/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/file/base_savefile_manager_file.h" #include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/base/base_engine.h" #include "common/system.h" #include "common/savefile.h" namespace Wintermute { Common::String makeSfmFilename(const Common::String &filename) { Common::String smFilename = filename; for (size_t i = 0; i < smFilename.size(); i++) { if (smFilename[i] == '/' || smFilename[i] == '\\') { smFilename.setChar('_', i); } } while (smFilename.hasPrefix("._")) { smFilename = smFilename.substr(2); } return BaseEngine::instance().getGameTargetName() + "." + smFilename; } bool sfmFileExists(const Common::String &filename) { Common::String smFilename = makeSfmFilename(filename); return g_system->getSavefileManager()->listSavefiles(smFilename).size() > 0; } Common::SeekableReadStream *openSfmFile(const Common::String &filename) { Common::String smFilename = makeSfmFilename(filename); return g_system->getSavefileManager()->openRawFile(smFilename); } Common::WriteStream *openSfmFileForWrite(const Common::String &filename) { Common::String smFilename = makeSfmFilename(filename); return g_system->getSavefileManager()->openForSaving(smFilename, false); } Common::StringArray sfmFileList(const Common::String &mask) { Common::String prefix = BaseEngine::instance().getGameTargetName() + "."; Common::String smMask = makeSfmFilename(mask); Common::StringArray array = g_system->getSavefileManager()->listSavefiles(smMask); for (uint32 i = 0; i < array.size(); i++) { array[i] = array[i].substr(prefix.size()); } return array; } bool sfmFileRemove(const Common::String &filename) { Common::String smFilename = makeSfmFilename(filename); return g_system->getSavefileManager()->removeSavefile(smFilename); } bool sfmFileRename(const Common::String &oldName, const Common::String &newName) { Common::String smOldName = makeSfmFilename(oldName); Common::String smNewName = makeSfmFilename(newName); return g_system->getSavefileManager()->renameSavefile(smOldName, smNewName, false); } } // End of namespace Wintermute