/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_UIWINDOW_H #define WINTERMUTE_UIWINDOW_H #include "engines/wintermute/ui/ui_object.h" #include "common/events.h" namespace Wintermute { class UIButton; class BaseViewport; class UIWindow : public UIObject { public: BaseObject *getPrevAccessObject(BaseObject *currObject); BaseObject *getNextAccessObject(BaseObject *currObject); bool getWindowObjects(BaseArray &objects, bool interactiveOnly); bool _pauseMusic; void cleanup(); void makeFreezable(bool freezable) override; BaseViewport *_viewport; bool _clipContents; bool _inGame; bool _isMenu; bool _fadeBackground; uint32 _fadeColor; bool handleMouseWheel(int32 delta) override; UIWindow *_shieldWindow; UIButton *_shieldButton; bool close(); bool goSystemExclusive(); bool goExclusive(); TWindowMode _mode; bool moveFocus(bool forward = true); bool handleMouse(TMouseEvent event, TMouseButton button) override; Common::Point32 _dragFrom; bool _dragging; DECLARE_PERSISTENT(UIWindow, UIObject) bool _transparent; bool showWidget(const char *name, bool visible = true); bool enableWidget(const char *name, bool enable = true); Common::Rect32 _titleRect; Common::Rect32 _dragRect; bool display(int offsetX = 0, int offsetY = 0) override; UIWindow(BaseGame *inGame); ~UIWindow() override; bool handleKeypress(Common::Event *event, bool printable = false) override; BaseArray _widgets; TTextAlign _titleAlign; bool loadFile(const char *filename); bool loadBuffer(char *buffer, bool complete = true); UITiledImage *_backInactive; BaseFont *_fontInactive; BaseSprite *_imageInactive; bool listen(BaseScriptHolder *param1, uint32 param2) override; bool saveAsText(BaseDynamicBuffer *buffer, int indent) override; // scripting interface ScValue *scGetProperty(const char *name) override; bool scSetProperty(const char *name, ScValue *value) override; bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override; const char *scToString() override; }; } // End of namespace Wintermute #endif