/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME. * http://dead-code.org/redir.php?target=wme * Copyright (c) 2003-2013 Jan Nedoma and contributors */ #include "engines/wintermute/ad/ad_path_point3d.h" #include "engines/wintermute/base/base_persistence_manager.h" #include "engines/wintermute/base/gfx/xmath.h" namespace Wintermute { IMPLEMENT_PERSISTENT(AdPathPoint3D, false) ////////////////////////////////////////////////////////////////////////// AdPathPoint3D::AdPathPoint3D() : BaseClass() { _pos = DXVector3(0.0f, 0.0f, 0.0f); _distance = 0.0f; _marked = false; _origin = nullptr; } ////////////////////////////////////////////////////////////////////////// AdPathPoint3D::AdPathPoint3D(DXVector3 pos, float dist) { _pos = pos; _distance = dist; _marked = false; _origin = nullptr; } ////////////////////////////////////////////////////////////////////////// AdPathPoint3D::~AdPathPoint3D() { _origin = nullptr; } ////////////////////////////////////////////////////////////////////////// bool AdPathPoint3D::persist(BasePersistenceManager *persistMgr) { persistMgr->transferFloat(TMEMBER(_distance)); persistMgr->transferBool(TMEMBER(_marked)); persistMgr->transferPtr(TMEMBER(_origin)); persistMgr->transferFloat("x", &_pos._x); persistMgr->transferFloat("y", &_pos._y); persistMgr->transferFloat("z", &_pos._z); return true; } } // namespace Wintermute