/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef IMAGE_CODECS_BMP_RAW_H #define IMAGE_CODECS_BMP_RAW_H #include "image/codecs/codec.h" namespace Image { /** * Bitmap raw image decoder. * * Used by BMP/AVI. */ class BitmapRawDecoder : public Codec { public: BitmapRawDecoder(int width, int height, int bitsPerPixel, bool ignoreAlpha, bool flip = false); ~BitmapRawDecoder() override; const Graphics::Surface *decodeFrame(Common::SeekableReadStream &stream) override; Graphics::PixelFormat getPixelFormat() const override; private: Graphics::Surface _surface; int _width, _height; int _bitsPerPixel; bool _ignoreAlpha; // this flag indicates whether bitmapRawDecoder is created to decode QTvideo or raw images. // because we need to flip the image when we are dealing with QTvideo bool _flip; }; } // End of namespace Image #endif