/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_scriptable.h" #include "engines/wintermute/base/file/base_savefile_manager_file.h" #include "engines/wintermute/base/scriptables/script.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/script_stack.h" namespace Wintermute { bool EmulateRoutineExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) { ////////////////////////////////////////////////////////////////////////// // GetCaption // Used to get game's window caption for "Stroke of Fate" duology // Specification: external "routine.dll" cdecl string GetCaption(int) // Known usage: GetCaption(Game.Hwnd) ////////////////////////////////////////////////////////////////////////// if (strcmp(function->name, "GetCaption") == 0) { stack->correctParams(1); /*int hwnd =*/ stack->pop()->getInt(); stack->pushString("Wintermute Engine"); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // SetCaption // Used to change game's window caption for "Stroke of Fate" duology // Specification: external "routine.dll" cdecl void SetCaption(int, string) // Known usage: SetCaption(Game.Hwnd, ) ////////////////////////////////////////////////////////////////////////// if (strcmp(function->name, "SetCaption") == 0) { stack->correctParams(2); /*int hwnd =*/ stack->pop()->getInt(); /*const char *title =*/ stack->pop()->getString(); // do nothing stack->pushNULL(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // GetDPI // Used to get display DPI for "Stroke of Fate" duology // Specification: external "routine.dll" cdecl int GetDPI() // Known usage: GetDPI() ////////////////////////////////////////////////////////////////////////// if (strcmp(function->name, "GetDPI") == 0) { stack->correctParams(0); stack->pushInt(120); // standard Windows settings is 96 DPI, but 120 match original game return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // RemoveFile // Used to remove screenshot files for "Stroke of Fate" duology // Specification: external "routine.dll" cdecl bool RemoveFile(string) // Known usage: RenameFile(oldname, newname); ////////////////////////////////////////////////////////////////////////// if (strcmp(function->name, "RemoveFile") == 0) { stack->correctParams(1); const char *filename = stack->pop()->getString(); bool ret = sfmFileRemove(filename); stack->pushInt(ret); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // RenameFile // Used to rename screenshot files for "Stroke of Fate" duology // Specification: external "routine.dll" cdecl bool RenameFile(string, string) // Known usage: RenameFile(oldname, newname); ////////////////////////////////////////////////////////////////////////// if (strcmp(function->name, "RenameFile") == 0) { stack->correctParams(2); const char *oldName = stack->pop()->getString(); const char *newName = stack->pop()->getString(); bool ret = sfmFileRename(oldName, newName); stack->pushInt(ret); return STATUS_OK; } return STATUS_FAILED; } } // End of namespace Wintermute