/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "graphics/framelimiter.h" #include "common/util.h" namespace Graphics { FrameLimiter::FrameLimiter(OSystem *system, const uint framerate, const bool deferToVsync) : _system(system), _deferToVsync(deferToVsync) { initialize(framerate); } void FrameLimiter::initialize() { _enabled = (_frameLimit != 0) && !(_deferToVsync && _system->getFeatureState(OSystem::kFeatureVSync)); _frameDuration = _frameLimit; } void FrameLimiter::initialize(const uint framerate) { _frameLimit = (framerate > 0) ? 1000.0f / CLIP(framerate, 1, 120) : 0; initialize(); } uint FrameLimiter::startFrame() { _now = _system->getMillis(); if (_frameStart != 0) { _frameDuration = _now - _frameStart; _drawDuration = _now - _drawStart; } _frameStart = _now; return _frameDuration; } bool FrameLimiter::delayBeforeSwap() { _now = _system->getMillis(); _loopDuration = _now - _frameStart; if (_enabled) { //_delay = _frameLimit - _loopDuration; // Original functionality, will tend to undershoot target framerate slightly due to finite screen.update() time. _delay = _frameLimit - (_now - _drawStart); // Ensure that EXACTLY the specified frame duration has elapsed since last screen.update() was called. if (_delay > 0) _system->delayMillis(_delay); } _drawStart = _system->getMillis(); return (_delay < 0); // Check if frame is late } void FrameLimiter::pause(bool pause) { if (!pause) _frameStart = 0; // Ensure that the frame duration value is consistent when resuming } } // End of namespace Graphics