/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BASE_KEYBOARD_STATE_H #define WINTERMUTE_BASE_KEYBOARD_STATE_H #include "engines/wintermute/base/base.h" #include "engines/wintermute/base/base_scriptable.h" #include "common/keyboard.h" #include "common/events.h" namespace Wintermute { struct keyCodeMapping { Common::KeyCode commonKeycode; uint32 engineKeycode; }; class BaseKeyboardState : public BaseScriptable { public: uint32 _currentKeyData; uint32 _currentCharCode; bool _currentPrintable; bool _currentShift; bool _currentAlt; bool _currentControl; DECLARE_PERSISTENT(BaseKeyboardState, BaseScriptable) BaseKeyboardState(BaseGame *inGame); ~BaseKeyboardState() override; bool readKey(Common::Event *event); // scripting interface ScValue *scGetProperty(const char *name) override; bool scSetProperty(const char *name, ScValue *value) override; bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override; const char *scToString() override; void handleKeyPress(Common::Event *event); void handleKeyRelease(Common::Event *event); static bool isShiftDown(); static bool isControlDown(); static bool isAltDown(); bool isCurrentPrintable() const; private: void init(); uint8 *_keyStates; const keyCodeMapping *_mapping; uint32 _mappingSize; }; } // End of namespace Wintermute #endif