/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WATCHMAKER_ANIMATION_H #define WATCHMAKER_ANIMATION_H #include "watchmaker/t3d.h" #include "watchmaker/3d/t3d_body.h" #include "watchmaker/work_dirs.h" namespace Watchmaker { uint8 GetLightDirection(t3dV3F *dest, uint8 pos); unsigned char GetLightPosition(t3dV3F *dest, unsigned char pos); uint8 GetFullLightDirection(t3dV3F *dest, uint8 pos); void FixupAnim(t3dMESH *mesh, unsigned char pos, const char *room); t3dBODY *LoadShadowMeshes(WGame &game, const char *pname, t3dBODY *Body); int8 t3dLoadAnimation(WGame &game, const char *s, t3dMESH *mesh, uint16 Flag); t3dCHARACTER *t3dLoadCharacter(WGame &game, const char *pname, uint16 num); void ReleasePreloadedAnims(); uint8 CompareLightPosition(char *roomname, uint8 pos1, t3dV3F *pos2, t3dF32 acceptable_dist); } // End of namespace Watchmaker #endif // WATCHMAKER_ANIMATION_H