/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "watchmaker/tga_util.h" #include "image/tga.h" #include "watchmaker/types.h" #include "watchmaker/render.h" #include "watchmaker/utils.h" namespace Watchmaker { Graphics::Surface *ReadTgaImage(const char *Name, Common::SeekableReadStream &stream, Graphics::PixelFormat format, unsigned int flag) { Image::TGADecoder tgaDecoder; if (!tgaDecoder.loadStream(stream)) { error("Failed to load TGA: %s", Name); } auto surface = tgaDecoder.getSurface(); return surface->convertTo(format); #if 0 if (flag & 1) // read alpa byte? bAlpha = 1; if (flag & rSURFACEFLIP) // flip tga orientation? bFlip = 1; #endif } } // End of namespace Watchmaker