/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef IMAGE_CODECS_MSRLE_H #define IMAGE_CODECS_MSRLE_H #include "image/codecs/codec.h" namespace Image { /** * Microsoft Run-Length Encoding decoder. * * Used by BMP/AVI. */ class MSRLEDecoder : public Codec { public: MSRLEDecoder(uint16 width, uint16 height, byte bitsPerPixel); ~MSRLEDecoder() override; const Graphics::Surface *decodeFrame(Common::SeekableReadStream &stream) override; Graphics::PixelFormat getPixelFormat() const override { return Graphics::PixelFormat::createFormatCLUT8(); } private: byte _bitsPerPixel; Graphics::Surface *_surface; void decode8(Common::SeekableReadStream &stream); }; } // End of namespace Image #endif