/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/base_persistence_manager.h"
#include "engines/wintermute/base/file/base_disk_file.h"
#include "engines/wintermute/base/file/base_savefile_manager_file.h"
#include "engines/wintermute/base/file/base_save_thumb_file.h"
#include "engines/wintermute/base/file/base_package.h"
#include "engines/wintermute/base/base.h"
#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/wintermute.h"
#include "engines/wintermute/dcgf.h"
#include "common/algorithm.h"
#include "common/array.h"
#include "common/debug.h"
#include "common/str.h"
#include "common/tokenizer.h"
#include "common/textconsole.h"
#include "common/util.h"
#include "common/config-manager.h"
#include "common/system.h"
#include "common/fs.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/fs.h"
#include "common/compression/unzip.h"
namespace Wintermute {
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////
BaseFileManager::BaseFileManager(Common::Language lang, bool detectionMode) {
_detectionMode = detectionMode;
_language = lang;
_resources = nullptr;
initResources();
initPaths();
registerPackages();
}
//////////////////////////////////////////////////////////////////////
BaseFileManager::~BaseFileManager() {
cleanup();
}
//////////////////////////////////////////////////////////////////////////
bool BaseFileManager::cleanup() {
// delete registered paths
_packagePaths.clear();
// close open files
for (uint32 i = 0; i < _openFiles.size(); i++) {
delete _openFiles[i];
}
_openFiles.clear();
// delete packages
_packages.clear();
// get rid of the resources:
SAFE_DELETE(_resources);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////
byte *BaseFileManager::readWholeFile(const Common::String &filename, uint32 *size, bool mustExist) {
byte *buffer = nullptr;
Common::SeekableReadStream *file = openFile(filename);
if (!file) {
if (mustExist) {
debugC(kWintermuteDebugFileAccess, "Error opening file '%s'", filename.c_str());
}
return nullptr;
}
buffer = new byte[file->size() + 1];
if (buffer == nullptr) {
debugC(kWintermuteDebugFileAccess, "Error allocating buffer for file '%s' (%d bytes)", filename.c_str(), (int)file->size() + 1);
closeFile(file);
return nullptr;
}
if (file->read(buffer, (uint32)file->size()) != (uint32)file->size()) {
debugC(kWintermuteDebugFileAccess, "Error reading file '%s'", filename.c_str());
closeFile(file);
delete[] buffer;
return nullptr;
};
buffer[file->size()] = '\0';
if (size != nullptr) {
*size = file->size();
}
closeFile(file);
return buffer;
}
//////////////////////////////////////////////////////////////////////////
bool BaseFileManager::addPath(TPathType type, const Common::FSNode &path) {
if (!path.exists()) {
return STATUS_FAILED;
}
switch (type) {
case PATH_SINGLE:
default:
// _singlePaths.push_back(path);
error("TODO: Allow adding single-paths");
break;
case PATH_PACKAGE:
_packagePaths.push_back(path);
break;
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool BaseFileManager::reloadPaths() {
// delete registered paths
//_singlePaths.clear();
_packagePaths.clear();
return initPaths();
}
//////////////////////////////////////////////////////////////////////////
bool BaseFileManager::initPaths() {
// Removed: Config-based file-path choice.
// package files paths
const Common::FSNode gameData(ConfMan.getPath("path"));
addPath(PATH_PACKAGE, gameData);
Common::FSNode dataSubFolder = gameData.getChild("data");
if (dataSubFolder.exists()) {
addPath(PATH_PACKAGE, dataSubFolder);
}
Common::FSNode languageSubFolder = gameData.getChild("language");
if (languageSubFolder.exists()) {
addPath(PATH_PACKAGE, languageSubFolder);
}
// Also add languages/ for Reversion1.
languageSubFolder = gameData.getChild("languages");
if (languageSubFolder.exists()) {
addPath(PATH_PACKAGE, languageSubFolder);
}
// Special paths init for the SD/HD combo multi-language versions of sotv:
// such versions include a launcher which allows selecting the SD/HD
// version and mixing any combination of available voices and subtitles
bool use_sd_assets = ConfMan.getBool("use_sd_assets"); // if false: hd
bool use_it_voices = ConfMan.getBool("use_it_voices"); // if false: en
Common::Language lang = Common::parseLanguage(ConfMan.get("language"));
switch (lang) {
case Common::DE_DEU:
case Common::EN_ANY:
case Common::ES_ESP:
case Common::FR_FRA:
case Common::IT_ITA:
case Common::PL_POL:
case Common::RU_RUS:
// supported (in terms of subtitles) language selected, all good
break;
default:
// unsupported language selected, fallback to English subtitles
lang = Common::EN_ANY;
break;
}// switch(lang)
// Now that we have values for the three options needed (SD/HD, voices
// language and subtitles language), we can emulate the SotV launcher logic,
// which, according to the options selected via its UI, writes to the
// Windows registry a suitable "PackagePaths" entry. Such entry is then used
// by WME on startup to load only the subset of the available packages which
// is relevant to the selected options, avoiding incorrect overrides.
const char *gameVersion = use_sd_assets ? "sd" : "hd";
const char *voicesLang = use_it_voices ? "it" : "en";
const char *subtitleLang = Common::getLanguageCode(lang);
Common::Array sotvSubfolders;
sotvSubfolders.push_back("common");
sotvSubfolders.push_back(Common::String::format("common_%s", gameVersion));
sotvSubfolders.push_back(Common::String::format("i18n_audio_%s", voicesLang));
sotvSubfolders.push_back(Common::String::format("i18n_audio_%s_%s", voicesLang, gameVersion));
sotvSubfolders.push_back(Common::String::format("i18n_%s", subtitleLang));
sotvSubfolders.push_back(Common::String::format("i18n_%s_%s", subtitleLang, gameVersion));
for (const auto &sotvSubfolder : sotvSubfolders) {
Common::FSNode subFolder = gameData.getChild(sotvSubfolder);
if (subFolder.exists()) {
addPath(PATH_PACKAGE, subFolder);
}
}
// end of special sotv1/sotv2 paths init
return STATUS_OK;
}
bool BaseFileManager::registerPackages(const Common::FSList &fslist) {
for (Common::FSList::const_iterator it = fslist.begin(); it != fslist.end(); ++it) {
debugC(kWintermuteDebugFileAccess, "Adding %s", it->getName().c_str());
if (it->getName().contains(".dcp")) {
if (registerPackage(*it, it->getName())) {
addPath(PATH_PACKAGE, *it);
}
}
}
return true;
}
//////////////////////////////////////////////////////////////////////////
bool BaseFileManager::registerPackages() {
debugC(kWintermuteDebugFileAccess, "Scanning packages");
// We need game flags to perform some game-specific hacks.
uint32 flags = BaseEngine::instance().getFlags();
// Register without using SearchMan, as otherwise the FSNode-based lookup in openPackage will fail
// and that has to be like that to support the detection-scheme.
Common::FSList files;
for (Common::FSList::const_iterator it = _packagePaths.begin(); it != _packagePaths.end(); ++it) {
debugC(kWintermuteDebugFileAccess, "Should register folder: %s %s", it->getPath().toString(Common::Path::kNativeSeparator).c_str(), it->getName().c_str());
if (!it->getChildren(files, Common::FSNode::kListFilesOnly)) {
warning("getChildren() failed for path: %s", it->getName().c_str());
}
for (Common::FSList::const_iterator fileIt = files.begin(); fileIt != files.end(); ++fileIt) {
if (!fileIt)
continue;
// To prevent any case sensitivity issues we make the filename
// all lowercase here. This makes the code slightly prettier
// than the equivalent of using equalsIgnoreCase.
Common::String fileName = fileIt->getName();
fileName.toLowercase();
bool searchSignature = false;
if (!fileName.hasSuffix(".dcp") && !fileName.hasSuffix(".exe")) {
continue;
}
if (fileName.hasSuffix(".exe")) {
searchSignature = true;
}
// Again, make the parent's name all lowercase to avoid any case
// issues.
Common::String parentName = it->getName();
parentName.toLowercase();
// Avoid registering all the resolutions for SD/HD games
if (flags & GF_IGNORE_HD_FILES && fileName.hasSuffix("_hd.dcp")) {
continue;
} else if (flags & GF_IGNORE_SD_FILES && fileName.hasSuffix("_sd.dcp")) {
continue;
}
// Avoid registering all the language files
// TODO: Select based on the gameDesc.
if (_language != Common::UNK_LANG) {
// English
if (fileName == "english.dcp" || fileName == "xlanguage_en.dcp" || fileName == "english_language_pack.dcp") {
if (_language != Common::EN_ANY) {
continue;
}
// Chinese
} else if (fileName == "chinese.dcp" || fileName == "xlanguage_nz.dcp" || fileName == "chinese_language_pack.dcp") {
if (_language != Common::ZH_ANY) {
continue;
}
// Simplified Chinese
} else if (fileName == "xlanguage_zh_s.dcp") {
if (_language != Common::ZH_CHN) {
continue;
}
// Traditional Chinese
} else if (fileName == "xlanguage_zh_t.dcp") {
if (_language != Common::ZH_TWN) {
continue;
}
// Czech
} else if (fileName == "czech.dcp" || fileName == "xlanguage_cz.dcp" || fileName == "czech_language_pack.dcp") {
if (_language != Common::CS_CZE) {
continue;
}
// French
} else if (fileName == "french.dcp" || fileName == "xlanguage_fr.dcp" || fileName == "french_language_pack.dcp") {
if (_language != Common::FR_FRA) {
continue;
}
// German
} else if (fileName == "german.dcp" || fileName == "xlanguage_de.dcp" || fileName == "german_language_pack.dcp") {
if (_language != Common::DE_DEU) {
continue;
}
// Italian
} else if (fileName == "italian.dcp" || fileName == "xlanguage_it.dcp" || fileName == "italian_language_pack.dcp") {
if (_language != Common::IT_ITA) {
continue;
}
// Latvian
} else if (fileName == "latvian.dcp" || fileName == "xlanguage_lv.dcp" || fileName == "latvian_language_pack.dcp") {
if (_language != Common::LV_LVA) {
continue;
}
// Persian
} else if (fileName == "persian.dcp" || fileName == "xlanguage_fa.dcp" || fileName == "persian_language_pack.dcp") {
if (_language != Common::FA_IRN) {
continue;
}
// Polish
} else if (fileName == "polish.dcp" || fileName == "xlanguage_pl.dcp" || fileName == "polish_language_pack.dcp") {
if (_language != Common::PL_POL) {
continue;
}
// Portuguese
} else if (fileName == "portuguese.dcp" || fileName == "xlanguage_pt.dcp" || fileName == "portuguese_language_pack.dcp") {
if (_language != Common::PT_BRA) {
continue;
}
// Russian
} else if (fileName == "russian.dcp" || fileName == "xlanguage_ru.dcp" || fileName == "russian_language_pack.dcp") {
if (_language != Common::RU_RUS) {
continue;
}
// Serbian
} else if (fileName == "serbian.dcp" || fileName == "xlanguage_sr.dcp" || fileName == "serbian_language_pack.dcp") {
if (_language != Common::SR_SRB) {
continue;
}
// Spanish
} else if (fileName == "spanish.dcp" || fileName == "xlanguage_es.dcp" || fileName == "spanish_language_pack.dcp") {
if (_language != Common::ES_ESP) {
continue;
}
// generic
} else if (fileName.hasPrefix("xlanguage_")) {
warning("Unknown language package: %s", fileName.c_str());
continue;
}
}
debugC(kWintermuteDebugFileAccess, "Registering %s %s", fileIt->getPath().toString(Common::Path::kNativeSeparator).c_str(), fileIt->getName().c_str());
registerPackage((*fileIt), fileName, searchSignature);
}
}
// debugC(kWintermuteDebugFileAccess, " Registered %d files in %d package(s)", _files.size(), _packages.size());
return STATUS_OK;
}
bool BaseFileManager::registerPackage(Common::FSNode file, const Common::String &filename, bool searchSignature) {
if (_packages.hasArchive(filename.c_str())) {
debugC(kWintermuteDebugFileAccess, "BaseFileManager::registerPackage - file %s already added to archive", filename.c_str());
return STATUS_FAILED;
}
PackageSet *pack = new PackageSet(file, filename, searchSignature);
_packages.add(filename, pack, pack->getPriority() , true);
_versions[filename] = pack->getVersion();
return STATUS_OK;
}
void BaseFileManager::initResources() {
_resources = Common::makeZipArchive("wintermute.zip");
if (!_resources && !_detectionMode) { // Wintermute.zip is unavailable during detection
error("Couldn't load wintermute.zip");
}
if (_resources) {
assert(_resources->hasFile("syste_font.bmp"));
assert(_resources->hasFile("invalid.bmp"));
assert(_resources->hasFile("invalid_debug.bmp"));
}
}
//////////////////////////////////////////////////////////////////////////
Common::SeekableReadStream *BaseFileManager::openPkgFile(const Common::String &filename) {
Common::String upcName = filename;
upcName.toUppercase();
Common::SeekableReadStream *file = nullptr;
// correct slashes
for (uint32 i = 0; i < upcName.size(); i++) {
if (upcName[(int32)i] == '/') {
upcName.setChar('\\', (uint32)i);
}
}
Common::ArchiveMemberPtr entry = _packages.getMember(Common::Path(upcName, '\\'));
if (!entry) {
return nullptr;
}
file = entry->createReadStream();
return file;
}
//////////////////////////////////////////////////////////////////////////
uint32 BaseFileManager::getPackageVersion(const Common::String &filename) {
Common::HashMap::iterator it = _versions.find(filename);
if (it != _versions.end()) {
return it->_value;
}
return 0;
}
//////////////////////////////////////////////////////////////////////////
bool BaseFileManager::hasFile(const Common::String &filename) {
Common::String backslashPath(filename);
for (uint32 i = 0; i < backslashPath.size(); i++) {
if (backslashPath[(int32)i] == '/') {
backslashPath.setChar('\\', (uint32)i);
}
}
Common::Path path(backslashPath, '\\');
if (scumm_strnicmp(filename.c_str(), "savegame:", 9) == 0) {
BasePersistenceManager pm(BaseEngine::instance().getGameTargetName());
if (filename.size() <= 9) {
return false;
}
int slot = atoi(filename.c_str() + 9);
return pm.getSaveExists(slot);
}
if (sfmFileExists(filename)) {
return true;
}
if (diskFileExists(filename)) {
return true;
}
if (_packages.hasFile(path)) {
return true; // We don't bother checking if the file can actually be opened, something bigger is wrong if that is the case.
}
if (!_detectionMode && _resources->hasFile(path)) {
return true;
}
return false;
}
//////////////////////////////////////////////////////////////////////////
int BaseFileManager::listMatchingPackageMembers(Common::ArchiveMemberList &list, const Common::String &pattern) {
return _packages.listMatchingMembers(list, Common::Path(pattern));
}
//////////////////////////////////////////////////////////////////////////
int BaseFileManager::listMatchingFiles(Common::StringArray &list, const Common::String &pattern) {
list = sfmFileList(pattern);
Common::ArchiveMemberList files;
listMatchingDiskFileMembers(files, pattern);
for (Common::ArchiveMemberList::const_iterator it = files.begin(); it != files.end(); ++it) {
list.push_back((*it)->getName());
}
return list.size();
}
//////////////////////////////////////////////////////////////////////////
Common::SeekableReadStream *BaseFileManager::openFile(const Common::String &filename, bool absPathWarning, bool keepTrackOf) {
if (filename.empty()) {
return nullptr;
}
debugC(kWintermuteDebugFileAccess, "Open file %s", filename.c_str());
Common::SeekableReadStream *file = openFileRaw(filename);
if (file && keepTrackOf) {
_openFiles.push_back(file);
}
return file;
}
//////////////////////////////////////////////////////////////////////////
Common::WriteStream *BaseFileManager::openFileForWrite(const Common::String &filename) {
if (filename.empty()) {
return nullptr;
}
debugC(kWintermuteDebugFileAccess, "Open file %s for write", filename.c_str());
return openFileForWriteRaw(filename);
}
//////////////////////////////////////////////////////////////////////////
bool BaseFileManager::closeFile(Common::SeekableReadStream *File) {
for (uint32 i = 0; i < _openFiles.size(); i++) {
if (_openFiles[i] == File) {
delete _openFiles[i];
_openFiles.remove_at(i);
return STATUS_OK;
}
}
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
Common::SeekableReadStream *BaseFileManager::openFileRaw(const Common::String &filename) {
Common::SeekableReadStream *ret = nullptr;
if (scumm_strnicmp(filename.c_str(), "savegame:", 9) == 0) {
if (!BaseEngine::instance().getGameRef()) {
error("Attempt to load filename: %s without BaseEngine-object, this is unsupported", filename.c_str());
}
return openThumbFile(filename);
}
ret = openSfmFile(filename);
if (ret) {
return ret;
}
ret = openDiskFile(filename);
if (ret) {
return ret;
}
ret = openPkgFile(filename);
if (ret) {
return ret;
}
if (!_detectionMode) {
ret = _resources->createReadStreamForMember(Common::Path(filename));
}
if (ret) {
return ret;
}
debugC(kWintermuteDebugFileAccess ,"BFileManager::OpenFileRaw - Failed to open %s", filename.c_str());
return nullptr;
}
//////////////////////////////////////////////////////////////////////////
Common::WriteStream *BaseFileManager::openFileForWriteRaw(const Common::String &filename) {
Common::WriteStream *ret = nullptr;
ret = openSfmFileForWrite(filename);
if (ret) {
return ret;
}
debugC(kWintermuteDebugFileAccess ,"BFileManager::OpenFileRaw - Failed to open %s", filename.c_str());
return nullptr;
}
BaseFileManager *BaseFileManager::getEngineInstance() {
if (BaseEngine::instance().getFileManager()) {
return BaseEngine::instance().getFileManager();
}
return nullptr;
}
} // End of namespace Wintermute