/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BASE_STRING_TABLE_H #define WINTERMUTE_BASE_STRING_TABLE_H #include "common/hashmap.h" #include "engines/wintermute/base/base.h" namespace Wintermute { class BasePersistenceManager; class BaseStringTable : public BaseClass { public: const char *expandStatic(const char *string); bool loadFile(const char *filename, bool deleteAll = true); void expand(char **str); void expand(Common::String &str); bool addString(const char *key, const char *val, bool reportDuplicities = true); BaseStringTable(BaseGame *inGame); ~BaseStringTable() override; Common::HashMap _strings; char *getKey(const char *str); bool persist(BasePersistenceManager *persistMgr) override; private: Common::Array _filenames; typedef Common::HashMap::const_iterator StringsIter; void replaceExpand(char *key, char *newStr, size_t newStrSize); }; } // End of namespace Wintermute #endif