/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/ad/ad_talk_holder.h" #include "engines/wintermute/base/base_dynamic_buffer.h" #include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_sprite.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/script.h" #include "engines/wintermute/base/scriptables/script_stack.h" #include "engines/wintermute/base/scriptables/script_ext_array.h" #include "engines/wintermute/platform_osystem.h" #include "engines/wintermute/dcgf.h" #include "common/str.h" namespace Wintermute { IMPLEMENT_PERSISTENT(AdTalkHolder, false) ////////////////////////////////////////////////////////////////////////// AdTalkHolder::AdTalkHolder(BaseGame *inGame) : AdObject(inGame) { _sprite = nullptr; } ////////////////////////////////////////////////////////////////////////// AdTalkHolder::~AdTalkHolder() { SAFE_DELETE(_sprite); for (int32 i = 0; i < _talkSprites.getSize(); i++) { delete _talkSprites[i]; } _talkSprites.removeAll(); for (int32 i = 0; i < _talkSpritesEx.getSize(); i++) { delete _talkSpritesEx[i]; } _talkSpritesEx.removeAll(); } ////////////////////////////////////////////////////////////////////////// BaseSprite *AdTalkHolder::getTalkStance(const char *stance) { BaseSprite *ret = nullptr; // forced stance? if (_forcedTalkAnimName && _forcedTalkAnimName[0] && !_forcedTalkAnimUsed) { _forcedTalkAnimUsed = true; SAFE_DELETE(_animSprite); _animSprite = new BaseSprite(_game, this); if (_animSprite) { bool res = _animSprite->loadFile(_forcedTalkAnimName); if (DID_FAIL(res)) { _game->LOG(res, "AdTalkHolder::getTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", _name, _forcedTalkAnimName); SAFE_DELETE(_animSprite); } else { return _animSprite; } } } if (stance != nullptr) { // search special talk stances for (int32 i = 0; i < _talkSpritesEx.getSize(); i++) { if (scumm_stricmp(_talkSpritesEx[i]->_name, stance) == 0) { ret = _talkSpritesEx[i]; break; } } if (ret == nullptr) { // serach generic talk stances for (int32 i = 0; i < _talkSprites.getSize(); i++) { if (scumm_stricmp(_talkSprites[i]->_name, stance) == 0) { ret = _talkSprites[i]; break; } } } } // not a valid stance? get a random one if (ret == nullptr) { if (_talkSprites.getSize() < 1) { ret = _sprite; } else { // TODO: remember last int rnd = BaseEngine::instance().randInt(0, _talkSprites.getSize() - 1); ret = _talkSprites[rnd]; } } return ret; } ////////////////////////////////////////////////////////////////////////// // high level scripting interface ////////////////////////////////////////////////////////////////////////// bool AdTalkHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { ////////////////////////////////////////////////////////////////////////// // SetSprite ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "SetSprite") == 0) { stack->correctParams(1); ScValue *val = stack->pop(); bool setCurrent = false; if (_currentSprite && _currentSprite == _sprite) { setCurrent = true; } SAFE_DELETE(_sprite); if (val->isNULL()) { _sprite = nullptr; if (setCurrent) { _currentSprite = nullptr; } stack->pushBool(true); } else { const char *filename = val->getString(); BaseSprite *spr = new BaseSprite(_game, this); if (!spr || DID_FAIL(spr->loadFile(filename))) { script->runtimeError("SetSprite method failed for file '%s'", filename); stack->pushBool(false); } else { _sprite = spr; if (setCurrent) { _currentSprite = _sprite; } stack->pushBool(true); } } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // GetSprite ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "GetSprite") == 0) { stack->correctParams(0); if (!_sprite || !_sprite->_filename || !_sprite->_filename[0]) { stack->pushNULL(); } else { stack->pushString(_sprite->_filename); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // GetSpriteObject ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "GetSpriteObject") == 0) { stack->correctParams(0); if (!_sprite) { stack->pushNULL(); } else { stack->pushNative(_sprite, true); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // AddTalkSprite ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "AddTalkSprite") == 0) { stack->correctParams(2); const char *filename = stack->pop()->getString(); bool ex = stack->pop()->getBool(); BaseSprite *spr = new BaseSprite(_game, this); if (!spr || DID_FAIL(spr->loadFile(filename))) { stack->pushBool(false); script->runtimeError("AddTalkSprite method failed for file '%s'", filename); } else { if (ex) { _talkSpritesEx.add(spr); } else { _talkSprites.add(spr); } stack->pushBool(true); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // RemoveTalkSprite ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "RemoveTalkSprite") == 0) { stack->correctParams(2); const char *filename = stack->pop()->getString(); bool ex = stack->pop()->getBool(); bool setCurrent = false; bool setTemp2 = false; if (ex) { for (int32 i = 0; i < _talkSpritesEx.getSize(); i++) { if (scumm_stricmp(_talkSpritesEx[i]->_filename, filename) == 0) { if (_currentSprite == _talkSpritesEx[i]) { setCurrent = true; } if (_tempSprite2 == _talkSpritesEx[i]) { setTemp2 = true; } delete _talkSpritesEx[i]; _talkSpritesEx.removeAt(i); break; } } } else { for (int32 i = 0; i < _talkSprites.getSize(); i++) { if (scumm_stricmp(_talkSprites[i]->_filename, filename) == 0) { if (_currentSprite == _talkSprites[i]) { setCurrent = true; } if (_tempSprite2 == _talkSprites[i]) { setTemp2 = true; } delete _talkSprites[i]; _talkSprites.removeAt(i); break; } } } stack->pushBool(true); if (setCurrent) { _currentSprite = _sprite; } if (setTemp2) { _tempSprite2 = _sprite; } return STATUS_OK; } #ifdef ENABLE_FOXTAIL ////////////////////////////////////////////////////////////////////////// // [FoxTail] GetTalkSprites // This is used once, to store Fenek's TalkSprites array to a temporary var // Later state is restored with this.SetTalkSprite(array_talk_sprites[0]) // Return value should be array ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "GetTalkSprites") == 0) { stack->correctParams(1); bool ex = stack->pop()->getBool(); BaseArray &sprites = ex ? _talkSpritesEx : _talkSprites; BaseScriptable *arr; stack->pushInt(0); arr = makeSXArray(_game, stack); for (int32 i = 0; i < sprites.getSize(); i++) { stack->pushString(sprites[i]->_filename); ((SXArray *)arr)->push(stack->pop()); } stack->pushNative(arr, false); return STATUS_OK; } #endif ////////////////////////////////////////////////////////////////////////// // SetTalkSprite ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "SetTalkSprite") == 0) { stack->correctParams(2); const char *filename = stack->pop()->getString(); bool ex = stack->pop()->getBool(); bool setCurrent = false; bool setTemp2 = false; BaseSprite *spr = new BaseSprite(_game, this); if (!spr || DID_FAIL(spr->loadFile(filename))) { stack->pushBool(false); script->runtimeError("SetTalkSprite method failed for file '%s'", filename); } else { // delete current if (ex) { for (int32 i = 0; i < _talkSpritesEx.getSize(); i++) { if (_talkSpritesEx[i] == _currentSprite) { setCurrent = true; } if (_talkSpritesEx[i] == _tempSprite2) { setTemp2 = true; } delete _talkSpritesEx[i]; } _talkSpritesEx.removeAll(); } else { for (int32 i = 0; i < _talkSprites.getSize(); i++) { if (_talkSprites[i] == _currentSprite) { setCurrent = true; } if (_talkSprites[i] == _tempSprite2) { setTemp2 = true; } delete _talkSprites[i]; } _talkSprites.removeAll(); } // set new if (ex) { _talkSpritesEx.add(spr); } else { _talkSprites.add(spr); } stack->pushBool(true); if (setCurrent) { _currentSprite = spr; } if (setTemp2) { _tempSprite2 = spr; } } return STATUS_OK; } else { return AdObject::scCallMethod(script, stack, thisStack, name); } } ////////////////////////////////////////////////////////////////////////// ScValue *AdTalkHolder::scGetProperty(const char *name) { _scValue->setNULL(); ////////////////////////////////////////////////////////////////////////// // Type (RO) ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "Type") == 0) { _scValue->setString("talk-holder"); return _scValue; } else { return AdObject::scGetProperty(name); } } ////////////////////////////////////////////////////////////////////////// bool AdTalkHolder::scSetProperty(const char *name, ScValue *value) { /* ////////////////////////////////////////////////////////////////////////// // Item ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "Item")==0) { setItem(value->getString()); return STATUS_OK; } else*/ return AdObject::scSetProperty(name, value); } ////////////////////////////////////////////////////////////////////////// const char *AdTalkHolder::scToString() { return "[talk-holder object]"; } ////////////////////////////////////////////////////////////////////////// bool AdTalkHolder::saveAsText(BaseDynamicBuffer *buffer, int indent) { for (int32 i = 0; i < _talkSprites.getSize(); i++) { if (_talkSprites[i]->_filename && _talkSprites[i]->_filename[0]) { buffer->putTextIndent(indent + 2, "TALK=\"%s\"\n", _talkSprites[i]->_filename); } } for (int32 i = 0; i < _talkSpritesEx.getSize(); i++) { if (_talkSpritesEx[i]->_filename && _talkSpritesEx[i]->_filename[0]) { buffer->putTextIndent(indent + 2, "TALK_SPECIAL=\"%s\"\n", _talkSpritesEx[i]->_filename); } } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool AdTalkHolder::persist(BasePersistenceManager *persistMgr) { AdObject::persist(persistMgr); persistMgr->transferPtr(TMEMBER_PTR(_sprite)); _talkSprites.persist(persistMgr); _talkSpritesEx.persist(persistMgr); return STATUS_OK; } } // End of namespace Wintermute