/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WINTERMUTE_MESH_TINYGL_H #define WINTERMUTE_MESH_TINYGL_H #include "engines/wintermute/base/gfx/3dmesh.h" #if defined(USE_TINYGL) #include "graphics/tinygl/tinygl.h" namespace Wintermute { class Mesh3DSTinyGL : public Mesh3DS { public: Mesh3DSTinyGL(BaseGame *inGame); ~Mesh3DSTinyGL(); void fillVertexBuffer() override; void render(bool color) override; private: Mesh3DSVertex *_vertexData; uint16 _vertexCount; }; } // namespace Wintermute #endif // defined(USE_TINYGL) #endif