstr "左へダンス" #: engines/wintermute/keymapper_tables.h:1225 msgid "Dance move right" msgstr "右へダンス" #: engines/wintermute/keymapper_tables.h:1283 msgid "Cancel input" msgstr "入力をキャンセル" #: engines/wintermute/keymapper_tables.h:1409 msgid "Hide hints" msgstr "ヒントを隠す" #. I18N: At one of the puzzles game asks to press Up key / Shift key / Down key #: engines/wintermute/keymapper_tables.h:1464 msgid "Shift key" msgstr "Shiftキー" #. I18N: Chapayev is the name of game character, Vasily Chapayev #. This action makes Chapayev interact with item instead of Petka #: engines/wintermute/keymapper_tables.h:1566 msgid "Chapayev's action" msgstr "Chapayevのアクション" #: engines/wintermute/keymapper_tables.h:1619 #, fuzzy #| msgid "Dialogue answer 1" msgid "Dialog answer 1" msgstr "回答ダイアログ1" #: engines/wintermute/keymapper_tables.h:1624 #, fuzzy #| msgid "Dialogue answer 2" msgid "Dialog answer 2" msgstr "回答ダイアログ2" #: engines/wintermute/keymapper_tables.h:1629 #, fuzzy #| msgid "Dialogue answer 3" msgid "Dialog answer 3" msgstr "回答ダイアログ3" #: engines/wintermute/keymapper_tables.h:1634 #, fuzzy #| msgid "Dialogue answer 4" msgid "Dialog answer 4" msgstr "回答ダイアログ4" #. I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show #: engines/wintermute/keymapper_tables.h:1645 msgid "Spin wheel slower" msgstr "ホイールをゆっくり回す" #. I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show #: engines/wintermute/keymapper_tables.h:1653 msgid "Spin wheel faster" msgstr "ホイールを速く回す" #: engines/wintermute/keymapper_tables.h:1731 msgid "Zoom out" msgstr "ズームアウト" #: engines/wintermute/keymapper_tables.h:1738 msgid "Zoom in" msgstr "ズームイン" #: engines/wintermute/keymapper_tables.h:1751 #: engines/wintermute/keymapper_tables.h:1957 msgid "Show journal" msgstr "日記を表示" #. I18N: Displays a debug interface with Bezier curves #: engines/wintermute/keymapper_tables.h:1884 msgid "Bezier window" msgstr "ベジエウィンドウ" #. I18N: Use droid to perform an action #: engines/wintermute/keymapper_tables.h:1901 msgid "Droid's action" msgstr "ドロイドのアクション" #. I18N: It's a Tetris game clone, this action rotates current tetris item #: engines/wintermute/keymapper_tables.h:2009 msgid "Rotate" msgstr "回す" #: engines/wintermute/keymapper_tables.h:2043 msgid "Player 1: Up" msgstr "1P:上" #: engines/wintermute/keymapper_tables.h:2048 msgid "Player 1: Left" msgstr "1P:左" #: engines/wintermute/keymapper_tables.h:2053 msgid "Player 1: Down" msgstr "1P:下" #: engines/wintermute/keymapper_tables.h:2058 msgid "Player 1: Right" msgstr "1P:右" #: engines/wintermute/keymapper_tables.h:2063 msgid "Player 2: Up" msgstr "2P:上" #: engines/wintermute/keymapper_tables.h:2068 msgid "Player 2: Left" msgstr "2P:左" #: engines/wintermute/keymapper_tables.h:2073 msgid "Player 2: Down" msgstr "2P:下" #: engines/wintermute/keymapper_tables.h:2078 msgid "Player 2: Right" msgstr "2P:右" #. I18N: Displays a debug FPS counter #: engines/wintermute/keymapper_tables.h:2084 msgid "Debug FPS" msgstr "FPSを表示" #: engines/wintermute/keymapper_tables.h:2181 msgid "F1" msgstr "F1" #: engines/wintermute/keymapper_tables.h:2186 msgid "Key i" msgstr "iキー" #: engines/zvision/file/save_manager.cpp:207 #, c-format msgid "" "This saved game uses version %u, but this engine only supports up to version " "%d. You will need an updated version of the engine to use this saved game." msgstr "" "セーブされたゲームのエンジンはバージョン%uですが、ScummVMはバージョン%d以降の" "み対応しています。エンジンをバージョンアップしてください。" #: engines/zvision/metaengine.cpp:54 msgid "Double FPS" msgstr "FPSを倍にする" #: engines/zvision/metaengine.cpp:55 msgid "Increase framerate from 30 to 60 FPS" msgstr "フレームレートを30→60fpsへ引き上げる" #: engines/zvision/metaengine.cpp:66 msgid "Enable Venus" msgstr "ヴィーナスを有効化" #: engines/zvision/metaengine.cpp:67 msgid "Enable the Venus help system" msgstr "ヴィーナスヘルプシステムを有効化" #: engines/zvision/metaengine.cpp:78 msgid "Disable animation while turning" msgstr "回転中はアニメーション無効" #: engines/zvision/metaengine.cpp:79 msgid "Disable animation while turning in panorama mode" msgstr "パノラマモードで回転中はアニメーション無効" #: engines/zvision/metaengine.cpp:90 msgid "Use high resolution MPEG video" msgstr "高解像度なMPEGファイルを使用する" #: engines/zvision/metaengine.cpp:91 msgid "Use MPEG video from the DVD version instead of lower resolution AVI" msgstr "低解像度なAVIファイルを、DVD版のMPEGファイルで代替する" #: engines/zvision/metaengine.cpp:102 #, fuzzy #| msgid "Game id not supported" msgid "Enable widescreen support" msgstr "未対応のゲームID" #: engines/zvision/metaengine.cpp:103 msgid "" "Rearrange placement of menus & subtitles so as to make better use of modern " "wide aspect ratio displays" msgstr "" #: engines/zvision/metaengine.cpp:114 #, fuzzy #| msgid "Enable hit point bar graphs" msgid "Enable high quality panoramas" msgstr "HPバーの表示を有効にする" #: engines/zvision/metaengine.cpp:115 #, fuzzy #| msgid "Apply bilinear filtering to individual sprites" msgid "Apply bilinear filtering to panoramic backgrounds" msgstr "スプライト単位でバイリニアフィルタリングを適用" #: engines/zvision/metaengine.cpp:258 msgid "Spellbook" msgstr "スペルブック" #: engines/zvision/metaengine.cpp:264 msgid "Score" msgstr "スコア" #: engines/zvision/metaengine.cpp:270 msgid "Put away object" msgstr "オブジェクトを片付ける" #: engines/zvision/metaengine.cpp:276 msgid "Extract coin" msgstr "コインを抽出" #: engines/zvision/metaengine.cpp:297 msgid "Preferences" msgstr "環境設定" #: engines/zvision/zvision.cpp:301 msgid "" "Before playing this game, you'll need to copy the required fonts into " "ScummVM's extras directory, or into the game directory. On Windows, you'll " "need the following font files from the Windows font directory: Times New " "Roman, Century Schoolbook, Garamond, Courier New and Arial. Alternatively, " "you can download the Liberation Fonts package. You'll need all the fonts " "from the font package you choose, i.e., LiberationMono, LiberationSans and " "LiberationSerif." msgstr "" "このゲームをプレイする前に、以下のフォントをScummVMのextrasディレクトリー、も" "しくはゲームのディレクトリーにコピーしてください。Windowsのシステムフォントを" "使用する場合、Times New Roman、Century Schoolbook、Garamond、Courier New、" "Arialが必要です。Liberation Fontsを使用する場合、LiberationMono、" "LiberationSans、LiberationSerifが必要です。" #: engines/zvision/zvision.cpp:316 msgid "" "MIDI playback is not available, or else improperly configured. Zork Nemesis " "contains several music puzzles which require MIDI audio in order to be " "solved. These puzzles may alternatively be solved using subtitles, if " "supported. Continue launching game?" msgstr "" #~ msgid "Download patch" #~ msgstr "パッチをダウンロード" #~ msgid "" #~ "(or click 'Download patch' button. But note - it only downloads, you will " #~ "have to continue from there)\n" #~ msgstr "" #~ "(または「パッチをダウンロード」ボタンをクリックします。ただし、ダウンロー" #~ "ド後の作業を手動で行う必要があります)\n" #, fuzzy #~| msgid "" #~| "GK2 has a fan made subtitles, available thanks to the good persons at " #~| "SierraHelp.\n" #~| "\n" #~| "Installation:\n" #~| "- download http://www.sierrahelp.com/Files/Patches/GabrielKnight/" #~| "GK2Subtitles.zip\n" #~ msgid "" #~ "GK2 has fan made subtitles, available thanks to the good people at " #~ "SierraHelp.\n" #~ "\n" #~ "Installation:\n" #~ "- download http://www.sierrahelp.com/Files/Patches/GabrielKnight/" #~ "GK2Subtitles.zip\n" #~ msgstr "" #~ "GK2は、SierraHelpのおかげでファンメイドの字幕が用意されています。\n" #~ "\n" #~ "以下のファイルをインストール:\n" #~ "- ダウンロード先 http://www.sierrahelp.com/Files/Patches/GabrielKnight/" #~ "GK2Subtitles.zip\n" #, fuzzy #~| msgid "Toggle music on/off" #~ msgid "Toggle music on / off" #~ msgstr "BGM ON/OFFの切替" #, fuzzy #~| msgid "Toggle sound effects on/off" #~ msgid "Toggle sound effects on / off" #~ msgstr "SE ON/OFFの切替" #, fuzzy #~| msgid "Toggle fast mode on/off" #~ msgid "Toggle fast mode on / off" #~ msgstr "高速モードの切り替え" #~ msgid "Toggle aspect-ratio correction" #~ msgstr "アスペクト比補正の切り替え" #, fuzzy #~| msgid "Rotate" #~ msgid "Page up" #~ msgstr "回す" #, fuzzy #~| msgid "Rotate" #~ msgid "Page down" #~ msgstr "回す" #, fuzzy #~| msgid "Scroll up" #~ msgid "Scroll up page" #~ msgstr "上にスクロール" #, fuzzy #~| msgid "Scroll down" #~ msgid "Scroll down page" #~ msgstr "下にスクロール" #~ msgid "Load game state" #~ msgstr "ゲームステートをロード" #~ msgid "Save game state" #~ msgstr "ゲームステートをセーブ" #, fuzzy #~| msgid "Go to end of line" #~ msgid "Go to the line start" #~ msgstr "行の終端へ" #, fuzzy #~| msgid "Go to end of line" #~ msgid "Go to the line end" #~ msgstr "行の終端へ" #, fuzzy #~| msgid "Open action menu / Close menu" #~ msgid "Open verb menu / Close menu" #~ msgstr "アクションメニューを開く/閉じる" #, fuzzy #~| msgid "Open main menu" #~ msgid "Open options" #~ msgstr "メインメニューを開く" #, fuzzy #~| msgid "Skip dialogue" #~ msgid "Skip prolog" #~ msgstr "ダイアログをスキップ" #, fuzzy #~| msgid "Show journal" #~ msgid "Go forward 1 page" #~ msgstr "日記を表示" #, fuzzy #~| msgid "Show journal" #~ msgid "Go back 1 page" #~ msgstr "日記を表示" #, fuzzy #~| msgid "Go to start of line" #~ msgid "Go to start of journal" #~ msgstr "行の先頭へ" #, fuzzy #~| msgid "Go to end of line" #~ msgid "Go to end of journal" #~ msgstr "行の終端へ" #, fuzzy #~| msgid "Scroll up" #~ msgid "Scroll page up" #~ msgstr "上にスクロール" #, fuzzy #~| msgid "Scroll down" #~ msgid "Scroll page down" #~ msgstr "下にスクロール" #~ msgid "Exit game" #~ msgstr "ゲーム終了" #~ msgid "Ok" #~ msgstr "Ok" #~ msgid "" #~ "Make implementation of AD&D rules more compliant with the AD&D 2nd " #~ "edition handbook" #~ msgstr "AD&D第2版ハンドブックにより準拠させる形でルールを実装" #, fuzzy #~| msgid "Show journal" #~ msgid "Go back a page" #~ msgstr "日記を表示" #, fuzzy #~| msgid "Use Windows cursors" #~ msgid "Use Windows mouse cursors" #~ msgstr "Windowsのカーソルを使用" #~ msgid "Left Mouse Button" #~ msgstr "マウスの左ボタン" #~ msgid "Right Mouse Button" #~ msgstr "マウスの右ボタン" #~ msgid "Left Shoulder" #~ msgstr "LBボタン" #~ msgid "Right Shoulder" #~ msgstr "RBボタン" #~ msgid "Strafe Left" #~ msgstr "左ステップ" #~ msgid "Strafe Right" #~ msgstr "右ステップ" #, fuzzy #~| msgid "Skip cutscene" #~ msgid "Skip Cutscene" #~ msgstr "ムービーをスキップ" #~ msgid "Freefont License" #~ msgstr "Freefontライセンス" #~ msgid "" #~ "Uses 32bit textures instead of 16bit ones (currently not implemented)" #~ msgstr "16bitの代わりに32bitテクスチャーを使用(未実装)" #, fuzzy #~| msgid "Toggle subtitles" #~ msgid "Display subtitles" #~ msgstr "字幕の切替" #, fuzzy #~| msgid "Toggle subtitles" #~ msgid "Use subtitles." #~ msgstr "字幕の切替" #, fuzzy #~| msgid "Toggle subtitles" #~ msgid "Use SFX subtitles." #~ msgstr "字幕の切替" #~ msgid "Scroll Up" #~ msgstr "上にスクロール" #~ msgid "Scroll Down" #~ msgstr "下にスクロール" #~ msgid "Save Game" #~ msgstr "ゲームをセーブ" #~ msgid "Load Game" #~ msgstr "ゲームをロード" #~ msgid "Quit Game" #~ msgstr "ゲームを終了する" #~ msgid "Next Page" #~ msgstr "次のページ" #~ msgid "Previous Page" #~ msgstr "前のページ" #~ msgid "Quick Save" #~ msgstr "クイックセーブ" #~ msgid "Quick Load" #~ msgstr "クイックロード" #, fuzzy #~| msgid "Move up-left" #~ msgid "Move up left" #~ msgstr "左上に動く" #, fuzzy #~| msgid "Move up-right" #~ msgid "Move up right" #~ msgstr "右上に動く" #, fuzzy #~| msgid "Move down-left" #~ msgid "Move down left" #~ msgstr "左下に動く" #, fuzzy #~| msgid "Move down-right" #~ msgid "Move down right" #~ msgstr "右下に動く" #, fuzzy #~| msgid "Skip dialogue" #~ msgid "Option dialog" #~ msgstr "ダイアログをスキップ" #~ msgid "Interact via Left Click" #~ msgstr "左クリックでインタラクト" #~ msgid "Interact via Right Click" #~ msgstr "右クリックでインタラクト" #, fuzzy #~| msgid "Move Backward" #~ msgid "Move Backwards" #~ msgstr "後方へ移動" #~ msgid "Move Left" #~ msgstr "左に行く" #~ msgid "Move Right" #~ msgstr "右に行く" #~ msgid "Show Map" #~ msgstr "地図を表示" #~ msgid "Left Click Interact" #~ msgstr "左クリックで会話" #~ msgid "Right Click Interact" #~ msgstr "右クリックで会話" #~ msgid "Display/Hide Inventory Tray" #~ msgstr "インベントリートレイの表示/非表示" #~ msgid "Display/Hide Biochip Tray" #~ msgstr "バイオチップトレイの表示/非表示" #~ msgid "Display/Hide Info Screen" #~ msgstr "情報スクリーンの表示/非表示" #~ msgid "Display/Hide Pause Menu" #~ msgstr "ポーズメニューの表示/非表示" #~ msgid "Up Left" #~ msgstr "左上" #, fuzzy #~| msgid "Pause game" #~ msgid "Pause Game" #~ msgstr "ポーズ" #, fuzzy #~| msgid "Skip dialogue" #~ msgid "Options Dialog" #~ msgstr "ダイアログをスキップ" #, fuzzy #~| msgid "Skip dialogue" #~ msgid "Skip Dialogue" #~ msgstr "ダイアログをスキップ" #, fuzzy #~| msgid "Game menu" #~ msgid "Game Menu" #~ msgstr "ゲームメニュー" #, fuzzy #~| msgid "Move up" #~ msgid "Move Up" #~ msgstr "上" #, fuzzy #~| msgid "Move down" #~ msgid "Move Down" #~ msgstr "下" #, fuzzy #~| msgid "Step back" #~ msgid "Step Back" #~ msgstr "後ろに下がる" #, fuzzy #~| msgid "Move left" #~ msgid "Roll Left" #~ msgstr "左に行く" #~ msgid "Look Up" #~ msgstr "上を見る" #~ msgid "Look Down" #~ msgstr "下を見る" #, fuzzy #~| msgid "Toggle Combat" #~ msgid "Combat" #~ msgstr "モードの切替" #, fuzzy #~| msgid "Side Step" #~ msgid "Step" #~ msgstr "横ステップ" #~ msgid "Could not find any engine capable of running the selected game" #~ msgstr "選択されたゲームに対応するエンジンが見つかりません" #, c-format #~ msgid "PSX stream cutscene '%s' cannot be played in paletted mode" #~ msgstr "PSXストリーム形式のムービー'%s'は、パレットモードで再生できません" #~ msgid "" #~ "PSX cutscenes found but ScummVM has been built without RGB color support" #~ msgstr "" #~ "PSXのムービーが見つかりましたが、ScummVMはRGBカラーサポートなしで構築され" #~ "ています" #, fuzzy #~| msgid "" #~| "Could not find the 'Indy' Macintosh executable. High-resolution fonts " #~| "will\n" #~| "be disabled." #~ msgid "" #~ "Could not find the 'Fate of Atlantis' Macintosh executable.\n" #~ "Mac GUI will not be shown." #~ msgstr "" #~ "「Indy」のMacintosh用実行ファイルが見つかりません。\n" #~ "高解像度のフォントは使用できません。" #, fuzzy #~| msgid "" #~| "Could not find the 'Indy' Macintosh executable. High-resolution fonts " #~| "will\n" #~| "be disabled." #~ msgid "" #~ "Could not find the 'LeChuck's Revenge' Macintosh executable.\n" #~ "Mac GUI will not be shown." #~ msgstr "" #~ "「Indy」のMacintosh用実行ファイルが見つかりません。\n" #~ "高解像度のフォントは使用できません。" #, fuzzy #~| msgid "" #~| "Allow the game to use the in-engine graphical interface and the original " #~| "save/load menu. Use it together with the \"Ask for confirmation on " #~| "exit\" for a more complete experience." #~ msgid "" #~ "Allow the game to use the in-engine graphical interface and the original " #~ "save/load menu. \t\tUse it together with the \"Ask for confirmation on " #~ "exit\" for a more complete experience." #~ msgstr "" #~ "エンジン内のGUIとオリジナルのセーブ/ロードメニューを使用可能にします。「終" #~ "了時に確認」と併用すると、より完全な体験が可能です。" #~ msgid "Show memory consumption" #~ msgstr "メモリー消費量を表示" #~ msgctxt "Options menu" #~ msgid "High resolution on" #~ msgstr "ハイレゾON" #~ msgctxt "Options menu" #~ msgid "High resolution off" #~ msgstr "ハイレゾOFF" #~ msgctxt "Options menu" #~ msgid "Wall collision off" #~ msgstr "壁の衝突判定OFF" #~ msgctxt "Options menu" #~ msgid "Language selection" #~ msgstr "言語の選択" #~ msgctxt "Options menu" #~ msgid "Voices: None" #~ msgstr "音声:なし" #~ msgctxt "Options menu" #~ msgid "Voices: English" #~ msgstr "音声:英語" #~ msgctxt "Options menu" #~ msgid "Voices: French" #~ msgstr "音声:仏語" #~ msgctxt "Options menu" #~ msgid "Voices: German" #~ msgstr "音声:独語" #, fuzzy #~| msgid "Default game keymap" #~ msgid "Default keymapppings" #~ msgstr "キーマッピング(デフォルト)" #~ msgid "Debug Next Room" #~ msgstr "次のルームをデバッグ" #~ msgid "Debug Previous Room" #~ msgstr "前のルームをデバッグ" #~ msgid "Debug Apply Celling Grid" #~ msgstr "天井グリッドを適用" #~ msgid "Debug Increase Celling Grid Index" #~ msgstr "天井グリッドのインデックスを増やす" #~ msgid "Debug Decrease Celling Grid Index" #~ msgstr "天井グリッドのインデックスを減らす" #~ msgid "Place actor at center of screen" #~ msgstr "アクターを画面中央に配置" #~ msgid "Debug Menu" #~ msgstr "デバッグメニュー" #~ msgid "Debug Menu Execute" #~ msgstr "デバッグメニューを実行" #~ msgid "Walk backward" #~ msgstr "後ろに歩く" #, fuzzy #~| msgid "" #~| "Allow the game to use the in-engine graphical interface and the original " #~| "save/load menu. \t\tUse it together with the \"Ask for confirmation on " #~| "exit\" for a more complete experience." #~ msgid "" #~ "Allow the game to use the in-engine graphical interface and the original " #~ "save/load menu. \t\tUse it together with the \"Ask for confirmation on " #~ "exit\" for a more complete experience. \t\tAutosaving is disabled when " #~ "this mode is active." #~ msgstr "" #~ "エンジン内のGUIとオリジナルのセーブ/ロードメニューを使用可能にします。\t\t" #~ "「終了時に確認」と併用すると、より完全な体験が可能です。" #~ msgid "Enable audio CD" #~ msgstr "オーディオCDを有効にする" #~ msgid "Enable the original audio cd track" #~ msgstr "オリジナルオーディオCDトラックを有効にする" #~ msgid "Missing game code" #~ msgstr "ゲームコードがありません" #, fuzzy #~| msgid "Toggle music on/off" #~ msgid "Toggle Music on/off" #~ msgstr "BGM ON/OFFの切替" #, fuzzy #~| msgid "Toggle sound effects on/off" #~ msgid "Toggle Sound effect on/off" #~ msgstr "SE ON/OFFの切替" #, fuzzy #~| msgid "Next action" #~ msgid "Open action" #~ msgstr "次の行動" #, fuzzy #~| msgid "Next action" #~ msgid "Close action" #~ msgstr "次の行動" #, fuzzy #~| msgid "Next action" #~ msgid "Give action" #~ msgstr "次の行動" #, fuzzy #~| msgid "Talk to" #~ msgid "Talk to action" #~ msgstr "話す" #, fuzzy #~| msgid "Previous action" #~ msgid "Push action" #~ msgstr "前の行動" #, fuzzy #~| msgid "Previous action" #~ msgid "Pull action" #~ msgstr "前の行動" #~ msgid "Open 3DS Settings" #~ msgstr "3DSの設定を開く" #, fuzzy #~| msgid "Very large" #~ msgid "Very very large" #~ msgstr "ベリーラージ" #~ msgid "" #~ "Your game is patched with a fan made script patch. Such patches have been " #~ "reported to cause issues, as they modify game scripts extensively. The " #~ "issues that these patches fix do not occur in ScummVM, so you are advised " #~ "to remove this patch from your game folder in order to avoid having " #~ "unexpected errors and/or issues later on." #~ msgstr "" #~ "ファンメイドのスクリプトパッチが適用されています。これはゲームスクリプトを" #~ "広範囲に変更するため、問題が発生する事が報告されています。パッチが修正する" #~ "問題は、ScummVMでは発生しません。予期せぬエラーを避けるために、ゲームフォ" #~ "ルダーからパッチを削除する事をお勧めします。" #~ msgid "Update Shaders" #~ msgstr "シェーダーの更新" #~ msgid "Update Icons" #~ msgstr "アップデートアイコン" #~ msgid "Enable game-specific enhancements" #~ msgstr "ゲーム固有の拡張機能を有効化" #~ msgid "" #~ "Allow ScummVM to make small enhancements to the game, usually based on " #~ "other versions of the same game." #~ msgstr "" #~ "Scumm VMがゲームに対し、他のバージョンに基づいた小さな拡張を行う事を許可し" #~ "ます。" #~ msgid "New Line" #~ msgstr "新しい線" #~ msgid "" #~ "Could not find the 'Loom' Macintosh executable. Music and high-" #~ "resolution\n" #~ "versions of font and cursor will be disabled." #~ msgstr "" #~ "Macintosh用実行ファイル「Loom」が見つかりません。\n" #~ "音楽、高解像度のフォントやカーソルは使えなくなります。" #~ msgid "" #~ "## Keyboard shortcuts\n" #~ "\n" #~ "ScummVM supports various in-game keyboard and mouse shortcuts, and since " #~ "version 2.2.0 these can be manually configured in the **Keymaps tab**, or " #~ "in the **configuration file**.\n" #~ "\n" #~ "For game-specific controls, see the [wiki entry](https://wiki.scummvm.org/" #~ "index.php?title=Category:Supported_Games) for the game you are playing.\n" #~ "\n" #~ "Default shortcuts are shown in the table.\n" #~ "\n" #~ "| Shortcut | Description\n" #~ "| --------------------------------\n" #~ "| `Ctrl+F5` -- Displays the Global Main Menu\n" #~ msgstr "" #~ "## キーボードショートカット\n" #~ "\n" #~ "ScummVMは様々なゲーム内キーボードおよびマウスショートカットをサポートして" #~ "おり、バージョン 2.2.0 以降は「キーマップ」または設定ファイルで設定できま" #~ "す。\n" #~ "\n" #~ "ゲーム固有の操作については、プレイしているゲームの [wiki](https://" #~ "wiki.scummvm.org/index.php?title=Category:Supported_Games) を参照してくだ" #~ "さい。\n" #~ "\n" #~ "デフォルトのショートカットを表に示します。\n" #~ "\n" #~ "| ショートカット | 詳細\n" #~ "| --------------------------------\n" #~ "| `Ctrl+F5` -- グローバルメインメニューを表示\n" #~ msgid "| `Cmd+q` -- Quit (macOS)\n" #~ msgstr "| `Cmd+q` -- 終了(macOS)\n" #~ msgid "| `Alt+F4` -- Quit (Windows)\n" #~ msgstr "| `Alt+F4` -- 終了(Windows)\n" #~ msgid "| `Ctrl+q` -- Quit (Linux/Unix)\n" #~ msgstr "| `Ctrl+q` -- 終了(Linux/Unix)\n" #~ msgid "| `Ctrl+z` -- Quit (other platforms)\n" #~ msgstr "| `Ctrl+z` -- 終了(その他OS)\n" #~ msgid "" #~ "| `Ctrl+u` -- Mutes all sounds\n" #~ "| `Ctrl+m` -- Toggles mouse capture\n" #~ "| `Ctrl+Alt` and `9` or `0` -- Cycles forwards/backwards between graphics " #~ "filters\n" #~ "| `Ctrl+Alt` and `+` or `-` -- Increases/decreases the scale factor\n" #~ "| `Ctrl+Alt+a` -- Toggles aspect ratio correction on/off\n" #~ "| `Ctrl+Alt+f` -- Toggles between nearest neighbor and bilinear " #~ "interpolation (graphics filtering on/off)\n" #~ "| `Ctrl+Alt+s` -- Cycles through stretch modes\n" #~ "| `Alt+Enter` -- Toggles full screen/windowed mode\n" #~ "| `Alt+s` -- Takes a screenshot\n" #~ "| `Ctrl+F7` -- Opens virtual keyboard (if enabled). This can also " #~ "be opened with a long press of the middle mouse button or wheel.\n" #~ "| `Ctrl+Alt+d` -- Opens the ScummVM debugger\n" #~ msgstr "" #~ "| `Ctrl+u` -- すべてのサウンドをミュート\n" #~ "| `Ctrl+m` -- マウスキャプチャーを切り替え\n" #~ "| `Ctrl+Alt` and `9` or `0` -- グラフィックフィルターを切り替え\n" #~ "| `Ctrl+Alt` and `+` or `-` -- スケールファクターを増減\n" #~ "| `Ctrl+Alt+a` -- アスペクト比補正のON/OFFを切り替え\n" #~ "| `Ctrl+Alt+f` -- 最近傍補間/バイリニア補間の切り替え(フィルタリングのON/" #~ "OFF)\n" #~ "| `Ctrl+Alt+s` -- ストレッチモードを切り替え\n" #~ "| `Alt+Enter` -- フルスクリーン/ウィンドウモードの切り替え\n" #~ "| `Alt+s` -- スクリーンショットを撮る\n" #~ "| `Ctrl+F7` -- 仮想キーボードを開く(有効な場合)。マウスの中ボタン、" #~ "またはホイール長押しでも対応可能。\n" #~ "| `Ctrl+Alt+d` -- ScummVMデバッガーを開く\n" #~ msgid "Controls Help" #~ msgstr "操作ヘルプ" #, fuzzy #~| msgid "" #~| "Gestures and controls:\n" #~| "\n" #~| "One finger tap: Left mouse click\n" #~| "Two finger tap: Right mouse click\n" #~| "Two finger double tap: ESC\n" #~| "Two finger swipe (bottom to top): Toggles Click and drag mode\n" #~| "Two finger swipe (left to right): Toggles between touch direct mode and " #~| "touchpad mode\n" #~| "Two finger swipe (right to left): Shows/hides on-screen controls\n" #~| "Two finger swipe (top to bottom): Global Main Menu\n" #~| "Three finger swipe: Arrow keys\n" #~| "Pinch gesture: Enables/disables keyboard\n" #~| "Keyboard spacebar: Pause" #~ msgid "" #~ "Gestures and controls:\n" #~ "\n" #~ "One finger tap: Left mouse click\n" #~ "Two finger tap: Right mouse click\n" #~ "Two finger double tap: ESC\n" #~ "Two finger swipe (left to right): Toggles between touch direct mode and " #~ "touchpad mode\n" #~ "Two finger swipe (right to left): Shows/hides on-screen controls\n" #~ "Two finger swipe (top to bottom): Global Main Menu\n" #~ "Three finger swipe: Arrow keys\n" #~ "Pinch gesture: Enables/disables keyboard\n" #~ "Keyboard spacebar: Pause" #~ msgstr "" #~ "ジェスチャーと操作:\n" #~ "\n" #~ "指1本でタップ:クリック\n" #~ "指2本でタップ:右クリック\n" #~ "指2本で2回タップ:ESC\n" #~ "指2本でスワイプ(下→上):クリック/ドラッグモードの切替\n" #~ "指2本でスワイプ(左→右):ダイレクト/パッドモードの切替\n" #~ "指2本でスワイプ(右→左):画面上コントロールの表示/非表示\n" #~ "指2本でスワイプ(上→下):グローバルメインメニュー\n" #~ "指3本でスワイプ:矢印キー\n" #~ "ピンチ:キーボード有効化/無効化の切替\n" #~ "スペースキー:ポーズ" #~ msgid "" #~ "Using the Apple TV remote control:\n" #~ "\n" #~ "Press Touch area: Left mouse click\n" #~ "Press Play/Pause button: Right mouse click\n" #~ "Press Back/Menu button in game: Global Main menu\n" #~ "Press Back/Menu button in launcher: Apple TV Home\n" #~ "Press and hold Play/Pause button: Show keyboard with extra keys\n" #~ "Touch (not press) on top of Touch area: Up arrow key\n" #~ "Touch (not press) on left of Touch area: Left arrow key\n" #~ "Touch (not press) on right of Touch area: Right arrow key\n" #~ "Touch (not press) on bottom of Touch area: Down arrow key\n" #~ "Keyboard spacebar: Pause" #~ msgstr "" #~ "Apple TVのリモコン操作:\n" #~ "\n" #~ "タッチエリアを押す:クリック\n" #~ "再生/一時停止ボタン:右クリック\n" #~ "ゲーム中に戻る/メニューボタン:グローバルメインメニュー\n" #~ "ランチャーで戻る/メニューボタン:ホーム\n" #~ "再生/一時停止ボタンを長押し:キーボードを表示\n" #~ "タッチエリア上部にタッチ:上矢印キー\n" #~ "タッチエリア左部にタッチ:左矢印キー\n" #~ "タッチエリア右部にタッチ:右矢印キー\n" #~ "タッチエリア下部にタッチ:下矢印キー\n" #~ "スペースキー:ポーズ" #~ msgid "Mouse-click-and-drag mode" #~ msgstr "クリック&ドラッグモード" #~ msgid "Mouse-click-and-drag mode enabled." #~ msgstr "クリック&ドラッグモードが有効になりました。" #~ msgid "Mouse-click-and-drag mode disabled." #~ msgstr "クリック&ドラッグモードが無効になりました。" #~ msgid "Touchpad mode enabled." #~ msgstr "タッチパッド操作が有効になりました。" #~ msgid "Touchpad mode disabled." #~ msgstr "タッチパッド操作が無効になりました。" #~ msgid "Control opacity" #~ msgstr "操作の透明度" #~ msgid "" #~ "The teenagent.dat file is compressed and zlib hasn't been included in " #~ "this executable. Please decompress it" #~ msgstr "" #~ "teenagent.datは圧縮されていますが、zlibは実行可能なファイルに含まれませ" #~ "ん。解凍してください" #~ msgid "You cloud storage has been connected!" #~ msgstr "クラウドストレージに接続しました!" #~ msgid "so your browser could forward data to ScummVM" #~ msgstr "ローカルWebサーバーの起動が必要です" #~ msgid "and warn you should there be any errors." #~ msgstr "エラーがあれば警告を表示します。" #~ msgid "When it fails to pass JSON code to ScummVM," #~ msgstr "ScummVMにJSONコードを渡すのに失敗した時、" #~ msgid "find it on Troubleshooting section of the page," #~ msgstr "このページの「トラブルシューティング」" #~ msgid "and go to the next step here." #~ msgstr "をクリックして次に進みます。" #~ msgctxt "lowres" #~ msgid "2. Get the code and enter it here:" #~ msgstr "2。コードを取得して、ここに入力して:" #~ msgid "2. Get the code and enter it here:" #~ msgstr "2。コードを取得して、ここに入力して:" #~ msgid "Connecting..." #~ msgstr "接続中..." #~ msgid "Failed to connect storage." #~ msgstr "ストレージの接続に失敗しました。" #~ msgid "Failed to connect storage: " #~ msgstr "ストレージの接続に失敗しました: " #~ msgid "Enable voices" #~ msgstr "音声を有効にする" #~ msgid "Enable the voices for the game" #~ msgstr "ゲーム音声を有効にする" #~ msgid "Toggle fast conversation mode" #~ msgstr "高速会話モードの切り替え" #~ msgid "Toggle end conversation mode" #~ msgstr "会話スキップモードの切り替え" #~ msgid "Go to main menu" #~ msgstr "メインメニューへ" #~ msgid "Go to map screen" #~ msgstr "マップ画面へ" #~ msgid "" #~ "Use the original engine's main, save/load, and setup menus. ScummVM's " #~ "Global Main Menu can still be accessed through its keymap." #~ msgstr "" #~ "オリジナルエンジンのメインメニュー、セーブ/ロードメニュー、セットアップメ" #~ "ニューを使用します。ScummVMの総合メインメニューは、キーマップからもアクセ" #~ "スできます。" #~ msgid "Enable Second Chance" #~ msgstr "セカンド・チャンス(オートセーブ)を有効化" #~ msgid "" #~ "Enable the Second Chance feature, which automatically saves at specific " #~ "scenes. Enabling this disables timed autosaves." #~ msgstr "" #~ "特定のシーンでオートセーブする「セカンド・チャンス」機能を有効化します。こ" #~ "の場合、一定間隔でオートセーブする機能が無効化されます。" #~ msgid "Engine Options" #~ msgstr "エンジンオプション" #~ msgid "Overwrite" #~ msgstr "上書き" #~ msgid "Open general cheat menu" #~ msgstr "総合チートメニューを開く" #~ msgid "Open event flags cheat menu" #~ msgstr "イベントフラグのチートメニューを開く" #~ msgid "Scene Data" #~ msgstr "シーンデータ" #~ msgid "Scene Number" #~ msgstr "シーン番号" #~ msgid "Frame Number" #~ msgstr "フレーム番号" #~ msgid "Background Top (Y)" #~ msgstr "背景の上端(縦方向)" #~ msgid "Hints Remaining" #~ msgstr "残りのヒント" #~ msgid "Easy" #~ msgstr "イージー" #~ msgid "Hard" #~ msgstr "ハード" #~ msgid "Player Data" #~ msgstr "プレイヤーデータ" #~ msgid "Days" #~ msgstr "日" #~ msgid "Hours" #~ msgstr "時" #~ msgid "Minutes" #~ msgstr "分" #~ msgid "Player Difficulty Level" #~ msgstr "プレイヤーの難易度" #~ msgid "Software Timer" #~ msgstr "ソフトウェアタイマー" #~ msgid "Invalid Scene ID!" #~ msgstr "シーンIDが不正です!" #~ msgid "Show SAF revoke permissions overlay button" #~ msgstr "SAF権限の取り消しをボタン上に表示" #~ msgid "" #~ "Allows the game to use low latency audio, at the cost of sound accuracy." #~ msgstr "オーディオが低遅延になりますが、正確さは低下します。" #~ msgctxt "lowres" #~ msgid "Misc" #~ msgstr "その他" #~ msgid "" #~ "Compressed game detected. Please uncompress it as specified in the game " #~ "description on our Wiki" #~ msgstr "圧縮されたゲームが検出されました。Wikiの説明に従って解凍して下さい" #~ msgid "Group by: " #~ msgstr "グループ化: " #~ msgid "[corrupt]" #~ msgstr "[堕落した]" #~ msgid "[outdated]" #~ msgstr "[廃れた]" #~ msgid "[too modern]" #~ msgstr "[新しすぎる]" #~ msgid "DXA cutscenes found but ScummVM has been built without zlib" #~ msgstr "" #~ "DXA形式のムービーが見つかりましたが、ScummVMはzlibを同梱していません" #~ msgid "Override global shader settings" #~ msgstr "グローバルシェーダー設定を上書き" #~ msgctxt "lowres" #~ msgid "Override global shader settings" #~ msgstr "グローバルシェーダー設定を上書き" #~ msgid "HW Shader:" #~ msgstr "ハードウエアシェーダー:" #~ msgid "Different hardware shaders give different visual effects" #~ msgstr "ハードウエアシェーダーによって視覚効果が異なります" #~ msgctxt "lowres" #~ msgid "HW Shader:" #~ msgstr "ハードウエアシェーダー:" #~ msgid "Different shaders give different visual effects" #~ msgstr "シェーダーによって視覚効果が異なります" #~ msgid "Insert Disk %c and Press Button to Continue." #~ msgstr "続けるにはディスク%cを入れてボタンを押してください。" #~ msgid "Unable to Find %s, (%c%d) Press Button." #~ msgstr "%sが見つかりません(%c%d)。ボタンを押してください。" #~ msgid "Error reading disk %c, (%c%d) Press Button." #~ msgstr "" #~ "ディスク%cのロード中にエラーが発生しました(%c%d)。ボタンを押してください。" #~ msgid "Game Paused. Press SPACE to Continue." #~ msgstr "ポーズ中です。 スペースキーで再開します。" #~ msgid "Are you sure you want to restart? (Y/N)Y" #~ msgstr "リスタートしてもよろしいですか? (Y/N)Y" #~ msgid "Are you sure you want to quit? (Y/N)Y" #~ msgstr "終了してもよろしいですか? (Y/N)Y" #~ msgid "Insert save/load game disk" #~ msgstr "セーブ/ロードディスクを挿入" #~ msgid "You must enter a name" #~ msgstr "名前を入れてください" #~ msgid "The game was NOT saved (disk full?)" #~ msgstr "セーブされませんでした(ディスクの容量不足?)" #~ msgid "The game was NOT loaded" #~ msgstr "ゲームがロードできませんでした" #~ msgid "Saving '%s'" #~ msgstr "%sをセーブしています" #~ msgid "Loading '%s'" #~ msgstr "%sをロードしています" #~ msgid "Name your SAVE game" #~ msgstr "セーブ名を入力してください" #~ msgid "Select a game to LOAD" #~ msgstr "ロードするゲームを選択" #~ msgid "Game title)" #~ msgstr "ゲームタイトル" #~ msgid "Use subtitles for sound-based gameplay elements" #~ msgstr "音を使うゲーム要素に字幕を使用する" #~ msgid "" #~ "Enables subtitles for gameplay elements that depend on hearing an audible " #~ "sound." #~ msgstr "サウンドに依存するゲーム要素において、字幕を有効化します。" #~ msgid "Start debugging immediately" #~ msgstr "すぐにデバッグ開始" #~ msgid "Halts progress and stops at the debugger immediately" #~ msgstr "ただちにデバッガーで進行を停止する" #~ msgid "Save progress automatically" #~ msgstr "進行状況をオートセーブ" #~ msgid "Progress Saved" #~ msgstr "セーブ完了" #~ msgid "" #~ "Failed to load save, the save file was created by a newer version of " #~ "ScummVM." #~ msgstr "ロードに失敗、新しいバージョンのScummVMで作成されたセーブです。" #~ msgid "" #~ "WARNING: Existing save has longer gameplay duration than the current " #~ "state. Are you sure you want to overwrite it?" #~ msgstr "" #~ "警告:よりプレイ時間の長いセーブデータが存在します。上書きしてよろしいです" #~ "か?" #~ msgid "I don't understand your command. " #~ msgstr "コマンドを認識できません。 " #~ msgid "I can't do that yet. " #~ msgstr "まだできません。 " #~ msgid "Light has run out! " #~ msgstr "光が尽きました! " #~ msgid "Your light has run out. " #~ msgstr "光が尽きました。 " #~ msgid "Light runs out in " #~ msgstr "燃料が足りません " #~ msgid " turns. " #~ msgstr " ターンします。 " #~ msgid "Your light is growing dim. " #~ msgstr "光が暗くなってきています。 " #~ msgid "You can't see. It is too dark!\n" #~ msgstr "あなたには見えません。暗すぎます!\n" #~ msgid "I can't see. It is too dark!\n" #~ msgstr "私には見えません。暗すぎます!\n" #~ msgid "You are in a %s\n" #~ msgstr "あなたは%sにいます\n" #~ msgid "I'm in a %s\n" #~ msgstr "私は%sにいます\n" #~ msgid "" #~ "\n" #~ "Obvious exits: " #~ msgstr "" #~ "\n" #~ "明白な出口: " #~ msgid "none" #~ msgstr "なし" #~ msgid "" #~ "\n" #~ "You can also see: " #~ msgstr "" #~ "\n" #~ "あなたもまた見る事ができます: " #~ msgid "" #~ "\n" #~ "I can also see: " #~ msgstr "" #~ "\n" #~ "私もまた見る事ができます: " #~ msgid "You use word(s) I don't know! " #~ msgstr "あなたの言葉がわかりません! " #~ msgid "You are carrying too much. " #~ msgstr "あなたの荷物はいっぱいです。 " #~ msgid "I've too much to carry! " #~ msgstr "私はもう持てません! " #~ msgid "You are dead.\n" #~ msgstr "あなたは死にました。\n" #~ msgid "I am dead.\n" #~ msgstr "私は死にました。\n" #~ msgid "The game is now over.\n" #~ msgstr "ゲームが終了しました。\n" #~ msgid "You have stored " #~ msgstr "あなたは保存しました " #~ msgid "I've stored " #~ msgstr "私は保存しました " #~ msgid " treasures. On a scale of 0 to 100, that rates " #~ msgstr " お宝です。 スケールを0~100で表すと、これは " #~ msgid "Well done.\n" #~ msgstr "やりましたね。\n" #~ msgid "You are carrying:\n" #~ msgstr "あなたが運んでいるもの:\n" #~ msgid "I'm carrying:\n" #~ msgstr "私が運んでいるもの:\n" #~ msgid "Nothing" #~ msgstr "なし" #~ msgid "Give me a direction too." #~ msgstr "方向を指示してください。" #~ msgid "Dangerous to move in the dark! " #~ msgstr "暗闇を進むのは危険です! " #~ msgid "You fell down and broke your neck. " #~ msgstr "あなたは倒れ、首が折れました。 " #~ msgid "I fell down and broke my neck. " #~ msgstr "私は倒れ、首が折れました。 " #~ msgid "You can't go in that direction. " #~ msgstr "あなたはその方向に行けません。 " #~ msgid "I can't go in that direction. " #~ msgstr "私はその方向に行けません。 " #~ msgid "It is dark.\n" #~ msgstr "暗闇です。\n" #~ msgid "I've too much to carry. " #~ msgstr "持って行くには多すぎます。 " #~ msgid ": O.K.\n" #~ msgstr ": O.K.\n" #~ msgid "Nothing taken." #~ msgstr "何も見つからなかった。" #~ msgid "What ? " #~ msgstr "何を? " #~ msgid "It is beyond your power to do that. " #~ msgstr "それはあなたの力を超えています。 " #~ msgid "It's beyond my power to do that. " #~ msgstr "それは私の力を超えています。 " #~ msgid "O.K. " #~ msgstr "O.K. " #~ msgid "Nothing dropped.\n" #~ msgstr "何も落ちていなかった。\n" #~ msgid "It's beyond your power to do that.\n" #~ msgstr "それはあなたの力を超えています。\n" #~ msgid "It's beyond my power to do that.\n" #~ msgstr "それは私の力を超えています。\n" #~ msgid "Use correct font spacing" #~ msgstr "正しいフォント間隔を使用" #~ msgid "" #~ "Draw text with correct font spacing. This arguably looks better, but " #~ "doesn't match the original behavior." #~ msgstr "" #~ "正しいフォント間隔で描画します。間違い無く見栄えが良くなりますが、元の動作" #~ "とは一致しません。" #~ msgid "~E~dit Game..." #~ msgstr "ゲームを編集(~E~)..." #~ msgctxt "lowres" #~ msgid "~E~dit Game..." #~ msgstr "ゲームを編集(~E~)..." #~ msgid "" #~ "Adjusts the timing of the EGA Loom Overture when using enhanced music. " #~ "The lower the value, the earlier the Lucasfilm logo appears." #~ msgstr "" #~ "拡張音源使用時のEGA Loom Overtureのタイミングを調整します。値を小さくする" #~ "と、Lucasfilmロゴが早く表示されます。" #~ msgid "Swap Menu and Back buttons" #~ msgstr "メニューと戻るボタンを入れ替え" #~ msgid "Invalid save file name" #~ msgstr "無効なセーブファイル名です" #~ msgid "Enable cross fade" #~ msgstr "クロスフェードを有効にする" #~ msgid "Enable cross fading of images and scenes" #~ msgstr "画像と映像のクロスフェードを有効にする" #~ msgid "Auto" #~ msgstr "自動" #~ msgid "~F~uzzy Logic in SpaceShip Active" #~ msgstr "SpaceShipパズルについてファジィ理論を有効化" #~ msgid "SAGA2 support not compiled in" #~ msgstr "SAGA2のサポートはコンパイルされていません" #~ msgid "Alt use item" #~ msgstr "Altでアイテムを使用" #~ msgid "Use Chapayev" #~ msgstr "Chapayevを使用" #~ msgid "Music menu" #~ msgstr "ミュージックメニュー" #~ msgctxt "lowres" #~ msgid "Normal (no scaling)" #~ msgstr "標準比率" #~ msgid "Select an action and click 'Map'" #~ msgstr "動作を選択して「マップ」をクリックしてください" #~ msgid "Associated key : %s" #~ msgstr "マップされたキー:%s" #~ msgid "Associated key : none" #~ msgstr "マップされたキー:なし" #~ msgid "Please select an action" #~ msgstr "動作を選択してください" #~ msgid "Press the key to associate" #~ msgstr "マップするキーを押してください" #~ msgid "Choose an action to map" #~ msgstr "マップする動作を選択してください" #~ msgid "Keys" #~ msgstr "キー" #~ msgid "~K~eys" #~ msgstr "キー(~K~)" #~ msgid "Do you want to quit ?" #~ msgstr "終了してもよろしいですか?" #~ msgid "Zone" #~ msgstr "ゾーン" #~ msgid "Multi Function" #~ msgstr "多機能" #~ msgid "Swap character" #~ msgstr "キャラクターを入れ替える" #~ msgid "Debugger" #~ msgstr "デバッガー" #~ msgid "Global menu" #~ msgstr "総合メニュー" #~ msgid "Key mapper" #~ msgstr "キーマッピング" #, fuzzy #~| msgid "Inventory" #~ msgid "Cheat.Inventory" #~ msgstr "インベントリ" #~ msgid "Normal (no scaling)" #~ msgstr "標準比率" #~ msgid "Switch to AdvMame 2x/3x scaling" #~ msgstr "Scale2x/3xに切り替える" #~ msgid "Switch to HQ 2x/3x scaling" #~ msgstr "HQ 2x/3xに切り替える" #~ msgid "Switch to Super2xSai scaling" #~ msgstr "Super2xSaiに切り替える" #~ msgid "Switch to SuperEagle scaling" #~ msgstr "SuperEagleに切り替える" #~ msgid "Switch to DotMatrix scaling" #~ msgstr "DotMatrixに切り替える" #~ msgid "ScummVM Main Menu" #~ msgstr "ScummVMメインメニュー" #, fuzzy #~ msgid "~L~eft handed mode" #~ msgstr "レンダー:" #~ msgid "~I~ndy fight controls" #~ msgstr "Indyのフライトコントロール(~I~)" #, fuzzy #~ msgid "Pad Down" #~ msgstr "下" #~ msgid "Skip dialog line (some games)" #~ msgstr "ダイアログラインをスキップ(一部のゲーム)" #, fuzzy #~ msgid "DS Options menu" #~ msgstr "設定" #~ msgid "Skip cutscenes" #~ msgstr "ムービーをスキップ" #, fuzzy #~ msgid "Show/hide debug console" #~ msgstr "隠しファイルを表示する" #~ msgid "Scroll current touch screen view" #~ msgstr "現在のタッチスクリーンをスクロール" #, fuzzy #~ msgid "Zoom in/out" #~ msgstr "ズームアウト" #~ msgid "DS Controls (left handed):" #~ msgstr "DSの操作(左利き):" #~ msgid "Indiana Jones Fight controls:" #~ msgstr "インディの戦闘操作:" #~ msgid "High guard" #~ msgstr "上ガード" #~ msgid "Guard down" #~ msgstr "下ガード" #~ msgid "Guard middle" #~ msgstr "中ガード"