/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_PARTEMITTER_H #define WINTERMUTE_PARTEMITTER_H #include "engines/wintermute/base/base_object.h" #include "engines/wintermute/base/particles/part_force.h" namespace Wintermute { class BaseRegion; class PartParticle; class PartEmitter : public BaseObject { public: DECLARE_PERSISTENT(PartEmitter, BaseObject) PartEmitter(BaseGame *inGame, BaseScriptHolder *owner); ~PartEmitter() override; int32 _width; int32 _height; int32 _angle1; int32 _angle2; float _rotation1; float _rotation2; float _angVelocity1; float _angVelocity2; float _growthRate1; float _growthRate2; bool _exponentialGrowth; float _velocity1; float _velocity2; bool _velocityZBased; float _scale1; float _scale2; bool _scaleZBased; int32 _maxParticles; int32 _lifeTime1; int32 _lifeTime2; bool _lifeTimeZBased; int32 _genInterval; int32 _genAmount; bool _running; int32 _overheadTime; int32 _maxBatches; int32 _batchesGenerated; Common::Rect32 _border; int32 _borderThicknessLeft; int32 _borderThicknessRight; int32 _borderThicknessTop; int32 _borderThicknessBottom; int32 _fadeInTime; int32 _fadeOutTime; int32 _alpha1; int32 _alpha2; bool _alphaTimeBased; bool _useRegion; char *_emitEvent; BaseScriptHolder *_owner; bool start(); bool update() override; bool display() override { return display(nullptr); } // To avoid shadowing the inherited display-function. bool display(BaseRegion *region); bool sortParticlesByZ(); bool addSprite(const char *filename); bool removeSprite(const char *filename); bool setBorder(int x, int y, int width, int height); bool setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom); bool addForce(const char *name, PartForce::TForceType type, int posX, int posY, float angle, float strength); bool removeForce(const char *name); BaseArray _forces; // scripting interface ScValue *scGetProperty(const char *name) override; bool scSetProperty(const char *name, ScValue *value) override; bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override; const char *scToString() override; private: PartForce *addForceByName(const char *name); static int32 compareZ(const void *obj1, const void *obj2); bool initParticle(PartParticle *particle, uint32 currentTime, uint32 timerDelta); bool updateInternal(uint32 currentTime, uint32 timerDelta); uint32 _lastGenTime; BaseArray _particles; BaseArray _sprites; }; } // End of namespace Wintermute #endif