/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/base.h" #include "engines/wintermute/base/base_quick_msg.h" #include "engines/wintermute/base/base_game.h" namespace Wintermute { ////////////////////////////////////////////////////////////////////////// BaseQuickMsg::BaseQuickMsg(BaseGame *inGame, const char *text) : BaseClass(inGame) { size_t textSize = strlen(text) + 1; _text = new char[textSize]; Common::strcpy_s(_text, textSize, text); _startTime = _game->_currentTime; } ////////////////////////////////////////////////////////////////////////// BaseQuickMsg::~BaseQuickMsg() { delete[] _text; } ////////////////////////////////////////////////////////////////////////// const char *BaseQuickMsg::getText() { return _text; } } // End of namespace Wintermute