/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
/*
* This file is based on WME.
* http://dead-code.org/redir.php?target=wme
* Copyright (c) 2003-2013 Jan Nedoma and contributors
*/
#ifndef WINTERMUTE_ANIMATION_H
#define WINTERMUTE_ANIMATION_H
#include "engines/wintermute/base/base.h"
#include "engines/wintermute/coll_templ.h"
namespace Wintermute {
class FrameNode;
class AnimationSet;
class XFileData;
struct XAnimationKeyObject;
struct XAnimationOptionsObject;
class Animation : public BaseClass {
public:
Animation(BaseGame *inGame);
virtual ~Animation();
bool load(XFileData *xobj, AnimationSet *parentAnimSet);
bool findBone(FrameNode *rootFrame);
bool update(int slot, uint32 localTime, float animLerpValue);
int getFrameTime();
uint32 getTotalTime();
// data types
protected:
struct BonePositionKey {
uint32 _time;
DXVector3 _pos;
};
struct BoneScaleKey {
uint32 _time;
DXVector3 _scale;
};
struct BoneRotationKey {
uint32 _time;
DXQuaternion _rotation;
};
protected:
Common::String _targetName;
FrameNode *_targetFrame;
BaseArray _posKeys;
BaseArray _rotKeys;
BaseArray _scaleKeys;
private:
bool loadAnimationKeyData(XAnimationKeyObject *animationKey);
bool loadAnimationOptionData(XAnimationOptionsObject *animationSet, AnimationSet *parentAnimSet);
};
} // namespace Wintermute
#endif