/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef LIGHTFX_H_INCLUDED #define LIGHTFX_H_INCLUDED #include "zvision/graphics/graphics_effect.h" namespace ZVision { class ZVision; class LightFx : public GraphicsEffect { public: LightFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, EffectMap *Map, int8 delta, int8 minD = -127, int8 maxD = 127); ~LightFx() override; const Graphics::Surface *draw(const Graphics::Surface &srcSubRect) override; void update() override; private: EffectMap *_map; int32 _delta; bool _up; int32 _pos; int8 _minD; int8 _maxD; }; } // End of namespace ZVision #endif // LIGHTFX_H_INCLUDED