/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BASE_STRING_TABLE_H
#define WINTERMUTE_BASE_STRING_TABLE_H
#include "common/hashmap.h"
#include "engines/wintermute/base/base.h"
namespace Wintermute {
class BasePersistenceManager;
class BaseStringTable : public BaseClass {
public:
const char *expandStatic(const char *string);
bool loadFile(const char *filename, bool deleteAll = true);
void expand(char **str);
void expand(Common::String &str);
bool addString(const char *key, const char *val, bool reportDuplicities = true);
BaseStringTable(BaseGame *inGame);
~BaseStringTable() override;
Common::HashMap _strings;
char *getKey(const char *str);
bool persist(BasePersistenceManager *persistMgr) override;
private:
Common::Array _filenames;
typedef Common::HashMap::const_iterator StringsIter;
void replaceExpand(char *key, char *newStr, size_t newStrSize);
};
} // End of namespace Wintermute
#endif