/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_PARTEMITTER_H
#define WINTERMUTE_PARTEMITTER_H
#include "engines/wintermute/base/base_object.h"
#include "engines/wintermute/base/particles/part_force.h"
namespace Wintermute {
class BaseRegion;
class PartParticle;
class PartEmitter : public BaseObject {
public:
DECLARE_PERSISTENT(PartEmitter, BaseObject)
PartEmitter(BaseGame *inGame, BaseScriptHolder *owner);
~PartEmitter() override;
int32 _width;
int32 _height;
int32 _angle1;
int32 _angle2;
float _rotation1;
float _rotation2;
float _angVelocity1;
float _angVelocity2;
float _growthRate1;
float _growthRate2;
bool _exponentialGrowth;
float _velocity1;
float _velocity2;
bool _velocityZBased;
float _scale1;
float _scale2;
bool _scaleZBased;
int32 _maxParticles;
int32 _lifeTime1;
int32 _lifeTime2;
bool _lifeTimeZBased;
int32 _genInterval;
int32 _genAmount;
bool _running;
int32 _overheadTime;
int32 _maxBatches;
int32 _batchesGenerated;
Common::Rect32 _border;
int32 _borderThicknessLeft;
int32 _borderThicknessRight;
int32 _borderThicknessTop;
int32 _borderThicknessBottom;
int32 _fadeInTime;
int32 _fadeOutTime;
int32 _alpha1;
int32 _alpha2;
bool _alphaTimeBased;
bool _useRegion;
char *_emitEvent;
BaseScriptHolder *_owner;
bool start();
bool update() override;
bool display() override { return display(nullptr); } // To avoid shadowing the inherited display-function.
bool display(BaseRegion *region);
bool sortParticlesByZ();
bool addSprite(const char *filename);
bool removeSprite(const char *filename);
bool setBorder(int x, int y, int width, int height);
bool setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom);
bool addForce(const char *name, PartForce::TForceType type, int posX, int posY, float angle, float strength);
bool removeForce(const char *name);
BaseArray _forces;
// scripting interface
ScValue *scGetProperty(const char *name) override;
bool scSetProperty(const char *name, ScValue *value) override;
bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
const char *scToString() override;
private:
PartForce *addForceByName(const char *name);
static int32 compareZ(const void *obj1, const void *obj2);
bool initParticle(PartParticle *particle, uint32 currentTime, uint32 timerDelta);
bool updateInternal(uint32 currentTime, uint32 timerDelta);
uint32 _lastGenTime;
BaseArray _particles;
BaseArray _sprites;
};
} // End of namespace Wintermute
#endif