/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_UIOBJECT_H #define WINTERMUTE_UIOBJECT_H #include "engines/wintermute/base/base_object.h" #include "engines/wintermute/dctypes.h" // Added by ClassView namespace Wintermute { class UITiledImage; class BaseFont; class UIObject : public BaseObject { public: const char *getAccessCaption() override; bool getTotalOffset(int *offsetX, int *offsetY); bool _canFocus; bool focus(); bool handleMouse(TMouseEvent event, TMouseButton button) override; bool isFocused(); bool _parentNotify; DECLARE_PERSISTENT(UIObject, BaseObject) UIObject *_parent; bool display() override { return display(0, 0); } virtual bool display(int offsetX) { return display(offsetX, 0); } virtual bool display(int offsetX, int offsetY); virtual void correctSize(); bool _sharedFonts; bool _sharedImages; void setText(const char *text); char *_text; BaseFont *_font; bool _visible; UITiledImage *_back; bool _disable; UIObject(BaseGame *inGame = nullptr); ~UIObject() override; int32 _width; int32 _height; TUIObjectType _type; BaseSprite *_image; void setListener(BaseScriptHolder *object, BaseScriptHolder *listenerObject, uint32 listenerParam); BaseScriptHolder *_listenerParamObject; uint32 _listenerParamDWORD; BaseScriptHolder *_listenerObject; UIObject *_focusedWidget; bool saveAsText(BaseDynamicBuffer *buffer, int indent) override; // scripting interface ScValue *scGetProperty(const char *name) override; bool scSetProperty(const char *name, ScValue *value) override; bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override; const char *scToString() override; }; } // End of namespace Wintermute #endif