/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_SCSCRIPT_H #define WINTERMUTE_SCSCRIPT_H #include "engines/wintermute/base/base.h" #include "engines/wintermute/base/scriptables/dcscript.h" // Added by ClassView #include "engines/wintermute/coll_templ.h" #include "engines/wintermute/persistent.h" namespace Wintermute { class BaseScriptHolder; class BaseObject; class ScEngine; class ScStack; class ScValue; class ScScript : public BaseClass { public: BaseArray _breakpoints; bool _tracingMode; ScScript *_parentScript; bool _unbreakable; bool finishThreads(); bool copyParameters(ScStack *stack); void afterLoad(); ScValue *_operand; ScValue *_reg1; bool _freezable; bool resume(); bool pause(); bool canHandleEvent(const char *eventName); bool canHandleMethod(const char *methodName); bool createThread(ScScript *original, uint32 initIP, const char *eventName); bool createMethodThread(ScScript *original, const char *methodName); ScScript *invokeEventHandler(const char *eventName, bool unbreakable = false); uint32 _timeSlice; DECLARE_PERSISTENT(ScScript, BaseClass) void runtimeError(const char *fmt, ...); bool run(); bool finish(bool includingThreads = false); bool sleep(uint32 duration); bool waitForExclusive(BaseObject *object); bool waitFor(BaseObject *object); uint32 _waitTime; bool _waitFrozen; BaseObject *_waitObject; ScScript *_waitScript; TScriptState _state; TScriptState _origState; ScValue *getVar(char *name); uint32 getFuncPos(const char *name); uint32 getEventPos(const char *name); uint32 getMethodPos(const char *name); typedef struct { uint32 magic; uint32 version; uint32 codeStart; uint32 funcTable; uint32 symbolTable; uint32 eventTable; uint32 externalsTable; uint32 methodTable; } TScriptHeader; TScriptHeader _header{}; typedef struct { char *name; uint32 pos; } TFunctionPos; typedef struct { char *name; uint32 pos; } TMethodPos; typedef struct { char *name; uint32 pos; } TEventPos; typedef struct { char *name; char *dll_name; TCallType call_type; TExternalType returns; int32 numParams; TExternalType *params; } TExternalFunction; ScStack *_callStack; ScStack *_thisStack; ScStack *_scopeStack; ScStack *_stack; ScValue *_globals; ScEngine *_engine; int32 _currentLine; virtual bool executeInstruction(); char *getString(); uint32 getDWORD(); double getFloat(); void cleanup(); bool create(const char *filename, byte *buffer, uint32 size, BaseScriptHolder *owner); uint32 _iP; void readHeader(); uint32 _bufferSize; byte *_buffer; Common::SeekableReadStream *_scriptStream; ScScript(BaseGame *inGame, ScEngine *engine); ~ScScript() override; char *_filename; char **_symbols; uint32 _numSymbols; TFunctionPos *_functions; TMethodPos *_methods; TEventPos *_events; uint32 _numExternals; TExternalFunction *_externals; uint32 _numFunctions; uint32 _numMethods; uint32 _numEvents; bool _thread; bool _methodThread; char *_threadEvent; BaseScriptHolder *_owner; ScScript::TExternalFunction *getExternal(char *name); bool externalCall(ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function); private: bool initScript(); bool initTables(); virtual void preInstHook(uint32 inst); virtual void postInstHook(uint32 inst); #ifdef ENABLE_FOXTAIL TOpcodesType _opcodesType; void initOpcodesType(); uint32 decodeAltOpcodes(uint32 inst); #endif bool _enableFloatCompareWA{}; }; } // End of namespace Wintermute #endif