/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_scriptable.h" #include "engines/wintermute/base/gfx/base_renderer.h" #include "engines/wintermute/base/scriptables/script.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/script_stack.h" namespace Wintermute { bool EmulateToolsExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) { ////////////////////////////////////////////////////////////////////////// // SetValueToReg // Used to switch game's windowed/fullscreen mode at games by HeroCraft // Specification: external "tools.dll" cdecl SetValueToReg(string, string, long) // Known usage: SetValueToReg("Software\HeroCraft\\Video", "Windowed", 1) ////////////////////////////////////////////////////////////////////////// if (strcmp(function->name, "SetValueToReg") == 0) { stack->correctParams(3); const char *regpath = stack->pop()->getString(); const char *key = stack->pop()->getString(); int value = stack->pop()->getInt(); if (strcmp(key, "Windowed") == 0) { inGame->_renderer->setWindowed(value); } else { warning("SetValueToReg(\"%s\",\"%s\",%d) is not implemented", regpath, key, value); } stack->pushNULL(); return STATUS_OK; } return STATUS_FAILED; } } // End of namespace Wintermute