/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "ultima/ultima8/misc/debugger.h"
#include "ultima/ultima8/kernel/object_manager.h"
#include "ultima/ultima8/world/actors/main_actor.h"
#include "ultima/ultima8/gumps/gump.h"
#include "ultima/ultima8/world/world.h"
namespace Ultima {
namespace Ultima8 {
// utility functions for getting objects by ObjId in various forms
Object *getObject(ObjId id) {
return ObjectManager::get_instance()->getObject(id);
}
Item *getItem(ObjId id) {
return dynamic_cast- (ObjectManager::get_instance()->getObject(id));
}
Container *getContainer(ObjId id) {
return dynamic_cast(ObjectManager::get_instance()->getObject(id));
}
Actor *getActor(ObjId id) {
return dynamic_cast(ObjectManager::get_instance()->getObject(id));
}
MainActor *getMainActor() {
return dynamic_cast(ObjectManager::get_instance()->getObject(kMainActorId));
}
Actor *getControlledActor() {
uint16 num = World::get_instance()->getControlledNPCNum();
return dynamic_cast(ObjectManager::get_instance()->getObject(num));
}
Gump *getGump(ObjId id) {
return dynamic_cast(ObjectManager::get_instance()->getObject(id));
}
} // End of namespace Ultima8
} // End of namespace Ultima