/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WATCHMAKER_SCHEDULE_H #define WATCHMAKER_SCHEDULE_H #include "watchmaker/types.h" #include "watchmaker/struct.h" #include "watchmaker/message.h" namespace Watchmaker { void ProcessTheMessage(WGame &game); void ReEvent(); void deleteWaitingMsgs(uint16 flags); void addWaitingMsgs(uint16 flags); #define MAXWAITINGMSGS 30 class MessageSystem { public: void init(); void removeEvent(EventClass classe, uint8 event); void removeEvent_bparam(EventClass classe, uint8 event, uint8 bparam); void scheduler(); // TODO: Rename void doEvent(EventClass classe, uint8 event, uint16 flags, int16 wparam1, int16 wparam2, uint8 bparam, void *p0, void *p1, void *p2); void addWaitingMsgs(uint16 flags); void deleteWaitingMsgs(uint16 flags); message GameMessage[MAX_MESSAGES]; pqueue Game; // message *TheMessage; // TODO: Replace the global variable with this message idlemessage = {EventClass::MC_IDLE, 0, MP_DEFAULT}; uint8 SuperEventActivate = false; private: int _maxmsg = 0; message _waitingMsg[MAXWAITINGMSGS]; void initQueue(pqueue *lq); }; } // End of namespace Watchmaker #endif // WATCHMAKER_SCHEDULE_H