/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WATCHMAKER_GAME_OPTIONS_H #define WATCHMAKER_GAME_OPTIONS_H #include "common/stream.h" #include "watchmaker/t3d.h" #include "watchmaker/types.h" #include "watchmaker/work_dirs.h" namespace Watchmaker { class GameOptions { public: uint8 sound_on = 1; uint8 sound_volume = 100; uint8 music_on = 1; uint8 music_volume = 100; uint8 speech_on = 1; uint8 speech_volume = 100; uint8 subtitles_on = 1; bool bShowRoomDescriptions = true; bool bShowExtraLocalizationStrings = false; bool load(WorkDirs &workDirs) { warning("TODO: Game options"); #if 0 Common::String path = workDirs._gameDir + workDirs._savesDir + "options.dat"; auto stream = openFile(path); sound_on = stream->readByte(); sound_volume = stream->readByte(); music_on = stream->readByte(); music_volume = stream->readByte(); speech_on = stream->readByte(); speech_volume = stream->readByte(); subtitles_on = stream->readByte(); bShowRoomDescriptions = stream->readByte(); bShowExtraLocalizationStrings = stream->readByte(); warning("Done loading options"); #endif return true; } bool save(WorkDirs &workDirs) { warning("TODO: Game options"); #if 0 FILE *fp; char str[T3D_NAMELEN]; sprintf(str, "%sOptions.dat", workDirs._savesDir.c_str()); fp = fopen(str, "wb"); if (!fp) { assert(false); } fwrite(&sound_on, sizeof(uint8), 1, fp); fwrite(&sound_volume, sizeof(uint8), 1, fp); fwrite(&music_on, sizeof(uint8), 1, fp); fwrite(&music_volume, sizeof(uint8), 1, fp); fwrite(&speech_on, sizeof(uint8), 1, fp); fwrite(&speech_volume, sizeof(uint8), 1, fp); fwrite(&subtitles_on, sizeof(uint8), 1, fp); fwrite(&bShowRoomDescriptions, sizeof(uint8), 1, fp); fwrite(&bShowExtraLocalizationStrings, sizeof(uint8), 1, fp); fclose(fp); #endif return true; } }; } // End of namespace Watchmaker #endif // WATCHMAKER_GAME_OPTIONS_H