/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef ULTIMA8_WORLD_SNAPPROCESS_H
#define ULTIMA8_WORLD_SNAPPROCESS_H
#include "ultima/ultima8/kernel/process.h"
#include "common/rect.h"
namespace Ultima {
namespace Ultima8 {
class Item;
class SnapProcess : public Process {
public:
SnapProcess();
~SnapProcess();
ENABLE_RUNTIME_CLASSTYPE()
void run() override;
bool loadData(Common::ReadStream *rs, uint32 version);
void saveData(Common::WriteStream *ws) override;
void addEgg(Item *item);
void removeEgg(Item *item);
void clearEggs();
static SnapProcess *get_instance();
protected:
static SnapProcess *_instance;
void getSnapEggRange(const Item *egg, Common::Rect32 &rect) const;
void updateCurrentEgg();
bool isNpcInRangeOfCurrentEgg() const;
ObjId _currentSnapEgg;
Common::Rect32 _currentSnapEggRange;
Std::list _snapEggs;
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif