/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BASE_SOUNDBUFFER_H #define WINTERMUTE_BASE_SOUNDBUFFER_H #include "engines/wintermute/base/base.h" #include "audio/mixer.h" #include "common/stream.h" namespace Audio { class SeekableAudioStream; class SoundHandle; } namespace Wintermute { class BaseSoundBuffer : public BaseClass { public: BaseSoundBuffer(BaseGame *inGame); ~BaseSoundBuffer() override; bool pause(); bool play(bool looping = false, uint32 startSample = 0); bool resume(); bool stop(); bool isPlaying(); void setLooping(bool looping); uint32 getPosition(); bool setPosition(uint32 pos); uint32 getLength(); bool setLoopStart(uint32 pos); uint32 getLoopStart() const { return _loopStart; } bool setPan(float pan); bool setPrivateVolume(int colume); bool setVolume(int colume); void setType(TSoundType type); bool loadFromFile(const char *filename, bool forceReload = false); void setStreaming(bool streamed, uint32 numBlocks = 0, uint32 blockSize = 0); bool applyFX(TSFXType type, float param1, float param2, float param3, float param4); bool _freezePaused; uint32 _loopStart; TSoundType _type; bool _looping; char *_filename; bool _streamed; int32 _privateVolume; Audio::SeekableAudioStream *_stream; Audio::SoundHandle *_handle; int32 _volume; uint32 _startPos; int8 _pan; }; } // End of namespace Wintermute #endif