/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BASE_SAVEFILEMANAGERFILE_H #define WINTERMUTE_BASE_SAVEFILEMANAGERFILE_H #include "common/str-array.h" #include "common/stream.h" namespace Wintermute { Common::SeekableReadStream *openSfmFile(const Common::String &filename); Common::WriteStream *openSfmFileForWrite(const Common::String &filename); bool sfmFileExists(const Common::String &filename); Common::StringArray sfmFileList(const Common::String &mask); bool sfmFileRemove(const Common::String &filename); bool sfmFileRename(const Common::String &oldName, const Common::String &newName); } // End of namespace Wintermute #endif