/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "watchmaker/3d/mem_management.h" #include "watchmaker/types.h" #include "watchmaker/ll/ll_system.h" namespace Watchmaker { static int8 *MemoryPool = nullptr; static uint32 MemoryPoolPointer = 0; static uint32 MaxAllocatedMem = 0; // Memory Management // Only linear (non dynamic) stack allocations /* -----------------10/06/99 16.06------------------- * t3dAllocMemoryPool * --------------------------------------------------*/ uint8 t3dAllocMemoryPool(uint32 pool) { uint8 allocated = 0; MemoryPoolPointer = 0; while ((allocated == 0) && (pool > 0)) { if (!(MemoryPool = t3dCalloc(pool))) pool -= 10000; else allocated = 1; } if (allocated == 0) return 0; else { MaxAllocatedMem = pool; return 1; } } /* -----------------10/06/99 16.07------------------- * t3dDeallocMemoryPool * --------------------------------------------------*/ void t3dDeallocMemoryPool() { if (MemoryPool == nullptr) return; t3dFree(MemoryPool); MemoryPool = nullptr; MaxAllocatedMem = 0; } /* -----------------10/06/99 16.07------------------- * t3dAlloc * --------------------------------------------------*/ void *t3dAlloc(uint32 size) { if (MemoryPool == nullptr) return nullptr; MemoryPoolPointer += size; if (MemoryPoolPointer > MaxAllocatedMem) { return nullptr; } return &MemoryPool[MemoryPoolPointer - size]; } /* -----------------10/06/99 16.07------------------- * t3dDealloc * --------------------------------------------------*/ void *t3dDealloc(uint32 size) { if (MemoryPool == nullptr) return nullptr; MemoryPoolPointer -= size; return &MemoryPool[MemoryPoolPointer]; } } // End of namespace Watchmaker