/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRAPHICS_TINYGL_ZBLIT_H_ #define GRAPHICS_TINYGL_ZBLIT_H_ #include "common/rect.h" #include "graphics/surface.h" #include "graphics/tinygl/zblit_public.h" namespace TinyGL { struct BlitImage; namespace Internal { /** @brief Performs a cleanup of disposed blit images. */ void tglCleanupImages(); // This function checks if any blit image is to be cleaned up and deletes it. // Documentation for those is the same as the one before, only those function are the one that actually execute the correct code path. void tglBlit(BlitImage *blitImage, const BlitTransform &transform); // Disables blending, transforms and tinting. void tglBlitFast(BlitImage *blitImage, int x, int y); void tglBlitZBuffer(BlitImage *blitImage, int x, int y); } // end of namespace Internal } // end of namespace TinyGL #endif // GRAPHICS_TINYGL_ZBLIT_H_