/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ZVISION_FOCUS_LIST_H #define ZVISION_FOCUS_LIST_H #include "common/array.h" namespace ZVision { /** * FILO array of unique members * * Tracks redraw order of layered graphical elements. * When an element has current focus, it is reshuffled to the top of the pile. * When redrawing, start with last (bottom) element of list and finish with first (top) * Used to: * - ensure scrolling menus are drawn in the order in which they last had mouse focus. * - ensure most recently updated subtitle is drawn atop all others. */ template class FocusList : public Common::Array { private: typedef uint size_type; public: /** * Move unique entry to front of list; add to list if not already present. * Sequence of all remaining members remains unchanged. */ void set(const T currentFocus) { if (!this->size()) this->push_back(currentFocus); else { if (this->front() != currentFocus) { Common::Array buffer; while (this->size() > 0) { if (this->back() != currentFocus) buffer.push_back(this->back()); this->pop_back(); } this->push_back(currentFocus); while (buffer.size() > 0) { this->push_back(buffer.back()); buffer.pop_back(); } } } } /** * Remove unique entry, if present. * Sequence of all remaining members remains unchanged. */ void remove(const T value) { if (this->size()) { Common::Array buffer; while (this->size() > 0) { if (this->back() != value) buffer.push_back(this->back()); this->pop_back(); } while (buffer.size() > 0) { this->push_back(buffer.back()); buffer.pop_back(); } } } }; } // End of namespace ZVision #endif