/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WATCHMAKER_2D_STUFF_H #define WATCHMAKER_2D_STUFF_H #include "watchmaker/sysdef.h" #include "watchmaker/t3d.h" #include "watchmaker/types.h" #include "watchmaker/struct.h" namespace Watchmaker { class Renderer; class TwoDeeStuff { SDDBitmap DDBitmapsList[MAX_DD_BITMAPS]; SDDText DDTextsList[MAX_DD_TEXTS]; SDDText RendText[MAX_REND_TEXTS]; Renderer *_renderer; public: TwoDeeStuff(Renderer *renderer) : _renderer(renderer) {} void writeBitmapListTo(SDDBitmap* target); void garbageCollectPreRenderedText(); void clearBitmapList(); void clearTextList(); int32 findFreeBitmap(); void displayDDBitmap(int32 tnum, int32 px, int32 py, int32 ox, int32 oy, int32 dx, int32 dy); void displayDDBitmap_NoFit(int32 tnum, int32 px, int32 py, int32 ox, int32 oy, int32 dx, int32 dy); void displayDDText(char *text, FontKind font, FontColor color, int32 px, int32 py, int32 ox, int32 oy, int32 dx, int32 dy); private: int32 rendDDText(char *text, FontKind font, FontColor color); }; } // End of namespace Watchmaker #endif // SCUMMVM_2D_STUFF_H