/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME. * http://dead-code.org/redir.php?target=wme * Copyright (c) 2003-2013 Jan Nedoma and contributors */ #include "engines/wintermute/ad/ad_geom_ext.h" #include "engines/wintermute/ad/ad_geom_ext_node.h" #include "engines/wintermute/ad/ad_types.h" #include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_parser.h" #include "engines/wintermute/utils/utils.h" #include "engines/wintermute/dcgf.h" namespace Wintermute { ////////////////////////////////////////////////////////////////////////// AdGeomExt::AdGeomExt(BaseGame *in_game) : BaseClass(in_game) { } ////////////////////////////////////////////////////////////////////////// AdGeomExt::~AdGeomExt() { for (int32 i = 0; i < _nodes.getSize(); i++) { SAFE_DELETE(_nodes[i]); } _nodes.removeAll(); } ////////////////////////////////////////////////////////////////////////// bool AdGeomExt::loadFile(char *filename) { char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename); if (buffer == nullptr) { _game->LOG(0, "AdGeomExt::LoadFile failed for file '%s'", filename); return false; } bool ret = loadBuffer(buffer); if (!ret) { _game->LOG(0, "Error parsing geometry description file '%s'", filename); } delete[] buffer; return ret; } TOKEN_DEF_START TOKEN_DEF(GEOMETRY) TOKEN_DEF(NODE) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// bool AdGeomExt::loadBuffer(char *buffer) { TOKEN_TABLE_START(commands) TOKEN_TABLE(GEOMETRY) TOKEN_TABLE(NODE) TOKEN_TABLE_END char *params; int cmd; BaseParser parser(_game); if (parser.getCommand(&buffer, commands, ¶ms) != TOKEN_GEOMETRY) { _game->LOG(0, "'GEOMETRY' keyword expected."); return false; } buffer = params; while ((cmd = parser.getCommand(&buffer, commands, ¶ms)) > 0) { switch (cmd) { case TOKEN_NODE: { AdGeomExtNode *node = new AdGeomExtNode(_game); if (node && node->loadBuffer(params, false)) { _nodes.add(node); } else { SAFE_DELETE(node); cmd = PARSERR_GENERIC; } } break; } } if (cmd == PARSERR_TOKENNOTFOUND) { _game->LOG(0, "Syntax error in geometry description file"); return false; } if (cmd == PARSERR_GENERIC) { _game->LOG(0, "Error loading geometry description"); return false; } addStandardNodes(); return true; } ////////////////////////////////////////////////////////////////////////// bool AdGeomExt::addStandardNodes() { AdGeomExtNode *node; node = new AdGeomExtNode(_game); node->setupNode("walk_*", GEOM_WALKPLANE, true); _nodes.add(node); node = new AdGeomExtNode(_game); node->setupNode("blk_*", GEOM_BLOCKED, false); _nodes.add(node); node = new AdGeomExtNode(_game); node->setupNode("wpt_*", GEOM_WAYPOINT, false); _nodes.add(node); return true; } ////////////////////////////////////////////////////////////////////////// AdGeomExtNode *AdGeomExt::matchName(const char *name) { if (!name) { return nullptr; } for (int32 i = 0; i < _nodes.getSize(); i++) { if (_nodes[i]->matchesName(name)) { return _nodes[i]; } } return nullptr; } } // namespace Wintermute