/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRAPHICS_FONTS_DOSFONT_H #define GRAPHICS_FONTS_DOSFONT_H #include "graphics/font.h" namespace Graphics { class DosFont : public Graphics::Font { public: DosFont(); int getFontHeight() const override; int getMaxCharWidth() const override; int getCharWidth(uint32 chr) const override; void drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const override; public: // 8x8 font patterns // this is basically the standard PC BIOS font, taken from Dos-Box, with a few modifications static const uint8 fontData_PCBIOS[256 * 8]; static const uint8 fontData_ExtendedRussian[128 * 8]; }; } #endif