/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/ad/ad_scene_state.h" #include "engines/wintermute/ad/ad_node_state.h" #include "engines/wintermute/persistent.h" #include "engines/wintermute/platform_osystem.h" #include "engines/wintermute/dcgf.h" #include "common/str.h" namespace Wintermute { IMPLEMENT_PERSISTENT(AdSceneState, false) ////////////////////////////////////////////////////////////////////////// AdSceneState::AdSceneState(BaseGame *inGame) : BaseClass(inGame) { _filename = nullptr; } ////////////////////////////////////////////////////////////////////////// AdSceneState::~AdSceneState() { SAFE_DELETE_ARRAY(_filename); for (int32 i = 0; i < _nodeStates.getSize(); i++) { delete _nodeStates[i]; } _nodeStates.removeAll(); } ////////////////////////////////////////////////////////////////////////// bool AdSceneState::persist(BasePersistenceManager *persistMgr) { persistMgr->transferCharPtr(TMEMBER(_filename)); _nodeStates.persist(persistMgr); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// void AdSceneState::setFilename(const char *filename) { SAFE_DELETE_ARRAY(_filename); size_t filenameSize = strlen(filename) + 1; _filename = new char [filenameSize]; Common::strcpy_s(_filename, filenameSize, filename); } ////////////////////////////////////////////////////////////////////////// AdNodeState *AdSceneState::getNodeState(const char *name, bool saving) { for (int32 i = 0; i < _nodeStates.getSize(); i++) { if (scumm_stricmp(_nodeStates[i]->_name, name) == 0) { return _nodeStates[i]; } } if (saving) { AdNodeState *ret = new AdNodeState(_game); ret->setName(name); _nodeStates.add(ret); return ret; } else { return nullptr; } } } // End of namespace Wintermute