/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_WORLD_LOOPSCRIPT_H #define ULTIMA8_WORLD_LOOPSCRIPT_H // Script Tokens #define LS_TOKEN_AND '&' #define LS_TOKEN_OR '+' #define LS_TOKEN_NOT '!' #define LS_TOKEN_EQUAL '=' #define LS_TOKEN_GREATER '>' #define LS_TOKEN_LESS '<' #define LS_TOKEN_GEQUAL ']' #define LS_TOKEN_LEQUAL '[' #define LS_TOKEN_INT '%' #define LS_TOKEN_TRUE 1 #define LS_TOKEN_FALSE 0 #define LS_TOKEN_NPCNUM '#' #define LS_TOKEN_STATUS '?' #define LS_TOKEN_Q '*' #define LS_TOKEN_FAMILY ':' #define LS_TOKEN_SHAPE '@' #define LS_TOKEN_FRAME '`' #define LS_TOKEN_END '$' // // Generating Loopscripts aka Abusing the C Preprocessor // // // Highlevel Function Like Scripts // // Usage: // // LOOPSCRIPT(script, LS_AND(LS_SHAPE_EQUAL(73), LS_Q_EQUAL(4))); // // // Tokenized Scripts // // Usage: // // const uint8 script[] = { // LS_TOKEN_SHAPE, // LS_TOKEN_INT, // LS_CONSTANT(73), // LS_TOKEN_EQUAL, // LS_TOKEN_Q, // LS_TOKEN_INT, // LS_CONSTANT(4), // LS_TOKEN_EQUAL, // LS_TOKEN_AND, // LS_TOKEN_END // }; // #define LOOPSCRIPT(name,tokens) const uint8 name[] = { tokens, LS_TOKEN_END } #define LS_CONSTANT(val) ((uint8)(val)), ((uint8)((val)>>8)) #define LS_INT(val) LS_TOKEN_INT, LS_CONSTANT(val) #define LS_OP(left, op, right) left, right, op #define LS_NOT(left) left, LS_TOKEN_NOT #define LS_AND(left,right) left, right, LS_TOKEN_AND #define LS_OR(left,right) left, right, LS_TOKEN_OR #define LS_EQUAL(left,right) left, right, LS_TOKEN_EQUAL #define LS_LEQUAL(left,right) left, right, LS_TOKEN_LEQUAL #define LS_GEQUAL(left,right) left, right, LS_TOKEN_GEQUAL #define LS_LESS(left,right) left, right, LS_TOKEN_LESS #define LS_GREATER(left,right) left, right, LS_TOKEN_GREATER #define LS_FAMILY_EQUAL(val) LS_EQUAL(LS_TOKEN_FAMILY,LS_INT(val)) #define LS_NPCNUM_EQUAL(val) LS_EQUAL(LS_TOKEN_NPCNUM,LS_INT(val)) #define LS_STATUS_EQUAL(val) LS_EQUAL(LS_TOKEN_STATUS,LS_INT(val)) #define LS_Q_EQUAL(val) LS_EQUAL(LS_TOKEN_Q,LS_INT(val)) #define LS_SHAPE_EQUAL(val) LS_EQUAL(LS_TOKEN_SHAPE,LS_INT(val)) #define LS_SHAPE_EQUAL1(a) LS_TOKEN_SHAPE+1, LS_CONSTANT(a) #define LS_SHAPE_EQUAL2(a,b) LS_TOKEN_SHAPE+2, LS_CONSTANT(a), LS_CONSTANT(b) #define LS_SHAPE_EQUAL3(a,b,c) LS_TOKEN_SHAPE+3, LS_CONSTANT(a), LS_CONSTANT(b), LS_CONSTANT(c) #define LS_SHAPE_EQUAL4(a,b,c,d) LS_TOKEN_SHAPE+4, LS_CONSTANT(a), LS_CONSTANT(b), LS_CONSTANT(c), LS_CONSTANT(d) #define LS_FRAME_EQUAL(val) LS_EQUAL(LS_TOKEN_FRAME,LS_INT(val)) #define LS_FRAME_EQUAL1(a) LS_TOKEN_FRAME+1, LS_CONSTANT(a) #define LS_FRAME_EQUAL2(a,b) LS_TOKEN_FRAME+2, LS_CONSTANT(a), LS_CONSTANT(b) #define LS_FRAME_EQUAL3(a,b,c) LS_TOKEN_FRAME+3, LS_CONSTANT(a), LS_CONSTANT(b), LS_CONSTANT(c) #define LS_FRAME_EQUAL4(a,b,c,d) LS_TOKEN_FRAME+4, LS_CONSTANT(a), LS_CONSTANT(b), LS_CONSTANT(c), LS_CONSTANT(d) #endif