/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "watchmaker/struct.h" #include "watchmaker/sysdef.h" #include "watchmaker/define.h" #include "watchmaker/message.h" #include "watchmaker/globvar.h" #include "watchmaker/3d/t3d_mesh.h" namespace Watchmaker { // GAME RECT GameRect::GameRect() { _bigIconRect = {INV_MARG_DX + 30, INV_MARG_UP - 12, 775, 587 /*INV_MARG_DOWN+10 */}; _useIconRect = {720, 517, 787, 587}; _closeInvRect = {667, 13, 782, 73}; _quitGameRect = {563, 13, 667, 73}; _playerInvRect = {22, 13, 200, 73}; _invSaveRect = {223, 13, 284, 73}; _invLoadRect = {332, 13, 401, 73}; _invOptionsRect = {437, 13, 523, 73}; _inv1Up = {3 + 16, 67 + 56, 3 + 28, 67 + 96}; _inv1Down = {3 + 205, 67 + 411, 3 + 224, 67 + 444}; _diag2Up = {768, 510, 797, 537}; _diag2Down = {768, 568, 797, 595}; _callOtherPlayerRect = {22, 13, 22 + 192, 13 + 60}; } struct SD3DRect D3DRectsList[MAX_D3D_RECTS]; struct SD3DTriangle D3DTrianglesList[MAX_D3D_TRIANGLES]; struct SD3DBitmap D3DBitmapsList[MAX_D3D_BITMAPS]; // 2D INTERFACE int32 MainDx, MainDy, MainBpp; int32 IconsPics[MAX_ICONS]; int32 Console1, ConsoleFrecciaGiu, ConsoleFrecciaSu, Console2, Console3, Console4, Console5, Console6, ConsoleNoSwitchDar, ConsoleNoSwitchVic, ConsoleNoSave; int32 ConsoleD1, ConsoleD2, StartPic, EndPic, NewLogImage, LoadingImage; int32 CurMousePointer, MousePointerDefault, MousePointerPlus, TrecLogo; int32 GopherMap, GopherPos[MAX_GOPHERS], GopherBall; struct SRect MousePointerLim; // LOADER VARS char LoaderName[T3D_NAMELEN] = "rxt.t3d"; char WmCfgName[T3D_NAMELEN] = "wm.cfg"; uint32 LoaderFlags = 0; char WmGameDataPak_FilePath[MAX_PATH] = WM_GAMEDATA_PACK_FILENAME; // SENTENCES char *ObjName[MAX_OBJ_NAMES]; char *Sentence[MAX_SENTENCES]; char *SysSent[MAX_SYS_SENTS]; char *TooltipSent[MAX_TOOLTIP_SENTS]; struct SString TheString = { "", 0, 0 }; char CurDebugString[MAX_STRING_LEN]; char TextLines[MAX_TEXT_LINES][MAX_TEXT_CHARS]; // MESSAGE SYSTEM message *TheMessage; // GAME VARS int32 CurObj; int32 NextPortalObj; int32 NextPortalAnim; int32 FromFirstPersonAnim; int32 ToFirstPersonSent; int32 CurInvObj; int32 BigInvObj; int32 CurPlayer = DARRELL; int32 CurDialog, CurMenu, CurDlgItem; int32 CurSubMusic; int32 CurAlternate[T3D_MAX_CHARACTERS]; int32 CurGopher; // TIME uint32 TheTime; uint32 NextRefresh, PaintTime, LoadTime; t3dF32 CurFps, AvgFps; t3dF32 FrameFactor; // INV uint8 Inv[MAX_PLAYERS][MAX_ICONS_IN_INV]; uint8 InvLen[MAX_PLAYERS], InvBase[MAX_PLAYERS]; uint8 InvStatus = INV_OFF; uint8 Diag2Base; // USE WITH int32 UseWith[2]; // SEMAFORI uint8 bSomeOneSpeak; uint8 bPlayerSpeak; uint8 bUseWith; uint8 bSkipTalk; uint8 bFirstPerson; uint8 bDialogActive; uint8 bDialogMenuActive; uint8 bMovingCamera; uint8 bCutCamera; uint8 bAllowCalcCamera; uint8 bAnimWaitText; uint8 bPlayerInAnim; uint8 bFastWalk; uint8 bNotSkippableWalk; uint8 bNoFirstPersonSwitch; uint8 bClock33; uint8 bShowInfo; uint8 bShowBoundingBox; uint8 bShowPanels; uint8 bForceWire; uint8 bPauseAllAnims; uint8 bT2DActive; uint8 bGolfActive = false; // HACK uint8 bGolfMode; uint8 bIngnoreDIKeyboard; uint8 bDisableDiary; uint8 bNoPlayerSwitch; uint8 bCacciatore; uint8 bDarkScreen; uint8 bSaveDisabled; uint8 bLockCamera; uint8 bMiscLoaded; uint8 bStartMenuActive; uint8 bShowOnlyLoadWindow; uint8 bNotSkippableSent; uint8 bPorteEsternoBloccate; uint8 bSuperView; uint8 bSezioneLabirinto; uint8 bPlayerSuBasamento; uint8 bWideScreen; uint8 bTitoliCodaStatic; uint8 bTitoliCodaScrolling; uint8 bDontPlaySteps; uint8 bShowRoomDescriptions; uint8 bShowExtraLocalizationStrings; // 3D INTERFACE uint8 PlayerPos[T3D_MAX_CHARACTERS]; uint8 PlayerGotoPos[T3D_MAX_CHARACTERS]; uint8 ForcedCamera, FastWalk; uint16 AnimAutoPush; int32 CameraTargetObj, CameraTargetBone; int32 TimeWalk, TimeAnim; // MOUSE VARS char ObjectUnderCursor[MAX_STRING_LEN]; t3dV3F mPos; // 3D MESH MODIFIER struct SPlayerStand PlayerStand[MAX_PLAYERS]; // CHARACTERS VARS t3dCHARACTER *Player; t3dCHARACTER *Character[T3D_MAX_CHARACTERS]; t3dCHARSTOPSTATUS CharStopStatus[T3D_MAX_CHARACTERS]; t3dCHARACTER *Lanc33[4]; t3dCHARACTER *Palla50; t3dCHARACTER *Freccia50; t3dCHARACTER *GopherMark[MAX_GOPHERS]; t3dCHARACTER *Explode50; t3dMESH *t3dGolfSky; int32 Comb2D[5], Comb2Q[5], Comb19[3], Comb1D[5], Forno25, Frigo25, Comb31[5], Comb33[4], Comb42[12], Comb44[3], Comb45[5]; uint8 bMoglieGym, bMoglieSangue; // DIALOG VARS uint8 UsedDlgMenu[MAX_PLAYERS][T3D_MAX_CHARACTERS][MAX_DLG_MENUS]; //DlgMenu che sono gia' stati utilizzati dal personaggio // OPTIONS VARS struct SGameOptions GameOptions; } // End of namespace Watchmaker