/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WINTERMUTE_BASE_SURFACE_TINYGL_H #define WINTERMUTE_BASE_SURFACE_TINYGL_H #include "engines/wintermute/base/gfx/base_surface.h" #if defined(USE_TINYGL) #include "graphics/tinygl/tinygl.h" namespace Wintermute { class BaseGame; class BaseRenderer3D; class BaseSurfaceTinyGL : public BaseSurface { public: BaseSurfaceTinyGL(BaseGame *game, BaseRenderer3D *renderer); ~BaseSurfaceTinyGL(); bool invalidate() override; bool prepareToDraw() override; bool displayTransRotate(int x, int y, float rotate, int32 hotspotX, int32 hotspotY, Common::Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; bool displayTransZoom(int x, int y, Common::Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; bool displayTrans(int x, int y, Common::Rect32 rect, uint32 alpha = 0xFFFFFFFF, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0) override; bool display(int x, int y, Common::Rect32 rect, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; bool displayTiled(int x, int y, Common::Rect32 rect, int numTimesX, int numTimesY) override; bool create(const char *filename, bool texture2D, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false) override; bool create(int width, int height) override; bool setAlphaImage(const char *filename) override; bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false) override; bool putPixel(int x, int y, byte r, byte g, byte b, byte a) override; bool getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a = nullptr) const override; bool startPixelOp() override; bool endPixelOp() override; bool isTransparentAtLite(int x, int y) const override; void setTexture(); int getWidth() override { return _width; } int getHeight() override { return _height; } uint getGLTextureWidth() const { return _texWidth; } uint getGLTextureHeight() const { return _texHeight; } TinyGL::BlitImage *getBlitImage() { return _blitImage; } private: TGLuint _tex; BaseRenderer3D *_renderer; Graphics::Surface *_imageData; Graphics::Surface *_maskData; uint _texWidth{}; uint _texHeight{}; bool _pixelOpReady; bool _surfaceModified; TinyGL::BlitImage *_blitImage; bool _texture2D; bool loadImage(); void writeAlpha(Graphics::Surface *surface, const Graphics::Surface *mask); }; } // End of namespace Wintermute #endif // defined(USE_TINYGL) #endif