/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WATCHMAKER_FONTS_H #define WATCHMAKER_FONTS_H #include "common/stream.h" #include "watchmaker/renderer.h" #include "watchmaker/sysdef.h" namespace Watchmaker { struct SFont { uint16 *table = nullptr; int32 color[MAX_FONT_COLORS] = {}; }; class WGame; class Fonts { Common::Array _tables; uint16 *setupFontTable(Common::SeekableReadStream &stream); void loadFont(WGame &game, struct SFont *f, const Common::String &n); public: SFont *fontForKind(FontKind); SFont StandardFont; SFont ComputerFont; SFont PDAFont; ~Fonts(); void loadFonts(WGame &game, WindowInfo &windowInfo); void getTextDim(const char *s, FontKind font, int *x, int *y); }; } // End of namespace Watchmaker #endif // WATCHMAKER_FONTS_H