/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRAPHICS_EFFECT_H_INCLUDED #define GRAPHICS_EFFECT_H_INCLUDED #include "common/list.h" #include "common/rect.h" #include "graphics/surface.h" #include "zvision/zvision.h" namespace ZVision { class ZVision; class GraphicsEffect { public: GraphicsEffect(ZVision *engine, uint32 key, Common::Rect region, bool ported) : _engine(engine), _key(key), _region(region), _ported(ported) { _surface.create(_region.width(), _region.height(), _engine->_resourcePixelFormat); } virtual ~GraphicsEffect() {} uint32 getKey() { return _key; } Common::Rect getRegion() { return _region; } // If true, effect is applied to the current background image prior to panoramic warping // If false, effect is applied to the effects buffer, which corresponds directly to the working window bool isPort() { return _ported; } // Make a copy of supplied surface, draw effect on it, then return that altered surface virtual const Graphics::Surface *draw(const Graphics::Surface &srcSubRect) { return &_surface; } virtual void update() {} protected: ZVision *_engine; uint32 _key; Common::Rect _region; bool _ported; Graphics::Surface _surface; // Static member functions public: }; struct EffectMapUnit { uint32 count; bool inEffect; }; typedef Common::List EffectMap; } // End of namespace ZVision #endif // GRAPHICS_EFFECT_H_INCLUDED