/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef ULTIMA8_WORLD_MAPGLOB_H
#define ULTIMA8_WORLD_MAPGLOB_H
#include "ultima/shared/std/containers.h"
namespace Ultima {
namespace Ultima8 {
struct GlobItem {
int x;
int y;
int z;
int shape;
int frame;
};
class MapGlob {
friend class GlobEgg;
public:
MapGlob();
~MapGlob();
void read(Common::SeekableReadStream *rs);
private:
Std::vector _contents;
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif